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#dnd dm
custom-emojis · 5 months
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Okay So I don't know if this'll be helpful to anybody else but I made another resource Carrd. This time it's full of DnD DM resources. It's mostly a collection of links, but I'm hoping it'll make it easier for people who just want to grab everything they need on the fly! I'm open to adding more resources as well, if you think something would fit- feel free to DM me! Otherwise, here you go.
D&D DM guide (dm-resources.carrd.co)
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Introducing new people to the hobby is awesome! But they do look like little ducklings 😂
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allie-leth · 29 days
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I've decided something.
Every DnD DM needs a 3d printing friend. It's so synergistic.
I just wanna print stuff for people, you want a bunch of very cheap but awesome tabletop items.
I need a DnD DM friend. 😭
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*comes out of three hour drawing haze covered in blood*
T O O T H 🦷
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Item no. 49 from @basalt-dnd list of Another 100 Magic Items (which I FINALLY found the original post after saving the images ages ago, but not the author 😅). I changed the item description ever so slightly to fit what I had in mind
(Also lmk if I need to add more cw/tw tags!!)
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softservecom · 8 months
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First post, idk what to put here but she’s my character from one of my first campaigns I’ve played
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lo-batteryy · 1 year
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Sometimes I’m just so overwhelmingly grateful I am an artist and I can do fun stuff like this as a DM for my campaign 😭
I’ve discovered the world of isometric maps and I think they’re super fun for online dnd games where you still want to feel like you have minis. There’s not a lot of customizable isometric ttrp stuff I’m personally drawn to out there so I decided to make my own tile sets and will slowly start making monster tokens and stuff. Not to plug myself but this is why I’ve decided to open a ko-fi soon so I can share the tile sets and tokens I end up making 🙈
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magulayy · 1 month
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i didn’t cook much during my break but!!
knight 😩😩
dm sona (we might get more art when my campaign starts)
ABBY DESIGN DROP
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mercury-and-scry · 7 months
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running my passion project dnd campaign by next year and im tempting my players in with dateable npcs
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wanderingmarine · 10 months
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Fantasycore Writing Prompts, Round I.
There you go friend, some writing prompts for all you forest peeps out there ! Love ya and take care, I hope you have a good day so far !!!🤍🌿
Prompt n°I: Deep within the enchanted forest, a mischievous pixie has stolen a magical artifact from the local village. Your party has been tasked with retrieving it, but beware, for the pixie's tricks and illusions will test your wits and teamwork ! Plot Twist: As your party navigates through the mystical forest, following the trail left behind by the mischievous pixie, you come across an unexpected ally—a reclusive hermit who claims to have insight into the pixie's true motivations. The hermit reveals that the stolen artifact holds a hidden power capable of either great good or immense destruction. The pixie, known as Pippa, stole it to protect it from falling into the wrong hands. Pippa has been leaving a trail of illusions and challenges to deter anyone who might try to harm or misuse the artifact.
Guided by the hermit's wisdom, your party realizes that the true test lies not in overcoming Pippa's tricks, but in proving your intentions and convincing Pippa that you can be trusted with the artifact. To succeed, you must unravel Pippa's past and discover the events that led her to become the guardian of this powerful artifact.
As you delve deeper into Pippa's story, you learn that a malevolent sorcerer seeks the artifact to gain ultimate power and dominance over the enchanted forest. Pippa's actions were driven by her love for the forest and its inhabitants, as she vowed to protect them from the sorcerer's grasp.
With this newfound knowledge, your party has to make a choice... Either retrieve the artifact and help the Sorcerer or help Pippa escapes the villain, but beware. This wizard will put a curse on one member of your party if you choose that road. Your players will have to roll a D20 and the one with the lowest score will be the victim of the curse. Either it's up to you/your dm or you could use some curses examples I put there (Link to be added). •❅───✧❅✦❅✧───❅•
Prompt n°II: Rumors spread of a hidden nymph sanctuary that holds the key to restoring a dying forest. Your party is approached by a desperate druid who begs for your help in finding the sanctuary. Navigate treacherous terrains, solve riddles, and convince the protective nymphs to aid in your quest. Plot Twist: As your party delves deeper into the quest, you discover that the dying forest itself is not a victim of natural causes but has been intentionally poisoned by an ancient and powerful necromancer named Morvath. The druid who sought your help is actually an imposter, disguised by Morvath to mislead and manipulate adventurers into locating the nymph sanctuary for his own nefarious purposes.
