Some worldbuilding stuff I enjoy playing with:
The highest honor a man can have in Hyrule besides royalty or the hero is to be knighted. There are soldiers but they are simply soldiers. Knights on the other hand are blessed by the queen herself, and are knighted typically because they match the qualities of a hero: strong spirit, unwavering courage, and so on. The knights of Hyrule are the strongest fighters and defend the castle if it’s attacked.
The highest honor a woman can have in Hyrule is the status of a maiden. Maidens are blessed by the queen as well and typically match the qualities of the princess with the goddess’s bloods in her veins: wise and powerful with divine magic. Though their magic is not as strong as the princess/Queen’s, together, they are significantly powerful and can help in defense of the castle.
60 notes
·
View notes
demon girl tina who shaves her horns down, who tries to be everything a demon isn’t. never angry, never pressed, sweet and easygoing. perfect in every sense of the term. who’s traumatized from purgatory, who’s afraid of losing what she loves as much as she’s afraid of being shunned by who she loves for what she is. for all the imperfections that fracture her perfect image. who craves trust, a place to belong, the secret of who she is just bubbling under the surface, shaved down and hidden just underneath the cat ears she wears.
human girl bagi who embraces imperfection, who loves with loyalty and longevity. who would go to the ends of the earth for her loved ones, knowing their worst sins, their terrible crimes, and going I will love you anyway. I will be there for you anyway. who’s best friend is a demon, who she knows is a demon, who she met at his worst, and wouldn’t let him go through it alone. who understands the importance of secrets, which means she knows the value of honesty, and is ready to lay out all her truths once she cares about someone enough, trusts them enough.
tina getting flighty and nervous when she’s told that it’s love what bagi feels - not because she doesn’t feel the same, but because she does, and it’s all she’s ever wanted, and isn’t that just terrifying? because she doesn’t think she fully deserves it. not yet at least! and she doesn’t want to lose it. imperfect, clumsy, secretly a demon tina, still processing purgatory and everything that came before, so afraid because she believes she can’t measure up. once she’s worked on herself, once she’s perfect, she says. once she stops panicking at purgatory flashbacks, once she stops losing her temper, once she can provide stability, once she’s shaved her horns and they stop growing back - then she’ll be ready. as soon as she’s made herself into something easily lovable.
bagi listens to tina as she spills some of this to her, under the moonlight along the beach. not quite all her worries, but some, just like she had given not quite her whole heart, but a part of it, in that room that represents bagi’s mind. and bagi doesn’t press for more than what she’ll give, because she cherishes what has been given already, because she’s in no rush and has no where else to go, because above all else, she’s in love and willing to wait. and in the meantime, she’ll reassure tina that she doesn’t want perfection - she just wants tina the way she is.
286 notes
·
View notes
tbh i think that even unwinnable fights should be winnable. some of the BEST fights i've ever run as a dm were ones i built kill the players (in a fun way. I had some cutscenes prepped so even the loss would be a different flavour of win)- but then they were clever bastards and managed to either win the fights or pull themselves out of trouble. I think it's perfectly fine to plan for a fight that players aren't supposed to win, but you need to let them. if they can't win, they can't lose, and the meaning of that encounter is diminished. do that too many times, and they stop trusting you to give them roleplay prompts and start expecting to sit there waiting while you drive the story for them.
but if they can win... if there is always the chance to win, no matter how impossible the odds, then they ALWAYS have hope. they always get invested. they feel the big emotions of success or the big emotions of failure, and you fucking Win as a dm/roleplay prompter/lead bastard.
153 notes
·
View notes
the one place in the dream smp that will NEVER fail to give me the chills is pogtopia
don't get me wrong, logsted is eerie enough, with the buildings blown up and the one-block tower; but that is largely because we know of the horrors that happened there, of what ctommy had to go through. without the context, it might pass off as some sort of relic, like ruins from the past.
pogtopia instead is just unsettling on its own: starting from the fact that it was build in a cave, hidden from the main hub so that others couldn't find it. then you get to the decorations and the things built by its inhabitants: the small rooms that would make most claustrophobic, the precarious stairs and bridges (for lack of better wording lol) that ran across the place, the hastily built pit where cbedrock bros fought (which, for all we know, could still have some remnants from that fight in-universe).
then you have the dim lighting, the buttons all around and the multiple passageways that ctommy and the others created to travel from one place to another: all of this already made it somewhat unsettling when the characters still lived there, but now that it's been abandoned for so long pogtopia has become downright ominous.
time has only turned that cave more frightening, and even if a newcomer didn't know the history behind it, they would 100% get the feeling that something is clearly wrong with that place.
215 notes
·
View notes
Yeah world building things here we go. It’s actually the word I keep seeing on my dreams since I was 10. Also some characters sketches. Turns out drawing from silhouette is sooo comfortable I wish I tried it sooner
15 notes
·
View notes
should i post a bunch of doodles i have on here or move em to a side blog so my better work is easier to find
7 notes
·
View notes
I'm walking. Fast. The world is tilted. There's green peaking up from flat gray. Short, stubby moss. Like an ooze. Like the sidewalk is compressing it sideways. Persistent even in a concrete jungle. This little thing. This tiny thing. Reaching up toward the sun from under trampling feet. Toward a distant star. And I'm walking, but I'm light through a prism. Splitting seven different directions. A billion and a billion and a billion years brought this tiny crumpled organism to the crushing weight of my foot. And I want to scream and I want to run and I want to cry. Because it's beautiful and I'm worried I'm the only one who sees it. I'm worried it'll burn through me. I'm worried that when I walk this path for my hundred thousandth time, I won't see it like I did this first time. That my world will fall to ash again and I won't see the moss growing up between the seams in the sidewalk.
15 notes
·
View notes
I do want to chew a bit and that's a literal sentence picture me chewing a nonphysical concept like gum on the lore of Dialtown with how phones are made because there is the intention to create this complexity around Callum and his decisions which I'M ALL FOR IT honestly because last time I saw a talking phone tell about his backstory I was left so shocked I had to take a break so it does make me wonder some things like... What even are the negatives of this? Of course it's an operation so it takes time and effort but even on top of that, what age is the surgery done at? How painful is the recovery? Do you need to undergo multiple surgeries as you grow up and your body grows? Is this even optional or is it a matter of peer pressure? Callum's goofy ass self induced dementia makes everything all the much more questionable because you have a world wide build up because of course <- I have feelings towards USA but no final point. I just super adore these things the story has it's so chewable.
7 notes
·
View notes