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#to express feelings im feeling
ophelia-bloodletting · 3 months
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inkskinned · 1 year
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i love my therapist but i hate being in therapy. 10 minutes before my appointment, i'm in a meeting with my boss - we discuss my artistic choices; my boss recommends i artistically choose less. 10 minutes after therapy, i wash my hair and think about everything that was said, and then i have to switch it off, like a lamp, and go back to work again.
i was on a walk the other day and someone had the perfect combination of his cologne and whatever-else. it was almost exactly his scent. i fucking hate that. after all these years, i remember that? i tell my therapist - i feel like a fucking wolf. try telling a middle-aged blonde lady. oh i scented him on the air. i'm 30, and i'm having a panic attack over something that would be a plotline in the omegaverse.
what they don't tell you about mental illness is that if you are lucky enough to survive it into adulthood; it becomes a weird slice of your life. because you do, eventually, have to build a life. i realized in a panic somewhere around 22 - oh. i don't know what i'm fucking doing, because i always assumed i'd just go ahead and die. i didn't die, and i'm grateful for that, and i'm very happy about that choice. but it does mean that i am an adult in an apartment, living with my conditions side-by-side like. oh, that's my roommate, adhd. ignore the glass, bytheway, that's ocd.
so you pick your stupid life up by the scruff of the neck and you're, like glad for it (so much laughter and light and friends you would have never thought possible, when you were in the worst of it). but it feels so strange to be dancing around these odd little microcosms, these patchwork moments of your symptoms. if you have a panic attack at night, you still need to wake up and walk the dog in the morning. if your depression is making everything boring, well, you don't have any sick days left, and a job's not really supposed to be that exciting anyway. your ocd tears out each individual leg hair, and then, an hour later, you sigh, patch up the bloody bits, and go get dinner with friends. and the life is kitten-quiet, mewling and pathetic, but it's also like - it's yours, so you're fond of it.
and it's like - you're real. so you still enjoy pushing the shopping cart really fast and then riding on the back of it down an empty aisle. and you're not, like, so sick anymore that when you accidentally drop a mug you burst into tears (except for the days you do that. which are bad). and no, you're not allowed around certain items anymore. oops! but you've learned to be good about brushing your teeth most days of the week. and yeah sometimes in the middle of the day you have a little freak-out about how fucking unfair it all is, how fucking hard, how other people can just do this without having to fucking hurt the whole time. and then you sigh and force yourself to sit down and fucking journal about it so you can tell the nice middle-aged blonde woman yeah i had a hard day but i practiced grounding. you still sometimes want to burst out of your own skin, but you force yourself to eat kind-of healthy and to take your vitamins. you let yourself chop off all your hair in the sink in a dramatic poetry of control and relief - and you also have developed good hobbies that help you move your body more frequently. you feel helplessly behind, lost in the shuffle - but you also practice gratitude, taking stock of what you have garnered. because you're trying. even if you're never gonna be normal, you have something... close enough.
and the little kitten of your life, this mangy, starlit tigercub, this thing you expected to rot so young: in your arms, it turns itself over, belly-up. exposing this new soft part, all the organs and guts. like it's saying i trust you now. you won't give me up.
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sketchy-tour · 5 months
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These were meant to be warmups. ANYWHO!
Went to a random palette site and picked ones that were reminiscent of Wally's colors but still very different that I liked and grabbed some outfits to do a sort of challenge for myself. Idk, thought it would help me out of my funk.
Suffice to say, I'm feeling a bit better now~ These were really fun to do!!!
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dizzybizz · 6 months
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KAEYA BIRTHDAY ??? ?? i love you mr alberich sir i love you oh so so so much.
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uh dialogue for this one but more legible under the cut (and a messy ragbros page)
Klee: Kaeya! Come down here! Kaeya: Oh? heh. What is it, Spark Knight?
Klee: Happy Birthday! It is today? Right? I even double-checked with Albedo and everything but I don't know... Klee: It's a Calla Lily! You like those, right? Kaeya: I certainly do! Thank y- Klee: Oh. Klee: OK OK OK- Kaeya: Hm? Klee: Kaeya you have to promise to not tell Master Jean about this one! Kaeya: You can count on me to keep my lips sealed.
