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#i kinda like the lighting in this set
thepettymachine · 1 month
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Playing chess with her close friend, Dante.
She won the game
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violetvulpini · 1 month
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Doodled a little exchange my friend Axolotl Parade#8795 came up with! + some extras
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stewyhosseini-bf · 1 year
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what does it all mean
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shower-phantom-ideas · 5 months
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Child Danny by degree of the eyeguys to have him at peak power for the future but he somehow gets forced to live with Wes Weston.
Wes forced to adopt Danny is the funniest shit. Spent his life trying to out the guy now hes legally responsible for the guy. Whos very smug for someone who can’t even use the coffee pot.
Danny isnt too happy to be forced back to a 6 year old. His new slightly more emotional body is maybe acting out a little ok sue him.
Wes is now so torn between finally being able to prove himself right and keeping his now ?child? Safe.
Danny btw still denies being anything but a normal guy.
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sea-buns · 7 months
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Anyone else getting religious/culty vibes or is it just me?
Like idk. Based on what little we've seen, I assume that Brennan is playing the mother of this family. And I feel like she has some level of devotion to the Blue that I'm sure will start devout, but I think will most likely veer into an arc of disillusionment. Like either she was tricked in some way into buying into this, or there was no external source of ill-intent that involved her and it is just in the events and challenges of the story that cause doubt to creep in.
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skitskatdacat63 · 1 year
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2009 Chinese Grand Prix - Sebastian Vettel(ft. Mark Webber & Jenson Button)(not pictured: Parc Fermé )
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fma03envy · 2 years
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The idea that Mettaton knows about the amalgamates and that's why he and Alphys aren't friends anymore drives me insane and it's an interpretation no one can change my mind about
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gifti3 · 7 months
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missing the boys??
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just-french-me-up · 2 years
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If you haven’t already gotten “Wait a minute. Are you jealous?” for a dream x reader prompt, that is a. criminal because b. the possibility of jealous dream? incredible
Rating : M / E  Light Smut & Angst
Author’s note : We’re going by Nada rules AKA “The Endless can’t be fully intimate with a mortal otherwise tragedy will befall said mortal” because it makes the tension *chef’s kiss*
Also, for all intents and purposes, feel free to picture Sam Smith’s Unholy playing in the background during that one part (you’ll know the one, trust me)
Also also : Nameless 3rd person Reader, no (Y/N)
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There were many things Dream of the Endless did not care for in this twenty first century Waking world. Single use plastics. Turnstiles. Increasingly complex and flat communication devices. The energy humanity put into destroying its own world to benefit but a select few. And nightclubs.
The appeal of nightclubs befuddled him. Cramped spaces filled with loud booming music, blinding stroboscopic lights, bodies flushed against each other, the sweat and sultriness of it all. A place fit for Desire, not the Lord of the Dreaming.
Yet, there he was, his back to a dark wall, his presence barely noticed by those surrounding him, his gaze fixed on the dancefloor. Yes, nightclubs were a ridiculous and tasteless invention, but he could bear it. As long as got to see her dance.
She had begged him to join her before, many times, to no avail. He much prefered to be a spectator. And what a spectacle it was.
Under the lights, her dress shone like a thousand stars, shimmering, burning in the darkness. Her skin was painted with flashes of ever-changing colours, hues shifting over her in a bewitching dance of their own. She was nothing short of mesmerising.
Which, to his utmost displeasure, he was hardly the only one to notice.
Seduction seemed to have been reduced to its bare minimum in the last century. Gone were the days of courting; now men simply hovered around women in confined places, vaguely swaying left and right to catch their attention. Dream would have found it laughable, had a man not closed in on his lover.
She was quick to notice, taking a subtle, yet notable sidestep to thwart his advances, turning her back to him. Oblivious to her refusal, the man came closer still. Dream clenched his jaw, his eyes intently following the man's hands. His crude fingers ghosted over her spine, travelling down the small of her back. Dream tensed. The man lowered his hand, seeking flesh.
The loud music covered a sharp pained shriek.
“Man, what the f-”
“I think that is quite enough,” Dream said, his voice low and threatening as his grip on the man’s wrist tightened even more. He yanked him back, letting go of him once he stood at a reasonable enough distance. The man stared at him with a mix of confusion and anger, his other hand massaging his sore wrist. For a second, he seemed to steel himself for a fight, before retreating to another corner of the dancefloor.
