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#and i finished the big project i had which was my main reason for the break (YIPPEE IM FREE THANK GODS)
s-ccaam-era-crepe · 1 year
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HIIIIIIII IM BACK NOW !!! <3333. i missed youu <33
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saudadeko · 8 months
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ADHD tips from a girlie who was diagnosed in her late twenties and has had little to no support since and is being so brave about it:
1) Make it easy, make it accessible, and make it appealing. If anything this is the most important thing, all tips going forward are based around this concept.
2) That thing you think would help you but you haven’t bought/done it yet because you’re technically surviving without it? Buy it, you need it. It doesn’t matter if people around you might think it’s wasteful or that you’re lazy, you’re not, just do it, trust me.
3) Expanding on tip #2, if you’re like me and eggs are your main source of protein because they’re quick and easy and feeding yourself is a near insurmountable task- buy yourself an electric egg cooker, make a bunch of hard boiled eggs and keep them in your fridge for quick and easy protein to add to any meal (handful of crackers, a hard boiled egg and a banana? 5 star meal right there. Or mash them up with some mayo for egg salad sandwiches). Other easy proteins include: potstickers (put them in instant ramen), edamame (they have microwaveable snack packs), chickpeas (put in salads!), beans (can of beans microwaved with shredded cheese and some tortilla chips), peanut butter (with crackers, apple and cheese, adult lunchable style), and tofu (cut into cubes, throw them into a ziplock with some seasoning and potato starch, shake that shit up and bake it until crispy).
4) Spend a little extra (if you are able) on daily use items that excite you, it will make you more likely to remember/want to do said daily task. For example: the only reason I remember to use sunscreen is because I bought some fancy japanese sunscreen that smells like roses so I get excited to use it, same for laundry detergent and body wash! there’s a gajillion different body wash scents out there, switch it up!
5) If there’s a task you continuously struggle with take a moment to think about which part of the task is making it difficult, it could be something even as small as “I don’t put my dirty clothes in the hamper because my hamper has a lid on it and lifting the lid is one step too many-”, sounds a little stupid huh? But trust your gut, it’s not stupid if it works. See tip #2 and BUY A HAMPER WITHOUT A LID.
6) If you are having trouble starting a task, break the task down further, sometimes the way I start a task is just by going “Ok step 1) stand up-“ and so forth. Don’t worry about the task as a whole just take it one step at a time.
7) If you’re halfway through a task and have to stop, leave it out. All this, “Put things away when you’re done with them.” is bullshit. you will be much more likely to finish the task if restarting it is easier because you left it out plus it’s a visual reminder. You can also create faux deadlines like “I gotta finish this project before my friend comes over on tuesday because after I finish it I can clean off the dinner table.” etc.
8) It’s okay to outsource tasks and don’t let anyone tell you otherwise, humans are designed to ask for, and to require help (what do babies do when they’re first born?? cry for help!!) ask for help and receive help without shame, if it makes your life better, you are WINNING.
9) If you have one big overwhelming task that you think you need to get done before anything else, but you feel motivated to do other tasks, do those other tasks first, it’s okay. Otherwise in all likelihood (at least in my case) you’ll put everything off until the last minute and then have to do said overwhelming task and those other tasks won’t get done at all. Doing those smaller tasks also lowers the mental load and you can use them as a motivation launch pad to tackle bigger things.
10) If you notice you tend to not put something away/forget to do something, perhaps consider moving and storing the item closer to where it ultimately ends up or where you are more likely to see it. For example, my makeup, pills, and mail are all stored on my desk because that’s where I tend to do my makeup, take my pills and deal with my mail. I used to store my pills in my bathroom medicine cabinet but all too often I would forget because they weren’t in my line of sight. Now that they’re on my desk, I have multiple chances per day to pass by them, go “oh I gotta take those.” and take them.
11) Open storage, open storage, OPEN STORAGE.
12) Motivation can look like all kinds of things. sometimes the only reason I get out of bed is because I remember I have a fun snack and I get to go eat it if I get up. It’s okay to lean into those simple “animal-brain” type motivators, you’ll eat because then you can use that fun new kitchen gadget you got a daiso? Neat. you’ll shower because then you can paint your nails that fun new color you got? Fantastic. You’ll go to the dmv and do that annoying thing because you’ll take yourself out for boba after? Superb. Lean-IN to those small motivators, they aren’t stupid or childish, they are VITAL.
13) Don’t buy into the cult of “if it’s worth doing, do it properly” it’s guaranteed to set you up for failure. If it’s worth doing, do it in whatever capacity you are able to. I put sunscreen on once a day because that’s fucking better than not doing it at all and I sure as all hell will fail at reapplying it multiple times a day. If it’s worth doing, do it half-assed babieeee.
Go forth and prosper!!! xoxo ✌️🩵
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arseniy-arsenicum33 · 4 months
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All Hermits in Hero Forge!
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Season 10 is coming! And I've finished modeling every Hermit (Thus far) in their TCG-cards poses!
Special thanks to Hoffen for their original minecraft models...
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You've already saw these eight models in my Life-series minis showcase, slight tweaks and costume changes... I really need to buy Hero Forge subscription, so i can manipulate fingers individually... Now, for the new guys... Guess what?! I've figured out how to make links! Now you can see my references directly! Technology!
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Ren got his cool casual look...
Docm77 inspired primarily by Belmarzi's design, such as this... It was very funny to suddenly stop in the middle of this project to model him hugging Snoop Dogg...
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JoeHills, unsurprisingly, based on real-life Joe Hills... But I did have this comic by my side while modeling him, for moral support, because modeling someone's likeness is always stressful...
Cleo's pose pose a challenge, It uses a transparent one-legged skeleton inside the main body... Like a real armour-stand magic! I like how it turned out...
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I've started watching Zedaph very recently, so both Noxolotl's and Applestruda's portrayals of him were very helpful in forming mine...
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Blaise's Hermit line up was used for Cub and Hypno, which you will see down the line... Bee's art was helpful, once again, and these Cub-arts by Sylvan...
My main goal with Jevin was to somehow convincingly make a slime look slimy... I was so ready to make him as rotund as this art, but alas, program restrictions...
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This art was used for False at the very beginning, but it drifted so much with the addition of cheekbones, that it doesn't look like it at all anymore...
Hypno had a surprise for me, because before making this model, I've never saw this brown line on his chest as a boob-window... But now, I am convinced... This is the art, that guided me to that conclusion... Ghostea's and Locus's portraits were useful for figuring out his face...
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Iskall lifted from this art... Hero Forge doesn't have any cool one-eyed visors, so I've settled on monocle for him and Doc...
Hero Forge also for some reason doesn't have a hand-held flower, so pretend, that Stress doesn't hold a pen, okay? And has a cardigan... Based mainly on this and this art, which was also used for XB...
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My best guess with Keralis was that he is doing Edvard Munch's "The Scream" ommage... Thanks to Myra and Cole , without them, Keralis would've looked more like a bug with them big ol' eyes...
Oh, boy, XB... A true enigma for me... Pictured here, lightly jogging... Only you could tell me, if I did a good job with him, I sincerely have no idea... Since this is in part a TCG-inspired project, it would've been wise to use references from the actual TCG-cards... To bad, I've came up with this idea near the end of a project...
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I have made so many Xisuma-costumes, and only now I am showing you the main friendly-neighbourhood DoomGuy cosplayer himself... Do I need to credit id Software for this?
WelsKnight is my champion in regards to how many references I needed for him... 1 2 3 4 5 6 7! Despite how many armour options Hero Forge has, making something coherent out of them was difficult... Especially, keeping in mind, that one day I'm going to model HelsKnight as well...
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And finally, TinFoilChef, based heavily on this stunning artwork... And somewhat on this skin by Ink-Ghoul... It all comes around...
And the Creator Himself! Beef! And his wonderful portraits: 1 2 3 4...
I actually going to use him as an example, to address something...
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Here is how my screen looks, then I am working on a model... My method of creation is derivative by nature, it requires the art and creativity of other people... And I have SO MUCH anxiety about this... Not being an artist, but still trying to make something with my limited capabilities... And post it on the internet, oh horror...
With recent talks about plagiarism and AI-art, it has come to my attention, that I myself not so different from AI, just not so efficient... So, this is why I so obsessively document my influences, it is the least I can do... Credit the artists, that I stole from... Please, check out everyone mentioned, subscribe to them, commission new pieces of art...
And if you've liked my dorky "minecraft youtubers made in DND character creator" models... Thank you...
Sometime later there will be a google doc on my blog with links to every model I've ever made, go nuts with them... Try Hero Forge for yourself, it's fun...
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charlieslowartsies · 5 months
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FINISHED MY TOOTHLESS PLUSH!!
Materials, info and some comments under the RM!
Toothless' Pattern I purchased
Materials: 6 yards of black minky 1 yard red minky 5 yards of Poly-Fil extra loft medium quilt batting 18 oz of poly pellets (4 oz in each foot) 2 Mainstay firm bed pillows for stuffing 1 spool of purple thread for the top stitching details on his tail, hip and main wings 2.5 spools of black thread Dark green, lime green, goldenrod and light yellow embroidery floss black acrylic paint white fabric paint Velcro one very old, small and cranky sewing machine who somehow survived this ordeal several comfort shows, podcasts, and music to listen to
This was my winter break project! Granted I started bits and pieces of the process in early December, but once my two weeks off hit he really started getting worked on lol.
I know it's hard to tell from photos, but he is A BIG CHONGUS. Toothless is 5.5 feet from head to tail tip, and has a 9 foot wingspan. He weighs about 8 lbs.
He took about 60ish hours and was very complex. My budget was $200 and he came in at $202! That includes things like the bulldog clips that I bought when he was being pinned because the minky was so slippery! This cost EXcludes a sewing machine, or things like an embroidery ring which my mom had, so I was very lucky in several areas—but he still was not cheap, either by expense or by time and sweat/tears!
Of course, the minky was by far the most of the cost, coming in at $122. I’d say the batting would be next, but I waited and snagged a good deal at my local craft store and got the batting for $18. I HIGHLY recommend buying bed pillows. The original maker of the pattern used IKEA pillows I believe.
I increased his size by 20%, so I printed him at 120% and guesstimated on the minky amount. My WORST mistake was forgetting to mirror the WINGS, which meant I had to recut two of the four pieces of fabric. (I should have marked it on the pattern, which I did mark well for things like number count.) Had I not done this, I would have used a lot less minky. I bought 7 yards and only needed 5.5 before my error.
