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#female gnoll wizard
thebeardlyben · 1 year
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Meet Revza, a gnoll that became a wizard by wandering into a magic school and demanded that someone taught her how.
This commission is for MightyKraken
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ninamodaffari · 1 year
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What's Yuri's story?!
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OH BOY I'M SO GLAD YOU ASKED ANON (warning, this is gonna be a bit long).
So, my boy Yuri Galkin is the first and only child of his parents, Vera and Petyr Galkin, although they tried for more, they were unsuccessful. Yuri was born female, but knew at a very young age that he was male. His parents were mostly supportive (his dad moreso than his mother) -- his dad just wanted someone he could talk to about tinkering and technology. :)
Sadly, when Yuri was seven, his parents were both killed by a roaming pack of gnolls (the town they lived in was in the middle of bumfuck nowhere in an area called the Demon Wastes...so yeah). The town had no orphanage, and so Yuri was shipped off to a nearby city in the Commonwealth of Mistrizi Koni. He was delivered to an orphanage there that was actually just a gang, the leader of which is named Ismo.
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(pictured, an evil fuck)
More under cut--
The kids there were raised to an 'appropriate' age, and then put through an initiation ritual that consisted of being tied to an anchor and held under water for two minutes. A lot of kids died. Yuri survived and was named a member of the Doomed Orphans (hence forehead tattoo).
Yuri remained a gang member there for twelve years, barely scraping by, nearly dying a few times. The city of Raadost is one of the worst places in this world, constantly in the midst of a plague, being squeezed of all resources by the rich, swarming with rats, etc. Yuri was severely mistreated and was usually a scapegoat for any sort of blame by the other Orphans.
When Yuri was 18, he decided to sever ties with the gang (or attempt to). For a year he hid out in the city, dodging the Orphans trying to kill him or drag him back, scrounging whatever food and coin he could. One night he decided to rob a warehouse belonging to some very powerful people. That was where he encountered the Perdition Blade.
The Perdition Blade was an ancient artifact capable of killing demons permanantly, it is also tied to a powerful devil known as Baron Carmine. Thus, a pact was formed, although unintentionally, between the two. Something about Yuri was different than all who came before -- apparently many had tried to wield it but succumbed to corruption. Yuri did not. At that moment, he became a tiefling.
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He was then spirited away by two of Baron Carmine's allies, and taken to a magical school run by a flippant shitty wizard named Tibalt. He hated it at first, and wanted nothing more than to run away, but has now grown close to his teammates, who consist of an aasimar cleric, a drow wizard, and a genasi bugbear monk.
SO YEAH. That is his backstory, there's a lot more that happened since though (growing horns, getting wings, finding out his parents are gnolls now...)
Hopefully this was of interest to you guys -- Yuri is my blorbo and I love him immensely and I could talk about him forever.
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vampire-caprisun · 8 months
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Accidents
Hey everyone looks like I have a new hyperfixation. Im completely ruined by this man and I don't even own the game yet so forgive any inaccuracies for the time being. I went ahead and made a character anyway with some very noncanon elements for the sake of interesting storytelling. Hope you like my trash!
Character is a female Drow Ranger named Inala
Warnings for violence
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"Had enough arseholes!?" Karlach shouted as she cleaved her target in two with a single swing. Gale provided her more cover and Astarion had jumped out from the shadows to violently stab a gnoll in the chest from behind tossing the corpse to the floor with a blood lust filled grin as he licked his dagger. Inala was protecting Gale providing coverfire and a well placed hatchet to the face of anyone who got too close for comfort. "Shit" she cursed as a boulder headed straight for their position and all she could think was to grab the wizard at her back and roll causing him to yelp in surprise. The drow was sitting on top of him and fired off another round of flaming arrows at the attacking gnolls who had saw an opportunity to lunge. The position looked rather compromising to anyone outside looking in but the ranger wasn't about to lose their magic user to being uncomfortable. 
"Are you crazy! If I had been casting a fireball you'd be burning right now!" Gale shouted from below as she held off a particularly big opponent with a volley of arrows till Karlach could come in and engage.
"A thank you for not letting me die would have also worked!" Inala shouted back and rolled off him burying her hatchet into her enemies leg and tripping him to the ground. Adrenaline surged through the ranger's veins as she pivoted again to protect their wizard sending arrows through eyes and chests as more angry gnolls descended upon them. Inala yanked Gale up by the arm who was standing way too close to him for comfort. Gale sniffed and cocked an eyebrow. "Are you wearing perfume?!" He asked her absolutely baffled as to why she smelled like death and lavender at the same time. "Mind your business especially in the middle of a fucking gnoll camp. But yes I am." She spun around and shot another attacker once in the foot to pin them then slashed at their middle with her hatchet the sickening thud of organs splattered into the dirt. "Oh thats just delightful" the wizard gagged and conjured a blast of fire to clear the surge of enemies that had charged them. "Im just doing what you pay me for!" Inala laughed and swept her cloak to parry a blow, landing an ac blow to the side of the assailant's head. "No one is paying you! You're just being violent for the hell of it!"
"So I have fun on the job! Big deal!" 
"Thats my fuckin girl!" Karlach shouted "What smell are ya wearin!?" 
"I'll tell you the brand after, Karlach darling!" Astarion had suddenly appeared to protect their wizard's flank catching him off guard as Inala took her chance to vanish into shadows.
"Aww thanks fangs!" The teifling teased him and the vampire gave her a cute grin and rested his cheek on one of his daggers before maiming someone else. 
"You're buying her perfume now?" Gale raised an eyebrow 
"What's that supposed to mean? I am capable of being nice you know. Besides she did me a….*ahem*… favor." Astarion wiggled his eyebrows as he plunged his daggers backwards into an attacker. 
"Oh yes we all know about the favors you're not exactly quiet about it." 
"I told you everyone was going to fucking talk about this!" A voice in the shadows called out as a storm of arrows rained down upon the group. 
"Who wants to bet she's blushin in the dark!" Karlach shouted.
"I'm going to fucking shoot you Karlach!" The trees rustled and branches snapped in the direction of the voice. 
Astarion grabbed a fallen shield to block a spear turning his attention back to Gale. 
"Jealous?" He tutted. "My my Gale what would Mystra think?" He let out a giggle half out of breath, dropping the shield and standing up licking blood off his arm. 
"I don't need to be having this conversation right now in the middle of a literal fight." He scowled at the vampire. "Besides, at least Mystra cared about me." Gale said lowly. Astarion glared back at him and blocked another spear sailing towards the wizard, he twisted around and pulled a dagger to his companion's back. 
"Remember Gale, to keep your hands to yourself when she rolls you to safety." He hissed and the wizard stared at him shocked at the off color display from Astarion of all people. 
"Now whos the jealous one, vampire." The wizard spat but both kept professional. 
