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4月28日のM3-2024春に参加します。今回は新刊があります。 よろしくお願いします。
日時:2024年4月28日(日)
イベント:M3-2024春
スペースNo:第一展示場 J-06a 「オタクとメタルと私」
発行予定:新刊「DOUJIN METAL No.28」
定価:¥700
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Discography
2024
春M3 新譜 碧海ひすい 1st mini Album Colors
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Event Infomation
2024 春M3 に参加いたします
春M3は「Login Records」様 (ク-16a) との合同サークルで参加いたします
「Project Azure」は第二展示場2階 ク-16bにてお待ちしております
会場限定の特典もございます
また、自家通販(BOOTH)及び各種通販サイトにて委託販売も行っておりますのでどうぞご利用ください
https://azupro.booth.pm/
(自家通販限定特典あり/メッセージカード)
DIVERSE DIRECT様
https://www.diverse.direct/project-azure/azpr-0001/
TANO*C STORE様
https://www.tanocstore.net/shopdetail/000000003617/
Studio SONIC様(店舗販売Only)
https://twitter.com/SONIC_Matsumoto
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Forgot to devlog for a bit.
I've actually gotten a heck of a lot done. The powerups are all implemented into the game and also resprited a bit just to look a tad better with some more clarity. I also changed some symbols so there isn't overlap on the shapes.
Functionally, it works as intended, but I'm absolutely going to need to tweak values later so they're more impactful.
I was also able to implement enemies upgrading themselves into stronger enemies once they collect enough resources to do so. This enemy is capable to attacking the player...which also works just fine.
I noticed a small drawback with turning collisions off for enemies off-camera. Enemies will never already be mining once they enter the view of the radar. This is in stark contrast to the Unity version of the game where every enemy that spawns is active no matter what so they could be doing things off-screen.
I don't see this as much of an issue, it just showed how much this will change how I approach balancing. I may need to reduce how many resources an enemy needs to upgrade themselves to make their mining a threat.
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2024春M3に参加します
※本記事は、特設サイトが表示されない場合の代替表示です:
Youtube:https://youtu.be/60ni7ojDmm4
SoundCloud:https://soundcloud.com/kitami238/m3-2024s-xfd
TITLE:Traces of Memories
CIRCLE:Sky-North
SPECIFICATION:全4曲(+instrumental4曲) コピーCD + ブックレット2P
RELEASE DATE:2024.4.28(M3-2024春)
BOOTH:M3-2024春 第一展示場 B-18b
PRICE:500円
TRACKLIST
01 attachment / zero yon nana
Lyrics:Common Sense
Vocal:Synthesizer V AI Megpoid
02 deep admiration / kitami
Vocal:Synthesizer V AI Megpoid
03 cross the line feat. GUMI, Ryo / キョド
Vocal:Synthesizer V AI Megpoid, Synthesizer V AI Ryo
04 presence of mind / kitami
Vocal:Synthesizer V AI Megpoid, Synthesizer V AI Yuma
05 attachment (instrumental)
06 deep admiration (instrumental)
07 cross the line (instrumental)
08 presence of mind (instrumental)
CREDIT
Produce, Mastering, Illustration, Movie, Tr.2&4 Music, Arrangement, Lyrics:kitami
Tr.1 Music, Arrangement:zero yon nana
Tr.3 Music, Arrangement, Lyrics:キョド
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Never play a video game that makes you "clock in" to work to make progress.
If a game is making you do repetitive tasks within a fixed time window in order to make progress, that's not a game. That's a job.
Don't play jobs, you do jobs for money, you play games for fun.
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rummy records - PMMA HOUSING
2024. 4. 28
Track 03 「Your Choices:」作詞・作曲・編曲
Track 07 「cross the line」作詞・作曲・編曲
以上で参加しました。
M3-2024春で頒布予定です。
詳細: https://rummyrecords.com/post/747819757293780993/pmma-housing
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Oh yay net neutrality is back
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Sky-North - Traces of Memories
2024. 4. 28
Track 03 「cross the line」作詞・作曲・編曲
で参加しました。
M3-2024春で頒布予定です。
詳細: https://skynorth-04.tumblr.com
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弾幕ごっこ
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Page 2
Reimu's dark secret...
Previous Page:
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"Inca Stage"
From "Metamoqester"
Banpresto/1995
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Vasarelyan Grid Squares
Raw output from a loop inspired by Victor Vasarely & exported from a custom trapcodeTAO system built in 2017, from which a few iterations have been archived on web3 in the past including some RGB variations presenting globes instead of cubes
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Touhou Project Fan Art Book
愛のレプリカ
↓
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