Unbeknownst to the party, the real druid has been held captive by Morvath. The imposter has been feeding false information to your party, leading you straight into a trap. When you finally reach what you believe to be the nymph sanctuary, it turns out to be an elaborate illusion created by Morvath himself.
As the illusion unravels, your party finds themselves surrounded by Morvath's undead minions, ready to ambush and capture you. Now, you must fight not only to survive but also to rescue the real druid and uncover the truth behind Morvath's sinister plan.
The real nymph sanctuary remains hidden, protected by powerful enchantments that shield it from Morvath's influence. Your party must gather their strength, adapt to the unexpected turn of events, and find a way to break free from the trap and seek the genuine sanctuary. Will your party fight alone or seek help and run back to the nymphs' sanctuary, asking for reinforcements ?
•❅───✧❅✦❅✧───❅•
Prompt n°III: A village plagued by vicious trolls seeks a group of brave adventurers to exterminate the threat. But these trolls are not what they seem. Uncover the truth behind their aggression and find a peaceful resolution, or face a battle against overwhelming odds.
Plot Twist: As your party sets out to confront the trolls and protect the village, you stumble upon an ancient, hidden tome filled with cryptic writings. Translating the text, you learn that the trolls' aggression is not due to their inherently malevolent nature, but rather a curse that has befallen them.
The curse, inflicted upon the trolls by a vengeful witch, has trapped their true selves within their monstrous forms, driving them to behave aggressively in a desperate attempt to break free from their curse. The trolls are not the villains of the story, but the victims.
Determined to help the trolls, your party embarks on a quest to find the witch and seek a way to lift the curse. Along the way, you encounter the witch's henchmen and other creatures manipulated by her dark magic, making the journey increasingly perilous.
As you delve deeper into the quest, you discover that the witch was once a respected member of the village, wronged by its inhabitants in the past. Her curse was intended to seek revenge, but it has caused unintended suffering for both the trolls and the village. •❅───✧❅✦❅✧───❅• Prompt n°IV: A mysterious figure known as the Trickster Lord challenges your party to a series of cunning trials. Each trial takes place in a different fantastical realm, where you must outsmart illusions, solve puzzles, and outwit the Trickster Lord's devious schemes to claim an invaluable treasure.
Plot Twist: As your party progresses through the trials, you begin to unravel the true nature of the Trickster Lord. It becomes apparent that the trials were not designed as a mere test of wit and skill, but rather a sinister plot to drain the life force of those who participate.
The Trickster Lord, once a powerful and revered guardian of the realms, fell into darkness and became consumed by an insatiable hunger for power. In order to sustain his own existence and regain his former glory, he devised these trials to siphon the life energy of those who dared to challenge him.
With this revelation, your party faces a moral dilemma. Will you continue to pursue the invaluable treasure, risking your own lives and potentially aiding the Trickster Lord in his malevolent plans ? Or will you turn against the Trickster Lord, seeking to bring an end to his twisted game and protect others from falling victim to his trap ?
To prevail against the Trickster Lord, you must gather allies from the realms you've traversed, including previous challengers who have managed to escape the trials. Together, you work to disrupt the Trickster Lord's power source and weaken him, forcing a final confrontation. •❅───✧❅✦❅✧───❅•
Prompt n°V: The king's daughter has been kidnapped by an enigmatic sorcerer who dwells in a hidden tower. Legend speaks of an ancient riddle that holds the key to entering the tower and freeing the princess. Embark on a perilous journey, face formidable guardians, and unravel the riddle's secrets to rescue the princess.
Plot Twist: As your party successfully solves the riddle and reaches the tower, you confront the sorcerer and prepare for a battle to rescue the princess. However, just as you are about to engage in combat, the sorcerer reveals a shocking truth: the princess herself is the sorcerer's apprentice and a powerful cursed creature.
It turns out that the sorcerer had been training the princess in secret, teaching her forbidden magic and harnessing her inner darkness. The kidnapping was not an act of malice but rather a test of her loyalty and commitment to their shared path of power.
The sorcerer reveals that the princess transforms into a fearsome, monstrous creature at nightfall due to the curse placed upon her. The curse was meant to contain and control her immense power, but it has trapped her in this twisted state.
Now faced with a difficult choice, your party must decide whether to fight the sorcerer and attempt to break the curse, or to align yourselves with the sorcerer and embrace the princess's dark nature, potentially harnessing her power for your own purposes. •❅───✧❅✦❅✧───❅•
Prompt n°VI: In a remote mountain range, a hidden valley is said to be guarded by powerful elemental beings. Seek their aid in restoring balance to a world plagued by natural disasters. However, gaining their trust requires completing a series of elemental trials that test your strength, wisdom, and connection to the forces of nature.
