Hey folks! It took WAY too long to get this out, but it's finally done. Well, technically it isn't done, but I'll get to that in a bit. One weird thing that needs explanation at a time.
So, as one can tell, I didn't just make statblocks for the behemoths, write some lore, and call it a day. I've discovered that I really don't like making statblocks and dealing with all the nonsense that comes with it (CR is a joke, and I'm not laughing). So, in typical Foundry fashion, I tried doing something weird that requires more work and ultimately still required me to make statblocks anyway. Yeah, I'm not smart.
So I made them templates instead. And while I was tempted to give up and just do the obvious thing since I was just going to end up with stats anyway, making them templates makes a certain amount of sense from a lore perspective and I genuinely think is an interesting idea worth pursuing. Quick lore tidbit, behemoths are likely the result of normal creatures becoming mutated by aether (it's not certain, but there are signs of this origin from what I've read), so a template makes logical sense. So, as long as I pick appropriate creatures for the template examples, the end result will get you pretty close to the behemoths in game. Sure, they're not perfect, but it would be easy to tweak them to better suit your game.
So the other behemoth in the room is there are only 3 behemoths here. I had intended on releasing them all at once. Turns out there's like 30+ behemoths AND 5 basically legendary behemoths. So, I'm splitting them up into their elemental categories, and the legendaries by themselves. I already have the Blaze behemoths written out, so those won't take nearly as long. As I complete each category, I'll update this post and make y'all aware of the additions. By the end, I'll have one document with all of them in it, a brew to rival Flesh & Bone.
But for now, a quick break to work on something else my ADHD has compelled me to rework. Stay tuned for that. Anyway, stay safe, don't forget to love each other, and I'll see you next time.
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✨New item!✨
Shattered Revenant Blade
Weapon (dagger/longsword), very rare (requires attunement)
The jagged edge of this shattered longsword can be used as a dagger. While grasping the hilt, you can use a bonus action to cause a ghostly blade to appear, allowing it to be used as a longsword, or make the blade disappear. You have a +2 bonus to attack and damage rolls made with this weapon and, if you are proficient with daggers or longswords, you are proficient with it.
While the ghost blade exists, this magic longsword gains the following properties:
The ghost blade borrows your life essence to manifest itself. You take necrotic damage equal to one roll of your hit die and your hit point maximum is reduced by that amount while the blade exists. This damage cannot be reduced in any way.
It sheds 20 feet of dim light, has the finesse property, and deals necrotic damage instead of slashing damage. Attacks with this longsword ignore resistance and immunity to necrotic damage if the target is undead.
On a hit, you can force the target to make a DC 16 Constitution saving throw. On a failure, the target takes 1d8 necrotic damage and becomes enfeebled for 1 minute. While enfeebled, the target has disadvantage on Strength checks and saving throws, and deals only half damage with weapon attacks that use Strength. At the end of each of the target's turns, it can remake the save, ending the enfeeblement on a success. A creature that succeeds on this saving throw is immune to the effect for 24 hours.
You can see 60 feet into the Ethereal Plane and can make attacks with this sword against creatures on that plane.
As an action while holding this weapon, you can cast the etherealness spell. Once this property is used, it cannot be used again until you complete a long rest.
The shattered blade lay untouched and forgotten for hundreds of years. Sundered in desperate battle, the spirit of its fallen owner lingers as a hungry revenant. Whoever wields the sword now can feed it their own life essence to evoke a ghostly semblance of its former shape. Perhaps finding the shards and reforging the blade will release the revenant and restore its power…
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Finally, was starting to think I'd never get anything released! Y'all ready to ROCK?!
Now, just to get this out of the way, I was really hoping to have something else done for y'all by now, that thing being the update to Flesh and Bone I mentioned in my last update post. Mechanically, it's done and has been for a while, and I'm VERY pleased with how it's coming along. However, it's proving to be a frustrating challenge to get it formatted with artwork that doesn't look awful. So, I took a much-needed break to work on something else and it's going on the back burner. It'll be out when it's out.
So what's this new thing I bring before you this day? With my main D&D campaign wrapping up, I've been working on a absolute TON of custom stuff for a new character, so that's taken up a lot of my creative energy. Now that we've had our first session and my work is done, I can pretty it up for y'all!