What the fuck was that. Inala thought as she watched the exchange looking to pick off whoever was leading this large camp of gnolls. But that display she just witnessed had her palms sweaty and her entire face was probably flushed. She saw an attacker go for Karlach and fumbled, her arrow dropped to the ground pathetically. Astarion took notice and gave her a curious but mischievous half grin, the gears already turning in his head. "Oh I fucking hate him." The drow muttered to herself knowing his vampiric hearing probably picked it up. Astarion chuckled darkly and faced down another assailant. 
Inala quickly took aim again, in his little moment Astarion had allowed two more gnolls to slip by them and he hadn't seen the second one yet that was approaching from behind, she took her shot and missed. Instead, the arrow grazed her paramour in the ass. The vampire let out a strangled yelp and turned to see what hit him, grateful he could even still stand. He saw the crow feathers sticking out from the arrow hanging in his left cheek and immediately knew the source. 
 He yelled at the trees absolutely furious "You fucking shot me! You said you don't miss!" 
Inala immediately dropped from her perch, luckily Karlach had stepped in and the remaining gnoll were retreating. The vampire stalked towards his prey nearly running.
"I'm in danger-" Inala was able to breathe as his hand reached her. She was in his grasp before she could get a word in and their other two companions protested their ranger being dragged off when reinforcements could arrive at any minute but the wounded vampire was too heated to care. 
Astarion had her slammed up against the tree she had been sitting in and a moment later his icy breath was prickling her skin through angry pants. "What the FUCK Inala!" He all but hissed at her. The drow fought back "What do you mean what the fuck? How about what the fuck was that with Gale!"
"You shot me!" He growled again.
"Oh great now they're having a lovers tiff on the battlefield!" Gale sighed. "Next time Inala wants to steal an powerful item from an entire fucking gnoll pack dont invite me if he's involved." The wizard groaned. 
"Well she did shoot him in the arse." Karlach said matter of factly. And they both turned to search for more attacking gnoll.
Meanwhile their leader and the vampire of her affections continued to quarrel. Astarion pulled the arrow out and threw it to the side not even wincing when he did so.  
"I've seen you hit butterflies midair how the fuck do you hit my ass!?" He continued to yell.
"Why would you think I'd want to hit your ass! I love your ass!" Inala yelled back 
The silver tongued rogue attempted to spin a comeback but felt his white locks rustle with the breath of something large behind him. The ranger in his grasp went completely still. 
"Oh shit" Inala whimpered. "F-found their leader." the huge gnoll behind them snarled at them and Astarion quickly pulled the both of them to the ground as the beast swung her axe. The force nearly took the tree down as the two assassins rolled away. Karlach and Gale had already begun to rush to their aide. 
"Need a boost please!" Inala called out as she got up to run the giant gnoll had now freed her ax and turned her attention back to the pair. 
"Fine just don't shoot me again!" Astarion yelled at her and hoisted her into the tree branch she was headed for the creature was almost upon them. The drow dropped on top of it then fired three arrows into the gnoll's head as it was nearly on top of Astarion. The beast dropped to the ground Inala sliding up to him with it. 
"See didn't shoot you!" She panted 
"You're going to be the death of me woman!" Astarion could do nothing but groan a sigh of relief. 
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Wellp hope you all enjoyed my garbage I'll be working on more stuff with these two as I learn more about the game. No hate to Gale I just love to poke fun at him.
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writingandimagining · 12 days
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Astarion x Original Female Character
High-Elf Bard
I have not played DnD. I have only played Balder’s Gate up to Act 3. I’m just really down-bad for every stinking character in this game. This was written no beta at 2am. Excuse the quality.
“So, darling, how does an noble elf become a traveling bard?” Astarion asked, the same mocking glint alight in his eyes as always.
Lyriel rolled her eyes.
“In just as dramatic as a fashion as we received these worms,” she replied, curt, her attention on the task before her: search the bodies of the fallen gnolls for any supplies.
She had always skillfully avoided delving into her past, while picking relentless at the threads of his. Its was maddening.
“Oh, a delicious secret, is it?” He purred, sidling closer to her on the path.
“No, no blood involved. That’s your definition of delicious, right?”
A sharp bark of laughter escaped him. For all that Lyriel mocked his vampirism, she had let him feed the night before.
He could see the twin marks on her neck.
The taste of her blood. Sweet. Intoxicating. Warm.
He had almost drowned it.
He would have killed her if not for how she pushed him off.
Astarion had stumbled through approximation of gratitude and left her by the fire.
The boar he found later felt like ash in his mouth.
Morning came, along with a lot of sharp looks tossed his way, but no one approached. They all waited for some signal from their unspoken leader, the elfen bard turned one time vampire snack, to speak.
The cleric had healed her, whispering furiously about how stupid the bard was to let him feed.
Lyriel had waved it off.
“I will just pay special attention for some lesser restoration scrolls. I will not ask this of you again, Shadowheart.”
Astarion’s eyebrow rose, but he kept his eyes on the book in front of him. He knew the so-called Blade of Frontiers and Wizard of Waterdeep watched his every move.
“Again?!” Shadowheart cried. “You cannot be serious.”
Lyriel let out a loud sigh.
“I’ve not yet decided. He said he would be more powerful with it. Let’s see if he was telling the truth.”
Shadowheart said nothing. Astarion waited, if he could breathe, he’d be holding his breath.
“Look, it’ll be okay. You healed me, no harm done.”
“Astarion?” Lyriel asked, blue eyes tracing his face.
He feared what she could find. Whether it was the worm or just something about her, she read him too easily.
Damn her. His mind had wandered too easily. He was losing the advantage.
“Yes, darling?” He said.
“Where did you go?”
“Oh just remembering last night.”
She rolled her eyes. “Oh, when you tried to kill me?”
Astarion gasped, bringing a hand to his heart. “I would never try to kill you.”
“Liar.” She replied, but with no malice, almost… affectionate?
“Honest, you just tasted so rich.”
She looked off to the side of the road. Shadowheart and Lae’zel trades vague insults and threats as they worked their way through some of the abandoned carts in search of food.
Astarion had assumed, wrongly it now seemed, she was an easy target.
A sheltered little elf, rebelling against some trivial thing or another, on a temporary stint as a bard. But, he didn’t even know her age, much less how long she had been separated from her people. He didn’t know the first thing about her, only what clues he draw out of her actions and dress. And those could only reveal so much from a practice performer as she revealed herself to be with every confrontation skillfully avoided with half-truths and sweet smiles.
“What makes you say I’m a noblewomen? Maybe you’re just…” She turned to look at him, giving him a once-over that felt more like a studied assessment than anything lustful. “Uncouth.”
Astarion’s jaw dropped. Him? Uncouth?
Lyriel laughed, the sound light and amused.
A joke then. He could comeback from his stumble, his distraction caused by the two almost proudly displayed marks.