(Now I’ve got scraps and a whole yard left sitting there whispering that it wants to be made into a Krobus plushie…who seems much less of a hurdle than Toothless.)
I stuffed Toothy’s hip fins and tail fins with one layer of quilt batting. His wings however, are double layered with the batting for extra plush, warmth, and durability. His eyes are hand embroidered (my first time!) but stitched on with the machine. Toothless has poly pellets in his feet to help support his bulk, but most of his weight is in his body, hips and start of his tail so he actually sits up really well.
He was a huge labor of love for sure! The pattern was great, the instructions were…less great. But my mom helped me figure out a lot of the troubling bits. Some parts were easy to follow and others were basically "bing bong fuck ya life." Despite that, I do suggest this pattern. But this is definitely an intermediate or advanced pattern. They also sell the eyes for those that have access to an embroidery machine.
I followed the pattern closely as I desired. I did omit the back spikes on his rear legs, and I couldn’t embroider his lil nose by hand ^^; I also did not make his blue alpha fins because of expense and mistrust in my own skills...also, I kinda wanted HTTYD1 Toothless haha. I love the series as a whole but the og movie is literally one of the reasons I went to college, and it went into my thesis as well.
I want to remake his prosthetic at some point when I have time and energy, but for now I’m pleased with 99% of him, especially since this is my first plushie I’ve ever made. I do not regret any of my personal changes and I’m totally in love with him.
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sits-bound · 5 months
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Bound: Pucks and Recreation by @doggernaut
If you follow my main account, this might seem familiar. That’s because I released the podfic of this the other day. I felt bad for taking so long to finish it (it was for Fandom Trumps Hate) so I decided to send the author a bound copy of it as well. The USPS was uncommonly efficient and it made it to her in two days, so it’s a good thing I released the podfic when I did!
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I’m really happy with how this came out. I have nothing to complain about. It definitely makes me want to stick to matte htv from now on, that’s for sure.
Body: Corundum Text
Titles: Franklin Gothic
Drop caps: Primot
Cover graphics: the Noun Project
Oh wait, I thought of one tiny thing I’d fix: when I initially printed it, I didn’t notice that the font I used for the section dividers (which were cute little hockey sticks) didn’t work for some reason, so I had to change to more generic section dividers. So if I could go back, I’d take the time to find a different hockey-related section divider instead.
So not a big deal AT ALL. Even I will concede that.
Anyway, if you’re a fan of Check Please or Parks and Rec (and especially if both!) read this delightful fic or give it a listen!
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sanyu-thewitch05 · 9 months
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I got this Yandere imagine that's based on The Heathers from the Heathers musical:
Honestly never told anyone about this before but this fandom does need more appreciation
So we got Darling who's meek and shy,but she's smart and overall a good student, though she can't say she hates the jocks,she would rather not associate with them. Until the main Jocks trio in the school took notice of her,specifically their leader,Hunter
Let's say Hunter is a dominant man,he just suddenly show up more in front of her after she helped him with a school project
Sure he thinks nerds are boring but Darling is an exception,like she's a introverted,unsociable girl but she takes no shit from others
Hunter thinks Darling is very cute and she needed a makeover~
After the makeover, Darling did like her new look,it got some guys to catcall her which is annoying but it wasn't that bad. She still didn't like the jocks much,she only hanged out with Hunter afterwards bcuz of the favour
However,Hunter started to get more touchy, putting his arm on her shoulder or her waist,she even heard the rumors of her being his girlfriend. She decided to avoid Hunter so as not to take it any further
Hunter didn't like it at all, why is she walking to another guy and talk to him when she should've gotten to him like the good girl she is?!!! She shouldn't talk to some stupid unimportant guys!!!
Hunter is rich and famous,his family owns a big company and he's the future CEO. As his future wife,she should get close to him instead of other guys
He couldn't bare the obvious intentional ignorance towards him so one day he just dragged her into a classroom and snapped at her
He said how she belongs to him and she shouldn't even think of leaving him,she won't escape even when they graduate and go to college, because he will attend as the same college as hers. Things got sexually heated there, I'll leave that part to you
Let's just say afterwards,Darling has to be the obedient girlfriend to Hunter. He even force her to sit on his laps right in the school cafeteria to show up his good little honey and no guys should lay hands on her cuz she's his
Sorry, this took so long to answer. I’m out of school for Labor Day weekend.
All characters in my works are 18+
TW: Noncon, stalking, dubcon, catcalling, sexual harassment
Oh God, not again. Here they come.
It was only the third month of school, and everything was going great so far. You were getting A's and even joined the local majorette team. That's when everything went downhill. For some reason, Heath and Henry were at the town's Halloween festival. The best friends of Hunter McClaire. The best football player in school. They were also the best quarterbacks in school. You were on the angel side of the team, and your white uniform glittered in the moonlight. Not only that, but the white boots helped add to your dance routine. You were squatting down, preparing to do a death drop, and then you saw Heath and Henry. Their smiles made you sick. You continued the routine as usual and quickly walked away once finished. You tried to avoid them, but they stopped you as you walked home.
"Hey, Angel! Where are you going?" Heath catcalled, following close behind you.
"Home," You hissed, walking faster.
"Oh, don't be like that. We enjoyed the performance. I wish you showed more of that ass around the school. I honestly didn't think you had any good qualities besides your brain," Henry commented, making you growl.
"Listen, jackass! Leave me alone before I rip your nutsacks out!" You yelled, finally facing them.
"Ok! Ok! Ok! We'll leave you, nerd girl," Heath says, stopping at the sidewalk to watch you walk away.
They focused on your butt and smirked.
"God, I wish I could tap that ass," Henry murmured, hiding his boner. 
It only got worse when you went to school after that. Hunter was there asking for your help on a history project. 
"Look, if this is something Heath and Henry told you, please don't tell anyone. I just want to stay out of the spotlight and graduate," You said, trying to walk away from Hunter.
"Uh, they haven't told me anything like that. Anyway, I came to ask for help on my 20th-century history project. I got assigned the topic of fashion, and Henry and Heath said you might be able to help," Hunter said, sitting next to you.
"Fine, I'll help you," You begrudgingly agreed, tying your hair up.
For two nights, the two of you worked on Hunter's project. When he turned it in, he got an A+ and even brought his grade in history class a couple of points. As a thank you, Hunter gave you a makeover. You thought you looked fine, but you'll accept the spa treatment and new clothes any day. Wearing the jeans that hugged your ass and the lace corset top to school earned you unwanted remarks from other students. But it wasn't that bad. 
You went about your school day and made friends with Hunter. Surprisingly, Hunter and you got along pretty well. You didn't like Hunter's friends. But you didn't hate them either. After a week, Hunter started to get more touchy. His hands roamed your back, his arm always around your shoulder. It even got to the point where rumors were swirling around that you were dating. You couldn't deal with it anymore, so you decided to avoid Hunter for a while, which is how you got into this current predicament.
"Hey," Hunter greets, sitting next to you at lunch. 
You ignore him and continue eating your food. 
"Why are you ignoring me? What did I do?" Hunter says, his arm around your waist. "Is it because you didn't like the panties I set you? They seemed like your style."
You didn't say anything, but Henry puts a hand on your thigh to make you pay attention to Hunter. His thigh moves towards your crotch, and you pack up your stuff. You get up, throw your tray away, and leave for your next class. You did the same routine of avoiding Hunter and his friends for the next two weeks. 
"Charles, are you ready for the next book club?" You ask your tall, freckle-faced, white, black-haired friend. 
"You bet! I'm so glad you joined! Are you sure you can handle it while being on the majorette team?" Charles asks, closing his locker. 
"I'll be fine. Besides, my practice starts at 6 pm. Book club should be over by then," You respond, smiling at Charles.
"Cool! I'll see you later!" Charles exclaims, hugging you.
You reciprocate the hug and wave goodbye to Charles. Unbeknownst to you, a furious Hunter is watching you.
"Damn, dude! You're practically breaking the wall," Henry laughs, looking at his friend.
"Why is she even talking to him?! Sure, she's a nerd, but she's not fucking boring like the rest of them! Not only that, but it's Charles! The dude who can't even throw a dodgeball straight! Why talk to him of all people!" Hunter rants, punching the wall and glaring at you.
"You need to do something, Hunter. Soon enough, she'll be spending all her time with him and none with you," Heath comments, looking at your smile.
"You're right. I'll show her I'm the right choice. She'll have no choice but to see it," Hunter replies, secretly following after you.
You walk by an empty classroom and get pushed inside. You fall to the floor and hear the door lock.
"Don't even try to scream for help. Heath and Henry gave me the keys and are currently erasing the security footage," Hunter says, twirling the keys around his index fingers.
"Hunter, what the hell?" You yell, rubbing your butt and standing up.
Hunter picks you up and places you on top of a desk. He strokes your cheek and puts a strand of hair behind your ear. Hunter suddenly roughly kisses you and holds your body still. You try to get away, but Hunter is too strong. He grabs your hair and forces you to bend over onto the desk.
"Hunter, what are you doing?" You scream, squirming in his hold.
"You need to understand. You're mine!" Hunter growls, fiercely spanking your ass. "Always mine! You! Belong! To! Me"
"Oh! Ouch! Aw!" You groan between each spanking. 
Hunter suddenly flips you over and lets go of your hair. 
"Strip. Now," Hunter commands, pulling out his dick.
"I-"
"NOW!"
You whimper and slowly strip your clothes. 
"Now then, you'll strip a piece of clothing for every sentence I say. You're lucky I'm taking it easy on you and speaking slowly. Got that?"
You nod your head, but this only irritates Hunter more.
"I need verbal confirmation," Hunter barks, grabbing a ruler and slamming it on the teacher's desk.
"Yes, Hunter!" You squeal, trying not to collapse to the floor.
"Good."
Hunter pulls up a chair and sits in while stroking his cock.
"Now, let's begin. You are my girlfriend, and you belong to me.”
You take off your shirt.
"Don't even think of leaving me because we'll always be together! Even during college when we go to the best Ivy League school! And don't even try to apply to some small liberal arts school because we both know we can do better!"
You quickly take off your bra and shorts.
"I'm rich. I'll inherit my father's company and become CEO. I'll take care of you as my future wife," Hunter finishes, watching you strip your panties, socks, and shoes. "Come closer. I need to teach you how to serve me."
You walk to him, and he pushes you down to his crotch.
"You know what to do," Hunter says, rubbing your head softly.
You put his cock into your mouth, intimately licking the body part. Hunter shivers, and soon, you're both high on pleasure. 
