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#but if you want to recommend something that just have few concepts or its very short
aus-from-undertale · 2 months
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is there a criteria for what aus get here
Hmmm good question!
For the recommendations posts (every Wednesday!) I prefer to not go for stuff like ask blogs, as it's very hard to pinpoint from where you should begin!
I especially like it if it's an au with a comic with a bit more than 3 chapters, just so I can recommend you guys something to enjoy for a while. Also concept aus but with a lot of lore is so nice!
But the thing that's the best is organization! I share others aus but I also always try to link like the first chapters or a masterpost.
If it's very disorganized and hard to find the chapters or other concepts, even if it's good, it just keep sitting on my drafts :(
(honestly, because of these criterias it's a little hard to find aus by myself, especially Undertale ones! If you have any recommendations feel free to go to my asks! Off anon especially!)
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shinesurge · 3 months
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Webcomic rings run by people within the community are cool and you should support them
I've been loudly struggling a little bit with corporate webcomic Stuff lately so I want to mention something positive to balance it out: webrings run by small groups of creators earnestly trying to support each other are slowly making a comeback and I for one am delighted.
If you weren't around for them in the before times, webrings were just some folks who hang out a lot who feature each other on their websites. That's literally it lmao. There's generally no money involved and it only really functions the way it's supposed to if people have control over their own websites AND genuinely want to participate and get excited about other folks' work, which means the practice has pretty well fallen by the wayside over the years in webcomic culture given. Everything. In the rare event someone decides to do something like this it's usually in the form of a link list somewhere on their website; this doesn't usually indicate any sort of mutual support, it's just a list of what the creator is reading themselves.
A webring, though, is an official banner or hub that people gather under intentionally where each member is more or less on equal footing. It's essentially the concept of "a rising tide lifts all boats" put into practice, each creator brings their own audience to the table in a passive, opt-in sort of way that's different from working for a publisher since there isn't necessarily a Top Spot or a paycheck everyone's vying for, and individuals retain autonomy over both their own work and how (if) they promote each other. You're all at your own tables in an artist alley rather than fighting over the table in the front of the book store, essentially.
I have two rings and one collective for you today!
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Webcomic Ring was brought to my attention AGES ago by Holly, one of the artists featured there, and I might have brought it up at some point but I'm doing it again lmao. This is exactly the kind of thing you ought to be looking for; a small group of enthusiastic folks having a good time making their weird little comics. You probably haven't heard of much in the catalog, that's PERFECT in the context of webcomics that's where the GOOD SHIT is. Finding something like this is A Gift go dig around in the longboxes for a while.
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Then a few people have pointed me in the direction of the KNIFEBEETLE collective and that's neat too! Most of the comics there are already fairly well-known, but the vibes are excellent and I haven't seen a lot of talk about the collective /itself/ outside folks already in the know. I think it's important for this sort of thing to be more visible to folks who aren't terminally steeped in webcomic culture already so here I am telling you about it. You were probably reading several of these before I suggested it, but that's how a webring works! For it to do its job you should take those bigger creators' tacit recommendation of the less popular titles as a sign to go read something new and strange. Wild, I know these are practices held over from the old internet, but I think we should try and bring them back.
Lastly, I want to mention Spiderforest, which is a collective (slightly different from a webring) BUT still a very cool project readers starved for new stuff should pay attention to.
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You've probably seen Spiderforest kicking around for a long time already; they're wonderful and have always been an overall positive force in the community in my experience. They really focus on building up a community, and especially welcoming newcomers and helping them get their feet under them. Full disclosure, I've been asked to apply by a few different folks over the years and the only reason I never did is I don't have the ability to participate in their forums and such as frequently as they want their creators to; it's a very good system (from my outside perspective) that might contribute to the community staying mostly healthy in ways that art communities usually don't and I appreciate it a lot!
ANYWAYS that's all I got for now, just trying to balance out some bad feelings I've been having by talking about some good stuff. Please go binge an archive this week.
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theemporium · 7 months
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this is literally just a random wee blurb for the inexperienced!pornstar!steve x experienced!pornstar!reader series because i just wanted an excuse to write them🤠anyways! enjoy! feel free to send more concepts i can work on after smutober!
masterlist
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“Pleasepleasepleaseplease—”
“You’re such a pretty beggar for me, Stevie,” you cooed, your words dripping with that sweet, condescending tone that always made him squirm. 
His chest heaved. “I-I can’t—”
“You can. And you will.” There was no room for discussion. “Be a good boy for the camera. They wanna see my good boy come.” 
Steve was almost embarrassed to admit to you his complete lack of experience when it came to toys. Well, to be honest, he lacked experience in more factors than you’d expect for a pornstar with his following, but the toys shocked you. 
He wasn’t a complete idiot. He had watched other people use them on themselves. He had seen Eddie scroll through websites before purchasing them. Hell, Eddie had even shown Steve his collection a few times. 
But it never occurred to Steve that he could use them too. He didn’t even really think it was a guy thing until Eddie. And then after that, he just didn’t know where to even start. He didn’t think people would have been interested. 
A fact he would come to learn he was very, very wrong about. 
You had introduced a whole new world to him. And his audience loved it. They loved watching him whine and whimper at the end of the bed whilst you fucked yourself. They loved watching you slowly work him open with plugs and all sorts that he never dared to consider using on himself. They loved watching you tie him up with fluffy handcuffs and place a blindfold over him as you teased him with the wax candles you had ordered from a website Eddie had recommended. 
But he knew they would love this even more. 
“I’m sorry,” he sobbed out, his eyes glossy and wet with tears that streamed down his flushed cheeks, but you don’t think he had ever looked prettier. “I wanna be your good boy. Please let me be your good boy.”
His hands strained against the ropes tying him to the headboard as he watched you slowly crawl up the bed. He hated the distance you kept from him, from touching him like he so desperately wanted you too. He hated that instead of touching him, your fingers were wrapped around the little, black remote that had been the cause of all his pain and pleasure in the last forty minutes.
“You’re such a good boy for me, Steve,” you hummed, your eyes glancing down to his cock. He was hard—painfully hard—and his tip was red and swollen, leaking with need that only his release could give him. “Taking it all so well, baby, so fucking well.”
The buzz echoed through the bedroom, taunting and teasing him as your thumb hovered over the remote buttons. His hips bucked upwards as the buzzing suddenly increased, a choked out moan leaving his lips as he desperately sought his release. 
“Please,” he cried out, his voice cracking as his big, brown eyes looked at you, pleading. 
Your eyes glanced over to the camera set up in the corner of the room, standing proudly on the tripod with its red light blinking at you. You then turned to look down at the squirming boy beneath you, his abs softly clenching as he tried to fight the urge to buck his hips in the air aimlessly. 
“Do you think you deserve to come?” You asked him simply.
His lips parted, eyes darting over your face.
“It’s not a trick question, pretty boy,” you murmured with a smile on your lips. “Do you think you deserve to come?”
He gulped. “Yes, ma’am.” 
Your finger lightly traced along his jaw. “And where do you wanna come, baby?”
“Inside you,” he whimpered out, his head turning in a desperate attempt to seek out your touch a little longer. “Wanna fill you up. Please, let me fill you up. I’ve been so good, baby, so fucking good. Just wanna give you something too.”
You softly bit your lower lip, feeling the coil in the pit of your stomach tighten. “Yeah, pretty boy? You gonna fill me up all nice and good?”
“So good,” he whined. “Not gonna let a single drop spill. Promise.”
“How can I say no to that?” You murmured as you leaned down, your lips brushing against his as your thumb pressed down on the remote once again. “Just a little longer and then maybe you’ll get what you want, pretty boy.”
“But—” He was cut off by his own desperate cry.
“You said you weren’t gonna waste a drop, pretty boy. So don’t.”
“Yes, ma’am.”
.
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maniculum · 1 month
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I'm doing a College class on Ancient Foods. My focus is on Honey like the different recipes and usages in Medieval era. I found like a couple recipes, a thing on religious relation ("Milk and Honey of Paradise") /Crusades, medicinal use, and possibly bees/beeswax because I was struggling to get something.
Y'all have any recommendations?
(I've brought Zoe in on this one; the following is a collaborative effort. Also I'm assuming you have access to your university library so you can get ahold of the cited material below quickly and for free.)
Can you include beverages? Honey is the main ingredient in mead, which should give you a lot to talk about. Susan Verberg is the premier researcher on medieval mead, and has some excellent works on both mead making and honey production. She has a website at https://medievalmeadandbeer.wordpress.com/ where you can find both her formal publications and her blog.
