“Are you really always like that?”
“Yeah… I am. I’m sorry.
I’m really… really sorry… I’m so sorry! I’m so sorry!”
[Image ID: 2 digital drawings focusing on Minori Asagiri from Mob Psycho 100. She is drawn with two stray hairs at the top of her head, mimicking antennae.
Image 1: Minori smiles back at her laughing classmates, colored dark with minimal features, as she extends a hand with sharp green claws out over a small doll like version of Mob. The perspective of the image is tilted and slightly off. Minori’s hand is held up by strings that go out of frame. Mob’s expression is extremely stressed and has milk spilling down her face. There are several moths flying around the image. The background is dark with a distorted red square in the center with dark stripes in it. At the top and bottom of the image are light blue swirls.
Image 2: Minori winces as she watches herself, from the previous image, wind back to bully Mob with a carton of milk. Mob is crouched in on herself on the floor. Mogami’s figure, colored in oranges and reds, curves over the scene, holding the strings to puppet Minori. There are moths flying around the image. The background is black with red swirls going inward towards Mob. End ID.]
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so often i see people try to downplay violet and minervas relationship like it wasnt Real enough or was some Inferior Romance that her relationship with clementine could Never compare to, and i find it so annoying and boring
she LOVED minerva!! and its okay that she did!! she was her first love!! childhood best friends turned girlfriends!! seeing her being so heartbroken and miserable about what happened to minnie, how deeply and desperately she missed her, hugging that bed frame so pathetically. but clementine makes her CARE again. makes her LOVE again. slowly violet becomes comfortable with the idea of opening her heart up to people again, after trying so hard not to because the pain of losing people she cared about was too much to bear (especially when she blamed herself for them being gone)
then she learns minnie didnt die. shes falling in love with clem while grappling with the fact that minnie might still be out there??
then she meets minnie in the woods. but minnie has changed just like she has. theyre both different people now. and slowly violet is forced to come to terms with the fact that the person she loved so deeply isnt that person anymore??
violet at the beginning mourning minerva and blaming herself, to shooting her to save clems life. she LOVED minerva once, but she doesnt like the person she is now. and shes not gonna let her hurt anyone else she cares about. shes done mourning her by the time they get to the bridge, only crying out for tenn
like idk i just find their relationship evolution to be so interesting and sad as shit. the fact that they once loved each other so much and it has now come to this?? but violet makes her choice and she Chooses clementine, because she admires and loves clementine, probably similar to the way she used to admire and love minerva if the way she talked about her is any indication
i just think "i never thought i would ever feel this way again" is way more interesting than "wow minnie Never made me feel like This"
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geniunely not trying to put words in ur mouth im geniunely asking: what do you actually like about persona 5? from all ur rants im just wondering why you didnt drop the game bc it seems (again, im not trying to put words in ur mouth) that it simply not for you? i geniunely have not felt any of the issues you bring up outside of the writing ones and i cannot tell if i'm just easily pleased and not good at discerning what a good game is or we simply have dif things we enjoy in a video game. i hate getting tone across text but im asking out of geniune curiosity im not trying to attack your opinion (;-;)
Nah, i dont feel like ur attacking me, and I hope u dont feel the same when u see my complaints! Lmao. In my defense, I am replaying the game for the first time after completing my first file back in 2020, so alot of the faults i kinda shrugged off in my first playthrough are now glaringly in my face now that I no longer have the confusion and interest in learning the main story to keep me occupied. The game is clunky all the way through, and at some times, even frustratingly so.
But despite that, i do like this game. Alot! Its probably one of my top games ever if im being honest!
This ended up way longer than I intended, so im putting it under a readmore to keep the post short on dashboards
If i had to describe what I liked about the game in the simplest way imaginable…I think I would say, I like how the game makes me feel :) I like the music. I like the vibe. I like the immersion from city to city, and I like the premise! I like the characters and I like the connections you make with these characters! As im replaying this game, i am most excited to see Akira and his comments about the world :) i like hearing everyones voices, I like their little interactions in Mementos, and I like seeing them fight!
P5 is the first game I played in the series; its the game that introduced me to SMT in the first place! And it (smt) is a series that my longtime best friend LOVES and never thought hed be able to share with me! It is a game i keep very near to my heart; it has influenced me in ways i did not think would happen in the short couple of years since i first finished it. It genuinely keeps me awake some nights thinking about the world this game has created, and I think that is a testament to the impact its had, be it good or bad.