"Oh, yes~ Suck it more! Earn hubby's cum!" Hunter moans, pushing your head up and down on his dick.
You kiss the base of his cock, and he spills his seed all over you. Some of it ends up on your face, and most of it ends up in your mouth. You stand up and try to leave, but Hunter grabs your hand.
"I thought you only wanted me to suck you off?" You question forcibly straddling Hunter.
"If I only wanted a blow job, I would only want your shirt off. I want more," Hunter says, pulling his pants down. "Don't worry, I'll be gentle."
Hunter kisses your cheek and puts a condom on. You hold onto him for support. He sticks his dick into you and moans, throwing his head back.
"Oh, baby!" Hunter moans, making a slow but steady thrust pattern.
Your breath hitches as pleasure flows through your body. Hunter kisses your lips, and you start to melt into each other.
"Faster!" You moan, barely holding onto Hunter.
Hunter immediately follows your plea and starts thrusting faster. You both moan like crazy and eventually, you yell that your climax is coming.
"I'm cumming too!" Hunter yells, rapidly thrusting into you a couple more times. "Hah!"
Hunter cums into you, and you shiver. You relax onto Hunter's chest and let him rub your back.
"So, can I still go to book club?" You ask, looking into Hunter's green eyes.
"Nope. You're staying with me for a while," Hunter replies, smacking your ass in response to your question.
~~~~~~~~
"Yo! Dude, how's the relationship with your darling?" Henry asks, high-fiving Hunter as he sits next to him during lunch. 
"Pretty good. I taught her a lesson, and now we're the perfect couple," Hunter replies, sitting you on his lap. "Charles won't even go near her."
"Hunter, please," You say, feeling his boner.
"Oh, sorry, darling. You're going have to deal with this dick for a long time," Hunter replies, kissing your cheeks. "Keep complaining, and I'll have to make sure you'll know to appreciate it."
You are stuck with him. Forever, and ever, until the day you die.  
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amerricanartwork · 5 months
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I saw your lilypad art post, and I got curious: why do you enjoy lilypad? it's not a common RW ship, so I'd be interesting to hear what about it you enjoy!
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Hear me out, guys... I must explain myself before I get onto the Lilypad essay.
I made that original comment because, at the time, I wanted to just get the aforementioned headcanons out as soon as possible. Understand, my reluctance wasn't because I didn't want to talk about Lilypad, but rather the exact opposite: I had so many feelings about it, yet had put so little effort into expressing them in a coherent, presentable format that I just knew it'd distract me for the next week or two if I let it rent too much space in my conscious thoughts. But now that little comment has left me with several people asking me to share those thoughts, and, both thankfully and unfortunately, I simply can't resist indulging in thoughts about the characters I love—!
Keep in mind, I haven’t finished Saint campaign yet, and even then I’ve found like less than half the broadcasts in Spearmaster campaign yet, so there’s likely some extra canon info I may be missing that could add to or change some of what I say here. I also apologize if some of what I write here seems really out-of-character. I try not to let my passion for my little headcanons and scenarios make me disregard the canon, but even so, I might slip and think up some weird things occasionally. Nonetheless, I feel like I’ve got enough of the picture to start confidently enjoying this ship, so I’ll talk about it anyway! 
As always, feel free to add to these ideas if you can! Without further delay, enjoy this 3381-word essay, with a few initial headcanons sprinkled in, on why I adore Lilypad!
Oh, and just in case, if you couldn’t already tell, major Hunter campaign spoilers below.
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Quetzalli on Loving Lilypad
I’m gonna start this out with a preface: I can generally find the appeal in a lot of different ships and the art other fans make for them, but for me to ship something enough to actively draw it and make my own headcanons about it and such (outside of, perhaps, gifts for other people), it usually has to contain a variety of “ship tropes” that I personally fancy. Many of my most-favorite ship tropes tend to be the ones that aren’t just cute, but that carry narrative significance and seem poetic in some way, usually because they can facilitate character arcs in the involved characters. The more of these a ship has, or the more ship tropes I can portray it with without it seeming too out-of-character, and the more I like those specific tropes, the better. This principle is a major reason why I’ve gravitated towards Artimand as my main slugcat ship, but for now, I’m going to focus on which of these I see in Lilypad — in canon content, other fan-portrayals, and my personal headcanons — that, as opposed to other iterator ships, has currently won me over.
I’m gonna describe the main general things I like seeing in this ship. Some of them are more due to fandom portrayals than what’s in the canon, but they all play a big role in my current love for Lilypad. 
Synergy
I’ll begin with how I really appreciate just how much synergy Looks to the Moon and No Significant Harassment are shown to have, at least in fan content! I always like seeing pairings where the characters aren’t just romantic, but also work really well together as a team or even just as friends. After all, just because the characters may be romantically in love doesn’t mean they must only show it in explicitly romantic ways. To me, Lilypad strikes me as a relationship where Sig and Moon would make an amazing team in many aspects of their lives, whether it's collaborating on projects, sharing their interests, or trying to maintain order in the rest of their group. And their compliment is just really sweet to me, though I’ll get to that later.
A Shoulder to Lean On/The Lady
One of my favorite ship tropes is “character with a lot of weight on their shoulder who finally gets to lift it off and be ‘normal’ for once when around the other”. I’ve always found it sweet when characters like this, especially ones who are normally very selfless, finally get a chance to indulge and enjoy themselves for once! And once again, this is another thing I imagine in Artimand too, and you could project this onto Trafficlights given Suns’s implied high status, but I think it works especially with Lilypad, given Moon’s role as group senior means she objectively has a lot to manage all the time with no permanent escape from it. Even beyond the whole Five Pebbles rot drama, Moon probably had a lot on her plate just in terms of maintaining order between the rest of the group and setting a good example to the younger generations, especially as the group expanded over time, not to mention trying to find the solution herself. Combine this with how I picture her to be the kind of person who cares a lot about her image as a “proper” and  “dignified” leader, and someone who often sacrifices her own desires to promote the group’s welfare, I just find it really soft for her to have someone to lean on, metaphorically (and in a worm-off-the-string scenario, literally), and who better to go to than her best teammate, who knows the power of a good laugh and will stop at nothing to have fun with those he loves? Not to mention, since I headcanon Sig as slightly younger than Moon (2nd gen, specifically), I just find it rather cute in an ironic sense that the older, more serious Moon is soft around the younger, far more chaotic Sig, especially as Moon would go through the realization that she actually kinda likes this little troublemaker! 
This also comes back to something I mentioned in the tags of that beepsnort post, which is that one of my other favorite ship tropes is “guy who loves/is good at making people laugh x girl who has a REALLY weird/embarrassing laugh”, and that just works so well with Lilypad! It’s admittedly a very headcanon-based thing for me, but given how I’ve already explained my perception of Moon as very proper and serious, I imagine one of the best ways Sig takes the weight off her shoulders is by being the only person who can consistently make her laugh so hard! And with the beepsnort headcanon it’s even cuter, because of course Moon would be super embarrassed every time she even so much as gives a half-chuckle at one of his jokes, because Sig is relentless when it comes to getting the giggles out of her, and he won’t stop until she’s rolling and shaking on the floor of her chamber, her beepy-snorts filling the room! My GODDD I love this trope so much, and for beings who are inherently such workaholics, I think getting to genuinely relax and have fun for a bit, once she gets over the initial shock and embarrassment, would be something Moon would really come to value.
Inverses Attract/The Tramp
I’ve mentioned it in my last Artimand headcanons post, but one of my absolute all-time favorite ship tropes is the classic “opposites attract”, although I prefer the name “inverses attract”. As I like to portray it, the trope not only involves characters who are opposites personality-wise, but those being opposites of the same core aspect, and ultimately helping balance each other out by offering the other half of the equation to each other (hence the name “inverses”). The trope I just wrote about above is how Sig helps Moon to relax and have fun, but as I try to do with all ships, how does it work the other way too? Well, I really like to imagine Sig learning to be more openly serious and dedicated! Don’t get me wrong, Sig is a hard worker (it’s pretty much the nature of all iterators), but given he seems to pretty strongly reject the quest for the Triple Affirmative, I imagine the next problem would be in him finding a new purpose to strive for. And what better new purpose than in standing by and protecting the group senior he thinks he just might wanna be more than friends with?
It already works because Moon, of course, would work to keep Sig in check and make sure he doesn’t go too overboard with his shenanigans. But just imagine how inspired he’d grow over time seeing Moon work so hard to keep the group together and keep them striving for their purpose, even if he doesn’t agree with it. I imagine it’s why Sig’s methods are still rather controlled rather than purely chaotic, and there’s a reason to his rebellion. Thanks to Moon, rather than slaving away at a seemingly impossible solution until his mind collapses with his structure, he’ll use his talents to, at the very least, keep the local group together as long as possible, because even if they’ll all be gone one day, that doesn’t mean they have to go alone!
It’s why I’m also labeling these two tropes together as “the Lady and the Tramp”, yet another ship dynamic that gets me every time! It’s a specific instance of “inverses attract” where the noble, proper lady finds a taste of freedom and courage from the dangerously charming tramp, who from her finds a new sense of purpose and honor! And in my opinion, Lilypad is most definitely the best opportunity for this dynamic among Rain World ships!
The Fated Couple
Slow-burn couples seem to be pretty popular in many fandoms, but what about a really slow-burn? There’s something just so romantic to me about the idea that Moon and Sig, from the moment they met, have always just clicked so perfectly, and have been by each other’s side so constantly ever since, to the point it seems practically inevitable to everyone (except them of course) that they’ll eventually get together romantically. Of course, there are two main roadblocks to their romance being 1.) their whole objective and purpose for being created is kind-of fundamentally opposed to strong attachments like love (I mean, if Karma 3 is Companionship, wouldn’t romantic love be considered the worst example of that?), and 2.) even if they did reject this purpose, being massive immovable structures with the only humanoid part stuck deep inside a box, a budding romance seemingly couldn’t really go anywhere anyway. In fact, because of these roadblocks much of my Lilypad imaginings take place in the ever-popular “worm-off-the-string” scenario, especially since the next couple of reasons for why I like the ship play a lot into the themes I like to incorporate in this story concept. 