If you do want to talk about beverages, there were other medieval drinks that used honey. Some citations for you:
Breeze, Andrew. “What Was ‘Welsh Ale' in Anglo-Saxon England?” Neophilologus, vol. 88, no. 2, 2004, pp. 299–301.
Fell, Christine E. “Old English ‘Beor’." Leeds Studies in English, vol. 8, 1975, pp. 76-95.
You can also go into cultural symbolism; here are a couple on that:
Enright, Michael J. Lady with a Mead Cup: Ritual, Prophecy, and Lordship in the European Warband from La Tène to the Viking Age. Four Courts Press, 2013.
Rowland, Jenny. “OE Ealuscerwen/Meoduscerwen and the Concept of ‘Paying for Mead'." Leeds Studies in English, vol. 21, 1990, pp. 1-12.
Also you might want to look into the general concept of the "mead of poetry" from the Old Norse sources. You can find the origin story for that in the Prose Edda, I believe.
Definitely check out https://www.foodtimeline.org for recipes with honey during the period - they have more than you'd expect. There's also a few medieval cookbooks you can parse through. Here's an online one you can sort through that does a great job modernizing the translations: https://www.medievalcookery.com/etexts.html
As for honey itself -- there's actually quite a bit of research on that! Honey was quite a specialized trade, and most of the medieval world used it for sweetener, so there's a good amount of research.
A few leads:
honey as an alternative to sugar, which was expensive, imported, and could indicate class
honey grading: honey was graded based on location/provenance, type (lavender, orange blossom, etc.), and also by grade. However, their method of grading was very different to our modern one.
honey as a preservative, not just for flavor
Articles on this subject:
(DEFINITELY this one!!) Fava, Lluis Sales, et al. “Beekeeping in Late Medieval Europe: A Survey of Its Ecological Settings and Social Impacts.” Anales de La Universidad de Alicante. Historia Medieval, no. 22, 2021, pp. 275-96, https://doi.org/10.14198/medieval.19671.
Wallace-Hare, David, editor. New Approaches to the Archaeology of Beekeeping. Archaeopress, 2022. JSTOR, https://doi.org/10.2307/j.ctv2b07txd.
Verberg, Susan. “Of Hony: A Collection of Mediaeval Brewing Recipes for Mead, Metheglin, Braggot, Hippocras &c. — Including how to Process Honey — from the 1600s and Earlier,” 2017. Academia.edu.
If you want to look more into the medicinal usage, Cockayne's Leechdoms, Wortcunning, & Starcraft collects all the medical & scientific texts of the Old English period. It's old enough to be public domain, so it's available on the Internet Archive and HathiTrust in searchable form, meaning you can just ctrl-F "honey" and see what comes up.
Let us know how it goes!
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haruharuz · 1 year
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Self Therapy; A Note
I've been pondering about this concept for quite a while now. Therapy itself is a wonderful tool to pick your broken pieces up and gently glue them back together- as if they were never broken at all.
However, not everyone has the resources to truly indulge in such tools. So I mulled over the idea of doing therapy almost at home. While it won't be as effective, as far as my personal experience goes, therapists typically give out homework to their patients.
I want to make it clear that because you're doing this kind of thing at home, it is vital to remain cautious. This is not medical advice, just something to consider.
If you do not have the resources to go to therapy, doing a self therapy session every single week could be beneficial, I think. I'm making a little guide on how exactly I personally am choosing to do this.
(●´∀`●)
Step One: Choose An App
There are many many free apps specifically geared towards mental health. I've used a few, one of which being "WYSA" which I personally enjoyed. Pick one you think would suit you!
I enjoy these apps primarily because they typically have some free form of help. Like breathing exercises, meditation, etc! You can skip this step if you don't feel comfortable.
Step Two: Find Resources Online
You can easily find a lot of free resources online by looking up "therapy worksheet" "anxiety worksheet" "depression worksheet" etc.
Find a couple that you think would suit you to work on for the first week. The more you find, I recommend stockpiling them into a folder! This way, every new session you can either pre-plan said worksheets or grab a couple quickly.
I also highly recommend looking for journal prompts! Especially shadow work journal prompts that help you release certain emotions. You can do this with pen and a notebook or you can use a laptop/tablet for this! If you don't feel secure, password protect documents or hide your journal in a very safe place.
Step Three: Plan your first Session
Identify what you would like to address/work on during the session. Write it down.
Find the worksheets and exercises you want to do, plan them out. It's easier to go ahead and print/write/type them now and put them in a folder with a clear name. (e.g. ST.session1)
Find a day in the week when you know you will have at least one hour of free time. During this one hour of free time, you will be taking the time to do all of your things ! You can do this before bed, in the middle of the day. Just choose a time you think would be best.
I recommend setting a small goal every 1-2 sessions. Remember, goals should be reasonable, attainable, and measurable. Little steps. (For instance, if you struggle with severe social anxiety like I did, you can make a goal "order a coffee one time", but there's many ways to do this)
You can add more to this if you want! Please remember, you can add a face mask and reading a nice book, or other coping skills/self care to this if you think it might help. I recommend choosing things based off on how much time you have and how effective they are at helping you cope. You can also add them all separately to a "self care" day weekly. Up to you.
Example Setup
I'm sharing my personal set-up and plan with you! Some people need visuals <3
This is my folder set up:
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as you can see, I have three folders inside a "self therapy" folder!
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inside the "journaling" folder, I have three documents that align with the session outline (pictured next) that is in its respective folder. The first one has a journal prompt, the second two are completely blank and only named. They're just sitting there, waiting and ready!
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This is my session outline. It includes what issues I'll be addressing and what exercises I'll be doing. Also, the next goal I'd like to work towards. This includes how I plan to do so. I also put a clear DAY and TIME for this session.
This is the worksheet I'll be doing:
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And that's all! I'll be following this tomorrow and drinking some chocolate milk and relaxing :3 not too shabby, huh! Don't forget, if you are ever thinking about hurting yourself: call a hotline.
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nartothelar · 10 months
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you should do a submas fic rec post o7
Ooo good idea! Here's a few fics I adore to pieces and have reread more than a few times:
we'll build a bridge (An incomplete collection of unconnected one shots)
Summary: The only constant is this: they find each other. The how might change, but the why doesn’t, and the why is what matters, here. (The why is this: one never stops searching, and one never stops hoping.)
(Made me cry multiple times. Happy endings and heartfelt reunions: it's got everything you need to feel good inside. My favorite chaoters are 3 and 8)
Ounce of Prevention (incomplete)
Summary: If one suspects strangers of causing the apocalypse, one generally should not allow them to continue to roam free. They should ideally be restrained until their innocence (or guilt) can be proven. Even if one of them is a child and openly sobbing at the thought of her only family hating her. Even if the other one's absence is probably going to be noticed by a very large, very dangerous Pokémon.
Elsewhere, the rift spits out a man in white. He's not her Warden, but Sneasler will take all the help she can get in finding him.
(ABSOLUTELY INSANELY GOOD like this is one of my favorite submas fics. Just thrilling and had be binge it in a frenzy. Awesome action scenes, cool plot, and badass Emmet, like seriously Emmet's characterization here is god tier and I think about it constantly. I actually drew a comic based on a scene from this fic here. )
In Tandem (Incomplete)
Summary: Or in which Arceus calls upon two pairs of twins to stop two doomsday plots simultaneously.
Ingo and Emmet are summoned to two different Jubilifes, to two different teenagers to aid them in their seemingly innocent journeys for reasons they do not fully understand. Dark machinations are at work though, and if everyone wants to get home safe at the end of the day it will take every ounce of strength, conviction and courage to brave the trials set before them.
(A verrrry good story: good plot (like you'll get invested), good action, good pacing, and good characterization! I haven't read many fics with Lucas and Dawn and this ones just amazing. I wait patiently for its updates)
The Hand (Complete)
Summary: It was something Ingo always wondered about.
(Unexpected premise but I really like it for some reason and have reread it multiple times)
Give Not Into Sorrow (Complete)
Summary: Something strange is going on in Hisui. There are reports of a man in white roaming the wildlands while leading a pack of Pokemon . Some say they're a mix of Pokemon, some claim they're a pack of zoroarks. Some swear that the man is none other than the amnesiac warden of the Pearl Clan. One thing is certain. Those who meet the man in white all report the same thing: He is looking for his brother. And he will not rest until he finds him.
(Absolutely beautiful and heart wrenching. Deal with grief, with anger and with holding on and letting go. Drew a comic for this just yesterday too)
Conductor of Stone (Completed)
Summary: Ingo was not alone when he woke up in the region of Hisui.
