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#wizard homebrew
leidensygdom · 1 year
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So, what is the OGL and why are DnD creators thoroughly screwed?
Tumblr has not been doing a great job at talking about this, but:
With OneDnD, Wizards of the Coast has decided to update the Open Game License (OGL). Said license is what allowed people to create homebrew DnD content and sell it, and even larger companies to use certain sorts of content. Pathfinder, for example, is built on said OGL. This also allows streamers and artists to exist and benefit from said content.
With OneDnD (sometimes called “dnd 6e”), WOTC wants to create a much more restrictive OGL, which will, amongst other things:
Make WOTC take a cut for any DnD-related work (according to Kickstarter, a whole 25% of the benefits)
Let WOTC cancel any project related to DnD up to their discretion
Let WOTC take ANY content made based on their system, and re-sell it without crediting you, or giving you a single cent
And most importantly, revoke the old OGL, which will harm any company or game system that used it as a base, such as Pathfinder. And it means they GET ownership over any homebrew content you may have done for 5e in the past!
It’s important to note that OGLs are supposedly irrevocable. They were planning to use it for OneDnD initially, but they want to apply it retroactively to 5e, somehow. Which is illegal, but lawyers have mentioned there’s a chance they may get away with it given the wording.
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This means that anything you make based on DnD (A homebrew item? A character drawing? Even music, according to them?), can get taken and used as they deem appropiate.
These news come from a leak of the OGL, which have been confirmed by multiple reputable sources (including Kickstarter, which has confirmed that WOTC already talked with them about this), and was planned to be released next week.
So, what can we do?
Speak against it. Share the word. Reblog this post. Let people know. Tumblr hasn’t been talking much about this matter, but it’s VERY important to let people know about what is WOTC bringing. 
Boycott them. Do not buy their products. Do not buy games with their IP. Do not watch their movie. CANCEL your DnD Beyond subscription. (Btw, they ARE planning to release more subscription services too!). They do not care about the community, but they care about the money. Make sure to speak through it. 
And maybe consider other TTRPG systems for the time being, Pathfinder’s Paizo has been much nicer to the community, their workers are unionized and are far more healthy overall
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anim-ttrpgs · 27 days
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Help Save the World of TTRPGs and Their Creators.
Okay I’m being a little dramatic, but at the same time I’m pretty serious. This is a call to action, and the livelihoods of myself and lots of other people, many of them (like myself) disabled, are depending on it. This is a post about why, what you can do about it, and (perhaps least often answered) how.
This post is actually an accompaniment to another discussion by someone else. If you don’t want to listen to a 90-minute in-depth discussion of much of what I’m about to tell you, you can just keep reading. Otherwise, click here or here and listen to this either before or after you read this post. (They’re the same thing, just different sources.)
If you have ever made or reblogged posts urging people to switch from Google Chrome to Firefox, you should be willing to at least give a try to other TTRPGs besides D&D5e for much the same principle reasons. I’m not telling you you have to hate D&D5e, and I’m not telling you you have to quit D&D5e, I’m just asking you to try some other games. If you don’t like them, and you really want to go back to D&D5e, then go back to D&D5e. But how can you really know you won’t like other games if you have literally never tried them? This post is a post about why and how to try them. If you’re thinking right now that you don’t want to try them, I urge you to look below to see if any of your reasons for not wanting to try them are covered there. Because the monopoly that WotC’s D&D5e has on TTRPGs as a whole is bad for me as a game designer, and it’s bad for you as a game player. It’s even bad for you if you like D&D5e. A fuller discussion of the why and how this is the case can be found in the links above, but it isn’t fully necessary for understanding this post, it’ll just give you a better perspective on it.
If you’re a D&D5e player, I’m sure at some point or another, you’ve been told “play a different game”, and it must get frustrating without the context of why and how. This post is here to give you the why and how.
[The following paragraph has been edited because the original wording made it sound like we think all weird TTRPGs suck.]
Before that though, one more thing to get out of the way. I'm going to level with you. There’s a lot of weird games out there.
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You are gonna see a lot of weird TTRPGs when you take the plunge. Many of them try to completely reinvent what a TTRPG even is, and some fail spectacularly, others really do even up doing something very interesting even if they don't end up being what a core TTRPG player wants. But not every indie RPG is a Bladefish, lots and lots of them are more 'traditional' and will feel very familiar to you, I promise. (And you might even find that you like the weird experimental bladefish type ones, these are usually ideal for one-session plays when your usual group can't play your usual game for any reason.)
You're also going to probably see a lot of very bad games, and man have I got some stories of very bad games, but for now I'm just saying to make sure you read the reviews, or go through curators (several of which will be listed below), before you buy.
