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#steampunk! magic! dinosaurs!
writingsfromspace · 5 months
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Steampunk! Magic! Dinosaurs!
Comic sans presentation time! Been a while since I finished one of these :D
CW: war themes, character death. Oh and castration (past, mentioned).
Send me any asks whatsoever.
Also appreciating feedback on the alt text, I'm not very practiced and I feel it's a little all over the place hhhhhhh.
@thelaughingstag hi!
Edit to add: the transforming-into-trees idea was sparked by (spoilers for the guessing game lol) this post!
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fred-art-95 · 1 year
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Kaphius
Dnd Commission for @lblake1998
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kittybricks · 1 year
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Been making weird shit lately
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Disney Dreamland - Part 6: Discoveryland
Here it is, the final part! This area follows in the footsteps of Discoveryland in Paris, allowing more creative freedom than the traditional Tomorrowland. The land would be divided into two major “time periods”, one based on Victorian era / Belle Époque steampunk, and the other based on a high-tech modern day digital era that would evolve from said steampunk era.  There would be a decent amount of greenery in the land, none of those lifeless metal tree sculptures. Trees could be in their natural form in the steampunk half, while in the modern day half they could be trimmed into neat geometric shapes.
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Timeless Square
This area serves as the entry point from the hub. It is in-between the two major time periods of the land, bridging them. Would feature a detailed astronomical clock tower landmark. 
“Discoveryland Thru the Years”: Successor to Carousel of Progress / Progressland, one of the four New York World’s Fair attractions. Tells the land’s “history” progression from the turn of the 20th century to the modern day, and ends with an optimistic hope for the future. I didn’t call it a carousel to avoid confusion with the other actual carousels I put in the park, but it is still a rotating theater.
Discoveryland PeopleMover: Successor to Ford Magic Skyway, one of the four New York World’s Fair attractions. A relaxing classic ride that weaves all throughout Discoveryland, including through various attraction buildings. The only challenge would be creating a vehicle that matches the aesthetics of both time periods of the land. 
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Discovery Academy
The steampunk-inspired half of the land. While the theming uses elements of British Victorian steampunk, the architecture would mostly be modeled after Art Nouveau / Belle Époque Paris. I want the vibe of the area to be similar to a college campus or museum, but a really fancy inviting one, not a cold imposing one. In the center of the building is the Automaton Courtyard, a garden courtyard to rest and relax, but also part-walkthrough attraction. Would feature lots of fancy automatons and 3D zoetropes that guests can activate. Includes:
Butai Karakuri theater: Performances by Japanese automatons. 
Steampunk Carousel: In the center of the garden. Animals could be artistic sculptures made of metal and gears.
Gift shop that sells mini wind-up automaton toys, and features coin-activated booths for drawing automata that produce souvenir pictures.
This area also includes:
Escher Exhibit & Mathmagic Land: Walkthrough attraction inspired by the artwork of M. C. Escher, particularly the multi-dimensional maze of “Relativity”. Guests can also view optical illusion sculptures such as the Penrose triangle and the Impossible trident.  Alternatively, I wouldn’t mind an attraction based on “Donald in Mathmagic Land” either. Giant numbers and “square root” trees would dominate the landscape. Interactive geometric shapes and puzzles.
Astronomical Orbiter: This indoor version features a planetarium ceiling that projects the stars and colorful galaxies so guests can actually feel like they’re flying through space. Diverting for both riders and guests still waiting in the queue. Inspired by the Chamber of Planets in Fortress Explorations from Tokyo DisneySea. 
The Time Machine: Dark ride inspired by EPCOT’s Spaceship Earth. Travel through various time periods from the age of dinosaurs to the start of the Victorian era (so as not to conflict with the fictional history of the land).
Cafeteria: British, French, and Indian cuisine. Buffet.
“Paris Métro” station: As mentioned previously, this is probably not feasible idea, but I think it’s very neat. Provides underground transport between Discoveryland and Mysteryland (the Mysteryland is themed to the London Underground). The tunnels could contain zoetropes for guests to view during the ride, which tease the theme of the destination land.
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Explorer’s Landing
Technically part of the Academy, but features attractions that are “off campus”. Inspired by the original concept of Discovery Mountain for Paris. Features a lagoon for the submarines, and a mountain range for the other rides to blend into; would somewhat resemble the Mysterious Island from Tokyo DisneySea.
Soaring Skies / Weather Kites: Airships are a core part of steampunk, but I wasn’t sure where to put such a ride in my park that didn’t disrupt sightlines. I eventually settled on a version of Soaring. I love Tokyo’s iteration, but sadly, my version of the ride does without the fantasy aspects and GORGEOUS fantasy artwork, but the queue will still feature neat “history of flight” and weather exhibits. Ride vehicles would of course fit the steampunk aesthetic. Most important of all, I want the ride movie to focus on skyscapes and natural landscapes, not famous landmarks (I personally don’t mind the landmarks version, I think it was balanced out nicely with some nice landscapes, but now all the ride movies are the same which is boring). I want winding rivers through forest valleys, fluffy white clouds over mountain peaks with machines blowing clouds on the guests, golden sunsets over the sea, lightning storms with thunder and actual wind blowing and rain spraying the guests, and a starry night sky with a brilliant rainbow Aurora Borealis over a snowy tundra. The building exterior and queue could resemble a giant air zeppelin in an air hangar, similar to the Hyperion in Paris, based on the unbuilt Discovery Bay concept. In hindsight, this area probably has too many rides, so this attraction could also be moved to the Wild Western Frontier area in Adventureland, and be rethemed to environments of the American West, the Rocky Mountains, and the Pacific Northwest. 
Journey to the Center of the Earth: I absolutely love Tokyo DisneySea’s version. It's one of the best rides out of Imagineering, but in my park, this would follow the original drop tower concept for Paris.
20,000 Leagues Under the Sea / Expedition Atlantis: Suspension ride like the one in Tokyo DisneySea, with water filled windows that bubble to create the illusion of being underwater. Could either be another take on Jules Verne’s novel, or based on the Atlantis movie. Either one works.
The Nautilus underwater restaurant: Seafood dishes. Table service. 
Lunar Mountain: Based on Paris’s original De la Terre à la Lune incarnation of Space Mountain. I love the idea of a giant cannon firing guests into space, and I especially love the cannon’s design with the classical illustrations of the sun and the moon on it. I also prefer the look of Paris’s more secure seats. I’ve only ridden Tokyo and Orlando’s versions, and as fun as they are, I always get an irrational gut feeling I’m going to be decapitated during the ride. 
Journey to Treasure Planet / Journey to Mars: Omnimover dark ride. To sell the idea of blasting off into space, guests would ride in a “rocket elevator” prior to boarding, similar to the entry performance for the Space 220 Restaurant in EPCOT. Treasure Planet is another movie that deserves more recognition, but due to it taking place in another universe with its own separate world-building, I am also okay with this ride having an original story instead. Perhaps a trip to Mars with a secret civilization living under the planet’s surface. For reference, I’m thinking of something inspired by the Castle in the Stars graphic novel series by Alex Alice. The building facade could resemble an observatory. 
“Planetarium restaurant”: Would feature international dishes not available in the Small World buffet. Table service. The Space 220 Restaurant was really neat (if a little overpriced), and I would love a steampunk version in my park. 
Disney Dreamland Railroad Discoveryland station: Art Nouveau steampunk style.
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Discovery Institute
The modern digital half of the land. Discoveryland opens a new campus dedicated to computer sciences. I do not want this area to look sterile like the current Tomorrowlands, though I might be okay with it resembling Shanghai’s version of Tomorrowland; I have heard their glass structures described as “organic” and I quite agree. I want the architecture of the area to be a believable evolution from the Art Nouveau steampunk, with the curves of Nouveau transforming into the curves of something resembling what Tokyo has planned for their renovation of Space Mountain. 
Visions of Tomorrowland: Based on an idea I once had of a version of Tomorrowland that represents alternate timeline futures. This ride could show different “what if” scenes of different Discoverylands.  There could be a main story featuring a scientist as our host, the inventor of a multiverse portal, showcasing his invention to guests, and along the way we run into alternate versions of the scientist from the other realities. One version could be a classic mad scientist from a dystopian world, bent on conquering other dimensions and exploiting their resources, and our host has to fight them off. I guess you could describe this as a much more immersive sci-fi version of the Jungle Cruise. While I would prefer this to be a ride, I guess it could also work as a stage show.
Adventure Thru Inner Space: I have heard nice things about this ride and would have loved to experience it. Shout-out to @disneylanddilettante.
Robot Showcase: Omnimover dark ride. This ride is basically just an excuse to show off high-quality animatronics. Animatronics for days! Could include Baymax, Wall-E, and Lil Bulb as cameos in the ride. 
“Robot Cafe”: Based on the unbuilt concept for The Great Gonzo's Pandemonium Pizza Parlor. This restaurant would have robot animatronics deliver guests’ food by way of an overhead "train track" system.
