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#disability in ttrpg
gaynaturalistghost · 1 year
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Disabled characters in ttrpg/fantasy ARE cool, narratively interesting, and should be a part of the lore/worldbuilding process. It’s good writing, plain and simple. If you choose “disabled people don’t exist bc ✨magic✨” you’re boring.
Here are some examples: dryads with connective tissue disorders. Lignin and cellulose are great but can form an excess of rigid scar tissue after injury, or interrupting cellular structure and creating a spot that can be re-injured. Using braces or tying joints might help.
Spell casting with a stutter: I will probably play this character eventually. I have aphasia and a stutter, so my characters have stutters by default, and I always wondered how that would affect spells with verbal components. Aphasia has made my brain replace a word in a sentence with a random one. Ex “I put Rosemary in ice cubes to make it last longer” became “I put watermelon in ice cubes to make it last longer” and every time I retried the sentence I kept saying watermelon. Or “my road is just up the school”. I think rolling wild magic for verbal spells could be cool, and doesn’t just ‘punish or nerf’ characters for being disabled, cool and good stuff could happen.
I also did a visually impaired character. It’s a bit more intense than what I have, my eyes always have really big pupils so I never had to get them dilated at the optometrist. When you have photosensitivity it sucks and is very painful. Divination as an accommodation is really interesting to me, and using tinted glasses (just polarized sunglasses or pink fl41 for me) helps.
Any other disabled folks feel free to add on!
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efangamez · 2 months
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💛 Help Me Live Again Sale
I'm in a bit of a rut, y'all. Please reblog 💛
I'm Efan, a nonbinary transfemme who's a game developer and designer! I'm selling all my games individually at 15% off, and a BIG bundle discount for all my paid games at $25! That's nearly a 75% discount!
​I haven't been able to pay for much for a while now, and bills are starting to heighten, especially during tax season. I have ​been stuck inside for months, avoiding nearly all pleasure costs of living. I have been living in a deficit for a while now, and I'd like to live again. 
​With the money, I'll be able to pay for therapy, pay for medications, get diagnosed for mental things and disabilities, buy a new PC, and pay off my taxes. 
There is no problem if you can't buy the bundle, but it would truly help me a ton if you did. I just wanna live again. 
Thanks so much, and have a wonderful day, y'all! 
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haridraws · 9 months
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came up with this promotional idea for my new book while I was very tired, may or may not live to regret it
(here is the book)
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cy-cyborg · 5 months
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So apparently the whole "should wheelchair users be allowed in D&D" argument is starting up again on a few social medias (mainly tik tok) and I'm just... I thought we were done with this?
Do I have a lot of thoughts on this? Yes. Am I going to talk about them today? No, because I was there during the shitshow that was "mainstream" players finding out about the combat wheelchair homebrew and I really don't want to go down that road again.
Because at the end of the day, if you're against it, why do care? Honest to goodness, if someone wants to play a character in a wheelchair in a game of make-beleive with their mates who are fine with it, what impact does it have on you? Especially if the player is in a chair themselves.
"But it's not realistic to have them in a medieval setting!!!" Ignoring for a moment that DnD (and other similar ttrpgs) are not strictly medieval settings because tech and magic, and that wheelchairs have existed since the 2nd century, in a game where a telepathic squid man can fly through space on a living ship, you can fuck devils and gods, shoot fire out of your face or hands, shape-shift into a dragon, be a robot and make a black-hole with two bags, you're choosing to draw the line at "person uses a chair with wheels and maybe some magic"
At the end of the day, it doesn't effect you. Let people play make-belive with math the way they and their friends want to.
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anim-ttrpgs · 2 months
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Thing from Beyond Poll
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Scenario
Your friend is an otherworldly monster whose persona you know her as is only a shape she folds her body into to interface with human society and also as a lure to get close enough to humans to open up and consume them whole both for nourishment and to absorb their DNA and memories to become more human and in turn maybe better understand her place in a world to which she doesn’t belong. Her “true form,” unfolded, is about a 9’-14’ across 1”-thick ‘blanket’ of a creature with no front or back, only color-changing skin on one side and rows of retractable teeth on the other side that doubles as both a mouth and stomach. (This is the side that’s on the inside when folded up into a human shape but it can change color too with some practice.)