There was a man next to him who shared his face. With a body as cold as ice.
Who are you?
A Land of the Lustrous au! Cool concept and excellent writing that sucks you in. This is actually part of a series which is also very good. The author, PerpetuallySleepy, is a favorite of mine too and they have a bunch of other ones shot fics I recommend checking out!
Intermittent Retention (Complete)
Summary: In theory, the space-time distortions should not overly effect Ingo's daily routine. They certainly wouldn't, if he could remember what happens after he steps inside of them. Even that could be overlooked, reluctantly, if Ingo weren't overwhelmingly drawn to them despite their amnesia-inducing properties. Or if anyone else had this problem. Something happens to Ingo when time and space break down around him, something that leaves him with fierce joy and crippling grief he cannot find a source for, and he's going to figure out what in the world is going on.
(Sweet and sad and beautiful.)
Diamond Crossing (Complete)
Summary: So, here’s the thing. Elesa’s best friend is a little…weird.
She means it in the nicest way possible. But there’s no getting around the fact that Coop is weird.
Their mood swings are all over the place, very serious at one moment and unhinged child at the next. They sprouted train facts at the drop of the hat, insisted on not only being in charge of Gear Station but taking it a step further and turning Gear Station into the Battle Subway. They’re honestly crazy for that alone.
Elesa does her modeling career on top of being a Gym Leader and a lot of people think she’s crazy. She will argue that it’s nothing compared to Coop running the entire transportation system for Nimbasa City on top of being a Battle Facility.
She adores Coop though. She really means it when she says Coop is her best friend. And no matter how crazy Coop comes across as, she knows Coop won't hurt anyone.
("Well, there are exceptions, of course," Coop says, tone serious and expression set to a frown. "We don’t allow unruly passengers for starters." They then smiled, brightening. "And anyone who makes Elesa cry will be tied to the train track and run over." )
(A super interesting concept and I love fusion aus! It's actually part of a series that are loosely connected together. Fun times galore)
Emmet wasn't scared (Complete)
Summary:
Emmet knew his brother will be alright since they were fourteen.
Or: Emmet wasn't scared when his brother went missing. He already knew he would
(Short and haunting)
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txttletale · 7 months
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bundletober: live. love. die. remember
hello and welcome to bundletober, where i look through TTRPGs i got in bundles like a year ago and see if they're good or not. i will be doing this with no rhyme or reason but i will be trying to do one a day. i'll note whether or not i've played the game in these reviews but more often than not i'll just be looking at the book and offering my first-level thoughts. if a structure or something develops over the month so be it but for now the plan is just to ramble about the game a bit and give an overall recommendation or lack thereof
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first of all, the cover (by finbah neill) is really nice. a good cover, a smart choice of font, a couple of masking layers over it, can really go a long way.
the game is one of my favourite types of game -- a single, razor-sharp concept. this game is about one thing: mechs that have fallen in love with their pilots, reminiscing on the time they spent together. it is specifically about that and nothing in it can be separated from that.
i've talked quite a bit (including in the pages of my own game, most trusted advisors) about how i think the text of a game should act as a co-author, prompting you and providing bits of story you wouldn't have thought of otherwise--and as an alchemist, transmuting narrative or mechanical input from the players at the table into a narrative or narrative output for them to engage with. LLDR is much more of the former than the latter--there is no real alchemy going on here, it's very much a co-author, asking questions and inviting a simple pattern of call-and-response.
so what are its contributions in that capacity? LLDR wants to tell intimate stories, love stories--or rather, it wants you to tell them. the meat of the game is the thirty-item long list of prompts that ask you (playing the mech) to recount stories of times spent with your pilot. some of them are pretty standard as romantic prompts go, but some create a real sense of place and tragedy -- "When you couldn't save someone" and "When you helped them pick fruit" stand out for me as being deliciously emotive while being specific. this game is at its best when it is specific, when it seems like it has a specific vision (like a huge powerful war machine and its pilot picking fruit together) and is inviting you to share that vision with it, into its secret hidden places to feel private feelings with it.
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the only real 'mechanic' other than these prompts -- the only thing that the game asks you to do other than tell short stories based on them--is "marking your chassis". the game asks you to use eyeliner or marker pen to track, on your body, how many scenes you've played out. i really like this--it definitely does something to set LLDR apart from other small prompt-based games like it. it's the closest thing to alchemy this game has, and it's an oddly physical and located thing for a TTRPG to ask of you. i really like it.
ultimately, this is a five-page RPG with sparse mechanics. that's not enough space to set the world on fire. i think it falters in a few places where there aren't quite enough distinct ideas to fill out every slot on a table that needs filling. but for what it is, the razor-sharp concept goes a long way towards justifying the spareseness and tonally i think it's melancholy and warm in a way that makes me excited to check out more of creator reizor's games.
live. love. die. remember can be purchased as a digital download from itch.io
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andmaybegayer · 8 months
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After I deleted a bunch of projects (thankfully non-critical, though representing a great deal of work in total) during a recent fresh OS install, I realized that my backup practices are practically non-existent. Any tips or sources on getting started making, and eventually automating, effective backups?
I am stealing the concept here from jwz's backup guide, but I am recommending different tools, focusing on personal files only, and also addressing Windows. jwz's guide is a good reference:
Doing a way, way better job than most people of backing up one single system is very easy. Let us begin.
The most basic step of having decent backups is getting your hands on two external hard drives at least big enough to hold your entire system, and putting a label on them that says "BACKUP ONLY DO NOT USE FOR ANYTHING ELSE I AM BEING FOR REAL HERE"
Once you've got those, plug one into your system wherever it spends the most time. If you have a desktop then that's solved, if it's a laptop hopefully you already have a USB hub you plug it into when you sit down to work or whatever and you can just leave it there.
Now set up regular scheduled backups to that device. On Windows and Mac, there's a built in tool for backing up your system to an external drive. We'll assume that you just want to back up your user files on Windows and Linux, since doing full system backups isn't tricky but is kind of unnecessary.
(Ugh. Windows seems to be trying to phase out Windows Backup and Restore in favour of their File History thing. That's annoying, let me log in to windows and check how this actually works. Mac in the meantime)
Mac has Time Machine. Time Machine is extremely good, and you can tell Time Machine to save its backups to a disk. Point Time Machine at your external hard drive and tell it to schedule a backup however frequently you want. If anything goes wrong in the future, you can ask Time Machine to look at that backup disk and it'll show you a few versions of whatever you backed up there. I'm not a Mac user but I think you can even use Time Machine to transfer between an old computer and a new one.
Windows now has File History which I have never used in my life, they added it after I stopped using Windows. Same idea though, pick some folders and back them up to an external storage device. If anything goes wrong, use File History to go back through that device and find the version of the file you wanted. I don't know if there's still a way to access the older Backup and Restore system.
On Linux, my favoured way to manage simple desktop backups is Deja Dup, a GUI for Duplicity. Duplicity can do a lot more than just backup to a disk, but we'll start there. Install Deja Dup, open it up, and follow the prompts to back up your user files to the external drive. Deja Dup can also do backups to remote storage servers, Google Drive/Onedrive, and commercial storage providers like Amazon and Backblaze. It will even encrypt your backups if you are worried about Amazon spying on your files or whatever. If something goes wrong, point Deja Dup at your backup drive and it will offer you a suite of restore options covering a few versions.
Now, you have a permanently plugged in hard drive that will always get rolling backups you can restore from. These aren't safe from, say, ransomware, or your house burning down, but at least you won't lose anything when you update a computer or accidentally delete something and have an ohshit moment.
Now you take that other drive you bought, and do the same backup you're already doing to that. Now you go put it somewhere else where it's readily accessible and won't be accidentally used for anything, keep it at the office, give it to your dad, whatever. Set a reminder on your phone for once a month. Once a month, go get that drive, run another backup, and put it back. You now have better backups than many medium sized businesses.
This is impractical to scale beyond one PC, but if we're being honest even when I had like half a dozen laptops, only one contained much of value. Back up the system you care about.
Don't worry too much about making sure your backups are space efficient, like, yeah it would be a good idea to exclude game installs and stuff from your backups to save space but if that sounds daunting or time consuming literally do not do it. Decision paralysis is brain poison, just back it up and sort it out later. 2TB external hard drives are cheap.
FURTHER STEPS YOU CAN TAKE:
Easy Cloud backup: Backblaze personal backup on Windows and Mac is $6/month and pretty easy to use. If you are struggling to keep track of a monthly remote backup, or you want an easy remote backup. Backblaze is a reasonably reliable company and one of the Go To Companies in the world of data reliability. Yes, it's a cloud subscription. If you don't want that don't use it.