Lyriel always wore her hair in a ponytail. And despite the obvious place of the bite, she continued to wear it. Her sun-kissed blonde hair, pulled back completely, to reveal her pointed ears and truly astounding amount of golden earrings, cuffs, and piercings.
“It might have something to do with the small fortune you wear.” He replied, sitting down on the crate she had just closed.
“Or maybe I’m just an incredibly successful bard.”
“A successful bard? I’d sooner believe the gith and the cleric could fall in love.”
She snorted. She responded better to jokes than flat out seduction. Astarion hadn’t relied on his wit much in the last two hundred years, his looks and charm making his… assignments laughably simple.
But Lyriel, she was different, she was clearly attracted to him, but she never let it sway her decisions.
He couldn’t say that he had manipulated her to donating her blood. She seemed to easily give it up along with her trust.
“Letting a vampire snack on you? Speaks of the naivety of a high-born.”
“Or maybe I didn’t want you to suffer?”
Astarion tilted his head. He had done nothing to deserve this consideration. A trick of some sort, surely.
Yet, she had defended him from the rest of their group. Insisting that she trusted him, in harsh light of the day, the truth plain to see.
“You can’t be more than sixty and a high-born elf.”
“If I tell you, will you stop asking questions?”
“Will you?”
She pursed her lips. Glossy and pink. Honestly, how did the others not see it? The high cheekbones, clear-blue eyes, the perfect skin save for a smattering of freckles that screamed sun elf. The rings and necklaces and earrings that dripped down her neck and caressed her fingers. One ring displaying a sigil he remembers from before, though what House it represents was lost to his not-so reliable memory.
“Fine. Yes. I’m a high-born. Was a high-born.”
He quirked his eyebrow. The correction spoke of a fresh wound. The few elven nobles left were cloistered away in the Upper City or in small fiefdoms in the woods. Astarion had easily avoided them, not wishing to be reminded of who he once was, besides Cazador preferred his food much younger than your average elf.
“A recent falling out?”
She sighed.
“No. I left some three hundred years ago.”
“You what?” Shadowheart gasped, suddenly at her side.
Even Lae’zel looked shocked.
“I am four hundred and seventy,” Lyriel said.
And here Astarion thought he was after a girl a fraction of his age.
“The Elven nobles are not the same as what you know a noble to be. Our history is fraught with conflict with the drow, with each other. My family’s house, somehow survived it all. We’ve—they’ve had a tenuous hold on their wealth and power, often only scraping by through marriages. While most elves have scattered to their own adventures, spending our long lives under the sun or the moon as we see fit, I had the misfortune of being destined for marriage.”
Lyriel shrugged. “So I left. I was the only child my parents bore. I know not why. Maybe in these three hundred years they had another. There is no way of knowing. I cut all ties to them. To that facsimile of a world where they hoped to restore the old Elven court.”
“So you left because you might have gotten married to someone?” Astarion pushed.
Lyriel’s face twisted.
“I was married. By all rights I still am.”
“I’m sorry, what?” Shadowheart asked.
Lyriel and the half-elf were close. It bordered on romantic, but Astarion could see that both women held back from the other. And they knew it.
If Astarion was capable of sympathy he might have left Lyriel to pine in peace, but he wasn’t. He had a plan after all.
One that looked more and more complicated by the day.
Lyriel’s face tightened, not meeting anyones gaze.
“I escaped. Let’s leave it at that.” She said, standing up and dusting her clothes off. “Let’s go. I only have so many more pockets left before we need to head back to the druids to trade.”
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axed-cradily · 2 years
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Graena Birchstone, a female gnoll wizard.
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kim-my-art · 5 years
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What D&D is like
Rolling low/nat 1s, befriending monsters with nat 20s and [attempted] seducing NPCs, questionable decisions made by characters, or otherwise perishing. Tons of fun and chaos the whole way through, my thanks to our DM @dasechtehana for creating this campaign :) Also thanks @icepalette for adding the sound for me
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dungeonsmith · 4 years
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Classic DND miniature boosters.
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Recently came across some old DnD miniature boosters from 2004/2005 in a shop. So ofcourse I bought them and immediately ripped them open. Got a nice selection of classic miniatures from them. These older DnD minis actually came with cards that gave you stats for them to use in your tabletop or rpg games and there were 8 minis in a booster. Kinda miss those being the standard. 
1st Aberrations Booster (Left to right)
Rhek - Lawful good rhino people that live in Arcadia. They don't exist in 5e and Im not sure when I will find a use for him. Bad guys tend to get more use on the table than Lawful Goods. Mad Slasher - No stats in 5e either, but I might find a use for it as something similar if I get around to running Demon Queen's Enclave as I have planned in the near-future. Celestial Black Bear - Got 4 medium sized bears already, but I guess I can use more. This ones celestial atleast. Ice Troll - Ive got plenty of Trolls, but this is still one of my favorites amongst the batch. Mini looks good and Ive lacked a Ice Troll mini in the past. Silent Wolf Goblin.- Not sure where this goblin is from, but he feels very Dargunn. Drowning in goblins as is though. Fiendish Dire Weasel - Already have several of these guys. Actually ended up using them a while back. Don't mind having another. Man-at-Arms - Generic fighter in half-plate. Longtooth Barbarian - Nice to have some more shifters. Got one or two different ones previously. Definitely might see use in any future Eberron games.
2nd Aberrations Booster (Left to right) Gnoll - Actually been meaning to get some more gnolls, so great pull and different weapons from my current ones. Celestial Black Bear -  Probebly could have done without another of these, Gibbering Mouther - Got 4 of these already, 3 of which use the same mold but are unpainted. Not sure when I will need that many Mouthers, but they can stand in for other oozes. Gnoll Skeleton - One of the minis I was hoping for. Really like having variant skeletons and zombies to better fit the scene. Bariaur Ranger- Another good aligned creature without stats in 5e. Bariaurs are from Ysgard and Im not sure when I will find use for him, but I like the mini so its a good addition to my collection. Mountain Orc - Got plenty of orcs, but I guess I can always use one more. Sharn Cutthroat - Have a mini with the same sculpt that I painted up for my Air Genasi Rogue. This one is technicly a Changeling, which I did not know. Doesnt really show in the mini. Half-Elf Hexblade - Got a bunch of these I use as generic thieves and thugs. Doesnt hurt with one more though.
1st Deathknell Booster (Left to right)
Timber Wolf - Ive got so many wolves now. Even so, I dont think I have enough for the biggest random encounter involving wolves I rolled in curse of strahd, so I guess I can use one more. Whirling Steel Monk - Been lacking human monks in my collection, so glad to get this one, and its a nice sculpt to. Giant Frog -  Could have used a few more these when I ran Tomb of Annihilation. Actually been meaning to get a few more, so a great pull. Kenku Sneak - Got about half a dozen Kenkus already so didn't really need more. But they are fun foes, so I don't mind having more. Dolgrim - Really missed having these when i played my last Eberron campaign, so glad to get at least one now. Hoping to get a few more whenever I pick up some Last War minis. Catfolk Wilder - Already have this mini in my collection. Ive used it as a tabaxi in the past. Ambush Drake - Always wanted to get my hands on a few ambush drakes when I ran my Dark Sun campaign. Might also find use for these if I ever run Tyranny of Dragons. Goblin Adept - Goblin caster, already have plenty of similar things.
