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#i should make more sprites of the other characters as well
steakout-05 · 2 months
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it's april 1st, which means it's teto's birthday today!!! i made some more chibi sprites from yesterday of her with some more animations, including her chimera form :)
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here's a couple gifs:
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(based off that dance she does in the triple baka and teto territory mvs)
happy birthday teto kasane!!!
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jovial-thunder · 3 months
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Lancer Tactics devlog
I'm gonna try out posting my ~monthly devlog roundup here as well. These suckers are glorified changelogs with anecdotes and gifs galore. Let me know if this is something you like seeing show up on your dash?
Map Editor
Got units able to be placed/deleted/moved in the mission editor
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Can paint/remove command zones in the editor
Can paint minecraft-like terrain blocks in the editor
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Can paint/rotate multi-tile props in the editor
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Can edit unit character sheets and portrait via the editor
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3D maps
Did a bunch of art tests with 3D mech models, provided by GeneralChaos, which we ended up deciding not to go with to keep things simple.
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To avoid the can of worms that is animation, we'd have to lean into a static "tabletop minatures" aesthetic which we decided is not a style we want to be stuck with. By sticking with 2D sprites, we avoid falling into a sort of uncanny valley; it's easier to get away with not animating a 2D sprite than it is for a 3D model.
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 We also experimented with 3D terrain. We decided to make a rule that the visual style for a piece of terrain should match its mechanical effect: obstructing terrain that you can't move through, such as rocks or buildings, will be in 3D, while non-obstructing terrain like trees will stick with 2D sprites.
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Hooking up the 3D camera to follow events like movement and attacks did a LOT for making it starting to feel like it's cohering into an Actual Game™
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Implemented cover! And an attack preview! Cover works by aiming a ray from the target to the originator (technically to and from each voxel of each, respectively, to handle size 2s shooting above size 1 cover) and tracking all the terrain blocks it hits (how we'll handle non-terrain hard cover TBD). I think I have it working according to Perijove's cover rules manual, but I'm sure there'll be edge cases to work out. This is a case where things are significantly simplified by working in squares instead of hexes; hexes have a lot more possible weird angles you have to deal with.
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Re-added what I'm stubbornly calling Combat Popcorn; little bits of text that pop out when you use abilities and attacks.
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UI & game screens
Added ability for the engine to show UI that's anchored to the game world via a little word bubble line but also stay on screen as the camera moves around.
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Got word bubbles working; you can now write dialogue in the mission editor, hit playtest, and see it work in a mission! (it does actually translate correctly now; this gif is just from a bug I thought was funny)
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Got ability effects mostly behaving appropriately again, including muzzle flashes. The easiest way to handle them ended up being NOT billboarding them so they always face the camera (like all other 2D sprites in the game); instead, I put them on a plane parallel with the ground and just spin them around the unit to point at wherever their target is.
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Did some work ironing out our tooltip system. The standard in CRPGs these days is this kind of nested labyrinth of tooltops that you see in Baldur's Gate 3:
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I Did Not Want to try and figure out how to wrangle that much UI, so we're instead opting to cap the nested tooltips at the second layer. You can lock a general tooltip for e.g. an action and then mouseover various items within that tooltip to get glossary definitions...
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...and then instead of having those glossary tips be lockable/mouse-overable themselves, I collect all related terms to that glossary definition and let you tab through them.
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Added skin overlay functionality to the portrait maker, enabling textures like scars, tattoos, stubble, and vitiligo to be applied to just the skin and not extend off into space.
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Midway through writing this update, Carpenter sent me this gif of the randomization button working! There's a still a bunch of skintones/assets missing and a few are a bit janky, but it was exciting to start seeing the range of these lil freaks (affectionate) that this editor can create.
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Mourning cloak license!
This is the one I'm probably most excited about: I did a bit of a content dive and implemented a basic character sheet + all Mourning Cloak traits and equipment. They don't have fancy graphics yet, but the weapons and systems can be added via the character sheet and used in-game.
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It took a little under a day, including adding soon-to-be common mechanisms like bonus damage. This is great news in that it means the engine we've been building for so long in the abstract seems to do a great job in handling comprehensive actual game content, and that it looks like we've set ourselves up for success when it comes time to buckle down on churning that out.
I'm sure other licenses will come with unique difficulties (I fear the day it comes time to do the Mule Harness // Goblin CP) but I'm feeling good about it!
Vertical slice?
Taking a step back, the pressing question on my mind has been "when will we have a playable early access build?"
I was originally hoping for Feb/March, but what we've internally been referring to as the "3D cataclysm" has pushed everything back by at least three months, so the target for the first alpha build is now in May. So, ah, thanks for your patience! Seeing things come together, I've become more and more convinced that moving to 3D was the right call.
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p-paradoxa · 11 months
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i’m still early into Dungeon Meshi but I enjoy how much it concerns itself with ecology. no part of the dungeon exists in a vacuum. adventurers are not just an outside force that loots and kills, although adventuring does in some way end up sustaining cycles of oppression (read: orcs). rather, adventuring itself is integrated into the ecosystem—each kill they deal, every death a party incurs, any waste they leave behind is taken into account as being something a component of the environment is adapted to, from the individual to population level.
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we even see adaptations that have evolved over short periods of time, as with senshi’s golems adapting to the nutrients used to farm on them
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another detail I enjoyed from off the top of my head was when senshi warned marcille not to use a spell that would damage a wide area of the lake, because the fish would die and the merfolk, krakens etc. would suffer in turn, despite a general interest in keeping the monsters at bay. this is narratively smart because it leads to more creative solutions, and also communicates a value of animal life without reverting to “isn’t it just fucked up to hunt things.” the focus of cooking and eating in the manga feels very intentional as a way for the characters to interact with this premise. unlike accumulating treasure, trying to earn fame and fortune, or hunting specific monsters (besides the one that swallowed a party member), eating is a necessity to life, which life itself factors in as part of its cycle. the party members became a part of the ecosystem the very first time they entered the dungeon, but by choosing to sustain themselves from it, come to a better understanding of it—this isn’t a value judgment or an appeal to nature, at least to me, it’s just an observation about how these systems work that the series is making, and something the author wants people to be mindful of
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a last point that really hammered it in is an explicit visual representation of the dungeon as an ecosystem—the flashback to the sprite project (analogous to real life insect cultures). the sprites thrive when the cultures mimic dungeon conditions. because that’s all a dungeon is: a self-sustaining ecosystem (as long as it has the resource of magic, as well as other life-giving resources), which is resilient and yet sensitive to change
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so far I think it does subvert most of the sensibilities of the dungeon fantasy subgenre in a meaningful way, which is to say it draws the emphasis somewhat away from battling and racking up kills in favor of environmentally conscious problem-solving and acknowledging the lives therein as being in interaction with each other
this is all surface-level praise as I’m only on like chapter 20 but I’m saying. I think you should read it. don’t just take my word for it though. check this out:
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oops that’s just a picture of marcille being a big big lesbian whoooops post cancwlled
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devillime · 5 months
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Okay I’d like to talk about the treatment of the side characters and how empty the world feels so this is not proof read or anything this is a rant
Firstly
The world
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We know that other students are there i understand that making a game takes time but for crying out loud the whole world of devildom feels so empty and yes we have the Little D’s but they are mainly in the castle with barbatos so they are practically diavolo servants like barbatos and even the recent event we are helping barbatos with serving nobles
NOBLES
Which is just baffling to me because games like arcana twilight that came out after obey me and are clearly inspired by obey me at least feels alive do we see full body sprites no of course not but we this
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We can see what the characters look like to get a better understanding of how they look yet in obey me nothing really now I know if I remember CORRECTLY Nightbringer will be a continuation of the original game but it’s honestly stupid how a game like a obey me that been out longer than arcana twilight feels so empty
I’m asking for but if you want to write a good story and make me fee apart of it then take a moment to let us explore how the world works on OUR own.
