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#I need to draw Storyteller more often
angrybatart · 4 months
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Another wip I intend to finish. If not for Christmas, then at least before New Year's is considered over.
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art · 24 days
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Creator Spotlight: @camberdraws
Hello! My name is Camber (any pronouns), and I’m a mixed media illustrator located in the southwestern United States. I love drawing everything, but I have a special interest in depicting strange creatures and environments, often accompanied by abstract imagery and mark-making. Professionally, I’ve worked creating concept art and 2D assets for museum exhibits, but currently, I am engaged full-time as a software developer and make standalone illustrations in my free time. I’ve been posting art on Tumblr since I was a teenager, and the site has been very welcoming towards my work to this very day!
Check out Camber’s interview below!
Did you originally have a background in art? If not, how did you start?
I’ve had an interest in drawing since I was barely sentient, but at thirteen years old I decided to become “serious” about art. I was all about reading tutorials and doing a ton of studies. I would tote my heavy instructional art books to school every single day (my poor back!) Despite all this, I decided to forgo art school in favor of a bachelor’s degree in Computer Science at my local college. Alongside my major, I received a minor in Art Studio with a specialization in fine art, which totally changed my views on creating artwork and drastically changed my style.
How has your style developed over the years?
As mentioned previously, my style did a 180 after I studied under some very skilled fine art professors! As a kid, my drawings were very realism-heavy and inspired by video game concept art. I mostly worked digitally, too. During college, I was thrown for a loop when we were instructed to do strange things like, for example, make a bunch of marks on paper using pastel, WITHOUT looking, and then turn said marks into a finished piece of art! I quickly and deeply fell in love with abstract work, and especially appreciated images that are not easily parsed by the viewer. Since then, I’ve made it my goal to combine abstract mark-making with more representational subject matter.
What is one habit you find yourself doing a lot as an artist?
Hmmm, one habit I really enjoy as an artist is strictly tracking the amount of time I spend drawing! I currently work a full-time job wholly unrelated to art, so I have to be careful with my time if I want to spend enough hours drawing each week. I created a spreadsheet that allows you to enter the amount of minutes you’ve drawn each day and calculate how much drawing time you still need to reach your weekly goal (I aim for 20 hours a week.) Having such a clear, numbers-based objective keeps me motivated to work like nothing else!
Over the years as an artist, what were your biggest inspirations behind your creativity?
I know this is a common inspiration, but Hayao Miyazaki’s work has been rewiring my neurons since I was a child. Seemingly all of my artistic interests can be summed up by the movie Princess Mononoke: it has strange/abstract creature designs, a strong focus on nature and environmental storytelling, and a mix of dark and hopeful themes. Additionally, I’ve been deeply inspired by video game series such as Zelda, Okami, Pikmin, and Dark Souls. But arguably, none of these have influenced me more than Pokemon! I’ve been drawing Pokemon since I could barely hold a pencil, and I haven’t stopped since! I believe my love of designing creatures originated with my endless deluge of Pokemon fanart during my childhood.
What is a medium that you have always been intrigued by but would never use yourself?
I’ve always been fascinated by 3D mediums and am so tempted to try them out! Whether that’s 3D models created digitally or sculptures made from clay, I profoundly admire artists who have this skill. Oftentimes, it feels like I don’t have time to delve into a totally different artistic paradigm. However, I feel very strongly that learning new skills can enrich your current work. I should take that advice and someday give 3D mediums a shot!
What is a recent creative project that you are proud of?
I am in the process of creating an art book (a dream of mine!) and have been executing smaller drawings of concepts I find interesting from both a visual and storytelling standpoint. A recent drawing for said book is that of a snail made of ink with an ink bottle as a shell, and it went absolutely viral! I’ve never had an experience like this as an artist before and it has been spectacular! I was able to open a shop using my newly acquired art printer and sell many prints of my snail. Creating something original, directly stemming from my interests, and having that resonate with so many people has been unreal. I couldn’t ask for more as an artist!
What advice would you give to younger you about making art that’s personal or truthful to your own experiences?
I would tell my younger self to chill out and experiment more! I was so caught up in the idea that I needed to have a realistic style to be considered “good.” I also believed that technical skill was the only measure of how worthy my art was. That’s not to say technical skill doesn’t matter, but I now firmly believe the creativity and voice of your ideas far outweigh the skill of execution in terms of importance. Technical skills should elevate ideas, not the other way around. Once I began to revel in strange ideas and stories for my work, depicted oftentimes in odd styles or mediums, I truly found my voice as an artist.
Who on Tumblr inspires you and why?
My peers here on Tumblr inspire me more than anything! Sharing my work with contemporaries and giving each other support brings me joy like no other, and keeps me motivated to continue creating. I wouldn’t be where I am today without them! @beetlestench, @theogm-art, @trustyalt, @ratwednesday, @phantom-nisnow, @svltart, @mintsdraws, @mothhh-hh, @jupiterweathers, @thesewispsofsmoke, @picoffee, @fetchiko, @kaisei-ink, and @pine-niidles just to name only a few!
Thanks for stopping by, Camber! If you haven’t seen their Meet the Artist piece, check it out here. For more of Camber’s work, follow their Tumblr, @camberdraws!
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phantomarine · 9 months
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Clam's Quick Tips for Starting Your Very First Webcomic
Howdy! Here are the three bits of advice I tend to give people who ask me about getting into webcomic-making. Maybe they can help you jump into the fray with a little less fear.
1) Make Your First Chapter a Pilot Episode
You will be told by webcomic veterans to start with a short, simple comic idea first - which is wise - but if all you can think about is your big magnum opus, then you might as well hop in, right? Otherwise you'll just be glancing back at the other cooler project forever.
But if you can't start with a small simple story, start on a small, simple part of that larger story. Your first chapter should be a snapshot of the main conflict - show us a simple scene with few characters, ease us in slowly, keep things clear and focus on emotion/impact/clarity. Get the audience to care by offering something easily digested, but full of promise.
Once you're done with that 'pilot' chapter, and you're feeling more comfortable with the whole comic process, you can open the gates and show us the larger world. At that point, you'll be way more ready.
2) Simplify Your Art Style For Your Own Sanity
Always try to make your webcomic's art style as simple as possible - the standard rule is to use only 75% of your artistic skill for every comic page you make. Otherwise you will burn out quickly and terribly.
But you also need to be PROUD of your art style. If you're really feeling itchy, add a couple bells and whistles to your style so you can look at the finished page and say "Yeah, looks cool." You'll find the right balance the more you draw.
Also, don't be afraid to change your art style as you go along. Ultimate consistency is often impossible in webcomics anyway - so embrace your desire to try new things, streamline your work, whatever you feel needs to happen to be happiest. Sometimes the coolest part of reading a webcomic is noticing that style change - so don't hesitate to embrace it!
3) Resist the Reboot! RESIST!
The curse/blessing of drawing the same things over and over is that you'll inevitably get better at drawing those things. The trouble comes when you look back at old stuff and start thinking "Damn, I could draw that way better now."
You must recognize that this feeling never goes away. Not after a hundred pages. Not after three hundred. Not after a thousand.
I think everyone should be allowed one soft reboot for their first webcomic. Redraw some panels that bother you. Change up some dialogue if it doesn't make sense with your new story ideas. Do maintenance, basically. One of the beauties of webcomics is that they can be easily edited, without reprinting a whole book or remaking a whole game.
But if the ultimate purpose of a webcomic is to tell a story, then constant reboots will just be retelling the same story - slightly better each time, but the same at its core. We've heard it before. Most audiences would rather you save your strength and just keep going, rather than circling back year after year and going "Wait wait wait! I'll do it better this time."
Reboot early, not often, and only when you absolutely must! You're a storyteller, and you're constantly getting better at telling your story. Don't be ashamed of it - look back how much ground you've covered, and keep walking!
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That's a good start. Happy webcomicking - don't be afraid to jump in, but be prepared to learn a lot very quickly. And if this advice doesn't work for you or adhere to how you did it, that's absolutely fine - webcomics are diverse by nature, and so are their creation processes. Feel out what works best for you, and good luck!
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ettawritesnstudies · 1 year
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Etta's Guide to Writeblr (March 2023)
So you fled here from Twitter/TikTok... Where to start?
