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#Also My mechanic characterization is probably a little off
endergirlplayz · 3 months
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engi and mech
so this lovely individual: @watusingpaputok gave me a freaking awesome idea
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I'd never really thought of doing crossovers between my two hyperfixations b4 but I think this is great
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This took me like two hours
Alt version
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Also I made some doodles of them
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The first thing I thought of when I looked at mechs outfit was "man engie is probably boiling out there in this "
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I also drew engineer teaching Mechanic how to use the shot gun (since she has a shot gun accessory but I don't think cannon mech would immediately know what to do with a shot gun) this probably isn't how you hold that type of gun but oh well I tried
And now I short comic that I thought up after reading some of mechanic's lore ( I'll add text underneath incase you can't read my hand writing dw)
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Spy : hm?
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Mechanic : uh-uhm engi told me you collect watches
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Spy : yes, I suppose ?
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Mechanic : w-well my dad taught me how to make watches so.... I made you one !
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Spy: ah, thank you (internally screaming because he wasn't prepared for her genuine act of kindness)
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bookcrazyace · 2 months
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Dick & Jason and Why We Need to Stop Mischaracterizing Them and Their Relationship
I know it's been brought up a million times and will probably be brought up a million more times but I wanted to put my 2 cents in. Jason and Dick and their relationship is grossly mischaracterized and it hurts the narrative. Now there isn't anything wrong with a little ooc content I'm a fanfic writer and I've fallen onto some of the more fanon sides of things to make it fit my narrative better but the problem arises when people mistake fanon for canon and bring it up in serious fandom discussions.
Dick was the first Robin so we'll start with him first. Characterizing Dick as the happy-go-lucky Robin is very distinctly wrong and actually quite the opposite of what he actually was. Dick wanted revenge for the death of his parents and that's what drew Bruce to him in the first place. Bruce made Batman to focus his anger and grief into something productive that would help people. When he recognized the same yearning for vengeance in Dick he trained him so that Robin could be for Dick what Batman was to him, a coping mechanism. In the end Dick manages to let go of the notion of revenge and it means that Robin succeeded and he then takes on a new identity, Nightwing (Canonically Dick and Bruce start having arguments and that's more the reason he leaves but from a narrative perspective Dick going from Robin to Nightwing can be seen as him getting rid of the feelings of revenge and gaining new goals. Also it's an excellent juxtaposition to the fact that while Robin succeeded in freeing Dick Bruce is still Batman.) Dick starting off as a vengeful spirit and blossoming into one of the most outwardly cheerful members of the batfam (despite the most definitely present repressed anger) is so much more powerful than him essentially not changing throughout the entire story especially when you consider that multiple times in canon Bruce has said that NIghtwing is better than Batman and what Batman was meant to be.
Jason ever the fan favorite and probably the person in the batfam that is misharacterized the most (in my opinion) is the next topic of discussion. Jason being the angry Robin takes so much away from his story and honestly I'm not vibing with it. One of Jason's notable lines as Robin is the phrase "Being Robin gives me magic!"you surely can't hear that and picture a violent criminal in the making. Jason being a street kid that jacks tires for a living but still being kind and childishly innocent makes him as Robin so much more interesting. Jason's drive to help people is obviously heavily influenced by his mother and how he took care of her up until her death. The tragedy of his mother's death is what drives Bruce to him. Of course Jason's process of becoming Robin wasn't immediate like a lot of people believe, Jason was actually sent to an all boys school for a short period of time before realizing they were a front for a crime ring he then helped Batman take down their operation. I feel like after seeing all that one would lose their faith in most people but Jason didn't remember he wasn't Robin until after this incident and he still was so happy and bright. The big turning point in Jason's story (from what I remember I haven't read the comics in a while) Batman suspects he pushes a man they were chasing off of a roof (I don't remember if it's ever made clear whether he did or not) this puts a pretty big strain on their relationship. Soon after all that goes down Jason finds out that the same mother he grew up with, the same mother he took care of, the same mother he watched die isn't actually his mother. The tense atmosphere between him and Bruce in combination for his yearning for answers leads him to run away to find her. When he meets her she sells him out to the Joker who subsequently beats him with a crowbar and leaves him to die in a warehouse that's rigged to blow up. Jason's mother is in the warehouse too and he does everything he can to save her. In the end they both die but when Batman questions her Jason's mom tells him that he tried to save her. In most modern iterations of Jason's death story his mother is written out and his death is pinned on him and his "impulsive and brash decisions". When Jason comes back to Gotham after his revival he seeks vengeance and is incredibly violent a very stark contrast to the bubbly kid that was just happy to be there. Two of his most notable actions as Red Hood are decapitating the lieutenants of the top crime lords and delivering them in a duffel bag and attacking Tim Drake the new Robin in Titans Tower. Jason's main drive for attacking Tim and becoming a crime lord is the fact that he died, he died as Robin and he didn't think that children should have to take on crime in the way Bruce did Jason decided that the best way to get rid of crime was to control it. The way Jason went from sunshine personified to a gritty crime lord who was willing to kill is what makes his story so interesting. The way an innocent child that got exposed to the darkness of the world and got swallowed by it is what makes the story so meaningful. In comparison to Dick, Jason is Batman's greatest failure he became the very thing Bruce tried to prevent him from being, a vengeful spirit that kills. In some ways Dick and Jason's stories are opposites and parallels.
Now for Dick and Jason's relationship. Despite what a lot of people think Dick didn't hate Jason when he first appeared (I think there was a point where Dick wanted to adopt Jason but I don't remember). Making Dick hate Jason as Robin sort of ruins both of their character arcs Dick evolved past his hatred and need for vengeance and thus adores Jason, Jason growing into someone so angry and hating Tim as Robin despite the fact that Dick showed him so much kindness makes everything hit so much harder.
In conclusion, this isn't really a huge deal but I've been thinking about it a lot recently. I've written and read fics where Jason was an angry Robin and Dick was a happy one. I've written and read fics where Dick hated Jason at first. Fandom is all about what fans do with a piece of media they like and at the end of the day the characters can be whoever you want them to be. Don't let this post uninspire you or make you feel called out if you enjoy the more fanon dynamics and personalities of these characters. Fee free to point out any inaccuracies to me it's been a while since I've read the comics.
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mercyisms · 2 months
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necro elysium: director's cut
in which i tell you bonus things about necro elysium (yuck!!).
genesis:
i'm not exactly sure how i came up with the idea, other than it was probably 2022 and i had been playing a lot of disco elysium. i was also thinking a lot about mercymorn, as is my terminal condition. i'm sure i talked a lot to ave about it. i also know i had a conversation with ama, where i soft-pitched a disco adaptation where certain skills would be in cristabel's 'voice.' it seemed like an interesting way to dissect lyctorhood. posts had been circulating about the parallels between harry du bois and harry nonagesimus, but, i'll be honest with you, i think i have very little capacity to write either harrow or gideon. but writing mercy seemed a) something i could pull off, b) a way to gesture at the harrow/mercy parallels without requiring me to leave my zone of interest, and c) there is something about mercy that seemed much more in line with harrier. i think they are both porous, both lacking a certain kind of filter, i felt like if mercy was given a disco skillset, it would really wrestle within her. augustine, i think, would be a bit more a kim. something that at least made pretenses of cohering. (more on augustine later, ofc.) possibly this was also, bc, for the purposes of this fic, i am a subscriber to cristabel having quite a big personality. also, following the release of nona, which gave us some cristabel (!!!) but also kind of dashed my cristabel oct is an e-girl (at least pre-res), I was keen to try and bring my cristabel characterization in closer synthesis with what was now in the text. also, once i realized the obvious semi-pun of "necro elysium," i knew i'd have to write it, if only for the wordplay alone.
anyway, i wrote 1,000 words, dashed off a bit of fanart, and then rolled away.
the skillset & mechanics:
as my fanart attests, the first mercymorn disco skills i pitched were not where we ended up! exclamation and discontent merged into indignation; scrutineer felt distinctly covered by the perception skills; i really wanted to keep acupuncture, because it was by far the funniest, but as i wrote the fic, anatomy was getting significantly more play and i waffled on merging them.
i wanted the skills to still retain a lot of the disco roots, but we weren't trying to have perfect fidelity. we were also integrating the presence of cristabel (more on that later). still, i wanted to be true not only to mercy's 'build,' but also the fact that she is a baby lyctor at the moment of the fic. because she's a just-ascended scientist, her skills are very blue (disco's "intelligence" set) coded. i initially also wanted to give her a skill called "scientific method," but didn't want to upset the balance of skills 'speaking' & so i hope some of mercy's methodical inclination come through in other ways. i planned for her to have very low artistry (a canonical disco skill), but the staging opportunity didn't present itself.
it was important to me that mercy failed some checks, because that feels true to the character & the spirit of disco elysiums checks & how harry interacts with his world. you will notice that mercy fails maybe ever composure check. this was absolutely intentional.
as for acupuncture, it clicked into place once i recategorized it from a 'blue' skill to mercy's sole 'red' (physical) skill. i very much see acupuncture as anatomy applied. canonically, we know mercy & cristabel contributed spirit magic to the megatheorum (see also: the eighth house's reliance on soul siphoning). her pivot to an anatomist also struck me as something born out of repression and grief, and so acupuncture is there to sort of illustrate this shift. the beginnings of a 'brute force' skillset she will continue to grow. in any event, it let me not kill my darling and keep both anatomy and acupuncture in, which felt right.
the art:
now we have to talk about the art because i'm always talking about this art. this art! when i was 80% of the way through the draft, i pitched the wonderful ama/smapis on drawing something for the fic. this was mainly bc ama is one of my favourite tlt artists ever & her mercy and disco elysium art rules. she was beyond kind enough to indulge me, at which point i sent her the draft & left it all in her immensely capable hands.
ama dignified my very silly fic to a level i couldn't have imagined! you may note that also encoded each of mercy's skills to different bodily systems (circulatory, muscular, skeletal, digestive, etc. are all accounted for), which is? genius?? her artistic vision elevated the whole thing & made the synthesis between lyctorhood and whatever's going on in harry's head so much more rich and meaty and nuanced. i cannot praise it enough. it's so good. i gaze lovingly upon it every day.
the unwanted guest:
"You can't admit what's happened here because you're fixated on this idea of the soul as inviolate and inviolable—this perfectly solid, impervious thing, the diamond sitting in the glass of wine. But souls are permeable. When they rub up against each other, they bleed—they mingle—they contaminate each other."—Palamedes Sextus, "The Unwanted Guest"
i started writing & had the thematic beats of necro elysium in 2022, long before we knew "the unwanted guest" was a glimmer in tamsyn's eye. but can you believe? can you believe how prescient i would've looked if i had a) finished a tlt playtext fic and b) also finished a fic about soul permeability? alas, it was not to be. but the publication of "the unwanted guest" did make me want to return to necro; it gave more weight to the reading i was using disco's format to impart.
i will say my personal reading is not that mercymorn is pious because that's cristabel as-a-nun inside her. i think mercymorn is pious because she was literally resurrected by her friend who literally has god-tier powers. when thinking through cristabel's skillset, i was thinking of aspects of mercymorn's personality where cristabel's would be most at home, would maybe latch onto, emphasize. i think of her as a bold and underline, as a different inflection into the lyctor's personality. some were obvious: now that i knew cristabel was a nun, piety was a clear fit; joy was another non-negotiable, as it was the guiding characterization of cristabel we get in harrow the ninth (john saying the saints were to be named after their cavs, augustine calling her a "twerp" and likening her to a child also, through the dark prism of augustine's mind, implied to me someone more exuberant). then i also wanted cristabel's "master of the sword" characterization present and to put the cannibalized cav swordfighting skills in purple (psyche), which is mostly "cristabel" coded skills, but also is, for me, anything gained through lyctorization. hence death's presence.