“I could have dealt with him.”
“You certainly would have,” Dream agreed, his eyes glowering at the man until he was out of sight. 
A warm hand settled on his chest, soothing the tension in his body somewhat.
“Finally decided to join me, then?” she gently teased, in an attempt to distract him further. Dream blinked slowly at her. Specks of glitter glistened on her cheekbones. Gods, she looked exquisite.
“I’m afraid I have yet to be convinced. Although, perhaps, it would keep these vultures away.”
His hand itched to settle on the small of her back, where the stranger’s hand had been. To keep her close, he told himself, although he knew it was nothing but a half-truth.
“I told you,” she soothed. “I can deal with one man and his delusions.”
Dream let out a humourless huff.
“There is far more than one man having unconscious wanton thoughts about you.”
His lover frowned, taken aback.
“Morpheus... Is this-. Are you-? Are you jealous?”
He did not answer. What was there to say? How could he word the torment it caused him, to know other men desired her? Men who could have her. Men who would not doom her to ruin if their let their desires get the best of them?
Her hand traveled down his chest to link her fingers with his. She gave his hand a soft squeeze. If physical touch in public was not his way, he welcomed it, for once. For the comfort of it. For the warmth.
“They’re nothing.”
She flashed an encouraging smile, tugging slightly at his arm.
“Let’s go, shall we?”
“You were enjoying yourself!” Dream protested.
“Perhaps, but I’ve decided I would also enjoy myself at home.”
“My love-”
The rest of his sentence was drowned in another boom, as she walked off the dancefloor, pulling him forward. He let her lead, thankful to be freed from the stifling atmosphere soon. As she walked on, he caught himself gazing at her, wondering what she would have done, had it been him touching her on that dancefloor. There was nothing unconscious about his wanton thoughts.
They made their way to an empty corridor leading to the exit, its walls painted red by the dim lights hanging overhead. The sequins of her dress shone like a beacon in the low light. Otherwordly. It was not anger raging in Dream’s chest anymore. It was something deeper. Wilder.
He tugged on her arm, stopping her in her tracks. Pulling her against him, he lead her to a wall, resting her back against it.
“It is not jealously I feel, love of mine,” he murmured, his lips ghosting over hers. “Jealousy is a trifle thing, a childish thing.”
His hands slowly slid up her thighs, delighting in the heat of her skin. Their eyes met in the darkness.
“It is envy I suffer from. I envy the hands of every man who has ever touched you.”
His own hands ignored the hem of her dress, pulling the fabric up until he uncovered the top of her thighs, his fingers digging into her skin. He could feel her shivering at the touch, her chest rising against his. The heady scent of her perfume made his head spin.
“I envy every man who has ever given you pleasure.”
“Morpheus...”
His fingertips met the fabric of her underwear. His breathing hitched as he felt her legs shift slightly, inviting him closer. How easy it could be. How natural it would be to fall into this embrace and take her, love her, pleasure her right there. To listen to her moan his name and to answer with hers. How good, utterly perfect it would be, for an eternal second, until the Universe rained down its fury upon them. 
Dream swallowed hard and lowered his gaze. Reluctantly, his hands slid back down her legs, smoothing down the fabric of her dress. He could feel the tension melt away from her body.
“Forgive me,” he whispered witsfully, pressing his forehead against hers.
She raised a hand to his cheek, holding him close.
“There’s nothing to forgive,” she breathed out
“I have been reckless.”
She lowered her fingers under his chin, coaxing him into looking at her.
“Take me home, yeah?”
“Of course.”
Send me a prompt? [1]  [2]  [3]
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sillyabtmusic · 3 days
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(240423) Beautiful Ashes - Dongmyeong
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astranauticus · 9 months
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A thrilling and horrific tale of 5 strangers caught up in a mysterious supernatural conspiracy, will they uncover the secrets of the peculiar artefact bestowed upon them or will they fall to what lurks in the shadows? Find out in Curse of the Amulet, coming to a theatre (heh) near you this Halloween season!