The joke about wishing theyd make a persona game that was Good is that despite all of its numerous flaws, the games manage to snatch your attention and pull you in anyway. Imagine if they made a game that had all of those things that i mentioned I loved, but done Right and executed Properly?? Where I got to have a story that made sense and didnt need to be spoonfed to me (in like an HOUR of dialogue and scenes; an HOUR!), and characters that talked and bonded beyond the tiny snippets of interaction theyre allowed to have in mementos? Combat that let me use PERSONAS i liked instead of BUILDS that stop me from getting instakilled throughout the entirety of the endgame, and a Persona building mechanic that didnt feel like I was shooting in the dark looking for possible fusions that end up not even being useful in the endgame.
Ive mentioned it before, but I complain so much bc I have seen what a good p5 game looks like, and its Strikers almost to a T. Combat is still your typical warriors-esque style combat, but it is at least different from the turn based strategy of the main game. Characters talk to each other freely, they hang out and comfort each other in a way that feels more connected that the base game. Strikers implements the ability to see ALL possible fusions with ALL registered personas, not just the ones in your Stock, so you can fuse easily without having yo consult a guide. The story feels like it makes SENSE with antagonists that feel morally grey and sympathetic. Genuinely, alot of the complaints for p5 I had were almost immediately rectified in this game.
But please also know that the praises I sing for this game is only bc of the groundwork laid by p5 and the world it created. Thats what I like about this game, that it had such a captivating premise and cast of characters, that a DIFFERENT company was able to hit the ground running with them. P5 had alot happening in that game, but i think what it had most was potential. The effort put into this game is astronomical, and the possible connections you can outright MISS if u arent paying attention was worth the money and time to implement; even if it meant that it could be considered a waste of resources to higher ups.
Books and games and part time jobs???!! Silly little cutscenes that add nothing to the game PLOTwise, but define and flesh out the personality of your protagonist. There was alot of love put into this game, and its evident by the fact that we have NOT seen a new persona game released; they bank on existing titles bc they are unwilling to make a game like this from scratch again. They dont want to ‘waste’ resources on good voice acting and a complex, overarching story; they dont want to waste money on scenes a player may never see, on routes a player may never get to experience. Making a game that gives u even the slightest bit of freedom means more money in programming and detailing that freedom. This has been an issue for a WHILE, and its a miracle that the gaming landscape had space for a colossal title like p5!
I complain bc I want better, and I do not think that is inherently at odds with my love of this game. In b4 im told to get good; ive played on hard and tested out merciless (its NOT fun, im making godbuilds again and its boring 😞). Its not the most accessible turnbased rpg; theres no colorblind modes, and the affinity system is convoluted and overwhelming. Combo moves are hard to keep track of and it can be incredibly frustrating to see your turns being skipped or seeing characters take extreme technical damage without understanding WHY it happened. The fact that they KNEW the game was desperate for qol improvements by the time royal came out, and instead of updating the base game to have those improvements too, they just pushed the royal edition out for people to play instead. It sucks! Customers and fans deserve better than being forced to shell out money for a game they already played !
As the gaming climate gets more and more hostile and unbearable, I think it is good to look at your games critically, and understand why products come out subpar. Persona 5 is a fun game that has a nice cast and an interesting premise, but it is ultimately tied down by its refusal to build on existing building blocks regarding its combat, and it insists on having insulting and downright out of character dialogue and scenes to appease the audience its designed to be targeted to. It is easy to forget sometimes that queer ppl are infact NOT the prime target of these games, its cishet gamer bros from aged 16 to 40 who will laugh at homophobic comments, who drool over a 16 yr old girl with a 16 yr old mindset and a grown womans body, who need to be placated with constant sexual comments to deal with a convoluted story that will inevitably make zero sense until its laid out for you before the literal end of the game.
Its bad. Its good. Its so shallow and its unbelievable that they thought having the plot twist make ZERO sense until they showed CUTSCENES of YOUR character discussing Goro and his connections to the metaverse for endgame SHOCK VALUE was more important than just having your team be smart and piece it together over time. Its shit. Its literally amazing. It let you FUCK your teacher ??????????????what the FUCK. They also let me shoot a god in the face w the best looking ult persona in the world so i can ignore that shit. And ultimately that is how i got through the game. Lol.