2nd Deathknell Booster (Left to right)
Goblin Adept - Duplicate, and not something I really needed Giant Frog - Duplicate, but of something I wanted. Kenku Sneak - Duplicate, probably have enough Kenku now. Bullywug Thug - Been meaning to run some Bullywug encounters for a while, but my players always manage to avoid them or they end up on the cutting room floor. Glad to have one more. Centaur Hero - Actually been looking to get some centaur minis so this is a great pull. Flind Captain - Like I mentioned before, Ive been meaning to get more Gnolls, so a Flind is a nice addition. However, the poor guy is missing an arm. Somehow doubtful I can get a replacement from Wizards on a 15 year old product. Catfolk Wilder - Duplicate. Guess Ive got a trio of these now. Warforged Wizard - Another of those minis Ive really been missing in my collection. And a pretty nice sculpt to.
Angelfire Booster (Left to right)
Dwarf Raider - Can always use more female dwarves in my collection, and the paintjob is surprisingly good. Longstrider Ranger - Another shifter that will find use in my Eberron games. This time a female ranger, thats pretty nice since all my other shifters are male. Blackscale Lizardfolk -  Hes a pretty big boy for a lizardfolk. Actually got stats for something similar in Ghosts of Saltmarsh, so thats neat. Magmin - Got a few of these, but not nearly enough. Would like to have about 8 or so, and think ive got 4 in my collection now. So another good pull. Abyssal Skulker - These are related to the Abyssal Maws that show up in Volos I believe, but there are no stats in 5e for them yet. Shouldn't be hard to convert If I wanted to though. Ophidian - These are not Yuan-ti, and there are no rules for them in 5e. But they can be used as yuan-ti in a pinch. Think I've got one in my collection already. Caravan Guard - Rather average looking guards is actually something I can use more of. I've got a few, but it's nice to have a couple of different styles of guards for different locations. Ghostly Consort - Pretty neat looking ghost. Definitely got some ravenloft vibes. I've got a ton of ghosts, but it's nice to be able to match the minis to the descriptions as ghost fights tend to be rather Rp heavy combats.
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miqojak · 5 years
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📖
How about this - I’ve been headcanoning a DnD campaign for a long time now (and keep postponing it), but here’s the schtick. This world has a dragon trapped in it - some great, ancient battle in the cosmos between good and evil, and obviously the good one won. (This was all before I knew anything about FF and dragons hatching out of moons, mind you.) The continent I’ve been sort of slowly plotting out is, in fact, shaped like a dragon. This ancient tale (that needs names and embellishment, obvs) of the creation of the world of Drakisfal is all but a myth, or a religion, now. (Hell, maybe the bad dragon is locked on one side of the planet, and the good one on the other. I’m digging the idea that this is the only way to keep things stable. Apparently I think like writers at SE, since this was before my FF time. Hire me Square Enix.)It is a high magic, high fantasy world where the races are as varied and fantastical as you can imagine - but I was very heavily inspired by Karen Marie Moning’s ‘Fever’ series of books about the Fae (a kick-ass female protag) and how they affects modern day life and effectively results in a post-apocalyptic fantasy hellscape in the end (I use the word ‘end’ loosely, she’s still writing in that universe and I recommend the books!). That said, I want the main ‘conflict’ to be less about good and evil, at least to begin with, and more about law and chaos - this world has many, many hidden (and not so hidden) portals to the First World/the Fae Realm. This causes a lot of bleed over of magic, and a widespread devotion to the ‘gods’ of the First World and the creatures therein that are powerful and capricious…and very upset with the way Drakisfal is being butchered and colonized. (Zealous forest druids/shifters/rangers who guard portals to the First World, anyone?)I have all these ideas for dark and light courts, but neither Paizo, nor Wizards of the Coast has any genuine established lore for this concept so I’m running off of a little third party lore and my own imagination, and I’m daunted at the level of creation it would take to make NPCs for the courts.The world is as varied and fantastical as it is, due to the…world-sized dragons entombed within and the magic ‘bleed-off’ from their seemingly eternal slumber. I feel like the knowledge of their existence is mostly tall tales and religious belief…and the knowledge that this is real is probably some deeply guarded secret held at the end of the world somewhere. Having a cult try to awaken one of the dragons could also be a fun twist at later levels! There’s most standard fantasy races (except orcs! Too many things rely on them as bad guys. I’ll definitely have strong gnolls as the ‘savage bad guys’ though); though there’s lots more that are less often seen! ‘Egyptian’ Catfolk (get ready for Siamese and Hairless catpeople!!). Ratfolk. Strix. Syrinx. Dragons. Wyverns. Kobolds. Lots of fae. There are so many, they are too numerous to list, and too varied to describe; from beautiful to frightening, and from honorable knight, to as wicked and twisted as they come.Also elitist dragons who live in the mountains and have kobolds serve them, and wyverns guarding the forests that approach the mountains? How about a spooky marsh with scary, monstrous trees and oversized spiders and after all the hidden dangers, there’s a dark, ex-Queen of the Fae in a tower of onyx that seems to absorb all light around it, and you’ve been collecting shards of her magical mirror to stop her shenanigans, but now you need to stop her but also you gotta go through her loyal undead servant? Yeah there’s so many threads here. The Enchanted Wastes, which is a vast, magical desert with djinni and lots of illusions - maybe a nymph guards the only oasis for miles and you can’t make it another night without water? How about haunted tombs? And if you survive the journey there’s grand cities of foreign catfolk who don’t trust you. The Red Wastes - which I think I renamed - that are full of ravenous bands of Gnolls who ride dire hyenas, and the only force that rides in defense of the border is a band of halflings who ride the green prairies on their dire corgis? What about an abandoned magical wizard tower guarded by a dragon at the end of those red wastes full of magic lost to time??There’s a lot in my head that I want to get out, so I don’t know how to start setting it all down ‘on paper’, so to speak?THANKS IF YOU READ ALL MY RAMBLINGS, and thanks for the prompt!
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emeatocannoliii · 5 years
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A Possible Queen Fic Idea for Myself
I've had an idea for a Queen fanfiction for a while, and please hear me out on this. Maybe the Queen band members and sometimes Mary and sometimes Jim would all play Dungeons and Dragons; all the band members play the game and it switches between Mary and Jim on being the Dungeon Master.
