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#but I like physically cannot
roaldseth · 9 months
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Is triangle strategy good cause I've heard mixed opinions
My biased opinion: absolutely yes.
My unbiased opinion: absolutely yes.
But, just so you don't just jaunt about your day saying "well that wasn't helpful at all!" This is a more thorough breakdown below to why I like and recommend Triangle Strategy, as well as going into some common reasons as to why people say it's bad or have mixed feelings.
First and foremost as a disclaimer: I am not an SRPG enthusiast. I don't Fire Emblem or Tactics Ogre or what have you. However, I will address things in a broad sense and not things specifically for the genre.
>>STORY: The game opens you into a rather standard medieval-esque fictional setting; its land divided into 3 major powers: the Kingdom of Glenbrook, the Grand Duchy of Aesfrost, and the Holy State of Hyzante, each conveniently color coded for easy recognition and also have their own purposes and ideals. The farther you travers through the paths, for multiple routes await, and its history, the political and martial machinations quickly unfold from easy-going times to one absolutely engulfed in harrowing accounts stemming from no right answers. Despite any preset allegiances, the player, as a young newly appointed lord of the most acclaimed High House of Glenbrook, sits in-between the 3 forces and becomes the epicenter of the continent's, Norzelia's, fate.
Triangle Strategy is a game about harsh wartimes, the impossible decisions needed to make and end them, and the many results that you have directly and indirectly caused. Recently, I had made a post on other social media in which I noted that this game took me a very long time to complete because I had, at point, become physically unable to play from choice aversion and the dangers of outcomes. This is not a flaw of Triangle Strategy. This is its purpose. In those times, the game had done exactly what it was meant to do, so that aspect or level of anxiety while playing a first run-through is not appealing, then it might be something to reconsider with entertaining. However, I will say that eventually you can get accustomed and it can become easier to make those less than desirable choices. The common consensus that I also agree with is to play through your first run as blindly as possible, moving forward with your instincts and gut and even emotions rather than a guide or walkthrough. This is greatly reinforced with the Convictions mechanic, and baby virtually everything counts towards conviction. Pet that cat. You will feel better about it, trust me.
Throughout your path(s) you are presented with a variety of situations. Thought the main story is dire after the first handful of chapters, there is reprieve with character stories that range from silly to heartwarming to melancholic and just an all around fun way of knowing a little bit more on who certain characters are and how they interact with others and the world around them. The script itself isn't difficult, not written in an unintelligible old english, but in just enough way to get the feel of antiquity without being completely lost, making things seem more colorful. There's even a differentiation between characters who'll say "aye" as opposed to a more modern "yes," which is just delightful in my opinion.
The world-building however is understood enough to serve its purpose, but the exact details of many things are left up in the air for question if you look slightly below the surface. Though I personally am left wanting more because I fancy lore, it's very "a piece of a fiction novel" about it. It owns a lot of things it doesn't explain and that's what any writer would do if they were to create a fantasy novel with complex systems and history. It knows what's important to make it move.
As a close off, I would like to note one thing that I think was very bold of Triangle Strategy and that was its endings. Though there is a coveted ending that many strive for, even then the options you are ultimately given are all the results of the ones you hold closest giving in to their lowest selves, and because they are at their worst, the endings reflect that. That one specific, coveted ending is often remarked as "ill planned" and not necessarily thought out well from attempting to neatly tie everything back up into a happy present in contrast to the others, but as someone who's delved through the trenches of the MegaTen (Shin Megami Tensei) franchise and fandom, there is something to be said about "keeping the status quo" and it is that its delaying an ultimate inevitability. "Neutral" isn't always best or superior or a "happy ending."
>>CAST: Triangle Strategy truly is a game that has a character for everyone. It is large, but it is not skimping for quality. You will see literally any flavor of war veteran old man to pretty young adult boys that could've been a boyband in a different time to strong and independent battle women, many good and bad strong battle women, to peepaw who is probably in his 80s but is everyone's grandpa and a sniper. Each character feels like there was a level of care given into them, and even some all the more revealed after they are no longer able to. The world interacts, it breaths, and so does Norzelia's inhabitants.