Welcome to Writeblr! Pull up a chair, open those documents, and pour yourself a cup of your favorite tea, coffee, or cocoa. The first thing you'll want to do is start following other writers. Check out this post for recommendations! Search through the notes to find hundreds more. Since I made that post, a bunch of people mentioned they're lurking and still trying to figure out tumblr, so I thought I'd make this post to help people get settled.
How to set up your blog
Make your blog name something not resembling a pornbot - it can be whatever you want, anything fun goes, just not [name###]. If you include "writer" or "author" somewhere in the url it makes it easier to spot writeblrs at a glance but it's not a requirement
Change your profile to something that's not the default, Make sure you have a blog title, and add a little description in your blog header if you feel like it!
Make a pinned post introducing yourself (pls don't use your real name or any IDing information for privacy's sake, this isn't facebook), a short summary of your WIPs, and links if you have an author's website/newsletter/ao3/etc. You can check my pinned post for an example
Make intro posts for each WIP! You can spruce these up with graphics (canva and unsplash are both great free resources to make edits/moodboards), excerpts, lists of tropes, character intros, etc. Link to the WIP intro in your pinned post so it's easy to find! You can update these as often as needed
If you want to make character intros, go wild. If you can't draw, piccrew is a great option. Just start talking about your WIP!
Come up with a tagging system to keep your blog organized. I recommend individual wip tags or at least one for your original writing in general so it's easy to search for your work on your blog
Keep track of Taglists for your WIPs. Whenever you post a new thing about your story, tag the people who asked to be notified to make sure they see it! Only tag people who ask to join the taglist, but it's a good way to keep track of interest. It's normal to have multiple taglists for each story+ one general writing taglist.
How to make writer friends
Reblog their work and add nice comments, either in the tags, comments, or the reblog itself People notice regulars in their notes and appreciate the attention. I promise it's not weird to compliment a total stranger
If that's too intimidating, community events are your friend!
Weekly Ask Games: These are weekly events that are loosely themed where writers send each other asks about their WIPs! The most common are Storyteller Saturday (about the writing process), Blorbsday (aka Blorbo Thursday about characters), and Worldbuilding Wednesday (about the setting of your story). If you answer these late, nobody really cares, but it's a fun way to receive prompts and learn more about other people's stories.
Ask Games/Memes: These are posts with lists of questions you can reblog from other people, sometimes themed or listed with emojis. It's common courtesy to send an ask from the list to the person you reblog it from, then people can send you questions as well, so you can talk about your stories! You can search for dozens of them
Tag games: There's a ton of different types of tag games, but basically someone @s you with a challenge/question, you reblog with your answer, and then @ a bunch of other people to continue the chain. Some common ones are Heads Up 7s Up (share the last 7 lines of your WIP), Last Line Tag (share the last line you wrote), and Find the Words (ctrl+f the given words in your doc and share the results, then give new words).
Formal events: These are community wide participation challenges organized by certain blogs! @writeblrsummerfest is every July?? August? I think? It's run by @abalonetea a few years strong, and there are daily prompts and ask games! @inklings-challenge is a month-long short story entry for Christian writeblrs. I think there was a valentines event in February. @moon-and-seraph is hosting a pitch week soon! Since these are more organized, it's very easy to find similar blogs and support!
Misc. Notes on using Tumblr
Follow the tags #writeblr and #writeblr community to find other writers, as well as other tags that interest you like #fantasy for example
If you want to bookmark a post to read later, you can like it and/or save it to your drafts
The queue/schedule function is very useful if you want to space out posts or have a backlog to keep your blog running when you get busy. This is good for the community because it gives older posts a chance to be rediscovered! You can change the posting frequency in the settings.
REBLOG YOUR OWN STUFF. People aren't always on at the same times and so it's the best way to account for people with different schedules and timezones. If you're worried about being annoying, you can tag those #self reblog or something similar and other people can filter the tag, but otherwise it's a welcomed and accepted practice.
If your excerpt is pretty long, put it under a cut. On desktop you can do this by selecting the squiggly button on the far right when you make a new paragraph, on mobile type :readmore: then hit enter.
It's polite to add descriptions to images and videos for visually or auditory impaired people. If you don't know how to write descriptions, here's a good resource
In your dashboard settings, it's best to shut off the options "Best Stuff First" and "Based on your Likes". These function as the website algorithm and suppresses the blogs you actually follow, which defeats the purpose of the site, letting the dash be in reverse chronological order. Also turn off Tumblr Live because it's malware as far as anyone's concerned.
Curate your experience, block the trolls, and be nice
Update for March 2024
How to shut off AI Scraping on your blog
Go to settings and find the Visibility tab
Scroll down to the tag that says "Prevent Third-Party Sharing"
Turn that knob over so that Automattic can't steal your work for their language training model databases >_<
The other settings will just hide your blog from search engines so they're useful for hiding from nosy parents or other Tumblr users but if you're trying to build an author platform you can leave them off.
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Again, welcome to the community! I hope you have a ton of fun!
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dailyadventureprompts · 3 months
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Tableskills: Making a Game of It
Recently I learned a bit of an unspoken truth that I'd brushed up against in my many years of being a dungeonmaster that I'd never seen put into words before: If you want to liven up whatever's going on in your adventure, figure out a way to engage the players in some kind of game. It's simultaneously the best way to provide a roadblock while making your player's victories feel earned.
This might seem redundant, since you're already playing d&d but give a moment of thought to exactly what portions of d&d are gamified. Once you learn your way around the system, it becomes apparent that D&D really only has three modes of play:
Pure roleplay/storytelling, driven by whatever feels best for the narrative. Which is not technically a game, nor should it (IMO) be gamified.
Tactical combat with a robust rules system, the most gamelike aspect.
A mostly light weight skills based system for overcoming challenges that sits between the two in terms of complexity.
The problem is that there's quite a lot of things that happen in d&d that don't fall neatly into these three systems, the best example being exploration which was supposed to be a "pillar" of gameplay but somehow got lost along the way . This is a glaring omission given how much of the core fantasy of the game (not to mention fantasy in general) is the thrill of discovery, contrasted with the rigours of travelling to/through wondrous locations. How empty is it to have your party play out the fantasy of being on a magical odyssey or delving the unknown when you end up handwaving any actual travel because base d&d doesn't provide a satisfying framework for going from A to B besides skillchecks and random encounters (shameless plug for my own exploration system and the dungeon design framework that goes with it).
The secret sauce that's made d&d and other ttrpgs so enduring is how they fuse the dramatic conventions of storytelling with the dynamics of play. The combat system gives weight and risk to those epic confrontations, and because the players can both get good at combat and are at risk of losing it lets them engage with the moment to moment action far more than pure narration or a single skill roll ever could.
I'm not saying that we need to go as in depth as combat for every gamified narrative beat (the more light weight the better IMO) but having a toolbox full of minigames we can draw upon gives us something to fall back on when we're doing our prep, or when we need to improvise. I've found having this arsenal at hand as imortant as my ability to make memorable NPCs on the fly or rework vital plothooks the party would otherwise miss.
What I'd encourage you as a DM to do is to start building a list of light weight setups/minigames for situations you often find yourself encountering: chase scenes, drinking contests, fair games, anything you think would be useful. Either make them yourself or source them from somewhere on the web, pack your DM binder full of them as needed. While not all players are utterly thrilled by combat, everyone likes having some structured game time thrown in there along with the freeform storytelling and jokes about how that one NPC's name sounds like a sex act.
A quick minigame is likewise a great way to give structure to a session when your party ends up taking a shortcut around your prepared material. Oh they didn't take that monster hunter contract in the sewers and instead want to follow up on rumours about a local caravan? The wagon hands are playing a marble game while their boss negotiates with some local mercahnts, offering to let the party play while they wait. The heroes want to sail out to the island dungeon you don't have prepped yet? Well it looks like the navigator has gone on a bit of a bender, and the party not only need to track them down but also piece together where they left the charts from their drunken remembrances as a form of a logic puzzle.
Artsource
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septembercfawkes · 10 months
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7 (More) Things I Wish I'd Known as a Beginning Writer
Last time I shared seven things I wish I'd known as a beginning writer. Unsurprisingly, that wasn't an exhaustive list, and I've been thinking about it some more. So, I present to you, seven more things I wish I'd known as a beginning writer. . . .