As one may surmise, I'm playing a heavy metal bard, so I put this together based on a combination of an existing college of metal I found on D&Dwiki and Matt Mercer's college of the maestro. The metalheads among you may have also noticed that yes, each feature and solo are named after metal songs, a lot of bangers too. Having run a combat with it, I'm already really happy with it mechanically and since it's my newest character it will be getting LOTS of playtesting.
Another thing to mention is the little sidebar at the end. For this campaign I'm playing the 2024 playtest version of the new bard so that's what this was originally built for. However, since most won't be playing it, I reworked it for the existing bard and added a way to "update" it for the new one for those who want it. For future content I would like to do something similar depending on how extensive the changes are, but we'll see how things shake out.
Anyway, I'm really pleased with how it turned out. A little sparse in the art department, but I think the theme I picked does a lot to carry it. Plus, I genuinely couldn't come up with anything that looked better, so hey, I'm not gonna let perfect be the enemy of done.
Anyway, that's all I got for now. So glad to actually be working on stuff again. Stay safe, don't forget to love each other, and I'll see you again soon.
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Creating a Thematic Bard
Through Bardic Magical Secrets, any Bard can pick up any 6-8 spells of their choosing depending on their subclass. I thought I’d go through some thematic options for a Bard to choose from to cater to different themes and archetypes the Bard aspires to do. For each, I will offer the 8 spells I would recommend if you were to play as a Lore Bard, and if you pick a different subclass, just elimate two of the options.
HEAVENLY CHOIR
6th Spiritual Weapon, Spirit Guardians
10th Flame Strike, Destructive Wave
14th Holy Weapon, Summon Celestial
18th Divine Word, Holy Aura
THAT INFERNAL BARD
6th Hellish Rebuke, Summon Lesser Demons
10th Summon Greater Demon, Planar Binding
14th Summon Fiend, Tasha’s Otherworldly Guise
18th Planar Ally, Shapechange
WOODLAND WOODWINDS
6th Spike Growth, Plant Growth
10th Grasping Vine, Wrath of Nature
14th Transport Via Plants, Wall of Thorns
18th Tree Stride, Guardian of Nature
NECRODANCER
6th Animate Dead, Summon Undead
10th Spirit of Death, Danse Macabre
14th Create Undead, Finger of Death
18th Negative Energy Flood, Antilife Shell
PYRODANCER
6th Scorching Ray, Fireball
10th Ashardalon’s Stride, Flame Strike
14th Immolation, Investiture of Flame
18th Fire Storm, Meteor Swarm
CRYODANCER
6th Ice Knife, Rime’s Binding Ice
10th Ice Storm, Cone of Cold
14th Investiture of Ice, Otiluke’s Freezing Sphere
18th Wall of Ice, Control Weather
WET T-SHIRT CONTEST
6th Tidal Wave, Wall of Water
10th Control Water, Maelstrom
14th Watery Sphere, Summon Elemental
18th Tsunami, Water Breathing
TAKE THE WORLD BY STORM
6th Thunder Step, Lightning Bolt
10th Control Winds, Storm Sphere
14th Chain Lightning, Investiture of Wind
18th Whirlwind, Storm of Vengeance
DOWN TO EARTH
6th Max’s Earthen Grasp, Erupting Earth
10th Stone Shape, Wall of Stone
14th Bones of the Earth, Move Earth
18th Investiture of Stone, Earthquake
A DANCE OF DRAGONS
6th Chromatic Orb, Dragon’s Breath
10th Elemental Bane, Summon Draconic Spirit
14th Fizban’s Platinum Shield, Draconic Transformation
18th Illusory Dragon, Shapechange
BARDS GONE FEYWILD VOL VII
6th Summon Fey, Spirit Guardians
10th Conjure Woodland Beings, Healing Spirit
14th Heal, Conjure Fey
18th Mass Heal, Wish
FIND ME SUMMON TO LOVE
6th Conjure Animals, Summon Undead
10th Summon Aberration, Summon Draconic Spirit
14th Summon Fiend, Summon Celestial
18th Summon Construct, Summon Elemental
ROCKY HORROR NIGHTMARE SHOW
6th Dissonant Whispers, Fear