when we finally meet cristabel, a little, pre-res cristabel, in nona, she's much more utiliarian and practical than the cristabel i had spun out pre-nona. drawing from the way she counsels john, rigour seemed like the driving force. someone who achieves mastery through hard work, through discipline, but also joy is also v present in any sword-fighting scenes to balance it out & suggest that cristabel mastered swordplay partially out of duty & partially out of sheer joy.
one way my fic's use of disco elysium's skillset departs a little from disco elysium's is i wasn't as concerned with creating hyper-distinct voices for each skill. this is partially due to my own limitations and partially because some sets are meant to be, as i say, inflected with cristabel's personality & thus coherent to each other (hence: the whole climax where her voice comes together across traits). one could argue, this is to illustrate the permeability even between these seemingly separate traits. one could also argue i was just not very imaginative.
whatever souls are made of:
i also wanted to note that i sort of see all three of tlt fics in conversation with each other, but whatever souls are made of especially mirrors necro elysium. astute readers (lmao) will notice i hit some similar beats or ticks. is this because of my own limitations?? maybe! but also i do have readings of these characters i'm attached to & am interested in furthering.
i think there's something sort of fun and pleasing and characterizing about how much of whatever souls are made of, which is filtered through augustine, is collaged of references and quotations. it's also a cacophony of voices, but for augustine they're cribbed and for mercy, they're positioned as a fracturing internal monologue. i do think this is consistent with augustine's performative and also deceitful relationship to lyctorhood and the repression surrounding it & to mercymorn's more tortured self-image and inescapable emotional honesty.
the bigger parallel (if we can generously categorize it thusly) is that alfred and cristabel say very similar things to their necomancers. again, i have a beat!! but i hope people will forgive the symmetry for its slight differences. alfred says to augustine that he 'never wanted to be without' augustine (possibly, also, a longing to be included); cristabel hopefully speaks with a bit more righteousness, 'i could not have you stopped...least of all [by] myself.' cristabel's, i hope, adds in an element of someone who believes in mercy's 'greater' destiny, to the wider divinity of the world john is building, who believes that it is loving to propel someone forward. this is also, ofc, connected to how pre-res cristabel propels john forward. is that ethical??? is it good??? maybe not, but it is love. it is a kind of love.
okay this is much too long!! but tysm for reading. i received a few very, very nice asks about other specific parts that i am keen to blabber about, but i will do those in separate posts to give us some breathing room. everything will be in my fanfic tag.
but tysm for reading the fic & ty to the few kind anons who indulged me in this director's cut. <3
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mrclairdycat · 4 months
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WHY CROWLEY IS A BPD CODED CHARACTER: A LONG THREAD
‼️WARNING‼️ This post could be triggering to some viewers, please be mindful when reading!
I'm going follow the DSM-5 diagnostic criteria to cover each and every point (there are 9 so hang on with me please). Here they are:
Frantic efforts to avoid real or imagined abandonment:
First of all, throughout the entire show Crowley has been trying to save Aziraphale from the brainwashing Heaven has done to him. He knew that sooner or later he would've cut ties just because he's a demon, and that he was pushing his luck, so he's done everything he could to show that they don't have to choose anyone's side but their side, and that there is no need to abandon him. Second of all, even when he is in the right, he always comes back to Aziraphale after an argument, says sorry, and moves on with it in no time. All he cares about is to not lose him. One time he was literally like "Ok, I was wrong and you were right, now get in the car please".
His frantic efforts might be subtle because he's not the type to get vulnerable and emotional in front of anyone, and would never directly beg Aziraphale to stay, but he continously asks Aziraphale to "go off together" because he wants to feel safe, to secure his fp. He wants to make sure they're together, away from all factors that could make him lose Aziraphale. (not only because he could choose Heaven, but also because they could be destroyed and such).
One scene that proves the lenght Crowley would go to not lose him is in the last ep of season one where Aziraphale threatens to never talk to him again if he doesn't do something.
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The look on Crowley's face after he says that says it all, me thinks. And he immediately finds a way to not make that happen.
A pattern of unstable and intense interpersonal relationships characterized by alternating between extremes of idealization and devaluation:
I think it's safe to say that Crowley and Aziraphale's relationship is super unstable and intense, so we can check that. They have spent 6000 years being friends and haven't ever properly communicated once, yet would do anything for each other.
That said, Crowley continously goes from idealizing Aziraphale, calling him his best friend and all, to completely devaluing the importance of his presence in his life (and how much he wants him) as soon as he feels threatened or angry.
An example of that is that scene where he asks for the holy water in front of the duck pond. As soon as Aziraphale uses the words 'fraternize', you can see his anger building up. Seeing that he might not look at their relationship the same way he does, he immediately devalues him. This is not the only scene where he basically says " Yeah! You're not important to me and I don't need you. I don't care about you! I can live with you!"
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As a person with BPD this happens a lot with whoever is my fp. Even little words like that can make my defense mechanism to the perceived abandonment go off. Rejection is the worst thing. I immediately think "oh whatever, I have other friends who want to spend time with me/who would do this for me. I couldn't care less." (I actually do, a lot. LOL).
There's also that scene where the end of the world is near, and since Aziraphale rejects the idea of running away together again Crowley says something alongs the line of "You're ridiculous. I don't even know why I keep talking to you."
Identity disturbance: markedly and persistently unstable self-image or sense of self.
In the context of this show this culminates in the fact that Crowley doesn't really know what he is. He doesn't know if he's truly bad and if he even wants to be bad. That's just what Heaven etiquetted him as, and went with it, probably because he feels protected this way, in a sense. It's better to be someone unforgivable than a victim that has been misunderstood, after all. That would put him in a vulnerable position.
Plus, I think anyone with BPD will relate with the experience of feeling like you're ultimately bad or evil at the core, that you're someone who is unredeemable, but at the same time feeling angry because you feel like the world is being unfair towards you. We usually have a strong sense of justice because we've been wronged, and can't help but see everything as unfair and unjust.
Most of the times we were hurt because we were nice, and we don't want to be nice again in fear of not having control or power over it.
It's clear Crowley doesn't want to be an angel again, but he doesn't want to be a demon either. He had never done anything extremely bad.
So I think it's safe to say he doesn't know what he wants to be. He just wants to be ok, to rest and get away from all of it, from the sources of his trauma.
In fact, I believe Crowley sees himself in Aziraphale since he's having similar experiences, and projects himself into him. It's as though they're figuring themselves out thanks to their relationship. They mutually bring new prespectives to the table.
This is why they fail at communicating: Crowley doesn't understand himself yet, and so doesn't understand parts of Aziraphale either.
But they will get there one day, hopefully.
"I'm just a demon that gets along with Hell as far as he can."
"You're just an angel that gets along with Heaven as far as he can."
Impulsivity in at least two areas that are potentially self-damaging (e.g., spending, reckless driving, binge eating...)
Ok first of all:
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... Yeah.
That checked, the second area is a bit of a stretch and can be debated (then again it's important to point out you only have to mark at least 5 points to fit the criteria), but I believe the way he lets Aziraphale treat him like "the bad demon" and tries to prove him right sometimes could be considered self-damaging behavior? I still remember that scene where Aziraphale just assumes he had fired a gun before, and Crowley doesn't correct him. Many times he does the 'bad' things for him just to please him too, and I don't believe he wants Aziraphale to perceive him as an unredeemable demon at all.
I also believe the way he impulsively and recklessly lies about getting his job done could be considered self-damaging behavior. Especially because he does it with things that are not even worth taking the risk.
Sometimes its like he doesn't care if he could get punished, and we know Hell isn't exactly forgiving. They probably use torture as a current method for this. I remember he said something along the lines of "and my lot don't send notes" to Aziraphale, after all.
TW: the next point will mention suicidal behavior! (Please skip to the next point if you feel like it could trigger you).
Recurrent suicidal behavior, gestures, or threats, or self-mutilating behavior.
This is another one that could be debated, but hear me out: yes, its true that he could've only wanted the holy water as a weapon against other demons (and he did use it that way), but Aziraphale's fear of possibly giving him a suicide pill had to come from somewhere, right? Why would he immediately assume that's what he would use it for if things went bad?
It might be because he doesn't see Crowley as someone who could actually hurt anyone, so he's only left with that option, but I'm not sure. After all, even the nicest person would try to save his life if a legion of demons tried to give them retribution, right? And he wouldn't mind giving Crowley something to protect himself.
It could be possible that there were moments and stuff that went on between them, conversations that led Aziraphale to believe this. It took time for him to decide and grant him this holy water, and even so he didn't look sure. He was extremely worried.
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And no, Aziraphale is not scared of getting into trouble. It's clear the problem with giving him the holy water isn't that from the get go. That's the face of someone who is doubting their friend's intentions.
Affective instability due to a marked reactivity of mood (e.g., intense episodic dysphoria, irritability, or anxiety usually lasting a few hours and only rarely more than a few days).
This man is the epitome of emotional instability. I don't know what else to say here,honestly XJENFJ
It only takes watching the show to figure that out, I believe. He's super reactive to every little thing and word, he's super easy to irritate. He can go from being calm to snapping like a branch into a matter of seconds, and takes as quickly to let it go.
Chronic feelings of emptiness:
It is clear this man experiences chronic emptiness. He doesn't see the point in Heaven or Hell, into doing his demon buisness, or in the Great Plan, the war and all.
Ok, demons cannot properly be friends, I know, but some kind of partnerships had been shown, yet he has no 'friends'. He is distant from everything. He doesn't want to do anything.
His careless behaviors: the reckless driving, the dangerous tricks he does to not do his job, are all connected to this chronic emptiness. If he cared, he wouldn't behave like this.
That said, I do believe Aziraphale, his fp, became the only purpose of his endless existence. He was probably the only thing that began to motivate him. It is made clear from the show that he is lonely asf, and, at least in my experience, BPD makes you very lonely. If I don't have any significant relationships (including friendships) I feel empty to my core. Since we have troubles with our identies we have difficulties doing things for ourselves and ourselves only, to see the point in doing things if no one is watching, if no one is there to appreciate it. Even then, friendships and all do not fill that hole, and we might lose passion for things or not feel any passion for things at all.
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We know that Crowley was passionate about one thing: creating nebulas, stars, and universes. That completely changed after he fell, a traumatic event, and that's when I believe his BPD traits started to appear.
He did say he had been waiting to build that thing since forever, and not only did he learn it was pointless since it'll be all dismantled one day, he lost his angelic status too. That was probably his only stable sense of self.
Inappropriate, intense anger or difficulty controlling anger (e.g., frequent displays of temper, constant anter, reccurent physical fights.)
Since we're talking about his angelic past: Crowley used to be happy. He isn't 'naturally' all grouchy and angry at the world. He began to be that way after he fell.
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JUST LOOK AT THIS CUTIE.
Crowley before the fall and Crowley after the fall are two completely different people, right?
And he doesn't pretend to have changed to appear mean or something like that, he did actually change. He was traumatized, wronged. That's where all that anger comes from. His reactions are real, not play pretend.
And it is made clear many times that Crowley has anger issues. He can't control it. He is shown snapping a multitude amount of times.