Freddie would play as an High Elf Bard and would toy around with his party members while singing and playing music. He also ends up getting a female cat, which he named Delilah. There was one time where he actually sung a Gnoll pack to sleep during a cave exploration quest with lullaby ("Don't talk bad about the Bard, darling")
Brian would be a Gnome Wizard who wouldn't harm a single animal and do a lot of Illusion spells. He gets a pet anklyosaurus he named Badger in the game after a city game. It's a party rule that no one can hate Badger (everyone loves Badger too)
Roger would be a gold Dragonborn fighter who has quite a quick temper for a gold Dragonborn. It's found out very quickly that he cannot handle jeers from Tavern goers without something flying their way. Somehow got a pet hawk
John would be a Teifling Warlock, this genuinely surprised everyone when he made the character because no one would think he would make something like that for his character. Despite concerns, he loves the party and loves playing with some of the party pets. Also he gets a velociraptor from finding a lonesome egg in the same city where Brian got his Anklyosaurus
Mary would play as Faerie Elf when she's not the Dungeon Master. She would be a very trusted friend of Freddie's and would often help him or the others after a battle. John's character would be fascinated by her because he has never seen a Faerie Elf before.
Jim would a Human Scout who would observe the area for any items, creatures, and/or enemies when he's not the DM. Most often is seen around the Elf Bard or riding Badger and also has a large collection of herbs and mushrooms for food
Extra Bits:
At first, everyone was playing around with the dice; while Brian, Mary, and Jim were all rolling them how they should be, Freddie, Roger, and John got a bit creative with rolling. Fortunately after some practice, they all got use to how to use and roll them
The game overall would take some getting used to with all the rules, how the races and classes they've all selected work, spell casting, and other things like that
Well that's about it for the ideas, I feel like this will be interesting. IDK how many people in the Queen fandom besides myself play D&D, but I think it'll be an interesting. Some things will get reworked others will remain the same, but I'm excited to write it
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turtlessuggest · 6 years
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Beastfolk: Hindfolk
Inspired by the deer class list, here’s my take on a D&D race inspired by these animals
Deer - Hindfolk
“We were made to run. Once it was from those who robbed and feasted on us. Now we run towards our enemies with antlers lowered and courage in our hearts. We are prey no more.”
--
Zigamzigar The Bloodglutted roared in victory as he toasted his orcish warband. Tonight, they feasted and reveled in the ruins of one of the deer-men’s fragile little settlements. The hobgoblin had hardly gotten his gleaming armor scuffed in the encounter; the antlered weaklings had fled at the first sign of trouble. Not much of a battle, Zigamzagar admitted, but they at least made off with a great many valuables. The Hindfolk didn’t hoard gold or jewels like dwarves or humans, but the rare herbs they seemed to pluck out of nowhere may as well have been with the prices they fetched.
“They may be cowards, but at least these creatures make a fair liquor,” Zigamzigar growled before quaffing down the drink crafted of fermented berries and herbs. Shame he hardly was able to savor it.
Before Zigamzigar could take a second gulp, an arrow pierced his throat with a dull *thwack*, spraying his closest warriors with a mixture of blood and the sweet liquor. As he fell to the earth, choking on his own blood, he didn’t even fathom where the arrow might have come from. He heard no footsteps, no war drums. The next dozen warriors faced the same predicament, their bodies skewered by arrows out of the darkness. Only those with the sense to find some kind of cover lived to hear the piercing warcries of the Hindfolk as the volleys stopped. Only those with such sense lived long enough to see the Hindfolk warchief charge into the camp bearing a massive axe, the skulls of of hobgoblins and bugbears hanging down from it's blade.
The Hindfolk are a relative newcomer to the larger world of thinking beings, only recently involving themselves in the affairs of the likes of men, elves, and dwarves. It is unknown whether they are a natural product of the evolution of Awakened deer or the result of some arcane magic, but already these beings have accrued a sad and bloody history.
From the writings of wood elves it has been gathered that Hindfolk were once a peaceful, nomadic people, largely resembling different species of deer, from diminutive muntjac, to elegant white-tailed deer, to hulking moose, each of whom walked on hind legs thicker and more muscular than what one would find on normal deer. Their hands consist of two strong fingers and an opposing thumb, each tipped with a sort of nail or claw that corresponds to the split hooves of their beastial kin.They are fleet of foot, hardly ever requiring mounts, and are possessed of extremely keen senses. The males commonly have antlers of some configuration during the warmer months, though some species also possess elongated canines or “tusks”. Antlers among females are uncommon, but not unheard of. In either instance they are often decorated with elements from nature, from flowers to beautiful stones to thorny vines. Their furry pelts protect them from the elements, though they have been known to drape themselves in clothes made from flaxen plants or bartered for in the most fringe of outposts.
Living out in the remote woodlands and grasslands of the world, they travel in loose tribes, following trails seemingly only obvious to them, wood elves, and the most astute of rangers. They largely fed on berries, fungi, roots, the occasional fowl to provide certain vitamins, and woodier plants that would seem unpalatable or inedible to many other races. Rarely did they bother any outpost of the other races save in greatest need, relying on the strength of the herd and the knowledge of their elders. For a time, this was all that was needed, and the Hindfolk were at peace.
But the world changes, and the ranges of the other races grew. The Hindfolk quickly gained the attention of the raiding races, the likes of the lizardfolk, the gnolls, and most of all the orcs. The Hindfolk were not rich in mineral wealth, but they were expert gatherers, often in possession of rare herbs and fruits that made for effective medicines or other sorts of potions. They also watched over plentiful hunting grounds, as they themselves rarely took animal prey. This quickly made them easy targets for raiders, who looted their camps and claimed dominion over their woods. In some cases, they were even feasted on as if they were nothing more than venison. With simple stone weapons, they were no match for tempered steel, nor were they particularly learned in war. Even their magic proved weak and rudimentary in the face of the onslaught. They were pushed back in many parts of their range, with hundreds of tribes being put to the sword.
It was fortunate then that they had made friends with the likes of neighboring wood elves. Though reclusive, they had seen in the Hindfolk kindred spirits, fellow lovers of nature and all of it's bounty. When it was clear that the Hindfolk were facing extinction, the wood elves that lived in neighboring lands gathered as many of the remaining tribes as they could. They taught them some of their ancient crafts to create far more effective weapons and armor from the earth itself. They taught them the art of war, especially how to turn their knowledge of their native forests to their advantage. They taught them more effective magics, or at least ways to make the magic of their spellcasters far more effective. Most of all, they gave them hope that there may yet come a day when the Hindfolk could live in their own forests in peace, free from raiders and bandits. This meeting and exchange of ideas is forever known as The Greatest Gift among the Hindfolk, and has forever cemented elves as beings of the highest regard among their people.
From here, the tide began to turn. No more were savage beings facing a slough of frightened deer-people only putting up a marginal defense. Now they faced an army thirsty for vengeance and eager to demonstrate what they had learned. While few of the Hindfolk were physically strong enough to face the likes of orcs or bugbears head on, their knowledge of the secret paths through the forest and delicate footfalls made guerrilla warfare near child’s play with their enhanced arsenal. Volleys of arrows tore through otherwise perfectly silent forests into enemy camps with no warning, often quickly followed by the very ground grabbing raiders and dragging them down. From there, the mightiest Hindfolk warriors, often lead by a warchief, would charge in to mop up whatever remained.