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Cyberspace Arcade
Technically an area within the Discovery Institute, but significantly different enough to require its own description. The entire area would be indoors.   Guests are “digitally transported” into Cyberspace. For visual reference, I’m thinking of the concept art for the (maybe canceled?) Play! Pavilion at EPCOT, but without the Ralph Breaks the Internet branding (I LOVE Wreck-It Ralph, but the sequel not so much) and without all the Disney IP spam (I’m already putting in three movie based rides, so the IP quota has been met). I want the area to feel more like a representation of a private server, or at least a single website, instead of the broader Internet (the Internet is a very scary family-UNfriendly place). The "sky" would have cool graphic projections, similar to how Mamoru Hosoda visually portrayed the Internet in Summer Wars and Digimon Adventure: Our War Game! As for the three movie based rides, I want the explanation to be that the scientists wanted to be able to travel into their favorite video game worlds, and here is the result. The entrances to each attraction could look like a giant icon you can click on. There could also be an actual arcade area, for guests to just relax and chill. That area would feature actual working console games of Fix-It Felix Jr, Sugar Rush, and Hero’s Duty.
“Cyberspace Playground”:  Guests can physically change the environment by interacting with it. If anyone has watched Infinity Train, think of something like the first episode’s Grid Car, but on a grander scale. Could utilize interactive projection mapping.
Videopolis: Stage for live entertainment and dance parties. Just an excuse to have a specific area dedicated to the 80s / 90s. …I just really miss the 90s, okay? I also think the retro music would add the perfect energy to the area.
Star Command Astro Blasters: I honestly just put this here to help balance queue wait times with the other two major rides, and to have at least one thing based on retro space aesthetics. Between this and Toy Story Mania, at least this has physical sets and is less rushed. There would still be plenty of kinetic energy on the ride (not at all like the embarrassingly lifeless and static Ant-Man and Wasp update in Hong Kong). I would only change the animatronic Buzz to at least have a real face though. And maybe at the end of the ride, everyone could get free stickers or postcards or some other physical reward so that it feels like the points earned meant something. I would also emphasize that the context here is Buzz Lightyear of Star Command, NOT Andy’s Buzz from Toy Story. 
TRON Lightcycle Run: I have no personal attachment to Tron, but my friend @mewtwowarrior loves Tron, so this indoor coaster is included just for her. Shout-out to @pureimagineering for the idea of two different colored tracks that wind around each other in twists and turns as the two groups of guests race against each other. At the end of the ride, the unloading dock would flash the colors of the track that wins.
Sugar Rush Speedway: Wreck-It Ralph is my top favorite Disney movie. While the movie’s themes of mid-life crisis, rejection by society, and found family would be difficult to adapt into an attraction, this ride can at least embody the “love-letter to video games” aspect, and recreates one of the most visually stunning worlds Disney has ever designed. Sadly this ride makes no references to Ralph, King Candy/Turbo, or non-Princess Vanellope (which includes her glitch, hoodie outfit, and the kart she and Ralph made together), as those aspects are specific to the console in Litwak’s Arcade, and adding them to this ride would have sad implications that Mr. Litwak gave up his console and thereby separated the Sugar Rush characters from their community in Game Central. Alternatively, having the entire Arcade be themed as Litwak’s could fix that, but then would raise questions of why Mr. Litwak let a research team experiment on his games and interrupt his business. So it’s best that this Sugar Rush is a “generic” console to make things simple. That said, I have no issues if the candy shop makes reference to the movie’s events, or with having Ralph and Vanellope as walk around characters (we can say they’re visiting this Arcade via the Internet). When thinking about the queue, I considered it could wind through the candy box grandstands, so that guests that are still waiting for their ride could double as a cheering audience for the guests before them. The theme song by AKB48 would of course play on a loop. On the ride, guests would “race” through rich environments such as Gumball Gorge, Cherry Bomb Cakeway, the Frosty Rally ice cream mountains, and Diet Cola Mountain. To make it feel like a video game, there could be “power-ups” located throughout the ride. The guest that “claims” the power-up first (perhaps by pushing a timed button in their vehicles) gets the advantage. Power-ups can cause some karts to speed up or opponents slow down, or activate obstacles and surprises. Would it be a hazard to shoot “sprinkle” confetti at the guests? Alternatively, this ride could also possibly use virtual reality headsets to enhance the experience with visual effects and make the ride feel like even more of a game, as demonstrated by the Mario Kart ride at Universal Studios, a ride with gorgeous physical sets that is maximized by the VR (again, emphasizing that VR should not be a replacement for good physical sets and effects). The guest who wins the race could receive a free framed souvenir snapshot of their victory.
Finish Line Sweet Treats: Candy shop, bakery, and ice cream parlor. Based on Vanellope’s Sweets & Treats on the Disney Dream cruise ship. Guests could make their own kart cake at the Kart Bakery. Sundaes are served in trophy cups and replicas of Vanellope’s kart like the ones on the cruise ship. The Ralph-in-a-cupcake red velvet cupcake is a must. Would also feature a selection of Japanese sweets such as konpeito and mochi. Giant cotton candy like the kind you’d find in Harajuku.
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Closing thoughts:
There was a lot I wanted to include, but couldn't think of solutions for, such as attractions based on Zootopia and Monsters Inc. But I'm quite happy with this end result. (I say this like it's actually being built, and not an elaborate daydream in my mind, lol.)
As you might have noticed, my park does not feature Marvel or Star Wars in any capacity. While there are some Marvel shows I like, I do not consider myself a Marvel fan, and I have little interest in Star Wars. And quite frankly, I think that visually, they clash horribly with most Disney aesthetics.
There are a lot of minor things I forgot to mention, like there would be plenty of benches and sitting areas with shade, plenty of restrooms, the food would have effort and quality put into it to be worth theme park prices, and backstage would have plenty of space and comfortable break rooms for Cast Members. Not related to the park itself, but I would also like to imagine the Cast Members here are paid and treated well, and have a good amount of free benefits, like park tickets and room and board for out-of-town residents and interns.  
I realize that in order to accommodate everything I want, this park would have to be MASSIVE, at least the size of Shanghai Disneyland. I just like far too many things. I realize it would have been smarter to break off some parts for a second park, but I'm just too fond of the idea of having everything all in one place.
As I mentioned, I REALLY love carousels and could not resist putting so many themed carousels in my park. They might not be exciting rides, but I legitimately think they are GORGEOUS works of art that add perfect visual beauty and musical atmosphere.
Much like Walt's initial sentiment, I don't think my ideal park will stay this way forever. Who knows, in a few years I might update this. We'll see. Thanks for taking the time to read these. :)
~ ~ ~ ~ ~ ~
The rest of the park:
World Galleria
Adventureland
Mysteryland
Fantasyland
Create-It-Land
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monsterfactoryfanfic · 10 months
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Thanks for the tag @sohkrates! I fear my Work in Progress list is significantly shorter than yours, mostly because my tabletop work is limited to the occasional game/supplement and videos. The rest of the time I'm writing book(s)!
In Progress
Next video: ??? I spent a lot of energy on Spire and now I'm just searching for an angle. I think it might end up just being about my system-neutral supplement "Finley: A Midwest Fantasy" and how it's something of a goodbye to Indiana for me.
Next game: Not working on any tabletop writing right now!
Book: The pitch for working title Ravenous is "What if countries exploited during America's Cold War coups tried to assassinate Henry Kissinger, and also he was the pope, and also the Church created Kaiju for the US military?" Basically doing a full rewrite because the first draft was not working, but hope to have around 70k of that by November!
Trunked/Maybe Will Return To
Games: I was collaborating with Dani Belonia on a Resistance game last year, and we just never got around to finishing it, but I think a lot of the setting stuff from that was really neat. The hydraheron from Finley actually originated there. Hopefully I can continue to recycle some of those ideas in future work!
Books: I've written about a book and a half that very few people have seen. The first, The Chains Nothing Can Break was my first novel and still is the creative work I'm most proud of. Marathis colonize Britain with steampunk mechas, a satire of both steampunk and adventure stories set in the Raj. Maybe one day we'll find a publisher. The other book, which I never titled, was about paleontologist necromancers who used magic crystals to do archeological digs, selling the bones of dinosaurs to be used in a war against sexy moth aliens. It was GREAT concept with TERRIBLE execution, ended up in some not great narrative territory, so I canned it. Will try to pull some stuff from it in the future, but yeah, sometimes you gotta take the L.
Would Like to Be In Progress
Games: Would still like to work on something with the resistance system, just because I think that's such a fun way to manage damage and consequences in a narrative-first format. But yeah, unfortunately I'm just better at setting/fluff than mechanics! Been writing for 6 years at this point, and only designing games for 2 (not counting D&D homebrewing lol). Anyway, if you're looking for a setting/fluff writer, I love that shit.
Videos: I definitely want to do something with Heart, just because Howitt and Taylor do a great job of building evocative worlds, but it'll be a while yet before I'm ready for another long one. I thought I might tackle Gubat Banwa, but it seems like DragonKid11 has that covered. Plus tactical games are a bit harder for me to get into, but who knows, maybe someday! I also posited the idea of doing a Tabletop 101 series last year, where I took a look at games that were considered foundational to the indie scene as it currently stands and why they were important. I think that might be a cool project, but like, how many more dives into Apocalypse World do we need at this point?
Books/short stories: Just off the top of my head- prophesied chosen one who is Dual Eligible for Medicare and Medicaid comes to slay private health insurance; fantasy retelling of the 2nd Punic War; examination of Lord of the Rings from the Orc/Haradrim pov largely based off of Charles W. Mills The Wretched of Middle Earth
Anyway, I'd love to see what folks like @titanomachyrpg, @goblinmixtape, @cassimothwin /@chasetheghost, and @kidnickgames are working on! No pressure if you don't care for these tagging games!