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now THIS is real BPD anger right there. If I had to visually represent how it feels when BPD anger hits this would be it. It's so edgy it's embarrassing. It truly could only take a lightning bolt to calm me the fuck down. He doesn't even give a f if humans are all seeing him do this, just like a person with BPD wouldn't feel embarassed making a scene in public since it's so uncontrollable you lose yourself and act impulsively.
The fact he's angry because of an argument him and Aziraphale just had makes this more BPD coded.
Not only that, his anger many times comes out of nowhere and could be described as innapropriate.
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Just look at how quickly he reacts, without making Aziraphale even finish his sentence.
It is clear Aziraphale has no bad intentions when he says it, his voice is even sweet, yet Crowley can't help but react like this simply for being called nice or good.
Transient, stress-related paranoid ideation or severe dissociative symptoms.
We have finally came to the last point. Yippe! Now this one is a bit tricky since it's not easily identifiable just by looking at someone.
This paranoid ideation or dissociative symptoms like depersonalization can occur in periods of extreme stress, and it is hard to judge that just by watching. A person could be walking, as an example, but still be dissociating even if they look completely normal. They might not actually be totally aware of what they are doing. (Transient means they last minutes or hours, by the way.) This becomes even harder to tell since Crowley continously wears those glasses, so we can't even see if his eyes look empty or anything.
That said, we know Crowley is super reactive, but during intense stressful times, like in season one when he learns that the end of the world is near and Aziraphale rejects to run away with him, it seems like he becomes unnaturaly calm whenever he perceives there's nothing else he can do. He looks just utterly exhausted and passive.
It's important to note that these symptoms are mostly caused by real or imagined abandonment too. I point that out because in the episode scene of season 2, after Crowley sees Aziraphale officially leaving and going to Heaven, he gets back in the car, but he doesn't immediately drive.
He starts it and just sits there in silence. He looks completely out of it, like he has just taken such a big blow he has trouble properly processing it. He doesn't look like he's there, in a sense. For a moment he's completely elsewhere. Even when he starts driving he doesn't look right to me.
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Welp, that's it! If you had read this all congrats to you, and thank you. Also, I apologize for any spelling mistakes LOL.
Tell me what you think! :)
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I've been really into Team Fortress Two lately, and seeing as I cannot get the Actual Fic Writing to go, I wanted to do a little character analysis thing as a silly, so here's my favorite tf2 pairings and how i think they'd act:
Soldier x Spy / Freedom Fries
This ship is utter chaos and honestly I love it. There's a lot of light, passive-aggressive bullying (from Spy) and a lot more heavy, just plain aggressive bullying (from Soldier) and they may seem like they want to kill each other at points. However, neither one of the two will hesistate to mow down anyone who threatens the other.
Spy is stuffy with how he shows affection, especially when there's witnesses. Maybe he moves past him a little too closely and brushes his hand on Soldier's arm as he does. Maybe he hides a small smile as he rolls his eyes at what idiotic thing his partner says. Maybe he doesn't immediately call Soldier stupid to his face when he really really wants to, because he's trying so hard. These quiet attempts at passive affection are ruined by Soldier being the antithesis of subtle, in every way imaginable.
Going off of how Soldier is with Zhanna in the comics, I wouldn't say Soldier is the most verbally affectionate person, but his constant antics and comments and death-defying combat skills would certainly help to pry Spy out of his shell just a little bit. I also think that Spy would teach him how to do a few openings on his butterfly knife. Soldier would get the quickdraw down, and possibly the basic opening. Jury's out on anything more complex than that.
Engineer x Medic / Science Party
Evil mad scientist x Morally questionable tech genius. There is no universe where this ship is bad. Well... it can end badly for other people if their forces combine, but that's how it is.
Long, coffee-filled nights in the lab, each one taking turns to listen to their partner's incomprehensible speeches full of science jargon. They nod, half understanding as the other points to different blueprints or medical diagrams, explaining concepts far beyond their own paygrade, and only mostly hold themselves back from interjecting about their own project that would go wonderfully with this one.
The night Engineer finally starts crashing from exhaustion he goes down to where Medic is in the lab and asks when he's coming to bed. Medic, being Medic, says some shit like "Oh no I don't sleep, I removed that part of my hypothalimus years ago."
Engineer says "Alright darlin', see you tomorrow," before kissing him on the head, going to bed, and not worrying about what a hypothalimus is nor how Medic is even still alive at this point.
Does Engineer somehow dodge Medic's request to be some sor tof test subject? Maybe, but there's the even higher possibility that Medic was requested to assist with Engineer's mechanical hand.
Heavy x Medic / Red Oktoberfest
What is there to say that hasn't been said already, by authors far better than i?
Evil mad scientist x All-too-willing test subject that could also crush this scientist like a bug if he chose (but he doesn't. He doesn't, because he loves this doctor). No notes, 10/10, moving on.
Sniper x Spy / Bloody Suit
Also called Spyper, which is the best ship name ever made imo.
Same Spy characterization as before, but instead of the extreme of Soldier it's the general curmudgeony attitude of Sniper. There's also a lot of bullying in this one, probably more than there is with Freedom Fries because Sniper is also not passive aggresive, he just likes to pick on Spy to get a rise out of him, and Spy likes to pick on Sniper to get a rise out of him, and so on and so forth until something is broken and they're either aggresively arguing or aggresively making out. Who's to say.
There's so many possible ships and honestly? I haven't seen a single one I could automatically dismiss (other than Scout/Spy, but Scout & Spy as a familial relationship is good). I wanna do more of these as I find more ships I like, obviously I didn't even mention anything with Demo, Pyro, or Scout, and I barely mentioned Heavy, but what can I say I'm biased <3
Part 2
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bones-and-whatnot · 16 days
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Breakdowns of How I Characterize the Koopalings
Ludwig:
“Classy”, grandiose and insufferably smug. Unlike Larry, you cannot convince Ludwig he isn’t hot shit, no matter what you do. After Iggy, Ludwig is the best at plotting and since Iggy keeps his schemes to himself more often than not, Ludwig usually plays the mastermind in the Koopalings plans. (Ironically, Iggy is the one whose plots are generally built on self-interest. Ludwig is more likely to scheme for the goals of the Koopalings and Koopa Kingdom as a whole— just as long as everyone is clear it was HIS brilliant idea.)
Ludwig loves the classical arts, the sciences and anything else that will reinforce his belief of being smarter and more cultured than the other Koopalings. He sees himself as their leader and essentially he is— not because they respect him more, but because he is the one most interested in actual conquest and warfare, so when Bowser gives them an assignment Ludwig is usually the one who takes the initiative to make a plan and assign all the others different tasks. Ludwig can often be found sequestered away somewhere playing music, painting, tending to his Piranha Plant garden or otherwise looking pretentious and unbothered.
Lemmy:
Silly and fun-loving, not particularly evil. Pretty content to go along with whatever the objective of his family is. Of the Koopalings, he’s the most likely to be friendly with the Mario Brothers/not DIRECTLY injure them/defect from Bowser. However, this isn’t necessarily because he believes in the cause of GOOD, but just because he’s more concerned with his own entertainment than any particular ideology or group (not in like a “mwahaha you are all my toys” way, but in a way where he kinda treats everything like a fun little game and just doesn’t seem super concerned with the consequences of anything). Lemmy surrounds himself with games, toys and amusements. He’s something of a G-rated hedonist.
Roy:
Stereotypical bully. Gets a kick from violence, thinks he’s really cool, always seems to be in that bully mood where they’re wearing a mean smile because they’re at the top of the food chain but they also seem really angry.
Though he has the capacity to be high energy and DOES like beating people up, Roy’s also kinda lazy, preferring to intimidate others into doing the hard work for him while he kicks his feet up (unless his pride is on the line). He will not charge into battle like Morton or desperately try to prove himself like Larry. Forcibly enrolled in night school by Kamek to try and whip him into shape (but he’ll act like it was his own idea when it makes him look good).
Iggy:
Manic, sadistic, always giggling with the kind of laugh that makes it seem like he knows (or thinks he knows) something you don’t. Like something bad is going to happen, and you could avoid it if you knew about it, but Iggy is deliberately keeping it to himself. Very cunning, probably plotting at any given moment, but no one ever knows for sure (Lemmy is the only one who generally is party to Iggy’s plans, but he doesn’t tell anyone because it’s fun to watch the fallout after).
He and Ludwig both have a passion for mechanical engineering. Iggy is actually a BETTER, more innovative inventor than Ludwig, but (being generally more secretive and enigmatic) he’s not as much of a show-off about it, so Ludwig usually ends up presenting himself with a more blatant “technology” motif (although it’s mostly stuff he didn’t actually make, like Bob-ombs, Mechakoopas and airships). Iggy’s stuff often has more of a “scavenged” or “cobbled-together” look than Ludwig’s, but where Ludwig gets by on only innate affinity, Iggy has actual honed skill and study, meaning the machinery he creates is usually more diverse and technically impressive. He just tends to keep it to himself. (Iggy’s equivalent to Ludwig’s natural-but-unhoned talent for technology is his skill in taming animals— particularly Chain Chomps).
Iggy’s also just kinda weird. He wanted a “cheese hotel”.
Wendy:
Greedy. Also a bit vain, which partly contributes to the greed— she wants baubles and pretty, shiny things. Wendy has a taste for glitz, glamour, and secret hordes of gold and jewels. Her aesthetic ostentatiousness is similar to Ludwig’s, but Wendy usually goes for a more flashy, white-marble-sculptures, “art deco” or “fancy hotel/casino” vibe, while Ludwig leans towards “sprawling Gothic manor/castle”.
Wendy’s also somewhat short-tempered. “Angry” is not her default, but she does appear to get mad more easily than most of her brothers (save Morton). Seems constantly annoyed (at best) or infuriated (at worst) with the “fools” around her, thinks she knows better. Bit of a mean girl.
Morton:
Like Roy, Morton is kind of a brute. The difference is that Morton is more brash and temperamental/doesn’t “play it cool” as much as Roy. Roy always seems angry, but there’s also a hint of smugness. Like he’s not TOO concerned, because he already knows he’s better than you. Morton definitely comes off as a lot more invested in his battles/genuinely fully INFURIATED by his foes— Roy is violent because it’s fun, Morton is violent because he’s easily angered to the point of violence. He’s also more likely to charge into battle without thinking (it’s not exactly that Roy is more tactical, just more lazy). Not a big smiler or joker.
Although he is deeply devoted to his family (and NO ONE else), Morton is not SPINELESS. Matter of fact, he is incredibly stubborn and no stranger to arguments with his siblings (mostly Roy). Morton never backs down from anything— he may move slowly, but once he starts, he can’t be stopped. Not really STUPID… but not really smart, either. (Morton is a bit insecure about seeming dim-witted, and sometimes sits in on Roy’s night classes. He’s still only really of average intelligence and lets his temper lead him into situations without giving them as much thought as he perhaps ought to, but he CAN recite long passages of the textbooks and lectures from memory at breakneck speed. Roy uses it to cheat on tests and essays.)
Larry:
Like a snarky, annoying 90s protagonist who thinks he’s hot shit (very easily angered by the implication that he is not hot shit— he’s got something to prove). Into sports. Larry is deeply envious of anyone in the Koopa Troop who gets more respect or recognition than him, intensely desires Bowser’s approval and tries to scheme against his siblings to get it about as often as he schemes against the Mario Brothers. His siblings tolerate it because his machinations are always excruciatingly obvious and unsuccessful. Despite his rank-climbing ambitions, though, Larry is not a suck-up. He has JUST enough dignity to avoid that. Claims he is the leader of the Koopalings. All the rest either say Ludwig is or that they don’t have one. (Wendy says she SHOULD be the leader, but not that she IS.)