In a simpler world, that might have been the end of it. However in the modern times, things have become more complicated for the Hindfolk. For the orcs, the gnolls, the kobolds, the hobgoblins, they were seldom only fighting the deer-men. On the other side of their front often came the likes of humans, dwarves, halflings, and other less brutal folk, “civilizing” the lands that had recently been liberated from evil beings. Now many Hindfolk tribes find themselves clashing with such new settlements on the rights of each party, though thankfully with words and pen rather than with blades and arrows, as they have found these people less irksome than orcs. For there was one last parting word the wood elves gave the Hindfolk for their fight: “Do not become that which you hate so dearly.”
While traditionally the Hindfolk were nomadic and frequently made temporary shelters as they moved along their paths, since The Greatest Gift some permanent settlements have begun to dot what lands they currently hold. These are often where warchiefs, wizards, druids, and other figures of authority meet to keep their fellows updated on the progress of retaking their land. There is even word that deep in the woods there lies a great Hindfolk city still being built, but if it indeed does exist the deer-men do not speak of it to those outside their kind.
Hindfolk religion tends to be variable, as they have only been truly united in purpose as a people recently. Broadly speaking they tend to be shamanistic and druidic, but specific entities that they worship can range from elemental spirits to specific ancestors to a mysterious figure known as the Stag of the Elder Wood. In most if not all cases of Hindfolk worship, a common thread of caring for the natural world around them winds through many of their beliefs. “We must feed what feeds us” is a common saying and prayer, referring to how the Hindfolk subtley tend to the plants and lands that feed and house them.
Marriage is largely alien to Hindfolk, with courtship often switching between multiple partners within the tribe from year to year. If two males desire the same female, they may invoke an antler duel, a fight to first surrender using no weapons or armor, simply themselves and their antlers. While rearing generally falls to the parents, child raising is often communal, with nearly everyone in the tribe pitching in to teach the young the ways of their people.
Even before the burning of their woods the Hindfolk were a suspicious and shadowy people, and their recent interactions with many other races have not helped in that regard. They are often nervous around people new to them, and even when given to trust they still tend to be wary. Still, they often strive to be fair arbitrators of judgement, and there are some that are held in high regard among them. Elves, obviously, rank highest, excepting perhaps the Drow. Humans, Dwarves, Halflings, and Gnomes commonly rank below them, as sometimes trouble but generally more tolerable. Far below them are the likes of the goblinfolk, predatory beastfolk like gnolls and lizardmen, and most of all the orcs. Even their more level headed progeny, the half orcs, often find themselves the target of Hindfolk ire, as they find it difficult to differentiate them from their pure-blooded betusked parents.
Ability Score Increase: +2 Dexterity +1 Wisdom
Alignment: Hindfolk tend towards neutrality in the lawfulness spectrum, perhaps leaning to chaos in the more far flung tribes. Most are good, though hunger for blood and revenge have driven some of the Hindfolk to dark paths.
Age: Hindfolk age roughly the same as humans, maturing at 15 years of age and often living to 70 years of age.
Speed: Your base walking speed is 40 feet. You are able to keep pace with most swift mounts like horses when running, your bounding strides propelling you at great speeds. You cannot move like this without ample room to build up speed, however, and so cannot use it in confined spaces or difficult terrain.
Size: Generally speaking, Hindfolk weigh less than other races with comparable heights, the larger ones being the exception. Depending on the subrace, Hindfolk can reach around Halfling height, around 3 feet with a weight of 25 pounds (Muntjac and Pudu), to a hulking height rivalling a Goliath, around 8 feet and weighing 500 pounds (Moose and Elk). Most average around 6-7 feet however, weighing around 180 pounds. Those of the 3 feet variety have a Small build, while the rest are Medium.
Darkvision: The Hindfolk’s sensitive eyes work excellently in the dark. You can see in dim light within 60 feet as if in bright light, and in darkness as if it were dim light. You cannot see color in darkness, only shades of grey.
Keen Senses: You have proficiency in the Perception skill
Survival Instinct: You have proficiency in the Survival skill.
Antlers: If the season is right and you are able to grow them, you may lash out with your antlers as an attack for 1d6 +3 piercing damage.
You may also replace one of these abilities with any of the following:
Natural camouflage: Your pelt is mottled and better breaks up your outline. You get a +2 to stealth checks when in natural settings like in grasslands or forests.
Skittish: Even among Hindfolk, your uneasiness seems heightened. Gain a +1 bonus to initiative rolls.
Ace Bounder: Your limbs carry you better than most could ever dream of. You gain proficiency in Athletics.
Hindfolk War Cry: As a bonus action, you can produce the piercing, otherworldly warcry of the Hindfolk, resembling the bugling of elk but much more powerful. Once invoked, each hostile figure within a 30 foot radius must make a Constitution saving throw. If it fails, the enemy rolls at a disadvantage at it's next offensive or defensive action, whichever comes first. This can only be used once per long or short rest.
Languages: You are able to read, write, and speak Common, Elvish, and Hindtongue, a language specific to Hindfolk which is difficult for other races to decipher. It is a primal yet melodic language incorporating the full range of vocalizations that Hindfolk can make.
Subraces:
Demi-Hindfolk:
These smaller members of the Hindfolk race resemble diminutive muntjac deer or pudu deer rather than the graceful white-tailed deer or powerful moose of their larger cousins. They are small and light, excellent scouts but not exactly front line fighters most of the time. Their antlers also tend to be far more stunted compared to those of their larger relatives, and so rarely can be used as weapons.
Instead of the Antlers feature, you gain:
Nimble Escape: You can take the Disengage or Hide action as a bonus action on each of your turns.
Size: At around 3 feet high and 25 pounds, you are of the Small size class.
Greater Hindfolk:
These truly physically powerful members of the Hindfolk race, often resembling powerful elk or moose, are often among the foremost war-leaders of the tribes they inhabit. Though less dexterous than their smaller kin, they possess incredible strength of limb and tenacity in battle, often standing toe to toe with the likes of orcs and hobgoblins.
Ability Score Increase: Instead of the standard increases, these Hindfolk get +2 Strength and +1 Dexterity.
Powerful Build: Counts as one size class larger for matters of carrying capacity and things you can lift, drag, push, etc.
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hatisadumbname · 7 years
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So since it’s my birthday and I love going on about my characters and such, here’s a simple list I’m probably gonna keep on-hand for ease of use. Check em out if you want, but be warned, there’s probably nsfw lewds tucked in there somewhere.
Sorry if this doesn’t work right, mobile users. I feel your pain.
If a folder says lewd, it’s nsfw! Beware!