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a-final-push · 4 months
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Kinks and Limits
So I do want a balance of sfw and nsfw asks. If I recieve too many nsfw asks in a short time, I will shut down nsfw asks for a time, or a while. After making this list, possibly rp.
For sfw asks, writings, or rp (and serious asks or writings), ageplay (characters under 18), Incest, and Polyamory will be pretty common. But I don't condone cheating prompts unless while they are getting out of abusive situations. But I still will hesitate on that because I don't want to make light of those situations.
For NSFW:
Yes: Incest, Incest Breeding (to a limit), Ageplay, Beastiality, Polyamory, Romance, Group Sex, Monster Fucking, Aftercare, Exhibition, Public Sex, Teasing, Costumes/Uniforms, Humourous Situations, Size Differences, Tentacles, Robots/Androids, Slime/Goo, Hermaphrodites, All the Way Through, Scissoring, Wardrobe Malfunction, Light to Medium Cum inflation, Alcohol Use, Light BDSM, Magic, Potions, Photos/Videotaping, Bukkake, Breast/Nipple Play, Slitty/Sexy Clothing, Snowballing, Sex Toys, Realistic in regards to person to person, unrealistic with monster/beast to person. (And more can be added.)
Maybe: Anal sex, Aphrodisiacs, Bad ends, Prostitution, Ice, Sloppy Seconds, Dub Con, Kidnapping, Cum on/in clothes for time, Cum Bath, Tattoos/Body Art, Informality towards kinks/sex, Sexual Exhaustion/Fustration, Tickling, CNC.
No: Cheating/NTR, NonCon/Rape, Pregnancy (in smut), Fisting, Prolapse, Armpits, Feet (maybe footjobs), Body Growth, Body Part, Ballbusting, Belly Busting, Bathroom kinks/Control, Body Hair, Choking, Caging/Chasity, Coiling, Competition, Condoms, Crushing, Crying, Enema, Extreme Tightness, Diapers, Docking, Sadism, Musk, Farting, Fleching (like licking it out is okay), Fighting/Wrestling, Hairpulling, Infantilism, Racism, Scratching, Sounding, Spanking, Sweat, Vomiting, Teeth play, Unwashed, Violence, Weapon Play, Anthro/Furry, Sexism.
For Beast/Monsters:
Yes: Canine, Vulpine, Dinosaurs, Equines, Felines, Dragons, Marine Mammals, Procyonidae, Ursines, Bovines.
Maybe: Caprinae, Fish/Sharks, Hyaenidae, Mollusca, Avians, Bats, Insects/Arachnids, Lapines, Living Insertions, Lycanthropes, Marsupials, Rodents/Murines, Zeno/Alien, Amphibians, Gorgon.
No: Lamia/Naga, Skunks.
For Ocs/setting swap for Canon
Favorites are Older woman/Young Girl or teen, Younger Adult/Younger Girl or teen, teen/young girl. As well as writing against somewhat musclular or Mommy figures. This includes Trans woman.
Medium interest is woman/woman or teen/teen.
Low interest is younger boy/older woman, or males included in the background of group scenes.
Types of settings/scenes:
High Interest- Steampunk, Modern Fantasy, Schools, Tribal, Sci-Fi
Mid- Fantasy, Bars/Nightclubs, Office, Military,
Low- Laboratory, Dungeon/Prison
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mahou-furbies · 2 years
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I’ve started going through all the comments in the Precure tournament. I’ll post the character specific ones later, but here are your wishes for the next season. This was the last question I came up with and it turned out to be the most interesting!
I always want more musical themes ^_^
Sleep/Dreams
Fashion
Childhood? (Toys, innocence, memories....)
Communication between different types of people
international
Sports theme!
Cooking?
Drinks! We've had food themes more than once, give us Cure Tea or Cure Pop  or something.
Dinosaurs
the cambrian explosion. i just think magical girls based on weird prehistoric sea creatures would be cool as hell.
ok so i literally just came up with this but i think birds would be a good theme, they could do the winged super mode thing way better than doki doki ever did
Science [mentioned twice]
High tech/sci-fi
I think something based around technology could be interesting.
I want another space theme if they did food twice they can do space again
uhh... internet?  or a better doctor theme than healing good.  Too bad covid strangled that theme a bit.
space mermaids? idk
Time travel
I would like a circus theme or maybe something based on the four seasons.
Seasons (as in summer, winter, etc)
weather
honestly? i wish there was a series based on kinds of art. like, there's a painter cure, a dancer cure, a sculptor cure, etc.
Something art-related? Painting, drawing, sculpting... I'd also like to see a season based on theater and acting, or that revolves around an historical theme (I would love to see a Steampunk precure)
Something fantasy related, like fantasy creatures (unicorns, fairies, youkais?, etc).
id want to see a fairy theme like they are fairies and maybe like the sailor moon princess reincarnations from the fairy world i think it would make for cool precure designs might need to make some now
fairy tales
Mythology
Legendary Creatures (dragons, griffons, unicorns, etc.)
journey to the west
Idols
Idols! Or maybe for 2024's season if the next one isn't an anniversary season!
An full season of mini all stars episodes
whatever gives them the coolest excuse to bring previous cures as guest stars and/or do a crossover two parter like hugtto
I would love a series centered around the magical girl genre itself, like each girl represents different eras/aspects of the genre!
Rainbow Cures (with a truly green cure)
I would just want something we've not seen yet, and please no more f****** makeup items. Would more appreciate a return to the darker tones of Suite and Heartcatch: still kid-friendly, but not as sugary and childish, and with stakes that felt real, actually threatening villains, that sort of thing is way more important to me than the surface ornaments of theme.
Anything nice will be fine for me 😅
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runner-owen · 2 years
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SORRY THIS IS A LONG ONE. I saw the kissing prompt list and vehicle was one of the places to kiss to so I was wondering if there are vehicles in this world. And that led me to ask about the technology, like for example are there firearms? And what about machines and stuff? I read that it was based in a Victorian ambience and maybe it's similar to a gothic or bloodborne aesthetic? And also, is magic combined somehow with technology?
It’s a very gothic setting! I need to look into bloodborne, like five people have brought it up to me.
To answer your question, here’s a few thoughts I had off the top of my head:
Technology is roughly steampunk in style. It definitely can be combined with magic, natural magic mostly. Newer, human buildings have things like doors that open automatically when activated by an enchanted item, like a ring. Vampire built buildings are equipped with these tools as well, but it can be harder to do so because they aren’t designed with that in mind
This is something my friend Jay came up with: firearms that use crystals instead of or with gunpower. When you fire it, it glows.
Vehicles include basically anything from the Victorian time period - carriages, covered wagons, carts, buggies, etc.
They don’t have horses. They have dragons. I don’t remember right now if I called them dragonics or draconics or both. There’s as much variety in these dragons as you’d expect there to be, or can find in actual horses. Large, short, stocky, slim, horned, winged, whatever you can imagine probably exists. They were created/bred by the vampires to be ridden, but keep the exceptional intelligence of all dragons. Owen’s mount, assigned to him by the Runners, is nicknamed Whisperer, full name Whispers of the Moon. Most have never seen a true dragon before, if they even exist. Fun fact, while true dragons eat mostly meat, dragon mounts are more like many birds - they eat everything from seeds to grass and hay, to insects and small rodents and eggs. Something something dinosaur ancestors...?
This probably doesn’t answer all of your questions but I hope it satisfies you anyway! Thank you for the question!
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authorwesleyallison · 14 days
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The Price of Magic - Available at Apple Books
The Price of Magic – The Sorceress and the Dragon Book 7 – Adventure in a world of steam and magic, dinosaurs and dragons, wizards and rifles! – $2.99 at Apple Books – #Fantasy #Fantasy #Steampunk – https://itunes.apple.com/us/book/the-price-of-magic/id1046456313?mt=11
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Picture this: a utopia called New Eden, so sterile it makes a vacuum cleaner blush. Imagine teenagers stuck in this beige-toned nightmare – Aoi, the gadget-wielding mad scientist with inventions more destructive than a toddler with a glue gun; Hana, the enigmatic artist who sees history's secrets through paint fumes (and maybe questionable substances); Yuki, the bookworm whose romance novels would make Casanova choke on his cravat; and Momo, the athletic dynamo who punches with the force of a lovesick yeti. These rebels crave chaos like a cat craves yarn, and let's face it, yarn gets boring after a while.
Then, enter the "Manipogo," a rusty time machine that looks like it escaped from a steampunk bordello. Whispers of historical hotties and temporal mayhem are enough to lure these delinquents in faster than you can say "forbidden fruit." Their journey through time is like a fever dream fueled by bad decisions, questionable fashion choices, and enough romance to make your grandma clutch her pearls (and maybe need smelling salts).
Imagine jousting knights getting schooled by breakdancing robots, flapper girls battling mischievous monkey-gods with glitter bombs (because who doesn't love glitter?), and Victorian tea parties turning into robot-on-ghost-child brawls that would make even Marie Antoinette raise an eyebrow (and possibly lose her wig). It's a glorious mess of anachronistic hijinks, gothic flair, and enough humor to make even the most uptight Elder choke on their monocle (if they still wore those dusty things).