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THE BEST OF PRIORITY: TUCHANKA (PART 1)
Featuring: Cmdr. Sophie Shepard, Urdnot Wrex, and Urdnot Bakara With: Dr. Mordin Solus, Primarch Adrien Victus, Dalatrass Linron, Urdnot Wreav, and Comm. Specialist Samantha Traynor This will be the defining moment of Krogan history... Mass Effect 3: Legendary Edition (2021)
#mira makes gifs ✨#sophie shepard#urdnot wrex#mordin solus#mass effect#mass effect 3#me3#mass effect legendary edition#dailygaming#tuchanka is here baby!! she’s another two parter bc she was a chonky one for good cutscenes#i was gonna enjoy some ME3 last night bc i have to redo the coup for reasons™️ but scottina released reegar returns#AND THATS MY FAVORITE QUARIAN ON THE CITADEL (plus everything scott makes is stonks!!)#so we restored the ME3 install and divvied up the tuchanka footage into gifs instead while textures reinstalled lmao#but onto the gifset commentary as per my usual tag ranting: i adore tuchanka!! it’s one of my favorites for priority missions!!#wrex and bakara have some absolutely FLAME dialogue throughout the mission (especially bakara’s speech)#i usually pick a quote i like from the mission to subquote the post with and i wanted to use bakara’s but i decided it made a better gif!#also wrex head butting wreav is hot as fuck thanks for that one wrex you kinda ate on that#the first set is kinda boring compared to the second set but i love that the dalatrass comes in#and tries to make a shady little underhanded deal with shep!!! like that’s one of the more interesting ME3 plot points imo#i myself would never side with her bc i love wrex too much and disagree with genophage politics too much#but for her to come in with a shady little deal and be like ‘you should sabotage the cure and we’ll help you instead’?#i gotta respect her shady motives even if i hate her tbh lol#i will say i wish companions had a bit more dialogue in the cutscenes in the front end (and the back end too)#priority tuchanka feels a little? light? on the commentary from EDI and james#they both deserved so much more dialogue during the mission bc this is SUCH A BIG ONE??? this is such a huge deal???#i wish they had more to say here!!! bc i feel like they would both have so many thoughts on everything going on!!! ESPECIALLY kalros??#and wreav?? the city of the ancients?? like there's so many concepts that get the BAREST of touches and i wish they were touched on more!!#bc the city of the ancients is the best part of the mission imo.. like it's gorgeous and i wish we saw just a touch more of it!!#like c'mon i KNOW the companions would have SOOOO much to say in the bigger conversations!!!
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rhoddys · 11 months
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Not so friendly reminder that Max isn't just a Charlie simp, she literally manipulated him to join her side
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Max has always shown he holds guilt for what happened to her and also for the things he did on the throne, obviously he'd join her side while she manipulated him into doing so
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Like these aren't memories that max just randomly thought up in the animatic charlie purposely made him think of these, SHE EMOTIONALLY MANIPULATED HIM
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riickgrimes · 9 months
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the thing is i don’t see what belly sees in jeremiah like not even what characteristics he possesses to make her fall for him type of way but i literally do not see what is making her fall for him like i don’t see why she’s romantically interested in him every part of their relationship on her side seems like friendship to me or at the bare minimum she’s only interested in him bc he’s interested in her
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non-fantasy · 3 months
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Hello!! I saw your post about the game you're making - it sounded fascinating, and out of curiousity about a genre I don't know much about I got into a visual novel/dating sim related rabbit hole.
If you don't mind my asking, do you have any recommendations? VN or datesims or both! or any adjacents too.
(thank you, and good luck with the game!!)
YIPPEE!!!
i'm a huge fan of it gets so lonely here because it does a lot of cool things with the narration and multiple playthroughs. her tears were my light does similar things with the multiple playthrough thing and it was the first visual novel to really open my eyes to what the genre could be like! and because apparently today is horror yuri day i will add liar liar and liar liar 2. the artstyle is very cute! and there's blood!
for less horror yuri and more dating sim, i am currently completely obsessed with tokimeki memorial girls side 1-3, the dating sim/visual novel/stat-raising hybrid that inspired a lot of otome games—— and for good reason, too, because it's JUST THAT GOOD. i almost exploded something trying to play the fourth game but i will not let that stop me
in pure visual novel, i have to recommend heartbaked, it was one of those games i played in my free visual novel frenzy when i was younger and it really stuck with me! i still think about the radley ending.
