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#whenever i say this stuff it happens
to-be-a-dreamer · 5 months
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No, because I've already talked about this to the Discord besties but I'm still vibrating over the fact that Percy didn't just sacrifice himself for Annabeth, he outsmarted her. He tricked her into letting him be the one to stay behind that's such an amazing detail
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azaracyy · 4 months
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a lesson on good karma digimon survive week 2024 day 4: supporting characters
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kimbapisnotsushi · 10 months
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okay no see the thing that made me really, really sad about hinata and the thing that made me really, really root for him and love him and want to see him win it all was how, like, people kept DENYING him. and i'm not talking about spectators in the stands going "omg he's so short haha, can he really do anything?" i'm talking about how his own team and how everyone who knew them in some way - as much as i love them - could never really separate him from kageyama. they were the freak quick duo, karasuno's number nine and number ten. they were amazing! so brilliant, the two of them. and hinata thought it was a way out, at first. he thought it was a way over the summit. he thought it was the key to being someone better.
but a key goes both ways, you know. it can lock you up just as much as it can set you free.
and hinata had to be so, so frustrated. everyone was finding ways to move forward except him. everyone expected him to stay stuck. and you could argue that that's not entirely true, sure, that he was always training, always trying to catch up, and they encouraged that. but nobody ever expected him to be more. nobody ever expected him to go beyond what he had with kageyama - they all thought that was enough for hinata. they thought he was fine like that because it worked for the rest of them. they underestimated how much he wanted to be capable. they didn't get how much he wanted to stand on his own two feet.
and that wasn't fair to hinata! it wasn't fair that hinata, who loved to play and loved the game and loved volleyball so so much, was the only one being left behind! he wanted to change that but nobody was trying with him!!! so of course he got impatient!! of course he was reckless!!! of course he was carving his own opportunities!!! there was no way forward otherwise!!! because if we take a minute to think about how training would have gone while kageyama was at tokyo, let's be honest — it probably wouldn't have gone well. nobody else can do with hinata what kageyama could do with him. hinata would have been held back. he would have felt useless. practicing serves and receives was stuff he was already doing constantly before that, and it wasn't teaching him anything. yeah hinata was a little bit selfish and a little bit shameless but being so finally got him somewhere!!
all hinata ever wanted to do was fly, even if it meant straying from the flock to do so
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chiropteracupola · 4 months
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a wee dormouse perkins for @aranov!
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5hrignold · 4 months
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reminder
#rewatched this sneak peek for the first time since i first saw it and ugh. UUUUGHHGGHHH.#it hurts me a lot I’m ngl….. like to see charlie be so critical of something pim likes#except this time it’s even more painful because it isn’t just that pim likes it he also thought charlie would like it too and he literally#took him out and did this just for him because he thought he’d like it. he thought charlie said something so he went out of his way to#organise something to show to him to make him happy. and also how like… expectant? charlie is acting in the clip#like the way he just kinda frowns at pim whenever one of the dudes says something particularly out there#and it’s like. dude what the fuck#ive Said it once i’ll say it again i think charlie needs to lose pim during an episode or something. itd humble him#i mean that KIND OF happened with the finale but look where they are in s2#as usual what i always say. absolutely no actual complaints. if anything i Love this because it’s very clearly like#im so excited for this particular episode because you can just TELL its gonna be such a good one for their relationship#like looking into it analysing it n stuff#literally anything with them together has me screaming and cryjing they’re one of my fav duos ever#ok my hands are shaking bye#smiling friends#💝#smiling friends spoilers#also this is just Such a cute clip. the way pim runs and how charlie slugs on close behind him looking all grumpy#and how happy he looks to be calling him his best friend… actually peak i fear this is the peak of the season (joke
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aingeal98 · 3 months
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The inevitable cost of posting opinions on the Internet where you will say something as a casual semi joke and some random weirdo who clearly has a bunch of issues about this concept completely unrelated to your post will start fuming and insulting you for being a horrible person and it's like... My dude I just complimented this character for their memory skills nowhere did I imply that's all that makes them good or that intelligence is the only thing that matters why are you assuming- nevermind we're on the Internet of course you're fighting a version of me that exists in your head based on your own half baked idiotic assumptions.
