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#zero hour: crisis in time
thescarehoe · 2 months
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I really do just love this panel. ":)"
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ufonaut · 3 months
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"a disaster beyond description" - the parallax view on parallax (& coast city's destruction)
i've often talked about the importance of pre-parallax retcon hal jordan, what a radical move his downfall had been for an art medium so uniquely focused on status quo and how much walking that back in post-2005 continuity damaged the character & his development. however, something i've become increasingly interested in lately is the outsider point of view on the magnitude of coast city's destruction and hal's descent into madness -- the reverberations of one of the darkest days in the dcu were far and wide for a good long while there but rarely acknowledged outside of nostalgia pieces nowadays and even more rarely understood as a thoroughly visceral, well-written, well-planned arc that intentionally portrayed the superhero world as largely unsympathetic to the trauma of one of their own but the average civilian as grappling with that loss nearly on the same scale that hal did.
to that effect, i thought i would show a highlights reel of this outsider POV and how much it adds to the weight of the pre-2005 story. while i've accepted some tie-ins to major events (ie zero hour 1994, final night 1996), this will feature titles entirely unrelated to green lantern presented in real life chronological order by publication date in order to showcase the impact that's compelled me so (that's no convergence: green lantern, no legends of the dcu #33-36, etc).
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"every office, every home, every school and hospital is atomized. the west coast and its entire ecosystem is instantaneously shattered-- and more than seven million men, women and children that once called the coast city area home-- die."
to set the scene, the explosion that destroys coast city actually appears in superman 1987 #80 (cover date: aug 1993) as part of hank henshaw and mongul's plan.
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the destruction had spread as far as santa barbara & the los padres national forest. getting closer to ground zero, hank henshaw also proceeds to resolutely take care of a handful of the sole survivors:
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(adventures of superman 1987 #503, cover date: aug 1993)
you all know the reading order here. past the return of superman and the events of emerald twilight, the first outsiders to have gotten the news are the darkstars
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whose immediate course of action is to brand hal jordan a criminal (darkstars #23, cover date: aug 1994)
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and as zero hour-induced temporal anomalies keep coming up, the darkstars start seriously considering further tampering with time in order to prevent "the creation of a power-mad monster" (darkstars #24, cover date: sept 1994).
it's a sentiment that the majority of hal's justice league colleagues share, as zero hour: crisis in time and the final night both tell us, but a more sympathetic view comes two years later in the spectre 1992 #47 (cover date: nov 1996)
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and a more neutral one from waverider in superman: the doomsday wars #2 (cover date: dec 1998)
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interestingly enough, more details of the in-universe perception of hal's actions comes from deadman: dead again
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where we learn that "sources close to the JLA" have actually issued a press statement naming hal as wholly responsible for the green lantern corps massacre, with no hint that they've been equally forthcoming about the motive behind his actions (deadman: dead again #4, cover date: oct 2001)
the last pre-retcon word goes to superman: day of doom #3 (cover date: jan 2003), a sobering portrayal of the immense horror of coast city's annihilation and subsequently a look into the reality that had made hal snap:
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post-retcon, nostalgia pieces like dcu: legacies #8 (feb 2011) and dc retroactive: superman - the 80s (oct 2011) both treat the mad-with-grief version of the story as the truth -- as does the 2015 convergence event --but outside of these few instances, the tour de force of storytelling that is this years-long arc has been cast aside in favor of an unnecessary retcon. as the zero hour: crisis in time 30th anniversary approaches, i'd say it's just the right time to remember that hal (unrepentant hal, power-hungry hal, hell-bent on making everything right hal) had had a perfectly proportional reaction to the tragedy he'd endured, if not outright a justified one.
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the-overanalyzer · 2 years
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Hal: *Driven by tremendous grief to use immense cosmic power to try and reshape the universe to his own liking*
Barry: *Driven by tremendous grief to use the Speed Force to change history to his own liking*
Ollie: *Driven by tremendous grief to shoot a single pointy stick at the single motherfucker responsible*
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inhousearchive · 1 year
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House-ad teaser for Zero Hour: Crisis in Time (1994).
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buniyaad · 1 month
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many things wrong with dc, but not the way they built out bart and clark's relationship pre-flashpoint. brother-in-law to brother-in-law hostility.
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comicchannel · 3 months
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DC Multiverse Green Lantern Zero Hour Crisis in Time Parallax - McFarlane Toys
Link para compra BR: *Possível importar pelo Link abaixo
Buy here: https://amzn.to/42fhe0W
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Why does Roy look more annoyed than mournful that one of his closest friends just died?
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tomoleary · 1 year
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Dan Jurgens and Jerry Ordway - Zero Hour Crisis in Time Issue 3 DPS.
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dc-trinity90s · 7 months
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Adventures Of The Flash (Wally West) - Cover Date September 1994 - Storylines/Events: Zero Hour Crisis In Time: Reckless Youth Chapter Three - Just Do It!
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sbd-laytall · 1 year
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On thing I like about Clark is that he's not overbearing. He offers his help, doesn't overstep when he's rejected, and compliments Bart.
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Zero Hour: Crisis In Time (1994) #3
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donnatroyvey · 2 years
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When DC announces a new Crisis
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ufonaut · 1 year
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Harley’s trip through time in Multiversity: Harley Screws Up the DCU (2023) #1
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katmaatui · 8 months
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But if you close your eyes, doesn't it feel like nothing's changed at all? And if you close your eyes doesn't it almost seem like we've been here before?