1. The Central Relationship Needs an Arc and an Actual Plot
Many of us have been told we need a relationship plotline in our stories, but few of us have received any guidance on how to actually do that (unless, of course, you are writing romance).
And in my first novel attempt, back in the day, the central relationship was not romantic. I had an idea for what the relationship was like, but partway through the story, it wasn't working. And it was becoming super annoying.
What I didn't realize was that it was annoying because it was mostly static. Nothing was changing. The characters weren't growing closer together or further apart. Instead of the relationship plotline having "peaks" and "valleys," it was mostly just a straight line.
Of course, I knew it was going to change at the end.
But what I didn't understand was that it still needed a plot through the middle. 🤦‍♀️ Which means it still needed the basics of plot: goal, antagonist, conflict, consequences.
Not just interesting interactions and conversations. Not just banter and pastimes.
In my last post, I mentioned the three basic types of goals: obtain, avoid, maintain.
Well, in relationship plots, this translates into these three basic goals: grow closer to the person (obtain), push further away from the person (avoid), maintain the relationship as is (maintain).
The antagonistic force is whatever gets in the way of that. If your protagonist wants to draw closer to this person, then an antagonistic force should be pushing him away. If he wants to be apart from this person, then the antagonistic force should be pushing him closer. If he wants to maintain the relationship as is, then the antagonistic force is what disrupts that. This creates conflicts and should lead to consequences. 
If you have a relationship plotline, it needs an actual plot.
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2. Choose a Tentative Theme Early, to Better Shape and Evaluate Your Story
If you've been following me for a while, you probably know I consider these three things to be the triarchy (formerly known as "trinity") of storytelling: character, plot, and theme. 
Each of these elements comes out of and influences the others.
This also means you can use each of these to help shape and evaluate the quality of the others.
It's much easier to write a solid story when you understand all three.
If you have only one or two pieces, it's harder to discern which ideas are just okay and which ideas are great. It's harder to discern what does or does not belong in your story.
The best ideas for your story are going to come from and touch each of those three things.
Most beginners are familiar with concepts of characters and plot.
Few know anything about theme.
And fewer still have the desire to learn anything about theme. It's often seen as unimportant or something that "just happens." Okay, sure, it could just happen. Maybe. 
But writing your story will (in the long run) be much easier if you at least understand some basics about theme.
I have so much to say on theme, it could probably fill up a book (and maybe someday it will), but for now, if you want more information on it . . . I'd recommend starting with this article: The Secret Ingredients for Writing Theme. It breaks down the key elements of theme, which can give you a good foundation.
Even if your theme ends up changing a bit, starting with an idea in mind will help keep your story on track.
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3. Your Story Needs a Counterargument
Remember when I was talking about theme, and implied I wasn't going to go into it that much more? Well . . . I guess I'm going to go into it a little more.
The thematic statement is the argument the story is making about life.
But it's not really an argument if no one is disagreeing.
This means your story needs a counterargument (I call this the "anti-theme").
This counterargument will often manifest within the protagonist (as a "flaw" or misbelief or something the character needs to cast off or overcome) and/or within the main antagonistic force. 
It can technically show up in other places and in other ways, but let's keep this basic.
So if your story ultimately shows the audience that it's best to be merciful, then a counterargument for that could be that it's best to enforce justice (Les Mis).
If your story ultimately shows the audience that it's best to ask for, give, and receive help, then a counterargument for that could be that it's best to avoid, withhold, and refuse help and do everything yourself (A Man Called Otto).
If your story ultimately shows the audience that it's best to rely on faith, then a counterargument for that could be that it's best to rely on technology (Star Wars IV: A New Hope).
The two arguments are locked in a "battle" of sorts, similar to how the protagonist and antagonist are, because they are in opposition to one another (see #5 in previous article).
The arguments need to be "shown" more than "told." And the counterargument should be given fair weight, because doing so will actually make the whole theme (and plot and characters) stronger.
Here are some examples to think about:
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4. Writing More isn't Enough to Take Your Work to a Professional Level
We are often told that if we want to be great writers, we need to write more. And this is true. To an extent. 
I've worked with writers who had been writing for decades, but were still at a beginner level.
I have known writers who bent over backward to meet word count goals, only to end up with a pile of slush they couldn't see their way out of.
I myself have spent enormous amounts of time and words trying to write something brilliant.
But for the vast majority of people, putting in the time and word count isn't enough.
What is the point of clocking in more and more hours and typing more and more words if you don't know how professional-level stories actually work?
Don't get me wrong--you absolutely need to put in time and words, and they absolutely will help you improve! And yes, quantity can improve quality.
But also remember this: You don't know what you don't know.
And if you are practicing imperfectly, that doesn't guarantee that one day it's going to be perfect.
If I have lousy technique every time I go bowling (and frankly, I do), that doesn't guarantee I'm going to get any better if I don't know what I'm doing wrong or how to improve or what good technique looks like--no matter how much time I put in.
This is sadly usually true for writing.
I'm not saying that no one gets to the professional level by only clocking in writing hours, but just that . . . I don't think most of us do. And I think some of us could spend decades clocking in the hours, and really, just be spinning our hamster wheels because we don't know what we don't know--we don't know why professional stories are professional level, so we don't know how to improve.
Hands-on practice is vital.
But so is education.
Sometimes it's actually more beneficial to learn about the craft from someone than to complete your Xth writing sprint to meet your word count goal.
If I could speak to my past self, I would tell beginner me to spend more time studying the craft. In the long run, it would have actually helped me get better easier and much faster than clocking in another hour of writing (that would have ended up in the garbage bin anyway). I've put in a lot of hours that didn't get me very far because I didn't fully understand where I was trying to get, or how.
There is always more you can learn. And especially in the writing world, there is always another perspective to learn what you think you already know. Many writers talk about the same subjects, but come at them from different angles, and learning even those different angles can help you refine your understanding of that subject.
I'm not going to say that tomorrow you have to sign up to take a bunch of courses (though you can if you want), but make time to learn about the craft regularly. You may want to ask yourself: Is it better for me right now to write for an hour or to learn for an hour?
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5. Conflict for the Sake of Conflict is Actually Filler--You Need Consequences!
There is an adage in the writing community, which is that story = conflict.
And once again, it's true. To an extent.
But adding a bunch of conflict isn't enough to make a story good.
If the conflict doesn't change anything--if it doesn't have at least the power to change any outcomes, then what is the point? It's just stuff happening.
Who cares if a bomb is going to go off, if no one or nothing significant is in danger of being blown up?
Conflicts need consequences to be meaningful.
It's really the consequences that hook and draw readers into the story. Or at least, the potential consequences. It's potential consequences that make up the stakes in the story.
And they draw the audience in because the audience wants to see if what could happen actually does happen. 
Once the audience understands the potential consequences (the stakes), they care about the conflict, because how the conflict is resolved will affect what happens next. The conflict now has significance because it changes the direction of the story, it changes the future.
Consequences also improve the story by strengthening a sense of cause and effect.
As I touched on in my previous post (see #4), random bad things happening is actually less effective (and makes characters less sympathetic). And random good things happening is also less effective (and makes characters less admirable). Instead, it's better if the bad and good things that happen come as a consequence to how a conflict was resolved.
This often happens even at a scene level. Just as nearly every scene should have a goal and antagonist, nearly every scene should have conflict. How that conflict is resolved in that scene should also carry consequences and affect what's going to be happening in the near future of the story (generally speaking).
Consequences also allow the audience to experience tension, which, as counterintuitive as it sounds, can be more effective than outright conflict. Tension is the potential for problems to happen. Conflict is actual problems happening. Tension makes the audience feel suspense. But suspense often only exists because the audience understands the potential consequences (the stakes) in play.
If there are no known consequences, then the conflict often doesn't really matter to the audience, because they can't see how it will change anything significantly.
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6. Starting in Medias Res is Actually Harder, not Easier
A lot of beginning writers struggle with beginnings--which makes sense, because they can be very difficult to write.
And so a lot of beginning writers are told to open their stories in medias res, which translates to "in the midst of things." This basically means you open the story up with some form of rising action (conflict)--usually it's that scene's rising action (see #2 in my previous post).
In other words, you are essentially cutting off the scene's setup.
While this can be effective, and while I may be unpopular in my opinion, I don't feel that it makes things easier. In fact, more often than not, I think it's actually harder to start in medias res.