For playable characters, there are 30 playable units to acquaint one's self with, each with their own unique class, weapons, and aptitudes. No one unit's development tree is interchangeable, which falls more into the category below (Gameplay), but it's also important in a way to see them as individuals. You will remember everyone's names, even with units that aren't your favorites or play style.
Outside of playable units, there still is a hefty list of important NPCs that are not any less composed, orchestrated, or of variation than our playable characters. Sometimes you will be in an instance struggling to remember what the fuck Clarus had done or who Patriette is or that Tenebris is still one of the Saintly Seven, but... the magic is in the fact that Triangle Strategy is designed to be experienced more than once to get the full effect. They too have their needs and reasons.
If you as a player want to do one run-through and call it quits, you will certainly still have an impressionable experience, but it will only grow the more invested. I didn't find it that hard because I had fallen in love with everything Triangle Strategy has to offer, so I had my own compulsion to keep moving with it, but if it doesn't ultimately strike you in that way, it is a part you will miss. But that is still okay though.
>>GAMEPLAY: Triangle Strategy is accessible for any level of strategist to stumble through with its difficulty settings. There is an Easy, Normal, and Hard mode. It's common for players to even try their hands at Hard, Deathless runs (I don't know if this is a trophy on Steam. I played on Switch). Battles have a staggering variation of difficulties and difficulty spikes, but there are ways to mediate trouble battles you can't seem to get right. Besides difficulty settings, the game also offers a Quietus mechanic which act as a one-time, additional maneuver without taking a units turn up. Quietus has limits but there's many different actions that you can always implement to save your ass. Personally, 99% of the time I forgot Quietus existed and really only used them on mock battles and final battles mostly to see what they did or save me from having to do another 1+ hour of battle or whatever. But, most battles, you can absolutely pull off without Quietus. You can pull off a number of things a first run-through that many people struggle with and/or guides will tell you to use [character or ability you don't have] or certain strategy you can't get right or whatever.
I will touch upon this again below because it is a common comment, but Triangle Strategy's main course is narrative. To experience it, you need to be ready and understand that it has a story to tell. It has multiple stories to tell, and for that you will have long sections that are mainly dialogue, meaty dialogue too. The type of player that just wants to experience battle and "raw crunch gameplay" is not going to have a favorable opinion on the game format because not all mechanics are tied profitably into battle (if anything it's the other way around). You will have battles, and you can mock battle all you want at the tavern, but story battles are sparse to keep point and potency. That being said though, voting and persuasion is a major, at the heart concept of Triangle Strategy which ties into the aforementioned Convictions mechanic because we love democracy in this House until we don't and is not convenient! Play Triangle Strategy as a story and experience, the gameplay is mainly there to support and accentuate it.
If I tried to point out every little thing about Triangle Strategy this post would be miles long. The game explains and leans into everything very well so enjoy the stuff that isn't mentioned as much in their natural habitat in a relevant way for your own interests.
There is a great "divide" amongst players on wether or not Triangle Strategy is a "good" or "bad" game, and ultimately it boils down to understand who you are as a player, as a gamer. Note your interests and what you enjoy in a game and then gauge, because despite "oh it was bad," "oh it didn't do this," "oh it didn't do X thing that's better," "oh let me romance the blorbos together" the game pulled off a lot of executional aspects really well in its own ways to be its own identity. But, to comment about the common comments:
>>"The game doesn't have enough battles"
The game has an amount of battles actually. There's one battle a chapter, which is probably the hubbub on why people might think there "aren't enough." But most routes are 20 chapters, so that's 20 battles. It's just that chapters also vary in length and some can be long. Then, there's 35 mental mock battles available in the tavern of the encampment, realistically likely only seeing ~21 of them on a first play through though.
But, battling as a mechanic I consider a secondary mechanic to its main purpose: Conviction. Because there also is a certain thing that happens also in chapters, sometimes before battles, sometimes before votes, and that's exploration. This is a way to 1) gain a sense of a map that will likely be used as a battle map somewhen in your run, but also to 2) gain more conviction. Exploration is just as much of a thing in Triangle Strategy as combat.
So, in the end, I don't think the problem here is the battles, but rather the pacing the game presents. The player will be met with an interesting experience of feeling everything is dire and needs to be handled right away, while simultaneously moving rather slow and leisurely with no way to course correct because it's not side quests holding you down but the actual main event.