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cherrysnax · 18 days
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and maybe im sensitive and maybe im easily agitated and maybe im reminded how little of us it really is on this website but seeing white mfs call this place the white website without a sense of irony or shame is pissing me off
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leqclerc · 8 days
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#i am once again asking what the fuck happened between february and the first week of may#this is why i don't get how people can say 'oh im sure charles knew ahead of time he just didn't know when xavi would leave exactly'#when nothing he's said today suggests he knew? or agreed to it?#and the timing is bizarre like if this was the plan all along why not do it before the season started#and not 6 races in with no explanation#charles even defended him in front of the press yet again when they were fishing for information#asking if this will mean communication will improve which...... lol fuck off#they didnt even have any major communication issues this year and the stuff that happened before was a result#of general pitwall fuckery - especially in 2022 when the mismanagement and chaos was egregious under mattia#feel like im just yelling into the void but this is seriously pissing me off#say what you want about xavi but this was objectively handled very poorly on fred/ferrari's part#not discussing the issue with the driver is already pretty bad but not even informing him prior to/during the miami weekend.....#that's just fucked up#i can't see mercedes or red bull blindsiding lewis or max like that#even mclaren like afaik whenever someone else has to step in as race engineer for the weekend the driver is aware in advance#like they literally just cut xavi off at the knees to do? what exactly? shove him in some dusty corner back at the factory or wherever?#never to be seen again? yeah fuck them ugh
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getvalentined · 1 month
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Thinking about finally throwing all my FF7 meta analysis and lore deep dive stuff onto a sideblog. It'd be reblogged from here, but I'd be able to organize it a little better, have a directory so people could find things more easily, and maybe it'd stop people from regurgitating things I say word-for-word for brownie points when they can just find and reblog the fucking original post(s).
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heymacy · 4 months
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okay fINE i'll just say it!! i miss fandom!!
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skrunksthatwunk · 5 months
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yakuza: dead souls - american vibes, bigass guns, and why zombies are super weird to have in ryu ga gotoku thematically/ideologically speaking
so i've been playing dead souls recently (hell yeah hell yeah hell yeah) and although i'm having the time of my life with it, there was something about it that kinda felt off to me, and i think i've figured out what it was, but i'm gonna have to walk you through a bit of my thought process to get there.
my first instinct was that it felt... american? and upon further examination i think that boils down to a couple of things:
everyone suddenly has lots of guns and also way way bigger guns
high emphasis on individual heroism (this itself is quite typical for rgg, but it manifests differently here; more on that in a bit)
military/government incompetence, which must be solved by the right individuals having the biggest and bestest guns
[for the sake of transparency i will note that my experience with zombie media is pretty limited and skews american (and i myself am american), so that may create bias. however, the 'this feels american to me' instinct is a rare one for me even in genres where i have seen little/no non-american media, so i think the fact that it did occur to me is notable. what about dead souls triggered that response when little else has? that's why i examined it and, truthfully, i think there's merit in the idea itself.]
the first point is pretty self-explanatory. america's got more guns than it does people, and its gun worship is infamous. japan's ban on guns (aided by its being an island state) means there's far fewer guns in the country, as well as far fewer people with guns (and likely far fewer guns per gun owner, excepting arms dealers/smugglers) than somewhere without such a ban. obviously, there are guns anyway. due to their illegality they are clustered within the criminal population, which explains their presence within organized crime within the series. very few guns will be sitting around in the homes of otherwise law-abiding citizens.
and yet, when the zombie outbreak hits kamurocho, plenty of civilians suddenly have access to quite an arsenal. everyone has the knowledge they need to aim, fire, and reload smoothly and quickly; ammo is infinite for certain guns. characters we've never seen using firearms before suddenly have shotguns under their couches (looking at you, majima). it's not only very different from reality, it's very different from guns' place within the series up until this point, when they were limited weapons used primarily by the enemy.
and they're making a zombie shooter, so of course they would have to do this. it has to be unrealistic to be simultaneously in this setting and in this genre, in the same way that yakuza solving their problems with bareback fistfights instead of guns is itself both unrealistic and necessary to being the kinds of games rgg are.
my point is that this is a kind of focus on and valorization of gun ownership and competency unusual for the series and setting. further, it serves as an argument for why an armed, competent populace is crucial typical in american media.
which brings us to the third point (we'll get to 2 in a minute). guns are often marketed as self-defense weapons. the implication is that the government's defense of the individual (via law enforcement or the military, but particularly the former), are insufficient. this is objectively true. if someone pulls a gun on you at the gas station, will a cop manifest out of thin air to intercede? no. that's impossible. but if you have a gun, or if some bystander has a gun, you or they may be able to do something with that gun to stop the armed person. thus, there is an undeniable gap in the effective immediacy of such responses.
