In the splatoon fanbase, there are many misconceptions surrounding the relationship between inklings and water.
without fail whenever I mention something related to the topic I'll get replies of "actually the canon is [some popular but incorrect theory]" "no they can do this and this canonically [it's actually a headcanon]" "no its really [something NOA made up]"
so to briefly go over The Facts:
Inklings canonically die when submerged in water. And yes, getting "splatted" is them dying for real, respawning is also an in-universe thing that has existed for at least 2000 years and not just a game mechanic. While the dying in water thing originally came from a game mechanic, it has been repeatedly stated that they incorporated this into the inkling's biology. The water weakness is not because of the water itself being toxic. The reason is based in osmosis. in the process of their evolution, Inklings (and octolings) changed a lot, and one of these changes was the ability to transform between a humanoid and swim form. Doing this transformation requires skin that is a thin, semi permeable membrane [this kind of skin is a trait found in real life molluscs]. The evolutionary trade off is that, because of how semi permeable their skin is, the ink inside of their bodies will bleed out when in contact with another liquid. This is the answer given directly by the series' creator.
Kind of like how a slug will die if you sprinkle salt on it (for a reason that's almost the same as the inklings), but ultimately needs salt in its diet through the food it eats to live, inklings do drink water and other liquids. Its also not like they touch water and immediately explode, it seems they can wash their hands in it and dip their feet in it and be fine.
Some people think the water weakness is stupid, personally i think its reasonable because Inkling biology is already weird as hell and of how ridiculously advantageous it is to be an ink-based cephalopod. the ink gives them the ability to jump absurdly long distances and cheat death to an extent. they're not losing much by not being able to dunk themselves in water.
Anyway point is it sucks that all the relevant canon information on this is one of those japan only things/exclusive to developer interviews and pretty much every time it's brought up in English the localizers make shit up.
I plan to make a video about this one of these days, but with how 'controversial' the topic is, and how many little details and connected concepts there are, I've been holding it off because I want to do it right. there's also some specific details that are unclear that I've been hoping would be clarified in the artbook or a dev interview but haven't, I might just have to go for it at this point.
for the time being, i hope this post helps clear up a few things!
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Tips on Writing Bishop
I've been asked a couple times for advice on how to write a good (03-style) Bishop, and I'm well-aware he can be a bit tough to get a grasp on. As someone who's studied him specifically to learn how to write him as accurately as possible, I figured I'd compile some thoughts in case it'd be helpful to anyone else. I know a lot of Rise takes on him are basing off the 03 version, so maybe this could help generate ideas, too. SO!
Big Overall Points!
At the core of EVERYTHING Bishop does are two primary motivations. The first: the protection of the earth. What this means to him can get tricky, because it doesn't necessarily mean protecting the people, at least not all of them. But it will be better understood alongside the other:
The second: The protection of his sense of safety. Bishop has been deeply traumatized, and everything he does is born of a want to avoid that pain ever again. In his mind, earth is a safe area, a controllable factor, and anything outside it is a danger that must be eliminated. This is why he will still be willing to put himself and other people on the line in service of this; any sacrifice is worth the greater goal. (It's worth noting, Bishop will claim the first as his motivation freely, but is likely not consciously aware of the second.)
Bishop deals in Big Picture ONLY. Another reason Bishop will willingly throw away anything, including the lives of the people he claims to protect, is that he seems incapable of understanding things on a small, individual basis.
Bishop is a cold personality. He does not have strong displays of emotion. He does emote, but for the most part it's muted, so I recommend using emotional bursts very sparingly. (In my own writing, as an example, I try to limit my use of exclamation marks in his dialogue as much as possible.)
At his core, Bishop is afraid, and his response to fear is aggression. This also makes it particularly difficult to talk him down, if he's put in an emotional state. His response to not being in control is often violent retaliation.
With those basic tenants understood, let's move next to some major personality traits:
Bishop is a controlling personality. This is a direct result of his trauma response. Things that can be controlled are safe, therefore he must control everything. If something cannot be controlled, it's a threat that must be eliminated. If he doesn't know why something happened, he becomes angry (including even when it benefits him.)
Bishop is very low-empathy. When writing him, I try to keep in mind that he cannot put himself in the perspective of others. (Or if he can, he doesn't care to.)
Bishop is a sadist. He gets personal enjoyment from hurting others.
Bishop likes fighting, but only when he's winning. He will quickly leave if he can't see a guaranteed victory.
Bishop is paranoid. This is probably self-evident, but it's the reason he's often so well-prepared even when things don't go to plan.
Bishop genuinely seems to enjoy science. He's shown to be far more lenient with scientist characters than anyone else, and he seems to involve himself in his scientists' projects to a degree. Enough to, at the very least, understand their work. (Given he was the one set to dissect the turtles, it might also be argued he has some medical or biology background, himself.)