>>"The demo was slow and boring"
Unfortunately, I did not play early demos, because if memory serves me correct there were multiple versions. From friends, they have said that the early demos and final products are two separate games. Do not trust.
Then, the final demo which you can probably still download on the store (I haven't checked), is its final form, but much like Octopath Traveler, the demo presented is the beginning, it's the opening. If I remember correctly the demo goes to Chapter 3, which is ironic because after then is when things start spiraling downhill really, really fast. So by then you are introduced to the major components of Triangle Strategy. You experience the dialogue storytelling, you get through exploration, there's battles, there is a voting point in which you are introduced to the infamous Scales of Conviction, so it really touches upon all of the moving bits that make the game move. You get brief understanding of the state of Norzelia, its last major conflict, and the future prospects and direction it is moving in; none of which goes in any manner on how anyone wants it to move.
>>"The story is just Game of Thrones"
There's a special secret: any medieval fantasy setting is just "Game of Thrones" because Game of Thrones is the most recent rendition that is popular among the masses. Besides general, not-at-all-surprising political maneuvering and scheming, there really isn't one point in which it's overtly cumbersome as "ripping off" the award winning novel series, because a lot also stands to fact that history is just like that too. "There's powerful Houses that everyone has to watch out for and [other thing that I won't disclose because I think you'll get a better experience not knowing]" yeah and so did regular Europe back in the day, but now it's fictional and maximized to make an interesting story. Actually, Houses and clans are still a thing, I'd imagine, but have mainly been reduced to icons (but don't quote me on that).
Conquest, wars of successions, religious wars, whatever the Boston Tea Party is, power hungry individuals, people abusing power, puppet states/nations, and a lot of other things are historical events and writing tropes to be used as narrative devices. Whatever media you have consumed beforehand effecting your vision and enjoyment is unique to each individual and only influenced by that individual.
>>"The game has terrible voice acting."
Well, first off, show some pity on the voice actors. I don't know their full conditions but also note that the artbook lists that Triangle Strategy's art production was from 2018-2022, and well, a certain pandemic happened in early 2019. It was likely by at least September 2021 that they had finalized voiced lines because teasers were going out with used tracks and lines. I don't remember when the first teaser went out, I was only alerted by several people when Benedict happened because of my character brand, and that's the moment it was over for me to be honest.
But, disregarding that, I'm no expert, but I love how some voices were done. I can still distinctly hear what Erador sounds like, like Mr. Wingert's voice greatly helped define Erador. Sure, I do recall originally opening Triangle Strategy for the first time and listening to Benedict speak and he was very.... flat, but in a very specific way. However, now in hindsight, I have a great appreciation for that because now knowing Benedict, what else was he supposed to sound like? It has a different interpretation and understanding when seeing what's attached to who and how, and in early game with a lot of characters to keep track of that doesn't always click. But, damn, if I do not mimic Lionel every time I say "yes, ha ha, yes" like that's voice acting, it sticks like a tv commercial.
Even though I have thoroughly went off in a lot of directions, I just cannot cover everything. I am absolutely open for engagement if anyone would like further discussion about anything I didn't cover or did cover. Thank you for the ask, and I hope this helped in some manner.
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emo-batboy · 9 months
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Battinson and the JL ft. His Eventual Identity Reveal
(If you’re just here for the cutesy bits, skip to Attempt #2. Otherwise, STRAP IN CUZ IT’S A LOT)
Bruce Wayne of Matt Reeves’ The Batman is not the founder type.
He wouldn’t voluntarily join a book club, much less join a league of super powered vigilantes whom he does not know personally.
So in this universe, you probably wouldn’t call him one of the three Founding members.
But he’s still integral to the formation of the Justice League
It starts out with a friendly visit :)
Bruce is patrolling on a random night in Gotham when he notices a weird thing in the sky. It’s floating just far enough behind him that a less vigilant person wouldn’t have noticed, but Bruce is always watching his own back, and he takes it as a threat.
He strays from his usual path and then heads to a warehouse roof before turning to face the threat.
It’s Superman. All smiley and dressed in primary colors. The strongest, most powerful being on Earth just floating over like he wasn’t stalking Batman a second ago. Bruce does not like that.
