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katapotato55 · 3 days
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Notes on drawing babies!
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katapotato55 · 5 days
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done!
full res on my newgrounds!
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katapotato55 · 5 days
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4 years of improvement (sneak peak)
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how the hell did i get here also sneak peak for a painting i am almost done with! expect it tomorrow-ish
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katapotato55 · 6 days
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I see a lot of mikus with shorter skirts but I rarely see any in long dresses do you have posts about mikus in like big ball gowns or something?
Ask for big ball gowns and yee shall receive 2017s symphony ver (who i need to add to the queue when im less lazy -_-)
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For different forms of long dresses theres also the Matcha Parfait and Yue Xi Jiang ones:
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katapotato55 · 9 days
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the reef guardian 🦈
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katapotato55 · 9 days
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a journey of pain, growth and persistence
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katapotato55 · 10 days
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Instagram - My Shop - Commissions
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katapotato55 · 14 days
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also homestuck ^2 sucks from a writing perspective and i disown it from my own personal cannon not really a hot take but here we are
happy 4/13 fellow homestuck degenerates. little known fact about me is that my first exposure to this hellsite was due to the homestucks being here as well. good times
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katapotato55 · 14 days
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happy 4/13 fellow homestuck degenerates. little known fact about me is that my first exposure to this hellsite was due to the homestucks being here as well. good times
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katapotato55 · 17 days
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boy do i love getting on tumblr only to get flashbanged by an entire anus and snatch before i have even eaten breakfast. god damnit tumblr get your shit together
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katapotato55 · 18 days
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this is the most adorable fucking thing i have ever seen
does anyone want to be silly with me and draw pictures of SpongeBob being silly with me
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katapotato55 · 22 days
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katapotato55 · 23 days
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hot artists don't gatekeep
I've been resource gathering for YEARS so now I am going to share my dragons hoard
Floorplanner. Design and furnish a house for you to use for having a consistent background in your comic or anything! Free, you need an account, easy to use, and you can save multiple houses.
Comparing Heights. Input the heights of characters to see what the different is between them. Great for keeping consistency. Free.
Magma. Draw online with friends in real time. Great for practice or hanging out. Free, paid plan available, account preferred.
Smithsonian Open Access. Loads of free images. Free.
SketchDaily. Lots of pose references, massive library, is set on a timer so you can practice quick figure drawing. Free.
SculptGL. A sculpting tool which I am yet to master, but you should be able to make whatever 3d object you like with it. free.
Pexels. Free stock images. And the search engine is actually pretty good at pulling up what you want.
Figurosity. Great pose references, diverse body types, lots of "how to draw" videos directly on the site, the models are 3d and you can rotate the angle, but you can't make custom poses or edit body proportions. Free, account option, paid plans available.
Line of Action. More drawing references, this one also has a focus on expressions, hands/feet, animals, landscapes. Free.
Animal Photo. You pose a 3d skull model and select an animal species, and they give you a bunch of photo references for that animal at that angle. Super handy. Free.
Height Weight Chart. You ever see an OC listed as having a certain weight but then they look Wildly different than the number suggests? Well here's a site to avoid that! It shows real people at different weights and heights to give you a better idea of what these abstract numbers all look like. Free to use.
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katapotato55 · 26 days
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boop
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katapotato55 · 27 days
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my friend made this!!! you should watch it!!!!
The lack of essays about The Binding Of Isaac, a game that is literally a giant metaphor for everything, made me create my first English-speaking video. I hope you enjoy!
Text version of the video below:
Let's start from afar.
Every year the channel Nanda V Movies invites essayists to tell about their favorite scenes on a particular topic and then adds all their videos to one playlist. This way giant love letters are created that introduce us to moments from movies, TV shows and sometimes even video games. I wanted to participate but for a long time the previous topics were… difficult for me: One Musical Scene and One Villainous Scene. Which is weird because video games are full of great music and insidious bosses. For example, my dear series Like A Dragon is a wonderful combination of both of these things. Nevertheless, I didn’t have some personally impressive example to create an entire video… until recently. After a couple years from its release I was able to play the final expansion to one of my favorite game, The Binding Of Isaac. And this DLC is what gave me the boss, the villain that I keep thinking about, even when I turn off the screen.
Isaac and his Mother lived alone in a small house on a hill. Isaac drew pictures, played with toys and his Mom watched Christian broadcasts on the television. Life was simple, and they were both happy. That was, until the day Isaac’s mom heard a voice from above, telling her to kill the son. And she wasn’t going to disobey the Lord. To save his life, Isaac threw himself down into the basement and embarked on a journey into the unknown depths below. The depths where… there are a lot of bosses and all of them know how to impress. Worms, excrements, demons — I remember my first encounters with each monster. And sure, most of them are nothing more than obstacles in the way of the player. But some manage to stand out. Going deeper we’ll meet creatures that boggle our mind a bit: the nonhuman versions of Mother, Isaac as a hostile angel, the white face indiscreetly called Delirium and etc. After defeating the bosses of this type, the cutscenes are shown that reveal to us not something that is not obvious, but something we don’t want to think about.