Zero Hour: A Crisis in Time (1994) #0 | Green Arrow (2023) #4
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buniyaad · 1 month
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bartkon crumbs, i will find you in any universe
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cassandrasimplex · 7 months
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Listen, when I say, as an abuse survivor, that Astarion's storyline is written with care, delicacy, and profound understanding: Since I completed it a few days ago, which I found incredibly cathartic and fulfilling due to points of commonality with the nature and causes of my CPTSD, I've been sleeping 7-8 hours a night straight through (instead of 3-5 at a time), my resting heart rate has dropped almost 10 beats per minute, I've had zero nightmares (based not just on what I remember but also on how much I move and talk in my sleep), and my fitness tracker wants to know what I've been doing different lately and whether I can keep it up.
I don't expect this change to be permanent or even long-lasting, but not even months of therapy at a time have ever had a positive effect so strong my tracker picked up on it. Not even when I was in crisis mode and only able to sleep 2 or 3 hours a day was therapy able to improve my sleep and my well-being so immediately. Astarion's storyline from finding Cazador's prisoners to the final confrontation, which took me a bit over an hour, did. If you want to count all the narrative build-up to that climax that gave it meaning, call it six weeks' investment for such a dramatic improvement.
The idea that trauma-aware roleplay can help people with PTSD and especially CPTSD find short-term peace and even a long-term improvement in overall functioning and mental health isn't new to me. I stumbled across it on my own, unguided, 30+ years ago. It's a bit newer to most therapists, but it's an approach used in experiential therapy and some related strategies and had been studied for much longer before its incorporation in such toolkits. But BG3 isn't being sold as therapy; it's being sold as a fun video game to play in one's free time.
The thing about CPTSD and recovery from abuse in general is that you have to practice new ways of reacting to the world. Therapies like cognitive behavior therapy focus on helping the patient replace old, maladaptive patterns of thinking that helped them survive a traumatic situation but hinder functioning in safer environments with intentionally-created ones that would have been too dangerous to practice in the traumatic environment but are healthier and more supportive outside it. These patterns have to be practiced, though; it's not enough to just correct yourself once with a more affirming statement and wait for results. You have to do it over and over until it becomes your new default. And results matter. If practicing the new behavior or thought results in the kind of negative outcome it would have prompted in the original abusive situation, the effect is that the old, maladaptive pattern is reinforced instead: "See? I knew acting that way would be too dangerous. I knew thinking that way would just be lying to myself. I already know what's best. The way I've always behaved in order to survive is what serves to keep me safe."
Which is why Astarion's storyline is both so effective and so astonishingly well done. Over and over, you get the chance to reassure him that your friendship is not merely a set of opportunistic transactions, that you don't want to control him, that you see him as a person rather than a puppet or a tool, that he can refuse to manage your feelings for you or even outright hurt your feelings without being "punished" for it. You can comment out loud to him when you catch him being manipulative and tell him that's not how your friendship works while still accepting and supporting him as a person, as a friend. You can make your friendship with him an environment completely opposite in nature to his relationship with his abuser. You can teach him -- and, if you need it, yourself -- what a safe environment looks like. And you can teach him that his abuser's behavior was successful in an environment created specifically to reserve all power for the abuser, but doesn't serve as well outside that situation, to encourage him to find healthier ways of dealing with the world than the ones that were modelled for him within that trauma. (Am I projecting? Of course I'm projecting; that's precisely what makes roleplay such an effective tool. It's a natural human tendency that can be used to advantage.)
And somewhere in your psyche, if you're a person who needs to hear all that as much as Astarion does, your mind is taking note: "How I thought the whole world works was wrong. Only that one little part of the world worked that way. The world is much bigger than the limited environment that hurt me. There are better ways to live and be." The parts of the brain where trauma plants its deepest roots can't tell the difference between play and reality, between past and present. They can't tell the difference between "I can make a safer environment for this person in front of me" and "I can go back in time and make a safer environment for the person I used to be." (That's why so many abuse survivors feel compelled to help other abuse survivors -- empathy, yes, and identification, but on a deeper level than that; we try to become the person who never showed up to help us.)
And if "this person in front of me" happens to be a fictional character, well, it can't really tell the difference between fiction and reality either -- especially when the fiction has a visible face and an audible voice and convincing expression in both.
I'm not in the slightest saying, "Go out and buy BG3 to fix yourself!" because using roleplay as therapy is far too highly personal and variable to expect consistent results from a script. There might be people whose trauma is reinforced by the same things that spoke so soothingly to mine. Larian is a video game company, not a therapist. But I can't get over the way a video game company for fuck's sake has created such a sensitive, tender, supportive story that it can even accidentally function this way. They didn't have to go so hard. They didn't have to lean so far into empathy. They didn't have to bring so much realism into it. They could have just told an interesting story. They did tell an interesting story -- but someone here decided they needed to tell it so well, so powerfully, that they were going to need to know exactly what living through events like those would do to a person, and how a friend would have to act to support that person in working toward happiness and health.
Well fucking done, Larian. Extremely well fucking done.
And although I can't reasonably expect the current effects to last, I can carry something lasting from here on; I can add "What would I say to Astarion right now?" to the list of questions I ask myself when triggered, when I realize I'm experiencing an implicit flashback. What would I say to Astarion? What would I say to a friend? What would I say to someone I care about who's been through the same things I have? What would I say to myself if I thought I deserved to be happy and free?
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