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#analogue horror
1emon-snickers · 5 months
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Pastacademy and Analogue High character designs!!!!
i have made more designs for each school, and will hopefully be uploading them soon after i figure out NAMES
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r04sty · 5 months
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Anyone else remember watching this show as a kid?
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peachfruitcake · 10 months
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blackkatdraws · 4 months
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A world where humans are considered similar to Analogue Horror creatures
It's just an idea that popped into my head when I was having another binge watch of analogue horrors. It can work with a normal story, the Isekai (other world) genre, or with Humans Fuck Yeah! stories, or maybe more.
Aw man, imagining an alien freaking out and recording a human in a analogue horror-esque style would both be so cool and extremely funny.
[If you see a Human in your vicinity, run away and hide.]
This is so ridiculous but it's an interesting idea, no?
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psiirockin · 5 months
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The girls! 🥪✨ Sophie and her dopey GF..
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prokopetz · 6 months
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Analogue horror: cool.
Horror media that uses stylised MPEG compression artefacts to signify the presence of the otherworldly: also cool.
Analogue horror that uses stylised MPEG compression artefacts to signify the presence of the otherworldly:
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buellumdrago · 13 days
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Analog horror is the best thing people have done
i wish you sweet dreams and not to see it standing over your bed :)
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artflameball · 8 months
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And I don't learn a thing
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multitrackdrifting · 6 months
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I love horror as a genre, but I am so worn out by horror as content. My halloween special talks about feeling fatigued from horror as content, as opposed to just disliking horror media. I feel that seeing so many ENDING EXPLAINED and FULL TIMELINE OF FNAF lore videos are a byproduct of the desire to just passively consume something and that's fine - my issue is that with horror content specifically, trying to ground the unfathomable and unknowable concepts of cryptids, creatures & settings into digestible packages also destroys my suspension of disbelief. That's my own problem, but that's why I fnd it hard to enjoy a lot of horror because it gets dissected and watered down before I can even blink.
A lot of great horror is still being made like Pearl, RE4R, Fear and Hunger, and Signalis, so I want to dismantle my jaded demeanor and (re)learn to love the genre I cherish the most.
youtube
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travendraws · 10 months
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I just think @/psuedofolio's Analogue Horror Girl is neat
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valentimmy · 2 years
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uh oh !
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natalieironside · 29 days
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Hey: Does anybody have anything on who the author of this Onion article might be?
Chris Straub cites it as an important inspiration and it's had such an outsized influence on the past two decades of horror fiction and it ain't right for that contribution to go unacknowledged.
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scarletv0id · 3 months
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I saw some comments being like “I feel so bad for Edd and Molly seeing Susan’s death!”
And I raise you:
What about when they see Rosemary’s death?
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brightlydim · 1 year
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adopt a trimming today!
Vita Carnis is by Darian Quilloy on YT
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katapotato55 · 1 year
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How to write good horror.
1- DON'T EXPLAIN WHAT THE HORROR IS. DON'T EXPLAIN ANYTHING. no context = more scary. "oh but it is just a ghost- " YES. you know that, I know that, but things are way more scary if you don't explain it. let your audience scare themselves trying to figure it out! the first FNAF game didn't explain anything it was just "ok these machines are kind aggro". that is part of what made it popular! (And truthfully this reason is why i dislike the other games in the series) i can't name how many horror movies i immediately lost interest in because it was explained. "oh no! there is blood dripping from the walls! " its demons or ghosts or whatever. you explained it. it isn't scary now that you explained the joke. if you have to explain what it is, explain it at the END of the story or near the climax at best. (or better yet, don't explain at all) 2- restraint is key i know it is tempting to show organs and blood dripping from the walls and someone eating out a corpse or whatever but don't outright show that kind of stuff ALL THE TIME or else your audience becomes desensitized to it, and if horror fans are reading/watching your work, chances are they are going to think this is weaksauce. you need to be SUBTLE when building up suspense in your story. don't show the real scary bits until the end of the buildup/ 3- normalicy and familiarity is key i am going to use bugsnax as an example. bugsnax has no gore and can be considered child friendly, but what made bugsnax scare people is that it has the facaude of a cutesy little game. doki doki lit club has a simmular principle where its like a normal dating sim but you are caught off guard and things feel off. this is a valuable tool. 4- be original and understand why the more popular ones are popular in the first place everyone has done analogue horror. why ? because we are all so used to modern technology that older televisions and tech seem kinda creepy. Blue_channel by gooseworks is one of my favorites. It gets right to the point, and while it DOES explain what the product is, it doesn't go "oooh death and scary!!! oooooooh!" it lets the audience make up their own horrifying reason as to what is happening here. saying "oooooooh look murder your parents ooooh!" isn't scary, and putting a glitchy tv filter over it isn't going to make it more scary. and finally 5- describe the unfamiliar i know i just said familiarity is key but that is only 1/2 of the equation. Everywhere at the end of time depicts the sounds of memory degrading in an alzheimers patients. this is an experience that no one could relate to except for those who are experiencing it (and sadly, those people are either dead or mentally comatose) this is also why lovecraft horror is loved, because we can only imagine so much before the lack of understanding drives you insane. hope this helps, for the love of all that is good, please stop writing bad horror.

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sploofpoofpankacksofa · 3 months
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Shoot, forgot to post this haha 😅
Anyways, here's my Pumpkin Rabbit cosplay from Halloween 😁
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