many gun advocates also point to the incompetence or insufficiency of law enforcement, even when they are present to stop an armed aggressor. the fact that law enforcement do not have a 100% success rate in protecting the citizenry is also objectively true.
so, when you are in danger, arming yourself increases your chances of being able to put down (or at least take armed action against) a present or potential threat. whether it is viewed it as a supplement to or a replacement for law enforcement, it is meant to make up for the shortcomings of the government's ability to completely protect all its citizens. it's a safety net for state failure.
back to dead souls. rgg has always centered political corruption in its stories, including politicians, the police, and sometimes even the military, though usually the former two. sometimes this is treated sympathetically (i.e. tanimura, a dirty cop, whose dirty-cop-ness allows him to work outside/against the law to help disadvantaged people, not unlike how kiryu views being a yakuza), and other times it's simply a matter of greed or lust for power (i.e. jingu).
however, something that's almost never touched on so clearly is government incompetence. when the government fails to help people or hurts them or does corrupt things, it's usually due to a competent, malicious bad apple who is removed from power by the end of the game. this implies holes in the system because it keeps happening all the time, but that's on a series-wide scale, a pattern ignored by the series in favor of the individual game solution of "this guy's gone now :) yay".
but in dead souls, the SDF's barracades fall, their men are killed, they are unable to help protect the people outside or inside the quarantine zone. they are weak in a way the government usually isn't in these games. and who is stronger than them? our individual good guys with guns. so we need to be armed because the government is weak and can't protect us. boom. america.
returning to point 2, i'd like to say that dead souls is not particularly more individualistic than any of the other games in the series (other than, perhaps, y7). rgg is an incredibly individualistic series, actually. its protagonists are usually men who defy, oppose, and skirt around the law as a way of helping others and doing what is truly right (with a few exceptions, like shinada and haruka). the romanticized view of the yakuza as a force for helping the community in the face of government incompetence is a real one, and one that tends to manifest itself most in kiryu and how the series treats him. it shows us yakuza who aren't willing to kill, yakuza who cry about honor and justice and humanity and brotherhood, yakuza who never dip their hands into less palatable crimes, or only do with intense regret (and only ever as part of their backstory). the beat-em-up style emphasizes this as well. i mean, what's more individualistic than a one-man army?
put more clearly, this series is about men defying legal and social laws and expectations to live in a way that feels right to them, and about making themselves strong enough to combat those who would get in their way. the individual is placed before the society in importance, (though generally in a way that benefits the community, because they are good guys who want to use that agency and power for good).
all of this is true in dead souls as well, technically. those who live on the outskirts of society are the ones who actually save the day, and the ones who go in there and save people rather than just walling them off and pretending like they don't exist. they have the guns, which are illegal and mark them as criminals, but this broken law is what gives them the power to save themselves when the government will not, and to save their community if they so choose.
where dead souls differs is in the nature of that strength.
rgg places a lot of emphasis on self-improvement, both of one's body and of one's character. do both of these, and you will be strong enough to back up your ambitions. what allows someone to carve their own path in life is the ability to put down ideological and physical resistance by having resolve and the ability to tiger drop whoever won't be swayed by your impassioned speeches. you make yourself a weapon. you make yourself strong. in dead souls, that strength comes from an external, material possession. strength is something you buy (or that you take from someone else). who is able to survive the apocalypse comes not from the heart, nor from rigorous training, but from who has the most, the biggest, and the most bestest guns. it's an intersection of capitalism, militarization, and individualism. simply, deeply american.
[when i was talking myself through this a few days ago, i spent a lot more time on the capitalism + individualism stuff, but i think i'll keep this moving. consider this aside the intermission]
dead souls also differs for a few other interlocking reasons. it can be described with this equation:
zombification of enemies + lethality of guns = loss of emphasis on redemption
if your best friend turned into a zombie, could you shoot them? or your child? or your lover? it's a common trope, but it's a damn good one. watching your family, your neighbors, your town, everyone turn into a husk of themselves, something that looks like them but cannot be reached, is deeply tragic. it's even more tragic when these husks are trying to kill you. unable to be reasoned with and unable to be cured, you must incapacitate them before someone innocent is hurt--or hurt, then themselves made dangerous; each loss adds to the number of threats surrounding you. your life is seen as more valuable than that of your zombified friend, not only because the zombie is attacking you and it's self defense, but because they are no longer a person to you. to be a zombie is to no longer be human; zombification is dehumanization.