Plot Twist: As your party progresses through the elemental trials, you discover that the elemental beings are not actually the guardians they are believed to be, but rather the ones causing the natural disasters themselves. They have been manipulating the world's balance, intentionally causing chaos and destruction.
Unveiling this truth, you realize that the elemental beings are driven by a deep resentment towards humanity, blaming them for the degradation of the natural world. Their trials were designed not to test your worthiness, but to determine if you were capable of harnessing enough power to join their cause and aid in their mission to reshape the world according to their vision.
Now faced with a challenging dilemma, your party must decide whether to align with the elemental beings and embrace their radical plan or to confront them and seek an alternative solution that restores balance without causing further harm.
•❅───✧❅✦❅✧───❅•
Prompt n°VII: A legendary treasure is said to be buried deep within a cursed marshland. Survive the toxic mists, navigate treacherous quicksands, and overcome the vengeful spirits that haunt the marsh. But beware, for the marsh is home to a monstrous guardian determined to protect the treasure at all costs.
Plot Twist: As your party ventures deeper into the cursed marshland, you discover that the legendary treasure is not what it seems. Instead of gold and riches, it is an ancient artifact of immense power that can manipulate the elements and bend reality itself.
Unbeknownst to your party, a group of powerful wizards known as the Arcane Council seek the artifact for their own purposes. They have spread rumors about the treasure to attract brave adventurers who could overcome the marsh's challenges and retrieve it for them.
Upon realizing the truth, you are faced with a choice. Do you deliver the artifact to the Arcane Council and risk their abuse of its power? Or do you decide to safeguard it, knowing that its potential for good or destruction is too great to be left in the wrong hands?
Furthermore, the monstrous guardian of the treasure, initially portrayed as a mindless creature, reveals a hidden sentience and a tragic backstory. It was once a guardian sworn to protect the marshland from those who sought to exploit its resources and disturb the fragile balance of nature. The guardian's anger and aggression stem from centuries of witnessing greed and destruction, leading it to fiercely guard the artifact to prevent further harm. •❅───✧❅✦❅✧───❅•
Prompt n°VIII: An ancient artifact capable of granting incredible powers has been shattered into several fragments scattered across the land. Your party must embark on a quest to retrieve the fragments before a nefarious cult of dark wizards uses them for their sinister agenda. Each fragment holds unique challenges and dangers, from enchanted forests to haunted ruins. Plot Twist: As your party gathers the fragments and edges closer to reassembling the ancient artifact, you uncover a startling revelation. The artifact itself is not a benevolent source of power, but a malevolent entity that seeks to consume the souls of those who wield it.
Legend speaks of a forgotten prophecy that warns of the artifact's true nature, foretelling the cataclysmic consequences if it is ever restored. The cult of dark wizards, misled by their hunger for power, seeks to wield the artifact without knowledge of its dark purpose, inadvertently becoming pawns of its destructive force. Now faced with this newfound knowledge, your party must decide whether to continue the quest and reassemble the artifact, risking the world's destruction at the hands of the cult, or to find a way to dismantle and neutralize the fragments, ensuring they can never be brought together.
As you confront the dark wizards and their leader, you realize that they, too, were deceived by the allure of power and were unaware of the artifact's true nature. A moment of redemption presents itself, where the leader of the cult recognizes the grave mistake they have made and allies with your party to prevent the artifact's restoration. •❅───✧❅✦❅✧───❅•
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latenight-dnd · 2 years
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I put in the time, the effort, the hours to make my players a custom XL BBEG figurine for their upcoming boss battle and they have the AUDACITY to ask me why I made a dildo IT ISNT A DILDO FUCK YOU GUYS
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divinehellbeast · 6 months
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If I didn’t believe I had autism before, then dnd would’ve opened my eyes to this fact tenfold. I’ve had hyperfixations before, but nothing is comparable to the way I’m going absolutely insane over developing and worldbuilding my dnd lore. I can literally think about my 80% unfinished dnd world for 12 seconds and I’ll start smiling evilly, as though I was some villainous mastermind forming their next dastardly scheme. When it comes to characters I’m literally out here creating my own blorbos. The fact that I can just pull character ideas from the pit in my brain with my thousands of unused ideas and actually use it for once. I’ve had the creative itch for years and years and this is the perfect outlet for it. I’m not even close to being done with the story yet but even just the smallest addition to it in my mind makes me so genuinely happy in a way that I haven’t been since I was a kid playing LittleBigPlanet on my ps3. Dnd has given me a kind of creative outlet that I’ve always wanted, because I finally get to share my ideas in a comprehensible format again, except instead of strangers on the internet it’s going to be with my friends. Such an awesome feeling
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wackyart · 1 year
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More DND prompts !!
