Danny is just a kid ya know? Like he is just a little guy. A baby really. 14? Tiny child! Look at him, he needs to be protected. Someone has to help this poor little dude. I mean he forgets to use his own powers to avoid attacks all the time.
Anyway cut to Batfam not knowing all of Dannys power set cause the lil dingus keeps forgetting he can do that stuff in the heat of battle.
Danny uses his invisibility all the time… to avoid being followed. But in a fight? Oopsies hes too busy thinking of funny one liners to realise he could do that.
Intangibility? Give the guy a break. I mean who calls themselves condiment king. Even he was stunned.
He so rarely actually uses his biggest advantage powers that the League doubt he actually has them. He, like any naive child, trusts them and reported fully on his power set. Instead of just asking him to demonstrate his powers they instead start watching him and try to find evidence of his powers.
At least they know duplication was true since they watched him make a copy of himself to go to the bathroom and not miss any of his fav tv show.
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The generational progression of team dynamics is truly so funny to me.
You have the Justice League and they're all coworkers. They're friendly and polite with each other but they don't really hang out together outside of work. Two of them might transcend the work friend dynamic and buddy up outside of work (i.e Barry and Hal or Ollie and Hal or Bruce and Clark) but you will never see all of them casually hanging out for fun.
Then there's the Titans. These guys are friends. They all have busy lives so they maybe don't see each other as much as they'd like to but they're all deeply bonded with each other. They make a point of planning big get togethers with each other unrelated to work. They know each other's deepest secrets. Their kids consider the other Titans aunts and uncles.
Last but not least there's Young Justice. Young Justice is the definition of unhealthy codependency. They're all best friends and they act like siblings but they might also all be in love with each other? Kon dated Cassie, hit on Cissie, flirted with Bart's clone and had a dream where Bart was in a cheerleading outfit and was with his other love interests and then just everything with Tim. Cassie dated both Tim and Kon, and then there's everything with Cissie. Bart admitted that Cassie made him 'like girls' (?), took Cissie to a dance, and is extremely close with Tim and Kon to the point where it could just be unhealthy codependency but it might be something more. Honestly this entire group is so intermixed and codependent it's insane. They go from 'i love you so much you are my best friend' to 'i wanna make out with you' so fast and with barely any breathing room. They are constantly with each other and hang out at least once a week. They cannot exist separately.
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In honor of the @rw-ship-showdown I wanted to write about Artihunter as someone who jokingly slapped them together pre-downpour and still thinks they are actually very compelling. Just not in the super soft love wins kinda way (Although I get why people like that more)
And the only way I know how to do that is talking too much so heres a far too long slug essay-
Obviously the slugcats don't offer a ton of characterization but theres not nothing to work with. Their stories, whether by their roles in it or the overarching themes do provide a backbone to work with. Even gameplay itself can provide a bit. (for some more than others)
Hunter, to me, is ultimately a story about selflessness. The goal is to revive Moon, which is very much an act of kindness from both Hunter and NSH. But the weight of that action is much more significant for Hunter- Hunter is deeply sick. They're on the clock, and for all their skill in combat none of that will ultimately help them to survive longer than their body can hold out. Moon is a close friend of NSH but that means little Hunter- Hunter really gets next to nothing out of helping them, and ultimately pays quiet a bit spending their limited time alive fighting to deliver that neuron so that someone else can live.
To spend ones limited days on helping another, in a game that very much stresses the unwavering cruelty of the world and nature- is pretty notable. (And you could even say that Hunter being the Hardmode of Rain World adds another layer to this)
And then we have Artificer. A storyline that very much stands out to people as more… villainous (so to speak) than the other slugcats. Artificer's story covers a lot of things. Trauma, violence, revenge, etc. Revenge is a bit of a selfish desire- That need to see someone hurt as they have hurt you. A punishment that ultimately does not fix whatever harm was done- but feels good to see because you were hurt and now those responsible share that pain.
Artificer's actions are founded in that need for revenge, their pups killed for overstepping boundaries they didn't know existed. Is it not fair for them to be angry at that, to punish the scavengers for their violence with their own? Why should the scavengers ever be forgiven when they and their pups were not? And that's how you get that loop- Harm for harm over and over.
The original action has been lost in a spiral of violence for violence. And here stands Artificer- their very spirit scarred. Not just because they sought revenge, but because they never ceased trying to scratch that itch for violence as an answer. Artificer only has two paths for their story- killing the scavenger king (Someone who, really, has little to do with the original 'crime' of the scavengers, but represents an important individual to them- as did the slugpups to Artificer), locking themselves as karma one for good and spending the rest of their life chasing creatures that no longer even fight back in a warped sense of closure- or to dissolve themselves in the acids of the void sea because they're too far gone to find any real peace.
They can't meaningfully recover from that state, not alone, twisting in on themselves. Even if they halt their actions, they've been using violence as a feeble defense against their own pain- violence that no longer has any real direction or basis. Artificer gets no real closure from killing the scavenger king. All they can do is continue the cycle, or try to scrub it away. No real peace in a prison of their own making.
So you have a creature, who even with a strict timer on their life- a body that will crumble to disease, spends its last bit of time on saving another. And another who was so caught up in the pain of loss that were eaten alive by their own anger, poisoned their own soul on such a deep level even self-proclaimed gods have no solution for them.
What peace can they offer each other? For Hunter, its only a fleeting moment of happiness- of selfish love, before their own body fails them. A bit of indulgence in something for themself. For Artificer, its a single, comforting thread to ground them again, something tangible to protect and care about again.
But thats a thread that will ultimately be snapped under the cruel indifference of the world. Hunters timer will tick down regardless of if it takes another with it. Its a tragedy- its doomed to end badly. Whatever good it offers to either of them to find each other will only provide the fleeting comfort of a band-aid that will be ripped away too early.
But all that can be worth indulging in anyway, if only for the moment. It doesn't change the ending, but the ending was never going to be happy.
Its can so yuri
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