Klee: OK! Close your eyes- eye- and hold out your hands! Kaeya: Mhm! Klee: OK! You can open them! TA-DA~!
Klee: I made a bomb for you! It even has an eyepatch! He can look after you when I'm somewhere else. Take good care of him! Oh yeah- He explodes if you- Kaeya?
Kaeya: Thank you Klee! Thank you very much! Klee: You're VERY welcome Kaeya!
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a lil ragbros too.... kaeya and his red siblings amirite (bursts into tears).. also i am so obsessed with chibi diluc saying "bring em in..."
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ruporas · 1 year
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kiss the pain away
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falmerbrook · 4 days
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Falmer appearance and attire headcanons
(click on drawings for more details and notes!)
Hair
In Skyrim, we pretty much only see two hair styles to go off of: completely bald and the hair the "shaman" have (which are also the only females we see (a post for another day)).
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In concept art, particularly Adam Adamowicz's, we see more potential hairstyles. He draws it as wispy and messy, as well as containing braids and the ties we see in the shaman in the game. This art is largely what defines my own interpretation of their hair.
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I picture the typical Falmer hair as wavy, thin, wispy, and looking frizzy. Given the high number of hairless Falmer we see, I imagine baldness is common, particularly among males, and sometimes among females. Their hair can be commonly styled into braids or knots to keep it under control.
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The ability to grow long, thick hair is less common, but those who can tend to style it in other unique ways. Especially among females, long hair is commonly styled into large dense locs (akin to a Polish plait) and held into shapes using ropes or leather ties.
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(While I think the intention with the way their hair is drawn and modelled in the game models and concept art was that it was braided and held up with those ties, before looking at it closely I always sorta interpreted it as too stiff to just be braided. As a result, I developed the locs headcanon and have become kinda attached to it even though I have 0 in game or lore support for it)
Materials
The material used in their clothing is obviously dependent on what is accessible to them, and given their unique situation that makes the materials they use and value unique as well. In Skyrim, we see that almost all of their armor (which is mostly what we see them wearing) and homes are made of chaurus chitin (and potentially shellbug chitin), so this is likely the most common resource available to them for non-combative coverings as well. Other materials from their arthropods companions could include their cocoons, unhatched eggs, etc.
Bones from other creatures (draugr, skeevers, trolls, adventurers, bandits, etc.) underground or from aboveground raids could also be used fairly often. These could also provide a source of leather or fur, albeit not a lot of it.
Falmer groups and subcultures inside or in close proximity to Dwemer ruins probably make regular use of the materials present in those ruins as well. With all the metal and machinery present in Dwemer ruins, metal probably makes regular appearances in their clothing (and general decorations) even if they can't manipulate it themselves. Falmer more separated from Dwemer ruins would make much lesser use of these materials, however. Additionally, We see implications of Falmer preparing, cooking, and potentially cultivating fungus in-game, but see nothing indicating they have any plants in their diet, and therefore it is unlikely they regularly make or use textiles or fabrics in their clothing, and if they do they likely come form Dwemer ruins or raided adventurers/bandits/settlements from the surface.
On that note, we know that there have supposedly been incidents of Falmer coming to the surface to attack its inhabitants and travelers, as well as instances of them killing bandits, adventurers, and researchers who venture below, so it's not far fetched to believe that they have access to some materials from the surface. This could give them some access to furs from surface animals, beads, glass, jewelry, textiles, metal objects, etc. they might not otherwise have access to. The rarity of these material among the Falmer would depend on the amount of access any given group of Falmer have to the surface, but among many of them these materials could be seen as more valuable for their rarity and the difficulty to gain them.
While gemstones and ore might be accessible from both natural deposits and underground ruins, unless they had some kind of auditory function or unique texture, they might not have much value to Falmer.
General Attire/Accessories
I like to imagine that the Snow Elves, and by extension the Falmer, have an innate cold resistance in the same way Nords do, and therefore don't require clothes for the purpose of warmth even in the chilly caves of Skyrim. Additionally, their blindness likely means that wouldn't dress for visual aesthetic either. My thoughts are that they are then left with the sense of sound and touch to communicate with each other, and their clothing and accessories could reflect that.