Network backup: If you have access to a storage server, that can be a good way to make a remote backup without having to shuttle disks around. That could be a physical server if you maintain some kind of lab, or it could be a cloud storage provider like Backblaze B2 or Onedrive or whatever. Deja Dup specifically supports backing up to a lot of different network storage providers, and even if you only have a fifty or sixty gigabytes of network storage on hand, your most essential personal files can probably fit in there.
Drive failures: Eventually one of your drives will fail, either your storage drive or your backup drive. If the storage drive fails, well, that's what the backup is for, go get a replacement and restore from the backup. If your backup drive fails, well, that's why you have two of them. As soon as humanly possible go get a replacement drive, and substitute it in for the dead one.
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blakebouchard · 4 months
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7 Fantasy RPGs to fill the D&D-shaped Hole in your Life
So. It finally happened. Either Hasbro, or Wizards of the Coast, or someone else associated with Dungeons & Dragons finally did something so fucked-up that you've decided to swear it off entirely.
The problem is that for decades, there has been one obvious answer to the question of "What game with Dwarves, Longswords and Wizards in it should we play" and that was D&D, every time. Even their strongest rival in the past couple of decades was just an older version of D&D with a spit shine.
Now you find yourself adrift in a sea of possibility, with no signposts. There are names you've heard, but you have no idea which ones you'd actually be interested in, because you had always just assumed you'd be playing D&D until the heat death of the universe.
So let's take a look at a few games that want to fill that D&D-shaped hole in your gaming life, and examine what they're offering.
Disclaimer: I'm not covering the entire breadth and depth of the TTRPG industry here. I'm specifically going to be covering Fantasy RPGs that should appeal to D&D fans here. So if I didn't cover your favourite indie RPG, sorry. But there has to be a "First step" outside of the D&D bubble, and each of these games should fulfill that need.
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The Other "Kitchen Sink" Game: Pathfinder
If you can't bring yourself to keep playing the corporate game, but you still want something that offers as close to that gameplay experience as you can possibly get, your best bet at the time of this writing is probably Pathfinder 2nd Edition.
I say this as someone who very much did not vibe with the original Pathfinder, or its "D&D in space" sister product Starfinder. But at this point, I'd absolutely tell a newcomer to jump into Pathfinder 2E before I recommended they buy any WotC product.
To their credit, the 2nd Edition of Pathfinder does much more to, uh, find its own path by diverging from 3.5 edition and implementing new systems that take it into uncharted territory. The "Two Actions Per Turn" paradigm is often cited by its proponents as being a meaningful improvement over the 5E way of doing things.
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The "TTJRPG": Fabula Ultima
One of the biggest success stories of the early 20's was Fabula Ultima from NEED Games in Italy. It came seemingly out of nowhere to win the ENnie Gold Award for Best Game of 2023. Since then it's become notoriously difficult to find in print, though it's still freely available as a PDF.
Fabula Ultima is a "TTJRPG," modelled after Japanese fantasy video games like Final Fantasy, Dragon Quest, Phantasy Star, Breath of Fire, etc. While it's firmly planted in the Fantasy genre, its gameplay will also very recognizable to fans of those types of games.
The major benefit of this conceit is that you can probably already picture how combat in FabUlt works in your mind: Two rows of characters take turns jumping and slashing at each other, or casting magical spells to harm, heal, or apply status conditions. There's no concept of "Spacing," but the game still manages to be mechanically intricate with lots of varied class abilities and status effects to apply.
D&D refugees looking for a game where you simply pick a class and fight some monsters, but aren't too particular about how they do that, will find a lot to love here. FabUlt leans much more heavily on storytelling mechanics than D&D does, so players who've been looking for something a bit more "Theater of the Mind" should be well taken care of here.
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Final Fantasy Lancer: ICON
Like Fabula Ultima, ICON is a TTRPG that takes heavy inspiration from JRPGs, specifically tactical games like Final Fantasy Tactics and Tactics Ogre. It's from Massif Press, who also authored the surprise indie Mech combat hit Lancer.
And like Lancer, ICON is a game with two very distinct rulesets: Outside of combat, a "Fiction-first" narrative system inspired heavily by Blades in the Dark; In combat, a grid-based tactical skirmish game reminiscent of D&D 4th Edition. All backed by the gorgeous art of its author Tom Parkinson-Morgan, who also writes and illustrates the comic Kill Six Billion Demons.
ICON separates its "narrative" class system from its combat class system, giving each character two distinct character sheets that come into play at different times. Because those two systems don't have to cross over very much, each can be as intricate or as rules-light as it needs to be to promote the type of gameplay most appropriate for the situation.
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The Old-School Gateway Drug: Shadowdark
If you ever took a few steps outside of the walled garden that is D&D in the past few years, you will likely have read or heard of the OSR, or "Old-School Revival/Renaissance." Proponents of the OSR are players who yearn for an older style of Dungeon Crawling Survival Horror game that hearkens back to the early days of D&D, before the players became akin to superheroes.
Shadowdark aims to be a game that bridges the gap to that style of gameplay, without being totally unfamiliar to players who only ever learned 5th Edition mechanics. It's "Old-School gaming, modernized."
Aside from simply being a modern take on a D20 fantasy game, it freshens up gameplay using a mechanic called the "Torch Timer." It turns light into a resource that dwindles in real time. This serves to elevate the tension of the game as every minute that passes is one less minute of light on your torch. And when the torches run out, well... You can probably guess what happens next.
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5th Edition with the Serial Numbers Filed Off: Tales of the Valiant
Tell me if you've heard this one before: Wizards of the Coast introduces sweeping changes to its "Open" license model, leading existing 3rd-party content creators to create their own version of an older ruleset to protect the viability of their backlog. It happened in the past, but what are the chances that happens a second time? Ha!
Well... It did happen again. This time, playing the role of the "Paizo" in this scenario is Kobold Press, who loudly declared that they were "Raising the Black Flag" in response. In order to ensure that there would always be a "Core Fantasy" ruleset that would remain compatible with their content, they announced Tales of the Valiant, which would essentially duplicate the 5th Edition ruleset with a bit of a spit shine, in much the same way that Pathfinder did for 3.5 Edition.
Tales of the Valiant will be the game for the D&D player who just wanted a rules refresh of 5th Edition, but also doesn't want to keep throwing money at the corporate hegemony. It should end up being "The 5E you can feel good about supporting," and that matters right now.
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Matt Colville's Big Bet: The MCDM RPG
Kobold Press was not the only publisher of third-party D&D content to have a strong reaction to the OGL fiasco. Unlike Tales of the Valiant however, Matt Colville's response was to announce a fully new Fantasy RPG system, with no expectation of backwards compatibility with any edition of D&D.
MCDM's sights are firmly set on the "Post-Kitchen-Sink" future, and to that end their game is explicitly not trying to be the one game for every possible playstyle. It's Tactical, meaning you'll need a grid to play it on, and it's Heroic, meaning characters should feel powerful, and not like they're constantly one critical hit or failed trap-sensing check away from being decapitated.
This approach might seem like a massive risk considering how insanely powerful 5th Edition became at its peak. But a record-breaking crowdfunding campaign backed by over 30,000 people shows that there is at least an appetite for something new, and that there is a like-minded community of players ready and waiting to join you.
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The Critical Role Game: Daggerheart
If the Kobold Press announcement was a shot across the bow, and the MCDM crowdfunder was a bomb dropped, then Daggerheart is a full-blown asteroid, streaking straight towards Wizards of the Coast HQ.
Daggerheart is an original Fantasy RPG from Darrington Press, the publishing arm of the Critical Role media company. That by itself should mean something considering how important CR is to the D&D brand, but there's more to talk about here. Though it superficially resembles D&D in a lot of ways, it has some extremely important differences. Namely, its use of "Powered by the Apocalypse" mechanics such as "Fail Forward" dice rolling and "No Initiative" combat.
While "PbtA" has become somewhat of a loaded term in the D&D community, Critical Role has an opportunity to overcome that stigma with the sheer force of their platform. I've made this case already in the past, but if they were to use their power to do for themselves what they did for 5th Edition, it would be the most significant threat to the Hasbro Hegemony to emerge since Pathfinder. Let alone taking just a slice, Daggerheart has the long-term potential to take the whole damn pie.
And more!
The games I've listed here are all theoretically capable of replacing the Corpo game as your "go-to" long-term game. Not all of them are fully playable as of this writing, but they all represent one possible future for the "Sword and Sorcery" RPG genre.
