Tumgik
#Reblogging without comment
dishsaop · 7 months
Text
the worst part about being an adult is thay its no longer socially acceptable to just roll down a really big hill and then run back up it and roll back down again. "oh is this a syphilis metaphor" passerby would ask. "is this for a tick tock". no i just wanna come home covered in dirt and scratches and bask in the the solace of childlike mirth
59K notes · View notes
snaxle · 10 months
Text
i am not calling twitter fucking x
Tumblr media Tumblr media
84K notes · View notes
brucebocchi · 1 year
Text
after reading a bunch of classical literature i’ve decided to revive the concept of knighthood all by myself
17K notes · View notes
drawnfamiliarfaces · 5 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Heroes of Millennium (HoM) AU
Act 1: What was left behind. - Part 1 <- Part 2 <- Part 3 <- Part 4 <- Part 5 <- Part 6 (here)
Act 1, Omake: Master of Time - read here
910 notes · View notes
xitsensunmoon · 9 months
Text
Tumblr media
Limited colour palette palooza magma bhtf moon I love him but I almost died because of lags lmao
2K notes · View notes
starry-bi-sky · 10 months
Text
Clone Danny Masterpost
So its been like, almost a week since the first part of clone danny came out and, in unsurprising Starry fashion, I already have six parts out. Granted they're not very long but six parts ARE six parts, so here is a masterpost!
Part 1. Danny Fenton Lives!! And also becomes a vigilante
Part 2. More Danny Fenton Trying To Be Phantom
Part 3. Danny finds out he's a clone. Oh and look Bruce is here too
Part 4. What to do when your genetic donor is suddenly in the same building as you: a guide to avoidance
Part 4.5. Dani's Got The Scary Dog Privileges: More On That Here
Part 5. Damian is a menace, and so is Ellie, actually.
Part 6. The Waynes Leave, finally!… And Danny ends up in Gotham
Part 7. Danny's still in Gotham. Send Help
Part 7.5. Remember Dan in part 2? he's back in an interlude :)
Part 8. Danny Gets His Phone Call
Memes PT1 Memes PT2
A Reflection On Danny's Reaction To Being A Clone
Other:
Au of an Au: combining two clones Clone^2 snippets More Clone^2 danny's hands
Danny becoming Phantom (Clone^2 AND Clone Danny applicable)
Starry geeks out about her unintentionally putting meaning behind Danny being Phantom without powers.
Tag for @gin2212 bc you wanted one when the masterpost went out
#danny fenton is a clone#dpxdc#danny fenton is not the ghost king#dp crossover#dp x dc#dp x dc crossover#dpxdc crossover#i have no idea how to disable comments on here without disabling the reblogs however#want everyone to know that i nearly got a heartattack this morning when the dpxdc 'please tag correctly' blog reblogged my pt6 post#i thought i was getting a passive aggressive reblog and im still not sure if it was one or not#'in true starry fashion i have already written six parts to this au' has the same vibes as when i was chugging out 5k chapters every other-#day when i was writing project icarus#comments fuel me lowkey#will get started on pt7 prolly sometime today before i lose the brrrrrrrr#my friend lilly calls me a content machine bc i always have a new idea every day#my 'danny is a variant of jason' au#my 'danny is a variant of bruce' au (with kids attached)#my 'danny is thomas wayne' au#my 'danny is damian's older brother' au#so many aus so little time#'danny being a variant of jason' is a favorite of mine because i get to do whatever i want with it <3#it means i can have danny's name literally be jason but it was changed to danny by his parents bc he refused to give them his name#when they kidnapped him off the street <3#it also means that i can have Jazz and his friends be the only ones who get to call him Jay <3#the shenanigans of danny ending up in the DC universe and giving the Bat Nest a scare of a lifetime <3#'Daniel Jason Fenton-Todd' is what Jazz calls him when she's pissed#danny lowkey prefers the name Jason but settles for Danny#but thats an au for another post
924 notes · View notes
jewishbarbies · 2 months
Text
Tumblr media Tumblr media Tumblr media
this is why we need free college
166 notes · View notes
nosensedit · 10 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
⊹ ִ࣪ এ credits on twitter ִ࣪ ⌁ like or reblog if you save! ♡ ¸. • *
401 notes · View notes
newtlesbian · 10 months
Text
going further. franks child self was living in that one room with a strange weirdo boy he dreamed up but never really had. now his inner child isn’t alone anymore. he plays games with his real charlie in their terrible one room apartment. getting weird with it and being okay with being weird no matter what everyone on the outside might think. sharing a bed together to feel the comfort in being close to that
macs child self had charlie the whole time. inseparable. a package deal. the most genuine connection and comfort in both of their neglected tiny lives. not just because they were otherwise alone. decades later theyre not going anywhere. now their inner child rides bikes together they throw rocks at trains together they teach each other about the world just like they needed so desperately in old times
dennis’ child self never had charlie. not until highschool. but that was exactly when he experienced his csa. his inner child found charlie at the exact right moment. caught him when he fell. he got his child self back through charlie just as he lost feeling. and now what do the two of them do together? they go recreate memories and recapture lost youth with a mutual unspoken understanding of why
they all need charlie. relaxing into his genuine youthful energy lets them feel that way again.