“What do you want with Gotham?” He asks. “I don’t,” Superman says. “I wanted to talk to The Batman.” So this is some kind of fight? An intervention? A warning? Then Superman frowns. “You…are The Batman, right?”
Bruce only nods as he considers his options, but he can’t really do that when Superman has super speed, super sight, super strength, super breath, super lots-of-things-that-Batman-probably-doesn’t-know-of.
Then Superman surprises him by landing on the roof and giving him this pitch about a superhero group.
Superman and a few other vigilantes have been bouncing around the idea of teaming up together so they can help one another protect their cities. And The Batman was a “perfect candidate.”
“I’m not joining your club.” “It’s not a club. It’s a league.” “What’s your mission statement, then?” “A what?” Bruce fights the urge to roll his eyes. He still doesn’t trust this guy. “Take your league idea back to the drawing board then we can talk.” He does not intend on talking.
But two months later, Superman is back. This time, he brings another super powered vigilante named Wonder Woman.
She smiles, politely approaches him, and says “Superman tells me you want to learn more about our league.” That is not what he said, but he doesn’t bite.
Bruce can’t decide which they remind him of more: college recruiters or cult leaders. But because Wonder Woman genuinely seems to care about seeing this project through, and the roster she has of current like-minded vigilantes is impressive, he lets her talk.
And to give her credit, she definitely thought out the logistics more. It almost makes up for the time they’re wasting.
Okay, fine. They’re still way behind on concept, and it’s pitiful. He actually feels bad.
They obviously care! They just have no idea how to run a business like he does. Is it a bit cynical to think of this league of Justice as a business? Yes, but that’s the only way he can even conceive this happening and working.
Bruce asks about their organization’s leadership structure, and that’s when Wonder Woman falters a bit. “We want to work with each other, not for.” Bruce bites his tongue on that subject.
He asks about their scope of work. “We want to help as many people as we can, but that can be ironed out later.” Bruce bites his tongue on that subject.
He asks “Who’s funding this?” She answers, “We have a few members willing to pitch in, but the majority will have to come from generous citizens.” And that’s when he just stops asking questions. Because what?
If he could cry the grease paint off, he would.
They can’t just think every super-powered vigilante is going to sing Kumbaya and braid each other’s hair. There needs to be checks and balances within the organization to avoid tyranny and corruption. They need a reliable source of donations (that doesn’t immediately out Bruce.) They need a proper chain of command. They need to map out their area of responsibility. They need to design a VERY strict vetting process. It’s not sunshine and rainbows. It’s hard work!
So he says he’ll think about it again and complains to Alfred about the weird super stalkers.
But for SOME reason, Alfred doesn’t see the problem
Alfred encourages him to join so he can “make some friends.” But how can he trust these people if they can’t even make a half-decent pitch? It’s like a bad episode of Shark Tank.
And “make friends?” They’re all masked
But after a week of gentle nudging (read: very firm lectures), Bruce agrees. ONLY to keep tabs on the rest of the vigilante world and possible threats to Gotham
(And without his help, they’ll probably butt-dial Lex Luthor the nuclear codes or something)
And he is damn well going to figure out who these people really are before he helps them make a Super Organization.
Alfred figures out about half of their secret identities purely as a brain exercise while Bruce is out fighting crime and collecting head injuries like Pokémon cards. They figure out the rest together.
They also develop contingency plans for every single member. Just in case.
And after months of Batman being visited by random vigilantes, whom he has several choice words for about personal space—“This is my city. Go away.”—he accepts. On several conditions.
Not all of them are appreciated.
Attempt #1: “Making Friends”
After several scheduling conflicts, a lot of prep work, and a really good hype session in front of the mirror, Bruce heads on over to the first official meeting.
Batman arrives with a long list of things they need to do before going public. The first thing on the list?
Write A Mission Statement
What the fuck are they actually trying to do? Bruce thinks this is a great starting point.
And you’d think (you’d think) this Justice League thing would be easier to tolerate than the drawn-out exec meetings he has to sit through with boring, old businessmen who keep delaying things so they can hash out every little detail.
To Bruce’s absolute horror, he BECOMES the boring businessman who’s delaying things so they can hash out every little detail. He misses the boring, old businessmen. At least they knew what they were doing.
