I personally like Thunder's prosthetic. Explained it to my friend (who does use a mobility device, a cane and wheelchair, and listens to me rant and infodump about BB) and they agreed, it's important to know that not every person needs what someone wants to give them. It's another example of "bad ableist person does a thing that hurts a disabled person because they are bad and ableist".
Clear Sky got Jagged Peak killed and would have killed Sunlit Frost! He would absolutely force his disabled son to be "normal" and present it like a privilege. "I wouldn't do this for anyone else, it's special, why don't you want to be helped?"
Thunder Storm should toss it in Clear Sky's face. (I would say toss it into the river but we do not pollute waterways in this house)
Thank you for telling me this, and tell your friend I'm thanking them too! If they have anything else to add please forward what they have to say
Since BB!DOTC tackles some of the heaviest topics in the entire series because its canon equivalent is so dark, I think very carefully about what I do here and how I show it. I take feedback on its sensitive aspects very seriously. If I'm understanding the criticism properly, it's that I should avoid stigmatizing prosthetics by making sure Thunder Storm's not the only one with it-- which he's not! And I'll add even more.
I don't want to avoid something only because it's uncomfortable if the topic is important, and my portrayal is respectful. Ableism IS uncomfortable! There are some situations where a prosthetic is not wanted! I think the rejection of this particular one is both a good opportunity to show a type of ableism and ALSO is very fitting for the characters.
In BB!Clear Sky's mind, the villain, he's fixing an old mistake. He can't admit that he got Jagged Peak killed or take REAL accountability for it (though he will, occasionally, apologize insincerely), but deep in his bones, he knows what he did was cruel. He'll never tell anyone this because he doesn't really cognate it himself, but Thunder Storm NEEDS to take his gift.
If Thunder doesn't take it, it blows a hole in his newest story. You see, throwing Jagged Peak out was All That Could Have Been Done back then. It was a Tragedy and he simply Made A Hard Choice. He regrets it very much, But You Have To Understand.
But now? Now? Well, behold. Look at what he's accomplished since the tragic death of his little brother. His cats are well-fed, cared for, and stable enough to make such incredible advancements. If only Jagged Peak had been able to hold on longer, if only he could be here now, I could fix him.
Just like I can (MAKE YOU JUST LIKE ME) fix you.
"Everything I've ever done is for Jagged Peak. For Fluttering Wing. For you." Thunder Sky is SPECIAL, but if he rejects any gift, tries to turn down the "privileges" offered to him, in an instant that becomes ungratefulness and arrogance. He both forces him to be special, and then leverages it against him if it's rejected. "Spoiled brat, doesn't appreciate what I've worked so hard to give him."
It all goes back to him and his own guilt. He can NEVER be wrong. He can't accept his family doesn't have to be "normal" or reflect his own ability. He won't see himself as a bully, let alone a murderer. It was never about his son's comfort or finding out what Thunder Storm wants or needs, it was about his own ego.
...All that said I'm still taking feedback if there's anything else I should keep in mind, or if anyone has a counter point, especially if you also have experience here.
(In the interest of having a link trail for posterity, here's the critique/call for feedback this is in response to)
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Hhhhhhhhh Kydron’s redemption journey including: whenever he goes into a trance he enters some sort of mind space where he talks to Kydelius, his younger, no robot, and much MUCH more naive self.
“What are you doing here.”
“What do you mean…? I’m a part of you?”
The more he talks to Kydelius in his trances, the more he learns to be Kyborg once again, or to at least stop blocking out that version of himself, the version he used to be.
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listen maybe this is just because i've always been a slut for pov outsider fics anyway but i desperately want some on our dork trent crimm. like. the character development??? his softness and dorkification???? i need someone to be like just. what do people think about this. like whether it's a random richmond player, a random reporter trent worked with, someone from trent's personal life, another rando in the sports field who's used to trent crimm, the independent, ruthless reporter, or whoever, just. random people watching trent crimm go from "ah yeah that asshole reporter who specifically has a reputation for being a ruthless cutting bitch" to "openly excitable dork who clearly cares so goddamn much and is visibly softer and has he just secretly always been like this??"
