D&D Story: *excited internal panic* (Or: The Fourth Time the Lightbringers Met a God)
Hello, I have another Rise of the Shadowmaster story, and y'all are not going to believe what happened in today's session.
First, though, a follow-up from my last post:
We successfully defended my character's at-home family from the attack, and while a couple of Dea's siblings did very briefly go unconscious or die, we were able to revive them and everyone's ok now. You know, aside from the trauma.
Our sorcerer beat a young blue dragon in a one-on-one fight (well, one-on-one on our sorcerer's side; the dragon brought in orc reinforcements at one point because he was scared).
We learned that one of Dea's sisters had vanished the same night as her father died. Dea, another of her sisters, and our cleric went to find her . . . and discovered that she'd killed their father because he was . . . not a great dad, in that he was pushing them into adventuring careers and how much he showed love tended to be dependent on how much the child in question was doing what he wanted them to do.
Dea and the non-murderous sister realized that murder sister, while wrong in her actions, had a point and made a plan for how they could bring their dad back while also giving him no choice but to change (or else lose the rest of their family).
The party went to hell and killed Ralak-Shas a second time. He hadn't fully regenerated; pretty much all he could do was monologue. I gave him/the DM a few minutes and then stabbed him with my Holy Avenger.
(Because yes, I have a Holy Avenger. It's cursed, though, and gives me disadvantage on INT rolls. Or, rather, it was cursed . . .)
Ok. So that brings us to tonight. We knew we needed to un-curse my sword. We'd gathered some of the items we thought we'd need in order to lift the curse, and we'd learned about a particular location in the Feywild where we'd be able to find help with lifting it — a place made holy by the followers of some deity. So, we enlisted the aid of a hag shopkeeper friend and set off for the Feywild!
The trip to the Feywild and to the location, Laerius Faul, was surprisingly uneventful. Our rogue did decide to gamble with a satyr, but the satyr was surprisingly easily satisfied. And we did run into some displacer beasts (!!!!! my favorite D&D monster!!!!) and meenlocks, but we dispatched those pretty quickly.
At this point, our hag friend split off from our group, saying she wanted to see if she could find some old friends of hers who might have helped our rogue at one point. She was acting a little strangely, but we were all focused on our objective, so after she refused our offers of company, we parted ways and set off for our individual objectives.
We found Laerius Faul without any more trouble, and my Divine Sense showed that it was indeed a hallowed place. We were welcomed in, and one of the people said he'd set up the necessary meeting and would we wait in the courtyard while he did that?
("Do you know why we're here?" we asked him. "How do you know who we need to meet with?" Oh, if we'd only known!)
So, we waited. And then the door to the building at the other side of the courtyard opens and what looks like an ordinary human woman steps out . . . except, our group's been around deities, and Dea has divine sense anyway, and we can figure out quickly that this is a goddess, not a mortal (not a mortal anymore).
But she was mortal, once. A mortal from the same land as Dea. And on this plane, there can be no doubt as to who she is.
Dea falls to her knees in the presence of Lyf, Goddess of Renewal, the lady she's served all this time but never truly expected to meet.
Lyf tells those kneeling to rise. She knows why we're here. Dea's prayed about it multiple times. But she can also see that Dea is freaked out, and counseling and insight (and therapy) fall under the umbrella of renewal, so she invites us to come in for tea and a chat.
(Dea cannot quite believe that a goddess is serving her tea. But tea is familiar and a ritual from the temple where she trained, so it helps.)
They talk about the recent events. About the choices Dea had to make about her family and the way in which she made them, about Dea's hopes that her father can change and be renewed along with the rest of their family. About the calamities that have befallen the world, what they mean and how Dea feels about them and sees in them.
(Lyf also dropped a bombshell about our sorcerer's dragon deity, about how she and her siblings had been the ones to cause the Relentless to relent and side with humans and humanoids instead of other dragons. That's beside the point, but it will make for some interesting RP in later sessions.)
And then comes time for what we came here for — time to lift the curse on Dea's Holy Avenger. Dea got the weapon from the horde of an ancient aberrant dragon, one of the ancient dragons whom the gods fought before their ascension, who had merged with an aberrant being from the Far Realms. Exposure to the evil and chaotic magics of the aberrant dragon had corrupted the blade, and though it still blazed as hotly against evil as ever, it had a way of clouding the wielder's thoughts.
Lyf took the party back out to a holy pond behind her home and commanded Dea to lower the sword into the water. Then she asked two questions: What will you do with this sword? And why are you on this quest?
And Dea, after a moment, answered her, her words clumsy but her conviction sure. What would she do with the sword? She would end the war and the calamity. She would help our sorcerer make the dragon alliance into what it was meant to be — dragons and humanoids working and living together, not as enemies but as friends. She would try to help the drow change their society, too, change it so perhaps they would no longer be at odds with the surface and so people like the one drow girl she befriended could follow the paths they wished to follow. She would protect, and she would fight evil while seeking to preserve the good that came out of that evil.
And why her? Why not someone else? (Why not one of her siblings?)
Because the Lightbringers didn't need another warrior. They didn't need another adventurer or leader or ruler, not another schemer, not a dealer of vengeance. The world hadn't needed those things. They needed someone who fought to protect, who fought for her family. Who fought to make things better than they were. And they needed someone who had been in a not-great family situation, who saw the problems in that situation (even if she didn't want to acknowledge them as much as she should've, even if she didn't do as much as she should've) and who could sympathize with others in such situations. They needed a protector and a counselor. And so here one was.
With those answers, Lyf was pleased. The curse lifted, and the sword was remade, renamed, so it bore Lyf's symbol and Lyf's blessing and Dea's purpose.
And Dea looked at her goddess and knelt as a knight kneels before her beloved liege. She said then simply, "Thank you. I won't forget."
(She won't.)
~~~
We have one last thing to do in the Feywild before we leave, a mission given by Lyf but also kind of brought on us by ourselves. Remember our hag friend? Turns out she used to be much more powerful, much more deadly, before she left the Feywild and lost half her memories in the process. She's regaining those memories, remembering her power. If she returns to the material plane with all that intact, we'll have a supervillain as bad or worse than the Shadowmaster on the loose.
We're not going to let that happen. If we're lucky and successful, we'll mess with her return just enough that her memories stay in the Feywild where she left them the first time. If not?
Well, dealing with world-threatening magical threats is what we do. And we'll do it again, even if we'll mourn that we have to do it.
But that's a problem for next session . . .
~~~
(My remade sword is so cool, by the way. Obviously it's a storming Holy Avenger, which is awesome in and of itself, but having a literal deity break the curse means it got an upgrade, so now I have advantage on Insight checks and, most exciting, I get to heal any time I use a Divine smite — however much radiant damage I deal, I heal someone in my aura for that much. It's the coolest, and I'm super hyped.)
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