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#5e dnd
glutenfreehimbo · 10 months
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Stat a D&D Character
How it will work: After the results of the poll is done, I’ll rank the stats with the most votes and match then to the appropriate the D&D 5e standard stat array number (15, 14, 13, 12, 10, 8)
If this gets popular enough I might start a side blog where we make a D&D character 100% based on polls, but for now… enjoy.
Please reblog to increase sample size.
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Subclasseptember Day 18: Niche
The Politician - Homebrew Rogue Subclass
Why isn't September the 7th month of the year? Whoever designed this calendar ought to be stabbed.
"Niche" as a prompt was designed to encompass weirder subclass options, ones that probably wouldn't work in every campaign. This one, for instance, could do some absurd things in a subterfuge-heavy campaign, but might not fare so well in a dungeon crawl or a wilderness expedition. But I wouldn't be surprised to see people figure out ways to get creative with the prompt.
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foundry-fabrications · 2 months
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Hey folks! It took WAY too long to get this out, but it's finally done. Well, technically it isn't done, but I'll get to that in a bit. One weird thing that needs explanation at a time.
So, as one can tell, I didn't just make statblocks for the behemoths, write some lore, and call it a day. I've discovered that I really don't like making statblocks and dealing with all the nonsense that comes with it (CR is a joke, and I'm not laughing). So, in typical Foundry fashion, I tried doing something weird that requires more work and ultimately still required me to make statblocks anyway. Yeah, I'm not smart. 
So I made them templates instead. And while I was tempted to give up and just do the obvious thing since I was just going to end up with stats anyway, making them templates makes a certain amount of sense from a lore perspective and I genuinely think is an interesting idea worth pursuing. Quick lore tidbit, behemoths are likely the result of normal creatures becoming mutated by aether (it's not certain, but there are signs of this origin from what I've read), so a template makes logical sense. So, as long as I pick appropriate creatures for the template examples, the end result will get you pretty close to the behemoths in game. Sure, they're not perfect, but it would be easy to tweak them to better suit your game.
So the other behemoth in the room is there are only 3 behemoths here. I had intended on releasing them all at once. Turns out there's like 30+ behemoths AND 5 basically legendary behemoths. So, I'm splitting them up into their elemental categories, and the legendaries by themselves. I already have the Blaze behemoths written out, so those won't take nearly as long. As I complete each category, I'll update this post and make y'all aware of the additions. By the end, I'll have one document with all of them in it, a brew to rival Flesh & Bone. 
But for now, a quick break to work on something else my ADHD has compelled me to rework. Stay tuned for that. Anyway, stay safe, don't forget to love each other, and I'll see you next time.
Enjoy my work? Consider leaving me a Tip or supporting me on Patreon! Patrons gain access to high quality PDFs for all of my content, weekly updates, early access, and more!
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dungeonmalcontent · 7 months
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Okay folks.
Happy spooky month.
Happy open your ribcage and devour a victim month.
Happy best time of the year.
Happy Grimdark.
Grimdark & Dangerous 50% off for the entire month of October. Just use this link.
Grimdark & Dangerous 50% off for the entire month of October. Just use this link.
Grimdark & Dangerous 50% off for the entire month of October. Just use this link.
Don't know what Grimdark & Dangerous is? You must be new here. It's my magnum opus of 5e homebrew. Normally it costs $19.99. This month, if you use this link, it costs $9.99. I'll give you a second to wipe up that water you just spit out of your mouth using your excellent comedic timing skills you glorious potential Grimdark player.
Reader for the kicker?
This month, Grimdark & Dangerous gets it's first milestone expansion. Currently we are poised at 49 copies sold (as of writing). The next person that buys a copy triggers a file update. After 50 copies sold, all past and future buyers of G&D get an extra G&D expansion book for free as part of buying G&D. Grimdark & Dangerous: The Living Grimoire Expansion is a whole thing in and of itself, and if I were going to put a price on it, that price would be $8.99. On its own. Buy G&D, get the second book free. In fact, the only way to get The Living Grimoire is as a free expansion. This is content I've never shared before or published elsewhere. And if you wait, after this month, the price goes back up to $19.99.
Is this clicking for you yet? In the spirit of the month of October, I am slashing the price of a massive homebrew book in half so you can play as a horrible dark fantasy monster in your Halloween game. Not planning on doing a Halloween oneshot or mini campaign? Do one anyway, the amount of content in this book could write multiple distinct campaign outlines just from mixing and matching descriptive text.
You do not know how much self control is has taken me not to start this post with a Destiel meme, this is that big of a deal.
→ If it wasn't clear already, this is one of the very few posts of mine that you need to reblog.
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jaypea00101010 · 4 days
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Druidic Circle: Circle of Ruin
I just put out an update to my Circle of Ruin!
Ever wanted to play a stone based druid, or a druidic knight, well here's the subclass for you!