But of course, chaos doesn't travel alone. Forbidden magic backfires like a faulty firework in a nun's habit, timelines shatter faster than a dropped soufflé, and their best friend gets yoinked into the time abyss by a creature that looks like it crawled out of a particularly disturbing fairytale. Season one ends with a cliffhanger that'll leave you needing smelling salts and a strong cup of tea (spiked with something stronger if you're feeling adventurous).
But fear not, dear degenerates! Season two dawns with a prophetic nightmare – a glimpse into their doomed future that's basically their lives turned up to eleven (and with even more robots and glitter). Armed with the knowledge that comes with waking up from a cold sweat (and maybe a hangover), they embark on a mission to rewrite their destiny. Will they outsmart fate, defy the prophecy, and rewrite history with robot dinosaurs and paintbrush-wielding mechs? Buckle up, because this gothic rollercoaster ride is about to get wilder than a drunken pirate captain at a mosh pit.
So, ditch the dusty history books and dive into Delinquent Hearts: Chrono Chaos & Cryptid Calamity, where history gets a punk rock makeover, cryptids get their comeuppance, and forbidden romance blossoms amidst the mayhem. It's an absurd tale of friendship, rebellion, and second chances, all served with a generous helping of humor and a dash of the gothic macabre. Just don't tell the Elders we sent you – they might need smelling salts and a therapist after experiencing this wild ride! (And possibly a new set of undergarments, because let's be honest, this story is guaranteed to get your heart racing…)
Delinquent Hearts: Chrono Chaos & Cryptid Calamity - Season 1, Episodes 1-4 (Crunchyroll Edition)
Get ready for a time-traveling escapade of epic proportions, infused with the signature blend of absurdity, action, and romance that only ACGT can deliver! Buckle up, weebs, because these delinquents are about to rewrite history... with glitter bombs and robot dinosaurs!
Episode 1: Tick Tock, Cryptids Talk
Meet the delinquents: Aoi, the mad scientist with a gadget obsession; Hana, the enigmatic artist who sees history through paint; Yuki, the bookworm with a thirst for forbidden romance; and Momo, the athletic dynamo who punches harder than your grandma's bingo bets.
The "Manipogo," a time machine straight out of a steampunk fever dream, beckons with promises of chaos and historical hotties. Our rebels, fueled by teenage boredom and a questionable sense of self-preservation, answer the call.
First stop: Medieval mayhem! Jousting knights get schooled by breakdancing robots in a clash of eras that's both hilarious and surprisingly epic. Bonus points for the unexpected love triangle involving a lovesick knight, a sassy princess, and a malfunctioning robot horse.
Oh, and did we mention the giant Naga with a taste for tachyon energy? Because yeah, things get weird, fast.
Episode 2: Flappers, Fists, and Phantoms
The girls land in the Roaring Twenties, a land of flappers, gangsters, and speakeasies that somehow clashes perfectly with their futuristic tech.
A mischievous Phimai Monkey (think: gremlin meets flapper fashionista) wreaks havoc with its love for shiny gadgets and questionable dance moves. Glitter bombs, Charleston showdowns, and robot-monkey chases ensue, leaving the gangsters more confused than ever.
Meanwhile, Yuki attempts to woo a smooth-talking gangster with her forbidden romance novels, only to discover that historical hotties can be just as full of themselves as the modern variety.
And the cryptid threat this time? A spectral speakeasy owner with a grudge and a penchant for ghostly jazz music. Prepare for a battle that's both chilling and strangely groovy.
Episode 3: Wild West Showdown with a Werewolf Twist
Yeehaw! The girls become accidental deputies in a dusty frontier town, their detective skills (questionable at best) tested by a saloon-sized conspiracy.
A vengeful Krasue, a bloodthirsty ghost with a penchant for beautiful dresses, terrorizes the town. Robot spurs, lasso battles, and paintbrush-wielding combat against a flying ghost woman – just another Tuesday for these delinquents.
Aoi unveils her latest invention: the "Yeehaw Mech," a robotic cowboy complete with a ten-gallon hat and a six-shooter that shoots glitter bombs (because why not?).
Momo falls for a handsome cowboy with a mysterious past, only to discover he's not quite what he seems (hint: fangs, full moon). Can love blossom even when your boyfriend turns into a werewolf every month?
Episode 4: Tea, Time Travel, and Trouble (Victorian Edition)
High tea and crumpets? Not quite! The girls land in Victorian England, where their modern antics collide with rigid social etiquette and scandal ensues.
A mischievous Phi Pob, a flying ghost child with a penchant for pranks, disrupts a high society gathering with its ghostly shenanigans. Robot parasols become weapons, teacups are used for impromptu paint fights, and the entire social order is turned upside down.
Yuki attempts to infiltrate a secret society obsessed with forbidden magic, only to discover they might be responsible for the cryptid attacks. Is she in over her head, or will her book smarts save the day (and maybe score her a forbidden romance in the process)?
Meanwhile, Aoi's tinkering with the Manipogo leads to an unexpected temporal anomaly, threatening to trap them all in Victorian England forever. Can they fix their mess before they become permanent residents of a bygone era?
Stay tuned for more cryptid-crushing, time-twisting adventures in the upcoming episodes! And remember, if you're looking for a show that's equal parts hilarious, action-packed, and totally bonkers, then Delinquent Hearts is the only anime for you! Don't forget to like, subscribe, and hit that notification bell for more anime goodness from ACGT!
Get ready to buckle up, weebs, because things are about to get CRAY-ZAY in New Eden! Our delinquent heroines, Aoi, Hana, Yuki, and Momo, are knee-deep in their time-traveling shenanigans with the stolen "Manipogo." But hold onto your fedoras, otaku, because history ain't always sunshine and roses (more like dust bunnies and plague outbreaks). Buckle up for four episodes of pure, unadulterated ACGT madness!
Episode 5: Wild West Showdown & Kappa Chaos
Yeehaw, partners! The girls land smack dab in the middle of a dusty frontier town, where saloons swing and tumbleweeds tumble. But hold your horses, cowpokes, because a mischievous Kappa with a hankering for shiny objects (and maybe Aoi's latest invention) is stirring up trouble. Can the delinquents wrangle this slippery Yokai and avoid a rootin' tootin' robot-on-Kappa showdown? Saddle up for laughs, shootouts, and a whole lot of yeehaw!
Episode 6: Roaring Twenties Rumble & Raiju Rampage
Charleston your way into the Jazz Age, baby! The girls find themselves amidst flappers, gangsters, and speakeasies galore. But the party takes a shocking turn when a Raiju, a legendary lightning beast, crashes the joint, attracted by the Manipogo's electric hum. Can our heroines tap-dance their way out of trouble, or will they get fried like yesterday's flapper dress? Grab your flapper dress (optional) and get ready for a roaring good time (with a side of electric mayhem)!
Episode 7: Medieval Mishap & Kitsune Kommotion
Forget jousting tournaments, these knights are facing a different kind of challenge – breakdancing robots piloted by our time-traveling delinquents! But the medieval merriment is cut short when a mischievous Kitsune, a nine-tailed fox spirit, decides to play tricks on the girls. Can they outsmart this cunning trickster and escape the clutches of a lovesick knight with questionable hygiene (and even more questionable fashion sense)? Prepare for some epic robot-on-knight battles, hilarious misunderstandings, and a healthy dose of medieval mischief!
Episode 8: Victorian Vaudeville & Nure-onna Nightmare
Tea and crumpets? More like tea and time paradoxes! The girls land in Victorian England, a land of strict etiquette and even stricter eyebrows. But their posh tea party takes a terrifying turn when a vengeful Nure-onna, a water spirit seeking revenge, emerges from the Thames. Can they navigate the treacherous waters of Victorian society, defeat the Nure-onna with their unconventional methods, and maybe even score some cucumber sandwiches in the process? Get ready for high tea with a side of spooky chills, robot parasols used as weapons, and a hilarious clash of cultures!
These are just a taste of the time-traveling mayhem that awaits in Delinquent Hearts: Chrono Chaos & Cryptid Calamity! Don't miss out on the epic battles, absurd humor, and heartwarming friendship that make this ACGT anime a must-watch!
Episode 9: Wild Wild West Showdown (Yeehaw! But Make It Robots)
The girls land in a dusty frontier town straight out of a Sergio Leone fever dream. Cue tumbleweeds, saloons, and suspicious townsfolk with questionable hygiene.
Momo gets mistaken for a legendary gunslinger (thanks to her robot fist) and is challenged to a duel...against a giant catfish cryptid with a taste for machinery. Yeehaw indeed!
Aoi tries to fix the Manipogo with spare parts from a rickety jalopy, leading to more explosions than a demolition derby at a fireworks factory.
Hana paints a portrait of the catfish cryptid, accidentally summoning its spirit animal: a talking coyote with a gambling addiction. Saddle up for shenanigans!
Yuki discovers a hidden conspiracy involving a gold-hoarding sheriff and a secret stash of forbidden magic. Cue dramatic library scene with dusty tomes and whispered pronouncements.
Cliffhanger: The girls get caught in a three-way standoff between the sheriff, the cryptid, and a posse of angry townsfolk. Will they robot-punch their way out, or will they become dusty legends themselves?