10th Phantasmal Killer, Dream
14th Mental Prison, Feeblemind
18th Maddening Darkness, Weird
CLOAK AND DAGGER
6th Counterspell, Pass Without Trace
10th Death Ward, Steel Wind Strike
14th Contingency, Simulacrum
18th Feeblemind, Foresight
NECROSIS
6th Inflict Wounds, Wither and Bloom
10th Blight, Enervation
14th Harm, Finger of Death
18th Abi’s Horrid Wilting, Destructive Wave
STEP THREE: PROPHET
6th Augury, Clairvoyance
10th Divination, Commune
14th True Seeing, Detect Thoughts
18th Astral Projection, Foresight
GLOWING REVIEWS
6th Blinding Smite, Spirit Guardians
10th Destructive Wave, Wall of Light
14th Sunbeam, Crown of Stars
18th Guiding Bolt, Sunburst
SIMPLY PSIONIC
6th Mind Spike, Tasha’s Mind Whip
10th Raulothim’s Psychic Lance, Telekinesis
14th Rary’s Telepathic Bond, Synaptic Static
18th Telepathy, Psychic Scream
SONG OF WAR
6th Hunter’s Mark, Spiritual Weapon
10th Staggering Smite, Steel Wind Strike (or) Swift Quiver
14th Holy Weapon, Blade Barrier
18th Conjure Volley, Blade of Disaster
SHIELD MASTER
6th Armor of Agathys, Shield
10th Otiluke’s Resilient Sphere, Wall of Force
14th Fizban’s Platinum Shield, Globe of Invulnerability
18th Forecage, Invulnerability
MAGIC MIKE
6th Magic Missile, Glyph of Warding
10th Arcane Eye, Bigby’s Hand
14th Arcane Gate, Symbol
18th Demiplane, True Polymorph
SPELLBREAKER
6th Absorb Elements, Counterspell
10th Circle of Power, Synaptic static
14th Fizban’s Platinum Shield, Forecage
18th Feeblemind, Antimagic Field
SOME ASSEMBLY REQUIRED
6th Spiritual Weapon, Spirit Guardians
10th Guardian of Faith, Bigby’s Hand
14th Mordenkainen’s Sword, Blade Barrier
18th Max’s Earthen Grasp, Blade of Disaster
TWO-FACED
6th Alter Self, Water Breathing
10th Guardian of Nature, Stoneskin
14th Tasha’s Otherworldly Guise, Draconic Transformation
18th Animal Shapes, Shapechange
MASTER OF ILLUSIONS
6th Blur, Pass Without Trace
10th Phantom Steed, Creation
14th Mental Prison, Nystul’s Magic Aura
18th Illusory Dragon, Weird
A DANCE WITH DEATH
6th Wither and Bloom, Vampiric Touch
10th Blight, Enervation
14th Contingency, Soul Cage
18th Clone, Invulnerability
MERCY MAIN
6th Aura of Vitality, Beacon of Hope
10th Aura of Purity, Aura of Life
14th Heal, Regenerate
18th Mass Heal, True Resurrection
PLAGUED BY GUILT
6th Hex, Bestow Curse
10th Vitriolic Sphere, Contagion
14th Eyebite, Harm
18th Feeblemind, Weird
BLUE EXORCIST
6th Counterspell, Remove Curse
10th Dispel Evil and Good, Banishing Smite
14th Forbiddance, Plane Shift
18th Forecage, Imprisonment
BARD EX MACHINA
6th Elemental Weapon, Tiny Servant
10th Fabricate, Creation
14th Animate Objects, Summon Construct
18th Mighty Fortress, Blade of Disaster
CONCLAVE OF THE HOUND DOG
6th Hunter’s Mark, Conjure Animals
10th Swift Quiver, Conjure Volley
14th Guardian of Nature, Dominate Beast
18th Animal Shapes, Insect Plague
OATH OF MERRIMENT
6th Blinding Smite, Crusader’s Mantle
10th Find Greater Steed, Destructive Wave
14th Staggering Smite, Banishing Smite
18th Circle of Power, Holy Weapon
And of course, you can always mix and match. Going for a Fire Dragon theme? Mix the Pyrodancer and A Dance of Dragons spell lists. As an example:
LOVE AMONG THE DRAGONS
6th Dragon’s Breath, Fireball
10th Flame Strike, Summon Draconic Spirit
14th Investiture of Flame, Draconic Transformation
18th Illusory Dragon, Meteor Swarm
These are all the bard themes I could think of, but if you can think of some more that I missed, or have better suggestions for some of my choices, let me know your own thematic magical secrets builds. Obviously, these were made with the Lore Bard in mind, since it gets the most magical secrets, but I’m sure some synergize better with other bard types, such as Song of War with the College of Valor. I just used Lore as the default. How well do these magical secrets builds work for you?
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