Secondly
The side characters
Don’t get me wrong I love the brothers but I also love the side characters just as much but it’s ridiculous on how little screen time they have now is crazy not to mention the treatment of the new characters
First diavolo HES THE FUTURE KING OF HELL FOR CRYING OUT LOUD I believe he should get enough screen time but no the devs go against it
And before anyone say “well originally the side characters weren’t dateable” I only started playing after they were dateable but are doing some research the “side characters” have been dateable for a good while to the point they technically be considered they are perusing the mc minus Luke
So why are they still getting shit on by the devs? Probably because when most people think of the game they think of the brothers but honestly which character peaked your interest before playing the game because for me it was diavolo
And don’t get me started on the new characters this is more of a pet peeve with the fandom but why do you guys mischaracterize Mephistopheles and Raphael? Raphael has a similar if not same personality as belphie yet a lot of people say belphie is being cute while Raphael is being rude and Mephistopheles I’m sorry Lucifer fans but think of it from Mephistopheles perspective I’d be piss to if I was born to practically be someone right hand man only to get cased aside for something new?
A lot of you guys had mischaracterize thirteen when she came out but the devs oh god we barely seen thirteen and Mephistopheles in Nightbringer now Raphael I can kinda understand but the two that are in devildom with us don’t show up? That’s a joke like seriously
At this point why did they add them if they don’t appear as much hell I dare say obey me could have been a yandere otome game where the brothers became yandere after making a pact with the mc and the side characters like Solomon and Mephistopheles noticed this and try and help us but Solomon can’t tell Simeon and Luke because another war might break out again
But that’s all I have to say I brought up the world building or lack of in the official obey me server and people seem to say “but it be more pressure on the devs” I get that but this game gets a lot of money and I’m pretty sure it’s more pressure if they can’t keep the story straight because after lesson 40 I’m pretty sure we all have questions
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And please PLEASE LET US SEE THE SIDE CHARACTERS MORE IN THE ANIME PLEASE
Rant off
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ravenstargames · 17 days
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✦ Lost in Limbo Devlog #11 | 05.08.24
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AHA! Nope, we didn't forget about April's devlog. In fact, we have been busier than ever—doing early preparations for our Kickstarter, working on the demo, sorting out legal stuff...
Speaking of which...
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This month we have been really busy making our studio official by the law! Now, to pay taxes and cry! YAY!
We are very very excited about it—and also terrified! We are still sorting out the studio's bank account, as burocracy isn't the fastest thing in this world, sadly. This is the first thing I wanted to talk about in this devlog, because it's such fantastic news for us! :')
Now, let's jump on the process we've made this past month, shall we? ✨
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This past month, Raquel worked very hard on our second Key Art. This was originally made for Steam, but I modified the format a bit so it could also be used in other places! I honestly love this one—we have our first Key Art to represent the darker aspects of the game, and then this one to show off the characters' dynamics! Not everything's going to be horror and mystery in the game!✨💜
Also, we have been working on designing the merch for the Kickstarter, but we can't show anything yet. All we can say is that everything is looking gorgeous and we are so excited to share it eventually!
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Thanks to Airyn, we've made great progress with the backgrounds! In fact, there's only one left to finish. The one you see above needs a few final touches (that will be made by yours truly!), and then I'll animate it a bit to get it ready for the build! The rest of the backgrounds are finished, animated, and integrated in the build :3
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The survey icon is missing, but it'll be there!
Well, this should tell you everything you need to know when it comes to programming! The whole demo is programmed. Functional. Nothing crashes. Stuff works and I'm over cloud nine. I have been working on the final touches (revisiting scenes, checking sprites, music / sfx volume...) and the beta testing phase will begin soon. Soon as in tomorrow.
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We've mainly used this month to review the auditions we received for our casting call, contacting the selected VAs, etc. Every VA has accepted their role, received the document with the lines we'll need for the demo, and we'll work hard to announce the cast publicly as soon as possible! We want to at least do a promotional short video showcasing every LI and their VA!
Sadly, making the studio official has (and will) take more time than we anticipated, and as we want to release the demo on Steam, the review process will most likely slow us down. There's the option of doing an itchio release and then a Steam one, but I'm not sure if that'll hurt the project. We are still keeping the demo release date a secret, until things settle down!
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Also, I couldn't finish this devlog without talking about the Magic & Mystery Otome cross-promotion! ✨ We were invited by the amazing folks at Best Laid Plans Studios to participate in this event that showcases 12 amazing visual novels like Alaris, Obscura, Dual Chroma and more! I know I have been pretty annoying with this (can you blame me, though?!) so I won't keep rambling about it—just check everyone out, please!
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I think that's all! Well, that's not all, but we gotta keep a bit of mystery surrounding the demo! We have been busy bees this month, with the making of the studio, the polishing of the demo, contacting and coordinating the VAs...
We are so excited for the demo release. I'm personally excited and terrified, but blame it on the OCD. I keep jumping from catastrophic scenario to catastrophic scenario. I'll have no control over what happens when the demo goes live, but I have control on what I can do before that happens—and that's working as hard as I've been doing this whole time.
And that's it! Please take care, enjoy the week, and stay hydrated. The Raventar team, NOW AN OFFICIAL STUDIO, wishes you all the best and sends a huge hug your way! 💜
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zephyrstargame · 4 months
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well here's something I can do!
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this is a little spin on an idea i've been seeing around that i think is wonderful... I personally, am not in the best financial place to be donating, but i can use my platform as a game developer to help out and do something cool at the same time :3
In exchange for donating esims to gaza, I'm gonna populate the world of Zephyr Star with your characters as NPCs! currently: OPEN!!