However, these issues towards such a romance are also what make it so sweet in the end! Just think of Moon, alone in her chamber, beginning to worry about how she’s actually kinda sorta, maybe, hypothetically, possibly, just a little bit starting to like the carefree and charismatic Gen 2 in the local group as even more than just a work partner and a dear friend, but oh no, that’s indulging in a Karmic Sin, and as group senior she can’t just throw away their purpose like that and set such a bad example to the rest! What’s she gonna do?? And then on the other side, Sig puzzling in his chamber, pining so hard for the group senior yet seemingly unable to confess, because, even disregarding Karma 3 and the fact that giant immobile calculators aren’t about to be snuggling any time soon, why would someone as perfect and powerful as her want someone like him, so dismissive of their core purpose and unorthodox in his methods? Is there even a point in having these feelings at all, when they might very well end up simply fading to dust along with the rest of his structure?
Maybe, they both think, it’d be better to just keep these feelings to themselves and quietly love from a distance. That is, until…
Moon’s Collapse and the Slag Reset Keys
The fourth reason is, of course, the most steeped in canon. It goes back a bit to the “shoulder to lean on” concept, but even aside from that, there is something just so romantic about this on both sides.
Firstly, from Moon’s perspective. There’s no doubt that the collapse must have been very traumatic for Looks to the Moon physically, but I like to think about just how much it’d affect her emotionally, too. I mean, being so painfully destroyed by your own brother, with seemingly nothing that can be done to stop it and no one to help you? And then consider how lonely it must have been in her final moments. The only comfort she does get is from Spearmaster’s visit, and even then she sends him off to go deliver her final words, which has still got to be really depressing. And finally, think about how betrayed she must have felt, trying so hard throughout her operation to help her citizens and the local group and be kind to everyone, only to have it be repaid like this, forced to collapse in on herself, being buried under her own body, unfathomable pain all around, and with not a soul to help her.
So then, think about just how shocking and heartwarming (literally, if you think about it) it must be when that lovable Gen 2, always so playful and carefree normally, is the one to give her a second chance and being her back when all hope seems lost, and using such a unique delivery method no less! I mean COME ON, Sig literally brought her back to life, how could one NOT fall in love with someone who did that for them? It links back to the “shoulder to lean on” idea, in that, for once, someone finally looked out for Moon and gave back to her for all the kindness she gave to the world. Think about this as the moment she truly realizes she’s in love with No Significant Harassment, and how tragic it’d be knowing now, it’s too late to say it. But, even so, if he’s willing to go this far to make sure she’s okay, then maybe, just maybe, there’s a chance her love at least wasn’t alone.
Now, my thoughts about this from No Significant Harassment’s side (which also kinda turned into a mini NSH appreciation paragraph that links back to the earlier Inverses Attract and Lady and the Tramp segment), I think it’s very poetic to see him going out of his way to take his messenger concept, originally used for no more than a trivial prank and at most a very experimental and unfinished alternative communication method, and turning it into a noble last-ditch effort to rescue the one he loves. It doesn’t just clearly show how much he cares for Moon that he worked to save her when no one else did (and if that’s because the odds of being able to do anything seemed very low to the rest of them, that makes it even more sweet) I think it shows off a lot of Sig’s character beyond just being a jokester. Like, I’d seen this kind of personality for Sig in the fandom content before, but this action and the other broadcasts are what first made me truly realize not just that it is based in canon, but that, more importantly he’s not just stupid or unfocused, he’s rebellious. He doesn’t joke around because he just doesn’t care, it’s because he’s independent, he’s got other places he wants to go and plans that don’t fit into what most of his peers are used to. He makes light of the world because he sees what others don’t, and it’s honestly pretty frickin’ funny how blind others can be most of the time (case-in-point: him making a slugcat from a messenger, which no one else thought to do because those creatures seemed too “dull” and “primitive” to ever be capable of such a thing). So think about how significant it must be when he’s openly taking something seriously. This is where that dynamic of the Tramp, and how Sig would benefit from this relationship is really highlighted. I just adore it when the easygoing, carefree character finally finds purpose in their lover, and springs into serious action like they never were before! And it makes sense too given what I said about them not getting together before: seeing Moon collapse would show him directly that even beings as durable as iterators don’t last forever, so if he’s got these feelings for Moon, he’s got to make a move while there’s still a chance! And what better way to show his love than to bring her back when all hope seems lost? Which brings me to the final aspects I’ll talk about here, first of which is…
True Love’s Kiss
Yes, you read that right. The real reason I love the slag reset keys as a plot element so much is not just because it shows Sig’s secret strength of character, not just because it finally gives reward to Moon’s kindness, but because it is a real fairytale come true! 
I know this sounds crazy and probably totally unrelated to Rain World, but think about it! You guys have probably seen Snow White and Sleeping Beauty before, or at least one of the two? Isn’t the whole trope that the beautiful princess, fairest maiden in the land, gets cursed through some means or another to die (or in Aurora’s case, fall into an indefinite sleep), which is only undone when the strong and brave prince, riding upon his noble steed, awakens the princess by giving her true love’s kiss? I already love both those movies on their own for various other reasons, but after my description, is this starting to sound familiar in another way?
I mean, with everything I’ve said about Moon in this post so far, there’s no doubt you could perceive her as the “fair princess”, who through unfortunate circumstances is put to a premature and indefinite death. And there’s no doubt Sig fills the role of the brave prince by working to save her with the slag reset keys, which in this metaphor are undoubtedly the “true love’s kiss” that ultimately conquers all, always longed for, and finally delivered! And hey, given Hunter is the one to carry the keys to Moon, a small yet courageous beast who stops at nothing to meet his goals, Sig even has his own “noble steed”! And even if Hunter is technically the one to actually deliver the green neuron, and the death the “princess” succumbs to wasn’t out of genuine malice towards her, I think the sentiment is still there and the parallel is close enough! 
But yes, as strange as it may sound, the fairytale parallel is the main reason Lilypad resonates with me so much! Those classic fairytale-esque romance tropes and that poetic storytelling found in Disney’s first feature-length animated films has always been dear to my heart, and is even more so now that I’m older and can truly appreciate the beauty of them. So now, even in my fandom experiences, ships that win my appreciation over all others are often those that manage to embody those classic romance tropes and themes as best as possible, and frankly, even Artimand loses ever-so-slightly to Lilypad in this regard! Or, as I also enjoy calling them, “Lifeline”, for reasons that are probably obvious now. 
And it’s even better when you consider…
Some Things Never Change
Another trope I’ve recently begun to love is the idea that some phenomena in the world never truly disappear, but simply manifest in different ways, sometimes unexpected ones. And given the whole Triple Affirmative quest and the Ancients’ mass ascension philosophy, this idea is something I especially love seeing in Rain World content. Even the canon events show this idea, but think about how wonderfully it would work with Lilypad beyond just the slag reset keys, especially taking up that “worm off the string” iterator AU concept some have explored in this fandom already.
Just think about how sweet it would be when Moon and Sig, operating primarily through their puppets now, get to finally hug and kiss and be with each other so directly now! Think of the way Sig would speak to Moon about how, even after her collapse, she's still somehow beautiful as ever, and Moon returning with how even all the trouble the group has faced hasn't put a dent in his charm! And it's even sweeter when you consider it’s against everything their creators stood for! Think of Moon, after everything she’s been through and how much she’s probably changed at this point, now willing to give some of these “worldly attachments” a chance, because you can never truly get rid of them, but she knows better than anyone that you won’t be around to experience them forever, so why not enjoy it while you’ve got the chance? And it’d make sense too, not just for her own benefit, but for Pebbles and the rest of the group’s sake too! She’s always strove to set a good example for them, and since their original quest has left them with nothing but pain and trauma, why not show them that maybe all these attachments aren’t so bad after all?
I just think it’d be really interesting to see Moon joining Sig in that rejection of the Triple Affirmative, and what better way to do that than by finally embracing that love they’ve felt for each other for so long? Because love never truly dies, it just appears in new people. And maybe they don’t have to spend their whole lives as grand iterators, the vast infinitely-advanced mechanical deities who embody perfection in almost every way. Maybe, even just for a bit, they can just be people, falling in love just as their creators did all over again!
-.-.-.-.-.-.-.-.-
And with that, I think I’m FINALLY done here. HOLY COW, this is easily my longest post yet, and I hope it doesn’t disappoint! Part of the reason it took so long was because I was trying to find the perfect way to express all these ideas without it just spilling out onto the page in some weird half-coherent mess. But eventually I just said “ah screw it, let’s just ramble about this ship and see where it goes!” and my god, did it go far! And I still managed to somewhat organize it, so yay!
But aside from that, thank you SO MUCH to everyone who asked for my thoughts on Lilypad, and everyone who made it to the bottom of this essay! I’ve never really gotten a chance to openly ramble about one of my favorite ships to the rest of the fandom like this, so seeing that some fans, even if it’s ultimately not a huge amount, actually wanted me to do it was such a welcome surprise!
I hope you all enjoyed the drawings and the art! I’ll be around in case someone wants me to write another ship essay or something! And who knows, it’s likely I’ll find more reasons I like Lilypad as time goes on and I see more fan-content and find the rest of those broadcasts! But at least this was a starting point! 
Expect more LIlypad content to come in the future, but until now, thanks again for the opportunity!
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Day 10: “After my Turtledove!Aziraphale... Meet the Ineffable Birds!” – Good Omens
While we were talking about this dear Turtledove!Aziraphale, one of my followers @ineffablebirds, mentioned that they would have like to see Crowley as a black-billed magpie… the idea kept running a looong way through my head. So… here is a little gift, my friend! :-D
Meet Magpie!Crowley !
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[Previous] [Next Day] [First Day] - Don't forget to 💕/ reblog ;-)
Personal challenge: a simple sketch each day
Goal: forcing me to keep things simple - inking, shading, just a few sashes of colour
Improvement pursued: to get the movement, the emotion, finding how to add depth, learning how to leave things barely finished
Max time allowed: 2 hours instead of 8-20 on my previous projects (2 hours for each of these sketches! I had a lot of free time this day :-p)
Today's theme chosen by me: So, of course Crowley is linked to the crow – and even more so since his little trick in the Job minisode, and the headcanon (?) about how he chose to change Crawly in “Crowley” in remembrance of this first adventure / collaboration with Aziraphale.
Buuut, Aziraphale is often associated with a dove (white hair, purity, Heaven and so on) and yet, yours truly decided that the turtledove was more appropriated (It happened right here!)
So why stop there ?
My reasons? Even if the crow is indeed very classy and matches well with Crowley, the Magpie does too. A specie said to be intelligent and altruistic, a signature chattering that is easily worth Crowley’s sniggering, and some touches of white in its plumage which furiously remind me of our demon’s not so dark alignment…
And then there is this old tale about how the magpies like to steal everything that shines. Between Crowley’s often showy getups and the fact that he did climbed the bloody Eden’s wall to capture the attention of the most luminous of all the angels, I don’t really know what more to say :-p
Upcoming Very soon, my human Turtledove!Aziraphale ! (Edit: he's here! link!)