A front-line warrior druid that lets you make stone armour, grants martial weapon proficiencies, and just lets you grapple and pummel your enemies if you really want!
If you grab the PDF from the link above, you also get 'Lady Ethel of Scarwood' a CR6 NPC statblock with lore and tips on how to run in combat!
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dreorcaul · 3 months
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its my take on the gal! saw her old face and she looks so hot!
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monicole-art · 5 months
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ok, wait I NEVER posted this here?! My lock screen the past year - peak art I've done.. I never posted?
A crime
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mushroomyhouse · 1 year
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The entire Fowl Creature Dice lineup is 20% off till December 31st 😍
Gorgeous handcrafted dice sets, perfect for collectors and tabletop lovers alike 🥰
mush.house/boxingday/dice 🎲
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kowaipun · 7 months
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Gay Icon The Babadook
This clip is from our live streamed dnd game on Twitch. It takes place in the ancient greek inspired lands of Materia, a land where beings from Faerie steal children away during the night. Parents tell stories to their children about the witch in the woods, and mean it. Gods of the celestial plane often interact with mortals, not uncommonly to their detriment, while mortals still pay tribute at temples, and pray for safety or favor. Stories of Demi-gods and mythical beast fill the scrolls of authors and the mouths of storytellers. Our story revolves around 6 beings, neither mortal nor god, but somewhere in between. Each with a destiny to play in the upcoming events, whether it be small or large.
Interested? our socials here: https://linktr.ee/Lifeofdice
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Subclasseptember Day 16: Weather
The Circle of Ruins - Homebrew Druid Subclass
Given their association with structures like Stonehenge, I'm surprised that this isn't already a thing.
Explicitly designed to be a tanky caster (unlike some subclasses *cough bladesinger cough*), with ways to help maintain concentration and further play into the delayed value that the Druid class already encourages. You broke my concentration on Call Lightning? Good thing I had a Moonbeam cooking that entire time. It also plays into some novel weaknesses, though - you're durable, but mobility is not exactly your strong suit. Endure as the ruins do.
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Hey folks! Been sitting on this one for two weeks, done and ready, not wanting to release so close to the Behemoths and just reveling in the fact that for once I have a small stockpile of brews that are done/close to done. It's nice to take a break and not worry about what's next.
Anyway, this is a complete rework of my Transformation Cog item I did a few years back. For those not familiar with the source material or just need a refresher, the Transformation Cog, or T-Cog, is from Transformers and is the organ that allows a Cybertronian to transform into (and scan in later continuities) an alternate mode.
The original version was a reworked version of the Druid's Wildshape feature, with a focus on beast forms rather than vehicular ones. This time, I've gone the other direction and made various types of vehicular alt mode, each for a different purpose and giving you related benefits. A focus of this new version was, as with most of my reworks, refinement of the old idea and simplifying its mechanics to be easier to use. I think I've accomplished that goal, but we'll see how she plays.
I pulled a lot from the Shifter race from Ebberon, as well as the official Transformers RPG by Renegade Games, which is a pretty robust RPG in its own right, though a touch complicated for my tastes (maybe worth a System Spotlight in the future). Eventually, I would love to use this new version as a base for a beast mode T-Cog, and make a Cybertronian lineage that incorporates perhaps an even more simplified version of what I have now. Something to think about.
Anyway, that's it from me, hope y'all like the update! Stay safe, don't forget to love each other, and I'll see you next time.
Enjoy my work? Consider supporting me on Patreon! Patrons gain access to high quality PDFs for all of my content, weekly updates, early access, and more!
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dungeonmalcontent · 1 year
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Man I really love making weird loot tables.
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jaypea00101010 · 5 months
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Rage Reworked
Rage is a really fun class feature, but it could be better.
With the 2024 player's handbook, Wizards of the Coast have been moving towards rage being an 'always on' feature. Sure you've still got limited uses, but not only can you use a bonus action to keep it up (so you don't need to just hit or be hit) and use it more out of combat, you get an extra use back on a short rest, and most importantly, it now lasts for 10 minutes.
10 minutes.
With a bonus action, it seems clear to me that the intent is for barbarians to sneak around a dungeon while raging, which doesn't really feel thematic for me. In fact I know that's the intent because a later feature lets barbarians use strength for stealth while raging.
Generally this just seems to me that the intent is to make sure barbarians never run out of rages, and in that case, why still have limited uses? It doesn't make sense for me that a barbarian could just, not get angry when they've gotten angry twice today. Combining this with my other rage tweaks, I propose a solution, I propose:
Frenzy
1st-level barbarian feature, which optionally replaces the Rage feature
In battle, you fight with primal ferocity. On your turn, you can enter a frenzy as a bonus action.
While in frenzy and not wearing heavy armor, you gain the following benefits:
You have advantage on Strength checks and Strength saving throws.