There are of course a whole plethora of other games out there beyond the limited scope of "Medieval Fantasy" that are just as valid and just as viable, if you're feeling a bit more adventurous.
If you're looking for something explicitly tactical like a miniature skirmish game, but still in the RPG genre, and you're willing to expand your choice of genre beyond Euro-centric Medieval Fantasy even further beyond ICON, you might be interested in Gubat Banwa or the aforementioned Lancer.
If you want a game that promotes a slightly more streamlined, less mechanically-intricate approach to combat while still giving you tons of monsters to kick the shit out of, you might want to check out the "Illuminated by LUMEN" family of games inspired by the games LIGHT and NOVA from Gila RPGs. It might even inspire you to write your own RPG!
If you're more interested in the Old-School Renaissance, you might want to check out Forbidden Lands, Dungeon Crawl Classics, Old-School Essentials, or MÖRK BORG.
If you like the idea of "Old-School Roleplaying" but are also willing to step outside of the fantasy genre into Sci-fi territory, you might be interested in Stars Without Number, its Cyberpunk sister product Cities Without Number, or Mothership.
Finally, if you just want a game that focuses on telling the best story rather than mindlessly killing monsters and acquiring loot, you might want to check out Blades in the Dark, Thirsty Sword Lesbians, Girl by Moonlight, Coyote and Crow, and many more Fiction-First games in the Powered by the Apocalypse and Forged in the Dark genres.
But most importantly: Just play more games! Don't just buy them, play them! The point of this whole exercise is to replace the monopoly with a plurality, for the sake of the health of the tabletop gaming industry.
Because the next time Hasbro lays off a bunch of WotC employees, there should be a much stronger, more diverse industry for them to land in feet-first. We should all want for the people who build the games we love to feel safe in their career choice. Not just for the sake of the ones who are already there, but for future prospective designers and artists who want to make their mark.
It should be viable to be a tabletop game designer outside of just making more D&D stuff forever, because as we've seen, it's not safe to assume that we can all just keep doing the same thing we've been doing and not get bit on the ass by it.
If we want that future, we have to take it into our own hands and build it ourselves. But if there's one group of people that knows about building something very big from very little, it's TTRPG players.
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theresattrpgforthat · 4 months
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Found your blog by chance, seems like a very cool concept!
ʕっ• ᴥ • ʔっ🫖🍵
I wonder if you have played Warhammer Fantasy RPG, and if you have any thoughts on it, or who you would recommend it to bonus question, any rules light one session RPGs with ready example scenarios you'd recommend?
Hello there! I do not have any experience with Warhammer in any of its forms, unfortunately. The closes I’ve gotten to experiencing anything Warhammer is the actual play episodes hosted on Fandible. I’ll post links to each of their episodes below.
Only War | Black Crusade | Age of Sigmar | The Black, the Grey & the Skaven | Wrath & Glory
Now, let’s see if I can do anything about the second half of your request!
Theme: Rules-Light Single Sessions.
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A Complicated Profession, by Always Checkers Publishing.
A Complicated Profession is a light-hearted sci-fi TTRPG for 3 to 5 players. It's a one-shot that usually lasts a few sessions. What do bounty hunters do when the galaxy no longer needs them? In this game, they start new careers hosting intergalactic cruises!
Reunite your disbanded crew of jaded sidekicks, shabby droids and shady accomplices. Then pick a hosting role and start a new life together. 
While it may last a little longer than one session, I’m really excited about A Complicated Profession, as my game group will be playing it in about a month or so! Character creation is something of a fill-it-in mad-libs style process, which I can foresee being pretty quick and easy to set up. The tone of the game is really lighthearted as well, which I think is a great thing to look for when playing one-shots, especially if you’re playing games with folks you don’t know very well. I I don’t know game doesn’t have a predetermined scenario, but the focus of the game itself is pretty narrow, so I think it would be pretty easy to figure out what kinds of obstacles your retired bounty hunters will be up to.
Never & More, by Small Stories.
You are the newest recruits of The Society of Ushers, an occult secret society. Your mission is to prove yourself to your superiors, master the rituals required to move up a rung, and learn how to talk to ravens. Your direct superior and teacher, the Belfry-Devil, has finally deemed you suitable to circulate by yourselves amongst greater society, trusting you to remain faithful to the Ushers in the face of attempted poaching, targeted seduction, and superior parties.
This is a simple example of the kinds of games that exist in the Lasers-and-Feelings family of games, all designed around the concept of two core stats that tell us about your characters’ strengths and weaknesses. Many L&F games come with a few quick steps to create your character, a specific setting or mission, and a series of roll tables to help the GM construct a threat and series of obstacles. If you like rules-light games that are quick to read and occult settings, you might want to check out this game.
For Moria, by Luis Lasbelin.
With the Balrog dead, the hope of retaking Moria is more alive than ever. Thousands of dwarves gather from the great fortresses hidden beneath the mountains with the sole purpose of fighting to reclaim the once great dwarven stronghold.
For Moria uses the Breathless game system for games of terror and tension.
Breathless games are meant to put your characters in heavily dangerous situations, with resources that are guaranteed to run out. Because of this, I think they are a good fit for one-shot games, because there’s always the chance that your character meets some kind of doom. Because this game is about dwarves retaking Moria now that the Balrog is dead, I’d say that the setting does a lot of heavy lifting, assuming your characters are familiar with Tolkien’s Middle Earth. Definitely worth checking out.
Wolf Head, by A.C. Luke.
The King is just. Rather than execute you, he cursed you with the head of a wolf. Instead of death, you were exiled to be hunted for the rest of your days.
But now, the King needs you, or someone like you. There is a great crisis threatening the realm. If you were to solve it, he would remove the curse, pardon you of your crimes. What would you be willing to do for absolution?
WOLF HEAD is a dark fantasy tabletop role-playing game about medieval fable and what you will, and won't, do to be let back into the fold. Players take on the roles of wolves, criminals cursed with a wolf head and banished from society. You have become defined by your crimes—did you commit murder, foment revolution, speak heresy, or love the wrong person? And will what you did help or hinder you in clawing back what they took from you?
Wolf Head looks to have the capacity to be either a one-shot or take place over a large campaign. The game is meant to be zero-prep, which means that you can get a game up and running in no time, and the structure of quests means that you can start a one-shot with a specific quest that ends the session once it’s been accomplished. I don’t own this game, so I’m not sure if it comes with pre-written scenarios, but if it doesn’t, I’m expecting some tools to help you create your own quest pretty quickly.
Escape from Dino Island, by Sam Tung & Sam Roberts.
Escape from Dino Island is a thrilling adventure game about intrepid heroes trapped on an island overrun with creatures from a lost age—dinosaurs!
Players take on the role of everyday people who are brave and competent, but also in over their head. The game is designed to help you create the kind of stories that are full of action and suspense, but in which fighting is rarely a good option. Will you escape with your life? And what kind of person will you become in your quest to survive? There’s only one way to find out…
As a one-shot PbtA game, Escape from Dino Island starts you with a pretty tight premise: you’re trapped on an island populated with dinosaurs. Your characters all have different strengths that can help them get off the island, but one thing you have very little of is time. This is another story-first kind of game, but unlike other PbtA games, which require multiple sessions to tease out all of your character conflicts, Escape from Dino Island is meant to be played in one sitting, which means that any advancements available to your characters are expected to show up before the end of the first session.
Operation: Final Monarch, by poor students.
Operation Final Monarch is a one-page Tabletop RPG for 4-6 players. One player will act as the GM, providing obstacles, portraying passengers, and describing the Watchful Luftrahmer. You play as Infiltrators, spies from the fallen countries around Arstarkan. Your final mission is to kill Aleksander Von Korte.
When situations get risky you gamble with danger and can always push your luck to try to succeed in any situation. Be careful not to roll a 1 though, as a devastating consequence will soon follow. Use can also use your leverage over the passengers of the Watchful Luftrahmer, asking them questions they don’t want to answer or enacting your special abilities. When it all comes crashing down you will have to reveal your secrets to the other players. What do you really think about them? Are you secretly in love or hold a seed of resentment?
I keep an eye on one-page rpgs because they tend to be good candidates for single-session play. With only a few rules and not much room for character advancement, these games focus on giving you the basic premise of the game and the tools you have to play through it. Operation: Final Monarch gives your a very specific goal - assassinate Alexander Von Korte. You’re given a bottle setting to play this in as well - on Alexander’s blimp. I’m really interested in this game because it knows exactly what kind of experience it wants to give you, and it’s succinct and well laid out, which means that learning how to play isn’t that hard at all!
All Hands on Deck, by Alice V.