(Some writing prompts based around Sea/Sea Mythology because I've been watching too many documentaries about deep waters creatures-)
1./ The adventurers are hired to investigate strange disappearances in a small fishing village. They soon discover that a powerful sea hag is behind the kidnappings and must navigate the treacherous waters of the nearby ocean to defeat her and rescue the villagers. But the Sea Hag gives you all a choice you have to think about more than you expected... 2./ The party stumbles upon an ancient temple devoted to a forgotten sea goddess. Inside, they discover a powerful relic that has the ability to control the tides and currents of the ocean. However, they must fight off a group of fanatical worshipers who will stop at nothing to keep the relic in their possession. But one member of the party suddenly change, agressivity showing as they fight teeth and nails to rescue the object, a rage none of you have ever seen before and suspicions grows amongst your ranks... 3./ The adventurers are hired by a powerful merfolk queen to retrieve a stolen magical artifact from a group of pirates who have been terrorizing her underwater kingdom. To complete their mission, they must navigate the dangerous currents of the ocean and battle the pirates in an epic sea battle. But once you face the famous raging Pirates' Captain, you realize this is one of your players' loved one (father, mother, brother, sister or even lover/ex-lover). 4./ The party is hired by a small coastal town to investigate the disappearance of several fishermen who ventured too far out to sea. As they explore the waters, they discover that a group of merfolk are behind the disappearances and must negotiate with them to ensure the safety of both the fishermen and the merfolk. 5./ The party is hired by a mermaid queen to retrieve a powerful artifact from a sunken temple. However, they soon discover that the temple is guarded by a kraken, and they must defeat the beast to retrieve the artifact. But you realize the artifact is in fact, the only egg of the Kraken and that she was just trying to protect her child, and that the mermaid queen just wanted the egg as a method of blackmail. If the Kraken attacked, the queen would have cracked the Kraken's heir egg and let the bloodline die, which is why this Kraken waited years before acting, protecting it in this temple, out of the queen's reach. She also tells you that this child is a part of a prophecy, prophecy saying that if the egg is cracked before its time, it'll only bring wrath in those waters and fill them with blood. Either you face the wrath of the Kraken mother or the Queen and her army of merfolk.
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Oooohhhh my god. Oh my fucking god.
Tonight's session. Session 6. We ended the session as the characters took a long rest and I said 'hey guys I made a proper table of weather events if someone wants to roll to know what weather you'll wake up to when we start next week's session'
Said table:
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You know what was rolled?
A 100. Straight off the fucking bat.
Now what is Strange Phenomena? Well I'm glad you asked, because I'm using this particular page from GM Binder
And. Well.
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Our player then rolled a 6.
The LOOKS on everybody's faces when I then explained 'I can't tell you what to expect for next session because I need to make preparations first' was hilarious
Shock. Horror. FEAR. They now expect a TPK as a Tarrasque or something falls on their head
This is going to be fucking hilarious
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frenchvani11a · 7 months
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✨Dungeon master tip✨
Nobody ever said mimics had to be exclusively chests
Mimics can be any item. Any.
Go crazy with it. Items… weapons… heck, make that yummy looking cheesecake a small mimic to screw with your hungry PCs
A few mimic ideas below👇
The tent in an abandoned campsite (trap them!)
Health potion
Cool looking sword (how long does it take for the mimic to attack?)
The cooked pig at a nobles dinner
Door
Chair
Piece of jewelry or clothing
A full room
Rope
Torch
Gold or gems
Chandelier (falls on top of someone???)
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thehighdm · 4 months
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How do I deal with murder hobos in my campaigns? Simple. I DO IT BACK.
You want to attack some innocent merchants because they are working their jobs leaving you alone? GOOD. DO IT. Little did you know that the old halfling woman you just destroyed the cart of because she wouldn’t sell you a potion for a copper is actually a world renowned fighter who will beat you with her giant crystal and I will make her win. What? You don’t like people standing up for themselves,,,LIKE THEY WOULD IRL???
And before the “you’re taking the fun out of dnd bleh bleh bleh” Do you REALLY think forcing the entire party into pointless combat over and over again and specifically going against the dm’s story is fun for ANYONE ELSE?
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panandinpain0 · 26 days
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Being crushed under the pressure of my own passion project and the due date I set for myself
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