Here's the deal-- scurry on over to gazaesims.com to figure out how to buy and donate an esim to the people who need em-- any plan works for me, as long as you're gettin something out there!
then slip into my DMs (or anywhere else you can contact me directly) and show me a screenshot of the email, preferably with timestamps for proof that it's from after this post was posted... or really, any proof that you did do the thing-- also show me:
a reference image for what character you want me put in the game
what this character should say as an NPC (just a few lines at most) (optional; if you'd like i can just write some general dialogue instead)
how you would like to be credited in the in-game credits (ie what name i should put)
below the cut are some submission guidelines and extra notes, please also read that if you're interested :>
here are some general submission guidelines:
nothing too lewd, please!
or racist
or otherwise offensive
fandom ocs MIGHT be fine if they're Legally Distinct enough from the source material, but try not to get me sued here
In general, this game's world has No Humans, but that's not a strict requirement-- just a general suggestion
and keep in mind that characters with super intricate details might have to be simplified in order to work as pixel art
otherwise, anything works! furries, robots, sentient objects, your cat, whatever
and here's some notes, so you know what to expect:
i'll take anywhere between a few hours to a few days to finish, depends on how i'm feeling... either way, i'll tag you in a new post when i'm done!
the character will be done in small pixel art, with maybe some additional effects if i feel it works for the design
i will adjust the sprite size depending on the character-- an average sized character is drawn on a 32x32 canvas but if it's like a giant or really tall or something, i'd make it bigger so that the scale is accurate
everyone also gets a zoomed in headshot for the dialogue portrait
no secret bosses, shopkeepers, or other special story purpose for now, sorry! these are just some guys that stand around and say 1 or 2 lines as you go about your adventure
im putting the characters in various places at random, but if you want your guy to be in a certain type of location in-game let me know
this game is STILL in relatively early development-- but i do promise that each and every submission will be in there by the end! it might take yeaaaars for the full game to finally be out, but i'll be posting screenshots as I put em in the game so you know im not slacking around :>
and alongside the screenshot, i'll also post the sprites on their own if you'd like to save them for yourself
legal stuff uhhhhh im not good at legal stuff-- by participating, you are giving me permission to use your submitted character in the final game-- credit will be given in-game where you would expect to see it (the credits) and i will not claim ownership of any of your guys
(cartoon mafia boss voice) if at any point you want your character scrubbed out of the game, or you want anything changed, let me know in my DMs or anywhere else you can contact me and *click* *sinister laugh* we'll make it happen
no money goes to me ever, im not even gonna be the middlesnake between you and the esims-- i just think its less of a hassle to work this way -w-
did i get everything? i think that's everything... if i forgot something important sorry i'm a scatterbrain failgirl who has never done anything like this before im trying my best okay
may the rift be filled with your cool little guys! but more importantly, let's keep gaza connected! free palestine! 🍉
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raydays-swap-au · 2 months
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Rayday's Swap AU ~ Anita Rosie
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This design took a bit to grow on me tbh. Didn't mean for her to end up looking sort of like a business mom, but I actually kinda like it. Maybe that's just me though. Either way, if the clothes I designed for her are shit, then yeah, I know I suck at designing. But I did my best, okay? :'(
More information about the design + "sprites" under the cut
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Why I decided to add on "Anita" to her name - Anita is a name I got from a rose species(?) called Anita's Rose. I wanted her name to start with an A too to fit into the entire gimmick the regular Vees have, and I'd personally say my solution is pretty decent!
Why her eyes aren't blacked-out - This is a trait all the cannibals has, and since Velvette is taking over as the overlord/leader of cannibal town, I decided it'd be best to give her that trait instead when I eventually design her. I also did think of making one of Rosie's irises a button, though thought that looked a little too out-of-place for her "well-put-together" outfit, so it didn't make it into the finished prodcut.
Added color to Rosie's hair - Rosie's hair is all white in canon, which is broken up mainly by her hat. This isn't something she has in my swap design though ( as she has to be more modern and all ) so adding some color to it similar to Velvette's helped a lot. Do note I thought about using the dark blue, but that turned out to be too intense imo.
Blood jewelry - This is something I've seen on Pinterest a few times, and I thought it'd fit her well enough. Not only does it link her back to her original design, but it also plays into 1) being pricked by thorns, and 2) being dismembered and being able to be taken apart like a doll. The jewelry is just red beads on a string, but imo it gives off those visuals idk.
The skull earring - I decided to keep this detail from Velvette's outfit as they both have skulls in their designs. If you're wondering where Rosie's is: It's on her hat.
General rose/thorn motif - this comes mainly from her name being "Rosie" tbh. Nothing much else there. Also, I know it'd be awkward as hell to to walk with those torns around her pants, but I thought it'd be a neat detail.
The light heart motif - This is a motif both Valentino and Velvette has, so I decided to give swap Rosie the theme too so she can match with Angel Dust in that regard.
Ball joints - Velvette in canon is supposed to be a doll, though personally I find that a pretty easy detail to miss. And while I usually won't switch character's species(?) or whatever else like this, Rosie and Velvette are more of a special case considering Velvette would fit more to be Rosie's species(?) to fit in with the other cannibals.
Blazer - Velvette ( in the outfit I referenced ) has a coat that has fur on it, though I found I didn't really think that fit the style of Rosie. Instead I thought it would fit more for her to wear a blazer over her shoulders ( at least when doing business and the sort. )
Balzer's hear sleeves - I added the hearts being asymmetric like that because, to me, it just looks best. Having 3 hearts on each sleeve looked off, having one felt empty, and 2 symmetric hearts just felt a little boring to me.
Balzer sleeve button things - They're tiny little blood drops cuz I felt that'd be a good theme to have more than in just her jewelry.
Hair style - The hairstyle may or may not have been slightly inspired by the messy buns from I think was around the 2010s. I have shit memory, so I'm not sure if that's the correct time period, but based off some quick Google searches I should be right.
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And as what I am making the usual, the "sprite" without the background:
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lil--nuggett · 3 months
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Hey guys, so if you know Baldur's Gate 3 this is an AU for that with Hardenshipping but it's really fucked up. I will explain why it's fucked up below the cut.
Maxie is a High Half-Elf Warlock (his patron is Groudon), and Archie's a Human Fighter <3
Also I just realized this is the first time you have seen me draw Archie seriously lmao my bad guys I'll try to draw him again soon
I took a ton of inspiration for various things for these designs, including Guile for Archie's armor bc I love Guile sm!!
(More info and our dumb AU lore under here - No BG3 Spoilers I promise <3)
I'm going to tell you this now... this gets really fucking crazy and honest to god I know I'm going to have a hard time explaining this. It WILL be quite long and I WILL be yapping.