Every turn, he is argued with.
“Why do we need a mission statement?” “‘Power Structure’ feels authoritarian. Can’t we just share leadership duties?” “Do we really need this much paperwork?”
Bruce has the audacity to say, “We need to develop some sort of protocol that helps us analyze any possible threat.” But no. “Why can’t I just jump in? I have eyes.” “Jumping in without studying an opponent’s behavior could cause more harm than good,” he insists. “So what? I’m going to watch an alien monster go on a rampage through my city instead of fighting it?” “Yes. You don’t know what it’s capable of.”
Bruce already regrets joining.
All he hears is the others gossiping. “Is this guy really telling us how to be heroes?” “He’s got a major stick up his ass.” “I knew we shouldn’t have let him join.” And if that doesn’t dissuade him, he doesn’t know what will.
“How was the first meeting?” Alfred asks. Bruce scowls. “I’m not making friends.”
Nonetheless, Bruce sticks it out for weeks until they have some semblance of an organization. And, to his shock and amazement, it…kind of works.
The Justice League makes its debut, and Wayne Enterprises generously donates some money “out of spite” after Lex Luthor publicly denounces the league. (Honestly, Bruce would too if he hadn’t personally duct-taped it together himself.)
But the league starts small, just like he told them, they respond to natural disasters and public safety threats first (as per the outreach initiative) and focus on protecting communities in need (as per the mission statement.)
Yes, they still think Batman has a stick up his ass because he’s a stickler for writing incident reports, but no one else reads them so he has the right to be pissed.
He’s almost kind of sort of content with how it’s going. Even his reputation as a vigilante is improving.
That’s when another glaring difference between him and the other members appears.
Despite looking the same age as the rest of the team, Bruce is actually much younger?? Even excluding the aliens, gods, etc.
Most of his teammates are in their late 30’s, early 40’s. Meanwhile, Bruce is at the ripe age of 29 and a half.
He is the youngest by ten years.
Everyone kind of just assumes he’s the same age, though, so they make references to 80’s kids stuff that he only vaguely understands through Alfred and his business partners. He just sits there in silence like a child who snuck over to the adult table and is waiting to get caught.
So on top of the rift he (accidentally) created when they started the organization, it’s even harder to connect through similar interests. Other than punching people together.
And Bruce Wayne has a bad case of imposter syndrome when it comes to their superpowers.
He’s always in the corner brooding, and everyone’s like ummm antisocial much?
But 50% of the time, it’s because he’s thinking “I’ll never amount to the incredible heroic feats everyone else has accomplished. How can I possibly make a difference to the world if I’m already struggling to save Gotham?” Like a little emo freak 🖤
(Meanwhile, you couldn’t pay those mf’s to step foot in Gotham. This Bat guy’s crazy and he’s human apparently?! No way. Nuh uh.)
The OTHER 50% of his “brooding” is Bruce standing to the side with a mixture of concern and judgment because his teammates’ competency in certain areas is…alarmingly low sometimes.
One week, he finds himself thinking, “How do these grown-ass adults not know their way around a digital map? They’re 40, not geriatric.”
Then like a week later, it’s “These fucking war fossils don’t even know Morse code. I gotta do everything around here.”
One of the final straws is when he says, “Did they just break another fucking Keurig? Who does that, Alfred? It’s the fifth one.”
Suffice it to say, he’s not very personable. But is it his fault? Well yeah, a little bit. Like……..65% his fault.
(The remaining 35% is their moaning and groaning whenever Batman calls a meeting.)
Bruce’s irritation is totally justified.
God, he just wants to go home.
Why is he doing this again?
Attempt #2: Actually Making Friends
The first JL member to break through his cold, black exterior is Wonder Woman. She needs help with search and rescue after a sinkhole opens up near an elementary school, but no one’s available until Batman responds to her call.
He’s on the scene in less than an hour and makes quick work in securing the area. Thankfully, she catches him once it’s over. (He always runs off without saying goodbye.)
“Thanks for helping. Everyone else was just so busy. I’m glad you could fly over.” Batman mumbles something that she can’t quite hear. “What was that?” she asks. “I was busy too,” he repeats. She gives him a weird look, and he freezes up for a second as he realizes that probably wasn’t appropriate to say. “I mean…this was more important. There were kids in danger so it didn’t…matter if I was busy.”