Falmer clothing, decoration, and society in general is very heavily based on touch and texture and little on appearances. They touch each other very often for both communication, movement, and just general day-to-day interactions, and their clothes isn’t very modest, but the tactile patterns and materials used can communicate certain things such as position in society, “wealth”/power, whether they are taken, single, pregnant, with a child, etc., their roles, their age, notable achievements/skills, who is who, etc. on both their clothes and buildings. The more noise one makes, the more attention they draw and the more they drown out other noises, and the more noise making things they can “afford” to have, so the amount of noise one makes in a Falmer settlement is a status symbol. Certain types of noises or noise makers are more coveted than others (chitin beads are common, while furs are less common, and materials only gained from raiding the surface are rare and coveted).
Some noise making accessories could include:
Dangling metal, bones, beads, chitin, etc. that hangs off of their clothing or ears and jingle/clank against each other (in my drawing I show them as pretty uniform in shape and size, but they would probably be much more irregular than I depicted them)
Bells (metal or other materials) that are affixed to or dangle off of their clothing or as earrings.
Hollow bracelets, anklets, necklaces, or other accessories that are filled with rocks or beads.
Rattles tied to the body (made of chitin, dried hollow chaurus eggs, dried chaurus cocoons, beads, etc.) with leather or rope.
Flute or whistle like tubes made of metal, chitin, or dried and treated tube-like fungus that makes a woodwind-esque noise when air passes through it in a certain way. They have been designed to make noise easily from even the slightest movements.
Dried grasses (more temporary) tied to the body that make a swishy noise. More permanently, a similar thing can be achieved with hair. The hair can be sourced from Falmer (either through just cutting hair or through taking it from fallen enemies) or killed humans/mer/draugr. That sort of thing can also act as a kind of trophy.
Necklaces with various materials dangling close together that jingle against each other.
Various materials can be tied into braids or the leather ties in their hair as well.
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Some textural accessories could include:
Beads. Since they wouldn't have the ability to tell the color of the beads, the patterning of beadwork would be based on the roughness, material, size, or shape of the beads. (I'm sorry I suck as drawing beads)
Furs. This wouldn't be as common since the Falmer likely don't have too much interaction with furry mammals, but some they may have access to that are big enough to make clothing/accessories out of include skeevers or trolls (and potentially rarely animals from the surface). A potential meaning of wearing furs could be as hunting trophies, but it could have other meanings as well.
Chaurus chitin would like be the most common material in Falmer attire, and depending on the part of the chaurus body, the size of the chaurus, or the life stage of the chaurus it was sourced from it could have different textures. Some chitin parts could include large spikes and deep groves, while other parts could be smoother and less rough. The use of this chitin in clothing could take advantage of this contrast in textures. Additionally, chitin or shells from shell bugs might be a different texture from the chaurus chitin. (it's unclear to me whether shell bugs are exclusive to the caves around the Forgotten Vale or if we should consider them distributed throughout Skyrim's underground)
The placement of textured components on the body could have their own meaning to it alongside what accessories or textures are being used.
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Specific Falmer Subcultures
While most Falmer settlements we see in Skyrim are just a small-ish collection of huts and chaurus corrals, there are two distinctive settlements that are larger, seemingly more organized, and I like to think have their own distinct subcultures worth mentioning: Blackreach and the Forgotten Vale. The unique scope and environment of these Falmer cities (as I like to think of them) could lend to unique clothing cultures as well.
The Falmer of Blackreach have access to a vast Dwemer settlement and have has the space to spread out throughout it more fully since it seems to be more in tact than other Dwemer ruins we see. These guys would likely have a clothing culture much more heavily based on what the can access from these Dwemer ruins (metal scraps, leftover fabrics, etc.)
The Falmer of the Forgotten Vale would also have access to unique resources, such as Vale deer, Vale sabre cats, and frost giants for fur and leather. Additionally, materials accessed from the Chantry of Auri-El such as textiles from clothing, bedding, tapestries, etc. could give them a greater access to fabrics than other Falmer groups. We don't see many close Dwemer settlements to the Vale, so they would have less Dwemeri influence in their clothing than other Falmer groups.
I like to think that the Falmer's evolution exclusively underground has made them poorly equipped to handle the outdoors during the day and has made them particularly susceptible to sunburn, necessitating the need for covering for those in the Forgotten Vale who have significant settlements outdoors. With greater access to textiles and leather, they could use them as coverings when outdoors.