This AU is really just something we did on impulse and it's really fun to mess around with, so I'm hoping you all will enjoy the concept as well :)
I'll try to explain it simply as I can. I thank you in advance to all who sit here and read this ily sm if you read it all <3333
Anyways, okay so imagine how one could do a bg3 AU for these two fuckers...
And throw it right out the window because you'll never guess how me and my friend have done it.
The Backstory:
This all started when my friend decided to play BG3 for the first time, and he jokingly said to me "Should I make Maxie our main character??" and I replied "I you want, but I won't force you" and thus BG3 Maxie was created, and his misadventures began.
Now your probably wondering (if you've played the game) what about the guardian?? Who did we make the guardian?? Well, we made Archie the guardian. However, I did not know just how wild this idea would get within the next few days.
So, eventually we realized how crazy the BG3 lore actually is (it's a like fucking DnD campaign idk how we didn't realize this beforehand), and so, we jokingly started our own "AU Lore" that ties in with the BG3 Lore.
If you really want to know, I have an entire note in my notes app dedicated to keeping track of what happens. It is very long.
The Parasite:
Now, if you've played the game or know anything about it, you know about the Mindflayer parasites. Well, one fateful day, me and my friend joked that the Parasite in Maxie's head was this little freak who looks like Archie.
The two have no correlation other than looks, its completely coincidence and it's not a mimic situation. The Parasite "Archie" does nothing but talk nonsense to Maxie all the time, and initially the bit was that he only talked about Fortnite. All because I made the joke that the dream realm in game looked like a fortnite update. By now, that bit has fallen off (thank god), replaced by just general nonsense and lies.
Also he fucking looks like this:
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Weird little freak. This is just one of his talk sprites I have, this is just his neutral expression.
So basically it's:
- Maxie was supposed to be on a Geology research trip, but instead he got dragged into the Parasite issue with the rest of the companions. He really just wants to get home to Archie.
I am the one who handles everything for Maxie in this AU, I do his voice, I handle his lore, etc.
- Parasite Archie is this 1 foot tall, neco arc-esque version of Archie that sits on Maxie's shoulder and tells him nonsensical things. He also says Maxie's name wrong, he says Maxie's full first name and pronounces it as "Maximilliam" instead of the "N" at the end. For Maxie it's like handling a toddler but the toddler fights back, doesn't shut up, and threatens your life. He also has a ton of his own lore that my friend continously adds on to, so I can make another post with just the parasite's part of things.
My friend handles everything with the Parasite himself, comes up with the lore, does the voice, etc. I simply keep track of it.
- The "dream visitor" version of Archie is not real either. It's linked to the Parasite in ways that if I get into it, I will spoil a good chunk of the game. Sorry. Just know you can consider this and Parasite Archie kind of as one in the same almost.
- The REAL Archie is still at home, completely unaware of what's happening, while Maxie is fighting for his life. He does miss him, though, and hopes he gets home soon. He and Maxie are only boyfriends, they haven't gotten married yet. (They also haven't been through their rivalry yet, as this all takes place before that happens.)
Sorry for the convoluted yap sesh, I just have more art planned for this stupid AU and- God I cannot possibly just post this shit with no context. Like, I'd have to explain it eventually so I might as well do it now beforehand yk 😭😭
I might do separate posts with our HCs and some silly conversations that have happened between Parasite Archie and Maxie if you guys would want that :)
Also, I do have all of the sessions from where my friend plays the game recorded and I'll be sure to post some clips of what Parasite Archie sounds like eventually, possibly with snippets of my shitty Maxie voice in there as well. You'll get to see the talk sprites in action with that, too.
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tgammsideblog · 4 months
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Let's talk about Jinx vs The Human World
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Jinx vs The Human World is... certainly an episode. It hasn't been talked much in comparison to The End because it has been greatly overshadowed by the later.
One thing that i think many of us can agree about Jinx vs The Human World is that it has super chaotic pacing. It doesn't give you room to breathe because it is already jumping to the next plot point and you can't digest well what you are watching. This hurts the emotional impact crucial character scenes have, because again, they aren't allowed to flow well, not letting the characters to react properly.
It's an episode that should have been around 44 minutes long since it covers multiple plot threads. With that ammount of time some things could have been better paced and given a proper conclusion.
As for the plot threads, i already talked about how i like Jinx as antagonist in this episode. She is fun, her song sequence is pretty good. She ends up capturing Molly and using her as away to power up her sobgoblins.
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I really enjoy seeing Scratch finally having to deal with the consequences of not being a good leader. The reason the events of this episode happen are because of his own irresponsibilty, letting Jinx steal the Chairman robe and take over the Ghost World. He realizes that he has been messing up a lot and someone else should be in charge instead. He lets the chairman robe go and chose a more appropiate candidate to be the new chairman.
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My biggest issue would be the Chens plot part. I do like the part of Ollie and June standing up to Ruben and Esther and trying to persuade them into helping them to stop Jinx. It's a scene that serves more or less well as a conclusion for their arc, even if Necro-Comicon and The Grand Gesture have this purpose, (more for Ollie's character)
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The reveal that Geoff was the ghost that scared Ruben was nice too. It has been a thing that was foreshadowed back on ¨Book Marks The Sprite¨
What i'm not so fond of is how it was Geoff sneezing at him when he was a kid. I think it could been more interesting if it had been Geoff hurting Ruben by accident or scaring too much. That way Geoff apologizes to Ruben, showing to him that he didn't mean to hurt him that way.
Ruben also feels like he lacks proper scenes to show his change of mind. Sure, he realizes that Geoff wasn't evil as he thought he was, making him question things. But there isn't much else. I think there could have been a scene of Geoff saving Ruben from the sobgoblins and Ruben realizes how a ghost saved him, making him reconsider his views.
His change of mind is like it comes a bit out of nowhere. Another problem is how he seems to be super friendly around ghosts near the end which it is very weird. I think it could have been better if he had some expressions and lines that indicates that he is still trying to get used to not seeing ghosts as evil.
In addition to this, the Chens don't get to do much in this episode outside of trapping Jinx inside the phantom canister. I wished that they could have set up traps to catch the sobgoblins and contain them temporary at least, that would have given them a bigger role in the plot.
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I do like some moments that June has, like her interations with Darryl and giving some funny moments. She is pretty enjoyable in this episode and she shines almost scene she is in.
In some other problems, i find the whole wraith transformation of ghost friends unnecessary, it doesn't have any funtion in the story aside from seeing how they look as wraiths (which is cool!) but the plot could have played out the same if it had been just Scratch and Molly going to the Ghost World.
The Ghost Council saying nice things about Scratch and that he wasn't so bad to give Molly joy fits well their character arcs this season, but, Sir Alister saying they are Scratch's ¨friends¨ doesn't add up since Scratch doesn't want anything to do with them and he has interacted with them because he was forced to be the Chairman in first place. I would change that line of dialogue and leave it as them thinking that Scratch is not so bad instead.