Wonder Woman considers how awkward The Batman looks for a moment then smiles. So he really is human. “Well, thank you. The help was very much appreciated.”
Since then, several small acts of kindness and solidarity earn Batman some respect from the rest of the team.
One day, Flash complains about how boring their meetings are so Batman brings a massive bin of fidget toys. After placing them in front of the Flash, he mumbles, “These are for ADHD. They’re useful.” Flash almost cries with relief. He is very touched.
Another day, Green Arrow is severely injured in battle. Without a word, Batman leaves the fight, takes him to a safe location, stops the bleeding, and does it all while repeatedly making sure he’s awake and asking permission to remove certain pieces of clothing.
In another fight, Plastic Man’s mask is thrown off, and Batman sees his face. In a second, Batman tosses a smoke bomb, picks up the mask, and hands it back before anyone else can look. It costs them time and the element of surprise, and Plastic Man knows it, but Batman did it anyway.
A JL member’s stomach grumbles during one too many meetings. Suddenly, their little break room becomes a fully stocked kitchen with shelf-stable meal items and all the basic necessities. There’s a nut-free section, a gluten-free section, everything. The only reason they know it’s him is because anyone else would have admitted to it.
(He renovated the whole fucking thing. In one night. By himself.)
And they all see how gentle he is with children. Countless times, The Batman is spotted prioritizing young civilians at any given moment.
He has lollipops in his belt. And Bluey bandaids too.
It’s the little things that make them feel closer to him :)
And okay maybe his goddamn Mission Statement lecture wasn’t so bad
So they stop moaning and groaning
Okay, now it’s bonding time WOOHOO!!
Attempt #3: Kinda? Friends??
One day, Superman says he isn’t too fond of billionaires (because of Lex, obviously) and goes on a rant about capitalism. Bruce doesn’t dare contribute because 1) he’s the richest man in the world and 2) every other billionaire he’s met is insufferable.
(Including Oliver Queen who Bruce refuses to look at while Green Arrow “defends his city’s billionaire.”)
(And while we’re on the topic of Green Arrow, Bruce cannot forget the disappointing almost-fling two summers ago. He still holds a grudge.)
Green Arrow: “You’re all fashion nightmares. Who wears a cape in the 21st century?” Batman: “At least my facial hair isn’t longer than my dick.” GA: “What was that, Batman?” B: “What?”
Also Bruce is very attracted to Superman.
(He likes older men.)
(Yes, I am referring to Henry Cavill’s Superman.)
(Sue me.)
(But don’t get your hopes up. He does literally nothing about it.)
(Coward.)
One of the JL members complains about how sore they are after a few missions so Bruce cashes in his Monthly Attempt to Socialize and says, “Try yoga. It helps me.” “…Batman, you do yoga?” “Yes. My son got me into it….It’s good for you.” “You have a son?!” He is never socializing again.
They also learn that Batman has the smallest frame on the team. (Like yeah, he’s tall, but he’s also lanky, and everyone else is either an alien or a human dorito.)
One night, they need to sneak through the vents of some building so Bruce offers to do it. Someone says, “It’s a tight squeeze. Are you sure you can fit?” Then he just takes his cape and pauldrons and shoulder pads off and is suddenly like a foot skinnier
“Wait…is this why you’re so good at hiding in the shadows?” Bruce just glares at the Flash for a second before climbing into the vents.
(The answer is yes.)
A betting pool is started over whether or not Batman is part Bat.
In fact, several betting pools begin because no one knows anything about the guy??
Aquaman and Plastic Man go to great lengths to figure out what his hair color is.
They lose their shit once Bruce tells them he’s vegetarian.
Green Lantern: “Every time he opens his mouth, we learn something new. Next, he’s going to tell me he speaks Swahili!” Batman: “I do.” GL: “Oh, come on!”
Superman: “We need someone on the inside for this international operation to work, but that’ll take at least three months undercover.” Batman: “Don’t worry. I have connections.” S: “…In Shanghai?” B: “Yes.”
The Flash adds SHANGHAI?? to his conspiracy board
Bruce needs to stop trying to socialize. It’s better for everyone’s cardiovascular health.