This relates to what we just talked about above in #5.
When we start a scene in medias res, we are starting with conflict, but if the audience doesn't know why the conflict matters, then it won't hold them for very long.
When you cut off the setup of a scene, you now have to find a way to convey who is there, where is "there," what is there, when, and why we care (the why is the stakes).
--all without slowing the pacing.
This is why I think it's often (though not always) more difficult.
Now don't misunderstand me. I'm not saying you can't start in medias res, or that you shouldn't start in medias res.
I'm just saying it's tricky.
Instead, I would personally recommend starting just before the scene's conflict. Start early enough to give the audience context to understand what is about to go down: where and when the scene takes place, who is there, what the goal is, and what the potential consequences are. Make the setup long enough to convey the important stuff, but short enough to stay interesting.
Then get to the scene's conflict, the rising action.
You can read more than you probably want to know about in medias res here.
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7. Yes, You Really Need to Do That If You Want to Write at a Professional Level
This last thing is pretty nonspecific, as it's not about one particular piece of writing advice. When I started taking writing seriously and going to conferences and listening to podcasts and what have you, I often felt skeptical of what I heard. Now, sometimes that skepticism served me well (and has led to many of my blog posts), but other times that skepticism held me back. What's the difference?
Being skeptical of "writing rules" has, in the long (long) run, served me well, because it has actually led me to better understand the rules, why they are rules, how they work, and how and when to break them.
But sometimes it wasn't that I was skeptical of the rule itself. It was that I was skeptical that I needed to do X at all. I was skeptical that professionals actually did X.
For example, I would hear about Swain's scene structureand think, Yeah, there is no way most people actually do all this and put all this thought into their scenes. 
Or I would run into a breakdown of character arcs and think, Yeah, there is no way most people actually do all these things to write a great character arc.
And in the community, I have brushed up against this same mentality from others. Viewpoint is a popular subject. "Do I really need to be in one character's viewpoint at a time?" or "Is it really that big of a deal that I described the viewpoint character's face?"
And I'm like . . . on the one hand, no, and on the other hand, well yes--if you want to write at a professional level and be competing professionally.
Not that no professional ever varies from that, but just that those are exceptions that prove the point.
And it's not even that every professional is consciously doing X thing. They may be doing it subconsciously. But X thing usually still needs to be there, for the story to sound professional.
So yes, you really do need to do X thing if you want to be writing at a professional level.
If you don't care about writing at a professional level, then obviously you don't have to. It's totally valid to write for a hobby or just for fun.
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Now I will echo what I said last time. If I had waited until I understood all these things to start writing, I would have been waiting forever. And some things I would have never properly understood without the actual writing process. Yes, we need to be educated on how stories work, but it's also important to sit down and write.
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stevelieber · 11 months
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Thoughts on giving critiques to comics artists.
Seeing lots of discussion from students about sour experiences with an unhelpful art teacher, so here's a long, long post about giving critiques.
NB: I have no formal training as a teacher, but I was a student, and I've spent decades giving artists feedback on their work.
When someone brings me a portfolio, I like to establish my limitations & clarify my perspective. My work is firmly rooted in traditional US comics storytelling (i.e., not manga or art-comics.) I can give feedback on other approaches but they should know where I’m coming from.
“We've only got a little time for this, so I'm going to spend that time focusing on things to correct. That doesn't mean you're doing everything wrong, or that there’s nothing good here, but it’ll be more helpful if I identify some problems and show you how to fix them.”
Why? Because for many young artists their entire sense of self worth is wrapped up in being good at what they do. (It was for me!) In school they were probably the best artist in their peer group. But now if they're hoping to turn pro, they’re at the bottom.
Sometimes you know what’s up when you see page 1, but try to keep an open mind. Some build their portfolios by sticking new pages at the back & don’t weed out the old stuff up front, so the work gets better as you go. When it’s like that I ask: “Show me your best 8 pages.”
I ask questions: "What's the goal? Do you want to be hired to work on someone else's project, or to get the story you're showing me here published?"
If 1, I steer towards a portfolio that'll showcase hirable skills. If 2, I look for what tweaks will make that particular story more effective.
"Do you have teachers giving you regular feedback? What are they telling you?" Sometimes a student is getting bad advice. In cases like that, I'll do my best to be extra clear WHY I'm giving them advice that's 180 degrees from what they've been hearing.
“What artists are you looking at? Is there someone you admire or try to emulate?” This often helps me understand choices they're making, and I can sometimes incorporate things those artists do into my suggestions.
I ask myself questions about what I’m seeing. First: Is there a narrative? If not, I make it 100% clear I'm not speaking as any sort of expert. I'm good at critiquing storytelling, but don't have anywhere near as much to offer illustrators or designers.
Can I follow the story? Or am I confused about what's going on? Are the characters and settings drawn consistently? If not, is the artist at least making use of tags (distinctive clothing, hair etc.) to keep the characters recognizable?
Does the artist demonstrate a good command of basic academic drawing? If not, Do I think they need it? Do I focus on "how to draw" or on "what to do when you can't draw?" Is the artist putting the viewer’s eye where it needs to be to tell the story effectively?
(At this point I’m usually doing little doodles to go with my instructions. I scribble out ugly little 5 second diagrams that I hope will clarify what I’m talking about. Or they might make me seem demented. Hard to say!)
Is the artist making choices that are creating more work than necessary? Is there a particular weakness? I once spoke to an artist with a portfolio full of great work when he was drawing animals and monsters, but his humans were amateurish in comparison. I spent that critique talking about drawing people.
A crit can be a grab bag. In addition to big-picture advice, I'll point out tangencies, violations of the 180-degree rule, wonky anatomy, weird perspective, places where the artist neglected to do important research, odd choices in how they spotted black, whatever catches my eye.
I also try to make a point of defining the terms, so that jargon like “tangency,” “180-degree rule,” and “spotting black” don't go over their heads. Find simple, concrete ways to talk about these things, & clarify why it's a problem when they aren't done correctly. Draw diagrams!
Recognize that even a perfectly phrased explanation might not sink in. Some lessons can only be learned when a student is ready, and it might take a year or two of work before they can understand what you were saying. It's good to plant seeds.
Are there other artists who are particularly good at solving the problems the student is trying to solve? I steer them towards that artist's work. And I always recommend life drawing & the use of reference to give work variety and authority.
Despite what I said earlier about focusing on what's wrong, I try at the end to find something encouraging to say. And if I’ve really piled on the criticism, I emphasize that I only spent the time and energy to do so because I take their efforts seriously.
If I've done my job right, they'll leave my table with tools to make their work better. And maybe in a few years they'll be looking at some younger artist's work, surprised to discover just how much you can learn when you're asked to teach.
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nights-at-crystarium · 8 months
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You know what, I assume that people always read my pinned, or notice the pointer "new reader? start here" in every new Fragments' episode. I might be deluding myself. So hi hello lemme TALK ABOUT MY COMIC.
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Before I get too rambly (and I mean RAMBLY), here's a quick intro. Fragments is a comic focused on feels and slice of life, made by a queer guy, aiming to ~character study~ the main cast (Vivi, Raha, Alisaie, Feo Ul) and fill in the gaps in canon (or linger in canon moments that needed more air imo), the tone ranging from angst to fluff to meme. Good punches require a good windup, so please don't expect angst anytime soon :3c
The story's segmented (fragmented, heh) into episodes. Episodes 1-11 take place in ARR, you can enjoy them with no worry about spoilers. Episode 12 onward is ShB, with all the spoilers and lorebending.
My storytelling style assumes you haven't only played through ShB, but know it like the back of your hand, i.e. it's for nerds and thinkers. Of course there's plenty of silly moments that don't require any deep knowledge, but the overarching story does. Often I skip canon events, only hinting that they took place, simply because I don't wanna retell the msq 1:1, I've got plenty of original scenes waiting to be drawn. You're in for a treat if you like obsessing over emotional and moral implications of things. And, yes, this's a story about a morally grey mc. Don't expect to be spoon-fed "and this's why that thing's bad, kids".
Currently I've outlined all the main story beats up until post EW, so it's like, not being winged as I go. Yes I refine things here and there, but I know where I'm going. I'm going ham!!!! With the lorebending post ShB. Initially I didn't plan to, but the more I learned about Vivi and personally grew as a writer, the more courage I got to "divorce" from canon. The general xiv story may still be good wherever it's headed, but it's not suited for an established wolgraha, so I'm making food for myself.