i adore adore adore pacthesis games and i would love to direct you to my number one favourite and inspiration, number days sim date, because the intertwining of plot and romance and friendship was wonderful. xolga and mr toko is more point and click but check those out too
i love you was REALLY GOOD and i adored it. if you want proactive women and blushing boys this is the game for you! kill them with blushing right now
senpai please look at me was good!!! i love it! absolutely worth sticking around for all the bonuses! very short and sweet and you will love it
sweetest valentine is a game. in a genre called :). if you don't know what :) means don't worry about it!
play yuki 4p for lesbians and its sequel, scheme, for even more dumb lesbians. i am absolutely begging you to click those links because the names are too long for me to type out and i don't know if googling lesbians scheme will bring you to the masterpiece properly
hermes and gry is REALLY FUNNY but also one of those games that opened my mind to how complex the ren'py system could be. you made a map, a constantly-updated journal, an inventory, and the best damn ending ever? i was screaming when all my evil schemes came together. absolutely 10/10 worth it if the creator wants my liver i'd hand it over
hot coffee is SO SO SO good that i ended up reaching out to the creator just to praise it so much please play it please i'm on my knees please
speaking of games i am begging you to play
absolutely play i want to pursue the mean side character and my sweet zombie!!!! tsun is a great artist and the stories are good and you have to have to have to have to play okay!!! tsun is also making i just want to be single which is so so so cool the game of the year every year and it hasn't been released yet and you need to become. a fan okay because aro pride is right now
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waywardsalt · 11 months
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thoughts on totk now that i’ve beaten it
under the cut bc of length and bc there is honestly a fair bit of negative stuff
i don’t really think i can say that i liked totk.
it’s fine, it’s genuinely fucking incredible from a technical standpoint with ultrahand, recall, the three map layers and with how smoothly it ran for me. as a game it’s fine.
i’ll start with the things i dislike and end with what i actually liked
i honestly didn’t really like ultrahand? i disliked how much the game leaned on it, since so many puzzles and whatever just boiled down to ‘make something that’ll work’ and it just... it was far too clunky for me to really enjoy using it, outside of using some of the same few designs for traversal. there were a few times when i could see what the game wanted me to do with ultrahand and the given zonai parts and sometimes it just... didn’t work at all. more often than not ultrahand was frustrating for me to use so the game’s reliance on it just made it into a chore sometimes.
in a similar vein the dungeons were serious letdowns. i mean, don’t get me wrong, they’re fine, they had good themes and (mostly) had good aesthetics and general looks and identities to them, but the fact that they were just... basically twenty-ish minute little things was kind of disappointing. i hate that they all had the exact same ‘go hit x number of switches’ gimmick. it really limited what you could do and fucked with the dungeon design, too. the only one where that really worked for me was the fire temple, which was my favorite overall. the water temple was especially dismal, with the least inspired look and just being an astoundingly easy experience. the puzzles in those dungeons were so awfully easy, too, especially since half of the time they just hand you what you need so you barely need to really assess the situation and put a plan together
i hated the water dungeon’s little mini-areas where you do a single piss-easy puzzle to automatically get your prize, i hated the wind temple’s god damn ‘pull a lever and get your prize’ kind of puzzles, i hated how soul-crushingly disappointed i felt when i took a look at the lightning temple’s map and realized that every fucking floor had a singular room just for the switch puzzle. god forbid it’s as fun as the lowest level of that temple. i really miss stuff like mini-bosses or rooms where you have to do a puzzle in order to just... progress, i miss dungeons that i could get lost in or spend a while in or just had... something more interesting or some more substance so that i can’t just breeze through like it’s a glorified shrine. most of the puzzles in those dungeons were simpler than some shrines i did.
i didn’t care to do much exploration since there honestly isn’t much motivation to explore the surface map if you’ve already played botw, and the scarcity of materials this time really got to me, it took me a while to have a half-decent stock of materials, and i still had trouble not running out of stuff even though i was using amiibos to stock up on some things. the money situation was rough, too... a lot of things are cheaper to sell, but some armor is still really expensive plus you have to pay the great fairies to upgrade your equipment in addition to having the correct materials. that especially felt odd- having to grab a handful of (goddamn hard to get) lynel guts is hard enough to upgrade the soldier’s armor, but you want me to cough up 500 rupees, too??