Episode 10: Roaring Twenties Ruckus (Flapper Fashion Meets Cryptid Fury)
The girls land in the heart of the Jazz Age, amidst gangsters, flappers, and speakeasies that smell suspiciously like bathtub gin.
Momo gets mistaken for a bootlegger (thanks to her hidden flask) and is chased by a tommy gun-wielding flapper with a vendetta against hooch. Charleston showdown ensues!
Aoi tries to blend in by building a robot Charleston dancer, but it malfunctions and starts a robot uprising in the speakeasy. Cue robot can-can and flying flapper hats!
Hana paints a mural of the speakeasy, accidentally summoning its spirit animal: a mischievous Phimai Monkey with a penchant for shiny objects and banana daiquiris. Monkey business ahead!
Yuki stumbles upon a hidden speakeasy run by a mysterious fortune teller who reveals a shocking truth about their time travel shenanigans. Cue dramatic rooftop monologue under the twinkling city lights.
Cliffhanger: The girls get caught in a dance-off against the flapper gangster, the Phimai Monkey, and a room full of confused mobsters. Will they robot-tap their way out, or will they become the ultimate flapper fashion disasters?
Episode 11: Victorian Vaudeville Vaudeville (Tea and Crumpets with a Side of Cryptid Chaos)
The girls land in Victorian England, a land of stiff upper lips, elaborate hats, and tea parties that could rival a Jane Austen novel. Cue fainting couches, monocle adjustments, and suspicious butlers.
Momo gets mistaken for a strongman (thanks to her robot fist) and is challenged to a fistfight...against a spectral chimney sweep with a grudge against the upper class. Soot-stained mayhem ensues!
Aoi tries to blend in by building a robot waiter, but it malfunctions and starts serving explosive pastries at a high-society tea party. Cue flying scones and Earl Grey-stained robots!
Hana paints a portrait of the chimney sweep, accidentally summoning its spirit animal: a mischievous Phi Pob with a penchant for pranks and poltergeist activities. Ghostly hijinks ahead!
Yuki discovers a hidden library with forbidden texts about time travel and the consequences of meddling with the past. Cue dramatic library scene with flickering candles and whispering ghosts.
Cliffhanger: The girls get caught in a social scandal after the robot waiter incident. Will they robot-walt their way out, or will they be banished to the Tower of London (with robot pigeons, obviously)?
Episode 12: Time's Final Waltz (Cryptids, Chaos, and a Shocking Finale)
The girls realize that their meddling with time has created a temporal anomaly, attracting all the cryptids they've encountered throughout their journey. Cue a giant catfish, a vengeful flapper ghost, and a mischievous Phi Pob, all converging on one chaotic location.
Momo squares off against the cryptids with her robot fist, while Aoi unleashes her latest invention: a robot orchestra that plays disco music (because why not?). Cryptid confusion ensues!
Hana paints a giant canvas symbolizing the flow of time, accidentally opening a portal to the void between centuries. Cue dramatic cliffhanger with swirling colors and ominous pronouncements.
Yuki discovers that the anomaly can only be sealed with a powerful sacrifice. Aoi steps forward, offering herself to close the portal and save her friends. Cue tearful goodbyes and robot fist bumps.
Cliffhanger: As Aoi disappears into the void, the Time Guardians, protectors of the timeline
Episode 13: Wild West Showdown with a Wendigo in a Steampunk Saloon
Yeehaw! The girls land in a dusty frontier town and get mistaken for outlaw molls. Cue: tumbleweed shootouts, robot lassos, and a showdown with a yeehaw-ing Wendigo with a taste for tachyon energy (and maybe saloon pianos?). Aoi invents a "harmonica blaster" (because duh!), Hana paints a giant cactus to life, and Momo channels her inner cowgirl with robotic spurs. Can they wrangle this cryptid and escape with their dignity (and Steampunk saloon dresses) intact?
Episode 14: Victorian Vaudeville vs. the Phi Pob - Phantom of the Opera on Acid
Tea and crumpets? More like tea and time paradoxes! Trapped in Victorian England, the girls turn high society upside down with robot parasols, dance-offs against debutantes, and maybe a spot of accidental electrocution (don't worry, it's for science... and comedy!). But their social whirl is disrupted by a mischievous Phi Pob, a flying ghost child with a penchant for pranks and stolen tachyon energy. Can they outwit this spectral trickster and avoid becoming permanent residents of a haunted opera house?
Episode 15: Medieval Mishap with a Mermaid - Knights in Shining Armor & Robot Squids
Ahoy, mateys! (Except, not really.) The girls land in a land of jousting knights and damsels in distress. But these damsels ain't waiting to be rescued – they're wielding paintbrush-wielding robots and challenging the knights to dance-offs instead of duels (because chivalry is so last season). But their revelry is interrupted by a lovesick mermaid with a giant robot squid, jealous of their dance moves and tachyon-powered boat. Can they navigate this love triangle of the deep and escape with their dignity (and maybe a few pearls) intact?
Episode 16: Roaring Rebels vs. the Krasue - Flapper Fashion & Noodle Fights
Speakeasy shenanigans and noodle fights in 1920s Shanghai! The girls get entangled with gangsters, flapper fashion disasters (think glitter explosions and robot cloche hats), and a mischievous Krasue with a hankering for tachyon energy and revenge. Can they use their knowledge of historical slang, robot-powered Charleston routines, and maybe a well-timed paintbrush-wielding intervention to save the day (and maybe win a dance contest)?
Bonus: Each episode will feature "Cryptid Corner," where a chibi expert (possibly a talking raccoon?) delivers wacky facts about the featured mythical creature. Plus, expect musical numbers, over-the-top anime action, and enough pop culture references to make even the most discerning otaku grin.
Don't miss Delinquent Hearts: Chrono Chaos & Cryptid Calamity, the anime that proves history is way more fun with robots, cryptids, and a sprinkle of chaos! Now streaming on Crunchyroll!
Get ready to buckle up, weebs, because the delinquents are about to throw time into a blender and hit puree!
Episode 17: Wild West Showdown – Yeehaw, Cryptids, and Robot Lassos!
The girls land in the dusty Wild West, where saloons smell of whiskey and danger.
Aoi's latest invention – the robot lasso – gets put to the test against a giant catfish cryptid with a taste for shiny gadgets.
Momo channels her inner cowgirl in a saloon brawl, proving chivalry ain't dead, it just needs a good roundhouse kick.
Yuki attempts to flirt with a handsome outlaw, only to discover he's more interested in her historical knowledge than her charm.
Hana paints a masterpiece depicting the chaotic scene, accidentally starting a bar fight over the artistic merit of robots versus cowboys.
Episode 18: Victorian Vaudeville – Tea, Time Paradoxes, and Ghostly Pranks!
The girls find themselves amidst the corseted chaos of Victorian England.
High tea turns into high-flying robot battles against a mischievous Phi Pob, a flying ghost child with a penchant for pranks and tachyon energy.
Aoi's invention accidentally disrupts the space-time continuum, causing teacups to teleport and pastries to sing opera.
Yuki tries to impress a stuffy Lord with her knowledge of etiquette, only to end up in a hilarious duel of wit and insults.
Hana captures the absurdity of the situation in a series of satirical paintings, leaving the gentry bewildered and secretly amused.
Episode 19: Medieval Mischief – Jousting, Dance-offs, and Lovestruck Knights!
The girls stumble into the land of knights and damsels, where chivalry is alive and well (but maybe a little rusty).
Instead of jousting, Momo challenges the knights to a robot dance-off, proving robots can bust a move better than any armored warrior.
Aoi's tinkering sparks a fire in the blacksmith's forge, accidentally creating a robot dragon that wreaks havoc on the tournament.
Hana paints a portrait of a lovestruck knight who falls for her artistic charm, causing romantic chaos and questioning the true meaning of chivalry.
Yuki attempts to decipher an ancient scroll, only to discover it's a recipe for the most disastrous pudding in history.
Episode 20: Time's Final Waltz – Forbidden Magic, Sacrifices, and a Shattered Timeline!
The girls face their biggest challenge yet – the Time Guardians, protectors of the sacred timeline.
A desperate attempt to save themselves from the Guardians leads Aoi to use forbidden magic, sacrificing herself to seal a temporal rift.
The remaining girls are heartbroken and face a collapsing timeline, their past actions having dire consequences.
Momo makes a choice fueled by grief and desperation, using another forbidden spell to rewind time and save Aoi.
But the spell backfires spectacularly, shattering the timeline and scattering the girls across different centuries.
The episode ends with a cliffhanger that will leave you screaming, "NANI?!" and desperately wanting season two!
Bonus: Each episode will feature ACGT's signature commentary, filled with witty banter, pop culture references, and maybe even a sprinkle of weeb jokes. Get ready to laugh, cry, and be utterly confused by the time-traveling hijinks of these delinquent heroes!
Delinquent Hearts: Chrono Chaos & Cryptid Calamity - Season 1 Finale Arc (Episodes 21-24)
Get ready for the climax, otakus! Buckle up and hold onto your robot dinosaurs, because ACGT and Crunchyroll are serving up a finale arc hotter than a dragon's breath and more chaotic than a flapper girl with a glitter bomb.