and so in a series so focused on connection with one's community, on saving innocent civilians, often on saving kamurocho specifically, one would expect similar tropes to occur. even if one's friends aren't turned, perhaps the cashier at poppo you chat with sometimes is. it's the destruction of that community and of the members one has tertiary relationships with that i expect would occur most within a kamurocho zombie story, since they are likely unwilling to axe anyone more important than that, even if dead souls isn't canon. i'd especially expect to see that in the beginning, before the need to kill zombies rather than contain or redeem them becomes apparent.
this does not happen.
i cannot speak for the entire game, but i can speak of gameplay choices that affect this, and ones i think will not be subverted throughout, even if they are somewhat contradicted by plot events i am presently unaware of.
kamurocho is not a community to protect, nor is it filled with your fellows. it is a playground filled with infinitely respawning, infinitely mow-downable, infinitely disposable zombies. you are meant and encouraged to kill them by the thousands, and never to hesitate or consider whether they may be cured or who may be mourning them. who may be unable to identify their loved one because you were trying to reach a headshot goal from hasegawa. you are not meant to consider them as human, nor beings that were once human, nor beings that could be human again, in the eyes of the zombie shooter. they are merely bodies, targets, and obstacles.
the zombies are contrasted with the true humans, those barricading themselves within the quarantine zone or those living in ignorance outside it. humans are meant to be saved, zombies are meant to be killed. the player character is the only one who can truly help with either of these goals, because the other humans are cowardly, ignorant, or unarmed/helpless. you must be their savior. to be a savior is to eliminate zombies, who are less than human.
the black and white nature of this is also emphasized by another gameplay characteristic: the lack of street encounters. when you traverse the peaceful parts of kamurocho, you are never attacked. you are also never directly attacked by the humans within the quarantine zone. kamurocho feels very different without its muggers and hooligans, but it's because this is a zombie shooter, not a beat-em-up. in a normal rgg title, you'd subdue threats by punching, kicking, and throwing them. you'd use your body in (supposedly) nonlethal ways. dead souls does not have a combat system meant for civilians. you have your guns. you subdue threats by shooting them, preferably lethally. the game doesn't want you to do that to humans, so you never fight humans. this furthers the black and white divide between the salvation-worthy, noble humans and the death-worthy, worthless zombies. combat is only lethal, and only used against the inherent other.
this leads me to the part of dead souls i find most conflicting with the ethos of rgg broadly, and perhaps its greatest ideological/thematic failing.
because the enemy are incurable, dangerous, and inhuman, you must kill them to protect yourself and others, others who are still human. humanity is something that is lost or preserved, but never regained. once someone's gone, they're gone, and you not only must kill them, it is your duty and your right to kill them. you should kill them.
in dead souls, there is no redeeming the enemy.
and that's a big problem.
rgg is about a lot of things, but a key one is the ability of people to change for the better. its most memorable, beloved villains are those who see the light by the end and change their wicked ways (usually through some form of redemptive suicide, though that's another essay in itself). its pantheon of characters is full of those who come from questionable backgrounds struggling to be the best people they can be, to live as themselves authentically and compassionately. it's about the good and the love you can find in the moral and legal gray zones of life/society, and the potential/capacity for good all of us have, no matter how far we may have fallen. it is a hopeful series. it is a merciful series.
this is something bolstered by its gameplay. countless substories are resolved by punching a lesson into someone until they improve their behavior, either out of fear or genuine remorse/development. the games don't just discourage killing your enemies, they don't allow you to (yes, we've all seen the "kiryu hasn't killed anybody? umm. look at this heat action" stuff before, and while they've got a point, i believe it's the narrative's intent that none of this is actually lethal, based on how laxly it treats certain plot injuries (cough cough. y7 bartender) and the actual concept of taking a life, the gravity it is given by the text, particularly when it comes to characters crossing that threshold into someone who has killed. explicit killing is not an option open to you, even when you're being attacked by dozens and dozens of armed men. conflicts are resolved by simply beating up enough guys in this nonlethal manner.
but dead souls is a shooter. to avoid conflict with the series' moral qualms about letting its characters kill, the enemies cannot be human. furthermore, the zombie shooter genre can only fit within the series if its zombies are completely inhuman. this means their pasts as humans cannot be acknowledged, nor the possibility of a cure, nor the characters' own potential conflicts about killing them; or, at least, not in a way that impedes their or the player's ability to gun them down afterwards.