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Armor
I actually have very few notes on armor, for two reasons. 1) I hate designing and drawing armor. It is the bane of my existence. 2) I really like the armor they have in game! I think they look awesome aesthetically, and I like how clearly they are made from chaurus chitin. Per usual, Adam Adamowicz's designs seem to have been the major inspiration for the Falmer armor, and he did a great jobs (even if it isn't the most functional looking armor ever).
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(off topic but I also just want to add that he draws them with little hairs and tufts on their ears and I love it. ok that is all)
I do have a few thoughts about armor though.
Even attire made of textiles make noise when someone moves in them, and I can imagine moving around in armor, especially armor made of hard, insect shells would make a lot of noise when someone moves around in it. When you're relying on sound to navigate your environment and pinpoint potential threats or targets, wearing something making a lot of noise would not be ideal. On the other hand, getting into a fight unarmored would be a problem.
So here's my solution: heavy armor (see below) would only be worm within the camps/settlements where noise was already high and space is more cramped (and therefore more risky in a fight) as a sort of guard in case they were attacked. Those guarding the settlements along the outside might still wear armor as well, but less of it. Those going out to scout or hunt (if they do hunt) would wear as little armor as possible, and try to wear it strategically so that it wouldn't rub against itself and make noise. This is why most Falmer we encounter in the game are wearing little except for loin cloths and kneepads.
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One more idea I have for armor is a specific armor piece. On the note of guarding or protecting a camp or settlement, I imagine the noises of it all (especially with the noise based headcanons I've laid out here) would make it hard to actually catch any potential threats when you can't see. A large slightly concave piece of armor worn behind the head could block out noises from behind the wearer, as well as a help focus sounds ahead of them.
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That is all! Thank you for reading! A lot of these concepts around the culture of sound I think could also be applied to their buildings and even a culture of music, but those are posts for another time.
All of the concept art I used was taken from here and all of the Skyrim screenshots are from UESP.
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critter-wizard · 7 days
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you are all I have, you are the eyes that see, the air that breathes, how can I worship anything else?
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gaysforbyler · 3 months
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I still don’t understand how the fandom decided that MIKE was the more emotionally closed off one out of the two of them.
Mike, who spills his guts every time Will so much as looks at him in S4, who calmly explained to El how she hurt him after Will’s body was found in S1, who is famous for giving heartfelt monologues, and is literally seen as the HEART of the Party.
And Will, who lied to his mom about the mind flayer in S2, AND to Mike about the painting, just so he wouldn’t be a bother. Who pretended to like baseball just because it would make Lonnie happy. Who hasn’t told a single soul about being in love for YEARS, and would happily take that secret to his grave.
Yeah, Mike cries less. That doesn’t mean that he isn’t extremely emotionally intelligent, or that Will isn’t constantly suffering in silence. Mike works through his emotions logically, Will bottles them up until he breaks down. The only times Mike actually hides his emotions is when he’s scared. The only times Will DOESNT hide his emotions is when he’s with Mike or Jonathan.
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suntails · 9 months
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do you deserve to be loved?
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surven-snacks · 1 year
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a little while later...
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Anyway yeah, I saw that some OC admins gave their babies different uniform designs and I thought that it's my turn to say fuck you to the limited and frankly not aesthetic enough fashion items in game and just put matters into my own hands.
Also, yes, Sunny now has an additional mole under her right eye. Thank you for noticing <3 Lemme know what you guys think of my redesign!
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martyrbat · 5 months
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my secret confession is i think a lot of current art in comics is pretty but sometimes way too glossy and lifeless... it kinda feels like a sticker sheet where they just swap out generic stock poses that they have on hand for that character rather than the art being reflective of the actual story and moment the character is currently in
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Hi im not dead sorry for being absent so much :(
In love with giving Sun freckles
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llondonfog · 6 months
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my baby, here on earth, showed me what my heart was worth
thank you so much to @tacc0yak1 for my commission, the best holiday present is our resident bat dad fussing and fretting over his human son!! 💚
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mochapanda · 11 months
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bunch of kairis (+ bonus quadratum kairi)
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pmpwbrrs · 6 months
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Say I haven't lost it all
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nigelgraz · 16 days
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Does anyone know why this happens
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