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bthump · 6 months
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In terms of plot/characterization, what purpose do you think the gay water fight/Griffith’s naked speech after serve? I love reading it through a queer lens as much as anybody but wondering how Miura may have intended it?
In my head it’s both a demonstration of Griffith’s childlike side and like, baring himself before Guts as this perfect looking/idealized being saying he’s going to get his kingdom…but then the nakedness makes it weirdly vulnerable too…? Would love to hear your thoughts!!
I agree that there's a vulnerability to Griffith, and his child-like side is v deliberate imo.
I actually take it as a parallel to the flashback with Griffith and Casca in the river after Gennon, in that Griffith is physically naked and emotionally open, very humanized, in both scenes before closing back up with a reaffirmation of his dream. The river scene is like a sad and depressing and more revealing reprise, in a way, where it becomes very clear that Griffith's dream obsession is a defense mechanism, rather than a genuine belief.
In the waterfight scene Griffith and Guts connect in a playful way, as two children who don't get to act like children very often. And imo it's an interesting affirmation of their true equality deep down, despite appearances/social status/dreams: Griffith just won a duel to keep Guts as a soldier, but now Guts wins a "duel" in the waterfight. He even calls them even after dumping the last bucket of water over Griffith's head. It's also nicely symbolic for Guts choosing to stay, rather than feeling forced by a duel.
I think the point is mainly to show how they're compatible as friends, and that one big reason Griffith likes Guts is because Guts treats him pretty irreverently (up until the Promrose Hall speech), in a way no one else we see really does. He plays with him, wins the water fight when Griffith isn't expecting it, and questions why Griffith saved his life in the raid the night before. This dynamic feels like a good starting point for Guts ignoring Griffith's orders and Griffith planning around him instead of keeping him in line like Casca wants him to do, Griffith asking Guts to assassinate people for him instead of ordering him to, Guts trying to visit Griffith after Zodd injures him because "who gives a damn about social status?" before being stopped by Casca, etc.
Griffith shuts down Guts' question by claiming he only saved Guts' life because he's a good soldier, and then moves onto his grandiose speech about his dream, and imo that's an emotional distancing tactic. Something Griffith probably isn't really aware he's doing, but it's a way for him to subconsciously protect himself from the realization that Guts is more important to him than his dream, by denying that he saved Guts for any reason except that it serves his dream.
It basically helps set up Griffith's image while sowing seeds that belie that image - Griffith is dedicated to a dream, Griffith is impressive and noble and Guts will die when Griffith chooses but not before then, yadda yadda yadda. That's the image. But the reality underneath is Griffith inviting a blushing Guts to bathe with him while naked lol, starting a waterfight with him and losing, and essentially being a 15 year old kid with a crush. Or wait, you said aside from the homoeroticism lol. I'll describe it as being a 15 year old kid who needs a friend who doesn't treat him like an idol, but doesn't know that's what he needs yet, and can't quite conceive of how friendship works because he's too obsessed with his dream.
So yeah basically Griffith acting like an ordinary human kid who wants a friend with Guts, then closing himself off and making it all about the dream when Guts basically calls him out on risking his life to save him. This dichotemy that Judeau describes at the start of the chapter, illustrated, and just begun to be explained:
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He's a child who has to act like an adult, a kid with a little too much wisdom, a good guy who becomes a villain because he talks himself into believing he is.
As for Guts, I think this scene demonstrates a big part of why Guts chooses to stay with the Hawks. He doesn't stay just because Griffith beat him in a fight - after this scene he spends a while reflecting and wondering if he should stay, and decides that he wants to.
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So for Guts it's the feeling of making friends including Griffith, having Griffith's trust as a soldier, and having Griffith save his life. This chapter is the turning point where Guts decides he's found a place, at least "for now," and it's no coincidence that the main focus of this chapter is Guts bonding with Griffith.
All that said, I don't think the waterfight can really be divorced from homoeroticism honestly. Like it just seems disingenuous to ignore it when it comes to moments like this:
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I do definitely think there's an extent to which Miura intended the homoeroticism, and intended to imply that Guts and Griffith at the very least have the potential to connect romantically, whether that's something Miura would've imagined for them in an AU where nothing goes wrong, or whether it would always be unrealized potential that simply adds to the intensity and complexity of their relationship. It's a safe bet to assume the latter I suppose, but either way, it's there, and Miura has discussed homoeroticism in the context of Griffith and androgynous characters in general, at least.
So I do think another important aspect of the scene is to show a spark of physical attraction between them. But yeah tbf it's not the most relevant aspect thematically, it's more like some extra flavour that colours Guts and Griffith's relationship. Everything about them still makes technical sense as a platonic friendship. Just not quite as much thematically satisfying sense lol.
And lastly I have a longer take on this scene in the second part of this essay if you're interested, but this is the gist of it. Thanks for asking, it's good to have an excuse to discuss the scene by itself rather than having my take on it stuck buried in a super long essay lol.
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utilitycaster · 9 months
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Something the latest Candela episode and panel sort of helped me put into place is one of my frustrations with how Imogen is being played - overall I really like her, especially the exploration of what someone with (at least until recently) unwanted psychic powers might actually look like, but...for lack of a better way to put it, of all of Laura's characters, I feel like she is the most in need of going loud but isn't quite there. Based on Arlo this past episode, I know Laura can do it, and so while I know that episode was probably filmed some time ago, and that the different game systems and story lengths are almost certainly a factor, I really hope this carries over into how she plays Imogen.
Laura's long been one of my favorite performers at the table. I think my one criticism of her, however, would be that she tends to be very failure averse - which is extremely valid and common in D&D players and I can't say I don't feel the same way some time. And, for what it's worth, I think it worked well for Vex and Jester as part of their characterization. Vex is also always trying to angle for an advantage and work in a system that's fucked her over; a core trait is her fear of showing vulnerability, and so of course she won't let herself fail or look stupid. And Jester I think let Laura play someone who was at times disappointed or frustrated (RIP her many Inflict Wounds attempts) but who could also see beauty in the chaos that failed rolls often cause and who did take wild swings.
With Imogen, however, because she's so central to this story and because she is often portrayed as headstrong, impatient, and not always sensitive to the needs of others, I find myself wondering why she's not taking those shots. Even something as small as the most recent episode - not shooting through the hammer - makes me go "why not?" Like, I understand it mechanically, and perhaps (as with all these criticisms) there's something there in the backstory I'm not aware of, but why wouldn't Imogen do this? For what it's worth, and I cannot believe I'm saying this given how much I hated that tweet in the time and still do not care for the methodology, it made perfect sense to me in the moment that Imogen would do everything she could not to give in to her powers with Otohan was encouraging her to do so - a character built around the concept of this control against her powers absolutely would hold out - but it does feel like she should have learned something from it. And especially now with the circlet, with an undercurrent that she is starting to loosen that control, those little things - especially being too careful in combat, or indecision about the Vanguard (though that's been improving) are feeling incongruent.
Arlo this past Candela episode was fantastic. The only reason she didn't run away with the show entirely was how much others brought to the table, and I get this might be because it was the final episode of a series, in a system that is designed to bring failure to the forefront, but she went hard, nearly to the point of sacrificing herself, and it paid off in the story. And Laura recognized this very much in the panel, and I love what she said about it. I would love to see that level of intensity for Imogen, because, to be honest, for her specifically, the stakes are Candela-level high in Campaign 3.
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Since I'm such a huge nerd for this, I've compiled a list of 10 different traits that characterize my #quirkiness:
Generic autism metaphors: I have trouble "processing" information and "reading" body language
Challenge-seeking (ex. I'm working on a new hobby called "jumping into the sea," which involves heading to the water's edge and just jumping into the sea)
Seeking solitude: I love sitting alone in a room and looking at my phone, but I'm not good at conversing with other people.
Stiff face: I wear my "poker face" on a regular basis so that no one can tell what I'm thinking, which is just as well, since I don't know what I'm thinking.
Prone to slow-mo replays: I will replay the same image or idea over and over in my mind in slow motion.
Probability scales: This relates to the player character in a video game, who has a constant probability of dying or winning, as time goes on. I'm like that.
Mechanical tendency: When someone else shows me how to do something, I will only remember the steps once or twice, and after that I have to write things down.
Good at making it: I do a lot of "thinking fast" and "critical analysis," and I tend to be an above-average manipulator. I'm very good at schoolwork, but I'm also very bad at it, because when I do it I don't do it well. I try to do my best when I need to get something done, which usually means I'm doing nothing, as I don't get anything done.
Determined: I tend to put things off until last minute. I hate making decisions and then have to live with them, so I procrastinate. When the deadline approaches, I start to hyperfocus and get a ton of stuff done in a very short time, and then I get high on adrenaline and accomplish the impossible.
Social outcast: I am very lonely in that I hate being by myself, but I hate being with other people, too. It's the worst of both worlds, where I need to have a lot of alone time, but if I'm alone for too long I get antsy and need to do something with other people, but if I spend too much time with other people my mental health suffers. I would rather be all alone in a room and be able to come out and talk to people when I feel like it. But in real life I'm forced to spend time with people and only spend the little time I get with them on Twitter. The result is that I end up feeling like a supervillain who is incredibly lonely but for mysterious reasons is unable to make friends.
Does this get closer to "quirkiness" or "strangeness"?
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playertwotails · 1 year
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Okay I got thoughts about Tails and how much of a little badass he is and this is gonna be a long ramble with spoilers for like most everything I can think of so buckle up if you keep reading.
The villains of the Sonic universe are doing themselves a disservice by only seeing Sonic as a threat and that if they take them out they’re good to go. But Tails is arguably the main problem to all their plans going south and none of them have really taken that into account in any media that I can remember.
Like okay Forces didn’t do a great job of portraying this side of Tails and they murdered his characterization in that game. Frontiers had to backpedal hard to try and fix it, I think they did a pretty good job for the the band-aid they had to slap on for an explanation as to why Tails was like that in that game honestly. Saying he was essentially overwhelmed and couldn’t be brave and fell apart cause he is you know still just an 8 year old child, is a pretty solid explanation honestly. But still Forces really didn’t know how to write Tails around the Sonic OC monstrosity I know most of us made. If they wrote Tails with his previous characterization in mind there wouldn’t have been a point to the player character cause Tails probably would have kept Eggman at like 50% and saved Sonic. (side note making the OC player character lowkey terrify was hilarious in cut scenes if you went that route and if you didn’t go back and play the game and just make the most terrifying creature game lets you trust me it’s worth the laugh).
But stumbling off my Forces soapbox, none of their rogues gallery seems to put two and two together that they’d probably win if Tails wasn’t there to come up with a counter plan to theirs.
Just to like build on why Tails is such a threat the their villains I’m gonna start with just Tails’ physical traits:
To start, Tails can keep up with Sonic. Very few characters are listed as being able to do that (granted most game mechanics have to make it so other characters can also keep up with Sonic). But in all the written out lore and characterization it's usually mentioned that Tails is an outlier in how he can keep up with Sonic and that's part of the reason they became friends.
Obvious one, Tails can fly. Meaning he has a whole other terrain he can fight in and leaving it to gravity in a fight with him will fail. And combine that with his speed being up there with Sonic's and now nowhere is safe from him.