if you can't kill humans in your series, then it cannot be possible to save (in this case, rehumanize) zombies. this is especially true in a game where you are unable to fight humans, and thus human lives are universally more valuable than zombie lives. because if you kill a zombie that can be cured, you are, in a way, killing a human.
and so, in a series where you should always assume your enemies (and everyone, for that matter) are capable of reason, compassion, change, and redemption, and where they are always worth that effort, even if they reject it in the end, dead souls' enemies are irredeemable and only worth swift, stylish slaughter. there are only good guys and bad guys. good guys must be protected, lest they be turned irreversibly into bad guys. good guys are only protected by killing bad guys, and the only way to save good guys is to kill every last one of the bad guys. do not spare them, and do not ask whether or not it's right. only kill.
i love dead souls. it's a silly game. i like seeing daigo in decoy-drag and majima gleefully cartwheeling his way through zombies and ryuji with his giant gun arm prosthetic. it's fun. but when i was trying to figure out what felt off about it to me, one of the words that came to mind (besides american) was indulgent. that, too, felt odd, because i love indulgent media. i am not one to scorn decadent, hedonistic, beautiful high-calorie slop type media. if dead souls was just fan servicey, that wouldn't really bother me. i am a fan and boy do i feel serviced. it rocks. but i think my problem is in what dead souls is indulging.
i think dead souls indulges in the desire to cut loose, and to see these characters cut loose. thing is, they're cutting loose all over kamurocho, and all over the bodies of people they used to (at least in concept) care for. with lethal weapons. it is catharsis via bloodbath, not by pushing your body and mind to the limit in man to man combat, but by pulling a trigger before the other guy can hurt you, or even think about hurting you, for the crime of existing as the wrong kind of thing.
and i just don't think that's in line with rgg's beliefs.
yes, it's probably fair for dead souls' characters to kill zombies. i'm not against that. i'm also not against games letting you do purposeless violence. i spent a good amount of my elementary school years killing oblivion npcs for shits, like. that's not what bothers me about dead souls.
rgg as a series has always taken a hard stance in both its game design and narrative choices against killing and for the potential for redemption in its enemies. and i think the lengths to which it goes to promote that despite the probably-lethal moves you do and the improbability of a harmless do-gooder yakuza is one of the most endearing things about the games. so for this one entry to disregard that key theme for the sake of a genre shift that flopped super hard, well? i dunno. it feels weird i guess. it's out of place not just because it's a dramatic shift in gameplay and style and also zombies are only a thing here (and the supernatural/fantastical are thus only prominent here), but because of what those shifts imply.
so, uh. yeah. my pre-dead-souls thoughts that dead souls wasn't that out of pocket bc rgg's just kinda weird? turns out it was actually super weird to have a zombie shooter in there, but for way way deeper reasons than anyone gives it credit for.
(footnotes in tags)
#1) i deemphasized the physicality of shooting to emphasize my points about the viscerality and personal nature of rgg#brawls and the colder more detached nature of gun use relative to that but i do NOT mean that shooting has no physical component to it#obviously it takes a lot of skill to shoot quickly and accurately and lugging a bigass gun around kamurocho would tucker me out for sure#2) no i don't think all those things i said were american were usa-exclusive. it's a big world out there. i'm just saying those things#combined feel like a particularly american flavor of thing to me#3) there's probably more to be said about the connection between wanton killing and american styling or anti-immigration theming in zombie#stories or dead souls But i figured that was a bit too disconnected to the funny zombie game. this shit was a lot anyway y'know?#4) also i don't think most of this was intentional on the part of rgg studios. i genuinely think they just wanted to make a fun zombie#shooter and didnt really think about it all that hard. whenever you make smth there's gonna be implications you never considered. it happen#5) is it ballsy to write a giant essay on a game i'm like 1/4 the way through? yes. i've done smarter things. i'll revisit it when im done#if i'm wrong then i'll figure it out probably. but like. i don't think they'd set up the hasegawa objective stuff or have akiyama just#unflinchingly start shooting zombies and then later challenge that. we'll see but my hopes aren't high y'know? i know rgg#6) i should also clarify that violent catharsis is a) a part of all rgg games and b) cool as hell. it's the lethal bit that doesn't fit with#the series y'know?#rgg#ryu ga gotoku#yakuza#like a dragon#yakuza dead souls#dead souls#classic skrunk 4 hr middle of the night impulse essay hooorayy
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bylertruther · 1 year