Everyone imagines the lil scenes from their wol's life, I'm taking that a tiiiiiny step further. Fragments tells a cohesive story that's looking to be the longest project at least in our corner. I can and will hyperfixate on this for years.
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I started out just like many others, being hit with ShB like a truck, I wanted to put a catboy under a microscope and rotate him forever. Although I'd already been drawing for decades, I didn't have the comic-making skills yet, or eloquence to write the dialogue, so I spent the first half of 2022 self-studying, just because I needed a mouth to be able to scream about my ship.
Vivi didn't exist prior to my obsession with Exarch. He was made for this, he started out as a reagent (or a foil, now that I know fancy writing terms) for a rich and fun chemistry, and keep myself entertained for years, first and foremost.
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Me, a fool: okay let's make a guy that falls in love with Exarch in this particular moment, what kinda life must he have led to- Me: ....oh no
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The chemistry quickly bubbled up and exploded in my face, involving not only Exarch, but other characters (first as a means to subtly tell about Vivi, then they also demanded their own screentime), and here I am, sitting with a massive script on my hands, drawing my blorbos every day. Thanks for enabling that btw.
I care about characters a lot. I ask a lot of whys and hows. I'm critical-minded and burned on many bad stories that did their characters dirty, and I wanna be an opposing example. What I'm doing is extremely ambitious and risky, yes, but I can only invite you to tag along and see if I stick to my word.
The internet's a cruel and unforgiving place nowadays, and here I am, pitting my passion against what feels like decaying humanity. I'm making this comic to keep myself happy above all else, being sincere and cringe because life's too short to be anything else.
Thanks for reading this, and if you haven't yet, read Fragments here!
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thechekhov · 1 year
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you mentioned in recent tags about a horror comic you drew- i understand not wanting to link publicly to it to avoid creating MORE misinterpretations, but i really like your storytelling and now i’m curious?? so if you could, that’d be great! no pressure either way!
(i’m sending this off anon so you have the choice to respond to it privately anyways) (love your art thanks) (and the dungeon meshi reacts)
Thanks for the kind message! And it's not a secret or anything, it's straight up this post:
I used language comparing humans and other animals as two separate things (for the sake of drawing the narrative conclusions I needed to, in order to make the concept understood in only a few pages), like this:
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But because of this simplified language, people drew their OWN wild conclusions about me as a person.
For example, this guy on twitter:
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I never actually said humans WEREN'T animals, never said humans were somehow 'above' biology...I was simply putting them into a separate category capable of a specific set of skills for the sake of the comparison I made in the last couple of pages as the punchline.
But they decided that it must "clearly" mean I believe X, Y and Z.
This has happened MORE than enough times!
Writing is difficult, and writing for varied audiences with different dialects, different levels of reading ability, and different attention spans is hard! Sometimes, people don't want to sit through 2 pages of 'well humans are animals but due to a specific evolutionary niche we fill our ability to use language and calculate mathematical equations to the degree that we do is really unique--'
Now, mind you... I STILL got grief for trying to be soft-boiled in my delivery. People (who don't have a linguistics degree) IMMEDIATELY also messaged me to tell me that chimps CAN learn language - and haven't I seen that one video with the gorilla, the dolphin, etc?
And that's it's own can of worms. (No, other animals cannot learn language the way humans can. Yes, they can communicate in complex ways. No, language is a very specific human thing as far as leading scientists are concerned, at least based on current data. Yes, I went to University for this. I have a degree. Please just trust me.)
It happens, I'm not actively mad about it... Humans tend to take whatever we read and run with it.
But we make this mistake often! I know I also make this mistake. We come conclusions based on scarce evidence! We jump to the worst case scenario! We presume that we know better than that person what they believe, based on minimal interaction with them.
It's yet another thing that's unique to humans thanks to... wait for it... language!
It's the price we pay for having memes.
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heliphantie · 5 months
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Happy second anniversary of Encanto movie!
I had (then and year ago) more ambitious idea of mock poster, but again, to execute it properly, decided to put it aside until skills and tools for it gained. So I opted for the piece reflecting on my personal take from the story.
The drawing is an experiment, drawn traditionally in complementary colors and put through color inversion in an editor.
I’m not a fandom person, admittedly. What piques my interest in exploring of piece of fiction is, usually, is its origins, history of creation, cultural background and, in some cases, impact it leaves on the art coming after it, rarely anything beyond. With all things I’ve had getting into recently, it was like that, generally observatory things. When I’ve got into MLP, it was a phenomenon of its large fandom, sheer variety of art forms it produced (from the music and games to automata toys), people of different upbringing and cultures being all inspired by it – fascinating to witness such a movement in present time. With The Simpsons, it was its legacy, its large influence in modern media – seeing the roots, the blueprint of it, getting understanding of why it was such a powerful piece of storytelling and visual direction to raise the cult around it. With Encanto, it got me curious at first to see aesthetic of magical realism being translated in form of animation, and I was surprised Disney decided to dip their toes into attempt of it. Generally, I’m more enticed by potential of the story and its artistic presentation, most of it is left in concept studies rather than in finished work, as often in mainstream production, possibilities and imagination and artistic talent poured into it is much more stunning than the product released to the public. I may feel reasonably cynical about modern Disney as company, but I can’t deny the imagination and immense genius of professionals who are still at work in it. I wish we’ll see the true Renaissance of what always was its major power - traditional animation.
So, what’s the outcome of it: while any piece of fiction that wins my full attention does make my creative juices flowing, nothing of it got to see the light of day until I felt the urge to express what was brewing in my mind affected by that new and hot thing, not to a lesser extent getting inspired by other people’s concurrent creative works, it did kick off renewal of drawing practice I had abandoned years ago and continued postponing for indefinite period. It still induces me to work toward my own progress, for it provides me with backlog of ideas to make into drawings when I really need motivation. It’s going to keeping up, hopefully, until some other thing sweeps me away or something makes my enthusiasm fade. And so, the movie in question is what had the most productive impact on me so far, it helps me keep going, and I’m grateful for that.
On the different note, Bruno in this image is based on Disney Magic Kingdoms's Encanto event video:
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comicaurora · 1 year
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As a writer for this comic, scripts for videos, or what have you, have you found writing ever gets easier? Like with visual art you can study references or practice and eventually see results but just throwing more words on a page doesn't feel like it has the same tangible improvements. There are clearly authors out there who can certainly fill pages and either could not or chose not to improve things my favorite examples being from "men writing women". So yeah part of it is knowing what not to write I guess, but is there a way of seeing writing improvement you know of?
I think it's certainly harder to see, but writing absolutely does get easier with practice. Like most art forms, it's a matter of figuring out how to translate what's in your head into a tangible thing on the page. That can be very difficult and counter-intuitive. For instance, because I think of storytelling in a very visual way, my first instinct on prose writing is to describe everything in terms of visual detail, but the problem is, this does not actually work in writing.
The greatest strength of prose writing is thoughts and feelings - to communicate exactly what is going on in a person's head, and to inspire the audience to internally craft an image that matches the feeling the story is communicating. This is something no other art form can communicate so readily, because every visual art form is on a certain level on the outside looking in at the characters. And frankly prose writing is not very well-equipped for detail-oriented visual description. If you try, you often end up with something that doesn't really paint the sort of word picture you might be looking for.
"I’m a goth (in case you couldn’t tell) and I wear mostly black. I love Hot Topic and I buy all my clothes from there. For example today I was wearing a black corset with matching lace around it and a black leather miniskirt, pink fishnets and black combat boots. I was wearing black lipstick, white foundation, black eyeliner and red eye shadow."
(from My Immortal, natch)
This, detail by detail, is very clear about what the character is wearing, except if you read it you have to mentally arrange all the pieces yourself. Black corset, okay. Black leather miniskirt - really? Okay. Pink fishnets - cool. Black combat boots, all right, great, that's the clothes done. Oh god there's more-
But the exact specifics of what this character is wearing really don't matter, do they? It matters more the feeling they're inspiring by their appearance - what their appearance communicates to the audience, what their character is. Compare to how Terry Pratchett characterizes a different goth-trending young woman in his Discworld novel Thief of Time:
"Miss Susan wore black, which the headmistress disapproved of but could do nothing about because black was, well, a respectable colour. She was young, but with an indefinable air of age about her. She wore her hair, which was blond-white with one black streak, in a tight bun. The headmistress disapproved of that, too — it suggested an Archaic Image of Teaching, she said, with the assurance of someone who could pronounce a capital letter. But she didn’t ever dare disapprove of the way Miss Susan moved, because Miss Susan moved like a tiger."