Tails can pack a punch. He's been fighting since a young age, younger than most of the older characters even, and is best friends with Sonic and Knuckles so of course the kid knows how to hit something and fight.
Tails is really strong. I know that one twitter take over has a joke that Tails is ripped but like he'd kinda have to be. We've seen him able to carry both Sonic and Knuckles at the same time and not to mention all the heavy machinery he works with regularly. That 8 year old is pure fluff and muscle.
Now here's where Tails goes from menace to threat for their rogues gallery:
To start with Tails is a super genius. At 8 he's on par with Eggman in intelligence, a man with a doctorate and who's been at this for years, and at times out out classes him (i.e. see the zombot arc Tails figured out a cure when Eggman couldn't against his own virus)
He's made a fake chaos emerald that was next to indistinguishable from a real one. Like I might make a whole separate post about this one later but this child made something that was essentially close in power to a god-like entity, like what the actual fuck.
He's defused a nuke. Eggman did not foresee a baby that apparently has a part time job as a one man bomb squad wrecking his plans.
Ace pilot skills. Wasn't sure if I should put this here or the list above, but I'm putting it here cause my list. But just any sort of air battle Tails has covered either with his own tails or a plane, the sky's are his.
No one really talks about this from Sonic X but Tails built a whole ass functioning space craft Star Trek Enterprise style that they all lived on for months, had artificial gravity, and fuck you levels of weaponry. I know nothing is really canon from that show but I mean how could I not list it.
Tails is the one that comes up with the plan or invention that Sonic and gang use to win (usually he is...Amy seems to have taken over the more plan side of things in IDW comics during/after Forces for big battles, and we love this for her in this house). But like Tails is the one whose invention or plan usually ends up being the main reason they win.
Tails has a super form and can use chaos energy. Like despite what the line up of the cast who can go super form would have people believe, this is actually stated to be a rare trait that few have the ability to actually do. (it's like going super saiyan, cause it ripped it off, stated to be rare then everyone can just do it cause plot)
Tails is just such a one man army at 8 years old that I see him just becoming an even bigger threat as they get older. Cause he's canonically 7 years younger than Sonic and one of the youngest characters in the cast. Meaning he's got room to grow still and if he can keep up with the older character at 8 how strong is this kid gonna be by the time he reaches Sonic's current age of 15.
Like I see it that as they get older Sonic will still be the main protector of the planet and a thorn in all their villains sides. But like if Tails walks up that's it..fight over..you lost..don't stop at go to collect $200 just do your self a favor and go straight to jail.
Out of the whole cast, though they are all young and could only get stronger at this point with age, Tails has the most potential out of all of them with just how many skills this kids has on him.
Also throwing this in here cause I can, Sonic is one of the few if not only person who recognizes this about Tails. It's why he trusts Tails so much and falls back on him when things go bad (also trusts him cause Tails is his best friend/little brother/family figure). Sonic is well aware that his little brother will more than likely one day surpass him and he's proud of that. Sonic pretty much raised Tails so he has a weird combination of proud older brother/almost-parental proud feelings about it. They're brothers you honor.
Welp this is my ramble about Tails cause he's one of my favorite characters ever. Feel free to add on to it if anyone else thinks of anything that I missed. This was all 100% rambles from memory and I have shit memory so I know for a fact I missed something.
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seerofmike · 4 months
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mike 2023 year in review
whats up, this is something i started last year where i decided at the end of the year i would talk about 7 movies + 7 viddy games i enjoyed this year (the movies will be 2023 releases, the games will be all over the place). this is so i can look back on the future on the things i enjoyed this year but since im posting it publicly most of these will be written as recommendations i guess
also i did not have a lot of money to see movies this year so most of these will be IP movies :( sawi. also also 2023 was a mega good year for gaming. or so i've heard. most of the big 2023 games this year either came out on consoles i don't own (nintendo + sony releases), are next-gen only as far as xbox goes or unable to run on my dinky little laptop (AW2, the finals, re4, etc) or are just games in genres i dont really give a shit about (bg3, starfield, sea of stars). significant 2023 games i did play this year were dave the diver and dredge but not enough to be on the list. maybe next year hehe
anyways without further ado. my top 7 movies and top 7 games this year, in alternating (movie/game/move/game/etc) AND alphabetical order:
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Spider-Man: Across the Spider-Verse
yeah you knew this shit was going on here. i saw this movie 8(eight) times in theaters. the first two times were because of the audio issues with the first cut but the rest was because the movie fucked babeeeeey. you don't need me to tell you how good this was
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The Cosmic Wheel Sisterhood (2023)
ok listen before i recommend this game i have to be mean to make a point first. if you know anything about me you know i think tarot is stupid as fuck and i think witchy nonsense is. well. just that. nonsense. it makes me roll my eyes especially the particular brand of like. r/WitchesVersusPatriarchy stuff. man i just dont like any sort of spiritualism or religious stuff. with that being said this game fucks tremendously and i cannot recommend it enough
you get to design your own tarot deck and each card will be unique and have meanings based on the templates you're given. you can then use these cards to tell your friends' fortunes. except it goes way deeper than that but i dont want to spoil the twist for you. also it kind of becomes a different game midway through but i like management games so its fine. anyways good game and very repayable with all the card designs you can make and fortunes you can read. art style is also very nice.
(more under da cut)
Barbie
man i know a lot of people dont like this movie after the hype wore off because its Baby's First Feminism. and that's fine. i don't really think it was trying to achieve some uber deep commentary. but the set design and costuming was great and you could tell the actors and crew were having so much fucking fun and as someone who wants to go into movies i will always like movies where the people making them are having fun.
The Murder of Sonic the Hedgehog (2023)
i like the visual novel where everyone dresses in a funny costume and sonic fucking dies ok. it was so cute and had very good characterization for people i didnt think would ever be in the focus of a game again like espio ........go play the murder of sonic thee hedge
Bottoms
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this one is probably my 2nd favorite movie of the year tbh. i need more absurdist gay comedies. i wish i could go on about how hilarious this movie is but i dont wanna give away all jokes but anyways go watch the lesbian incel movie and have a good time
Potionomics (2022)
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if i had a nickel for every gay witch game i played this year with significant card and management mechanics and appealing art i'd have two nickels. which isn't a lot but it's weird that it happened twice.
anyways potionomics is absolutely my favorite game that i've played this year. it's not all that similar to cosmic wheel sisterhood despite the basic concept and some gameplay elements. CWS is more like a visual novel. potionomics is a fucking nightmare and i love it SO much.
you brew potions and then sell them by haggling with customers using cards. customers can haggle back and it can get VERY difficult. everything you do takes up limited time slots such as gathering ingredients and brewing potions and visiting your friends and btw you can visit your friends and all of the characters are incredibly charming and i had trouble picking which one to romance. (roxanne my beloved <3) (also the white haired character in the screenshot above is a nonbinary goblin :) ) (this game has CAT PIRATES)
the game also rewards you with befriending the characters and gives you cards the deeper your relationships become and new gameplay mechanics open themselves up to you until the last couple stretches of the game. it's very fun, very stressful, but very rewarding once you figure out how to maximize your profits and use up your time slots effectively. i had a fucking blast.
also the animation is so good. literally the best animation on this sort of stylized 3d model in a game i've ever seen. PLEASE play potionomics.
Guardians of the Galaxy 3
god man. i just love the guardians so much. tbh this is my least favorite movie of the trilogy but all three of them are easily better than nearly every other marvel movie regardless. i love nebula and rocket so much and seeing small moments between them like her choking up when she hears he's okay fucking Gets To Me. i loved me asshole mercenaries who become a found family and try to be good people.
Prey (2017)
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prey is not my favorite game this year nor my favorite survival sim but the first five or so hours of this game were the most engrossed i was in a game this year. towards the middle and ending portions it starts to lose me a little bit (the game is still good!) but the beginning was absolutely the best part.
being trapped in space with aliens that can mimic items in your surroundings leaves you extremely paranoid, and combing through the station finding recordings and notes and evidence of the lives of the people who were once there, knowing that most of them are probably dead--while monsters lurk around the corner ready to fuck your shit up--was deeply engrossing. i wish i could erase my brain and experience those first hours again being terrified of everything that moved before i got a shotgun and figured out how to win fights pretty regularly lol
Killers of the Flower Moon
if you're gonna watch a 3 hour movie this year about atrocities committed in the past i'd recommend this one over The Other One tbh. i found it deeply engaging and thought lily gladstone gave a great performance that easily outshone leo. the events of the movie are deeply harrowing and i think there is definitely some discussion to be had about how the movie centers on the white men despite scorses's intentions but the technical work was great and i think it really does a good job of showing just how deep this shit went in the community as opposed to being 'just a couple of bad whites' or w/e other narrative people will try to spin.
Psycholonials (2021)
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im gonna go ahead and say right now i don't really recommend this game unless you are familiar with andrew hussie and HS/their other work. i think the game was fine but tbh it probably would not have been on my list if it was made by anyone else. that's not to say it's bad, just like. nothing mind blowing.
that being said i did very much enjoy this game in the sense that, as someone who DOES know a thing or two about andrew hussie, the way they feel about their work (especially HS in the years afterward), it was interesting seeing them make a game about starting a cult by accident, with all the gender fuckery and feelings of paranoia about being cancelled and how out of control its become feeling like a little glimpse into them. watching how manic and obsessive the protag gets with several years of Hussie Context(tm) makes this way more interesting than the game itself if im being fully honest.
if the game truly sucked it wouldn't be on here but do take my word for it that you'd probably appreciate it way more if you were a HS fan LMAO
Skinamarink (2022)
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ok so technically skinamarink came out in 2022 BUT it got a theatrical release in january 2023 which is when *i* saw it so i'm counting it as a 2023 movie. anyways skinamarink is simultaneously very scary and also boring as shit and i could never actually recommend this movie to anyone but the fact that it was made at all and made a PROFIT is outstanding to me and i'm obsessed with it as an aspiring filmmaker. an hour and fourty minutes of staring at a dark corner to build atmosphere. fuck yeah
Venba (2023)
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this one's very short but i found it very compelling despite how short it was. it almost felt TOO short but i like it for what it is. as the son (and grandson) of mexican immigrants who often regretted migrating for cultural and language reasons this really connected with me and the cooking puzzles were fun but i really wisht here was more of them. it's less about the puzzles though and more about the narrative and i thought it was really smart to make the throughline food. very good game. buy it.
TMNT: Mutant Mayhem
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look at my fucking sons. everyone say thank you spider verse for changing the animation industry. i love how the boys' VAs were just goofing off and having fun and bouncing off each other it was great
This War of Mine (2014)
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this one is a survival management game where you have to scavenge for materials somewhere in war-torn eastern europe with some stealth mechanics. some of your characters die very easy and some characters have 'negative' traits like being unable to sneak out or fight or drink up all your alcohol and it's not like the best in its genre but i did spend a ton of time in it. i still need to finish like a single scenario and not a custom game LMAO
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bestworstcase · 1 year
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Maybe the cat wasn’t lying about what they did to the Herbalist but it’s still pretty sus that they popped in when they did, so I’m going with they told a truth and a lie. Can’t have Ruby taking shortcuts to the tree now.
we-ell
i have two layers of answer to this. the first is about how the cat’s power works mechanically (surprising Probably No One, i think the popular fanon is wrong); the second is about the cat’s role in the ever after (not their individual purpose, but the part they play in the broader scheme) and the specific way they’ve gone wrong as a consequence of their private agenda.