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Of course, there are no caves, catacombs and the cathedral under the Isaac's house. The Binding Of Isaac is a fantasy of the child. The child imbued with religious ideas who goes through the parents’ divorce and blames himself for all the sins. Those bosses that I mentioned earlier bring out Isaac as a character: the lack of motherly love, self-loathing and the traumatized, wild side of the psyche. I love this game for such imagery and the same can be said about the people who worked on the DLC Repentance. And that’s why I am sure that when coming up with a new boss they had a question: «How to make it as artistically rich as others?» Thankfully, they found an answer and it was quite simple. You use what lies right before people's eyes.
With Repentance, the alternative routes will appear in the game that have most of the new content. One of these routes will lead us to Dad’s note and begin “Ascend”, the most overtly plot-driven moment in the entire game. For the first time we have an opportunity to visit locations in reverse order, and, rising higher and higher, we experience the most painful memory — the parents arguing because of Mom’s religious mania and Dad’s alcoholism. We go through several floors, return to the very beginning and then we see… The Isaac’s room. Not the weirdest thing as we could see it even in the depths. But everything seems… different. We leave the room and we are greeted not by the catacombs but by a hall, a closet, a TV room and Mom’s bedroom. We go to bed, wake up in the middle of the night from a terrible vision and approach the light in the middle of the gloom house.
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The first thing I’ll say is this boss looks awesome and very natural. The Binding Of Isaac style is based on this balance between cartoonish and disgusting. And some monsters, in my opinion, go overboard with one or the other. But the battle with this fetus made of noises, with its umbilical cord sticking out of the screen, feels right. It doesn’t mean that Dogma is unoriginal. Quite the opposite, its design exudes attention to details. If you put some effects on the boss, the static will suddenly get worse. Sometimes Dogma turns for a couple of seconds into 4 images, symbolizing the 4 horsemen of the apocalypse. And speaking of religious imagery, its attacks include the qualities of both angelic and demonic items. And this connection between holiness and blackness is punctuated by the sound design. Remember my whole tirade about “One Musical Scene” and so on and so forth? Well, Dogma has one of the most unique musical themes that I have ever heard. The song is full of noises and static which after a while come out like an explosion, emphasizing the full power of the boss. And after the destruction of the TV and the start of the second phase, the battle becomes unforgettable thanks to…
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The preacher's screams begin to be heard, warning of the wrath of God, saying that you need to atone for your sins and that blasphemy will not be forgiven! This voice passes from one ear to the other while we are trying to dodge the rays of light. By the way, they were perfectly described by a commentator on Youtube: these rays sound «both heavenly and like impending doom». And in the middle of this beautiful cacophony you may not notice the quiet reading of the psalm. Dogma tries to convey to us that in both life and death we can put our trust in God, while using the most sinister voice in the whole game (even though the Devil is in it!):
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Well, as you can see, this boss's presentation is pretty cool. But let's return to the previous question. «Is Dogma "artistically rich?"» Yes, absolutely. Firstly, its concept is simply witty. Taking a line from the intro about «Christian broadcasts» and turning it into a monster — muah, beauty. Secondly, even though the player has yet to battle the final boss, I think the most important moment in the game is the fight with Dogma. Let me be a literature teacher. As I said, The Binding Of Isaac is a fantasy of the child, and this fantasy is based on his worldview. In Isaac's understanding, he is a demon, a sinner who deserves punishment from the highest powers. He does not doubt the fairness of his suffering, because it is more logical than the fact that the family could simply end. But at one point Isaac decides to face reality, to remember those terrible shouts of his parents, which allows him to fly back up. He looks back at what he experienced, what story he created for himself, and asks the question: «Where did it all begin?» «Ascend» marks the beginning of Isaac's doubts about the truth of his beliefs.
Beliefs that later take shape as Dogma, whose cries of God's wrath now seem wrong. It becomes clear that the faith of the self-critical boy was distorted by the television. The child's curiosity, his love for monsters and dressing up turned into sins leading to eternal torment. And as soon as the family tragedy occurred, this idea became true for Isaac. And that's why it's important to see him resisting Dogma. He understands that he does not deserve pain for his interests, that religion was used against him. And I hope he also stops blaming himself because these programs played a bigger role in Mom's mania and Dad’s abandonment than any of Isaac's hobbies. After defeat, Dogma turns into a cross of noise and falls on the hero, at last trying to destroy him from the inside. But it fails, and for the first time Isaac himself becomes an angel. All that remains is to defeat his last figment of imagination, and not as a punishment, but as a final trial.
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I recommend you to play The Binding Of Isaac. Not only because the gameplay is fun and you can spend hundreds of hours on it. Not only because, in fact, I did NOT spoil a ton of things and there is more for you to see. But because the game is a giant pile of metaphors that wants you to use your imagination. For example, for me, Dogma is the main villain: it combines the best aspects of the game, and the worst moments in Isaac's life are directly related to this boss, making defeating it feel like a real climax. Maybe you also have some ideas on this or any other matter? Maybe even something worthwhile, but thoughts about your own mediocrity turn creativity into a nightmare? It’s funny, because of something like this, I couldn’t participate in one YouTuber’s project. But now, I’m finally finishing this text and I can say without a doubt the following: give yourself one more chance.
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katapotato55 · 1 month
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Miku
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katapotato55 · 1 month
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since i am in a ranty mood: what the fuck do you people see in the onceler. he is the most boring ass white boy ever created in animation. he has a generic guitar and a generic backstory and he is generically dorky. you have a literal infinite amount of tumblr sexymen that you can both create and find, and yet you choose the one with the flavor of a beige slice of undercooked bread.
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