You count as one size larger when determining your carrying capacity, the weight you can push, drag, or lift, and creatures you can push or grapple.
When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.
You have resistance to bludgeoning, piercing, and slashing damage. 
At  11th level, you also have resistance to force damage.
You ignore the Fatigued condition
You are unable to cast or concentrate on spells while in frenzy, except for any free casts of leveled spells you have gained through your race.
Your frenzy lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature, taken damage, cast a spell, or made a strength check since your last turn.
When you end a frenzy, you gain the fatigued condition. Finishing a short rest removes 1 of your levels of fatigue, and finishing a long rest removes a number of levels of fatigue equal to your constitution modifier (minimum 1).
Fatigued
While you are subjected to the Fatigued condition you experience the following effects:
Levels of Fatigue. This Condition is cumulative. Each time you receive it, you gain 1 level of fatigue. You die if your fatigue level exceeds 10.
d20 Rolls Affected. When you make a d20 Test, you subtract your fatigue level from the d20 roll.
Spell Save DCs Affected. Subtract your fatigue level from the Spell save DC of any Spell you cast.
Speed Affected. Your movement speed is reduced by 5 feet for every two fatigue levels you have.
Ending the Condition. Finishing a Long Rest removes 1 of your levels of fatigue. When your fatigue level reaches 0, you are no longer fatigued.
Technically this isn't completely resourceless, you're still having to track your fatigue, but Frenzy feels a lot more thematic to me. So what are the changes and why?
Fatigue vs Limited Uses. I've already mentioned feeling that limited uses doesn't feel right for a barbarian, but the idea of fatigue, where pushing yourself into rage has physical rammifications (that you can ignore while raging) feels thematic, and while yes it's technically limited by the death level for fatigue, pushing yourself so far that you literally die from anger feels more thematic than just, not being able to rage any more. Also 'extra uses' being losing fatigue from resting also just feels like it makes sense for a barbarian.
Force Resistance. For reasons I've discussed a few times before, I feel with the move in high CR monster design away from B/P/S damage, barbarians absolutely need force resistance at later levels so they can keep being the tank they're meant to.
Spells and Strength. Playing a barbarian genasi or tiefling just feels bad, they're really fun combinations (just look at the love Karlach's gotten), but you can't cast spells in rage, so what's the point in having them, well, letting racial spells be cast in frenzy (and continue it) makes those combinations feel a lot better. Additionally, rage continuing from Strength checks lets you use your rage to push and grapple in combat, or move things around outside it without having to worry about it ending early (DMs could rule that raging them pulling something is only one strength check, I'd say you're still making them after the first, but they're low enough you'd automatically pass, your milage may vary)
No Bonus Action to End. Rage ending as a bonus action also always felt weird to me thematically and I've never seen it come up, so Frenzy... doesn't. if you want to stop your fury, you have to take time to calm down, you can't just stop easily.
Counting as Larger. This is another thing where it just feels like barbarians should already get it, you're a raging juggernaut, you should be able to grapple T-Rexes and push away adult dragons!
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code-jpg · 5 months
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none of my players know me on here soooo here's one of the most integral npcs from the plot :]
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Behold, the Meat-Wizard Mutophage v2.5
I am once again rolling out an update for the mutophage, class. While not as drastic an overhaul as the last time, this update includes a lot of changes to help balance out what was an overpowered mess in the last release. As well as some incredible new cover art by the wonderful @booogerbox, of thier own Character, Addie!
Long story short, I was going through some rough times when I released v2, and I let myself be pressured into adding or changing a lot of things in the class to make others happy, rather than sticking to what I wanted the class to be. It became a brick shithouse of barbarian, with all the added versatility of a wizard - and besides that being incredibly broken, it's never what the mutophage was meant to be.
V2.5 is no longer an inherently tanky class: yes, you still get a double d6 hit dice, but you aren't throwing out roided-up multiattacks every round, and you can't mutate yourself more resistances than a barbarian. The core idea behind my mutophage has always been to create a flexible alternative to the wizard, that didn't rely on magic. The Mutophage can be a brick wall of shear muscle and DPS, but it is not inherently so. It can also be built as a stealthy infiltrator, or a clever utility. But it cannot do all those things at once. It's not a one-man party anymore.
Some people will probably be grumpy that their god-build is no longer feasible. But those people are more than welcome to just stick to the older version. For the rest of us, this update provides a well-needed nerf and rebalance, to make the class playable alongside core content.
As usual, the Preview here is low resolution. For the high-resolution PDF, with full art credits and links to the artists, check out this handy dropbox link. And be sure to tell me what you think!
If you like what I do and want to support me or just generally help out, Check out my Patreon or Ko-Fi pages, or throw some coin at me through Paypal.me. If you wanna just come say hi on my Discord, that’s great too!
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dunezday · 6 months
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Drew a portrait of one of a PC The celestial monk Delphinus!!!
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