Now that that is out of the way, I’m going to go down a list of concerns you may have for why not, and then explain the how.
“I don’t want to learn a whole new set of rules after I already spent so much time learning D&D5e.”
Learning a new set of rules is not going to be as hard as you think. Most other TTRPGs aren’t like that. D&D5e is far on the high end of the scale for TTRPGs being hard and time-consuming to learn and play. If you’ve only played D&D5e, it might trick you into thinking that learning any TTRPG is an overwhelmingly time-consuming task, but this is really mostly a D&D5e problem, not a TTRPG problem as a whole.
“D&D5e has all of these extra online tools to help you play it.”
So what? People have been playing TTRPGs without the help of computers for 50 years. To play a well-designed TTRPG you won’t need a computer. Yes, even if you're bad at math. There are some TTRPGs out there that barely even use math.
“I’m too invested in the narrative and characters of my group’s current ongoing D&D5e campaign to switch to something else.”
There are other games, with better design made by better people for less money, that are the same kind of game as D&D5e, that your current characters, lore, and plot will fit right into and do it better. And no, it's not just Pathfinder, there's others.
“I can’t afford to play another TTRPG.”
You probably can. If you’ve only played D&D5e, you might have been made to think that TTRPGs are a very expensive hobby. They aren’t. D&D5e is actually uniquely expensive, costing more than 3x more than the next most expensive TTRPG I can think of right now. Even on the more expensive end, other TTRPG books will cost you no more than $60, most will cost you less than $20, and a whole lot of them are just free. If you somehow still can’t afford another TTRPG, come to the A.N.I.M. TTRPG Book club mentioned below, nominate the game, and if it wins the vote we will straight up buy it for you.
(By the way, if you had any of the above concerns about trying other games besides D&D5e, that really makes it sound like you are in a textbook abusive relationship with D&D5e. This is how abusers control their partners, and how empires control their citizens, by teaching you to think that nothing could ever get any better, and even though they treat you bad, the Other will treat you even worse.)
“If I don’t play D&D5e, which TTRPG should I play?”
That’s a pretty limited question to be asking, because there will be no one TTRPG for everything. And no, D&D5e is not the one TTRPG for everything, Hasbro’s marketing team is just lying to you. (Pathfinder and PbtA are not the one system for everything either!) Do you only play one video game or only watch one movie or only read one book? When you finish watching an action movie like Mad Max, and then you want to watch a horror movie, do you just rewind Mad Max and watch it over again but this time you act scared the whole time? No, you watch a different movie. I’m asking you to give the artistic medium of TTRPGs the same respect you would give movies.
“I want to play something besides D&D5e, but my friends won’t play anything else!”
I have several answers to this.
Try showing them this post.
If that doesn’t work: Make them. Put your foot down. This works especially well if you are the DM. Tell them you won’t run another session of D&D5e until they agree to give what you want to do at least one try instead of always doing only what they want to do. This is, like, playing 101. We learned this in kindergarten. If your friend really wants to play something else, you should give their game a try, or you’re not really being a very good friend.
If that doesn’t work, find another group. This doesn’t even mean that you have to leave your existing group. A good place to start would be the A.N.I.M. TTRPG Book Club which will be mentioned and linked below. You can also go to the subreddit of any game you’re interested in and probably meet people there who have the same problem you do and want to put together a group to play something other than D&D5e. You might get along great with these people, you might not, but you won’t know until you try. Just make sure to have a robust “session zero” so everyone is on the same page. This is a good practice for any group but it is especially important for a group made of players you’ve just met.
“I only watch actual plays.”
Then watch actual plays of games that aren’t D&D5e. These podcasts struggle for the same reasons that indie RPGs struggle, because of the brand recognition and brand loyalty D&D5e has, despite their merit. I don’t watch actual plays, or else I would be able to list more of them. So, anyone who does watch actual plays, please help me out by commenting on this post with some non-D&D5e actual plays you like. And please do me a favor and don’t list actual plays that only play one non-D&D5e system, list ones that go through a variety of systems. The first one I can think of is Tiny Table.
“I can just homebrew away all the problems with D&D5e.”
Even though I want to, I’m not going to try and argue that you can’t actually homebrew away all the problems with D&D5e. Instead, I’m going to ask you why you’re buying two $50 rulebooks just to throw away half the pages. In most other good RPGs, you don’t need to change the rules to make them fun, they’re fun right out the box.
“But homebrewing D&D5e into any kind of game is fun! You can homebrew anything out of D&D5e!”