(And a big, big THANK YOU to my dearest @malohkeh-main who always kindly translate my babblerings!)
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projectdrow · 4 months
Text
How the Bad Batch can end well
So here are my 5 thoughts on season 3 and what’s to come after. I recommend @eriexplosion if you like reading interesting thoughts, analysis and ramblings, a lot of their recent posts inspired this one.
First of all, the trailer was a work of art. It gave us some really random scenes, but also some very direct information that we can speculate on like crazy, if we want to. Also, the title-episode list comes in handy, I will refer to it.
1.) Episode 1-3 one go
I’ll come back to why the show needs to end before May the 4th later, and that’s another reason for the multiple episode days.
When a streaming service like Disney drops more than one episode, they often do so because they think viewers might be lost, because the single (first) episode does not have the full “boom-bang-drama” potential.
I think we’ll see the liberation of Crosshair, maybe even Omega, in the first three episodes. The trailer makes no secret of the fact that Cross will rejoin the team. So this story will not be the main focus of the whole season and the first episode might built up solely for the climax of the escape/liberation in episode 3. At least something heavy will happen at the end of “Shadows of Tantiss”
2.) Omega as the main character
Omega’s character is a very typical tool in storytelling. Throw a character who knows nothing into an established system, so she learns everything with/for the viewer. Sure, the boys are main characters, too, but Omega is the point of view of the kids(! - I’ll come back to that later)-show we’re watching. She can’t be gone for that long, because I don’t think season 3 will be a “Omega’s adventures on Mt. Tantiss”. I think episode 6 and 7 (“Infiltration” and “Extraction”) the latest will bring her back.
3.) So what’s the story?
Actually, and some might say that’s a big take, a lot of the first episodes will be about Tech. I don’t think I need to elaborate to anyone why it makes no sense for him to be dead and never had.
When we first saw this Clone X, there were some interesting “Undercover-Tech” ideas, but after analyzing the trailer in more depth and especially what appears to be an attack on Pabu led by this Clone, well, I think that’s Tech. And not undercover, no, the full on brainwashed, highly dangerous Imp!Tech. Episode 10 is called “Identity Crisis”, which could very well be Tech’s. But they’ll get him back, don’t worry, also because the second part will be about the BB finally deciding what to do with their lives. Which leads directly to 5.), but first:
4.) (Almost) no one dies
Two reasons. First: We already had that devastating Tech-death scene. He AND Asajj will be brought back from the dead this season. Any further death this season wouldn’t convince anyone anymore, not even the kids.
Second: The kids. It’s still a children’s show. Yes, Star Wars kills of characters in them too, but @eriexplosion made a very good point in this post: That’s not what this show is about. TBB has been about the struggle of Clones finding their place, finding family, finding a meaning. All of that would be for naught, and that’s why I think everyone survives.
Also: The last episode is called: “The Cavalry has Arrived”.
5.) About the future
I think the Bad Batch was intended to be released earlier. As well as the trailer. But with the strikes and Filoni being promoted, their was a lot going on. With the triplet opening and the double episodes, we’ll finish on May 1st. And that would be just to perfect to announce the follow-up-project on May 4th. I see another Clone series on the horizon. The Clones work, the people love them, it’s all there, the characters, the stories, the animation. It’s a safe bet for Lucasfilm. And sure, it would work with Rex, Cody and more as main characters, but the Batch was intended to be and is a stark contrast to the “Regs”, especially if they get Cross and Tech back.
Sure, Omega could be the leading figure again, but… nah. I am writing this because I’m absolutely convinced that we won’t have seen the last of the complete BadBatch after season 3.
Star Wars is about Hope. So I hope.
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genericpuff · 5 months
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Hi! Maybe this is a difficult question with no answer, but as a fan of Rekindled who might want to start their own comic, what do you suggest to avoid burnout? Do you start wiht writting the script right away, you doodle a bit,..? Thanks for reading, I love how you draw big noses, makes me more comfy with mine!
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no fr my dark secret is that i've been experiencing burnout with my main original project that I've spent the last decade working on for literally a year now. this isn't the first long hiatus i've taken, the longest one i've ever been on has lasted two years, and it's undoubtedly not the last i'll experience because the lump of salt and fat and tissue that is my brain often overworks itself into exhaustion like a big dummy
rekindled has been my reprieve from the burnout. it has been my vacation from years of working on the same project, meeting the same deadlines, drawing the same characters, over and over and over again since before i was in college.
if there's anything working on rekindled has made clear to me, it's that i'm still capable of drawing comics. the comic-making isn't the problem. it's just that when you work on the same project for years and trap yourself in an uphill battle, eventually your climbing gear is bound to break.
if there's another thing that rekindled has opened my eyes to, it's the insanity that i put myself through prior to rekindled that led to my burnout in the first place.
i get people telling me that they couldn't imagine doing what i do, that even before i had my assistant helping me out, i was still able to put out 30-40 panel updates every week.
but before that, i was putting out 70-90 panel episodes of my original work. every week. full color. full spread action scenes. no assistant. very little financial gain aside from a couple patrons on patreon and one dedicated viewer on twitch, which i was also streaming on 2-3 times a week.
and now that i've been working on rekindled and even finding myself often crunched for time with that, i have zero clue, no idea, a complete lack of comprehension of how i pulled off 70-90 panels a week for months on end. there's a reason it resulted in burnout and i know that now. this comparison is not for the sake of a flex - this comparison is to make it clear that much of what i do isn't the norm and isn't exactly a healthy standard. case in point, i sneezed while sweeping up yesterday morning and it caused a muscle strain in my lower back/hips and i've been working out of my bed since, i'm in a lot of pain and it might mean i don't make any money this week if it's not better by the time i have to do my appointments at my day job on thursday. my need to create my personal passion projects is often at odds with my bad habits of not taking care of myself 。゜゜(´O`) ゜゜。
when it comes to tackling burnout, your guess is as good as mine. really it just comes down to rest. when burnout - real, true burnout - hits, it's not just "man i'm bored of working on this", it's "i can't even think of looking at this thing let alone working on it", it's basically akin to depression and it's an awful thing that i wouldn't even wish on my worst enemy (even with Rachel, I don't want to psychoanalyze her mental health but it does seem like she's possibly been experiencing burnout with LO for years now and that really sucks for her if that's true). so the solution is just as complicated as the cause, it's not something that you can just rest from for a week and come back from, it takes real long-term healing.
when I found my way out of that 2 year hiatus, it was in spring of 2019 and I decided to just work on a random comic page that wasn't even in the comic I was working on. and then suddenly it was like a switch flicked back into the on position and i didn't even finish what i was working on, i just went back to my original project and i kept working on it until it was finally finished at the end of 2021. as suddenly and randomly as it had set in, it was gone. but i can't just do the same thing this time, it just doesn't work that way.
that said, through all this, i've learned that my need to create is not restricted to any one tangible thing, i'm not doomed or designed to stick with the same words, the same faces, the same ideas until the end of time. while i do try to keep up healthy routines for myself to ensure i'm looking out for my future self and their deadlines and their upload schedules, sometimes the heart wants what the heart wants. and in my case, the heart wanted to take a break from the self-reflective psychological analysis dark fantasy weebo stuff and just draw some pink and blue characters a little less ugly. the self-reflective weebo shit will still be there when i'm done with the pink and blue stuff, and i'll surely have loads of new things to unpack through it once i return.
there are still times when i'm working on rekindled and i'm feeling the creeping hand of my routine destruction digging its claws into my back. the reality is that 30-40 panels is still a lot for someone like myself who's doing this entirely for free, but my definition of normal for a while was so insanely inhumane that even what's still considered a lot by most people's standards feels sane and normal to me after what i put myself through.
i've learned to be more gentle with myself, and to loosen my own expectations of what i'm capable of to ensure i don't do anything like that to myself, by myself, again. i give myself room to create without expectations or the pressure of eyes watching when i can, and i remind myself that even if burnout rears its head again, and again, and again, the will to create is not gone. it's just tired, and resting, and growing, and healing as i am.
anyways that turned into a self-reflective essay post, to answer your question about making stuff ahead of time, i find that's more helpful with just like, planning out a structured story (so you don't write yourself into a corner) but whether or not it helps with burnout kind of depends. because it can just as also easily be the cause of the problem because constantly seeing the stuff you wanna be drawing so far away can be just as much of a morale killer as a motivator. some of the stuff i'm super psyched to write and draw with time gate is years away and that timeline grows longer the more the burnout goes on which makes the struggle feel even more overwhelming and pointless and defeating. so plan ahead, but keep it all within your means if you can. i find what works for me is planning out just general beat-to-beat plot structures (to ensure i at least have a plot skeleton going on so i know where i'm going) then i leave the finer details to when the actual episode i've planned gets closer to fruition and i can get myself in the headspace to write it fully.
also remember that just because you're really excited and motivated to work on your comic doesn't mean you should work yourself into exhaustion - it's a good thing if you're going through the mundane of your daily routine and the whole time you're hyped af to work on your hobby/personal project/etc. because that's what will keep you moving forward, so don't spend all that hype in one place by working and working and working until you're exhausted, because that hype is REALLY hard to get back after you've spent it all.
long post over! hope that helps! best of luck in your projects! ( ´ ∀ `)ノ~ ♡
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bettsfic · 8 months
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hi betts!
i’ve been a fan of yours for years now (training wheels is one of my favorite stories— not just fics. stories— ever, and i really admire your style. as a writer myself, i want to ask how you’re able to keep your motivation up to complete your projects? i feel like i start out so motivated when i fall in love with an idea, but once that fevered haze fades, it’s almost impossible for me to get the motivation i need to write. i have a few wips that i feel so guilty about not finishing/not wanting to finish/wanting to finish but being unable to get the inspiration to. so, in short, how do you maintain the motivation to finish your wips?
thank you so much! i'm glad to hear it; training wheels is still very dear to me.
first, if you want a step by step guide to finishing your wips, i wrote a tutorial earlier this year in my newsletter.
also as i've said elsewhere, i believe it's more important to follow your inspiration and interest where it takes you even if it means not finishing things. one of the reasons i love fanfic is because it's the only genre i can think of where you get to read unfinished works and be present during the writing of them.