A gm-less, storytelling, Descended From the Queen game for three to six people about  a ship, its crew, and the sea they sail on. It is a game about the relationships between those people, about relying on each other, about being an individual in a team.
I wanted to spotlight a Descended from the Queen game because these games have a very unique mode of gameplay, which makes them really good for one-shot play. These games usually consist of a series of prompts attached to a regular playing card deck. Each turn consists of pulling a card from the deck, and answering the prompt related to it. Descended from the Queen games tend to be rather introspective, focusing on relationships and the ways they can affect our perceptions of events. The scenarios are also tied to each individual game, so in All Hands on Deck, the scenario involves a ships’ crew on a voyage, and the conflicts that may exist between different members due to the relationships they have to the Captain and each-other.
This Ship Is No Mother, by Thomas Manuel.
This Ship Is No Mother is a game about people in space, working jobs that are probably going to get them killed. Inspired by movies like Alien and games like Mothership and Dread, this is for fans of tension, creepy-crawlies, and general horror. Mechanically, it's a card-based Forged in the Dark game, first in the series of games currently called the Cardsharp Sonata.
In this game, players start with a full deck of cards and as you play, that deck will run down. When the deck ends, there is a climactic moment of panic as one of the characters is going to do something stupid and get themselves (and maybe everyone else) killed.
I got a chance to play this game with the creator last year and it really delivered! This Ship Is No Mother was originally designed as a way to run Mothership scenarios using a narrative system, with a time limit built in due to the fact that it uses cards instead of dice. You’ll use cards as resources, and since there’s only so many in the deck, you’ll run out of them one way or another. If you like suspense and alien horror, this is definitely worth checking out.
Games I’ve Recommended in the Past
Koboldly Go, by CoffeeSnake Studios.
Lady Blackbird, by John Harper.
Something is Wrong With the Chickens, by Elliot Davis.
The Great Soul Train Robbery, by Cloven Pine Games.
Faewater, by A Smouldering Lighthouse.
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vidavalor · 6 months
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I just happened upon your blog (right terminology?) and I’m learning a lot. One thing that startled me was your referring to Crowley and Aziraphale’s love (sex) life as a matter of course, something seemingly everyone but me knew about. I was blown away and really wanted it to be true. After all, they’ve had to do without so much—openness, safety, the expectation of future togetherness. It would too unfair if they had to do without physical consummation too. What’s the deal with this? How do we know it’s so? What’s the history? Please enlighten me. Have you written posts about this? I’d love to read them. Thanks
Hello! Thanks for the ask. Nice to meet you. I call it a blog because I'm old and don't know the cool terms but we can call it whatever lol. I have no idea re: how many people who view the show and are able to see that Crowley & Aziraphale are more than friends (because, believe it or not, that concept still shocks some lol) who think that they're already lovers. I do think I'm sort of in the minority, maybe, even if there are a bunch of people who think that they're already a thing. When scrolling through the Ineffable Husbands tag on here, I tend to see a lot more posts that suggest that they aren't lovers and that 2.06 was their first kiss. (Let's hope that it's not lol.)
I guess I would say that if you are thinking about whether or not they might be, consider that Good Omens shows you most of its story out of chronological order in order to give layered meaning to the stuff you've already seen so, just with that knowledge alone, it would be actually pretty surprising if 2.06 was the first time they'd kissed. In S2 itself, earlier on, there's some heavy suggestion that it's not. If you want to read about when I think that happened, go here and I'll link you one more post at the bottom of this response here:
While I like to read all points of view-- I read a lot of aro ace GO stuff as well, even if I don't necessarily see that in my own interpretations of things-- I have thought they were sleeping together since the first time I watched S1 a few years back and S2 just kinda reinforced that for me. I think that, technically-speaking, there's a path to either they still haven't gotten together or that they're long-time lovers. I say that but honestly... it's more like if they somehow do something that suggests that they're only getting together during/after S3, I think it could kinda work but I honestly don't actually think that's the story they're writing. I'm pretty firmly set on the idea that they've been sleeping together for, uh, a very long time at this point. Someone told me the other day via messages that they would burn my house down if I did not finish a sex meta that I promised people so I best maybe get on that and also potentially call the police lol. (I am both flattered and scared?). So, uh, I'll get that up soon... I wrote a couple of longer metas lately about different eras of their relationship that are replies to recent asks on my blog-- I'd probably recommend the one about what they call each other and coded love confessions in 1941, if you're looking to read about them as a couple that's already a couple (even if they would have an anxiety attack at the word 'couple', as Crowley does in 2.06 lol). Will link it below. I'm very flattered that you and others have asked to read more of what I think and I have gotten asked a lot for more sex-related content so, uh, watch this space, I guess? :)
Make yourself a tea first or plan to come back to it as I'm wordy lol:
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graytrailcam · 2 months
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Indie Xenofiction; Data Lion
"Data Lion is a short visual novel about a lion who gets a camera collar put on him by a group of scientists wanting to document his journey. It has choices, 2 love interests, and many alternate endings including bad ends (game overs)!
The idea was inspired by masterpieces like The Lion King and the manga/anime Kimba The White Lion."
Found this game while searching around on Itchio, the game is completely free to download and can be completed within just a few hours. It is described by the author as being unfinished in its current state, but I think it can be played through completely with a feeling of some satisfaction. Here is the link for those interested
More in depth review under the cut featuring spoilers. If you're looking to play I do recommend going in blind, it's fairly simple and the fun is really found in unlocking the CGs, which isn't too hard to do.
This is a short game that reminds me a lot of media I grew up with on dA back in the day, so it was very entertaining. I can definitely tell this takes a lot more inspiration from Kimba than it does TLK with a lot of its story concepts and overall character design. The game itself runs on a seven day cycle so it's fairly short.
I enjoyed the main character's design, he's an intersex, mostly maneless lion that you can name, though the default name that pops up is 'Lion McLionface' (your character was supposedly named via an Internet poll made by the scientists attaching your radio collar)
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You're also able to choose your stats, as this game does have (extremely basic and limited) combat. For my playthrough I named the lion 'Lasaga' to be a bit silly and I dumped all my stats into strength.
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I'm not really sure what the stats of Skill and Speed do for you. I completed the game by getting all the CGs and didn't encounter anything that was explicitly skill or speed required, perhaps it has a factor in combat that I'm unaware of.
You make a series of choices, some meaningful some not as most of them lead to the same exact events playing out. You can acquire the only pickable item, a thorn you can use in combat, in the game earlier on based on where you choose to make your home if you pick the Acacia Tree.
At some point a Safari Car will come by and observe you, if you make the right dialogue choices you can get some exposition on the setting you're in.
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The animals in this particular section of Africa are apparently Bio-Engineered to have heightened, near human intelligence. The author of the game, Caveboy Tup has elaborated in a comment on the game's itchio page which I'll leave below;
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This is definitely something that shows a lot of Kimba inspiration though it goes in a different direction that has some interesting implications. I would have been interested to see this explored in a more elaborate narrative.
The two love interests in this game are Jetsway and Rrred;
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Their routes are very straight forward, I'd say you would have to really go out of your way to not pursue either of them, which makes it easy to pick and choose which one you 'romance', as it's also pretty bare bones in that regard too.
The one most advertised is definitely Rrred the lion who is featured more prominently on the game's page. He's not got a whole lot of depth, you have the choice to fight him or join up with him in a coalition immediately upon meeting him.
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I do like the game's expression work, I find the animals emote in ways that are fun to look at and easy to read.
If you defeat him he will simply retreat and will show up again later to give some brief exposition on Jetsway's character.
Joining up with him starts his short route, which mostly consists of him scaring off crocodiles at the watering hole for you, which you are able to avoid without him regardless (The only time my character got a bad end was when I chose the wrong evasion option at this point in the story) The other portion is an encounter with a clan of hyenas that was pretty comedic, this got a good laugh out of me. It was the only time the game was particularly vulgar.
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You escape the hyenas, as you are outnumbered no matter how high your strength stat is. The rest of the route is pretty uneventful, you travel together and it's implied there's some romantic interest between the two of you.
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I will admit I found Rrred to be the less interesting of the two routes but I can see what appeal they were going for here.
The other route is Jetsway's which I found to have slightly more meat on its bones.
You meet Jetsway first in fact while looking for food but he only says that the radio collar you have on means you aren't one of his 'targets' before sprinting away.
Encountering him later finds him injured in the middle of the night after a fight.
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There's more lore exposition with Jetsway regarding the largely left out bio-engineering aspect. He's some creature part of Glo's work that was created by them, it's specified he has some sort of Tech in his eye that isn't explained very much.