#1: the cat’s magic
my reading of the cat hasn’t actually hasn’t changed significantly outside the narrow scope of their desire to get to remnant and the level of desperation they feel (& how this drives their interactions with team rwby and jaune). i maintain it’s a huge reach to interpret what the cat does with other afterans as tantamount to brainwashing or puppetry, and frankly i’m skeptical that the tree would even allow that to happen if the cat tried it.
we have two (on screen) examples of the cat giving a bit of their heart to another afteran, and one counter-example of what it looks like when they wield that power maliciously. there’s also the hawker, but as that happens off-screen and involves a bit character about whom we know very little (although what we do know is interesting), he’s mostly here to cast unverifiable suspicion on the cat. like we have no idea what “i gave him something new to do” entailed, really. so i put a lot more weight on the incidents we’re allowed to see for ourselves.
the red prince: the cat (and to a lesser extent, the toy soldiers and the herbalist) all imply that the characterization of the red king in the book was more or less accurate to the real deal; he was politer and more reasonable, and he helped alyx after she beat him despite being “a crying mess” over losing. as the prince, he’s—well, he’s four, lol. his purpose is the same, but he lacks the emotional maturity and sense of fair play he once had.
nobody seems especially pleased about this change. the toy soldiers are nursing a lot of unspoken resentment toward humankind because of it, and the herbalist invokes the red king’s regression into the prince as an example of ascension gone wrong, specifically because the red king didn’t have a clear understanding of his purpose before he tried to change. (we can’t be completely sure that the cat wasn’t involved, but it really doesn’t seem like they were—it sounds like the king went to the herbalist for help, instead.)
so, the girls get into this spat with the prince over his game, the prince throws a tantrum, and the cat intervenes.
“you must be so distraught, not able to do the one thing you were put on this acre to do. i understand.” <- the cat is speaking both to the prince’s distress now and the king’s original crisis, which makes sense because the red prince is the king’s crisis. the red king ascended prematurely, without full understanding of his purpose—contrast the paper pleasers—and as a consequence his problem was magnified.
“surely you don’t want to behead them? they are but fragile things without a head. if you get angry and break them, they might not ever come back.” <- after expressing empathy (and articulating what the prince is feeling and why—defusing tantrums 101!), the cat gently reminds the prince that acting in anger will have consequences he doesn’t like. the prince responds to this quite well—he calms down and engages with what the cat said, and even though he’s whining it’s… pretty clear that the cat has already changed his mind, there’s just a lot of emotional inertia because he’s four.
“i know, your majesty. it truly isn’t fair. you must play your game and win at any cost. it must hurt your heart; let me help.” <- it is at this point that the cat gives him a bit of their heart. i think the timing is meaningful. the prince changes his mind before the cat shares their heart; “b-bu-b-but it’s my birthday! and they wouldn’t let me—” is how small children talk when they’re reluctantly coming down from a tantrum. he knows the cat is right, but he’s still upset, so he’s trying to come up with a reason that will persuade the cat. (<- adults do this also, but with little kids it’s more obvious bc little kids are a lot clumsier about it.)
the cat answers that post-tantrum squirming with more empathy talk, upon which the sharing of their heart is a punctuation mark, and then the prince flops down to cry. the cat’s heart doesn’t change his mind, it precipitates his release of emotion—the overwhelmed, sad, scared feeling underneath his more fleeting burst of temper. the pain the cat spoke to from the start. that feeling was always there, otherwise the prince wouldn’t have responded to the cat’s words the way he did, but it was kind of… stuck. the bit of the cat’s heart jostled it loose.
and how does the cat describe the red king after he lost his game? he “couldn’t cope […] a crying mess.” the cat interrupts and diverts the prince’s flash of temper, verbalizes the upset feelings underneath to help guide the prince out of the tantrum, and then—as i see it—reminded him of what he did before, as the red king, in this same situation. the red king cried, the prince could not, so the cat shared a little bit of memory to help him cry.
that the cat then advises ruby to leave before the prince changes his mind is also pretty telling. they didn’t fundamentally change anything about how the prince feels or what he wants, they merely diverted the tantrum and brought some of the underlying feeling out. but with the spineless toy soldiers fussing and trying to appease him, it’s probably not going to take very long for the prince to get worked up again.
that’s… not mind control, that’s parenting. that’s best practices for dealing with an overwrought small child, you empathize and talk about what they’re feeling in simple terms to help them process emotions that are too big for them to handle by themselves. the cat sharing their heart is just a heightened, magical representation of the empathy and guidance the cat gives with their words.
the herbalist: unlike the prince, the herbalist is an adult, and we don’t know anything about what he was before. but consider the way he introduces himself to the girls: “i am an herbalist. the herbalist, at least… hmm, until i’m not anymore.” immediately, as soon as we know who this character is, the idea that he’s not going to be the herbalist forever is there. in a world where people introduce themselves by declaring their purpose, the herbalist equivocates. “i am this… for now.”
he’s thinking about changing. it’s at the forefront of his mind. consider his general demeanor in that light. he’s more than a little curt with the girls, he doesn’t really pay attention to what they’re asking, he grumbles that “everyone needs help these days” and “this is how a king becomes a prince” and “my work is never done”—he does want to help them, but he is clearly NOT enjoying himself. he’s cranky and jaded and frustrated because he feels like everyone comes to him expecting him to just magically solve their problems without them having to do any work. (<- put a pin in that for part two.) he’s thinking pretty hard about calling it quits—hard enough that he essentially introduces himself as The Temporary Herbalist.
the herbalist is kind of the reverse of the paper pleasers: they’re ready to ascend and know exactly what they are (delicate) they want to become (pleasing but also resilient), but an external force is holding them back. conversely, the herbalist wants to ascend but isn’t ready yet because he doesn’t know quite what he is or what he wants to become. he knows he’s not happy, but why? how can he fix a problem he doesn’t know how to describe?
as with the prince, the herbalist’s mind is changed before he gets the bit of the cat’s heart—he coughs and exclaims “that’s a bit too much!” about his own handiwork before the cat even begins their speech. “oh, herb. look at you! you’re done. you’re supposed to be helping others find their way, but you’ve lost your own.” <- the cat is describing the problem outlined above; the herbalist is stuck and generally not having a good time and he knows it, but he’s been muddling around not really able to see what’s wrong.
but once the cat gives him a piece of their heart, it snaps into focus. “oh, i do apologize. i… always was a bit of a workaholic.”
always, eh?—now he might just be saying that idiomatically, sure, but it’s kind of a tantalizing word to drop in this context. afterans reincarnate in accordance with their choices, each life shaped by the desires or ambitions or mistakes of the one before. they don’t remember, but the heart rarely forgets. the cat gives the herbalist some of their heart, and the herbalist goes aha! i’ve always had this problem! bye! and bounces. and “workaholic” is hardly an inaccurate description of his behavior—“everyone needs help these days,” “my work is never done,” this isn’t a new idea the cat put in his head, it’s just a clarifying flash of insight.
the reason i trust what the cat says about what they did for the herbalist is because their explanation is accurate to what we see. “his heart had grown too weak to hear the ever after calling him, so i gave him a little of mine” is just a more poetic way of saying “he was stuck in a rut and miserable, so i gave him a little nudge to help him unstick himself.”
and ruby: obviously what the cat does to ruby is starkly different, but the specific thing i want to highlight is how the magic itself works, mechanically. the cat forces their paws INTO her chest. it’s violent and clearly extremely painful for her, but it also doesn’t really seem to… work? there’s a lot of glowing light and pixels flying everywhere, and it definitely takes a lot out of her physically—she goes limp—but it never settles or flows into her. unlike with the prince and the herbalist, whose own emotions were drawn out by the cat’s magic, the cat’s intention seems to have been to write-over ruby’s heart with a copy of their own, producing a human version of themself who could go to remnant and find their maker. i’m… not actually convinced that their magic can really Do That, and i think that’s probably why they decided possessing an empty vessel was a “much better solution”—they realized that Plan A just wouldn’t work, even if they had ruby to hand.
but, compare the mechanical workings of the cat’s assault of ruby with what they do to other afterans. with the afterans, there’s no force or violence, only a gentle touch. the magic/heart piece moves upward in a spiral around the recipient to their heart, and then kind of… poof. in the herbalist’s case it doesn’t even seem to go into him, it goes into the clasp of his mantle. and as it settles there’s this emotional release—the prince cries, the herbalist heaves a sigh of relief. also, for both of them, the cat’s magic is accompanied by a verbal offer: “let me help,” and “here, take a little bit of my heart.”
it’s impossible to say for certain—bc we don’t have any examples of the normal usage of this magic being refused—but all of this added together, plus the foundational importance of choice to the ever after generally, leaves me with the pretty strong impression that the cat can’t force their heart into someone who doesn’t want it. they try really hard to do it on the technicality of ruby saying “i don’t want to be me anymore,” but all they manage to do is hurt her physically and pile on more emotional trauma. they don’t actually make her into themself. because she doesn’t want to be them, either. similarly, the cat doesn’t make the prince or the herbalist more like themself, and they don’t plant thoughts or feelings that weren’t already there; the piece they offer to both characters is explicitly their insight, their ability to empathize with what the prince and the herbalist are feeling. this is why their heart releases feelings that were already stoppered up in the prince’s and the herbalist’s hearts.
it’s Magic Empathy.
and there’s nothing to suggest that someone who didn’t want to be empathized with couldn’t just brush it off—frankly jaune’s resolute hatred of the cat and the cat’s failure to wear him down is probably grounds enough on its own to conclude that the cat can’t brainwash people. it’s not like the cat didn’t have the time to gradually fill a crack here, replace a splinter there, small piece by small piece until most of jaune was actually the cat! jaune’s plenty broken enough for the cat to work at the small-scale level they do for the prince or the herbalist. they’re surely desperate enough to have tried that. and clearly it doesn’t work that way, because jaune is still very much entirely jaune. just as ruby was still entirely ruby after the cat did their damnedest to overwrite her.