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🦮 fill this empty space (ask game)
(link to the summary)
This turned out to be... longer than a snippet, and like the summary, angstier than I expected. It's been that kind of week ig! But there's a promising ending because I needed one :)
It had been a warm summer day when the old Marinette died.
The new Marinette woke up surrounded by golden light, soft, green grass, and the soft murmurings of a stream in northern France. It was perhaps the best way for her rebirth to happen, in a calm, relaxing environment far from the place she somehow knew was home.
She met her family there. They already knew her, and called her "maman," or "ma femme," or "my lady."
Marinette was no one's lady. She never had been, but according to video evidence and the testimony of her husband and children and best friend, that was one of the many roles her past self had filled.
Marinette did not know how to fill any of those old roles anymore. But because of the secret, magical way she'd chosen to lose her memories, she couldn't let anyone know this fact. She had to study years worth of business lessons in mere weeks, preparing for her return to Paris and the international company she would soon be in charge of running again.
At least her past self had accounted for this new Marinette's incompetence. But no one else seemed to see that she wasn't the same woman she had been once, back when a kwami lived in her purse and villains of the day (and year) kept plaguing Paris.
Adrien, the man past-Marinette had married, professed to still be in love with her. He saw some of the differences between the new Marinette and the old one, but claimed they weren't nearly as big as Marinette thought they were. And he chose to spend most of his time around her, so maybe he was right. He whispered praises for each small thing she did, both when they were alone and in public; took the time to learn her new habits; made her fresh coffee for when she woke up two hours after he did; stayed out of her bed to help her feel comfortable.
Marinette could see why her past self had loved him. It was something both halves of her were beginning to share, a love for this man who found a way to bring joy to her life even when it had been turned upside down.
But it didn't change the fact that the new Marinette was not the same woman he'd married. That fact was written into the vows Adrien and the past Marinette had exchanged; the way they had split up their chores; the daily schedule that Adrien still remembered while the new Marinette did not.
To Marinette, this new self of hers was nothing more than a facade made to cover the void her past self had left behind. She was thirty years old and as empty inside as a newborn baby, with no memories to guide her through this unfamiliar world.
Marinette was an icon, the magazines said. A paragon of virtue in an age of corruption, one half of both Paris' favorite couples, a woman who managed to be a world-famous CEO and an attentive mother at the same time.
That wasn't the new Marinette's reality. She didn't even know her children's middle names, though she was learning their favorite desserts, sports, and hobbies.
Most days, it was like learning a foreign language, and it felt just as isolating when she got something wrong or tried to remember something she thought she knew but actually didn't. Sometimes, this new life of hers was crushing, a drain on her already empty self, taking the last bit of Marinette out of her.
But not always.
As out of place as Marinette felt in her own life, the people in it still felt right somehow. They'd been there for her when she woke up; they were there to hug and comfort her when she cried in the night, to help teach her about her own life and tell her about theirs, and to listen when she said she felt different. They loved her, that much was clear, and they promised to love her no matter which Marinette she was; the old one with all her memories or the new one just fumbling through life.
And somehow, even though she claimed not to feel anything more for them than for other strangers at first, Marinette still loved them back. Their presence soothed the ache she felt in her chest, the one she felt when she couldn't remember, and she found herself more than missing them when they weren't there. She looked forward to hearing about their day, to learning their middle names; she held on to the facts they told her about themselves like sweet gifts of gold and honey, like they were all she needed to survive, to fill the empty space her memories had left behind.
The new Marinette was not the old one, and she never would be.
But maybe that was okay. The new Marinette had her own space, too; it began here, in this remote, rural town near the seashore, and it would expand back to Paris, to the place where the old Marinette had lived.
Marinette's home had always been her family, the people she loved. That was something she knew without having to remember it, and something she was more sure of every day.
So she studied the journals her past self had written, re-learned how to design, baked bread beside Adrien, sang songs with her children and stayed by their side. If her mind was an empty slate, then she was going to fill it with love, the same love she'd chosen before and was choosing again.
And someday, this new Marinette would feel whole again.
Thanks for the ask! I hope you enjoyed <3
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