but you asked about *my* motivation to finish things, and i'll say it's taken me a long time to build the endurance necessary not only to complete big projects but also complete them to my satisfaction. in my experience, the better you are at finishing things, the worse you become at starting them, and so whereas i used to have a million wips and ideas happening at once, now i can see the ridiculous endeavor ahead of me and pick my battles more knowledgeably.
also, i don't finish everything, especially not right away. sometimes i sit years on a story before i eventually come back to it. but i've found that it's inevitable that when i put something down that i care about, i'll come back around to it when i'm ready. it's not something i have to force. my attention and interest bounces around all over the place but the things i love, i love forever. so i'll always come back around to them.
most importantly--and this is really very important--i lie to myself.
here are the two main lies i tell myself:
"this is the best thing i've ever written," and
"i'm almost done."
being a little delusional is a huge benefit as a writer. if you're too honest with yourself nothing can get done. but i've always had a natural talent for convincing myself of things that aren't true and although that's gotten me in a lot of trouble in all other aspects of my life, in writing it keeps me just far enough away from reality that i can finish things.
the process is something like this:
vague story idea!
will probably be very small, the shortest story i have ever written in fact
begin writing
feels good, feels organic
no no that's not right, bad vibes
start over
ohhh i see what i'm trying to do
outline the tiniest, easiest outline i have ever made. five bullet points. this happens, and then this and this, and the story ends. EASY
will finish by tomorrow, probably
write write write
will finish by tomorrow, probably
write write write
definitely tomorrow, almost done
check word count. 25k. uh oh
doesn't matter, almost done. have *checks* four out of five bullet points to go
write write write
five point bullet outline no longer effective
re-outline. five points turns into five pages. uh oh
check word count. 60k. big yikes
but! almost done! will finish tomorrow, probably
write write write
get stuck? how? but the outline...
the outline is ineffective. re-outline.
check word count. 100k. :(
almost done :)
a plot knot arises. spend six hours staring at a wall to undo the plot knot
plot knot is more insidious than expected. open new document. start over
*now* i'm almost done
rewrite, restructure, reorganize
check word count. 20k. :(
write write write
check word count. 200k. :((
weeks-long fugue state during which i am god
awaken to filthy apartment. i have not eaten a vegetable in many days. i have not seen the sun.
eat a broccoli
go outside
am i living? am i truly living? is this all life is? am i loved? am i worth loving?
return to safety of fictional world to avoid existential despair
write write write
will finish by tomorrow, probably
so it's really less about motivation to finish and more about motivation to chase down an increasingly elusive feeling of joy through immersion into worlds of my own making and control. it's way easier to run away from something than toward it.
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steamberrystudio · 9 months
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27/08/2023
So now that Gilded Shadows is wrapping up, I am promoting When Stars Collide from "Spare time project" to "Part time project"
What is the difference? Well, when I work on something in my spare time, that means it is late at night or the weekend. Literally when I am not doing anything else and just feel like tinkering with it. 
As a part time project, this means that I will be spending an hour or two each day during the work week to do things for this project. It will start making more steady progress even if I'm not focusing on it full time.
This is basically taking it from me spending 0 - 4 hours on it a week to 8-10 hours on it a week. 
My goal is to have the draft complete before the end of the year (by 'draft', I mean 'rough draft'). But more on that below.
Summary
Finished all scenes for the new chapter three
Finished Yren chapter 6 scenes
Started catching Kav's route up to the others
Edited Asher's CG to account for the new conference room BG
Small adjustments to Wil's first CG
Ramble
This week my big focus for WSC has been on writing. As I mentioned, I really want to get the rough draft completed by the end of the year. Currently the draft is nearly 70% complete (for those following updates in multiple places, when you see different percentages....it's because I've written more since then. Rofl).
Now, the draft was nearly 70% in the past as well but I added another route since then, so I lost some progress due to the increase in target word count. I'm also calculating things more precisely now as I created a newer and fancier writing spreadsheet to track my progress and keep myself on track.
I went back and wrote in the new chapter 3, reorganising all the existing chapters and scenes to accommodate it. 
I finished Yren chapter 6 (which catches him up to Noel and Raif). 
And now I'm working on catching Kav, the new character, up to Yren, Noel, and Raif. (Remember, Daaz and Asher's routes are already fully drafted).
I have written about 15000 words since my last update here. I don't expect to write that much every week and my goal is actually a fair bit more modest than that. Gilded Shadows is not 100% complete yet. I still have multiple KS related things to finish and, of course, I will be making corrections and focusing on its beta testing once testers have had a bit more time with it. 
WSC is still a part time project. This was just a particularly good week for it.
I have also worked on a few other things for WSC - mostly UI related and some art related things.
I received a new BG since my last update, and realised that...I have to revamp all the existing CGs. Or at least update them to change the background elements. I've only edited one so far but I don't think it'll be too much effort to fix the others.
And I continue to streamline and adjust the UI to make it look nicer and be more efficient.
So...
Kav. The new character. Kav'isari Tiaine, a Ka'mérian crew member who works in the space labs most of the time and specialises in identifying alien technology (what species it belongs to and what it does).
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To explain where Kav came from, he actually popped into my head months ago. And every so often, I would contemplate whether or not I wanted to add him. I would say I first had the idea in January or February of this year. I would repeatedly think about it and dismiss it.
I then mentioned it to a friend sort of off-handedly back at the very beginning of June. A month and a half later, I mentioned him on a voice call on my server knowing full well that if I really talked about him and had a conversation about him, I would probably end up doing enough character brainstorming that he would become "real." And I talked about him anyway.
And that's exactly how he became an actual character. I think I had his sprite sketched out by the end of that day.
But he had existed as a concept long before that. The main reason I was willing to add him instead of ruthlessly telling myself no is just that I felt there was a gap in the cast for a gadfly style character who has a little mystery to him. And I just knew I could manage another route based on the length of Asher and Daaz's routes.
So...yeah. That is how Kav came into being. His introduction into the story has caused a few minor changes to standing lore or things in the prologue (just mentions of him, etc). But the changes to the currently public content of the game are pretty minor.
Kav won't actually appear in the game until Chapter 3. He gets mentioned a few times up to that point. There are some logistical considerations to his route but I have talked about those more on Patreon.
Speaking of Patreon, now that WSC is moved into "part time" status, I will be starting to slowly release some Patreon-exclusive lore posts for this game there. Like most games monetised through Patreon content, the lore posts will not be critical to having a full and complete game experience. Rather, it is going to be comprised of additional and extra lore content.
Some of the lore content released on Patreon will be in the game (such as character back stories) but Patrons will get to see it early and will get it presented in a different format.
Much of the content can be considered "extras" rather than necessary.
I will also be updating on the development progress weekly there (available to all patrons) rather than bi-weekly, and my updates there (going forward) will tend to be more detailed than the ones here.
Once episode releases start, Patrons will be able to access them before they the public releases. But backing on Patreon is not necessary to be able to play the game and get a full and complete game experience. It's just how this particular game will be monetised as I'm looking for more sustainable release styles so I can continue to make games.
That is all for this update. I will see you in a couple of weeks to talk about WSC again!
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piggledy-higgledy · 1 year
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As anyone who’s been looking at my page semi-frequently will have noticed, I am a big Richard Armitage fan. Mostly in love with his portrayal of Gisborne in BBC’s Robin Hood, but I also enjoy most of his other work and consider him a very talented actor (and a very sweet person from what we can tell.)
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There has been a lot of furore lately about his latest project, “Obsession” (a series unfortunately promoted as an erotic thriller by Netflix), which is a remake of 1992 film “Damage” (with Jeremy Irons and Juliette Binoche) and based on the book by Josephine Hart. He portrays William Farrow, a married, middle aged, successful surgeon, who has an affair with his son’s fiancé, Anna (Charlie Murphy) -an affair so obsessive that it costs him everything: his career, his family, his son’s life, even his own self (more on that later.) The series features a lot of sex scenes, very light BDSM elements, and a LOT of nudity from RA on a level most fans never thought we’d see (RA being famously private and modest.) The fandom has been divided over this, with some looking forward to it and some being sure it’s not for them at all. From what I can tell (and I might be wrong) most people were put off by either the copious amounts of sex (and the trailer leaned very heavily on that) or the unsavoury morals of the main characters. Which is fair, if it’s not your cup of tea, don’t watch it.
I *did* watch it, and because opinions have been so strong, I wanted to share my thoughts. No disrespect if you prefer to pass. I hope it might be helpful for anyone on the fence and still making up their mind whether to watch or not. Happy to chat more about it if anyone likes! There WILL be spoilers.
Before watching it
I have personally felt very intrigued about this series and I was excited about watching it. Not so much because of the nudity or explicit scenes -or, rather, because of them, but not in the way you might think. Richard Armitage has played very, very few roles where he was primarily the romantic lead, and none later in his career. He tends to be cast in active roles, a lot of dark, violent characters, tense action. When there is romance it’s not the main aspect being explored. And he has NEVER (with the notable exception of Between the Sheets, which was so early in his career I doubt he necessarily had much choice to turn down work) done anything close to this level of sexual screen time. Why now? What made this different? I really wanted to know.
There was another reason I really wanted to watch Obsession. What Richard Armitage does best, in my opinion, is give characters depth (even characters that were clearly not written that way *cough* *Guy* *cough*). He is an incredibly detailed actor and uses his face and eyes to a stunning degree to convey things that go far beyond the dialogue. He has spoken about how he creates complete backstories for all his characters. This project is literally made for his type of acting. There is hardly any action, and leagues of unspoken material. RA called it “one of the most fulfilling pieces of work he’s ever done”. I needed to see why.
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After watching it
I binged all 4 episodes in one night. And then again the next morning. And again today. I finished the first episode and thought “Yes, I understand why he wanted to do this.” (He also said in an interview that there was a moment in one scene that he’d never achieved before on film. Having watched this, I believe him.) Is this the kind of series I’d normally gravitate to? No. But I’m glad I watched it. Every single actor was incredible. The filming was beautiful. I just… don’t know where to start.