In all, i think what really hurt Jinx vs The Human World is that it needed to be a way longer episode (around 40-50 minutes) to allow things to be spaced out better. A good chunk of the issues from this episode seem to come from that. With more time to explore the events and changing some things, this episode could have been more presentable in quality as a whole.
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omorimodreverie · 5 months
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Reverie Dev Log - November and December
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Side Note: This one is quite long, if you only want an important part, there is a TL;DR summary at the bottom.
New Year Note
Happy New Year! We have now reached 2024! Reverie has begun as a little project since April 2021, before it even has its name. The more modern variant began after the demo release in August 2021, with CH1 releasing in May 2022, so it’s been a long way.
Though to admit, considering CH2.5 update came in December 2022, this means CH3 has a gap of a year now (though there are some updates and patches on 2.5 for a few months. This makes it seem like progress has been in stagnation, especially with delayed dev log recently.
This one will be shorter in technical and progress details, and more about the general gist of development plans in general, the surrounding environmental change in modding and OMORI as a whole (as that bears a great effect currently), and finally explains the slow down a bit (though a TL;DR: basically the past few months is holidays).
Also, Development post will now rather be every 2 months as well.
(And also the time is better spent on actually development than just writing, lol)
Overview
November and December for its period of time wasn’t as much done compared to previous months, though it wasn’t as bad as the worst case scenario when factoring in multiple holidays coming in that could have easily killed the motivation entirely. So all things considered, it’s relatively steady going despite the circumstances
For a quick rundown:
More NPCs implemented in maps
Writing is a bit more organized and more steady in terms of work now (And also an additional writer member!)
Portraits started to be done for most main characters
Connected up some progression from separate disjointed cutscenes
Some new plans that reduces workload*
Some enemy sprites are done as well on the side**
A few changes and re-polish on some music tracks
*for example, sunset are done on same map with filter than whole new set of maps
**Which are low priority, more of optional content in CH3 context
Updates, Changes and Needs
There are multiple factors that affect development, here it will be listed from short term factor to long term factor and potential future.
Holiday and Breaks
Let’s start with easy stuff, the short term factor. The past few months contain multiple holidays and also school breaks for some people. There isn’t much to say here, people on holidays get busy therefore less people are doing mod work, especially Christmas and New Year holiday.
(I mean, reverie is a fan mod project, not a job, lol)
Though there is still at least some minimum baseline of trying to keep interest up with some check in, so the interest doesn’t die off entirely, as mentioned in previous Dev Log before large holidays tend to be in big risk for that.
CH3 and Real World Content
One major thing to think about is the length of the real world section and the amount of content it has. The real world content has a large upfront cost due to making an entire new asset for the majority of aspects, so any new things added more will take far longer time than usual other chapters in the dream world.
There are two major aspects to consider, the mandatory story aspect, and the optional side content aspect. 
Mandatory / Story Content
As of current the main story aspect of CH3 is quite short, unlike Dreamworld areas, the Real world main content mostly revolves around cutscenes and dialogues, if you speed through the dialogue and cutscenes, it could very well take only half an hour or less to go through (though that’s unlikely the way it’s played on first playthrough at least, ignoring reading time).
One conflict is that, Reverie as a mod is far more focused on Dreamworld sections and battle heavy, making real world sections a bit awkward to make, taking quite a large amount of development time compared to other dream world chapters. The question then is how much real world content should be made, factoring in development time?
Side / Optional Content
As for side content, like in base game it’s mostly NPCs giving fetch quests (which are simpler to make), or potentially jobs (which is a bit more complex).
One unique aspect of Reverie over the base game though, is some amount of gameplay battles to at least give something to do (think of Jackson poster in Hobbeez in base game, but more fleshed out).
The important question is, how much side content should there be in the real world section of reverie? While it is cool to have some side content in real world and is a common complaint on base game itself that the real world feels lackluster, making more things in real world also takes up a large amount of development time which is not ideal. It’s a balancing act between not too lackluster but also not too much content which would take too much time.
RPGMV Needs and Modding Community
And finally, the general community aspect. The OMORI fandom has aged quite a while now, and as time passes the amount of people interested is reduced as well. This project is ultimately a fan project so the amount of interest on the mod isn’t really a problem, but what does this mean is there are less people interested in OMORI and also modding in general,.
A fair amount of people who tend to do RPGMaker MV (RPGMV) works tend to now be out no longer modding, or new members who do would tend to be making own project anyways. This means there has been less people who are available with RPGMV side, which means aspects like cutscenes should be cut down smaller to avoid development hell.
What this means for development is the gears shift from previous usual development focused on efficiency (getting task as parallel as possible), to a slower but sustainable development, focusing more on sustaining interest, which is better than losing interest totally.
TL;DR
Basically, the key important points are:
Short term aspect of Holidays and New Year makes November and December slow period in general.
Real World content (and CH3 by extension) is more time consuming and harder to make than other chapters
Therefore, amount of Real World content needs to be discussed, both mandatory and optional content
There has been less people in Omori community in general meaning there is less people to go by, especially RPGMV sector
Therefore, development has switched to a more slow burn state, taking things slow but sustaining interest to avoid burn out or lost motivation
And for development posts, now will be posting every 2 months than every months instead to reduce writing.
And about Applications...
Applications are always open! RPGMV / Programmers are always appreciated!
Final Stuff
Well now that you read this far, here's some portrait of Daphne and Bowen! (and also probably the only few sprite that is showable related to CH3 now)
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There isn't much detail, but when resized down it is enough as a sprite
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How to position facial features for the Our Life sprites
Idk how many people need this tutorial (especially since I kinda sat on it for like a month...whoops) but I noticed people were starting to make more sprite edits and videos using the in-game sprites and I thought having this tutorial might help for those of you who don't know exactly how to place the expression layers for the sprite.
Part 1: What am I talking about?
Ok so some of you may be reading the post title and thinking "what the hell does that mean?". For those who are unaware, if you decompile OL1 and OL2, you can find the sprites used for the characters in the game. These files are generally in character folders that contain all the bits for each sprite as well as several versions of the sprite itself in different outfits. All these base sprites files look a little like this
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You may have noticed the glaringly obvious detail that Qiu here is missing most of their face. That's because there are several seperate images used for their eyebrows, eyes and mouth. The reason they're all seperated like this is to give more creative freedom over expressions than what would be allowed if there were just already a set number of sprites with set expressions
However, if you want to make a spite edit video, that means you have to piece all the expression layers over the sprite and, since the expression layers don't have the same canvas size as the sprite, you have to actually place them on the face yourself. This can lead to stuff like this.
