gayme update
here's the games i played this past week while i was logging off for my mental health. you're gonna read this bc ur gay and autistic and stinky and so am i
Star Ocean
I went to Astral to get the Emblem, got Phia, also passed by the Tatroi Arena to get T'nique (I really don't like how he speaks like Yoda when he's very Chinese coded, but I think that may have been in JP as well?) and passed by Kraat to get Pericci, did the Muah Emblem sequence, got the Bunny Whistle, and I've spent the past day and a half just grinding a lot, working on Item Creation etc etc.
In terms of Customize weapons, I've managed to get Roddick's Aura Blade, Ilia's Kaiser Knuckle (made by Ronyx), Pericci's Q Power Punch☆, Millie's Charm (for Roddick), and Cyuss's Cyuss Special. I've had to quote unquote "spark" the Originality talent on all of them though (Ilia exempted ofc, she has no need for Customize) with the help of Pericci using Violin 2. I'm not going for all talents on everyone because that is an ordeal and it'd be wasting a lot of time I could be using on actual gameplay, but I may just add Originality to the two fuckers I need to Customize shit for.
Now, I've also been using the weapon duplication exploit in the arena, you basically enter with no weapon equipped (this may work with armor, I need to look it up and cross-reference it with a few fansites and guides) and when you enter the ranked matches, you equip the weapon you want to clone. When you lose a Ranked Match or win that Rank's entire roster, you get tossed out of the arena, but regardless of whether you lose or win, the weapon you have equipped does not decrement from the ones in your inventory. I've done this for Ilia's Metal Fang for the Kaiser Knuckle as well as Cyuss's Silver Sword, Pericci's Cat Fang☆, and Roddick's Sylvance.
Sparking the Originality Talent otherwise is a fool's errand and I advise anyone playing the SNES version to use this exploit if you're going for the ultimate weapons. I've also got Tri-emblems on Roddick (one Tri, one Charm), Cyuss, Ilia and Pericci (the former three having two), and I'll try to get more people with double Tri-emblems, as well as Dream Crowns (Roddick, Cyuss, Millie, Pericci already have that).
As for the other Abilities, Millie has her Alchemy maxed out, this way she can make Orichalcum for a few ultimate weapons. I've revealed the Favorite Dishes of my entire party in the status screen, I probably won't be using them much, the Art skill is pretty good for Ronyx and Roddick, their copying skills are good enough, especially since I can buy Magic Colors without hurting my wallet much. Authoring is also fine, I need to get T'nique and Phia's skills that they can learn from books up to level 7 as well, and for Smithing I think it's alright too, Millie can handle that one, though I may also work on that on Pericci since she has the Talent for it.
Compounding and Crafting are good as is, Crafting takes a few attempts, but I can copy Rainbow Diamonds all I want, and that's basically all I need for Dream Crowns. I'm gonna keep levelling the stat affecting skills for the people who haven't maxed them out yet, though, just to see how broken I can make my party, that's what's keeping me going right now.
I'll try to do the Arena with everyone to the best of my abilities, and later on I'll try to figure out how to do the Gabriel fight before wrapping up the main game. Unlocking all music compositions... Maybe? I won't really use them. Cat-Fu♪ and Pa Kwa Zhang obtained (PKZ on both Ilia and T'nique), as well as the 7-Star skill for Roddick. I still have to get all items available on the Familiar skill, too.
The Ethereal Queen's dungeon is a definite.
Oh and I also need to build up T'nique and Phia a bit, they're at 20 and 17. Their time will come soon, it'll just take like 10 or 20 more in-game hours. I'm using fast forwards.
Clash at Demonhead
The face I was making in sheer disbelief when I beat this game (good ending)
Super interesting game, has a lot of good ideas, but doesn't stick the landing a lot due to its sheer jank. Literally everything in this game is jank.
But it's a fun enough proto-metroidvania. I'm a fan of how everything has its internal logic, the game acts a lot like an adaptation of some property, its jokes are characteristically shounen gag anime.
I'd recommend this to most people if you can stomach the messy gameplay, it's one of the most interesting NES games in my book, and I love characteristic NES 'nihonjank'. On top of that it's hilariously unhinged. I guess you could compare it to Undertale?
