Maybe a decade ago, my friends and I did a parody for a Rock Band contest at PlayOnCon, which we called Phat L00t by Sum4d6.
Now, with the help of Pandemic Date Night, we’ve actually recorded the song for real and made a music video!
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🪄 Effects of using magic
Fantasy whump ideas no. 1
(I may or may not have been partially inspired by various D&D classes in making this...)
Exhaustion. Using magic is incredibly tiring. Even as their body is still flooded with adrenaline from fighting for their life, Whumpee is exhausted and collapses at the first chance they get. If they're traveling with others, do they try to wake Whumpee up, or let them sleep? Maybe a party member wraps a blanket around them, praying they wake up soon. Or maybe they wake up on the ground hours later, forgotten.
Loss of memory, personality, or even their own sanity. As Whumpee uses more and more of their power, they begin to lose themself. They forget their closest friends, breaking Caretaker's heart when they learn that Whumpee doesn't remember them. Eventually they can't even remember their own name, or why they turned to magic in the first place. They no longer know who or what they're fighting for. And this makes them miserable, knowing that they chose to give themselves up to magic, but not knowing the reason why.
Injury (TW for brief mentions of blood, bruises, and broken bones). Magic takes a toll on the body, and Whumpee has to consider how much they're willing to give. They feel sick, like their organs are melting into slush. Maybe bruises appear across their skin, or blood leaks from their eyes, their mouth, their fingertips, staining their arcane focus red. With stronger magic, Whumpee feels their bones begin to crack. The rest of the party begs them to stop doing this to themself, as Caretaker gently bandages their latest wounds. Or maybe their party doesn't care, using Whumpee as a weapon that can simply be tossed aside when it breaks.
Evil warlock pact. This can work with any of the above, but basically, there is some other entity granting Whumpee their power at a cost. Maybe what it gives in magic, it takes in life force. It could be a malevolent deity that has its own motives for granting Whumpee power, and maybe it's not being completely honest as to what those motives are.
Reputation/social standing. For whatever reason, magic is extremely taboo. Nobody understands why Whumpee uses it, assuming that they're dangerous, monstrous, and greedy for power. Maybe Whumpee didn't even choose to be magical, they just naturally are. Yet, they hate themselves for it, wanting nothing more but to wash the magic from their veins. There's no safe place for them. They're always on the run, pushing away those who care about them for fear of being found out.
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Observer Tradition - Wizard
For day 25 of JanBrewary we had to make a commander of sorts. Someone who gives orders on the battlefield. I did this idea more directly with my Order of Aristocracy subclass for my witch.
This interpretation falls more in line with the Mastermind rogue, making strategies that provide benefits to your party, and a few weird utility features.
And of course, it was inspired by the great tactician himself.
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CAPTAIN CARMINE ROTHKO of the CASTAWAYS ☠️🐤⚔️
a lovely lad trying to live up to the name of his Dear Old Dad 💀, a famous pirate captain, all while taking care of his "crew" (a band of kids).
he is only 12 and deeply angsty...
may the party show mercy to this poor lad JEDHDG
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I freaking love d&d…. I love when fluids interact with portal physics….
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WIZAR!
I tried painting this mini with a bit more focus on lighting than I normally do. Most of the time I'm just hitting the upward facing surfaces with some highlights, but this time I went for trying to highlight as if he was facing into the light. I'm not sure it totally works, but I'm pretty happy with how it came out all the same.
I also got to play around with foam a bit making the rock for him to stand on, which is always fun.
This mini is Allanor by Lunaris Figures.
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Tower Mage Tradition: Wizard
This is a VERY experimental subclass that makes a summoner-style wizard that tries to get the feel of a military commander found in tower defence games.
[G Drive Link]
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finally got around to another homebrew subclass on my mission to do one for every class -- the school of chaos wizard! a wizard subclass inspired by the chaos bolt spell and the wild magic sorcerer and barbarian subclasses, the school of chaos is all about magic as a wild and untameable force and how wizards can use that to their advantage. it makes use of random tables, but also of the idea that if you're chaotic enough and claim something confidently enough, you can get away with basically anything.
this one is definitely not for every DM or every group, and i haven't play tested it for balance, but the concept was one of the first in this series i came up with and i'm happy to see it finished
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