Seeker: Big dumb hero gnoll with a small kobold wife. She’s actually a dragon. His sword is as big as he is.
Looker: Punchy gnoll, has magic temporary tattoo brush that she reapplies regularly, hates not showing off her PHYSICAL PERFECTION.
Kit: Cat wizard, wears lots of baggy clothes to cover up, delivers mail.  Gender unknown, loves pub food.
Kusa: Fuzzbold fashionista. Loves costumes, skilled polearm user. Probably.
Tsulka: Space Fuzzbold. Sentient AI that finally got a real body, got the wrong body and doesn’t like how damn lewd it is. Damn space perverts.
Noy: A grim reminder of my dark past. Neon purple fox nurse dude with rainbow hair. I’m sorry.
Jaech: Fuzzbold magus. Lost an eye, wears a skirt kilt. Never lewd, tragic past.
Nisi: Kobold rogue. Loves romancing, scheming, and his mom. Means well, skilled assassin.
Denver: Mercenary gnoll, horribly terribly lewd. Missing an eye, and a functioning shirt.
Fluffgon (proper name someday maybe): Adoptable from Slinketza/Ourhero. Fluffy dragon, has lightning magic. Constantly produces static electricity.
MANY FURSONAS: Leff is a leferran, a race from tgchan born from footballs on sticks. Fuzzhat is a fuzzbold that only wears a hawaiian shirt (and maybe socks). GnollHat comes in Male and Female flavours, both are lewd. Same with both varieties of LynxHat.
Lemme know what ya think of them, I’m always happy to talk about ‘em.
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laughingblue12 · 7 years
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One of the most fascinating things about Dungeons and Dragons, the story-telling adventure game with sword battles controlled by dice rolls, is the characters.  They are a creation by committee.  You take a blank character sheet, roll six basic numbers by complex rules on dice, and then decide who that character is; paladin, rogue, magician, archer, swordsman, etc… what that character is; human, elf, dwarf, hobbit… I mean halfling, orc, gnome, or Minotaur… and then do the complicated math that those choices entail.  But then you have to do the real work and give that character life in the form of hopes and dreams, likes and dislikes, personality quirks, and goals.  They have to become collaborative characters for a play that won’t actually be written until the players perform it.
These, you may recall if you are nutty enough to read Mickian regular features, are my children’s player characters.
Ditty Bytcha who prefers to be called Fate is my number one son’s original character.  He is a fighter wearing magic armor who loves to make things as an artificer (one who builds devices with magic).  He eventually wants to cut his own arms off and replace them with mechanical ones.  He is also quick to leap into the fray and is fairly deadly with his chosen weapons.  He once made a crossbow that had explosive power enough to blast apart a ship and kill everyone on board, including the people he was trying to save.  He is also a good leader and is always ready with a joke that can even make the Dungeon Master laugh.
And number two son’s character, Gandy Rumspot, is a food-loving halfling that also likes making ships.  No kidding, he likes being a shipwright and designing sailing vessels… and flying airships powered by captured air and fire elementals.  He likes riding pteradactyl-back and firing crossbows at the evil enemies from the air.  And he is good at making fun of other characters, even to the point of making some of them angry to the point of tantrums… especially his sister’s character.
And, of course, my daughter the Princess’s character, Mira Mirkestasia is a telekinetic Kalashtar who floats everywhere instead of walking.  She possesses an intelligent throwing knife that not only comes back to her hand after every throw, but seriously wants to kill Gandy for his sister-jokes.  She protects the whole group from those like the evil Dr. Zorgo who threaten to take over your mind and put your brain inside a stone golem.
And, of course, three people is probably not enough to actually survive in magic-rich and dragon-filled Ebberron.  So additional characters are required to go on and actually survive dungeon-crawling adventures.  These are known as NPC’s, Non-Player Characters.  I will tell you more about them in another post, but here are the two most important ones;
Druaelia is a female wizard whose familiar is the owl Temper.  She was there for the very first level-one adventure killing rats and gnolls who were particularly weak and stupid.  She started as a magic user looking to be the fireball expert.  But her fire magic kept going astray (rolling a 2 or a 1 on a 20-sided dice is catastrophic failure and not a good thing to roll when fire is involved).  And she eventually learned she was much better with ice and snow magic.  She is naturally immune to cold and can wear bikinis in winter, a useful thing when more than half of your team is made up of adolescent boys.
Elytharra, more commonly referred to as El, is the cleric and healer of the group.  She is much more modest and devout, being a worshipper of the blue dragon Aureon, god of wisdom and magical knowledge.  She is the one charged with learning how to heal boo-boos (and re-attach heads and raise the dead) because hunting for treasure in dragon caves is a dangerous business and dice rolls can make really bad things happen.  She was also part of the very first adventure, and the rats almost ate her.
So the main reason we have enjoyed D&D adventures so much is the fact that the characters are so surprisingly real.  We learn to care deeply what happens to them, and want them to prosper in the face of evil, no matter what comes.  And the real secret behind them is… in truth they are really us.
Dramatis Personae D&D Style One of the most fascinating things about Dungeons and Dragons, the story-telling adventure game with sword battles controlled by dice rolls, is the characters.  
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cain796 · 7 years
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I have so many regrets right now...
So I got randomly nostalgic about an old pathfinder campaign I was in about three years ago. It was text-based through a group on Facebook and took place during the summer of 2014. Anyways, i thought about it and decided to find that old group page again and, surprisingly, it and the chat group associated with it for our dice rolls were still there. 
I reread all of what happened and i cringed at how awful it all was.
The party consisted of: ~Selagg (my character): a poisondusk lizardfolk cleric who was a worrywart and about the size of a halfling if he was lucky ~Lin: an elf wizard who was mute, so her raven familiar spoke for her ~Regortar: a gnoll pirate who was wanted in two different kingdoms for the death of a kings-guard and other crimes; he was innocent, though ~Raizo: a human ranger who was also accused of the same crimes as Regortar and was also innocent; he also was haunted by visions of his dead sister with whom he had incestuous feelings by the look of things. Raizo’s player also never rolled lower that an 11 on a d20 so all his his checks, attacks, and saves were passes unless someone else rolled a natural 20. We had to start taking screen shots of our dice rolls because he cheated so much. ~Carlson: a human fighter (?) who was probably chaotic evil. I’m not sure about his class because he never really did much of anything besides be evil. He murdered innocent clerics and forced the party together through blackmail, coercion, and force.  ~Gaeark: a satyr bard who thought he was a ladies’ man and literally only joined the party to escape a mob of his fans, or so he said
After reading through the old group’s posts, the party never made it to the actual plot before the summer ended and subsequently the campaign. 