The Undertale of Dark Soles...
Super Mario Sunshine
Okay so I was binging Scott the Woz the other day for fun and he mentioned how this has "the tightest controls Mario's ever had" or something, and I think Nitro Rad said the same and I'd like to ask these people what fucked up personalized version were they playing?
Maybe it's because I'm a keyboard man (lion) but the controls feel so squirrely and loose. They're fine with FLUDD (Flash Liquidizing Ultra Dousing Device) but in the bonus stages where you're naked, it's pretty bad, a lot of overshooting and lack of air control on top of those stages' camera which make it hard to distinguish the distance of each floating platform. Hate those, even if I'm getting better.
Either way, 45 Shines and 63 Blue Coins. I was wrapping up Gelato before doing Pinna and I got three blue coins while getting the 100 coin Shine. Got Yoshi, finished Pinna and decided to get some blue coins earlier.
Bianco and Ricco are super cleared, I used some savestates on Gelato 8 because it's dogshit. I could probably do it without it, I didn't savescum too much, but I'm almost 30 and I don't want this in my life.
The most unhinged this was, was how having the camera face Mario from a birds-eye view actually helped the most in the Orange Yoshi secret Reds, fucked up.
They should have made it so what matters to get to Corona was like, the amount of Shines you get, if you could like do almost any shine at any time like in 64, while still being able to dip in and out of worlds while also being able to rely on blue coins for filler Shines so you didn't have to do the more annoying missions, I think non-believers would enjoy this game more.
Sonic Adventure DX (BetterSADX on)
Very nostalgic game of my youth. Sonic, Tails and Knuckles are done, around 28 emblems are obtained. I'm gonna do Amy, Big then Gamma, then Super Sonic, do the Trials and Mission Mode, and then lastly just grind out Chao in the backburner.
Sorry I don't have much to say.
Zillion
Super good Impossible Mission clone. I'm almost done with the cyan section of the Norsa HQ, Room D5. Currently have 7 ID cards and one of the five floppies I need to take down the main computer.
Fun game to do kinda blind. Having fun just tanking some of the laser barriers to amass as many ID cards as I can. Fuck God And All Living Creatures
If you like weird old 8-bit games, please consider this one on the Master System. Good stuff.
Cu-On-Pa SFC (Endorfun)
Made it to from Stage 2-2 to 5-1 on Normal (World 2 to World 5 in other words). Really enjoying the maps that rely more on chaining Color and Thunder Panels to access unreachable Life Panels, but the game in general is super good. I'd like to try out the PC original sometime. Good stuff, I'm glad T&E Soft's SNES port made me aware of it! And so kinda did StrangebuttsPHD's old YouTube Poops.
The PC version has a lot of strange sound bytes that are used as "positive reinforcement subliminal messaging"? Very weird but at least they're trying to encourage positive thinking, especially on younger kids, which is nice ofc. And it's also kind of my sort of vibe, I adore feelings of unreality. Watching footage of the original PC version is such a trip, for better or for worse...
Seems like Normal/Easy and Puzzle both have 10 worlds of 10 stages. I'll do my best to clear them as blind as I can. I can't really find many guides online... But the game doesn't seem to be overly complex, Puzzle Mode may make me retract that statement though.
VIP and Wall and Alaska Mix 4 (VIP Mario 4)
This actually isn't my favorite VIP, that one's 5. Though this one is kinda fine-ish. Super cleared the first world, all VIP Coins obtained, I had to use the occasional savestate though. I'm getting too old, even with unlimited lives.
Sonic Heroes
"Marriage?!?!?!?!? no way!!!!!" - sonic "buddha" the hedgehog
Having a ton of fun with this game, I already beat Team Rose sometime ago, so I'm doing Sonic now. I'm at Frog Forest right now, Rail Canyon and Bullet Station are terrible, the rails are way too jank for what they want you to do in them.
Biggest problem is how they fucked up Adventure 1&2's physics to make it faster by cranking up the acceleration according to something I once heard years ago on Sonic Retro. Deranged.