Poking around the dialogue options with him will give you the option of fighting him once he reveals he got these injuries fighting and killing lions, which explains why he specified you weren't a target earlier.
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Upon defeating him, you can kill him here which I found interesting. But you can also choose to stay the night and nurse his wounds until he recovers.
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You are given the option to walk him back home, and doing so will trigger an interaction between you two and Rrred, who calls Jetsway a murderer. Pushing Jetsway for more answers will only get you this in response.
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There is no further elaboration on this plot point after this. I assume given the larger narrative that was mentioned by the creator that he's killing lions that are either human aggressive or resistant/unsuccessful in the Bio Engineering stuff. But that's only an educated guess.
Walking him home will after lead you to Utke town, where he says the humans will give him more medical treatment but that your character cannot stay.
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You're able to stay the night, where you'll find Jetsway gone in the morning, but you are spotted by a Glo operative prior to this who takes this photo of you and Jetsway to 'share on the internet'.
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After these two CG's, the final day is always the same. Your radio collar falls off on the seventh day and the scientists come to retrieve it. You have two options after this, to hide in wait to observe the humans at first, which will lead to you being tranquilized again while they retrieve your collar.
You can also attack the scientists, which will result in you ripping off the arm of one of them, the one named Saito.
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They escape you after this, and leads to the final CG where Saito has been given a replacement prosthetic arm.
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This concludes the game as currently published. I found it very charming to play and a nice way to spend part of an afternoon. It was definitely worth sharing since I haven't seen anyone discuss playing it or knowing it exists.
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grizzlyplays · 10 months
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Hello grizz!! Your world-building and storytelling really inspire me in riptide, and as an aspiring dm I have but one question!!
How did you prompt the players to write their pc's backstories at the very beginning? Since they're all super interconnected with locations and actual people from their backstories, were those connections planned from the very beginning and did the players know about it??
I guess my point is that I want to write a campaign that has similarly linked characters, but I don't know how I should go about it. Write a story first and blend PC backstories into it, or make players write backstories and write the story around that?
(I'm not sure if this is like secret dm and player behind the curtain info that you can't share and in case it is that's fine, thank you for still taking the time to read this haha :]!! )
There isnt a right way, but I think after you DM for a while, youll learn what works for you and your table.
You can have your players make their characters, and then build a world around them, or you can build a world and then have your players make characters in the world. Regardless, I recommend making your players build their characters together or at least have a session 0 where everyone agrees on what they want out of the game and other table rules. It helps so that you dont have characters who dont get along, which can end up in players not having fun. You can also look up character building questionnaires to send to your players, that will help them flesh out the characters, and give you stuff you can use in the game. Important family member NPCs for example, or greatest fears for another.
In Riptide I didnt have a world built when we started, so there wasnt a story there. The concept of pirates vs navy isn’t original, it was just a starting point and gave the world a cohesive theme. I built small adventures and conflicts, and how the players reacted in character was how the story was told. Now, however, theres a lot more fleshed out, which means the world is going to change, whether they have a hand in it or not, and the story will be the characters perspective and lives throughout the ever changing world. The heaviest theme of the story right now is choice. Whose ideals will win? Whose choices will be remembered?
Id really suggest having a concept and an overarching plot at least so that you can integrate your players into it quicker and easier. An overarching plot might look like world alternating NPC motivations, like coming up with an antagonists plan long before the players are introduced, and have that plan effect the players directly, no matter what their backstory is.
For example, if you had a world that was in endless war fought by orphans raised to be genetic super soldiers, your players would have a jumping off point to write their characters. Your first few sessions might be exploring the live of these young soldiers, and then you throw the ultra plot twist at them like all of a sudden the world powers declare peace as long as all the super soldiers are eradicated, and then what was going to be a campaign of fighting war for the world or something, is now a campaign about being on the run from the world that created the characters. Not saying this idea is good, its just a silly idea to give quick example.
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matcha-narancia · 2 years
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okay could I request the stardust crusaders with an s/o who like loooooves spicy food. Like mouth on fire absolute heat. Like they order something spicy and carry around red pepper flakes or hot sauce because it isn’t spicy enough.
The Crusaders with an S/O who Loves Spicy Food 
𝐀/𝐍: Hi there, sure you can! This was a really fun concept and I hope you enjoy! :D
𝐖𝐚𝐫𝐧𝐢𝐧𝐠(𝐬): None!
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Jotaro Kujo
- Man won’t admit it, but he’s actually pretty fond of spicy food too. He sees you carrying around a bottle of red pepper flakes and ordering super spicy take-out and doesn’t think much of it, its just what you like after all.
- He will sometimes stare as you eat, and if you ever point it out he’ll throw out a yare yare and tip his hat to cover his eyes. You find it cute, and sometimes you may even offer him some of your food!
- You two have shared a few things on the crusade before, and though Jotaro usually gets a glass of water, you find it funny how his face remains the same, no matter how hot the food it!
Noriaki Kakyoin
- In contrast to Jotaro, Kakyoin is not really into spicy foods, and can’t handle them too much. However, he’s more than okay with you eating them, and finds how much you love spicy food to be amusing!
- Like during the crusade he basically learns your taste and starts to predict what you’re going to get from restaurants. He’s pretty accurate, and will even offer to ask about items on the menu if you need to leave the table for any reason. He’s very helpful!
- Though you two don’t really share spicy food often, he considers it a fun little fact to know about you, and will buy you spicy foods whenever the group stops at stores during the trip! It even may become a challenge to find the spiciest snack available!
Jean Pierre Polnareff
- Okay I’m sorry but this man’s heat tolerance with food is really low... like you handed him one of whatever you were eating and after a minute you had to run and grab him a glass of water. His face was red even after his mouth was fine and since then you both learned sharing spicy food was kind of a no go...
- Nevertheless, Pol is a gentleman, and as such he respects your taste! He will also buy you spicy things and may even sneak pepper flakes he bought in one of his little bags and surprise you with them if you ever run out!
- Like Kakyoin, he sees your love of spicy foods as something fun to know, and will also start a side quest with you to find the spiciest snack!
Muhammad Avdol
- Avdol also loves spicy food! I feel like he’d even find it comforting since a lot of the time you all have to eat leftovers and snacks during your travels. The moment you all stop in a town and/or city with restaurants, you both are booking it to one!
- Now because he can handle spicy stuff, you both are definitely sharing and/or recommending items to each other on the menu. He loves trying new foods and he’s totally down to taste whatever you say might be good! Although if you recommend each other dishes, expect him to want to try some of yours!
- He’s also like Jotaro in that whenever you give him something spicy, his expression doesn’t really change whenever he eats. However, he actually finds he doesn’t really need water a lot!
Joseph Joestar
- Okay I dunno about anyone else but I feel like Joseph would be pretty fond of spicy food too! I’d like to think him and Suzi Q probably made a lot of dishes together when Holly was growing up, and some included spicy things, so he’d be able to handle it!
- He’s also another great partner when recommending things at a restaurant because he’s really not picky! You often times have discussions about what dishes sound best and if he sees anything spicy, hands down he’ll point it out to you.
- He’s not super into snacks, but will occasionally ask to share if the group has nothing else with them. You find it funny how after a while he’ll stop asking and just hold his hand out, and you roll your eyes and hand him another! 
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↳ 𝐋𝐢𝐤𝐞𝐬/𝐑𝐞𝐛𝐥𝐨𝐠𝐬 𝐠𝐫𝐞𝐚𝐭𝐥𝐲 𝐚𝐩𝐩𝐫𝐞𝐜𝐢𝐚𝐭𝐞𝐝! ♡
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dynared · 1 month
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“Characters in search of a plot” is a pretty good way of putting it. And you aren’t wrong about really weak villains. I think a lot of bigotry allegories tend to fall apart if you scratch them a bit but this one is particularly bad. Mostly I think I just don’t like how the war machines get treated with more leniency by the writing than any human it seems.
I’m pretty new to the franchise and was initially really interested in the IDW comics but the more I’ve heard about them the less enthused I am. I mostly gather wonky characterizations, a weirdly BNF-y trend to the fandom and poorly written space politics.
I also… may have spent a decent amount of time in a fandom with a weird amount of imperialism apologia because “well things had to change!” so I get really antsy if I feel any rumblings in that direction. Pity because I love Space Operas, I’m interested in Cybertronian worldbuilding and I’d like less focus on the humans but little of it sounds done well. I may try them at some point to at least form proper opinions but they sound like an incohesive mess, and not in the fun way.
I do hope that the people who enjoy them are having fun though. And despite my reservations and some issues I am quite enjoying the Skybound comics for the most part! Though time will tell if it stays that way.