What exactly is Susan wearing? What is her makeup situation? What's her bone structure, her hair texture, her build? We don't know, and yet we can clearly visualize in our mind's eye exactly what she looks like. Except that visualization will be different for everyone, because it draws from the reader's internal knowledge of what these various things might mean. She wears black, she's young, she's a teacher, and she moves like a tiger. We don't need to picture it the exact way Terry Pratchett visualized it to know exactly what that means. And because she's being framed in the context of being disapproved of by a character in authority who nevertheless clearly can't do a damn thing about it, we learn a lot about this character just by the way the story narrates around her.
This is the kind of thing that a writer figures out with practice - what actually needs to be communicated to the audience for the story to have the impact it needs. And what doesn't need to be communicated, because the audience can be trusted to fill it in on their own. A writer doesn't need to spend three pages describing the luxurious embroidery on a beautiful ball gown if "she was wearing a gorgeous confection of satin and lace" or "she had been carefully zipped into a very impressive bodice" or "she was looking beautifully miserable in her ball gown" or "she sat with the grace and poise of an empress enthroned in her satin skirts" would do the trick in terms of helping an audience get the point.
And once a writer has gotten a feel for how to communicate what they want to communicate cleanly and simply, they can start figuring out how they might want to get weird with it.
"Arthur Dent was grappling with his consciousness the way one grapples with a lost bar of soap in the bath."
(From Hitchhiker's Guide to the Galaxy)
There are so many ways to describe a character on the verge of unconsciousness, and this is a buckwild variation, because it doesn't feel like it should work except that it totally does. We don't need to know what that looks like because we know exactly what that feels like, and we're readily invited to extend that metaphor into Arthur Dent's slippery grasp on reality.
"Lady Ramkin’s bosom rose and fell like an empire."
(From Terry Pratchett's Guards! Guards!)
What does that mean? What does that look like? It doesn't matter, we somehow absolutely get the point. This is a woman who moves with the power and gravitas of a battalion of soldiers and is often described in terms like "a galleon." We know how we're supposed to feel in this moment.
Words and language are incredibly precise and powerful tools, and what you need to use them for depends entirely on the kind of story you're telling, so the more you write, the better you'll get at using words for your specific purposes. This is why legalese is functionally its own dialect of English - lawyers try to use words to create completely precise, ironclad statements that cannot be misconstrued or manipulated, and it's pretty much incomprehensible to anyone who hasn't been trained in it because that is not what English is usually for.
The progress might not be as easily visible as art improvement, but it'll be there when you look for it, or when you revisit your older writing. You'll wonder with hindsight why you made certain decisions, or be frustrated with how inefficiently or blandly you communicated the point you wanted to make, or how much you undercut your own intentions because you weren't confident in your style. The more you write, the more easily you'll move through the medium of language and the better your work will become.
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spoonsock · 11 months
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Intruder
Gwen Stacy x Reader
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Synopsis: You live a boring life, someone breaks into your house and you successfully convince yourself you are schizophrenic lmao
I don’t think I’ve specified reader’s gender anywhere so I guess this is gender neutral but I haven’t proofread it so I’m not sure srry
Warnings: Absolute shitty writing and mentions of an injury I guess. NOT PROOFREAD I WROTE THIS AT 3AM I SWEAR TO GOD THIS IS AWFUL!!!!!
“Best years of your life”, they would say. And you would listen. Daydreaming about adolescence and what it would be like. But no amount of daydreaming or storytelling could prepare you for what you were about to experience. Nobody told you you were going to have to face the inevitable, deadly boredom.
It’s summer, for God’s sake. You were supposed to be going out, having fun, getting drunk or high, partying or something of the sorts. And yet, here you are, laying on your bed and staring at the ceiling. It’s not late, the sun is just setting and still, you are in your pajamas. Just laying there, blankly staring at the big, white ceiling. You blink every so often. It’s pathetic. Frustrating. There’s so many things you wanna do, so many things you could do. You wonder, “what’s stopping me?”…. Oh yeah. You have no social life nor the social skills to be going out almost every night. Your best friend is your cat, the only people who text you are your parents, in school you barely talk to your roommate, even less to the people from your classes. You go to this prestigious school and study your ass off day and night to pass your classes, just like everyone else there. You doubt anyone from your school, even those with average grades, have a social life.
But all of that doesn’t matter now tho. It’s summer. No school, no pressure, no work. Just chilling all day. Having fun during the night. Not you though. You are once again starting at your goddamn ceiling, not moving an inch. Your parents aren’t at home, and won’t be back anytime soon. “I could throw a party”… you laugh at the thought. Tonight is just like any other night. You’ll listen to your music or draw or do whatever and then go to bed at 9 PM. How pathetic.
You close your eyes. Your chest is moving up and down while you breathe steadily. You slowly drift to sleep, thinking about how peaceful life is currently.
Fate is a funny thing. You say something along the lines “life is peaceful”, and the next moment, the window in the room next to yours, your sibling’s room, shatters into thousands of tiny pieces of glass everywhere across your room. Someone broke into your house. Your eyes are now wide open and breathing is fast and unsteady. You’re literally frozen and grasping at the sheets on your bed, scared to make sudden move or to let out a single noise. You can hear someone trashing around in the room, stumbling, stomping, kicking. You can even hear the person very silently curse a few times. The fuck are they doing? Some time passes by, the noises the person was making stopped. “Maybe they left? I need to check”.
You decide to muster up some courage to sit up, and grab a pair of scissors from your work table with shaky hands. You have no idea what you can do with those scissors, honestly, they are not even that sharp, but you do feel a little safer while holding them. Afraid to make a sound, you move on the very tips of your toes, one step at a time, carefully listening in case you hear something from the other room. You press your ear onto the door of it, trying to figure out if there’s someone there. Your hands are still shaking and sweaty from the nervousness. Nothing. Not a single sound. “They must have left”
You grip your scissors in one hand and put your palm over the door handle, before slowly pressing down and opening the door quietly. You peer inside the dark room, the only light is coming from your own through the crack between the door and the wall. The more you open the door, the more of the light comes in. Suddenly, you see something move in the dark.
“Who’s there?” You tried to sound confident, but it didn’t really work as your voice broke when you tried to speak.
No answer. Holding the scissors closer and tighter, you open the door fully to lighten the whole room. Someone is laying on the floor. Someone dressed up in a white costume or something like that. You come closer and squint your eyes trying to see who is that.
“Is that….? No, it can’t be”
Yeah, yes it can be. The spider-woman, or Ghost spider as some called her, in the flesh. In your house. Bleeding onto your floor.
“What the heelllll”
You sit on the floor next to her limp body. She’s obviously unconscious, not dead. There’s a small puddle of blood around her leg. She’s laying on her back directly under the window, surrounded by the glass. There’s a huge hole in her costume on her left leg, the one closer to you, from which she’s bleeding. All over your floor. You stare at her wondering what the actual fuck is going on. You’re stuck there for a few moments before pulling yourself back to reality. The Spider-woman is bleeding on your floor. You gotta do something bruh.
You quickly run out of the room and return with a first aid kit. Everything is moving in a blur, you can’t tell whether this is all some kind of a fucked up dream or reality, but whatever it is, the only thing you are sure of is that you gotta help her. You clean the cut on her leg with something from the kit, put something jelly on it, and then wrap her leg with a towel. You have no idea what you just did or will it help but it did stop the bleeding so you just move on and start wiping the blood off of the flor with a wet rag. After a while of cleaning the floor next to the unconscious body of Spider-woman while your mind is completely blank, you hear a few groans. The pit in your stomach grows and you wonder what the actual frick should you do when she wakes up, which will apparently be, any time now. You guess she opened up her eyes (you can’t tell bc, you know, the mask and all) as she slowly rose in a sitting position, holding her head in one of her hands, rubbing her temple. She looks around herself and, I shit you not, flinches so hard that she hits her head on the window frame behind her when she sees you. You let out a loud gasp when she does so, even more scared of her than she is of you.
