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#botw took some modern concepts and very elegantly remade them into something that fits and doesnt feel out of place
ganondoodle · 1 year
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so, i have thought more about what we now know about botw2 and honestly, setting aside the smaller things i am not a fan of (like the building aspect) my biggest gripes about it are the plot looking like its gonna be very generic, especially regarding ganondorf, while i hoped it would perhaps finally give us a little more interesting take instead good vs evil; and the oh so mysterious figure you see in in the trailer very likely to be hylia, since shes mentioned constantly in the first game (among other things like her design being pretty much a carbon copy of zelda for the most boring reasons imaginable)
and no its not just bc of my stupid little fanworks (that i do bc i love the franchise, as much as i am critical of it, it comes from being very passionate about it, hence me working my fan lore around the canon so it doesnt disturb it much, its more meant to expand it on parts i think are a little lacking without me trying to sound superior, literally just as an act of love (and a little spite ill admit that) to add something to it)- BUT bc i have little hope they would do anything more than just going full blown "this monstrous beast is pure inherently evil, and this is the pure inherently good white little girl goddess whos just protecting her god given perfect and unshakable good tm monarchy" with no little to no nuance (theres also alot more to be critical of the general structure and implications like racism, orientalism, nationalism, that while i can see alot of wrong or questionable things in the games i lack the eloquence to talk about in its full range) yes i am personally biased bc i just .. hate that kind of story/worldbuilding structure, but i dont think im the only one who would think of it as boring and .. disappointing?
i dont need ganondorf to be redeemed, i dont need him to be the good himbo bf that some people think all ganondorf stans want, i just want him to be more than to shout "i will conquor this kingdom bc i am evil and want it" and send a horde of monsters after you, at the very least id want the game to just aknowledge that there must be a reason for it, why it turned out like this
the zelda series and its world has so much potential, which is probably a reason for its popularity in fanworks, but also keeps not using it, no i dont expect a company like nintendo to deliver on all my hopes, of course not, im not that delusional, but the further i think and learn about this universe and concepts they created i find myself asking "why" more and more where the games never elaborate, never question
i like a clear structure, i like when your choices dont have a big or any impact on the story bc i want to live the story, not worry about every decision like i already do every second of my life IRL, i want to partake in a movie, in a theater piece i can influence the pace of but not change the outcome, yet i feel kind of ... ignored? let down? asking why and how, how do they know this is right and this is wrong, how do they keep enacting this seeing it never works out, keep saying defeat this evil, but evil yet returns stronger than before over and over, how do they never ask "is this the right way?", they say "we need to kill it more next time"
i know they are fictional little characters made up to sell a game, with a convevient plot point to ever repeat the same structure, but it cant be wrong to say "i love this world, i want to see and know more, i want to see it grow and change, break the cycle and be better, show me characters not puppets"
theres very surely nuances and ideas i am sorely missing bc i lack the knowledge of japanese as a language, culture, and mythology, but i dont think it invalidates all that i feel for it ..
.. right?
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