#2: the cat’s role
my interpretation—as i’ve said before—is that the cat’s role in the ever after is to act as the collective memory. the harmony between the cat describing what they do as “giving little pieces of their heart” to other afterans, remarking that “the heart very rarely forgets” to explain how identities persist across lifetimes, and the blacksmith saying “nothing, no one, is ever truly lost” is striking—and i don’t think it’s a coincidence that all three occur together in one episode and that it’s the episode where ascension is conceptually outlined.
i think their narrative role (<- it bears repeating that i read the ever after itself as a fictional story brought to life, so while the afterans are sapient and autonomous beings, the fundament of their identities is what they were invented to do in the story, the themes and character arcs and plot developments they service) is to teach the lessons alyx needed to learn—namely, to teach her how to practice empathy and draw her out of her own head. the nature of their magic is a literal expression of that narrative role (<- semblance-adjacent, but in a more straightforward way suitable for a children’s story) and their character, their individual purpose, the thing that they are that makes them suitable for this narrative role, is insatiable curiosity because the greater part of empathy is asking questions and being truly interested in hearing the answers, and the cure for being too preoccupied with yourself to connect to the world around you is, likewise, becoming interested in how the world works and what happens in it outside of you.
and we do see that this is how the cat operates generally—they empathize with the prince and with the herbalist and defuse conflicts by encouraging self-reflection and consideration for others and their magic literally knocks bottled-up emotions lose, allowing them to be seen and understood and responded to.
i think this is probably why the cat keeps trying to “wear ruby down” by…. [checks notes] …standing up for her when she’s too distraught or confused to stand up for herself. or why they undercut their own jabs about ruby using them by saying in the same breath that they were wrong for treating her like an entertaining toy. gsvcgks the cat was literally DESIGNED to model empathy and constructive conflict-resolution, and they’re trying to manipulatively sand somebody down to the point of giving up and wanting to die, and it’s not going well for them. they make zero progress until they LEAVE! evil points for trying, but neo did all the heavy lifting and ruby’s actual friends hauled a lot more weight than the cat did simply because they, unlike the cat, couldn’t see what was wrong.
all of this to say, what twigged for me with the new context provided by 9.8 is what the herbalist said: “help getting… to the tree? ah, yes, everyone needs help these days. [darkly] everyone.”
the cat’s role—not their purpose, but their “job” in the ever after—is to remind people of things they’ve forgotten, help them solve problems that they can’t figure out by themselves. they aren’t an extension of the tree (like jaune seems to think), but by nature of what they are—a cat most curious, with the ability to share their heart, which is everyone’s heart!—they’re integral to the process of ascension, because in order to ascend without it going wrong, you need to understand the problem you have and the solution you want to achieve. to gain this understanding, you need to be able to see yourself with clear eyes. the herbalist explains the principle, and the paper pleasers demonstrate what it looks like in practice. the first step to ascending is to know yourself.
the herbalist is overworked and burnt out because the cat isn’t doing their job. the cat has become so obsessed with this one all-consuming question, this burning need to find a way to remnant so they can find out why their maker has left them here, that they’re not doing anything else. they haven’t been molding the other afterans to suit their whims—they’ve been IGNORING them, and the herbalist ran himself ragged trying to pick up the slack. everyone needs help, and these days the cat isn’t helping. they help the prince because rescuing the girls puts them on good terms with humans who might be more useful to them than jaune. they help the herbalist because the herbalist’s trial revealed which of the girls was most vulnerable, and a heroic return to save her would ameliorate any irritation provoked by their distractibility.
(the herbalist screwed that one up for them by dropkicking himself down to the tree without so much as a goodbye—i don’t understand why so many people seem to think that the cat forced him to ascend, because the herbalist’s ascension is unambiguously really bad for the cat! it opens a fissure between them and the girls and forces them to explain ascension itself in great detail in order to regain a fraction of the trust the girls had in them before. they’re NOT happy about it. they’re palpably irritated through the whole discussion on ascension, and that isn’t because they don’t like sharing information, it’s because the herbalist wasn’t supposed to DO THAT and now the girls are suspicious and uncomfortable.)
but the rest of the afterans? the cat is totally checked out. the only thing they want to do is LEAVE. and that’s how you get situations like the red king becoming the red prince—the cat took off with alyx and left the king a crying mess, and the herbalist wasn’t able to give him the help he needed because the herbalist’s purpose is to brew remedies, not to diagnose.
why was the red king so upset? he couldn’t cope after losing the game, says the cat. a crying mess. very sad. that’s what the king brought to the herbalist, and that’s what made him into the prince. but the problem wasn’t that he lost. when the girls ask why the prince was so much meaner, the cat lets the true reason slip: the red prince may not remember alyx’s deception, the heart very rarely forgets. the red king was devastated because alyx broke his trust. the cat understands this implicitly, because they know every one of the red king’s lifetimes and they can see the pattern very easily. the red king, evidently, did not, and without the cat to help him see more clearly, he became a toddler riddled with anxiety about his opponents cheating.
they’re not a puppet-master making the ever after dance to their tune. they’re neglectful. they’re supposed to be offering insight and empathy to people who can’t articulate what’s wrong, but they’re singularly focused on their own desire; lately they only help when they get something out of it.
and it’s not been long enough for it to really become a problem—the cat’s probably had this question smoldering quietly in the back of their mind for thousands of years, but until they met jaune there really wasn’t anything they could DO about it. but once there were people from remnant in the ever after, searching for a way back home? suddenly it became possible. maybe they could go back with these humans! maybe they could find their maker and finally ask! maybe—! and then alyx ditched them, and jaune wanted nothing to do with them, they lost their one chance, and i think they probably just… could not. handle that. there’s nothing in the world they want to know more than they want to know this, and they found a tiny spark of hope for the first time ever, and when that spark was extinguished again, that’s when the seed of obsession sprouted roots. and then it grew like mint.
so this hasn’t been going on for a very long time. a decade or two, at most. only since alyx left. that’s not enough time for a lot to change. but there’s some warning signs, here and there. the red king’s botched ascension. the herbalist stretched way too thin because everyone needs help these days, a kind of help he isn’t able to provide. the cracks are just beginning to show. for the ever after, it’s probably for the best that the cat is getting it out of their system now, instead of festering on it for centuries.
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funsize-cenobites · 1 year
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Small thing I've noticed in my Freelancer arc rewatch that I'm sure someone- maybe many people- has already brought up. I'm not sure if it was intentional or just down to Shannon's performance but I kinda love it regardless-
In the moments when Wash has had enough and snaps at someone. When his voice raises and he's impressing on them just how stupid something they said sounded or how idiotic they're acting. In the brief moments before he wrangles himself back into control and masks the stronger emotions:
His anger and annoyance really really seem to mirror Church's.
And this is why I can't be sure whether or not it was intentional. Outbursts like this are already a staple of RvB's comedy and each character has their moments like this. However while rewatching Reconstruction and hearing both Washington and Church in tandem, I can't not notice it. It feels like a very subtle not subtle nod to their connection. One you only really recognize after having the context.
The pitch and way their voices crack- even the flash fire immediacy of it- when they snap just feels so eerily same-ish.
But at the same time, with Washington a lot of these moments feel almost like an intrusion. As if he genuinely hates that it happens. Its always immediate, like Church's outbursts of impotent rage, brief, and he tries to cut it off as quick as it comes. He always seems to try and return to monotones pretty quickly.
It doesn't feel out of place persay- we see Washington in later seasons pre-Epsilon and he's plenty capable of getting upset and yelling, but it doesn't feel... the same. I could be misremembering how Shannon and the writers characterized him during PFL but at least in rewatching now and knowing all the little eccentricities abd details they wrote into the show back then, post-Epsilon Wash's moments of frustrated anger feel like a bleed. It feels like that aspect of Epsilon- probably one of the strongest Wash felt aside from pain and fear- has been hard to shake.
Which is where I go more into speculative territory?
Because with all we know from the end of Reconstruction: Wash suffered most of the trauma from Epsilon in silence so the Councilor and Director wouldn't know.
While he clearly had some kind of initial break from reality- likely a fairly awful catatonic state with bursts of semi-lucidity and confusion- Wash managed to keep at least some semblance of his shit together. I assume by leaning hard into dissociation and derealization both as a coping mechanism and a way to protect himself and that little bit of Epsilon forever imprinted within him.
Epsilon is Memory. He is The Cycle incarnate. He lives, ironically, whether or not his AI form survives because of Washington. Because he gave it all to him. Epsilon is just a part of Wash now, forever. That part of the fragment that is stuck in time, trapped in place, and suffering.
And I gotta stress this bit: Wash could have said something, but he never did.
I do think its because he realized that the suffering of himself, his team, and Alpha, couldn't be for nothing.
I do, wholeheartedly believe that even in insanity, even after being devalued and mocked by his team (Despite clearly being good at what he does? Hes on Carolina's team. Hes on the MOI with the Director. Hes pretty consistently high on the leader board!) and presumably, abandoned by them... Wash listens to Epsilon. He has such empathy.
I promise all this has a point, Im not JUST spouting Agent Washington propaganda- though it is also that.
I just mean to show how complex I see their relationship, both incredibly, painfully brief yet lifelong. We didn't get to see how long exactly they were together before Epsilon tried to destroy himself but it was long enough for Wash to listen and to care.
It was long enough that Washington became a survivor after losing Epsilon, but... wasn't he always? All that changed was that now he had a Purpose.
As far as his compassion and empathy goes, even later on with Wash never wanting his mind violated like that ever again; even with him never being okay with putting another AI in his mind casually. I don't think he truly hates Alpha or Epsilon. I actually think he has the most empathy for Epsilon out of anyone because lmao, who else could know him more intimately?
I like to think in his own way, while taking the only chance he had, Epsilon begged Wash for help, to be avenged and remembered.
Epsilon probably knew they wouldn't delete him. Probably knew being implanted was the only chance he had to destroy himself while ensuring the mission of vengeance lived on. He begged Wash for help, knowing damn well that what he was doing was breaking Wash too.
Passing on the trauma. Starting another cycle of harm like the Director before him.
But you know? Despite all this being my own current thoughts/opinions on it, I kinda love thinking of it this way. I love that Washington... breaks that cycle eventually.
He finds a home with the Blues. He loves all the sim troopers and eventually realizes that he's hurt each and every one of them. Then he spends the rest of his life trying to make up for it.
In that way, moreso than the death of the Director or dismantling of PFL as a whole, I think Wash did do right by the Epsilon in his head. His Epsilon. And by proxy, himself. Because- circling all the way back to the original idea of the post- you can't have one without the other anymore.
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dirtyoldmanhole · 6 months
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revelation ch24.
here we go man. whoof.
all right, so corrin & co are in anankos' castle now.
lights turn off, corrin realizes she's walked in a trap and then we get this sick cutscene of hoshidan queen mikoto, corrin's (biological) mother.
possessed, of course.
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mikoto's cool as hell.
she also gets a raw as hell deal in fates considering the first time she meets her child way back in uhhh ch8?, corrin's still shellshocked from krakenburg/"losing" gunter/being re-kidnapped by hoshido. corrin's not in any state to believe a word she says. mikoto's actually much less pushy than the other hoshidans who are all 'sisterrrrr!!' and lets corrin have some space.
... and then mikoto dies right after.
little bit awkward when this is the first reaction from corrin when they meet again.
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you see corrin's desperation of clinging so tightly to the idea that an anankos possession = loved ones aren't themselves at all. nice, easy, clean, still heartbreaking, but you can convince yourself to kill the person more easily by reducing them to a thing.
its a trick old as time.
(this also hurts a lot more when you think about the fridge horror of corrin not having any real consistent parental figures around her whole life.)
(except uhhh..... ahem.)
corrin tries to attack mikoto but then pulls back at the last minute.
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..... oh hell.
ohhhh helllllllllll.
i just realized queen mikoto's a perfect halfway between garon/scarlet/arete and gunter in terms of possession mechanics.
garon/scarlet/arete - their will is not their own, once possessed. once possessed, they're essentially "dead" and genuinely only exist as a lifeless puppet. ironically, corrin's "i will not believe you" reaction is the healthiest for this type. they're gone. they ain't coming back.
mikoto - "even as a puppet of anankos, my spirit is my own". clear understanding she's possessed, and dies immediately after anankos' spirit leaves her, but she still has enough will to herself that she attempts to help out corrin verbally. this is when corrin's 'she's dead la la la' backfires on her terribly and the rug gets pulled under her in terms of 'oh shit i'm not prepared for this amount of emotional horror'
gunter - has his own mind/willpower to the point corrin could not tell he was possessed. straight up explicitly says there's no separation between him and anankos, and makes no attempt to un-blur that line or as to "when" anankos takes hold. corrin's reaction is.... well. we're getting there.