(This is one of the five core playable monsters in Eureka: Investigative Urban Fantasy, the “thing from beyond”, which you can read all about and even play as if you go download the demo from the free demo link on our website and jump to page 402.)
Anyway, the question is, if the whole gang was planning a picnic and she wanted to lay mouth-up on the ground and be the blanket, would you let her?
Eureka: Investigative Urban Fantasy is going to launch on Kickstarter on April 10th and we need all the help we can get. Set a reminder from the Kickstarter page through this link.
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If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, there’s plenty of ways to get one!
Subscribe to our Patreon where we frequently roll our new updates for the prerelease version!
Donate to our ko-fi and send us an email with proof that you did, and we’ll email you back with the full Eureka prerelease package with the most updated version at the time of responding! (The email address can be found if you scroll down to the bottom of our website.)
Or, if you can’t afford any of that, join our TTRPG Book Club and then just ask. Eureka: Investigative Urban Fantasy is the current game being played in the book club, and anyone who wants to participate in discussion, but can’t afford to make a contribution, will be given the most updated prerelease version for free! You can even come and listen in on a session today! The session starts at 5:30 PM CST today (March 27th, 2024). If you’re reading this in the future, join anyway, there’s several other groups that may or may not be still going with Eureka at the time you’re reading this. Plus it’s just a great place to discuss and play new TTRPGs you might not be able to otherwise.
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toyourstations · 5 days
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I turn 30 in just over a week! Help me celebrate!
My links
Twitch
My games
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boxboysandotherwhump · 9 months
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Writing disability in a ttrpg
I’m currently working on turning ‘some flowers have teeth’ into a tabletop game. I want to have some disability mechanics, because I think grave injuries should have permanent consequences and because we disabled folks just exist and are deserving of representation. But I am of course no authority on disability representation and would love some feedback from you guys on my mechanic.  I’m particularly unsure, if the whole ‘grows a higher pain tolerance’ could be seen by some as ableist. But I for one feel that if a non disabled person had to deal with my body all of a sudden they would just stay in bed, where I am still out working and doing stuff. Cause they aren’t used to the level of pain I have on most days. 
Disability mechanics:
Prosthetics / lost limbs:
Chronic pain:
Influences the pain tolerance and therefore the hp (hit points) of a character and or gives debuffs (disadvantages) on certain skill checks.
The hps and debuff score will be rolled with a dice on every start of a session.
Things like painkillers or massages or warm baths can reduce that score.
After particularly strenuous tasks, like a fight, you also have to re-roll and determine a new score for the remainder of the session.
(Maybe over time the character gets extra hp (hit points) to represent the character getting used to the constant pain and developing a higher pain tolerance than the others?)
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aureliacetinn · 10 months
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Ring of blood stability is a glucose checker/companion for your ttrpg
works with both dnd and pathfinder!
can get for PWYW on my ko-fi now https://ko-fi.com/s/57da2a2e5b
remember diabetics can also be adventurers
big thanks to technomancer kyle for advice: check out his kofi here https://ko-fi.com/s/57da2a2e5b
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thiarlo · 2 months
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Hey there! I made some mobility aid assets (of which some are shown above), completely free to use for commercial and personal projects. Have fun making disabled characters for your games!