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If you're looking at this and thinking it doesn't look quite right, you're correct. This is the issue you're noticing
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This is generally what happens when you try placing expression layers by eye, you end up sort of assuming you've got the right spot when you're actually slightly wrong. And this is gif just shows the facial features in the wrong spot vertically
So, I've explained the problem, now how do you fix it? It's simple actually.
Part 2: The actual tutorial part
What you'll need:
The sprites and expression layers you need (this tutorial assumes you already have the game decompiled. If you don't and have no idea how to do so, here's a tutorial for just that)
An editing software that has a tranform tool such as Photopea, Photoshop, GIMP, etc.
Step 1: Open up the sprite you want to use in your image editing software of choice and import in all the expression layers you want to use
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Step 2: Open up the transform tool on your editing software. Where this is may vary, on Photopea and Photoshop you can open up either through the shortcut alt+control+t or clicking on edit in the top bar and selecting Free Transform from the menu. If you don't know where the transform tool is in your software, I'd suggest looking it up
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(A showcase of where the tranform tool is in Photopea and Photoshop)
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(What the transform box should look like
Step 2.5 (This might be photopea specific, idk if other software does this): If your transformation tool box looks like this, cancel out of the tool (using the little x button on the top bar) and then open the transformation tool back up again. Make sure you're not selecting multiple layers and also make sure you didn't open the tool with the transformation controls tick box from the top bar. If none of that works, just delete the layer and grab it from your folder again and try again
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Step 3: With the transform tool still open on your desired layer, move the layer so that it snaps against the corner of your canvas. Your image editing software should automatically have layer snapping enabled but, if not, I suggest looking up how to turn it on. If it doesn't have this, the best suggestion I have would just be to make sure the corner of the transform tool's box and the corner of the canvas allign. Zoom in if need be. You then repeat this process for the other expression layers (and any other layers that aren't automatically allighned like the blush layers or the tear layers)
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(Notice the red lines that show up when it snaps against the corner)
Step 4: Export your sprite file because that's it, you did it! Now you have a sprite with the layers placed in the right spots! Isn't that great!
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...(maybe I should've chosed a happier expression for this...)
Anyways, I hope this helps!
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darkcandy-starfait · 2 months
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Theory: Ralsei is a Titan (or at least a Neo darkner)
Hey so. this theory and analysis has been long over due, I'm so sorry but I kept forgetting and getting sidetracked with school work.
Okay so many people have noticed how weird Ralsei is, he's honestly a whole can of worms on his own without considering every theory being made about him.
But I have had this particular theory in my for like almost a whole fucking year, so let me propose a weirder one: Ralsei is a titan.
What do I mean by that? Honestly, I kind of only half way know what that means, since this is more of crack theory but here are my points
We all know that Ralsei looks different between the first two chapters. But a few people have pointed out that Ralsei's transformation from chapter 1 to chapter 2 is rather strange, as the two look very different. Toby has said that Ralsei looking different was a recent choice made during development.
He first starts out as this black, fluffy figure in a ratty looking robe, with his hands mostly obscured, and a hat. but after he takes off the hat, he suddenly looks very different: white fur, and more boss monster like. in chapter 2 we see his robes are neater looking and his arms are visible with black sleeves.
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I find this bizarre, because it's such a drastic change. Looking at his two forms side by side, it almost looks like two different characters. Like, taking off a hat should not change your form like that, even if it might be dark world logic.
Ralsei is also shown to disappear when he's downed in battles. Susie, Kris and Noelle all have sprites of them kneeling or collapsed on the ground when their hp reaches 0. But ralsei just... turns into a pile of his clothes, in both forms. Almost like he's made of nothing??
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Ralsei also seems seems just show up in dark worlds without Kris or Susie bringing him there in his supposed object form. Other darkners like Rouxls and Lancer are physical objects (both of them are playing cards), and need to be carried in Kris' pocket to the Cyber World. Kris has to physically take all the objects from rooms and bring them back to the supply closet.
Since we still only have two chapters at the moment, what object Ralsei actually is in the light world is currently a mystery. Some say he could Kris' red horned headband (personal favourite of mine), or even the missing green crayon in the Dreemurr house.
I even theorised that he might be Kris' mysterious knife they always seem to have on them, which is why he's always in the dark world shortly after Kris and Susie arrive there. But we never see Kris' knife in their inventory anywhere, unless Kris is just. materialising the knife out of thin air???
This still doesn't change to fact that Ralsei, if he did have an light world object equivalent, would have to be carried around like every other darkner in order to travel to other dark worlds. But he doesn't. He just... shows up in Cyber World to help Susie and Kris without any explanation other than "I felt a dark presence."
Most interestingly, he later explains that darkners who don't belong in other dark worlds will turn to stone. All the Card Castle characters in the Cyber World turn to stone in chapter 2, but Ralsei doesn't. He does say that Castle Town's fountain is made of pure darkness, so that's why all darkners can live there.
Ralsei being Castle Town's ruler helps him in this case, and the fact that a piece of text in Toby's concepts for Ralsei's manual says that Ralsei's form is made from Castle Town's fountain. Makes sense that a being made from pure darkness would be able to live in every dark world. But here's another question I have.
WHY is Castle Town's fountain made of pure darkness? How did it get this way? Is it because the fountain has maybe been around longer, while others like Card Kingdom and Cyber World were created only recently? What makes a fountain pure darkness?
Well here we bring up some interesting lore from Queen in chapter 2. Queen says that she needs a lightner to help spread more darkness, by literally opening a dark fountain inside a dark world. In the Giga Queen fight, she calls it a Neo Fountain.
Berdly almost makes this a reality, only to be stopped by Ralsei, who suddenly drops the lore about the Roaring.
The Roaring is a prophecy of a sort of apocalyptic event, where opening more dark fountains and fountains within fountains could cause mass destruction. Giant beings known as Titans will form from all the fountains, and will cover the world in darkness, turning darkners to stone and leaving humans to fend for themselves.
Ralsei speaks of this like its either a prophecy that was passed down to him, or something he even witnessed first hand. Maybe that's why he has no subjects in Castle Town. But I want to go back to everything I've said here about Ralsei, the most important ones bolded.
• is able to change forms by the drop of a hat (haha)
• is supposedly made of pure darkness like Castle Town's fountain
• fades into nothing when he's downed in battles
• can travel between dark worlds without being brought physically in the light world
• doesn't turn to stone when in other dark worlds while many other darkners do
• knows about a catastrophic event where more fountains are made and giant beasts made from darkness ravage the land
That last part. When I remembered that Ralsei said that the titans are formed from dark fountains, and that Ralsei is a darkner of pure darkness... well that got me thinking: What if Ralsei is a young titan? His first form in chapter 1 could be closer to his true titan form, and he might be taking a new form in chapter 2 to appeal more to lightners.