Episode 21: Cryptid Calamity in Camelot
Our heroines land smack dab in the middle of a jousting tournament, where knights in shining armor are about as exciting as watching paint dry. Enter the Barghest, a spectral hound straight out of Arthurian legend, with a taste for tachyon energy and a serious case of the zoomies. Cue the robot joust! Aoi unveils her latest invention, the "Knightmare Lancelot," a mecha masterpiece that wouldn't look out of place at a heavy metal concert. Hana's paintbrush becomes a magic wand, conjuring illusions to distract the Barghest while Momo delivers roundhouse kicks that would make King Arthur do a double take. Expect witty banter, absurd situations, and a dance-off that would make even the most uptight noble blush.
Episode 22: Roaring Robots vs. the Wendigo in the Jazz Age
Time travel takes a sharp left turn, landing the girls in the heart of the roaring twenties! Flapper dresses, speakeasies, and gangsters with questionable morals – the perfect setting for… a battle against a vengeful Wendigo? This mythical ice spirit has a bone to pick with anyone who disturbs its eternal slumber, and unfortunately, the Manipogo's tachyon trail is like a flashing neon sign saying "free buffet." Expect Charleston-dancing robots, flapper fashion repurposed as battle gear, and a showdown that wouldn't be out of place in a classic black-and-white film (with added explosions and glitter, of course).
Episode 23: Tea, Time Travel, and the Penanggalan in Victorian England
Time for a spot of tea and… robot-on-ghost-child brawls? The girls find themselves amidst the rigid social etiquette of Victorian England, where their modern ways ruffle more feathers than a rogue peacock. But their visit takes a chilling turn when they encounter the Penanggalan, a flying witch with a taste for blood and a grudge against anyone who disrupts the natural order. Expect high-society hijinks, teacups used as weapons, and a mecha battle that will leave even the Queen speechless (and possibly requesting a new dress, because let's face it, robot oil stains are a nightmare).
Episode 24: Time's Final Waltz - A Heartbreaking Cliffhanger
The season finale throws everything and the kitchen sink (including the kitchen sink robot) at our heroines. The Time Guardians, protectors of the sacred timeline, finally catch up, accusing the girls of wreaking havoc across history. A desperate battle ensues, with mechs clashing, paintbrush illusions swirling, and Momo throwing punches that would make even the toughest Guardian reconsider their career choice. But in a shocking twist, Aoi sacrifices herself to seal a temporal rift, using forbidden magic that backfires spectacularly. Time unravels, the Manipogo malfunctions, and the girls are scattered across different centuries, stripped of their memories. The episode ends with their screams echoing through the void, leaving viewers heartbroken and desperate for answers.
Cliffhanger Alert!
Season one ends with a gut punch you won't see coming. Aoi's sacrifice, the shattered timeline, and the girls' amnesia set the stage for a thrilling season two, where they must race against time, rewrite their fate, and maybe even rescue their lost friend. Will they succeed? Only time, and a whole lot of robot battles, will tell.
Stay tuned, otakus! The chaos has just begun. Delinquent Hearts: Chrono Chaos & Cryptid Calamity promises a wild ride filled with laughter, adventure, and a touch of the gothic macabre. Don't miss out on the second season, coming soon to Crunchyroll!
Delinquent Hearts: Chrono Chaos & Cryptid Calamity - Season 2: Rewritten Destinies
ACGT brings you the first four episodes of the chaotic, hilarious, and gothic tale of four delinquents rewriting their futures! Buckle up, weebs, because it's about to get wild!
Episode 1: The Nightmare Hangover
The girls awaken from their shared prophetic dream, shaken but determined to alter their fate.
Aoi tinkers with the Manipogo, now infused with chaotic dream energy, leading to unpredictable time jumps.
They land in the middle of a Renaissance festival, where jousting knights are challenged to… a robot dance-off? (Momo wins, obviously.)
A mischievous Kappa tries to steal the Manipogo's dream energy, leading to a paintbrush-wielding Hana and a glitter bomb-throwing Yuki in a hilarious aquatic battle.
The episode ends with a cliffhanger: a shadowy figure emerges from the dream energy, claiming to be their "guide" in rewriting their timeline. Who is this mysterious stranger? Friend or foe?
Episode 2: The Guide Who Talks Like a Shakespearean Robot
The mysterious guide, revealed to be Bard, a self-proclaimed time-traveling AI with questionable fashion sense, offers cryptic clues about preventing the future they saw.
The girls land in the roaring 20s, amidst flapper fashion and hidden speakeasies.
Momo gets entangled with a mob boss while trying to fix the Manipogo, using her punches (and surprising Charleston skills) to impress him.
Aoi builds a robot speakeasy, accidentally attracting a mischievous Phimai Monkey with a taste for bathtub gin and glitter.
Yuki uncovers a hidden speakeasy run by a secret society obsessed with historical conspiracies, seeking their help to prevent a "temporal anomaly."
The episode ends with a shocking twist: the "anomaly" is the girls themselves, and their time travel disrupts the timeline! Are they the villains of their own story?
Episode 3: Victorian Tea Parties and Robot Dinobots
The girls, branded as time criminals, are chased by steampunk clockwork guards through the streets of Victorian London.
Hana infiltrates a high-society tea party, using her artistic skills to forge documents and distract the guards while Yuki researches the "temporal anomaly."
Aoi builds a giant robot dinosaur disguised as a teapot, leading to a hilarious and chaotic battle through the streets, complete with scones flung like shurikens and Earl Grey-powered lasers.
Momo challenges the head guard to a duel, but it's not swords and pistols – it's a dance-off! (She wins again, because duh.)
The episode ends with another cliffhanger: Bard reveals a shocking truth – the "anomaly" is Aoi's forbidden magic from Season 1, and it's slowly unraveling time! Can they fix it before everything falls apart?
Episode 4: The Price of Rewritten Destinies
The girls confront Aoi about her magic, leading to a heartfelt argument about friendship, responsibility, and the consequences of their actions.
They land in a dystopian future, a chilling vision of what their world could become if they fail to fix the timeline.
Bard sacrifices himself to buy them time, revealing that fixing the timeline might require a significant personal sacrifice from each girl.
The episode ends with a tearful goodbye and a powerful decision: the girls vow to work together, no matter the cost, to rewrite their destinies and save their timeline. The journey continues!
Stay tuned for more chaotic adventures, time-bending hijinks, and robot-fueled battles in the upcoming episodes of Delinquent Hearts! Don't forget to smash that like button and subscribe for more anime goodness from ACGT!
Episode 5: The Wild West Showdown Gets Wild, Wild Weirder
The girls land in the dusty Wild West, where saloons are filled with tumbleweeds and outlaws, not to mention a particularly grumpy cryptid with a taste for gold (and maybe Aoi's latest invention).
Momo finds her match in a sharpshooting cowgirl with a hidden agenda, while Yuki gets tangled up in a saloon brawl that turns into a poetry duel (seriously, this is the Wild West according to ACGT).
Hana uses her artistic skills to distract a lovesick cactus monster with a penchant for serenading (with surprisingly good vocals, honestly).
Meanwhile, the girls uncover a shocking secret about the prophecy – it might not be as set in stone as they thought. Prepare for mind-blowing revelations and robot spurs aplenty!
Episode 6: Victorian Vaudeville Vaudeville: Tea, Time Travel, and Trouble
Landing in Victorian England, the girls infiltrate a high-society masquerade ball, their robot disguises as ridiculous as their fake accents (think steampunk Marie Antoinette meets glitter-bombing ninjas).
Aoi uses her gadgets to create the most chaotic magic show ever seen, complete with disappearing rabbits, exploding doves, and a giant robot that dispenses tea (because even chaos needs manners).
Hana falls for a mysterious masked figure who might be hiding a dark secret (and a surprisingly impressive collection of antique weaponry).
Momo challenges a snooty Lord to a dance-off powered by clockwork mechanisms and robot tutus (yes, you read that right). Buckle up for ballroom brawls, hidden identities, and enough tea to fuel a steampunk revolution.
Episode 7: The Roaring Robots vs. the Roaring Twenties
The girls arrive in the heart of the Jazz Age, a world of flappers, gangsters, and speakeasies (and one very confused cryptid who thinks Charleston is a type of fish).
Aoi builds a robot tap-dancing machine that becomes the star of the hottest club in town, attracting the attention of both potential investors and suspicious mobsters.
Hana uses her artistic skills to create a series of flapper-inspired propaganda posters that accidentally spark a fashion revolution (glitter dresses for everyone!).
Yuki gets caught in a love triangle between a charming bootlegger and a rival flapper with a hidden talent for robot piloting. Get ready for flapper fistfights, robot tap-dancing showdowns, and enough jazz to make Gatsby himself jealous.
Episode 8: Medieval Misfits & the Mystery of the Missing Manuscript
The girls land in a land of knights, dragons, and damsels in distress, but this time, something's fishy (or should we say, dragon-y?).
Aoi's latest invention backfires, turning a noble knight into a disco-dancing disco ball (it's a long story, trust us).
Hana discovers a hidden manuscript that hints at a way to alter the prophecy, but a mischievous pixie with a love for glitter keeps stealing the pages.
Momo challenges a lovesick knight to a jousting tournament, but the real battle is against the time guardians who are hot on their trail. Prepare for glitter-fueled dragon chases, disco-knight dance parties, and a cliffhanger that will leave you screaming for more!