it would probably have to be someone who's close enough to him or richmond now to like, be able to see the change, but i just. am obsessed with this. and that's not even getting into considering the angles of his possible ex-wife/divorce + if non-audience-members can tell he's madly in love with ted or not, because i'm not sure if it's funnier if they're like "trent crimm is a huge dork now and we have no idea why????? i guess this is just the lasso effect fucking bending reality again??" or if they're like "hey fucking WILD that that one journalist specifically known for being a huge asshole apparently fell so ass over teakettle in love with that weird cowboy miracle worker of a gaffer that he divorced his wife, exploded his job, and had a radical personality shift via apparently deciding to be emotionally vulnerable. and all of this after writing a pretty fucked exposé on him?? why does no one talk about this more"
and while all the possibilities mentioned are great in their own ways, it could even be one of the other main characters whos just not generally involved in his storyline like. what does sam think of all this. what is jamie thinking when trent becomes their emotional support journalist dork. what does keeley think.
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haven't seen this on here yet so:
in case you don't want to slog through the shitscape that is the bird/letter website, take a peek beneath the cut (shamelessly copied from the something awful forums dungeon meshi thread)
- Her first memory of video games was watching her father playing Wizardry on Famicom, also Dragon Quest, Ultima, and Fire Emblem among others.
- She was a difficult child so her parents didn't let her play. Wizardry is a boring game to watch, but the monster illustrations on the walkthrough evoked her imagination and made her keep watching.
- She only started becoming a serious gamer after the serialization of Dungeon Meshi was locked, for research purposes. Before that, she read fantasy novels such as The Neverending Story (Michael Ende) and The Lord of the Rings (JRR Tolkien).
- The international title for Dungeon Meshi: Delicious in Dungeons was decided by her editor.
- D&D popped up a lot when she researched the history of video games, so she read the rule books, replay novels, and games inspired by D&D.
- One of the first games she studied was the Legend of Grimrock (game's 80% off on Steam atm). Originally, she wanted Dungeon Master (FTL Games) which was famous for "RPG with meals" but hunting down the game and machine was too much.
- She didn't like games other than turn-based RPGs at first, but she decided to stop being picky and play anything that piqued her interest.
- She played Zelda: BotW and TotK on a borrowed Switch from her editor due to the console's scarcity at the time.
- She enjoyed Red Dead Redemption 2 and God of War for their stories. RDR2's incredible attention to detail had Kui engrossed so much that she asked her editor and other mangaka to play it so she could discuss it with them.
- Kui praised The Witcher 3 localization as something only possible with full support from the developer. Cyberpunk 2077 is one of her all-time favorites.
- Papers, Please was her first taste of indie games.
- Disco Elysium is the perfect game for her due to the lack of fighting, intriguing story, charming character interaction, and top-down perspective. She tried playing it in English at first due to an unlikely chance for JP loc, but it was out of her ability. Thus she is forever grateful to Spike Chunsoft for localizing it.
- Kui played Baldur's Gate 3 from the time it was in Early Access. Again, she's grateful for Spike Chunsoft's JP loc. She hoped BG3's success would bring the possibility of JP loc for other titles too, such as Pathfinder: wotr
- She likes games with top-down perspective because they have narration text for monologues and scenery description. Even if the graphic is lacking, the texts show the atmosphere and each character's behavior and psyche. Also, characters that react to your choices.
- She praised Unpacking and House Flipper for being able to tell what kind of person lives there only through their belongings, and that there's no right or wrong for the placements; she would make the best arrangement and then enjoy her hard work while sipping tea.
- The biggest inspiration for Dungeon Meshi was the Cosmic Forge pen from Wizardry VI. With improved graphics from its predecessor, now it could show broken farming tools in the background and many more details that made exploration so much fun.
- At the time of the interview (Dec '23) she still hadn't watched DunMeshi anime, but she attended the recording sessions. She's embarrassed that the dialog she wrote now acted passionately by professionals. Marcille's screaming was wonderful but also made her want to flee.
- Kui was anxious about the CP2077 anime adaptation, but she was relieved it was the Night City she knows and loves.
- Other than minor adjustments, she left it to TRIGGER as to how to adapt
- She's happy that Mitsuda Yasunori was chosen as the anime composer, as she used to play Chrono Cross and rewatched the opening many times.
- Her anticipated games in 2024 are Cloudpunk, Nivalis, and Avowed.
- DunMeshi would be hard to adapt into a game because in the first place, what Kui depicted in the manga are parts that are omitted in games for the sake of brevity.
- If DunMeshi game was Wizardry-like, it'd be told through Laios' perspective and eating was essential not to die
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