btw if you're going to go down the route of "everyone lives happily ever after, by which i mean gets married and settles down and plenty of kids" at the end of your story then the ONLY right way to do it is to give the villain character a kid as well and have these descendants meet and become best friends before the sins of their fathers inevitably come back to haunt them and turn their innocent childhood friendship into a nightmare psychosexual rivalry in which people are killed
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Y’all I’m literally never going to be okay about Simon and Betty.
Simon realising that their whole relationship he hadn’t been examining why Betty always followed him because he was too focused on his love for her and not what she really needed. Not what they both really needed.
The devastating parallel of Betty being so blindly in love with Simon that she willingly and unthinkingly always put him first. And Simon being so blindingly in love with Betty that he saw her being happy and so never thought to fucking question whether those were the right decisions to make. Enabling them every time because they were in love and that was what she wanted, right? She wanted to be with him. She loved him. She was happy. So why would he think it should be any different?
And Betty reassuring Simon that she made her own choices. That he didn’t hold her anywhere. That he never forced her to be with him, or put him first. That she made those decisions and that she didn’t have any regrets. But that they both had to let this go because as long as they were focused on each other neither of them were ever going to be able to have the life they needed.
That they had both been trapped for so long carving pieces of themselves out for other people. Betty in her blind devotion when it came to Simon. Simon in his belief that his crimes as the Ice King, and that all the ways he had let down Betty, meant the only purpose and worth he could have was in sacrificing himself for others.
That they both deserved self-possession and the ability to find autonomy and actualisation as individuals. That they deserved to make their own choices, the good and the bad, and just live without the blind devotion, and guilt, and sacrifice that was going to trap them in this loop forever.
That they meant everything to each other, but that now they needed to mean everything to themselves. That the only way forward was on different paths, but that they both deserved that. That they were able to show each other that they deserved that.
That Simon gets to live now.
I will never be okay about this show. Or these two.
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TofK Ganondorf Design Notes
The character design for the Ganondorf who appears in Tears of the Kingdom is extremely interesting. This is just speculation, but I don’t think he’s dressed like a villain.
The golden ornaments on Ganondorf’s topknot, chest, arms, and ankles reference the common portrayal of Fudō Myōō, one of the most widely venerated deities in Japanese Buddhism. Fudō was originally a minor Hindu deity called Acalanātha, who is an avatar of the wrath of Shiva, the god who destroys so that new life may emerge.
Like Fudō, Ganondorf wears long hair bound into a topknot, golden sandals, and loose pants gathered at the knee. These are sartorial traces of Fudō’s South Asian origins, and they serve to connect Ganondorf to the Gerudo of Ocarina of Time and Breath of the Wild, whose designs are inspired by various cultures along the ancient Silk Road.
Fudō was especially venerated by the warriors of Japan’s medieval period, so perhaps it’s fitting that Ganondorf’s costume alludes to the dress of medieval warlords. His robe, with its embroidered hem, crimson lining, and golden sleeve weights, would have been extremely expensive to create and would only be worn by a wealthy domain lord.
The matte black of Ganondorf’s outer robe is an indicator of high rank, as is its colorful interior. Toward the end of the medieval period, black robes were sewn with gorgeous inner linings in order to demonstrate wealth, power, and prestige. To me, Ganondorf’s robe reads as something that would be worn by Oda Nobunaga, one of Japan’s most notorious warlords.
What’s interesting about Ganondorf’s design is that he doesn’t come off as a deity or a warlord. A god would have no need for such a sumptuous robe, while a lord would not reveal his skin or wear sandals. I’m strongly reminded of the sort of rōnin famously played by Toshiro Mifune in The Seven Samurai, a skilled but aging warrior who retains his dignity despite his debased circumstances.
Ganondorf’s lower torso is wrapped in a haramaki to reinforce his core strength, and his right arm is bare so he can wield his sword without impediment. These are both very human touches, as is the cloth covering his shins and soles so that his skin doesn’t chafe. A more godlike character would not need these concessions, and a more aristocratic character would not bother with them.
In previous games, Ganondorf was covered from chin to toe in ornate armor or belted robes, signifying a lack of openness and vulnerability. Meanwhile, the Ganondorf of Tears of the Kingdom literally bares his chest as he reveals a number of contradictions. He is ornamented yet barefoot, and his regal black robe has been peeled back to showcase a bright lotus pattern.
Even despite his stern frown and clenched fists, I don’t feel that Ganondorf is visually coded as a villain… or, at least, he doesn’t seem completely inhuman.
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