(the scarcity of monster guts also got on my nerves, but i’ll just chalk that up to just some kind of really weird difficulty thing. it was annoying until i tracked down the stronger monsters.)
the story is probably the weakest part of the game to me. it’s really hard to have a baseline investment when you don’t care about these characters, anyway, and what i saw in this game’s story still failed to endear me to hardly any of them. link’s role frustrated me; he just comes off like a tool rather than a character this time through, he barely has any actual relevancy to the story segments beyond being the guy who can use the master sword and being the player’s vehicle to get from point a to b in the story. the blank stare and limited emoting worked in botw because... there’s a given reason for his lack of outward emotion in the past, plus he has no memory in the present. it makes sense. but this time around, he’s gotten memories in the years between this and the last game, but he just feels like a background character in most of the story beats. 
he has no role in the memories and in the present just exists to gather some stuff for other people, he gets the master sword from zelda and then helps the other sages get their secret stones, but he’s barely addressed as his own character in the grand scheme of things unless he’s being directly spoken to. he’s just the swordsman capable of wielding the master sword and zelda’s chosen protector as far as the story is concerned. he has no opinions outside of doing what he’s told and looking for zelda. at least not as far as i could really tell. at least in botw, the story directly concerns him, and it’s his story we’re following. this time around zelda and the sages seem like the most important characters, link’s just... there, doing what he’s been told to.
the new sages are fine, none of them really endeared themselves to me, and i will say that making the player watch essentially the exact same cutscene each time you finish a dungeon was BAFFLING. they were long and you learned almost nothing new after the first one, and there was nothing done to make them very distinct to each individual pair of sages or their respective regions; at the very least, it could have been interesting to meet the ancient sages not in the exact same stone garden, but perhaps at the top of a snowy mountain for the rito, near a volcano or something for the goron, maybe in a shallow pool of water for the zora, and in the desert for the gerudo- but no, they’re all effectively the same thing just with the speaking character swapped out with some minor changes.
(the sages themselves are a pain in the ass to use, having to chase them down to activate their power or accidentally activating a power when you don’t want it; yunobo was honestly my favorite, but because i generally defaulted to having them all activated at all times, i had a lot of trouble with tulin blowing shit away from me when i was trying to grab it while midair. they’re half-decent for combat)
i didn’t really care for rauru or sonia, either. rauru in the present as a ghost was fine, he was kind of interesting and seemed to have changed from his time in the past, but he never managed to be a character i particularly liked. i wasn’t really a fan of his... arrogance? or something in the past scenes, and he never really came off as very interesting. sonia was nearly completely uninteresting which is a shame since she has an interesting design, she just felt delegated to the role of supporting rauru and zelda and then dying to motivate them.
ganondorf is a character i was really looking forward to seeing, and it really fucking sucks that he’s so god damn one-dimensional this time! the story can’t be fucked to delve into him beyond just giving us scenes that just tell us that he’s evil and wants to rule hyrule and get the secret stones and nothing else because fuck having complex villains, i guess. especially frustrating because within the game itself you can draw more interesting motivations up for him, but the game really just doubles-down on him being evil for the fuck of it and wanting to end the world because uhhhh... he’s evil don’t fucking worry about it
the ignoring of the triforce in this game sucks in that way, too, because the way the triforce works and how it can grant wishes made it a much more interesting goal for ganondorf to attain, rather than some poorly-named ‘secret stones’ that do nothing more than just amplify power or something. it sucks how black-and-white this damn story is and how it seems like it just wants to do away with any possible nuance or gray area. no one but the bad guys or side characters are flawed in any actually interesting or significant way.
at least ganondorf was still the most interesting character in the flashbacks.
and then zelda, oh god ZELDA. i honestly really liked her in botw. i liked how you saw her as a flawed, insecure, pressured teen, and how you saw her struggles to relate to link and how she eventually warmed up to him. you saw her as a flawed person who develops and as someone who cares deeply about her friends and her duties and gets frustrated by her failings.
and then in totk a lot of her more interesting traits- her interest in sheikah tech, her excitement over field study and research, her more defining traits as this incarnation of zelda- are basically sanded down and she’s just this perfect flawless princess with great power and an insanely passive role in the past beyond finally taking some kind of action after one of her friends dies and she’s pushed to the brink. cool. great.