307 notes · View notes
flieslikeamoron · 7 months
Text
Sleight of Hand [Steddie Fic - 19/19]
Tumblr media
It took over a year, but IT'S DONE. 140K! Put it on my tombstone! 
Okay, it's long as shit... But what’s it about you say. 
IDK, friend… It’s about two dudes figuring out the hard way that they’re worthy of love. It’s about getting more than you bargained for. It’s about the ways we hide and the lies we tell, and being brave enough to let someone see you, love you. Being brave enough to want and to hope and to try. About inching incompetently toward love. Also a shit ton of fucking. But sometimes the kind of fucking one person in the comments described as “the most emotionally devastating blow job scene I’ve ever read.” It’s a post season 2 AU. It’s my magnum opus. I hope you like it.
TITLE: Sleight of Hand FANDOM: Stranger Things PAIRING: Steve/Eddie RATING: Explicit WORD COUNT: 143K (Complete!) SUMMARY: Steve needs a weed dealer. He gets a bit more than that.
CHAPTER 19 to finish | CHAPTER 1 to start | Playlist
97 notes · View notes
northern-passage · 6 months
Text
i've shared some of Alex Freed's narrative writing advice before and i recently read another article on his website that i really liked. particularly in branching/choice-based games, a lot of people often bring up the idea of the author "punishing" the player for certain choices. i agree that this is a thing that happens, but i disagree that it's always a bad thing. i think Freed makes a good case for it here.
...acting as the player’s judge (and jury, and executioner) is in some respects the primary job of a game’s developers. Moreover, surely all art emerges from the artist’s own experiences and worldview to convey a particular set of ideas. How does all that square with avoiding being judgmental?
[...]
Let’s first dispel–briefly–the idea that any game can avoid espousing a particular worldview or moral philosophy. Say we’re developing an open world action-adventure game set in a modern-day city. The player is able to engage any non-player character in combat at any time, and now we’re forced to determine what should occur if the player kills a civilian somewhere isolated and out of sight.
Most games either:
allow this heinous act and let the player character depart without further consequence, relying on the player’s own conscience to determine the morality of the situation.
immediately send police officers after the player character, despite the lack of any in-world way for the police to be aware of the crime.
But of course neither of these results is in any way realistic. The problems in the latter example are obvious, but no less substantial than in the former case where one must wonder:
Why don’t the police investigate the murder at a later date and track down the player then?
Why doesn’t the neighborhood change, knowing there’s a vicious murderer around who’s never been caught? Why aren’t there candlelight vigils and impromptu memorials?
Why doesn’t the victim’s son grow up to become Batman?
We construct our game worlds in a way that suits the genre and moral dimensions of the story we want to tell. There’s no right answer here, but the consequences we build into a game are inherently a judgment on the player’s actions. Attempting to simulate “reality” will always fail–we must instead build a caricature of truth that suggests a broader, more realized world. Declaring “in a modern city, murderous predators can escape any and all consequences” is as bold a statement on civilization and humanity as deciding “in the long run, vengeance and justice will always be served up by the victims of crime (metaphorically by means of a bat-costumed hero).”
Knowing that, what’s the world we want to build? What are the themes and moral compass points we use to align our game?
This is a relatively easy task when working with a licensed intellectual property. In Star Trek, we know that creativity, diplomacy, and compassion are privileged above all else, and that greed and prejudice always lead to a bad end. A Star Trek story in which the protagonist freely lies, cheats, and steals without any comeuppance probably stopped being a Star Trek story somewhere along the line. Game of Thrones, on the other hand, takes a more laissez-faire approach to personal morality while emphasizing the large-scale harm done by men and women who strive for power. (No one comes away from watching Game of Thrones believing that the titular “game” is a reasonable way to run a country.)
These core ideals should affect more than your game’s storytelling–they should dovetail with your gameplay loops and systems, as well. A Star Trek farming simulator might be a fun game, but using the franchise’s key ideals to guide narrative and mechanical choices probably won’t be useful. (“Maybe we reward the player for reaching an accord with the corn?”)