“Ouch, damn it! Where am I? Who are you? What is going on? I-“ she starts frantically.
“Stop stop stop calm down please!” you wave your hands around her, not knowing what to do while she looks around in panic shaking her head. Her eyes land on her leg and widen even more.
“What happened to my leg??” She looks at you. Well, you don’t really know if she’s looking at you, you can’t see her eyes, but you suppose she is and attempt to answer to all of her questions.
“You had a cut on your leg so I did…something with it and now it’s not bleeding anymore” you *try to* explain.
“Oh”
It’s quiet for a moment before you narrow your eyes at her and decide it’s time for you to start asking questions about this weird situation.
“You broke into my house and then blacked out. What the hell was all that??”
“I-I don’t know, I don’t remember anything!” She raises her hands up in defense.
It’s quiet again. She’s intensely staring at you while you look at everything around the room but her. You don’t know what to do. The Spider-woman is in your house. Well, she broke into it but still. She’s there.
You always held some sort of admiration towards her, even though your parents disliked her. Said she was a vigilante, how she doesn’t really help the cops, how she wouldn’t wear a mask unless she had something to hide. You didn’t care why she wore a mask. You liked what she did and thought it was admirable. You thought about how cool it must be, to be a superhero, to save lives and have amazing powers and do amazing shit all day. How cool it must be to be special. To be somebody. To be somebody to someone.
She’s still looking at you. The fuck is her problem? “Okay” you sigh and get up. “Is your leg any better?”
She attempts to get up and slowly succeeds. She steps on her left leg and you can tell she made a sour face after doing so, but quickly hides the expression she thought you couldn’t even see. “Yeah I guess”
You made her tea. She sat on your couch and drank it. It was silent for a while. For a long while. But it wasn’t an uncomfortable silence. More like a “we’re both too tired to talk, so it isn’t awkward, it’s just silent” silence, you know?
You would glance at her every now and then. Even in her costume, even under her mask, you thought she was pretty. You could just feel it. Something about her was so…inviting and…pretty.
More time passed and she had to go. Said something along the lines of having to run an errand. You nodded. She promised she’ll come back and fix your window ASAP. You let her know it was okay (even though the thought of attempting to explain how “you” broke the window in your sibling’s room to your parents AND to your sibling sent shivers down your spine) and escorted her out of the door this time. The absence of her presence kinda disturbed you.
“Whatever”, you thought and went back to your room, back to staring at the ceiling, waiting to fall asleep and hoping that when you wake up, the window will be magically fixed and your meeting with Spider-woman will turn out to be just a dream.
And magically enough, the window was fixed the next morning when you woke up. You asked your parents did they see anything unusual at home when they returned from wherever they were and the answer was a no. “Huh…weird. Maybe it was all a dream after all”
And that’s what you continued telling yourself. I mean, you didn’t have any proof that it wasn’t just a really really random dream. So you *tried to* believe it. And it kinda worked. But you couldn’t help but to hope you will dream of your intruder some time again.
Few weeks later, you met someone who goes to your school for the very first time. At your local grocery store, of all places. Her name was Gwen Stacy. She was really pretty and seemed nice, her dad was a cop and she lived actually really close to you. Surprisingly, you found yourself wanting to be friends with her. You, also, found yourself not being able to shake off a weird feeling that you recognized her voice from somewhere.
Once again I repeat, this was written at 3:11 AM and it has not been proofread, please do not come @ me☺️
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dangus-doo · 11 months
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I draw a pen doodle every day until I forget
Day 365: Rodimus Prime (& Winston) (Mtmte)
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Today marks a year. 3 hundred and sixty-five days of me drawing little pen scribbles in my sketchbook. I had no idea that I had the ability to focus on anything for that long.
Doing these has been so much fun! It was so nice to be able to draw a whole bunch of my favorite characters and get them out in the world for people to see! But at the same time, I don’t really know how much my art has branched out since I started last year.
A lot of the time, these dailies would be the only drawings I would make during the day. It was good consistency, but I don’t think I will grow much as an artist if I keep just doing these every day. I want to do art professionally someday, so I need to grow my art and storytelling significantly. So I think this is going to be the last one of these specific challenge drawings I do.
This doesn’t mean I’m gonna stop posting on Tumblr! I’ve grown to like this place too much. It just might be less often, and hopefully more fully formed artwork. (And it might not be a ballpoint or felt pen.)
For my final drawing of this challenge then, I thought it would be nice to mirror the first drawing I did of this challenge (Hot Rod) with his more mature? Wiser? Older form, Rodimus Prime (and his IDW design is my favorite to draw.)
I also drew my Dog Winston. Because he’s cute. And he’s got a little bow tie!
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Thank you all for checking out my art! Whether you saw all 365, or you found one or two. You have no idea how much I appreciate it!
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neuroticbookworm · 11 months
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*deep breath* FUCKKKKKKKKKKKKKKKKKK
Alright, I'm gonna make my case for the Bad Buddy Rooftop Kiss. This is probably gonna be the most personal I've ever been on this hellsite.
Let's get this out of the way. I loved Kinnporsche. I honestly did (even though it might not look like it since this is the second time I'm passionately campaigning against the show). I loved it so much that I made my very busy best friend, @tonysteve25 who is planning their wedding, make up the time to talk to me so I can rant for two hours about the show (no need to judge me, I know y'all are equally crazy)
I'm gonna strip the plot to the basics and then build my argument, so if I end up reiterating a lot of themes that are already discussed, apologies in advance
Bad Buddy is, at its core, a Romeo and Juliet retelling. Set in a fairly conservative Asian country, and produced by a media industry whose brand of storytelling often involves an AU-esque setting where homophobia does not exist. We are shown time and again that Pat and Pran's friends and family do not have a problem with them being in a same-sex relationship.
So the conflict comes from the history their families have with each other. As a South Asian cinephile, I've watched this trope play out so many times with heterosexual couples that I'm sure it has unwittingly become a part of my brain chemistry. Oftentimes, the reasons why the families are feuding are so over the top that every shred of relatability gets thrown out the window.
In Bad Buddy's case, the reason is kept simple, albeit childish in the beginning. A business rivalry between the two families, and as a result, the boys are also pitted against each other. This simplicity gives way to a lot of levity in the beginning, but as the story progresses, the real strength of this narrative starts seeping through. This show is relatable. Almost too relatable.
The constant pressure to outperform the other in every way, be it academics, sports, or romance; the expectation on Pat to follow his dad's footsteps and match his achievements, even in a dumb singing competition; the guilt that permeates every moment of joy they feel in their relationship, because they are always aware that they are actively disappointing their parents; the quiet, painful realization in the later episodes that they will never be accepted into each other's families, no matter how hard they try; the revelation that the root of the conflict came from a scholarship stolen from a woman, to satisfy the expectations of a patriarch.
Every statement above is the reality of so many Asians living their lives right now. I personally know couples who have been cut off from their families for over 20 years because they don't approve of their love/marriage. I have peers who blindly follow the career path charted for them by their parents because it is easier than resisting and doing something they actually like. A lot of us are left feeling unmoored and struggling to define our self worth in the real world, after we leave academia, because that is all we are ever taught: your grades indicate how worthy you are.
Now, I know not a single word above argues why the kiss is the best, but I'm getting there. Stay with me now. Many people more talented than me have argued the specifics of the kiss, the reasons why it grabbed us by our throats the first time we saw it, and why we are still on that rooftop with them. The reasons submitted in the poll describe it so eloquently, beat by beat (edit: I found out that it was witten by @tiistirtipii, here). @respectthepetty begs us not to disappoint Pat again here, @lurkingshan dives deep into the character analysis and why the kiss is the perfect culmination of narration, pacing, and the characters' journey here, @waitmyturtles explores the importance of foreplay, the 'how did we get here' before the kiss, here.
What I want to draw attention to are two things. One: how this kiss was executed in such a way that all of their deeper struggles are woven into the microexpressions, so when you rewatch the show, all of the added context makes it so much more heartbreaking.
Let's be clear here, Pat and Pran did not get a happily ever after. They did not break all of the chains that were weighing them down. Pat went on to follow his father into the business (who also followed his father into it). They have to keep their relationship a secret, with no end in sight. Even in the end, the audience is shown only a hidden, reluctant acceptance from the parents, not an open love.