Bonus: Each episode will have a hilarious post-credits scene that features the girls relaxing in their New Eden rooms, discussing their latest adventure and maybe even dropping some hints about what's to come. Remember, with ACGT, the fun never stops, even between episodes!
Get ready to buckle up, weebs, because the Delinquent Hearts are back with more time-hopping hijinks, cryptid chaos, and enough second chances to make a phoenix jealous! Strap on your virtual reality headsets and dive into the next three episodes, exclusively on Crunchyroll!
Episode 9: Disco Demolition in the Disco Era
The girls land in the heart of the Studio 54 scene, where platform shoes are high, dance moves are fiercer, and disco balls are sentient (don't ask).
Aoi's latest invention – the "Groove-o-Matic 3000" – accidentally turns disco music into mind control, forcing the girls to bust out their best moves in a robot dance-off against a polyester-clad cryptid with questionable rhythm.
Hana discovers a hidden message in a disco mural, leading them on a sequin-soaked chase through the underground disco scene, where they encounter a flamboyant fortune teller with a pet parrot who speaks fluent glitter.
Momo challenges a roller-skating mummy to a dance-off, proving once again that even ancient Egyptians can't resist a good beat (and maybe a robot fist to the face).
The episode ends with a cliffhanger that will leave you shouting "Boogie Woogie!" and wondering if the girls can escape the disco death trap before they get permanently stuck in the 70s.
Episode 10: Wild West Showdown with a Werewolf Wookiee
Yeehaw! The girls find themselves in the Wild West, where saloons are smoky, cowboys are dusty, and cryptids are hairy and howl at the moon (with a surprising Southern drawl).
Aoi's latest invention – the "Cactus Cannon 6000" – accidentally attracts a giant, werewolf-like Wookiee with a hankering for shiny objects (and robots).
Hana's artistic skills come in handy as she paints a giant robotic cactus to distract the Wookiee, while Yuki channels her inner cowgirl and attempts to lasso the beast with a robotic rope.
Momo gets into a fistfight with a saloon-dwelling gremlin with a six-shooter and a bad attitude (and surprisingly good dance moves).
The episode ends with a showdown at high noon, with the girls facing off against the Wookiee in a robot-fueled battle for the fate of the Wild West (and maybe their own hides).
Episode 11: Victorian Vaudeville with a Vengeance
The girls land in Victorian England, where tea is proper, manners are strict, and cryptids are surprisingly well-dressed and have a penchant for dramatic monologues.
Aoi's latest invention – the "Teacup Time Travelinator" – malfunctions, causing the girls to switch bodies with their Victorian counterparts, leading to hilarious hijinks and mistaken identities.
Hana's artistic talent shines as she helps a lovesick ghost with unfinished business, using her paintbrush to create a heart-wrenching performance on the vaudeville stage.
Yuki gets caught in a scandal with a handsome Lord who suspects her of being a robot spy (because, let's be honest, who wouldn't?).
Momo challenges a monocle-wearing vampire to a fencing duel, proving that even the undead can be defeated with a well-placed robot punch.
The episode ends with a shocking revelation about the true mastermind behind their time-traveling troubles, leaving you screaming "Oh My Cod!" and desperate for more.
Remember, these are just a taste of the madness that awaits you in Season 2 of Delinquent Hearts! So grab your snacks, your best friend, and your most outrageous cosplay, because the time-traveling adventure continues only on Crunchyroll! Don't forget to smash that "Like" button and subscribe for more anime goodness!
Episode 12: Tick Tock, Apocalypse Rock
The girls wake up from their prophetic nightmare, shaken but resolute. Armed with their newfound knowledge, they formulate a plan to prevent the disastrous future and save Aoi. But their time-traveling antics have already begun to unravel the fabric of reality, causing temporal glitches and attracting the attention of Chronos, the all-powerful guardian of time.
Meanwhile, Aoi finds herself trapped in a bizarre purgatory dimension, a mashup of historical eras and mythical creatures. She encounters a mischievous trickster spirit who offers her a cryptic way back to her friends – but at a dangerous cost.
Key Scenes:
The girls analyze their dream, piecing together clues and potential interventions. Momo throws a training montage fueled by 80s rock anthems. Yuki dives into forbidden chronomancy texts, her nose perpetually buried in dusty scrolls.
Hana uses her artistic magic to create a "vision board" depicting their desired future, a vibrant tapestry of friendship and triumph. Aoi's absence leaves a gaping hole, fueling their determination.
Chronos, a majestic yet stern figure, manifests before the girls, warning them of the consequences of their meddling. A tense standoff ensues, with Momo flexing her robotic muscles and Hana throwing paint-fueled insults.
In the purgatory dimension, Aoi faces a series of absurd challenges, from jousting against a T-Rex to solving riddles posed by a grumpy sphinx. The trickster spirit offers to help her escape, but his motives remain unclear.
Cliffhanger:
Just as the girls prepare to confront Chronos, Aoi appears, seemingly freed from the purgatory dimension. But something is… different. Her eyes glow with an eerie light, and she speaks in cryptic riddles. Is she truly saved, or has the trickster spirit unleashed a greater threat?
Episode 13: Paradox Punch-Up!
The season finale explodes into a time-bending, robot-punching extravaganza! Aoi, possessed by the trickster spirit, wreaks havoc, manipulating timelines and summoning monstrous creatures from different eras. The girls must find a way to break the spirit's hold on their friend while battling giant samurai robots, steampunk dragons, and even a rogue disco ball of doom.
Key Scenes:
A possessed Aoi leads an army of historical misfits against the girls, including jousting knights on hoverboards, flapper ghosts with laser guns, and a Victorian mad scientist riding a mechanical velociraptor. It's a chaotic, hilarious free-for-all!
Yuki, channeling her inner bookworm warrior, devises a complex plan to disrupt the spirit's control over Aoi. Hana unleashes her artistic fury, painting reality-bending murals that counter the spirit's temporal manipulations.
Momo throws down with Aoi in a giant robot fistfight, their mechs clashing across the fabric of time. Tears and laughter mingle as they fight for their friend and their future.
In a heartwarming moment, the girls' unwavering friendship breaks through the spirit's hold. Aoi regains control, and together they banish the trickster back to the purgatory dimension.
Resolution & Final Twist:
With the timeline stabilized and Aoi back in her right mind, the girls celebrate their victory (and maybe patch up their slightly singed mechs). However, a final twist awaits! Chronos reveals that their actions have had unforeseen consequences, creating a new temporal anomaly. The girls must make a life-altering choice to ensure a truly happy ending for themselves and New Eden.
Ending:
The season concludes with a bittersweet farewell. The girls, having learned the true meaning of friendship and the dangers of messing with time, decide to embrace their present rather than dwell on the past. They face the new anomaly with courage and determination, leaving viewers with a sense of hope and a lingering smile.
Bonus Scene (Post-Credits):
Aoi, Hana, Yuki, and Momo enjoy a picnic in New Eden, reminiscing about their adventures. Suddenly, a portal opens, and a familiar figure stumbles out – it's the trickster spirit, looking sheepish and slightly singed. He offers the girls a mischievous grin and a cryptic warning before disappearing back into the portal. The girls look at each other, eyebrows raised, knowing their wild ride might not be over just yet…
Note: This is just a suggestion, and you can adjust the details and add your own creative flourishes to fit your vision for the series finale!
PLOT GENERATED BY AI!
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writingsfromspace · 5 months
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A promise to break
403 words | Steampunk! Magic! Dinosaurs!
Prompt | A promise to break - @flashfictionfridayofficial
I keep renaming this woman it's not my fault I'll settle for one eventually. Hannelore/Hanna everyone! Finding herself in a bit of a situation at the start of the story. Not much of a situation. But a bit.
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»It’s going to be alright, Elli. We’ll just stay here for a few days and then move in with some other nice ladies.«
Hanna wondered if it counted as a lie if she wished with all her heart it was true. It might be, right? Maybe everything would go perfectly smoothly, she would find a little job that would let her hide from the general public, and then some roommates who would tolerate a four-year-old.
Said four-year-old, sitting on the camp bed in a corner of the walls of carefully stacked bone, looked at her with wide eyes, and Hanna could tell she hadn’t convinced her daughter. She smiled at Muriel, something she didn’t have to fake. »Go to sleep, Elli. I’ll be here, alright?«
If Muriel was half as tired as she was after their little adventure in coming here, back into Hanna’s hometown that Muriel had never seen before, into this dark ossuary that wasn’t as abandoned as Hanna had hoped, she should have an easy time doing that.
Hanna didn’t know what she would do if Muriel would refuse to be put to bed. She loved her daughter more than anything left in the world, but she definitely didn’t have the nerve for it at the moment.
To her relief, Muriel curled up under the blanket. »Okay, Mum. Good night.«
»Good night.«
After placing the obligatory kiss on Muriel’s cheek and forehead - always both, or she would complain - Hanna sat alone in the dark at the foot of the bed, illuminated only by the little lantern on the desk that had been as unexpected as the bed itself. There was also a ratty couch, although it once must have been fancy, and books and notes scattered about.