Firstly, I promise that this is not unique to D&D5e. Secondly, then you would probably have more fun homebrewing a system that gives you a better starting point for reaching your goal. Also, what if I told you that there are entire RPG systems out there that are made just for this? There are RPG systems that were designed for the purpose of being a toolbox and set of materials for you to work with to make exactly the game you want to make. Some examples are GURPS, Savage Worlds, Basic RolePlaying, Caltrop Core, and (as much as I loathe it) PbtA.
“I’m not supporting WotC’s monopoly because I pirate all the D&D5e books.”
Then you’re still not supporting the smaller developers that this monopoly is crushing, either.
Now, here’s the how. Because I promise you, there’s not just one, but probably a dozen other RPGs out there that will scratch your exact itch.
Here’s how to find them. This won’t be a comprehensive list because I’ve already been typing this for like 3 hours already. Those reading this, please go ahead and comment more to help fill out the list.
First, I’m gonna plug one of my own major projects, because it’s my post. The A.N.I.M. TTRPG Book Club. It’s a discord server that treats playing TTRPGs like a book club, with the goal of introducing members to a wide variety of games other than D&D5e. RPGs are nominated by members, then we hold a vote to decide what to read and play for a short campaign, then we repeat. There is no financial, time, or schedule investment required to join this book club, I promise it is very schedule-friendly, because we assign people to different groups based of schedule compatibility. You don’t have to play each campaign, or any campaign, you can just read along and participate in discussion that way. And if you can’t afford to buy the rulebook we’re going to be reading, we will make sure you get a PDF of it for free. That is how committed we are to getting non-D&D5e RPGs into people’s hands. Here is an invite link.
Next, there are quite a few tumblr blogs you can follow to get recommendations shown to you frequently.
@indierpgnewsletter
@indie-ttrpg-of-the-day
@theresattrpgforthat
@haveyouplayedthisttrpg
@indiepressrevolution
Plenty of podcasts, journalists, and youtubers out there do in-depth discussions of different systems regularly, a couple I can think of off the top of my head are:
Storyteller Conclave (I’m actually going to be interviewed live on this show on April 10th!)
Seth Skorkowsky
Questing Beast
The Gaming Table
Rascal News
Lastly, you can just go looking. Browse r/rpg, drivethrurpg.com, indie press revolution, and itch.io.
Now, if you really want to support me and my team specifically Eureka: Investigative Urban Fantasy, our debut TTRPG, is going to launch on Kickstarter on April 10th and we need all the help we can get. Set a reminder from the Kickstarter page through this link.
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If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, there’s plenty of ways to get one!
Subscribe to our Patreon where we frequently roll our new updates for the prerelease version!
Donate to our ko-fi and send us an email with proof that you did, and we’ll email you back with the full Eureka prerelease package with the most updated version at the time of responding! (The email address can be found if you scroll down to the bottom of our website.)
We also have merchanise.
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heroes-feasting · 1 year
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haven’t seen this posted here yet
the ‘dragons’ part of dnd got me interested originally, but it was the fan creations like taz and critical role that really drew me in and kept me around
what a god awful decision
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gavamont · 1 year
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A Wizard that uses a Wii Remote as their wand and can pick people up like they are a Mii in the Mii Plaza Channel.
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brewerssupplies · 9 months
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Made this a month ago and completely forgot to post it! Ever since I saw Gandalf and his fireworks, I've always wanted to play as a wizard with firework magic. So here is the byproduct of that want.
[PDF]
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the-gnomish-bastard · 7 months
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I consider this to be the greatest homebrew I have ever made.
Fuck Off
Abjuration, 1st Level
Components: VSM (A small clay statue of a hand with a middle finger sticking out)
Range: 10 Feet (Cone)
Cast Time: 1 action
Duration: Instant
Description: You raise your hand at your target, as a blast of force is released from your palm. You must make an attack roll to beat the target’s AC. If you succeed, the target is knocked back 25 feet and knocked prone. If the target collides with an object that they cannot pass through, they take 1d6 bludgeoning damage for every 5 feet remaining in the spell. You do not suffer from disadvantage when within 5 feet of your target when casting this spell. On a failed roll, the target is knocked back only 5 feet. Increase knock back by an additional 5 feet at higher levels.
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lo-batteryy · 1 year
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Miss Jessamy Quinn 😈🔮💜
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zephyrbug · 1 year
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Aella got her familiar in the last session! Being a crystal dragonborn I thought it would be cute of she got a crystal dragonfly that matches her horns!! His name is Neesh and when not in use he serves as a hair ornament that rests on the back of Aellas head ^^💎📖✨
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nailsofvecna · 1 year
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Expunged from the wizard council's library of spells after it was discovered that the inventor of this spell is not a wizard at all, just a barbarian with quick reactions and a great throwing arm.