Bishop is an opportunist and scavenger. He can roll with failures as long as he can find something to get out of it. If he's presented with an opportunity to stab someone in the back, and he has something to gain? He'll take it without a second thought.
Bishop is deeply self-blind. For all his perceptiveness and strategic prowess, Bishop is not very self-aware in the slightest. He is completely blind to his own hypocrisies, and thoroughly confident in his own righteousness.
Bishop adapts fast. He accepts situations for what they are and acts (Though he may still be angry about them, or what have you.) This is likely a skill developed via longevity; the world around him has changed rapidly, but he doesn't feel out of place at all.
Bishop will take extreme risks and thinks wildly outside the box. Also self-evident, if you're familiar with the plans he enacts throughout the show. He'll put a lot on the line if he thinks the reward is worth enough, and he's willing to go to extreme lengths to get what he wants, even if his plans would be considered crazy by normal standards.
Bishop is persistent. If he wants something, he won't stop until he gets it. If he fails, he'll retreat, make a new plan, and try again. It is very difficult to convince him to back down (and certainly not on moral grounds.)
Habits and triggers I've noted:
Being restrained of any sort puts Bishop in a panic. He is more likely to have an emotional response in these scenarios, and seems to have (an albeit muted) desperation to escape. (See: Leatherhead restraining him in the first encounter; His reaction to being trapped on the surgical table in Head of State.)
When being duplicitous or suppressing a reaction, Bishop will go to adjust his tie. This could possibly be considered his tell.
Bishop seems to have a particular fear of aliens blending in as humans. His slayer project was built around the assumption that this is a common threat. (Worth noting: This makes The Shredder the model of the exact threat Bishop is afraid of. Technically, Bishop himself may also fit the description of a threat shaped like a human.)
Writing considerations:
In 03's narrative, Bishop is EPF and EPF is Bishop. Narratively speaking, any organization Bishop is head of acts as if it is an extension of his will and character.
Bishop is shown to strike fear and/or discomfort into most characters he interacts with. Anything beyond this is an outlier, and will draw a reader's attention.
Dialogue-wise, Bishop is generally succinct and blunt. He does dabble in gloating, though, and especially likes to upset others. If he's given a chance to be mean, he'll usually take it. It can help to consider he has a Mission Mode and a Normal Mode. When it comes to Mission Mode, he gets straight to the point and hates unnecessary talking. Otherwise, he's still not very talkative, but will take the time to make pointed jabs or talk through a plan. A lot of his sense of humor seems to be rooted in how He's Better Than You (And You're Going To Die Painfully.)
It's a common pitfall that Bishop is depicted as seeking out the turtles. In 03, once he gets their DNA, he's done with them. Any encounters after that are incidental. Bishop does not care about anything that won't effect his greater goal. If he's targeting another character, it should have to do with a greater plan.
Bishop is an extremely competent combatant, shown to be able to handle up to 7 opponents at once. For a breakdown on his fighting style check out my other post on that!
Bishop is hard to kill, and oftentimes he accidentally contributes to his own defeat. (The hook from Bishop's Gambit is an example I get a LOT of mileage out of, as a perfect symbol of his self-defeating prophecies.)
We almost only ever see Bishop in the context of his work. While it could be construed that he depersonalizes himself, it's much more clear that the narrative depersonalizes him. As far as we, the audience know, Bishop's work is all that he is.
It's unclear if Bishop was released from his abduction or escaped. Depending on which you ascribe to, this can have ramifications for his mindset on how to deal with the alien threat. (Personally, because so much of his inability to cope hinges on a feeling of helplessness, I believe he was released. If he escaped on his own power, that undercuts it, somewhat.)
Thematically-speaking, Bishop parallels both his own torturers and his own victims at the same time. He has perpetuated the cycle that traumatized him in the first place by trying to fight fire with fire. (In that vein, I don't think he's capable of understanding that, not seeing aliens as people in the first place, just dangers. Considering how deeply ingrained his trauma is in his worldview and actions, it would probably ruin him, if he were ever able to actually grasp it.)
Bishop and EPF are likely a commentary on the military of the time 03 was coming out. This can be something worth keeping in mind, when figuring out his greater themes in your story, though it can just as well be discarded if it doesn't fit.
Adding to that, Bishop has an extensive american military background. His skills and knowledge will reflect that.
Bishop also plays on and references a number of real-life alien conspiracies. It can be worth digging through conspiracy history to drum up ideas and themes, too.
The ethical and philosophical quandaries of Bishop's body-hopping and humanity tend to not hold too much weight, because Bishop, himself, doesn't seem to care.
If I think of more I'll certainly be adding on to the reblogs of this post! Or, if you have more thoughts, please feel free to add! If you're in the mood for more Bishop ramblings, that's practically most of this blog atm, but this post is a particular favorite. If you're interested in Fast Forward!Bishop, specifically, consider this post! (also read Taking Pawns. slipped in that self-promo, nice.)
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