she has practically no flaw in totk. if anyone in the present talks about her, they have nothing bad to say and just want to please her and follow her orders, she is right in telling the gerudo how to train their troops she is right even when misheard to tell people to put themselves in danger and she is hardly meaningfully questioned when her imposter is doing very clearly suspicious shit. neither the story nor any of the characters wants to let her be flawed. she’s just perfect in damn near every way and barely retains any interesting characterization she got in botw. there are some interesting snippets in her being a teacher and setting up memorials to those who died in the calamity, but there’s hardly any more than that, and it makes it really hard for me to give a damn about her. she’s not interesting this time.
the whole thing with zelda becoming a dragon too, is... it’s fine. it’s ok. but the fact that she turns back at the end with no problem whatsoever is one hell of a fucking misstep. why talk about draconification being forbidden for a good reason anyways if it doesn’t actually matter anyways??? if you never actually see any of those fucking repercussions why even bring them up??? i really feel like it would have been more effective for there to have been actual consequences for zelda beyond just fucking flying around half-conscious for a millennium or whatever- have her lose her memory when she’s brought back! there you go! there’s the reason why draconification is forbidden! there’s the thing about losing yourself! plus, zelda losing her memories as a result would mirror link having lost his memories in botw! that has so much more weight and significance then ‘oh uh ignore the warnings from a while back she’s completely fine dw abt it’ i hate that she’s back just like that without any of the consequences that the game suggests.
the dragon’s tears in general kinda just felt weaker than botw’s memories anyways bc you’re more just. watching stuff happen then actually learning anything. it has less characters and yet i feel like you only get to know like half of the important ones. like three of them are all about the same event. a few times they just replay parts of old memories in new ones. if they ever reference a past memory they just show you what they’re referencing instead of leaving you to piece it together. just play the voices or something don’t break the flow of things to play a clip of something i’ve already seen.
plus the fact that totk... barely acknowledges that it’s a sequel to botw really rubs me the wrong way. i understand that loz is extremely loose with its lore, but totk is a direct sequel set in the same world a few years later, and yet the events and characters of botw have might as well been forgotten and its all either ignored, brushed aside, or straight up replaced by something else for no good reason. the continuity between these games is absolutely dismal and to see the different ways in which the events and concepts or botw are just... disregarded really just left a bad taste in my mouth.
just- i love good stories and worlds in video games, and while some games can coast by for me by feeling good to play, having a good and engaging story and characters is usually essential to my enjoyment of a game, and when i don’t care about to the point of disliking the story and characters, and when none of the important areas are fascinating or distinct enough from each other, and when the game even fails to really reel me in with the gameplay...
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i wanted to like totk, but it really just did not work for me. i just ended up feeling frustrated and disappointed and even sometimes bored with all of the major stuff and man. totk is really, REALLY, not for me, and it just left me wanting to play older zelda games instead.
...
HOWEVER! there were actually some things i really loved about totk! it’s not all doom and gloom! (well, not all doom, at least)
so! the music was great! not all of it really fit or made a lot of sense with the context in which they played or failed to evoke the feeling they were meant to, but the new tracks in this game were great! i especially love the first two phases of the fire temple’s theme, the depths music, and most of the new battle and boss themes. zelda games almost never fail when it comes to the music.
i did genuinely like the fire temple- yunobo’s ability was used the best in this dungeon, and it had the best five switches gimmick, i loved how you had to hit the gongs (sometimes having to construct a path to account for the weaknesses of yunobo’s ability) and how it then ‘scared’ each of the five statues holding a part of the gate- it was very cute and fit in very well with the general feel of that part of the story. it was the best in terms of difficulty and complexity, but it didn’t have the best boss- the lightning temple had the best boss, and i will admit that even if most of them were easy, i really enjoyed the mirror puzzles, as well as the process to unlocking the dungeon. the wind temple had my favorite visual identity and aesthetic, though, i liked it being a part of this old rito song, and how it was the most distinct in looks from the other dungeons.
the sky islands were honestly fun, even if they weren’t all that interesting. getting to some of the harder-to-reach islands were some of my favorite times i had to use ultrahand, and stuff like the zonai forge island and the one orblike island with the mirror puzzle, and pretty much all of the more complicated parts of the sky islands were a lot of fun to explore and figure out.
being able to ride on the dragons was just really cool, and the fact that they come out of the chasms was fun.
the new horns for the monsters were cool, it helps differentiate the different monster strengths and i just thought they were really neat.