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The story:
In my opinion “Obsession” is not about infidelity or sexual exploration -it’s about William and Anna’s experience with obsession and addiction. Anna isn’t just having an affair. She is addicted to being in control and to using sex as a means of asserting that control. (We learn that she had a brother who sexually abused her for years and committed suicide when she finally put a stop to it. And throughout the series, she reacts to strong emotions by initiating sex. Charlie Murphy described the character as a “dominant submissive” and that’s spot on, not just in the way that she sets the rules and boundaries of their sexual relationship, but in the way that, having been abused, asserts her control on the situation she had to submit to as a young girl by controlling when and how she submitted). William is not just having an affair. He is obsessed and addicted to Anna to the point that it completely deconstructs him as a person. He is the counterpoint to Anna’s character, in that he has no control. He doesn’t initiate, he doesn’t resist, he can’t or won’t control his reactions or his impulses and he completely loses control of his life as a result of his actions. In the final episode Jay, the son, discovers the affair and in shock, falls off a railing to his death. There is a scene where William faces his wife after everything is revealed and watching Richard Armitage convey all those emotions without saying a word is some of the best acting I’ve seen in my life. I don’t know what part of himself RA drew from to act the guilt and grief and absolute devastation in that scene but it was… amazing and heartbreaking. Even then, the obsession wins. When Jay dies, we see Anna walking away while William cradles the body of his son, paying her very little attention. I completely believe that he is broken in the scenes that follow. But after a few days the addiction takes over and he still seeks out Anna, convinced they can now be together (“there’s no version of this with just you,” she’d told him earlier on, but he clearly thinks otherwise). And we get the following:
W: … I let uncertainty in. (NB: What is uncertainty but lack of control?)
A: And look what happened. I don’t think… we can ever separate who we are from what we’ve done.
W: But… we can’t let it all be for nothing either (NB: William’s voice breaks here. He’s lost everything he ever cared about, she’s the only thing left. Does this phrase mean he thinks there was depth in their affair? Or does it mean that he is looking for meaning and depth so that he can cope with the fact that he sacrificed everything for an obsession and an addiction?)
A: Jay died because of us.
W: Still I wouldn’t change it (TNB: THIS! This phrase upset so many viewers! And of course it did, it was supposed to. The acting is, again, amazing. This isn’t said to Anna, this is introspection. William is looking inside himself, realises he wouldn’t change it, realises how much of himself he’s lost.)
A: You don’t regret it?
W: How can I?
A: We caused so much pain
W: But it’s done now.
A: I am so sorry for what happened. But I wish we’d never met. (She walks away, leaving William sobbing. Because there. is. nothing. left.)
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The sex:
I hate that this was marketed as a sexy series because it created all sorts of hype and expectations that were misplaced imo. The story was never about the sex. Morgan Lloyd Malcolm said a couple of days ago on Twitter that it’s about “sitting in the discomfort of human behaviours” and that is spot on. Like I said above, this is a story of addiction. Anna is not addicted to the sex -she is addicted to using sex for control. That’s why Anna and William never kiss (she is the one controlling their physical interactions. William leans in to kiss her in many scenes, she never lets him.) That’s why the music is so jarring in all the sex scenes. That’s why there’s no foreplay, that’s why William never lasts long. That’s why they only ever have sex on the floor or in public, never in a safe, comfortable place like a bed. They are not comfortable. This is not a comfortable situation. We, as viewers, are supposed to be uncomfortable. The infamous hotel pillow scene was meant to demonstrate the turning point in William’s addiction, the complete loss of control, I think. It was never supposed to be funny or sexy -it was meant to disturb us because this intelligent, cultured, previously collected man becomes completely animalistic. Which is why he sobs afterwards -I think this is the point when William realises that (as Ingrid puts it later) “he is lost to her”. William’s face after their first sexual encounter is the face of a man under the influence. When she gets up to leave he makes this movement with his fingers like he is trying to hold on to her, but only grabs air. It’s just a twitch -but it’s Richard Armitage and we know how detailed he is in his acting, and I am sure it was a gesture with meaning.
The intimate scenes in Obsession are sometimes sensual, sometimes uncomfortable, sometimes genuinely hard to watch but never gratuitous.
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Why a fan of Richard Armitage or anyone writing for his characters should watch it:
Again, you do you, but hear me out: This series is a veritable treasure trove of body language, voice/cadence, facial expressions that you can then apply to your favourite RA character. The longing. The conflict. The loss of control. The vulnerability. The eye contact. The fact that the lover’s name is Anna, which is also my name. Also, I’m being completely serious when I say that this is some of the best acting I’ve seen him do *ever*. If you can only bring yourself to watch parts of it, do that. There were some scenes that genuinely made me tear up. Look after yourself, respect your boundaries, but sample what you can because it’s a veritable banquet.
PS: I am focusing on Richard Armitage for this review because I came to Obsession from that fandom. But every single actor gives an amazing performance. I especially adored Charlie Murphy as Anna, Indira Varma being astounding as Ingrid and the criminally underrated Marion Bailey as Anna’s mother, Elizabeth, who packs SO MUCH into so few scenes.
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arcmiho · 1 month
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[DELETE]
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Extra+rambling under cut
Me when clear all Cathy (feat: my pm oc/insert)
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No but I started to cry when it got to this stage of the node and man I clicked on the thing like 30 times before clicking on the clear all Cathy. MAN I THOUGHT IT WAS JUST A COOL JOKE UGHHHH. Also Cathcliff is one of my favourite PM ships now they’re just cute.
Random note but I couldn’t finish this when the 3rd part of the canto came out because my iPad kept crashing on the Vergilius node and I had to wait like 1-2 days before I was reunited with my computer to finish this so I missed out on the cleared before nerfs : ( (The moment I got home after a 8 hour flight and 2hr ride home I played through the last bit because I didn’t wanna be spoiled lol, and a lady at the airport got me sick too so I was jet lagged, tired as hell and sick but first priority was limbus lmao)
But like, seriously this canto made me spiral on this one thought. So in the canto it is explained that souls can’t like move on to actual death death because the Wuthering Heights manor is built on a stream. This stream that’s the same thing that the original seed of light project utilised to make cognito and in lobotomy corporation it’s derivatives such as enkephalin and the light/ golden boughs.
And we learn in Lob corp that cognito is pulled up through a well, likely connected to another stream of sorts. (Or is it just the bucket/ Carmen’s nerve system?) (because if it’s just that everything else here’s just invalid lmao)
So like if every branch had a well, which they would because they will have the extraction team to get more abnormalities that means there was a ‘stream’ of sorts underneath every Lob corp branch.
That means in every facility there’s just ghosts haunting the place. Everywhere. And people who died in those places even after Lob corp fell, (Aya, Yuri, the bug veterans) is also just ghosts there now???
Imagine Yuri just dying in that branch and is greeted by the ghosts of all her former co-workers and they’re just like oh cool you managed to get out but why tf did you come back or something.
But this is more interesting for the main facility, the main branch because of Enoch/ Tiphereth B and the light that happened. So Carmen and Ayin got sucked up into the light right? So what about all the other dead souls unable to go on because of the stream? Did they get sucked into the light as well? So is there just a hive mind of people up there we don’t know about? Especially for Enoch since he was a pretty big player in the script and everything. (Here’s where I shall just ramble about the little boy because I quite like the little man) If he got swooped up into the light as well what would his interaction with Carmen be like. I would think he’d just forgive her because he knew what he was getting into. But what about Ayin? Would he understand that this was for a better purpose or be angry at what he made the others (especially Lisa/ Tipherepth A) go through? And additionally would he be angry at Lisa? I pose this question because he wanted to have a purpose, a bigger reason to be living and would he view her letting him be killed (again) as something sad because he could never experience the end of the script and the result of his work/ his ‘purpose’ that he lived to create. Or would it be a little more messed up where he finds his purpose in the light, helping distort people/ gain EGO. (Mostly gain EGO as the preferable outcome, Carmen in Leviathan says something to that extent where’s it’s better for people to ignore her and develop EGO) (I think, I haven’t really read it, just watched random analyses using Leviathan for evidence) And if all the dead people in the main facility is in the light imagine what the actual hell they could do. Like that’s so many people in there.
Also if they are all in the light Tiphereph reunion isn’t impossible, but unlikely since Tiph A has gone through her character develop already :T but I want to see that. How Tiph B feels about what Tiph A did both with pushing Carmen further down depression and her decision to put him down for the sake that he didn’t have to suffer. And just how Tiph A would react to seeing/ hearing him in the light which she probably won’t think it’s a good thing he’d getting caught up with Carmen again : P
Also could the records team have something to do with this fact as well? Like does this explain how the dead are able to come back other than the time thing?
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insertdisc5 · 10 months
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Devlog #16: Answers and Questions
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Hello everyone! Welcome to this month’s devlog!
If you just stumbled upon this, I am Adrienne, also known as insertdisc5! I’m the developer, writer, artist, main programmer, etc of the game. The game being In Stars and Time, a timeloop RPG, which is also the next and final game in the START AGAIN series, following START AGAIN: a prologue (available here!).  You can find out more about In Stars and Time here!!! 
LET’S GET TO IT. This month is Q&A: Cohost edition!
“A Q&A again?” Heheh well I don’t have anything to talk about this month ✨ We’re working hard on finalizing the localization! And on porting to consoles! And on secret stuff! You know, the usual!!! Get excited!!! So, Q&A again 💖 And see, I asked questions for Q&As on Twitter. On Tumblr. On Discord. But some new social media platforms have entered the fray. SO.
Welcome to Q&A: Cohost edition. (Follow me on cohost and/or read this post I wrote about why I think cohost is neat teehee) (and follow me on bluesky if you want. I like it way less though. Sorry bluesky)
@ItsMeLilyV asks:
One of the bits of advice that gets tossed around by indie devs is to avoid making RPGs, especially for your first few games, because they tend to be large in scope, difficult to prototype, and easy to underestimate.
Was this ever a fear for you in making START AGAIN, or In Stars and Time? Did you take any special precaution to keep these games within a scope you could handle, and did you learn tricks from START AGAIN that carried over to ISAT when in came to keeping things manageable? Thank you!! ✨
I had no idea that was a piece of advice given, but yep, that makes a lot of sense! Since I didn’t know, I went in blissfully aware, teehee.
I will say that I am familiar with working on big projects from working on comics, and with seeing big webcomic artists always mention to never start with your magnum opus… And I could tell ISAT had the potential to be way bigger than I imagined, which is why I decided to start with creating the prologue to get used to RPGMaker as well as making games. Kind of a pilot of sorts!
Again, thanks to comics, I know to keep my scope pretty small, because even if you keep it small it WILL balloon into something way bigger than you thought. Just for the prologue, I imagined it’d be a 20mn game, and it’s easily a 2-3h one! Keep your scope small!!!
As for tricks, when I catch myself thinking “wow what if I added this cool thing”, I try to always keep in mind those two things: 1. How long will it take to implement (including bug testing), and 2. Does it add something important to the game. I know we always want to add a fishing game, or a fun minigame, but do you Need It. Does it add something substantial to the story, to the Themes. Or are you just adding it because you like fishing games. Which is a valid reason, but also, maybe just make a fishing game instead. You are not the Yakuza series!!!! You are a small indie gamedev!!!! Think about you in 4 months who has to fix all the fishing game bugs!!!!!!!!!!!!!!!!!!!!!!!!!