Know what principles drive your game world. You’re going to need that knowledge for everything that’s coming.
[...]
Teaching the player the thematic basics of your world shouldn’t be overly difficult–low-stakes choices, examples of your world and character arcs in a microcosm, gentle words of wisdom, obviously bad advice, and so forth can all help guide the player’s expectations. You can introduce theme in a game the way you would in any medium, so we won’t dwell on that here.
You can, of course, spend a great deal of time exploring the nuances of the moral philosophy of your game world across the course of the whole game. You’ll probably want to. So why is it so important to give the player the right idea from the start?
Because you need the player to buy into the kind of story that you’re telling. To some degree, this is true even in traditional, linear narratives: if I walk into a theater expecting the romcom stylings of The Taming of the Shrew and get Romeo and Juliet instead, I’m not going to be delighted by having my expectations subverted; I’m just going to be irritated.
When you give a player a measure of control over the narrative, the player’s expectations for a certain type of story become even stronger. We’ll discuss this more in the next two points, but don’t allow your player to shoot first and ask questions later in the aforementioned Star Trek game while naively expecting the story to applaud her rogue-ish cowboy ways. Interactive narrative is a collaborative process, and the player needs to be able to make an informed decision when she chooses to drive the story in a given direction. This is the pact between player and developer: “You show me how your world works, and I’ll invest myself in it to the best of my understanding.”
[...]
In order to determine the results of any given choice, you (that is, the game you’ve designed) must judge the actor according to the dictates (intended or implicit) of the game world and story. If you’re building a game inspired by 1940s comic book Crime Does Not Pay, then in your game world, crime should probably not pay.
But if you’ve set the player’s expectations correctly and made all paths narratively satisfying, then there can be no bad choices on the part of the player–only bad choices on the part of the player character which the player has decided to explore. The player is no more complicit in the (nonexistent) crimes of the player character than an author is complicit in the crimes of her characters. Therefore, there is no reason to attempt to punish or shame the player for “bad” decisions–the player made those decisions to explore the consequences with you, the designer. (Punishing the player character is just dandy, so long as it’s an engaging experience.)
[...]
It’s okay to explore difficult themes without offering up a “correct” answer. It’s okay to let players try out deeds and consequences and decide for themselves what it all means. But don’t forget that the game is rigged. [...]
Intentionally or not, a game judges and a game teaches. It shows, through a multiplicity of possibilities, what might happen if the player does X or Y, and the player learns the unseen rules that underlie your world. Embracing the didactic elements of your work doesn’t mean slapping the player’s wrist every time she’s wrong–it means building a game where the player can play and learn and experiment within the boundaries of the lesson.
70 notes · View notes
lale-txt · 10 months
Note
Good luck with your challenge, I stopped commenting because I never got a reply back which sucksss 😭🥱
in all honesty, writers don't owe you a reply.
and i get where you're coming from; it is nice to get a reply to a comment you left! but expecting one back feels a bit entitled, doesn't it? you already got a fic FOR FREE. you leave a comment to thank them for this gift. and then you expect them to thank you in return?
i don't mean to sound ungrateful because i can promise you, it's not like us writers are getting swamped with comments LOL. i have many writer friends and no matter for how many years we've all been actively writing, a single comment will still make our day. no matter how small that comment is! just a simple "hey, i loved reading this" or "it's 4am and i'm reading this instead of sleeping" or a silly keysmash shows us that someone out there really enjoyed what we wrote.
idk but hearing you say you stopped commenting simply because you never get a reply back left a really bitter taste in my mouth. maybe the person behind the fic is out of spoons, maybe they simply forgot to reply, maybe they're keeping your comment in their inbox and stare at it lovingly because it gives them fuel for the entire week. the reasons for it are endless. not getting a reply to your comment doesn't mean the writer is ungrateful. it's just a really shitty thing of you to say.
i'm gonna keep commenting on my fav fics because it makes me happy that i get to show my gratitude. it's a little kindness that doesn't hurt anyone and honestly the energy you spent on sending this ask could have been used to do the very same, but oh well.
101 notes · View notes
junypr-camus · 9 months
Text
Just a good ol’ fashioned girl-hates-government dystopia. 
Oh, and mind control.
Tumblr media
A CITY WITHOUT BIRDS
GENRE: Science Fiction
SUBGENRES: Dystopia, cyberpunk, hopepunk
THEMES: Found family, change, memories, hope
AUDIENCE: Anyone
P.O.V./TENSE: First person, past tense
Memories can’t be trusted in Seranid. Feisty Terry Silver learns the hard way when she’s forced to flee the utopian City of her childhood, charged with a crime she has no recollection of committing.