A year or two in, they’re all introduced to Captain Marvel. Bruce is the first and only person to learn his true identity (kid Billy Batson) because Bruce is the only one with a kid. That way, he understands the weird Gen-Alpha humor and references.
Millennia-old deities don’t use the term Flop Era.
And, of course, they play FMK at some point.
(I mean, come on. There are like TWO mature adults on this team, but Martian Manhunter doesn’t know what’s going on until it’s too late, and Wonder Woman is busy at her day job.)
During that particular round, the celebrities are Bruce Wayne, Lex Luthor, and Kylie Jenner. Bruce does, in fact, want to kill himself, but he chooses Fuck instead because of this exact conversation:
Green Lantern: Come on, Bats. It’s just a game! Choose already. Batman: No. I’m against killing. GL: Oh, go fuck yourself. This situation is completely hypothetical, and you know it. B: Fine! Fuck Bruce, Marry Kylie, Kill Lex. GL: See? That wasn’t so hard :) Bruce:
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He tried
Attempt #4: Ah shit, FRIEND?
The identity reveal comes about three years after he joins. He’s 32, has three kids, he’s been on hundreds of missions with them, the team’s over twice its original size, and there are domestic terrorists overtaking Manhattan.
Superman, Wonder Woman, The Flash, Green Lantern, Martian Manhunter, and The Batman try to extract as many civilians as possible, but now they’re being hunted. After hiding in a warehouse and considering their options, MM finally suggests that they pose as civilians, which immediately creates uproar.
Bruce, however, realizes this is the only way out.
But it’s not dramatic or badass like that one JL episode. No, instead, he thinks about it, swallows the regret, and just—
Takes off his cowl.
And the whole room falls dead fucking quiet.
Then, “Oh fuck.”
(That was Green Lantern.)
Bruce just shrugs and mumbles, “Martian is right. It’s the only way.” And really fucking hopes the grease paint hides his red face because he is not having a good time right now.
He would rather die, actually, but they need to get somewhere safe and Fast.
The others look him up and down then nod slowly. “Uh yeah.” “Okay, sure.” “This is fine.” “We’ll do that.”
The others begin slowly taking off their suits and changing into something more casual. Bruce takes his off, revealing the skin-tight compression suit underneath, and stuffs his armor in the roll-up duffel bag that’s kept in his belt.
He changes into his drifter outfit, wipes his face clean, and suddenly, The Batman’s just a normal guy. (A very pretty normal guy, mind you. His teammates have eyes.)
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“We can head to my place,” Bruce says. “It’s closer, and I know the train system pretty well.” And yes, he’s pretty soft-spoken outside of the suit, but now it feels even more obvious.
Meanwhile, the others are like—
Oh. My. God.
Oh my god, he’s fucking shy. Batman is acting shy in front of us. Dear fucking god. Batman is Bruce Wayne. And Bruce is shy so Batman is fucking shy?? Bruce is pretty too. Holy fuck. He is very pretty.
And he’s so young?? Oh my god, he’s a BABY wtf?! He’s like four inches shorter. Four inches tall! They’re all towering over him without his massive boots and armor, and he just hunches over with the big duffel bag like he wants to sink into the floor, and he’s so small.
Wonder Woman wants to put him in her pocket.
Sue her.
They end up taking the train back. Bruce has on the mask and cap that hides his face (poor Superman, he really likes his jawline) and they all follow Bruce as he gets off and on several trains at seemingly random stops. THEN when they’re finally in Gotham, they head into an abandoned-looking subway station that leads them into a…cave?? WTF
And in the middle of the cave is an elderly man with a cane and a three-piece suit just lounging on a recliner. (WHAT THE ACTUAL FUCK—)
He looks up from his crossword puzzle and says, “Ah! You’ve finally made friends, I see?” Bruce rolls his eyes. “This is not a sleepover,” he gripes. “Shame. I was about to grab your footie pajamas for you.”
The man smiles at them. “A pleasure to meet Master Wayne’s work friends in person. Would you like some coffee? Tea? If you’re like him, this is going to be a long night.”
No one dares to question why this man recognizes them in their civvies
They also can’t tell if the footie pajamas line was a joke or not. After tonight, nothing is off the table.