She was too tired to think about who might have brought them here of all places, and what would happen if they would find them here. She hadn’t even had the capacity to think of an alternative. She would simply keep watch over Muriel, hide when they, whoever they were, returned, and assess whether they were a real threat or just some other unfortunate soul who hadn’t been able to find a better roof to live under.
She was so tired. Muriel finally was asleep, and she could feel herself losing the struggle of keeping her eyes open.
The lamp shone softly into the dark.
Maybe it was going to be alright.
Just…
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ranking my fav books, from top to least just bc
1) journey to the center of the earth
2) the count of monte cristo
3) pride & prejudice
4) swiss family robinson
5) jurassic park
6) star wars republic commando hard contact
7) a wrinkle in time
8) murderbot diaries artificial condition
honorary mention to that book with steampunk world full of gay cowboys, magic and dinosaurs
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misspetsyourcats · 1 year
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who wants to hear about my weird fuckin dream
nvm this is the internet
all of you get to
Started out on a cruise ship. Older style but touted all sorts of steampunk contrivances. Anything you could dream of. Just be good to the staff and you can drink liquid sunshine or have new springs put in your spine. I was for some reason an asshat. This did not last long, as I was a dick and then sent to the bowels of the ship and turned into staff, but escaped before the mental conditioning. Why this ship had a bimbofication factory in the lower decks? A dream mystery. My friends, remained onboard- one mistake away from belowdecks.
We were docked near an island of wilds with few settlements. I found some friends but the monsters were huge. There were ruins of failed attempts at cities and technology. Dinosaurs, leviathans, demons that rose from what should have been solid ground, packs of hungry saw toothed toads that flew in packa and blacked out the sky. You can only seek shelter, and listen to their tongues beating like hail trying to find you. Don’t touch the spit, it burns. There were hunting parties after us. But maybe we could get rescued if I repaired the radio in an old bunker. It was also an old attempt at a research station at an even older dam with a trapped and angry waterbeast. So I did, only lost one friend, and then we had to flee into the mountain jungle trying to avoid the hunters and be found by friends (both of whom could hear the radio).
We were found by friends- who were then all overpowered by hunters and brought back to the ship.
Lower decks had been taken over by a nastier woman, a cruel one, who wanted to punish to hurt not correct. I kept my mind so that I could know agony as I was conditioned to obey anyway and watch my friends lose theirs.
Next escape was thus just me. I was in a town with a recent influx of people. It was a mix of victorian and western and scientific magic next to the other end of the horrific junglyforest. The poor mined it for wood and creature parts and the rich died hunting. The waterway with the creature extended here now thanks to my previous fucking with the dam. (For some reason I was now aware that had I made other choices this overworld would look different. Branching choice pathways in a dream. Jfc.) My contact was a previously known doctor (he was a geologist from act one mentally fucked with by the underdecks and I could get help as long as I balanced his mental state- not too much fucking with his conditioning or he will go mad and start jekyll-and-hyde killing people or some shit) and he would know me by my leaving matches after a visit- after I found matches to leave. I barely managed the escape. First I had to scrounge as my pockets were empty and I was broke. It was evening. The night market stalls were vacant, but had wards that would yell or summon people or hold you or worse if messed with. I picked through them anyway, carefully, for items I could use wisely to learn about the people and politics of where I was.
I had the feeling I would be here for a while- and maybe even get passage through the walls into the main citadel?
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Lewd Warhammer
Races
Empire: human. German names, based on the Holy roman Empire with a 18th century aesthetic and a tiny bit of steampung in the weaponry, but very mild. Knows magic and has a college dedicated to learning/training battle mages. Lewdability: high
Bretonnina: human French feudal knights. based on the arthurian mythos, monarchist and very strong elitism/classisism. Mages are women called Prophetesses/damsels (prophetess being the higher rank). Lewdability: high
Kislev: human, Pseudo-slavic states, vodka, bears and ice magic. Ruled by Tzarina Katarin, has a strong orthodox/19th century russia motif. Lewdability: high
Cathay: Imperial China, human. Very little known about them, since they’re a severly underdevelopped faction in the lore.Lewdability: high
Vampire Counts: undead, zombies, skeletons, etc... Vaguely “romanian” names, vampire women are extremely hot lewdability: high for vampire women, low for everything else
Tomb Kings: Undead egyptian mummies, pyramids, sphinxes, animated statues, etc... Lewdability: almost none, they don’t have flesh, but i suppose you could have fun with their living statues
vampire Coast: Vampire pirates. Imagine the crew of the Black pearl in the first pirates of the carribean and you’re pretty close. Also have some undead sea monsters and zombies with guns/rifles.  Lewdability: meh. They have vampire women, but they aren’t particularly attractive, adn the rest are mostly basic zombies      
Dwarfs: (spelled Dwarf and dwarfen in this universe) Steampunk, very spiteful, hold grudges for a VERY long period of time. Lewdability: nonexistent.
Chaos Dwarfs: Dwarfs, but worshiping a god of evil/tyranny/slavery and work with demoons/infusing demons in things. Lewdability: nonexistent (their slavery is either “work you in the mines until you collapse death” or the “murder you and use your soul as bait for a demon” kind instead of the sexy one)
Lizardmen: Aztec dinosaurs. Lewdability: mild. They’re all men, but i guess if you’re iinto monsterfucking...
Skaven: evil very intelligent and treacherous rats, have different clans dedicated to different things. Lewdability: mild (depends on the clan)
High Elves: More or less standard arrogant high elves, on the side of good, but condescending as all fucks. Lewdability: high
Dark Elves (not dark/brown-skinned, very pale-skinned, but they all dress in black and are edgy fucks): Evil elves in a war with their cousins. Lewdability: VERY HIGH (their sorceresses are all hot and dress skimpily, and they have the fun kind of slavery on tope of other less sexy ones).
Beastmen: Either goatmen, centaurs or minotaurs. Lewdability: high (if you’re into that)      
Norsca: human, evil vikings that worship gods of evil and have monsters (mammoths, werewolves and fimirs) in their ranks. Lewdability: high
Warriors of chaos: metal album cover, more or less. evil knights/warriors worshiping gods of evil. Lewdability: low
Greenskins (orcs and goblins): standard “evil orcs”, but they also have an accent/are dumb. Lewdability: nonexistent.
Demons of Khorne: Angry demons living only to kill and do war crimes, lewdability: none
Demons of nurgle: demons of a plague/rot god, lewdability: none
Demons of tzeetch: bird-faced weird thing dedicated to an evil god of scheming and tricker. Lewdability: none
Demons of Slaanesh: Demons to a god/ess of excess (glutony, lust, greed, etc): lewdability: low (they look weird as all fucks)
wood elves: night elves from WoW, but more xenophobic, isolationists and actually kicking ass. Half otheir roster is what you’d expect of wood elves (rangers, archers, spearmen, etc), half is wood spirits (treemen of different sizes) and various animals (eagles, dragons, stag knights ,etc..)
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clouds-of-wings · 3 years
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Just saw by coincidence that you can buy the entire Thief series (which is game 1 through 3 btw, 4 does NOT count) for $3.49 on GOG now! You get stand-alone installers! You own the games! Like in the old days!
If you have any interest in video games, especially of the sneaking variety, please do yourself a favour and try this absolutely legendary series. And, unless you’re really old school or just really like very dated-looking and hard games, play Thief 3: Deadly Shadows first, it’s prettiest, easiest, and maybe the best in the series. Yes, it’s still from 2004, but the graphics have aged very well.
Play a master thief in a medieval-ish magic/steampunk world! Steal from a trickster god who lives in a surreal Alice in Wonderland style mansion! Repeatedly get involved in the drama of the secretive order of scholars that raised you! Fight an omnicidal robot cult! Run from dinosaurs! Explore a beautiful Victorian(?) mansion on a cliff over the sea by night (and steal as much as you can). Play one of the scariest levels in video game history! Rob a bank wearing tap shoes! Meet actual lizard people who actually secretly live among us! Climb around in a Gothic cathedral by night while the monk order that lives there celebrates a religious holiday of their warlike blacksmith god! Run through the subterranean ruins of an ancient city while sentient fireballs look for you and the floor is lava! And listen to your protagonist Garrett make caustic comments in his awesome voice the entire time. He just wants to pay his rent. And now he’s gotta save the world again.
I just can’t stress enough how absolutely fantastic this series is. The day GOG adds Linux support for it, I’m promising them my firstborn. Until then, I’m gonna replay the second game on Windows.
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dksartz · 3 years
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Here is my art for the 2020 Cap-IM BB for team Lima!
@captainneverever wrote a fantastic story which inspired these pieces :D
Expedition to the Savage Land
Go give it some love!
Summary:
Lord Tony Stark does not get along at all with Captain Rogers and wants little to do with him. Captain Rogers is lost and alone in world foreign to him. Fury appoints Captain Rogers to lead an expedition to the Savage Land to conduct scientific research on behalf of the New Explorers' Club and surprisingly Captain Rogers wants Stark to be his lead scientist. Tony would be fine with the expedition if he didn't have suspicions that the expedition is about more than research. And if Rogers hadn't brought his pet dinosaur along.
Vitcorian/Steampunk AU, with a little magic, enemies-to-friends-to-lovers fun, adventure, and dinosaurs!
Team Lima also includes another artist, @snowzapped​ who did beautiful artwork for the story here!
I had a great time working with snow and neverever! ♥
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