so, i have thought more about what we now know about botw2 and honestly, setting aside the smaller things i am not a fan of (like the building aspect) my biggest gripes about it are the plot looking like its gonna be very generic, especially regarding ganondorf, while i hoped it would perhaps finally give us a little more interesting take instead good vs evil; and the oh so mysterious figure you see in in the trailer very likely to be hylia, since shes mentioned constantly in the first game (among other things like her design being pretty much a carbon copy of zelda for the most boring reasons imaginable)
and no its not just bc of my stupid little fanworks (that i do bc i love the franchise, as much as i am critical of it, it comes from being very passionate about it, hence me working my fan lore around the canon so it doesnt disturb it much, its more meant to expand it on parts i think are a little lacking without me trying to sound superior, literally just as an act of love (and a little spite ill admit that) to add something to it)-
BUT bc i have little hope they would do anything more than just going full blown "this monstrous beast is pure inherently evil, and this is the pure inherently good white little girl goddess whos just protecting her god given perfect and unshakable good tm monarchy" with no little to no nuance
(theres also alot more to be critical of the general structure and implications like racism, orientalism, nationalism, that while i can see alot of wrong or questionable things in the games i lack the eloquence to talk about in its full range)
yes i am personally biased bc i just .. hate that kind of story/worldbuilding structure, but i dont think im the only one who would think of it as boring and .. disappointing?
i dont need ganondorf to be redeemed, i dont need him to be the good himbo bf that some people think all ganondorf stans want, i just want him to be more than to shout "i will conquor this kingdom bc i am evil and want it" and send a horde of monsters after you, at the very least id want the game to just aknowledge that there must be a reason for it, why it turned out like this
the zelda series and its world has so much potential, which is probably a reason for its popularity in fanworks, but also keeps not using it, no i dont expect a company like nintendo to deliver on all my hopes, of course not, im not that delusional, but the further i think and learn about this universe and concepts they created i find myself asking "why" more and more where the games never elaborate, never question
i like a clear structure, i like when your choices dont have a big or any impact on the story bc i want to live the story, not worry about every decision like i already do every second of my life IRL, i want to partake in a movie, in a theater piece i can influence the pace of but not change the outcome, yet i feel kind of ... ignored? let down? asking why and how, how do they know this is right and this is wrong, how do they keep enacting this seeing it never works out, keep saying defeat this evil, but evil yet returns stronger than before over and over, how do they never ask "is this the right way?", they say "we need to kill it more next time"
i know they are fictional little characters made up to sell a game, with a convevient plot point to ever repeat the same structure, but it cant be wrong to say "i love this world, i want to see and know more, i want to see it grow and change, break the cycle and be better, show me characters not puppets"
theres very surely nuances and ideas i am sorely missing bc i lack the knowledge of japanese as a language, culture, and mythology, but i dont think it invalidates all that i feel for it ..
.. right?
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I think something interesting in the damian&danny twins/danyal al ghul au that i don't see explored,,, basically ever, is how Danny heals.
I always see his personality made more similar to Damian's, which does make sense bc of his altered childhood. But i think it's far more interesting to keep it more canonincal.
He doesn't text w proper grammar bc he rejects the strict way he was raised. He makes puns and jokes and laughs freely because he was never allowed that when he was young. He freely admits to caring about his friends and family bc that is something he can have now.
I want to see a healed Danny. I want to see an Al Ghul that actually got to leave the league, got to heal and become normal.
And it'd add a really interesting aspect to his death, and Phantom. He escaped and he healed and then he still got fucked over and lost it all.
He's right back to having to fight constantly, his friends are weaknesses that can be exploited against him, and his parents are fighting him.
Danny directly and explicitly rejecting his upbringing and taking his life back. Eating nasty burger and playing doomed and having friends and crushes like a normal teenager.
And then losing it all.
(But better to be like his father than his mother.)
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Here’s another homework assignment of mine LOL. Assignment details below the cut. It’s sooo fun getting away with submitting this in class bahahahajhfjejsj lol(maybe one day it’ll bother my teacher enough tho). But here’s Obi and Cody outmaneuvering a seeker droid!
So uncivilized!
So our teacher gave us this room image, and we had to create a little 3+ panel comic taking place inside it, keeping to the proportions and dimensions of the room. It also had to have 2 characters, 1 animal/robot, and have 1 high and one low camera angle.
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Dogstock are typical of what are often deemed the ‘evil’ races in many other fantasy works. They were created by some higher force to be slaves, they are carnivorous by nature, they resemble animals other than human in dentition and build. They growl and bite and walk behind.
The Uhasr (a dogstock culture) are descendants of such slave-infantry that was abandoned when the empire that used them to capture the steppes decided the land wasn’t so profitable after all, and more pressing matters drew their attention elsewhere. Like tools left spent on the ground, the unneeded, excess dogstock were left to survive on their own in Hochkiskuph. The native peoples, of course, did not welcome them any more, or see them any less as oppressors when the hand released the lead. To the Hochkiskuph peoples, the Uhasr are a predatory ghost, an echo that consumes them even in absentia. To the Uhasr, one human is much like another, differing in number and equipment, but never in essence. Uhasr are a species of wild animal with a human face. Humans are prey on two legs. Humans smoke and poison uncovered dens on principle, Uhasr abduct and consume men and women and children all the same.
A common trend I have noticed in media which aims to humanize monsters, is that it often relies on passivity. Humanity is contingent upon kindness. The monster that is A Person only so long as they are a harmless thing at heart, something which can be understood and befriended. Their violence is reluctant, their hearts noble. Grace is a concession to the dominated. Only the toothless beast, declawed and pinioned and caged, is one which has earned its personhood. The ontological enemy supersedes the ontological man.
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