the quest with lurelin village was fun, even if the pirates just being monsters was a real let-down.
the stable trotters were also a fun bunch of characters, that was a good, new way to open up fairy fountains.
all of the new stuff with the yiga was really fun, like getting their outfit and being able to pretend to be one of them and learning the blademaster attack- so much fun it was so cute.
most of the new outfits are really good and useful, and while a bit janky and not that great, the house-building bit near tarrey was endearing.
while none of the main characters interested me, i really, especially liked tauro and yona and penn. for some reason they just appealed to me and i really wish they had bigger parts in the game because they’re interesting and they have good designs and i’d really like to know more about them.
the underground gerudo shelter was pretty cool, to be honest, and the look of the caves was really cool.
i adored the proving grounds shrines- easily my favorite shrines in the entire game, i had no problem spending a decent amount of time in those kinds of shrines, they were fantastic.
the new ingredients and recipes and new weapons were cool.
the way you basically return to the area you started at on your way to ganondorf is pretty cool, that whole path is really neat.
ganondorf in general was a pretty cool boss, even if he ended up being kind of easy for me. the whole final boss sequence was neat.
by FAR, though, my absolute favorite part of this game was 100% the depths. the fact that there was just an entire second layer to the map that was the same size as the surface, just inverted and dark and filled with new bosses and locations... i spent hours down there without going back up to the surface and absolutely had a BLAST screwing around in the dark, lighting up my path with brightblooms and tossing together little vehicles with lights so that i could get to the next lightroot off in the distance. the depths was probably where i ended up using zonai vehicles the most, and it was honestly pretty fun to go around spotting and reaching every lightroot, coming across different mines and weird little landforms and coliseums and yiga camps. the music and plantlife and look of the depths were so good, and it really felt distinct from the rest of the game in a very good way. doing all of the lightroots and getting enough zonaite to max out link’s energy cells was definitely a good move since it made finding shrines and dealing with later zonai machine stuff easier.
overall, tears of the kingdom was a severely mixed bag for me, and while there was stuff i did like, i don’t think it’s enough to really get me to say that i really liked this game overall- after all most of the stuff i disliked was unavoidable parts of the games, and it definitely put a hamper on my interest in the rest of the time. totk is fine, but it’s really not my thing. 
#i just- *slams head into brick wall* bro i did not have a good time with this game#going back to my silly little comparison point; totk was $70 and my copy of phantom hourglass was $70#$70 is a bullshit amount for a game but thats no the point here#totk from a technical baseline standpoint as a GAME is worth $70#its story and the amount of enjoyment it gave me was not worth $70 tho. the story and enjoyment i got from ph was more worth $70 to me#salty talks#loz#legend of zelda#totk#'zelda games almost never fail when it comes to the music' if you talk shit abt ph's soundtrack i'll kill you. i like the dungeon track#i partially have the shinji chair image saved for this but i did also initally save it yesterday when i finished nge#listen this was fine on a surface level but it just wore me the fuck down#link was just some flavor of stonefaced or surprised or determined in any given cutscene and like. idk. wasnt too interested in him either#look i know about the silly little dialogue options. still didnt do it for me#link getting his arm back only makes sense to me bc i got every last light of blessing and heart container and stamina vessel#the gloom in his body is 100% gone hes squeaky clean for me. whyd you take his shirt off tho. at least keep his hat. cant take it seriously#put him in the archaic set or smth his arm is fully visible that way at least and its full circle thats what he wears at the start#couldnt take the whole grabbing zelda sequence seriously bc i missed the (hold) prompt and link flew away lol#totk spoilers#also wasnt really a fan of most of the voice acting yeah sorry. kinda rough all around aside from like ganondorf and dimitri- i mean rauru#mineru and the rito sage were fine too ig. im not going to bother watching any vids or whatever to check again#riju and sidon were fine too#sonia was cool too but everyone else was a lil rough tbh esp with having to say 'secret stone' that name sucks shit#my switch died in the middle of the credits. i had like 25% when i started fighting ganondorf.#it died twice actually cuz i charged it for a few minutes and what like yeah 5% should be good and nope. died again#anyways whatever. im not giving it a rating im tired of this game i dont think i'll be replaying or even just touching it any time soon#music was top notch again tho. made me feel stuff more than the actual story did. cool ig#bitching abt totk
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