Did you know this game was gonna have an even bigger roster of characters? Like parties made of like Mighty/Ray/Metal Sonic, Bean/Bark/Fang (the gift of prophesy..), Chaos/Gamma/Big, Amy/Cream/Rouge?
The SA1 team (CGB) was the biggest issue apparently, people in staff had a problem with bringing back Chaos and Gamma like that. Someone suggested that Chaos didn't really pass on to the afterlife in Sonic Adventure, he just went up into the sky, and someone replied with like. "That's just sophism!!!!!!" It's so fucking funny and I think it speaks of how deranged Sonic Team kind of is.
Anyway they still brought back Shadow so make of that what you will.
Fire Emblem 1
Okay so, full disclaimer, I am using savestates on this to cut back on iteration times from just straight up resetting. Even if this is like The One That Purposefully Gives You A Billion Units Each Map.
I took the time to level up people a bit in Chapter 8 due to its arena. Got people only up to level 8 for now, don't wanna break the game. Roger and Bantu were good enough to stonewall the fuckton of Knights and reinforcements in that chapter, but I think me picking Bantu for this map may have been a bit of a fluke?
Or not, I may have remembered that Manaketes are just super strong. Level 8 should be good enough for the midgame. Next arenas are Chapter 11 and 16, so I'll try to get more people up to speed there.
I did savescum a bit for Roshea's grind but the way Cavaliers' arena rosters are set up are different from how most others have it, the power scaling isn't as linear. I had more luck going for the Cavalier early on then going for the Mage while making sure it misses at least once than risking it with the Mercenary at the bottom tier.
Everyone is properly leveled up, Gordon is at Lv7 because his Arena got really tough for the poor guy. I'll let him pick away at normal on map units for now. People who need to be leveled up a bit are Castor, Merric, Wendell, maybe Rickard and Julian?, Vyland, Sedgar, Cord, Darros, Draug and I guess Jagen, just in case I need back up.
It's kind of fun trying to learn how best to handle the maps, but I'm gonna be real these maps are pretty ass. I'm just way into turn based strategy sadly. Should play that Vyland Emblem hack, apparently it has edgy homophobic jokes.
Also I was perusing FE Wiki and the way I went into Basilio's page and the way my eyes just made a beeline for his toes. I love being sick in the head.
Gdleen
Just exploring Edona after catching up on the story thanks to a Japanese streamer's archives, after this it's back on the money grind for equipment.
This game's lore is fantastic and I love how weirdly everyone talks, even the save is called like. Pot of Souls or something? But apparently this game doesn't fully portray the Gdleen books, just a bit of 1 and 3. The game's story isn't the most obviously told thing as there isn't that much of an intro, it kinda starts in media res without much explanation, this isn't much of a good thing either.
I do want to see if I can pirate Yuto Ramon's original books after this and Digan no Maseki on PC98 and read them on my own time with a dictionary and OCR to help with my subpar Japanese knowledge. The gameplay is pretty subpar, there's a few options for battle, but they're really not very useful, you can mostly coast by through sticking to the bread and butter Attack, Defend, Item and Run. I do dislike how easy it is for you to die in this game.
I feel like the Stamina counter below HP and MP has an effect on that, like the Vitality and Life Points on Beyond the Beyond. I'll see if I can find scans of the manual to know more about this mechanic.
RPG Maker 2003
Okay so I got gifted this and 2000 in like December, and I sometimes just open it up to do unhinged shit. I'm Kind Of a programmer so I just have fun programming shit. And now I'm seeing if I can make an ATB system closer to FF4-6, just for fun?
Was just reading up on programming custom systems on Yadot's site, while also taking notes from other RPGs I've played and how their systems work.
Currently have to figure out text displaying through pictures, the on in the image is static, make a simple attack menu (attack, magic, special, item), figure out a row system. Item and magic submenus, I don't have to go to in detail I think? I'm not sure I'll figure out scrolling menus for now. And get started on the ATB gauge system.
I'll try to code attacks and make a basic game with this whenever. I'd like to make some custom characters for it.... Maybe bara.
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And that's it. Why'd you read this.
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