(This is a minefield of information. Barry is having flashbacks to his conspiracy board. No one is going to fucking believe him.)
They all settle into one corner of the cave. Bruce leaves to change and comes back looking like this:
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(Goddamnit, Clark is having a meltdown. His hair looks so good wet.)
At one point while they’re plotting, Wonder Woman glances over his shoulder to see Bruce checking some sort of security camera. A boy, maybe nine or ten, is sleeping in bed. “Is that your son?” Bruce clearly doesn’t want to answer, but Alfred gives him a look, and Bruce sighs. “One of them. Yes.”
Later, they have to analyze some explosive samples in the cave, and Barry, forensic scientist extraordinaire, has some choice words about the non-sterile environment.
Barry: This doesn’t look safe. Bruce: My lab is perfectly clean and functional. *bat screeches* Don’t worry about that.
For the rest of the night, they use the evidence they have to track down the organization while the rest of the JL suits up and saves NYC.
After a few hours, they’re safe to return to NYC for damage control. But Alfred refuses to let Bruce go with them. “Your sons are worried. Drive them to school, then you’re coming home and sleeping.”
Bruce clearly wants to argue, but the mention of his kids stops him. He sighs and turns to the others who are already changed. “Let me know if you need anything. I can be there in ten minutes.”
They all nod, knowing full well they will not be doing that. The guy clearly needs rest.
(Also, he is a single father of three and still goes out every night to punch robbers and crime bosses? Is he doing okay?)
Then they head back to NYC with so many questions.
But a lot of it makes sense too, actually. Maybe they just weren’t thinking about the man behind the mask enough to see it.
They learned a lot about their friend that night.
And they have a lot of bets to cash in.
FIN
Okay :D that was a lot! If you enjoyed it, please let me know. This has been simmering in the back of my head for months <3 Have a great day and drink some water :)
Hey bestie @bruciemilf
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amanfromnewjersey · 6 months
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I am going insane about these stoats
(my insta is @trisideseye and that's where I mostly post art. I'm purely posting here bc @quiddie is active on here and I need aabria to know, personally ,how fucked up I am about these stoats)
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rodatirhaalo · 6 months
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I think my favorite little parallel between Ascended vs Spawn Astarion has to be this little, probably even unintentional, detail in the epilogue:
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Mr Vampire Ascendant, when confronted about freedom, asking the pc if they'd prefer sleeping in the dirt over "living" in his prescribed decadence.
Meanwhile, if left as a spawn Astarion is like
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*Passes several chairs, rugs, a pile of pillows, and two log benches to plant his pretty little ass in the dirt*
"THIS DIRT'S THE BEST! I LOVE DIRT!!"
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slfcare · 6 months
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dealing with embarrassment is not about erasing the moment, but rewriting its impact. consciously decide to not care as if it's really that easy and after enough practice, you'll find that it actually will be.
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turbo-tsundere · 12 days
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*superglues them together*
Aka, eeeeh fok it. Here's some ougoku stuff I've been sitting on. Happy THOSE GUYS day.
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sugarcoatedrattrap · 3 months
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when. when he, he. when
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clouvu · 9 months
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Part time Champion Duelist, Full time Feline Protector™
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mulderscully · 5 months
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alex leaving / alex coming back ♡
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daily-grian · 9 months
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and now fish grian but he's been sushi'd
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lotus-pear · 7 months
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when drawing soft skk it's important to get good references *googles pics of kitty cats cuddling*
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Note
Does
Does Barnaby
Does Barnaby tell the others to get off his lawn when he's angry
psh, who do you think he is, an old man? he'd Bark, like any lively young dog
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yendts · 3 months
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sort of random line up of some pjo characters. might do some others later idk
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sethdomain · 3 months
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spooked
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with how life has been going this year, i’m contemplating suicide more than ever before
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moriaarts · 14 days
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Omega and Echo reunion at the rebel base c:
Saw ppl freaking out that Echo isn’t with the bad batch at the end but i offer you this: Echo is a workaholic and was absolutely the only reason Hunter let Omega go off on her own to rebel.
Echo: Thought I told you to stop growing, tooka.
Omega: As soon as you stop gettin’ old, ruug’jag (old man)
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