Between Raizo being a Mary-Sue with really bad protagonist syndrome, Carlson being a total creep, and Gaeark arriving literally during the last session, nothing got done 
Regortar tried having a conversation with Raizo in a tavern booth about laying low and not drawing attention to them when Carlson “accidentally” threw a bottle at the gnoll’s head. Selagg saw this and offered to heal the wound and he and Regortar started talking. Raizo ignored both of them and the bottle and instead felt compelled to follow a person whom he thought was his sister. Then someone entered the tavern saying they were attacked by the Temple of Pelor. Selagg went to investigate because he was supposed to be at he temple anyways to inquire about sightings of vampires. Lin was already at the temple when Raizo barged in, chasing down his sister. Lin followed Raizo and watch him get knocked out by the visage of his sister who apparently was possessed or undead. It was ambiguous which. Selagg met Lin in the infirmary of the temple where she was watching over Raizo. Selagg then offered to return to the tavern to tell Regortar that Raizo got hurt somehow in the temple and that he should come. Carlson is told by his master that there is a magical gem in the desert that he needs to get and hands him a map. A random thief steals the map and trips over Selagg’s tail. Carlson creepily assaults the thief, who is female, by licking her ear in a threatening manner. He then follows Regortar and Selagg out of the tavern in hopes of capturing Regortar for the bounty on his head. Raizo wakes up in the infirmary and wanders off, Lin following behind to make sure he doesn’t get seriously hurt again. Selagg and Regortar as accosted in the street by Carlson and run away from him towards the temple. He catches up with them in the temple infirmary, murders a cleric, and proceeds to blackmail Regortar into joining his expedition to the desert for this gem. Selagg runs away to find Lin and Raizo. Eventually Lin, Seglagg, and Raizo meet up outside the infirmary as Carlson successfully (apparently) convinces Regortar to join him. Then there is a sudden darkness as shadow people attack the group. Gaeark, one of the people who had been resting in the infirmary wakes up to all of this and helps the party out of the combat. We then stopped mid-combat for the night and never picked up again. 
I messaged the group today saying I have no idea where that campaign was headed and I wished we finished it. Or at least got beyond the first city and the introductory phase of the party. 
And of course they now want to play another campaign three years later and I don’t think I want to really join them. I’m already running my own campaign now and I am about to be in two other campaigns with generally better RP’ers. only half of that party was good at role playing. Raizo and Carlson were just creeper fuckers and Gaeark was only there for one session so he doesn’t really count. What’s more, I’ve been in and run a lot of other campaigns since this one and they were by far better than basically being kidnapped into an expedition to find a magical gem in the desert.
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rpgwizzard · 7 years
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Help me name my character!
My Friday D&D crew is starting a new campaign in November. 
Our DM has said each PC must have 1 level of cleric for each character.  You can do more, but the minimum is 1.  It does not have to be your first class.  We are all going to be 10th level characters.
The idea is coming from that he has made his own homebrew Domains. He calls them “Realms”
He has like 30 something different choices.  Not all of them are written up yet either. 
Our DM’s homebrew world, has a few interesting twists. One of which, is that half-breeds do not exist. No half-elves, no half-orcs. (Even no “halflings”. :D They don’t exist for different reasons having to do with Kender.) 
Basically though races can’t interbreed with one another.
My character aims to sire the first half-breed creature in this world. So yea, that means he’s going to have a lot of sex. Or at least try to.
(The idea is based partially on that, and the fact that one of our players (Jack) tries to seduce every female creature he comes across.  From giants, to tabaxi, to gnolls. If it has a vagina, he wants to fuck it.  Well, this character aims to put him to shame.)
Part of the way my DM’s world works, is that every few thousand years it gets ‘reset’. The gods, usually with the help  of epic-level adventurers, destroy it, wipe it clean, then start over. But not everything gets erased. Things still survive, carry over, or just don’t change.  One of these epic level adventurers gets raised to be a god, and they can make changes, or protect things from the wave of re-creation, thus why there’s odd things here and there that don’t “fit” in the world.
My character has found rumor, evidence, myths, etc. that Half-Breeds did exist at one time. (Which they did.)  My character believes they can do so again, and he hopes with the proper (magic, knowledge, lore, etc.) he can sire the first half-breed of this world.
Basically, it’s gonna need a miracle. Divine magic, along with maybe a touch of Arcane.  The character is going to be a level 7 Cleric, along with level 3 Bard (of Lore).
My particular Realm will either be “Wisdom” or “Forbidden”.  Wisdom is pretty much a take on Knowledge, from the PHB, with a little bit of powers from the Wizard’s Divination specialty thrown in.  Forbidden, which is what I really want, isn’t written up yet, but the DM has said it will have an ability like the Bard of Lore, to get access to a few “out of class” spells.
The background is also a bit up in the air. I have two ideas.  
One: He’s the son of two adventurers, who left him in the care of priests of the goddess of sex & love, in a particular town  This town is at the base of a special mountain. At the top of this mountain, is a temple to the god of Life. All clerics who wish to gain the spell “Raise Dead” must journey here, and complete a quest tailored to them, constructed by the god of Life.  At the base of this mountain, are temples to just about every other god in the world.  So he was dropped off there, with the temple of the goddess of sex & love. He grew up, became an adventurer himself, as a priest of the goddess of sex & love, and generally happy. The town is called Xeno’s Tear (as if ‘crying tears’, not tearing a book), and is in the south west of the continent.
However, he’s been given a vision by one of his parents (mother probably), who has risen to become an angel to the goddess of sex & love.  This mission to try to find a way for half-breeds to exist again in the world.  He searches this world for the forbidden knowledge of the existence of half-breeds in the past, and how they might be brought into the world again.
Two:  There exists 5 giant crystals in this world, which are the embodiment of different magical sources. Arcane, Wild, Divine, Primal, and Psionic. The Divine source has a city built up around it. It’s called Dartruth. It’s in the western portion of the continent.
The crystal sits atop a spire, with a magnificent temple built around it. The temple is for all faiths, and there is a single representative present, from all the various gods in the world.  Said appointment is usually very prestigious. And the holders are often seen as influential with their faith, so it is a very political position as well. This appointment is generally “for life”, but people have been known to resign or be replaced as they have fallen from, or risen up, with favor, within their faiths.
At the base of the spire, the city formed. There are temples, with additional priests there, for all the faiths.  Appointment to being the rep at the temple on the spire, usually comes from those serving in the city below. 
My character’s father is a priest in the city, who does get himself elected to the spire temple. He is a cleric of the goddess of knowledge.  However, he is not a good people person, preferring books, and is somewhat arrogant.  Within his faith, a sect has decided that they want to embarrass him politically and socially, and convert his son, (my character), into their fold, and he goes about seeking out forbidden knowledge and magic.  They expose him to possibility of half-breeds, and my character decides its his mission in life to sire a half-breed in this world.  Thus, his actions as an adventurer, bring shame and loss of status to his father.
So, those are my ideas.  I usually steal names from a book series, but there are no very religious or bard-like characters in this series.  If you read this far, please let me hear your ideas.  Thanks!
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