Pat and Pran's relationship will always be bittersweet. And the kiss shows it. The fact that the kiss was the very last shot to be filmed is no coincidence. The actors know how it ends, they have already performed it. They also know that the characters in this moment know it too. They have lived all their lives playing their families' games, they know that if they take this leap of faith, then they are willingly giving up so many little moments in life, even something so mundane as entering each other's house through the front door. And we can see it, see all of it clearly in Pran's face. Pran, who plans every detail of his life. Pran, who is also in love with his rival for who knows how long. And then we see it in Pat's face too, if only after a moment, because that's the way he is. Pat, who has looked at Pran all his life as a rival, a bandmate, a secret friend. Pat, who is the only one who can completely understand Pran, his anger and grief and devastation, because they only have each other in this wretched game. We see his face fall, and we see confusion cloud his happiness.
This kiss is the perfect summation of their relationship, shown at the very beginning of it. They can have desire, but be riddled with guilt. They can have happiness, but only in secrecy.
Two: how this kiss did more for Asian queer representation than we can ever comprehend.
I was not present in the Tumblr trenches with y'all when the show originally aired, but I've read many, many posts about how it broke the internet. Western media often fucks up queer characters because they don't write fully fleshed out characters who happen to also be queer. They place enormous emphasis on the character's queerness, and end up writing a stereotypical cardboard cutout in the shape of a queer person. Complex queer representation is hard to come by, add Asian into the mix and the pool gets laughably small.
In the episodes leading up to the kiss, we see the characters get fleshed out, their struggles explored, but they are also deeply rooted in the middle class Asianness of it all. I know it is ironic to say that other shows from Thailand are less Asian than this one, but the struggles of a queer mafia boss/rich businessman/heir to the corporate throne protagonists can sometimes be a tad out of touch for the general populace, and we can only feel so much nostalgia for our school days before we are tired of the saccharine sugar high.
When I saw this kiss for the first time, my eyes teared up, not because these gay characters are having a hard time, but because I could feel their pain, irrespective of my sexuality. I knew deep in my bones how a kiss can simultaneously feel like freedom and a lifelong trap. And I'm sure so many others felt it too. The kiss went viral because it was a perfect representation of so many struggles of Asians and the diaspora (and beyond), and it happened to be queer.
I don't know how the results will tally up when the clock runs out, but I hope we can chalk up a honest-to-goodness happy ending for them, if only in a silly Tumblr poll.
cc @bl-bracket, here ya go, a very long and rambling campaign propaganda
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puzzled-pegasus · 7 months
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Wof Tribe Headcanons
IceWings have lots of variety in the shapes of their horns. They can be straight, curved, looped like a ram's, or branched like antlers.
IceWings can have gray or green eyes as well as blue.
Somewhat of a given but IceWings have blue gums. I noticed this while drawing one with bared teeth lol
SeaWings have a coating of slime on their scales to help them glide through the water, like a fish. Because of this, they always feel wet to the touch.
More of a redesign than a headcanon but I feel like SandWings should be able to have a gene for rattle tails instead of barbed. Additionally, they should have mouth venom like a NightWing.
SkyWings are particularly closely related to RainWings and can change color very slightly between shades of red, orange, or pink.
Solid color dragons are boring af so guess what! They can have markings! Stripes, tails of different shades, spots, speckles, freckles, face stars, muzzles, blazes, tail tips.
Many MudWings have green mixed in with their scales to blend in to more mossy or algae filled swamp land. They can also have green or yellow eyes as well as brown.
SkyWings have a holiday like Halloween, where they carve gourd lanterns and make sweets and whatnot and the high status ones paint their faces and wear costumes because it's the night where the spirits can come down from the sky and cause Mayhem and I'm not sure what other traditions it would entail but the war and Queen Scarlet and all that kinda made it not fun for a while so they stopped celebrating as much but Ruby is bringing back the Fun and doing pair costumes with Cliff
SandWings grow marijuana
NightWings can have silver freckles
The only tribes that have SLIT PUPILS should be SeaWings and NightWings because SeaWings have good night vision and NightWings also should, as they are in fact up at night.
This fact in mind, NightWings should 100 percent have LIGHT eye colors because LIGHT eye colors reflect more light so one can SEE BETTER AT NIGHT. These colors should include yellow, orange, green, and blue, maybe purple because they're all mystical. Not black eyes like are described on Darkstalker.
SandWings are often superstitious and things like magicicans, psychics, witchcraft, onstage shows are common jobs. It was probably originally an idea to trick people into paying them for lying, but it caught on and now many people believe it. Storytelling is also a common job.
NightWing wings have sort of feathery edges like an owl, allowing for near silent flight at night.
Falconry is common in SkyWings because birds of prey are the only pet they can have follow them and be even close to keeping up with them in the sky.
I've probably said this before but uh?? Where's our tribe flags??? They need flags and symbols and stuff??
RainWings have flat molars because they eat more fruit than any other tribe and have for thousands of years
SilkWings can have fuzz like moths! They can have patches of it, or a line down their back, or a tail tuft, or be completely covered!
SeaWings can have barbels like catfish. This makes them especially useful at hunting for shellfish. SeaWings and SandWings also have heat sensors.
SandWings can taste the air like a snake. Their tongues flick out whenever they are intrigued. They have a bit of a lisp because their tongues are unusually shaped.
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wings-of-ink · 25 days
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Could you tell us about the skills that MC could excel at?
I'd love to, Anon!
The main skill/interest/occupation your MC can have are one of the following:
Logging-Loggers mainly cut down trees, shape and split logs for use in building and such, or even cut firewood. This is how Papa got his start and then eventually also worked his way into carpentry (it takes some time, so this is as far as MC will be, but eventually they can also do carpentry). MCs that pick this may have special options or outcomes in the story because they will have better aptitude towards wielding a tool/weapon and will, in general, be stronger.
Carpentry-Carpenters take the wood from loggers and make things from it - furniture has a big market, but so do tools, utensils, and even art. They work in the fine details and beautification of wood. They also may be called upon to do some repairs to a home or assist in building bigger projects. MCs with this skill will have deft hands and an eye for detail.
Swordsmanship-If your MC has studied the blade, they're likely going to called upon to work as a guard or general peacekeeper for the area. MC's hometown is a bit sleepy, but isn't without trouble since it sees a fair few travelers. Duals are also a common form of entertainment as well as practice. MC's with this skill will have boost in hostile situations out in the world and be, in general, stronger.
Archery-If your MC has studied the bow they will also be called upon for guard duty. This is another very popular form of entertainment and sportsmanship in the world and there are almost never-ending tournaments that MC can be apart of both in and around the MC's hometown (this nets a lot of gold). MC's that master the bow will be second in skill only to their da (even if Oswin claims otherwise). MC's with this skill have a boost (from a distance) in battle, and nice strong arms. [This skill almost got a split between sporting (doing the competitions) and hunting, but there is already too much coding involved as is, so I didn't do it.]
Medicine/Herbalism-You need a healer in every party and MC can be a darn good one. MC's that study medicine mostly work with the established healer, Kavi, and his wife Betony (who specializes in midwifery). Lakota, MC's best friend, is also a practicing herbalist and will work with a healer MC. If your MC knows medicine, they'll not be as good in a fight, but a boon after it's over (assuming they are conscious...).
Trade-MC's that learned trade will be the money makers. They know what things are worth and can strike a deal with almost anyone. They may tend to be a bit more charismatic without much effort (they don't even need to be especially friendly, people just trust them). These MC's have a mind for numbers as well and are often good at spotting a scam. Not always so good in a fight though.
Cooking-MC's that have mastered cooking draw a great deal of attention from the wealthy. Eating isn't always a luxury in this world and need often comes before taste. Those that can forego need and afford the finer foods in life, will clamor for your MC's cooking. They prepare feasts and raise everyone's spirits with their skills. They have a lot of connections in high places. Cook MCs may not be super powerful (though those arms from kneading dough are nothing to balk at), but they wield knives with terrifying grace.
In Chapter 3 your MC will also get to pick a hobby that they primarily do for fun, but that may add some extra flavor for their usual occupation. [Singing, drawing/painting, sculpting, storytelling, whittling, and needlework]
Thank you for the ask, Anon! ^_^
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