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nite0304 · 4 months
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A Project I've been working on for a while now, a guide to creating custom spells for D&D In-Game!
It has things such as recommended time for research and development, possible cost of materials, and of course rules for all kinds of effects for your spells.
And best of all, its free for everyone up on DMs Guild!
If you like things like these, I have a patreon! You can support me over there, and every cent gives me motivation to continue doing this. Thank you very much :)
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Unorthodox Arcana - The School of Alternative Necromancy
by Nines, v0.1
Does this need a content filter? It might need a content filter.
Despite what other schools might say, the classification of spells has little bearing on their function. One necromancer might make use of magic to channel spirits and animate the dead. Another necromancer uses the same magic to animate the living.
One of a series of alternative wizard schools, viewing their magics through a new lens.
I was actually hoping to have the Monsters and Myths setting book ready for Halloween, but that plan didn't end up panning out.
In the meantime, enjoy this sneak peak at a future series.
Happy (belated) Halloween.
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kits-foragings · 7 months
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Subclasseptember 2023, Day 18 - Weavebreaker Wizard
"FUCK you!" *casts Super-Counterspell*
This one's a pretty particular niche, the idea of an anti-wizard Wizard. It kind of ended up being a sidegrade to the War Magic Wizard, in a way.
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nat-1-whump · 1 year
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🪄 Effects of using magic
Fantasy whump ideas no. 1
(I may or may not have been partially inspired by various D&D classes in making this...)
Exhaustion. Using magic is incredibly tiring. Even as their body is still flooded with adrenaline from fighting for their life, Whumpee is exhausted and collapses at the first chance they get. If they're traveling with others, do they try to wake Whumpee up, or let them sleep? Maybe a party member wraps a blanket around them, praying they wake up soon. Or maybe they wake up on the ground hours later, forgotten.
Loss of memory, personality, or even their own sanity. As Whumpee uses more and more of their power, they begin to lose themself. They forget their closest friends, breaking Caretaker's heart when they learn that Whumpee doesn't remember them. Eventually they can't even remember their own name, or why they turned to magic in the first place. They no longer know who or what they're fighting for. And this makes them miserable, knowing that they chose to give themselves up to magic, but not knowing the reason why.
Injury (TW for brief mentions of blood, bruises, and broken bones). Magic takes a toll on the body, and Whumpee has to consider how much they're willing to give. They feel sick, like their organs are melting into slush. Maybe bruises appear across their skin, or blood leaks from their eyes, their mouth, their fingertips, staining their arcane focus red. With stronger magic, Whumpee feels their bones begin to crack. The rest of the party begs them to stop doing this to themself, as Caretaker gently bandages their latest wounds. Or maybe their party doesn't care, using Whumpee as a weapon that can simply be tossed aside when it breaks.
Evil warlock pact. This can work with any of the above, but basically, there is some other entity granting Whumpee their power at a cost. Maybe what it gives in magic, it takes in life force. It could be a malevolent deity that has its own motives for granting Whumpee power, and maybe it's not being completely honest as to what those motives are.
Reputation/social standing. For whatever reason, magic is extremely taboo. Nobody understands why Whumpee uses it, assuming that they're dangerous, monstrous, and greedy for power. Maybe Whumpee didn't even choose to be magical, they just naturally are. Yet, they hate themselves for it, wanting nothing more but to wash the magic from their veins. There's no safe place for them. They're always on the run, pushing away those who care about them for fear of being found out.
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dukerin0 · 1 year
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I am the author and illustrator of a Tabletop Roleplaying Game called The Devil City & Its 77 Vicious Princes. It's free!
The game is mostly finished. I play it once or twice a week and think about it constantly. The complete text as well as a number of tools to help you play and run the game are located here: https://devilcity.carrd.co/
DC77VP is a troupe system about running a Princely Conspiracy; each player is several PCs at once, portraying one of the 77 Noble Houses of Zarkany. It is a game about:
Being a hot gay villain and plotting hot evil schemes
Hosting and attending sinister balls & whispering behind frilly fans
Bargaining with Boschean devils (or burning them as fuel)
Drawing too much power from Hell's infernal magic and exploding
I wrote this game because my favorite part of TTRPGs is tense conversations with weird, ambitious bastards. I'll probably be posting about it a lot.
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brewerssupplies · 6 months
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Fazz Galimede was one of the most renowned astralmancers in all the realms, able to weave starlight to cast his spells! Here's another cantrip!
Classes: Bard, cleric, Sorcerer, warlock, wizard
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yourlocalqueerincubus · 2 months
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so uhhhh.... because of a joke, im making a homebrew dnd subclass for a wizard.. long story short, you get to be a laundromancer.. a wizard of laundry
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