Here’s what other people say
“really action packed…. incredibly well written and kept up the pace for the whole book” — Vee Ramage
“I must admit I was totally taken in by Terry and the Professor and the supporting characters.”
“What I like most is that it really takes points from our own flaws in society. The use of the separation between the rich and the poor to cover bigger schemes.”
Interested?
You can find A City Without Birds on Goodreads, and it’s on sale on Amazon.
Or keep reading…
Tumblr media
Welcome to Seranid.  You’re happy here. Everybody is.
From the ruins of the Pacific Coast rises Seranid, where
“THE CAMERAS AREN’T WATCHING YOU. YOU’RE WATCHING YOURSELF.”
Terry Silver doesn’t know she’s living a lie. She thinks nothing of the status symbol implanted into every Seranidian at birth. She’s unaware of the dissentious thoughts erased from her mind, or the half-truths fed to millions of Seranidians to maintain the paradisial City. Even, of the fact that she may have taken a life. But when the mysterious Professor Camus Remin whisks her from the crosshairs of Seranid’s task force into the Slums, she finds stolen memories — including ones of her long-dead father, and a people trampled by innovation — who call her the Phoenix that will herald the rebirth of the nation. As Terry tries to foment an uprising, she faces more than her own mortality: resurfacing trauma, the deaths of loved ones, and the looming threat of all-out nuclear war. She’s forced to ask herself: what price would you pay for change?
Tumblr media
Seranid’s Government rules through division. Knowledge workers: doctors, engineers, teachers, and scientists are kept in the City, a bubble of utopia, while the rest are cast into the Slums, where poverty, disease, and corruption run rampant. Status symbols implanted at birth label Seranidians and feed them propaganda, altering their thoughts and memories to keep them in line. The task force eliminates any remaining rebels.
The Council, the coalition of the six business heads of Seranid, is the guiding force and source of comfort in many Seranidian’s lives. From controlling the weather in the City to providing aid to those in need, they are the sympathetic heart of Seranid. And the driver behind the City’s endless consumerism.
Propoganda
Tumblr media
CHARACTERS
Terry Silver: Fatherless and friendless, Terry finds solace in her work: keyboards, droids, and the soldering iron that burned a hole through her cargo pants. Her defiance gets her in trouble when Seranid’s government targets her for something she can’t even remember.
Terry’s first memory | Sketches | Terry’s mirror
Camus Remin: He has a charming smile and a burning passion for physics, but remains a mystery to his students, burdened by past mistakes. He quickly becomes the father Terry never had — but only later does she learn why he saved her.
Quote | Sketch
Marco Luiz: An old friend of Camus and a resident of the Slums, Marco knows the injustices of Seranid’s system firsthand. Both idealist and kind-hearted, he’s quick to sacrifice himself to help those in need — or just cook them some good roast lamb.
OC’s a ten but…
Janette Thornell: Hardened by past failures, the Resistance leader often clashes with Terry. Yet Janette loves those she protects — most of all, Emmy, who knows the secret of her origins.
Janette’s Secret
Emmy Wood: A City surgeon who defected to the Resistance, Emmy is more a scientist than a fighter. But when fate separates her, Camus, Marco and Terry from the rest of the Resistance, the four must learn to fight – and survive – together.
OC’s a ten but…
Tumblr media
SETTING
North America, in the distant future…
Three countries share North America: materialistic Seranid on the West Coast, militaristic Leifen in the East, and modest Mirena, caught between the two superpowers. Each has their own way of surviving in this cruel new world, and each has their own flaws.
More Descriptions | Sketches | Leifen | Mirena | Ideals
psst. hey you. 
Thank you for making it this far! I got a little secret… I’m planning on making A City Without Birds free for a few days later this year (date undecided). Please reblog/comment if you’d like to be tagged when that happens!
58 notes · View notes
deandoesthingstome · 1 month
Text
Tumblr media
Please. Please. Please.
16 notes · View notes
noirandchocolate · 1 month
Text
Everybody can feel free to “spam boop” me btw.
I almost never look at my activity feed because I have adhd and forget it exists so I don’t mind if it’s covered in boops or if I don’t know you. Also I wouldn’t care anyway because the boops just get grouped into little boxes and it’s nbd??
So anyway bop me with kitty paws all you like if you wanna get those badges!!
19 notes · View notes
quillandink333 · 26 days
Text
LUCIFER X EMILY SQUAD COME GET YOUR FOOD IN THE FORM OF AN ONGOING PLAYLIST ❤️
10 notes · View notes