(Side note Ralsei taking the form of a boss monster, the species that Kris' family is, is another can of worms I have to save when I talk about their connections.)
What if Ralsei is a product of a Neo fountain being created? What if he's the last remnant of a time when there were more fountains, when the sky was black with terror, and the land cracked with fear.
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Like, NEO fountains are even talked about more in the Spamton Sweepstakes. When you play this puzzle on the website, and click the 3rd option on the bottom row, you are brought to a sprite of a chair.
We all know the chair, but the phrase in the window of this page definitely seems seems be hinting at the creation of Neo fountains.
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What if that's Ralsei's deal. Even if he isn't a titan, what if he's some kind of Neo darkner? What if he's more darkner than darkners in general?
_
Honestly I'm fully prepared for this theory to be steam rolled over when the next two chapters drop, but it was fun and interesting to write nontheless! I'm interested to see if anyone else has their own theory about this or if you even had the same thoughts?
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yuikomorii · 2 years
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Have you ever noticed that the ones who have sex with Yui the most times are Kanato and Ayato and not Laito and Shu? Now I’m wondering who did it the most times with her out of the two SKSKSKS
// YOUR ASK TOOK ME SO OFF GUARD 🫠
Y-Yeah, I have noticed that too. Kanato did it with Yui the most times in HDB and Ayato had sex with her the most times overall. I would also like to explain the difference between the Diaboys you mentioned:
Shu is a pervert, everyone knows that. He listens to moans and gropes girls, but the thing is, he is not a sex addict. Instead, he enjoys making you feel like the pervert.
Laito is a fake pervert and uses sex as a coping mechanism. He tries to convince himself that he likes it and uses a lot of dirty innuendos to get a reaction out of you.
Kanato did it repeatedly with Yui because Laito told him to start doing something before someone else interfered and stole Yui away from him, so he wanted to make her his all over again.
Ayato is the only one who is simply horny, lol. According to the official DL chart, he is the character with the highest desire. Basically he enjoys sex without any ifs, ands, or buts. He did it the first time with her because she wanted to make her belong to him but other times they just screwed because they were in the mood JSJSJ
Now that we've brought it up... Rejet isn't even trying to hide it anymore; normally, when going to sleep with other Diaboys, Yui is seen in the sprite wearing either her casual clothes or her nightgown, but in Ayato's routes, she's mostly in underwear, proving that they DIDN'T just sleep next to each other, but also did… something else. I should also mention that Yui says in some monologues how it feels to be filled by Ayato and how much she wants to touch him more. I love both of them, but YUI, those are TOO MANY DETAILS! (● ˃̶͈̀ロ˂̶͈́)੭ꠥ⁾⁾
Anyway, I’m talking about this type of underwear sprites, which are sometimes used as censorship as well. However, let’s enjoy this MB screenshot of horny/lovesick Yui and embarrassed Ayato, because their blushy faces are so adorable!🥹💗
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steamberrystudio · 10 months
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13/08/2023 Devlog
Hallo! It is time for the bi-weekly Tumblr update once again
Summary:
Sprite art finished and imported (all sprites are now in the game)
All CG art completed
50% of CGs coded
The Ramble:
So here is the quick ramble for Gilded Shadows.
I finished all the remaining sprite art and got that imported into the game. 
And I finished all the CG art. I have not finished coding the CGs as some of them take a bit longer due to Morgan. So I have a few more of those left to do.
I really did not expect to be finished with the CGs by this point but somehow managed to finish them by the end of Friday without killing my hand.
I've definitely been...uh...feeling it the past couple of days though. Ha ha. 
Fortunately the art is done now so my hand will have plenty of time to rest through beta testing! 
Upcoming Weeks:
Beta testing! 
I have a few more things to wrap up, including coding the rest of the CGs and then Yuu's route will move into the beta testing stage which will last a few weeks; but I'm not sure how long.
So yeah. We're nearly to the final release for Gilded Shadows. 
Even after release, I still have some KS related loose ends to tie up but the game is kind of the main thing to complete and we are nearly there.
=o
Anyway, that's all for now on Gilded Shadows. By next update we should be mid-beta testing and I'll probably be working on some of the KS loose ends while waiting for feedback.
When Stars Collide:
For those following updates on this project:
I have received one new background since last time and a new sketch.
I have also done a fair bit of writing but since this is just my side project I've actually been tracking my word count progress a little less meticulously than usual. I don't know how many words it was at my last update so I don't know how much progress I've made since then. LoL!
I have one more short scene for Yren chapter 5 left but I also worked on the new chapter 3, which I had planned out but not started last time. So it looks like I wrote right at 10,000 words based on how long the scenes I know I wrote are. 💪
I also wrote Kav's first actual scene and appearance (well, it's part of the new chapter 3, not a separate scene.)
I've done a few other small things - worked on potentially re-designing the flowchart screens, changed up some character lore for a few characters. Changed a few character name spellings too (there are reasons for this; it wasn't just a whim. LoL)
And a few other minor things.
I also improved my WSC word count spreadsheet.
Keeping a detailed spreadsheet of my progress - including a specific goal system and progress tracker really helps keep me focused so that my forward momentum stays at a steady pace.
I'm not a naturally organised person - in fact, my natural state as a writer is quite chaotic and disorganised. But I have learned during Changeling that chaos does not serve me well in the development process and that I do better if I make myself use organisational tools to stay on track.
I haven't been meticulous with writing spreadsheets for WSC since it has been my side project until now. But as GS wraps up, it will become more of my focus so I want to be sure I have the tools in place to stay focused.
Hence...better spreadsheets. 💪💪
Side note. But did you lens flares are actually required when something is set in space? That is how you know it's sci-fi.
I don't make the rules.
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suzuran777 · 3 months
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Lamento stageplay news + visuals
Just one more day left until the live performancs of the Lamento stageplay start! The stageplay was of course already announced last year, but as they finally started tweeting the countdown pictures, I wanted to write a blog post about the visuals and information they've released so far, comparing some of the stageplay visuals to the official game illustrations!
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Similar to the DRAMAtical Murder (DMMd) and sweet pool stageplays, the Lamento stageplay will also have different routes for each main character, Asato, Bardo and Rai. I'm going to assume that the first half of the stageplay will be some kind of common route, while the second half focuses on the route of each different character. Something that is new is that this time the stageplay will have "musical elements" as well, so I'm not sure if I should call it a stageplay or a musical (I'm just using "stageplay" this time as the official account also seems to call it that). Even though in the game Konoe's song is just a melody, the actors did tweet about singing, so I am curious what they will do!
Ohyama Yoh, who composed 19 of the 37 songs of the Lamento original soundtrack also tweeted that there will be 11 new songs (+ addictional background music). I think it's super cool that they're working together with the original composer again to create new songs for the stageplay! I remember the DMMd stageplay also had a new song by GOATBED, which they even performed live a few times at the end of the show. The previous stageplays were about two hours long, but this time they mentioned it will be at least 3 hours, which makes sense because Lamento is a lot longer than sweet pool and DMMd.
