Subclasseptember Day 18: Niche
The Politician - Homebrew Rogue Subclass
Why isn't September the 7th month of the year? Whoever designed this calendar ought to be stabbed.
"Niche" as a prompt was designed to encompass weirder subclass options, ones that probably wouldn't work in every campaign. This one, for instance, could do some absurd things in a subterfuge-heavy campaign, but might not fare so well in a dungeon crawl or a wilderness expedition. But I wouldn't be surprised to see people figure out ways to get creative with the prompt.
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[Two screenshots of paragraphs formatted to look like they’re from a dnd 5e book. The first reads "Godless Oath Paladins who take the Godless Oath believe the lives of mortals are harmed by the intervention of the gods. They may reject one god or all who intervene on the mortal plane. Those who swear this oath may be raised within these ideals or take them up after witnessing acts of divinity. Godless Oath paladins reject divine"
The second reads "Oath of the Arcane Paladins who take the Oath of the Arcane work through a complex practice of runes and wards to strengthen their connection to the magic of the land. To a paladin that takes up this oath, knowledge is holy. The Oath of the Arcane is most common amongst paladins who grow up in societies that value magic above all else," End ID.]
I will probably make a bigger post about this when people are awake but if you afflicted by paladin feelings I have spent my week making paladin subclasses, which you can now find here and here.
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Druid: Circle of Bones!
Much happier with this revised template and color.
But yes, DRUID CIRCLE OF BONES (PDF here).
Make your beast shape undead, call forth carrion to obey you as undead beast allies, and enjoy the many benefits of existing as a heretical druid balancing on the brink between life and death.
Happy Halloween, darklings...
new poll for the next brew soon.
(And don't forget, Grimdark & Dangerous is 50% off for the month of October and Psionics: Spellcasting & Specialties, my new book that revamps psionic abilities to fit 5e better, is available for purchase!)
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You see, if you enter into a pact with me, I'll grant you supreme power in exchange for your service. And you can in turn grant others supreme power in exchange for their service, and so on. It's definitely not a pyramid scheme. Don't look it up.
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reposting homebrew!
hello all! now that things with wotc have Settled i've decided to repost my 5e homebrew as itch exclusives! enough people said they hoped they would go up again that it seemed like it was time to make them available once more. i'll be posting a few homebrew each sunday so keep a look out!
so without further ado ...
autism & adhd mechanics
11 total traits for pcs and npcs to mechanically emphasize their autism and/or adhd. includes disability specific and shared traits, including executive dysfunction, sensory processing disorder, motor issues, rejection sensitive dysphoria, and more! pay what you want! updated since the last time published!
wild magic artificer subclass
includes subclass spells, two brand new artificer infusions, a custom wild magic roll table, and access to magic tattoos!
witch class
a constitution-based half caster class with a brand new way of casting spells to add more strategy and risk to spellcasting. includes nearly 30 curses at levels 3, 10, and 15, including curses specific to your coven. adopt a familiar who grows in power as you do. includes the Enchanter - a coven focused on illusion and utility, the Hedgewitch - a coven focused on heals and buffs, and the Jinx - a coven focused on combat and necromancy. comes with a custom character sheet by bees baldwin. co-created with @beatricexbenedick
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Good morning everyone!
After long anticipation we our next subclass ready to show. The Shield Knight, a Fighter subclass that allows you to shield throw, bash and slam to your hearts content! I am very happy on how this subclass turned out (and so is our chief game designer @darksnowman13 ) and even more happy that we got art for it just in time to show off to you guys.
This art is brought to you again by @mebis-art-dump who did an excellent job on the design.
If you want to see the full document you can go to our Homebrewery page here: https://homebrewery.naturalcrit.com/share/Ccg6ZhdSE80h
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Subclasseptember Day 16: Weather
The Circle of Ruins - Homebrew Druid Subclass
Given their association with structures like Stonehenge, I'm surprised that this isn't already a thing.
Explicitly designed to be a tanky caster (unlike some subclasses *cough bladesinger cough*), with ways to help maintain concentration and further play into the delayed value that the Druid class already encourages. You broke my concentration on Call Lightning? Good thing I had a Moonbeam cooking that entire time. It also plays into some novel weaknesses, though - you're durable, but mobility is not exactly your strong suit. Endure as the ruins do.
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Pact of the Wolf (a DND 5e Homebrew inspired by Puss in Boots: The Last Wish and Dimension 20: Neverafter)
Death is the Great Equalizer. Though they may slip through the fingers of time, fairies, fiends, and celestials alike know to fear and respect Her, and even the undead can only substract themselves from Her grasp for so long.
Thus, many mortals come to see Death as the paramount example of persistence hunting in the wild: a wolf. This aspect is apparently not distasteful to Her, as the mortals who embrace inevitabilty and forge a pact with Her manifest Her powers through the form of a mighty wolf.
These mortals, nicknamed the Sheep-Clothed, are often only asked by Death not to interfere with the natural circle of life. However, while some of the powers She grants are geared towards dealing death and destroying undead, others have the sole purpose of defying Death Herself.
We can only speculate as to why Death would arm the Sheep-Clothed with the tools to fight Her. Perhaps, like the wolves She is compared to, She enjoys the chase. Perhaps She understands that a natural part of the circle of life is mortals fiercely defending their lives. Or perhaps She wants to teach us that even with the powers of Death at their sides, everyone eventually becomes Her subject.
Oath Spells
The Wolf lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
1st level: hunter's mark, inflict wounds
3rd: gentle repose, phantasmal force
5th: life transference, phantom steed
7th: greater invisibility, mordenkainen's faithful hound
9th: enervation, reincarnate
I Just Love The Smell Of Fear
At 1st level, your patron emboldens you at the familiar sight of someone being terrified to die. When you deal damage to an enemy who is frightened of you within 15 ft using a 1st level or higher spell, you can add your proficiency bonus to the damage.
Hasta La Muerte
At 6th level, you welcome the inevitability of Death, allowing you to partially let go of your life to act one last time. While you are at 0 hitpoints, Before making a death saving throw, you can cast a spell on a creature other than you on your turn. When you do so, you suffer one failed death save.
I Welcome Your Defiance
At 10th level, the power of the Great Equalizer lets you spread Her icy embrace to all your allies, weakening its coldness. When an ally within 30 ft of you fails a death save, you can use your reaction to transfer the failed save to another willing creature within 30 ft of you.
The willing creature remains conscious if they still have remaining hitpoints, but die instantly once they receive their third failed save, no matter their remaining hitpoints. You can only transfer one failed save per reaction.
Waiting At The End Of Every Story
At 14th level, you learn to salvage the raw potential of a life meeting a brutal, early end. When you kill a spellcasting creature, you gain a temporary spell slot of half the level of the spellcaster's highest unexpended spell slot (rounded up).
If you haven't used the temporary spell slot by the end of your next turn, its unstable magical power unravels, dealing you 1d8 necrotic damage per spell level. This damage cannot be reduced in any way.
Once you use this feature, you cannot use it again until you complete a long rest.
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