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psychhound · 5 months
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hey yall!!
new game launching on kickstarter soon with a $1 tier available!!
with breath & sword is a solo journaling game where you play as a monster fighter. you have a psychic connection with monsters that lets you know when one is close by, but the emotional effects of the monster appearing look a lot like anxiety. you need to calm down before you go fight it both in the game and in real life
its up to you whether you tame or slay the monster. but either way, there is no way to lose this game. the mechanics only change how challenging your fight is
the game uses grounding methods and breathing techniques as the oracle to tell you how your story goes and how difficult your fight is, determining things like your gear, the ideals you fight for, and where you find the monster. it's intended to help people calm down from anxiety and panic attacks and give them something else to focus on
so two things:
PLAYTESTERS VERY WELCOME!! i'm looking for about 5-10 people who wouldnt mind trying the game out and giving me feedback that i can factor into the final draft (and also use as blurbs if you don't mind!) - you can find the interest form here
SIGN UP FOR UPDATES WHEN THE KICKSTARTER LAUNCHES!! If you want the game at a discounted rate you can get it for only a dollar (usd) on the kickstarter and also add community copies once it goes up on itch!! at a higher tier you can also have your name listed on the acknowledgements page. check out the prelaunch page here!!
kickstarter launching january 2nd 2024 and running for only 15 days!!
happy new years everyone!!!
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the-nameless-nerd · 3 months
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"Disability and mental illness are facets of the human experience and are not convenient narrative beats behind evil actions, or 'evil people'." - Candela Obscura Core Rulebook
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gaynaturalistghost · 1 year
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More disabled characters and stories in fantasy or ttrpg’s!
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efangamez · 1 month
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Hi. I'm Efan, and this is an urgent request.
PLEASE REBLOG IF YOU CANNOT ASSIST!
I am a disabled, trans, and queer game designer looking to live again to afford medication, sustained housing, therapy/psychiatry, and some money to save for emergencies.
We have been doing very well with the Help Me Exist Again game bundle (linked here), but we need one final push, as we only have 2 DAYS left to raise some funds.
So, if you would like $80 of games for $25 to get HUNDREDS of hours of games and also change my life, buy the bundle below!
In this bundle, you can obtain:
GRIM, a retro FPS styled TTRPG inspired by Quake.
Neon Nights, a cyberpunk TTRPG with nearly infinite build variety, and it's two MASSIVE expansions!
Wrath of the Undersea, a TTRPG where you play as vengeful Eldritch peoples trying to reclaim the colonized surface.
Disk Master's expansions, where you can live out your Pokemon or Digimon dream on pen and paper!
This money will go towards affording therapy, medication, possible HRT (I am still deciding), and a new computer for work and enjoyment.
This money is life-saving, allowing me to not be on the verge of living with my parents in a transphobic county that is damn near a sundown town for trans people. I really need this money to live, and I would be eternally grateful if you could reblog and send this sale to someone who you think would help.
And if you can't support the bundle or any games, or just plain wanna help another way, head to my Linktree below for my Patr3on, Kofi, and other things.
Thank you so much!
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cy-cyborg-draws · 4 months
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I don't usually share my maps for worlbuilding projects, but this is the first time I've made a city map without tools like Inkarnate or other similar tools and I'm really happy with how it turned out. That and it's been a while since I talked about my pathfinder homebrew lol.
Torebli is a city in my homebrew pathfinder setting Sauvias, within the kingdom of Heralia. It is surrounded by rainforest and wetlands (across the lake depicted on the west of this map). While a fairly diverse city, it has the largest population of the semi-aquatic Axoli people and as such, has several residential districts partially submerged in the lake.
Every year during the spring time, Torebli is host to The Festival of Flames (working title lol) - a celebration honouring a hero from the ancient draconic wars in Sauvias's history (I'm keeping it vague because some of the players in the campaign I'm planning to run follow me on here and this festival is connected to the story).
[ID: An illustrated, top down map of a medieval city along a lake shore. The city's wall and several of the buildings extends into the water, and around the city on land is dense forest. In the bottom right is the name of the city, Torebli, and in the top right is a compass rose to indicate that north is towards the top of the image. /End ID]
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cy-cyborg · 3 months
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Baldur’s Gate 3’s (accidental) examples of accessibility in a fantasy world
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[ID: a screenshot of Baldur's Gate 3's main menu screen, a scene showing the city of baldur's gate and a stone statue sitting under some trees. The title of this post is overlayed onto the image with a small picture of the wheelchair symbol sitting on top of the word "accessibility". /End ID]
When we think of the medieval-European inspired worlds typically associated with fantasy TTRPG’s like Dungeons and Dragons, “wheelchair accessible” is not usually the first thing you’d use to describe such a setting. In fact, it’s pretty widely agreed upon that real-life medieval Europe was a pretty unfriendly place for wheelchair users (and most other disabled folks), so it makes sense that most fantasy settings inspired by the time period would be too.