There's a decent amount here, so let's go through it one step at a time since I don't want to come off as ignoring things:
One could argue that "characters in search of a plot" is probably a better conundrum than a plot where you just don't like the characters. I fully believe some of the Terrans might get another shot at being featured in something, even if it is with modified backstories not connected to the Maltos. Twitch is probably the most likely to get another crack at a big role, although I could see her being portrayed as just a regular Autobot in a subsequent production. Hashtag, despite a name that might make some cringe, actually seems to be the closest the brand has come to a proper Blaster replacement, and Jawbreaker as the Dinobots kid sibling would make a lot of sense and serve to humanize them in a future work. Unfortunately Thrash, who doesn't have much of a personality, and Nightshade, who has become a lightning rod of controversy, I'm less sure about.
That said, bigotry allegories are tough in the best of times. Even in good cases, they're often subject to bad faith readings, and in bad cases, like here? Forget it. It's an awkward, clunky mess that heavily contradicts the rest of the franchise, in particular the comic they're releasing right now where the Cons could not give a damn about anything other than themselves, and whose Starscream is a sadistic bully. But the writers here are clearly fans of the fanfic Cons, so in trying to make them as sympathetic as possible, their cruelty and issues are swept under the rug. It was worse in IDW admittedly since the Autobots were oftentimes just terrible people, so you were often let with no one to root for. For all its problems, the Autobots in Earthspark are more often than not ineffectual, not evil, which is probably because Hasbro pumped the brakes on having cash cows like Optimus Prime be shown as evil without say, brainwashing.
I would not recommend the IDW comics to anyone. The few gems of characterization and concepts cannot make up for the mountains of coal that was most of their run, and IDW2, the prequel that tries to establish a framework for the Great War? The damned thing was so slow and boring that no one mourned IDW losing the license. Not to mention if you're not REALLY familiar with these characters and why you should care about the variances in how they're portrayed, I find most people would just be completely lost, and if you don't like how the portrayals are altered, frustrated. It's simply put, not a fun comic unless you are in the market for a very specific portrayal.
The main issue with the humans (something the very first Transformers comic writer, Bob Budinansky noted was important) was that without that connection, the Transformers could be anything else. They could be humans with power armor, weird bug aliens, or freakish mutants. But it's that relationship and contrast with the humans that makes them special. That's not to say that there are versions of the story that significantly overdo the human element, because there assuredly are, but to have it be completely absent is to cut off part of why we invest in these characters.
Finally, while the Skybound Energon Universe is a little less than a year old, and there are definitely some concerns as well as plot holes that hopefully the narrative will fill in later, I argue that those comics have bought something that seemed to be missing from so much Transformers media as of late, a sense of actual fun. The writers get mecha and what makes them cool. They get the core of why these characters work. I can only hope that the quality stays high, especially with Daniel Warren Johnson, part of why I think the comics have been so good (no one in IDW would dare think of references pro wrestling or the 08th MS Team) phasing out of the book.
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demonsfate · 3 months
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FINISHED THE TEK8 STORY. Under the cut, I will be saying how it affects my blogs and changes i may make to my own depiction, as well as how my blog will be canon divergent (for some obvious reasons). under the cut will contain MASSIVE SPOILERS. so, do not peek unless you don't care or you've finished the story already. if you've already completed the story, I highly recommend you look as it will be crucial to my blog and depiction as well as writing with me in the Tek8 verse. thank you.
I liked the story but I was also a little disappointed by a few things. I will disclose that later, for now I want this to focus on primary the depiction and what will change or stay for this blog and how this blog handles Tek8.
-JIN STILL DIDN'T START THE WAR. Honestly this is something that made the story so hard to really really like is that Jin's just good again and there was no real explanation as to why he is back to his old self. Before his character episode, they said he was consumed by the devil's blood ... but it still felt so unclear to me. Regardless, Jin didn't start the war nor was he responsible for it. DJ still started it in hopes to do what Kazuya did, awaken Azazel and take its power. Jin's guilt and suicidal tendencies are still there. However, his guilt, as always on this blog, comes from his weakness, his body being used, and feeling as though he should've killed himself and DJ sooner.
-DJ AND HIS RELATIONSHIP WITH JIN. Holy shit. This is definitely gonna be the hardest for me - as I am struggling to even know how to push forward with this. As yes, I didn't expect DJ to be precisely what I believed him to be, but MY GOD, the story basically went against almost everything I've written. So I'm gonna do my best to make it work with my own concept. So there will be a lotta points regarding DJ and their relationship, starting with -
-DJ AND JIN KNEW EACH OTHER SINCE THE END OF TK3. Tek8 seems to imply that it's Jin's first time actually meeting DJ. This blog strongly rejects that notion. Why? This blog's biggest focus has been on Jin and DJ's relationship and how they live with each other. It's actually the most fun about writing the two. So, to say they never actually really knew each other would just destroy a lot of fun and love I had for this dynamic. DJ's been talking to Jin ever since he woke up after Jin was killed by Heihachi. Not only do Jin and DJ know each other, they know each other better than anyone else.
-DJ IS NOT IN ANY WAY JIN, HE'S HIS OWN ENTITY. This is pretty self - explanatory, but no. Jin and DJ may share the same body, but they are not the same person. I'm never changing this.
-DJ REGARDING JIN. Okay, as sweet as Jin looking to DJ and saying "you've always been protecting me..." and DJ saying with a small smile, "I'll go anywhere with you" or some shit. But... that does go against my whole depiction. Y'know... DJ did attempt to kill Jin and came close to it before he started the war. So this is something I'm struggling with the most. I THINK I might have an idea of how I can better fit this in my depiction, though. Since whenever I write his Tek6 verse especially, I always strongly imply that DJ misses Jin. However, I'd make it unclear whether or not DJ genuinely misses Jin and thus cared about him to an extent, or if DJ is just uncomfortable by the change and new silence in his head. Because of the "you've always been protecting me" line, I suppose I'll just go completely straightforward and say yea, DJ does care about and genuinely likes Jin. However, as I've also stated many times on this blog - even if DJ likes somebody, when it comes down to it, he'll always put himself first. But DJ liking Jin is also one reason why he's so possessive of him. It's his own fucked up way of expressing that like - so a very toxic relationship.
-DJ'S JOURNEY IN 8. DJ is still mad at Jin for taking away his chances during the war. DJ still tries to gaslight Jin and isolate him as a means of getting back. Jin ends up defeating DJ regardless - like what happens in the story. However, Jin learns that DJ is something - no, someone that will always be with him no matter what. Perhaps using his Kazama powers, or Jun's influence, he/she "purifies" DJ and brings out the best in him. DJ admits his true feelings to Jin, and how they both do need each other if they want to take down their common enemy. Jin, of course, can't so easily forgive DJ for y'know... the selfishness and war crimes. But he also learned from his mother to show mercy and give second chances, as he felt he's been given a second chance. And plus, with a more purified mind, Jin feels DJ in a different headspace than he once was. DJ willingly gives his powers to Jin to fight Kazuya. In a way, DJ and Jin's relationship has improved and they've reconciled.
-DJ'S FATE? Since Jin seemingly lost the ability to activate the devil (or angel's lol) powers. I, uh... I don't know what this means for DJ at all. I really don't know if this means DJ is "dead" or just "dormant." At the point of writing this, I don't know if I'll say that DJ is dead - therefore he can't be interacted with during post Tek8 verse. Or... if I'll say he's still around, but Jin only hears him in his head, and there's no way that DJ can actually take over. Therefore, still kinda hard to interact with DJ in this verse :')
-JIN'S FATE. I'm still unsure what I wanna say Jin's fate is. It seems like he's going off with Xiaoyu, but... I don't think he's necessarily becoming a hermit like many think? For now, I'd like to think he's making up for loss time with Xiao and they're exploring the world together. Jin is absolved of his crimes due to Victor getting to actually know Jin, seeing how Jin has helped saved the world, as well as choosing to believe that Jin was indeed not the one to blame for the war. Jin's also learned to forgive himself for his mistakes, and learned that with friends - he is stronger. Jin is at his happiest, and is no longer suicidal. He wants to live!!!
-JIN ACCEPTING HIMSELF. Yes, Jin is willing to use Mishima-Style again, but NOT because of Heihachi or that Heihachi was actually a good guy (I swear this game felt like it was doubling down on Heihachi actually being noble - barf). Jin accepts Mishima-Style because he realized not all Mishimas are as bad as he originally thought. (See Lars, Jinpachi and himself, - even if Lars doesn't practice Mishima-Style)
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