* now of course, if you've read the super secret JP-only line from the pelucid crystal artbook, you know that nintendo probably intended gunter's possession to "start" when garon force-fed him the dragon's blood before the northern fortress days. i actually am on the fence about incorporating that line in my interpretation of the character as imo i actually prefer his characterization without it - there's something about the idea of him being slo-owly tempted by anankos and not resisting that hits in a different way.
so ironically, mikoto's "different tier" of possession happening now is rather brilliant in that it's fates' subtly telling you 'hey hey anankos can influence people in different ways. heads up.'
this is important since in the FE series as a whole, possession is usually a very un-subtle 'somebody else jumps in the driver's seat and the old mind is booted out/killed permanently.'
there's a lot of fridge brilliance in a more subtle handling.
as we'll uh.
learn.
rather intimately ~~~
ch24's gameplay mechanics is an optional stealth mission where you can opt to take mikoto's advice that she says right after the above conversation (take the blue doors until you have to fight her), versus fighting your whole way through the level.
the fun stuff happens post-chapter.....
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loregoddess · 4 months
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Faye from FE for the ask game? :)
First impression: I didn't have any strong feelings for or against her, although I wasn't wildly keen on her writing for my first run, but in the "wow, the writers really messed up" kind of way and not like, "wow this character sucks" kind of way. I did like her as a unit though, she was pretty strong even though I eventually benched her bc I stopped using pegasus knights late-game (which was the class I had her in my first run).
Impression now: One of my favorite FE characters like, ever. Which started off as spite, I will admit, because she got a lot of hate from the fandom, but unlike so many other characters/games where fans criticize the writers, they just went straight for Faye as a character which was ??? bc like, what little writing she gets outside of her crush for Alm is Fine Actually, and again, she's a great unit in battle. So I decided that no actually I'm going to love this character, and then between critically reading her canon writing and coming up with my own headcanons and ideas for expanding her characterization, I ended up genuinely loving her a whole lot. Faye's great.
Favorite moment: This is hard bc again, *vaguely gestures at the game* she doesn't get a whole lot of screentime for anything, although I do appreciate that she comes to terms with her feelings towards Alm being unreciprocated, and is able to forge a friendship with Silque.
Idea for a story: Because I have this rarepair of Faye x Rinea (which was also born out of spite, I swear Echoes is actually tied for my top favorite FE game, I just also have a lot of spite in my heart I guess), I've been kicking around different ideas of how that could work in a mostly-canon but canon-divergent post-game story where Rinea is able to survive, and how Faye would help her along her healing journey while she also recovers from the war and comes to terms with her own feelings about Alm and stuff (and possibly have Faye help Sonya out with her witch recovery efforts in general), although I haven't gotten too far with any specific ideas to have a solid mental outline or anything.
A story exploring her life growing up with the other Ram kids would be pretty interesting too, although I'd probably get sucked into the research rabbit hole trying to learn about things like a complete history of farming and end up stressing about whether the fantasy farming village of Ram seemed like a legit farming community or not.
Unpopular opinion: I kind of feel like loving Faye is unpopular in and of itself, but yeah. Writing aside though, I do genuinely think Faye's a good character, like, from a visual design standpoint and also from a game mechanic standpoint, she's got a lot going for her. The writers did a poor job with her writing sure, but I think there's a lot of potential for her to be an interesting character in her own right.
Favorite relationship: Again, she doesn't get much, but I do like the friendship she has with Silque (and I don't mind the romantic ship of the two either even if it's not my first choice of ship for my own fleet), and I would have loved it if we got more insight into her relationships with the other Ram kids aside from Alm, bc I think there was a lot of missed potential there. Also, because Faye can be recruited to Celica's army instead, I would have loved if Faye had supports with at least Celica to explore what their relationship would have been like (I think they would have gotten along, even if Faye was a bit jealous of Celica at first). And well, of course my wild rarepair of Faye and Rinea.
Favorite headcanon: Hmm, I dunno if I have a favorite per se (since I mean, a lot of trying to expand Faye's characterization is just making stuff up that seems plausible), but I think since she was the only girl in a group of boys growing up that she's got sort of a rougher streak, like, she's willing and capable of throwing someone down in a fight, especially if they were picking on one of the other Ram kids (which could be reflected in her stats in the game, since she's pretty strong all things considered), and also due to Ram being a farming village she isn't really squeamish or icked out by things which some of the high born noble girls would have hated (bugs, dirt, mud, snakes, etc.). Like sure, Faye also enjoys wearing dresses and looking cute (she's very fashionable!) but she's also not really bothered by getting dirty and I'm very sure she probably picked up some critter out of Clair's tent one night with a slightly bored expression and released the poor thing outside. Hell, she'd even put some of the noble men to shame with her lack of fear of things that were normal everyday occurrences bc she grew up with a bunch of guys in a farming village (she's also definitely got some muscles as a result too). Also I think she makes all her own accessories by hand, and that she's overall very handy when it comes to sewing and crafts. I do think she's a bit of a picky eater though, not overly so, but just a bit.
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TW: Mental Health
I struggled a lot with deciding whether or not to make this post. At various times while writing it, I have thought that it was (either separately, some simultaneously, or all together) vain, self-deprecating, self-indulgent, selfish, attention seeking, or too depressing for anyone else to read. And if you continue past this point, heads up: it probably is these things at various times.
For those of you that don't know, I have Bipolar 1 and Borderline personality disorder. I have been actively putting in the work for a few years to get myself toward a better place mentally. Therapy, psych, meds, you name it, I've been doing it. I firmly believe it's important to do the work. (Honestly, you should go to therapy too.) I need to start off by saying this because it's an important foundation for the rest of this post.
My pair of SWEET mental illnesses manifest together in various ways. Individually, they're kind of what you might expect. Take the Bipolar 1. If you've known me for a long time and we interact in person, socially, I GUARANTEE you have experienced one of my manic episodes, and possibly benefitted from it in some way. I'm "lucky" in that the way my manic/hypomanic episodes manifest is mostly in ways that don't directly harm people, especially physically. I get VERY charismatic and outgoing. Very impulsive. WAY more social. I get very generous with my friends, moreso than normal. These also have some really bad downsides, but they aren't the things that would get me hospitalized. (Except for a couple instances of auditory hallucination back in my younger days. Hasn't happened in over a decade, though.) But my impulsivity has hurt people's feelings when I do something careless. I've developed coping mechanisms for this that allow me to more responsibly indulge in mania (which DOES feel great, unfortunately) without harming anyone usually.
Y'all also definitely know I can get pretty depressed. It happens. It happened a LOT in the past. A little less often now. Part of the bipolar thing too.
In short, I feel things much more strongly than neurotypical folks. This applies to all emotional states. While not everything I feel is extreme, the strength at which I feel things has a greater capacity for highs and lows. I guess the best way to explain it would be that most neurotypical folks have an emotional capacity from 1-10, and it's a pretty even scale, proportional to events that occur to trigger that emotional state. I would characterize myself as having a 1-20 scale. One problem is that my emotional scale isn't exactly EVEN. The higher the initial emotional reaction, the more likely it is to slide up the scale if left unchecked. If I'm not careful, something that solicits a reaction of, say, 7, will work its way up higher and higher.
You've heard of people being "overcome by emotion," and I can tell you that it's… SOMETHING. My previous therapist described it as not just a negative thing, he referred to it as a kind of superpower. While yes, I can feel sadness, despair, anger, hopelessness, and outrage at incredibly strong levels, I also experience joy, love, excitement, and passionate at similarly high levels. This can be VERY dangerous if left unchecked for me. A strong "active" emotion like excitement, joy, or anger can trigger a full manic episode.
Every day is work for me, mentally. One of the things 3 separate therapists and 2 psychologists have told me is that I'm very good at metacognition. Metacognition is, in short, thinking about thinking. I'm pretty good at tracking my own thought patterns and examining root causes of present emotions. I'm pretty dang good at this point especially at pointing out to my partners when I can feel the mania or depression coming on. (Which I think they're pretty grateful for lmao) It helps me regulate my emotions, as I can usually backtrack something and figure out when/why it is that way. My last therapist told me it makes his job both easier and harder, because most people have trouble identifying their own thought patterns and processes in therapy, which is why they're in therapy.
I have, both inadvertently and on purpose, developed a lot of tools to help manage my behaviors. In general terms, the best metaphor I can think of is a sheepdog trying to herd a particularly unruly herd of sheep, with no fence. Part of me is just trying to get out, even though it'll objectively be bad for me. The other part of me is constantly running circles around the herd, doing its best to keep everything within safe boundaries. There's a problem with this, though, that the metaphor is also handy for.
A dog can't run forever. At some point, it's going to get tired. It's going to need a break, to rest. Even when the sheep aren't actively trying to get away, just remaining vigilant in place can be tiring. Because it KNOWS they're gonna try to get away again.
My biggest problem over the last couple years is… Hard to talk about. I've trained myself to be able to regulate, but it's a LOT of work. It can be VERY frustrating even when great things are happening, because I can't just let go and enjoy something, as if I let it go too far, it might be bad news. I keep myself in check because I don't want to hurt other people. In my deepest, most authentic self, I don't want to hurt anyone. But it's TIRING.
I think it's why one of my love languages is acts of service and gift giving. (Both giving and receiving.) Someone taking something off my plate without me having to ask is VERY meaningful to me, especially since I have a hard time asking for help. (Part of the whole 'not wanting to make my mental health other people's problem thing.) Gifts also show me concrete proof that other people think about me and care about me during the times I can't remember that any other way. If you've ever been in my office/game room, I'm surrounded by tokens of my friends'/partners'/former students' affection.
The big problem is that… This is kinda the rest of my life. It's a lot of work, with no end in sight if I want to be the person I want to be. Looking out over the horizon of years that I have remaining, however many that might be… The task seems daunting and despair inducing. A prior therapist suggested DBT, but I HAVE the tools to cope, which is what DBT offers. DBT involves twice weekly sessions, one individually and one group, where you learn the skills to deal with your strong emotions, your relationship with attachment, (whether you actively avoid, push away, or attach too strongly,) and develop the tools to handle it. And there's a lot of homework. A LOT. And diary work. And that's why it was never going to work for me. I ALREADY do the mental lists, the metacognition, the identification. The thought of duplicating that work only made the despair worse.
Sometimes I just want to let everything go and be truly reckless for a little while. (No, not like in a stupid "my jokerification moment" kind of way.) Not because I want to hurt other people, but because.. Well, selfishly, it's not fair to have to be this vigilant all the time. It's constant work that I have to do that others don't have to do. It's exhausting and tiring, and there's no therapy that can really address that part of my brain. The frustrating part of therapy and psychiatry is that there's a focus on bringing the patient/client to as close they can to functioning in society, and I put in a LOT of work. There's a lot that I can say about how much it sucks that the SOCIETY we're supposed to be a part of (USA + Capitalism) says, "get on board or fucking die," and does not do any work to accommodate us. But that's a whole other conversation, and this post is already REALLY long.
There's not much of a point here. There's no moral. I guess I just wanted to share my struggle. Maybe someone else will see this and relate. I know it's difficult to find. If you google, "why didn't DBT work for me," you'll get mostly articles talking about how it works for 70-77% of people with BPD, or forum posts telling those asking this question (usually asked in frustrated, despairing tones) that they just didn't work hard enough. Or buy in to the program enough.
I find that insulting. I do work hard, because I think the work is WORTH it. But a lifetime of work like this is daunting when you consider it as a whole, not just as the present. So I try to take it a moment at a time. A day at a time. A week, maybe.
I guess I'll close with a quote from The Good Place. Because I just binge watched it again last weekend.
“I argue that we choose to be good because of our bonds with other people and our innate desire to treat them with dignity. Simply put, we are not in this alone.”
-Chid Anagonye
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