However, realism and historical accuracy is typically not why most people turn to D&D and other similar games. Last I checked, real life medieval Europe didn’t have flying lizards who could shoot magic from their faces and sentient robot men, so personally, I see no harm in adding a stone slab next to the stairs inside the dungeon hiding a lich who survived off a strict soul-only diet for 1,000 years.
However, if you’ve spent any time in TTRPG spaces online as a disabled person - or even someone who’s just playing a disabled character, you have very likely come across the argument that wheelchair using player characters shouldn’t be allowed, because making the setting accessible for them would be too distracting and immersion-breaking.
While this is not the only reason these people tend to argue against the use of wheelchairs by player characters in TTRPG’s, it is one I have found especially odd, especially since the release of Baldur’s Gate 3.
Baldur’s Gate 3 is a video game based in D&D's Faerûn setting, to which it sticks to fairly loyally. It was a wildly successful game, and I personally have absolutely adored every moment of it.
But one thing I noticed is that the people who cried about the idea of settings in TTRPG’s being made wheelchair accessible because it would be too distracting, out of place and immersion-breaking have been suspiciously quiet about the examples of those same accessibility tools being present in Baldur’s Gate 3.
Don’t get me wrong, I’m not saying the whole game would be accessible to a wheelchair using player, far, far from it, but ramps and even elevators appear throughout the game in several locations, and despite the protests aimed at their inclusion in actual D&D, hardly anyone noticed. At least, no one that I’ve seen has mentioned it.
Ramps appear in several places around Baldur’s Gate - the city the game is named after and the final region of the game. Most notably around the docks.
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[ID: A picture within the city of Baldur's Gate. Characters are standing around a dead tree looking towards a set of stairs, half of which have been covered by a sturdy looking wooden ramp. /End ID]
Another few can be found in Waning Moon inn, a tavern overrun with undead, not far from Moonrise Towers. The ramps, while honestly hilariously steep, connects the 1st and second floors.
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[ID: Two screenshots displayed side-by-side showing steep ramps built within a run-down, abandoned inn. End ID]
There are also multiple elevators located throughout the game, most notably a wooden one that is being blocked by a sleeping bear in the druid’s grove, right at the start of the game.
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[ID: A screenshot showing an elivator consisting of an old, wooden mechanism acending a wooden structure. /End ID]
Another can be found at the centre of the Arcane Tower in the Underdark...
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ID: A character is standing on a circular, glowing platform located inside a tube-like structure with a door behind the character. /End ID]
and several more can be found in the Temple of Shar in The Shadow Cursed lands: one by the entrance to the temple itself, one that takes you from the end of The Gauntlet of Shar back to the start, and one that takes you down to the inner sanctum of the temple.
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[ID: Two more screenshots side-by-side show characters standing on another pair of circular elevator platforms, these two are intricately decorated, and ascend and descend by floating. /End ID]
Now, I know that Larian Studios didn’t include these features for the sake of making their world accessible to wheelchair users. Many of the ramps are located in places that indicate they were to aid carts and carriages moving supplies. The one in The Waning Moon Inn even has some kind of track built into it. The elevators are all also placed in locations where players would likely be backtracking a lot, and seem to mostly be present for our convenience.
But whether this was Larian’s intention or not is irrelevant to the point in my opinion.
While these locations are not fully wheelchair accessible, Baldur’s Gate 3 showed, quite publicly, that it can be done and be lore-friendly, that it won’t break people’s immersion and be “obvious pandering”. the key thing is though, the locations have to be designed with those features in mind from the start. If you make a normal medieval tavern and just replace the stairs with a ramp, it will look out of place. If you try to make elevators that look like the modern day version, it’s going to look out of place, but it doesn’t take much of a change to make either work.