@stem asks:
how is it to have a piece of art that's basically done (as far as i understand) that you can't share yet? like how do you personally bide the time until it's finally ready to release, or is it not really a challenge to wait? :0c
It’s so weird!!! The game has been done for so long!!! I’m very glad I asked some friends to playtest the game, so I could at least get some feedback before the game is out… In some ways it feels like the game will be done twice: once back when I finished making the game, and once when the game actually comes out. It’s just a very strange experience. Sometimes people tell me they’re excited to find out more about this story beat, or about this character, and a part of me is like… Wait, haven't you played the game? Oh, yeah, it’s not actually out. Guess you’ll find out later.
EDIT: My god. I just checked on my private devlog for when I completed the Alpha of ISAT. It was in August of last year (I lay down on the floor and look at the ceiling) (I still had to finish all the illustrations so really the game was Done Donezo in October but still…)
anon asked:
What role did Armor Games play in creating the final product?
SO MANY THINGS. Here are some of them: support when it comes to porting/marketing/social media/localization, feedback on the game and how to make it better, community guidance, testing support, QA/internal testing… The game couldn’t be the way it is without them.
For more small details, I have a weekly meeting with my producer, Dora! We talk about the game and how everything is going. A couple months back, I also was checking in with the internal QA team fairly often to fix any remaining bugs. They also helped me find ISAT’s additional programmer, Isabella, and she is a godsend because coding is hard. They also take care of communicating with press, finding more opportunities to showcase the game in conventions, talking with the localization/porting teams… I am probably forgetting a thousand little things they did to help out!!! THEY’RE SO GOOD OK
Anon asked:
So obviously the skills/spells/what have you are based off of Rock, Paper, Scissors. Did you design each "type" to be like a certain style? Rock being heavy damage and defense buffs, scissors being speed and quick attacks, like that?
Absolutely! I just went with the obvious. Rock is physical damage, defense focused, Scissors is swords, attack focused, and Paper is magic, mind focused. It was fun to develop a spell system around those! I’m excited for people to find out more about Craft…
@nickshutter asks:
I really loved START AGAIN (streamed it for a small handful of friends) and was super happy to hear about a follow-up! The cast is so much fun and their personalities are really well-balanced—did any of the characters change pretty drastically from their initial conception during development of the game?
I’m so glad you streamed it with friends… I hope you had a good fun time…
And for sure! Isabeau and Mirabelle were pretty set from the get go (himbo and shy wallflower), but Odile started as more of a gentle teacher type, even if I very quickly went the snarky old lady route. Siffrin and Bonnie were harder to pin down– I wasn’t sure how to portray Siffrin’s despair in the prologue, and started showing them more overtly depressed, but I thought it’d be Very Yummy to have them show a happy facade to their friends. And then, for ISAT, I had to figure out what a non-depressed Siffrin would be like, for the first couple acts of the game before the despair sets in. As for Bonnie, I had a lot of trouble figuring out what they’d be like, what kind of kid they were, what their relationship with everyone else would be like, and then I thought about what their past would be like and then their characterization was set in stone. Sometimes you need to figure out One Thing to unlock a character’s brain. I’m very excited for everyone to find out more about each character in ISAT!
@SuperBiasedGary asks:
What games (or other media) lit a fire under you to create your own?
It could be stuff you liked so much it inspired, something you found frustrating because you felt an itch to do it differently, or something that made you realise humans make things and you could be one of them.
I found a lot of indie games inspiring, but I think Umineko might’ve been the one that made me go… Oh, anyone can just make a massive video game narrative. And you can make it very simple, with kinda goofy sprites, and still manage to make an incredibly touching story!
As for frustrating games that lit a fire under me, I think I’d say in general, I found issue with the classic trope of the “main character helps people and doesn’t get anything back”. What often happens in some games is that you help NPCs with their problems, sometimes helping them with very intense, complicated problems! For a very long time! And, in exchange, you get… A cool item? A nice new skill? And that’s it?
I know this might be complicated to implement on a narrative perspective, but I remember playing Persona 5, and your character just went through a very harrowing experience (like, oh, being INTERROGATED AND TORTURED BY THE POLICE) and you help your friends during social links, and they go “thanks for your help! Bye~” like WHAT ABOUT ME. WHAT ABOUT MY PROBLEMS. CAN YOU GIVE ME A HUG
So on a certain level, I wanted a game where instead of the characters around you having problems, the main character also has problems. And is subconsciously screaming “CAN YOU PLEASE NOTICE I HAVE PROBLEMS AND GIVE ME A HUG.” And hopefully, the characters notice. Winks
Hm. I do want to say I wrote most of the prologue/ISAT during the pandemic, and I felt very lonely and not supported. But then guess what. I told my friends about how I felt. And most of them told me they had no idea, and vowed to support me more. And now I’m closer to them. So the moral of this answer is, yeah, it’d be nice if people noticed, but also, you need to tell people when you’re feeling bad. LOOKS AT SIFFRIN
Anon asked:
Is there a song you listen to in order to put yourself in the sasasa/ISAT mindset?
I have a whole playlist baybee. Before you ask: there aren’t any hidden meanings behind those song choices. It’s about the Mood, and also my personal tastes in music I listen to when I need to concentrate. I like songs that go WUB WUB
 In no particular order, here are five random songs I played on repeat when making the prologue:
Future Club (Arcade Version) by Perturbator (in bold because this was THE song I listened to on repeat. I believe I gave it to Lindar for inspiration lol)
Arcades by C2C
Wake Me Up by Para One
The First Wish by DROELOE
Les Enfants du Paradis by World’s End Girlfriend
And here are five random songs I played on repeat for In Stars and Time:
Down by Chloe x Halle
Nonsense Bungaku by Eve
Non-Breathe Oblige by PinocchioP
Gentle Heart by Jamie Paige
Ready For The Floor by Hot Chip
It’s interesting, the songs I listened to for the prologue are generally more heavy and frenetic, while the ones for ISAT are more hopeful… I made sure to listen to more lively songs for ISAT, since that’s the feeling I wanted to give off…
That’s all the questions I have! In other, non related ISAT news, I have started a new project and having a lot of fun. It’s a visual novel this time. I’m hoping to get some screenshots ready in the next few months, but also I’m taking it easy on this one. If it takes years with many breaks in between to get it done, it’s fine. What matters to me right now is the process!
That’s all I have to say for today! Let me know if you have any questions, or if there’s any aspect of the game development struggle you’d like me to talk about! See you next time!!!
AND DON’T FORGET TO WISHLIST THE GAME ON STEAM ALSO IT REALLY HELPS BECAUSE STEAM’S ALGORITHM IS MORE LIKELY TO SHOW OFF GAMES WITH A HIGH AMOUNT OF WISHLISTS THAT’S THE REASON WHY GAME DEVS ALWAYS ASK TO WISHLIST!!! OKAY BYE!!!!
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felassan · 1 year
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Illuminating tweet series by a former Anthem developer [source].
They mention elsewhere in the thread that Anthem was developed in 15 months. Per the tweets, before this period, it spent 5-6 years in pre-production, lacking a clear vision and with an ever-changing vision; in game development this causes a lot of working and reworking. The devs were talented and all passionate about the game, but they were building "a new IP from nothing on an engine that was meant for an FPS with half a team that had never created live service games".
They further elaborate in more tweets that:
EA had their reasons to release it early but were stupid and the devs' team "had to pay the price". EA learned a lot from the development of Anthem but whether they applied those learnings is unknown
Jason Schreier's article (How BioWare's Anthem Went Wrong) was all 100% true at one point in development or other, and only scratches the surface
How did they manage to ship it in 15 months? The dev mentions working about 90 hours a week for 15 months. Many other devs on the team were also doing so and they think that others were doing 90 hours a week prior to the 15 month mark. "It wasn't sustainable and not even a position we should have been in." "I'm fine now, but not without damage. Contributed to the cost of my marriage and I needed therapy for a while after that endeavor." "It was a lot of morale hits on a personal level and a team level. Everyone had their own way of dealing with it." "There was a lot of pissed, stressed, rinse, repeat. It was a vicious cycle." "I guarantee we could have put something out in Unreal. Working in Frostbite was rough." After launch the team got death threats because of drop rates
Anthem was delayed as it had missing features, lack of polish and bugs that needed fixing. Another big problem that it faced was that it had lots of scope creep. "There were really high expectations for this game and the team felt it. We always were trying to push for cool features, etc.. So I think we could have done it if we kept our scope creep in check."
The main team was focused on getting the game out in a functional state. "We really needed another 1-2 studios to make endgame content while we were finishing up the game."
After launch it was all hands on deck to stabilize the game. Content and features that they wanted to do consequently kept getting deprioritized. A major focus they were trying to address at launch was all the server issues. "I think the shittiest part about this, besides no endgame and replay ability, was that during development, management was putting in gating mechanics to 'lengthen' the time it took to complete the story. IIRC it was removed from the final version after backlash from devs."
"It was a great team effort to get the controls how we shipped. We went through many iterations and it was super rough in the beginning. I know the team was really happy where the controls landed too. We actually took in a lot of feedback from the EA game changers."
A Twitter user asked "When you say it wasn’t ready, was that always communicated with other members of the team i.e. publishers?". The dev replied "I think it was ignored/denied from leadership. There is a story there, but I will refrain."
A transparent retrospective on Anthem/its development will likely never come to light because of both current and former devs still being under NDA
The dev has an assumption that if they didn't release Anthem, BioWare would have been dissolved. They also observe that BioWare just wasn't good at multi-project development, which is hard. Most people at BioWare didn't believe in "BioWare Magic". There was and maybe still is a lot of stress and politics surrounding Anthem from the development and publishing side (a problem not specific to Anthem). The dev mentioned that it was both an EA failure and a BioWare upper management failure. "I actually don't think it was all EA's fault. A developer and publisher is supposed to be a healthy relationship of trust and transparency. It's a 2 way street which i don't think was satisfied on either side."
Re: who made the decision to release the game in the state it was, some of them left and some remain at BioWare
On Anthem 2.0/Anthem Next, the game was really fun and was going in the right direction. The team had hit a really great milestone, when EA canned it. It was a different development team driving Anthem 2.0. The team were gutted when it was cancelled
(please note it's always best to read tweets and the like in full and in context, from the original source)
[source]
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