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I'm really impressed by the costumes and wigs so far, the ears and tails also look so fluffy... I really wonder what they will look like in motion and what the battle scenes will look like. Most of the visuals of the individual characters they've released so far seem to be based on the in-game sprites, but what I found interesting is that Rai's, Asato's and Bardo's pictures seem to have the same pose as the Kotobukiya figurines! You can see the comparison below, the pictures of the figurines are from the Kotobukiya official website.
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Another new visual which was released quite recently seems to resemble another official illustration, which I've seen in the artbooks before and which was also the cover of magazine B's Log, specifically the December 2006 issue. Some of the details are a bit different, for example Konoe is not holding Leaks' mask in his hand anymore, and this time they added Shui to the illustration as well, but some other things such as Bardo's pose make it quite obvious this picture was their inspiration. The way Shui and Leaks stand next to each other kind of reminds me of the Rhapsody to the Past drama CD as well? One thing I noticed is that they're not really trying to hide Leaks' face this time, which was actually quite a big reveal in the game.
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Next are some of the other illustrations they recently showed us during a short livestream which was available on Twitter for a limited time. Luckily they also posted the pictures on the official account! These won't be sold as merchandise, but they're given away as a bonus for those who attend all three versions of the show. I guess one thing I never noticed before is how little promotional/extra art Bardo got back then, so in this case they had to use one of his in-game CGs. For the other characters they mostly seem to use some of the extra/promotional art. Anyway, you can see a comparison below! I think it's fun to see how they re-created the pictures with the actors.
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The last picture they recently showed during the Twitter livestream uses the cover illustration of the official world guidebook! Unfortunately no Bardo in this one either. This is one of the items they are selling as merchandise, it seems to be some kind of booklet (they call it a "pamphlet" but it's 32 pages long). I really wish they would sell the merchandise online, but for now it's only accessible for those who have a ticket and who buy it inside the venue. Maybe if they have any extra stock they might sell it online?
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Update: The stageplay will also be livestreamed on DMM TV! The ticket to watch all three routes is 10000 yen (about 66 USD, which is cheaper than the in-person tickets at least!) which also gives you some special bonus videos to watch. First is Bardo's route on February 24th, followed by Asato's and Rai's routes on February 25th. Be aware that it is region locked and not all VPNs work, so unfortunately I can't help much with that! For any further updates you can check the official Twitter account!
Cast list: Konoe: Maejima Yoh Rai: Kato Sho Asato: Hiraga Yusei Bardo: Seto Yusuke Razel: Kimisawa Yuki Kaltz: Okamoto Yuki Verg: Iwata Tomoki Froud: Muramatsu Koki Kagari: Asaba Maya Tokino: Fukuzawa Taiga Firi: Kita Tsutomu Kil: Yoshun Sakamoto Ul: Arai Yuya Shui: Osaki Natsuki Leaks: Matsui Yuho
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weirdmarioenemies · 1 year
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Name: Wagan
Debut: Wagan
Look! It’s Wagan! From Wagan! What is Wagan (character)? Why, Wagan is a wonderful little green robotic dinosaur sort of guy who is good at making noises! What is Wagan (media)? Good question!
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Here is a photo of Wagan in real life. Wagan is real! The original Wagan is an arcade machine by Namco, but I honestly cannot find much information at all about it. I don’t THINK it’s a game. More of an interactive toy? Here is a video! Hear his noises and watch his mouth flap about!
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Wagan’s physical prison is labeled THE EMOTIONAL WEAPON, VOICE-CANNON “WAGAN”. I guess this is some kind of. Yelling game? The presence of a megaphone makes me think you yell at Wagan, and Wagan yells at you, and I don’t know the point, but it is really funny, and of course the actual physical Wagan robot is incredibly cute!
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Luckily, Wagan would later enter a form of media I CAN comprehend! Scrimblo bimblo platformers! This is Wagan Land, which became Wagan’s Main Thing for a while, and hmm. I have things to say about this.
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First is, WOW this game is cute! Look! When Wagan is falling in the air, his mouth flaps up, like Mario’s hat in Super Mario World! That’s so wonderful! And look at that SNAIL! The first enemy you see in the game, and what a great first impression! All the character sprites are delightfully compact. The thing that looks like a Wagan fetus is a Waganizer, which upgrades his Yelling ability, which is used to stun enemies so they can be jumped upon safely.
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Very charmingly, Wagan’s yells are represented by the actual sound he says, shot out as a projectile! These have been lovingly translated in the fan translation, so you can make him yell WA, GYA, and GA. If you make him say GA twice, then just call him Lisa Simpson, because he’s Going Gaga!
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The Waganizer was first a toy, and this sure looks like a gun huh! But it is a voice recorder and amplifier. I guess it is like having a bit of Wagan of your own, in Weapon form? To Blast your voice at others? I’m not sure why it had to look so incredibly like a gun, though!
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Also, this post is about Wagan himself, but I HAVE to mention there is a Mola mola in this game! A pink sleepy one that flies above the water, and is the ONLY creature in the game that Wagan can safely touch by default, allowing him to ride on top of it! I do not know why a robot dies upon touching a snail. Sorry.
This game sounds so lovely, doesn’t it? It does! So it’s too bad it SUCKS and is TERRIBLE and I HATE it so much!!! And I don’t want to do any of that... but it forces me to!
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The platforming sections are all fine and dandy. But the bosses, oh dearie me! Instead of battles, they play a minigame with you, and these are absolutely wretched! There is a word chain game and a memory game, neither of which are good, and both of which feel very easy to get locked out of winning due to randomness. And if you lose, you Die. It’s really not fun whatsoever to have to play a minigame you may very well not have any chance of winning, and they are so common that it sadly ruins the whole game... Maybe I’m doing something wrong, but I don’t think it should be so hard to see what to do right! It feels like a game for babies that wants nobody to succeed.
However! I must give a MAJOR shout-out to AlanMidas of romhacking.net for making this English translation of the game, because translating this word chain game and all its intricacies must have been absolute hell! So thank you, AlanMidas! Or curse you? For being the reason I was able to play this at all? But mostly thank you. And I applaud your effort. I mean, they were able to make the pig icon work by referring to it as an “oinker”. I applaud an oinker any day.
Geez, I don’t want to be so negative on one of these posts. I do love Wagan (creature) a whole lot! Want to see him playing baseball?
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There we go. Isn’t that droll?
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Have another! For your troubles. Sorry, there is just so little English information about Wagan! This is all I can humbly offer. But I hope you love to view Wagan as much as I do! And if you ever see him in real life, yell at him. I think he likes that!
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