A druid’s grove most likely won’t make an elevator that looks like the modern version we have today, but a big moving, wooden platform operated by a hand crank? That seems much more in-line with their aesthetic. The Waning Moon’s layout wouldn’t look the same if you just plopped a set of stairs down instead of the ramp, because it was likely designed with the extra space something like that would need in mind.
Unfortunately, even in the modern day, the inclusion of things like ramps and lifts are often not really considered in the design of buildings. not fully. This is why a lot of real-world examples, admittedly can sometimes look kind of weird and out of place, especially on older buildings. However, well crafted accessibility options don’t have to stand out. When done well, they are as much a part of the architecture and building or location's design as other features like stairs can be and I think Baldur’s Gate 3 is a great - if accidental - example of how it can look in a fantasy setting and be seamlessly integrated into the world when done right.
When designing a fantasy setting, whether for D&D and other TTRPG’s, for a book, for a comic or whatever else you’re making, remember that just because that’s how it was in real life, doesn’t mean that’s what it has to be like in your setting. The real-life dungeons were just prisons, but TTRPG’s have taken the concept and turned them into these labyrinths filled with puzzles, traps, monsters and treasure. Real-life medieval Europe, for the most part, didn’t allow women to do a lot of things we see modern-day fantasy characters doing, regardless of gender. There are so many commonly accepted differences between the real-life medieval period and fantasy, why can’t an accessible world be one of them too?
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anim-ttrpgs · 3 months
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The Eureka Kickstarter Pamphlet
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It’s not much of a secret that my career and future financial stability is riding on the upcoming Eureka: Investigative Urban Fantasy Kickstarter (April 10th-May 10th) being successful and hitting as many stretch goals as possible.
If you would like to help a disabled person have a viable career, and see more work from myself and A.N.I.M. in the future—well, first of all, back the Kickstarter on April 10th, but secondarily, spread the word so that others can at least know about it and may back it themselves.
Besides just telling people about us and reblogging our posts, a really helpful way for you to spread the word would be to go to this link here (it’s the same link as the one for downloading the free demo) and download the EurekaPaphlet3pg-1 PDF. It’s a foldable pamphlet you can print out and give to anyone who has an interest in TTRPGs at school, at work, at a con, etc. You can even print out a bunch of them and leave them at your local card&hobby store. These pamphlets even include QR code that will give anyone scanning them access to the free Eureka demo. Also, since it’s a PDF, you could also just send it to people online without actually having to print it out.
(Make sure when you do print it out, that you print it out double-sided!)
It’s a nice pamphlet with some of our best art on it, and does a good job of getting right to the point of what Eureka is.
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If any of y’all could hand this out and/or show it to people, it could mean a world of difference for making Eureka and A.N.I.M. a viable career path for someone who struggles to hold down any “normal” job.
Set a reminder for the Kickstarter launch here.
See a preview of the Kickstarter campaign here.
Join our Patreon for just $5 and get perpetual updates on the in-progress prerelease version of Eureka: Investigative Urban Fantasy and several adventure modules.
Visit our website or go to our itch.io page (follow us there too so you'll get notified when the game fully launches) for more information and a free demo! Also, in case anyone didn't know, the free demo isn't just a small chunk of the game anymore, it's almost the full game. Like, everything. If you previously downloaded the demo that kept most of the game hidden, go download it again to get access to all of that hidden stuff and more!
Interested in actually playing this game, and many others, with the developers? Check out A.N.I.M.'s TTRPG Book Club, a club of nearly 100 members at the time of writing this where we regularly nominate, vote on, and then play indie TTRPGs! At the time of writing this, we are playing Eureka: Investigative Urban Fantasy, and sign-ups are closed for actually playing it, but you can still join in to pick up a PDF club copy of the rulebook to read and follow along with discussion, and sit in on and observe sessions! There is no schedule obligation for joining this club, as we keep things very flexible by assigning multiple GMs with different timeslots each round, to try and accomodate everyone! This round, we had over thirty people sign up, and were able to fit in all but one! Here is the invite link! See you there!
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