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modern au mike would be the repressed internalized homophobia harboring kind of gay that says shit like "it's not gay to kiss ur homies goodnight 🙄 that's just being a good bro" and is essentially playing gay chicken with will 24/7 which is why will never suspects anything and thinks it's totally unrequited. bc they have Always been like this . and still mike insists he's straight and who is will to say Um Actually esp when mike made a big stink abt dating his sister n also gets super defensive abt it any time they talk abt it or get anywhere even remotely close to talking abt it. hope this helps 👍
#the kind of enthusiastic ally tht makes those jokes n all of tht and after doing the gayest thing ever he's like well. i just love my gay#best friend and support him is that so wrong..... (proceeds to get jealous when someone flirts with will + comments n likes his every#selfie + actually lets will take pictures of them and post them whenever they hang out n go somewhere jsut the two of them + makes collab#playlists with will that are full of love songs tht will totally pokes fun at him about + all other Clearly Boyfriendisms stuff)#and max just Blinks at him.#with the tiktok sound and all#eventually will gets SICK of it bc a good boy a Kind and very pretty guy is actually interested in him for real and ISN'T deterred by mike#and his mikeness bc he likes him That much and will just . he's so conflicted. bc he can't do this with this new guy if he still loves#mike and still feels like... like there's this Thing between them tht's all in his head and he just. he needs to hear mike say it. he needs#to hear mike say that there's nothing here and that there will never be something here so that he can at least TRY to move on.#and mike... can't do that :( because. well. well us ee. he opens his mouth but the words don't come out bc they just Feel Wrong.#and then bada bing bada boom Gay Shit Happens#but also not rly bc they have always been gay. it's just that now it's Official. nods at u#upside down shenanigans doesn't happen in this specific au so i'm going based off of s1 and s2 mike tht is Very Clingy n Loving#mine
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wild-at-mind · 4 months
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Not to talk about MRA-lite spaces again but I'm going to need everyone to understand that in these spaces, the subtext of 'men don't get to talk about their problems' is ALWAYS 'and it is women's fault!'
#my time in the MRA-lite saltmines returns to me yet again whenever i see the transandrophobia side of tumblr#look- it's just the same stuff ok? Or maybe i'm just biased because it triggers me the fucking same no matter who is saying it#also please note i'm saying MRA-lite and not MRA- I understand that MRA usually has connotations of violence for people#MRA-lite is nothing like that it's just a load of talking about men's issues but without any of the context#the very important context that you need to place the issues into wider society and its effect on everyone and not just men#these spaces may not be violent but they are quite pointless and the conversations never ever go anywhere#and it's been the same like 5 conversations for the past 15 years and no doubt much longer but that's as far back as i go with it#every time someone discovers the 5 or so men's issue they act like they just converted to a religion or something#and bring it up in everything. I was like that too at like 21 i promise i get it! but now i look back and CRINGE#and i am a guy now! ok? I get it that a lot of people are transmasc doing this i get why! but.....#i just wish it was less of a Thing. and i genuinely find it triggering.#because i do fucking care ok? i have academic books about some of the 5 or so men's issues on my bookshelf!#because actually there are people writing these books and they do care!#i had someone a while ago saying it was 'sad' to see a trans man talk like i do on this so i explained where i'm coming from#and they never came back so i will never know if they saw my point of view and that kind of sucked#hopefully that won't happen again- i really don't like arguing with other transmasc people (i like discussions though)#anyway i'll stop rambling now
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always-a-joyful-note · 5 months
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Me, reading the AtoZ story: None of these guys understand how romance or women (aka, they are literally just humans beings like yoursel - human beings just like anyone else) work. Somehow, this explains so much....
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6-2-aestheticsofhate · 5 months
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I GET SO NERVOUS LIKING PEOPLES ART AND THEN NOT RBING I PROMISE IM PUTTING IT IN MY QUEUE
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there-will-be-a-way · 7 months
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Some part of me is longing for the good ol days right after my DID diagnosis. When I had a cringe af system blog (someone inside insists it wasn't cringe so that's up to debate) and would actually try my best to work with my parts and get to know them - and talked to people irl about DID stuff. Nowadays I don't try to get to know anything about my parts. Like, not even names. I'm just like "Be quiet and don't interrupt my life, it's all just in my head anyway". But. I'm realizing that I miiiiiiiight need to change that, and actually treat my parts with compassion because 🙃 i've been a dick.
- Elias
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