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#random npc table
randomtable · 10 months
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“Do I Know Someone Who Can Help Us With ____?” (2d6)
2. No; the person you thought could help refuses and adds another complication to the situation. (Example complications: they demand payment for a past debt, they are with someone you wanted to avoid, or they call the authorities regarding your illegal activities.) 3. The person you know who could help has gone missing, you’d have to find them first. 4. Yes, but they demand a steeper price than you would expect. Furthermore, if you refuse they will be offended. 5. Yes, but things are awkward between you. The price they ask will be generous, but only after an uncomfortable conversation. 6. Yes, but the help they can offer is sub-par, or only half of what you need. 7. Yes, but they need you to do a small favor for them right now before they help you. 8. Yes, but you’ll owe them one. Could be a future favor they call on, or a cut of whatever money you’re after, or something else. 9. Yes; they’ll give you a good price but it’s not free. 10. Yes, but they don’t seem too happy about it - you’ll have to look for help somewhere else next time. 11. Yes, there’s someone who owes you one and you can cash in that favor. 12. Yes, and that person also gives you an unrelated piece of helpful information.
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vulpixelates · 12 days
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obsidian added a way to add tables to notes without needing to use markdown YEEESSSSSSSSSSSSS
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antirepurp · 5 months
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something i also wanted to do was like make the pokedex accessible and make every pokemon native to bw2 available somewhere in the game however. i have 0 idea how to do shit like static encounters and im not sure if i wanna go that deep with this either, so the best i got was like rare rustling grass encounters or something for things like legendary pokemon. imagine walking into some grass and a tornadus emerges and crushes your nuts instantly
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turtlespancake · 1 year
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breaking news: genshin npc with default model has better written story than half of actual playable cast. more at 10
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crypticcaravan · 1 year
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You lost a drunken wager with a peasant farmer, and spent 55 gp buying drinks for everyone in the tavern.
You recouped your lifestyle expenses at gambling, but the male dwarf you won it from seems desperate to get it back.
You were talked into an impossible drunken wager, and wake up in a ruined tower outside town bloodied and missing some equipment worth approximately 10 gp.
You won a drunken wager with a wandering wizard, and have gained a bottle of fine Elven wine.
While you were drunk, you won 53 gp at gambling but were talked into spending it all on a hand crossbow engraved with images of scorpions on fire.
You wake up in the town market, dressed like a circus jester and surrounded by enough coins to recoup your lifestyle expenses.
You won a drunken wager with a wealthy dwarf merchant, and have gained 13 dwarven battleaxes.
You wake up in a ruined tower outside town with no memory of how you got there, and robbed of 55 gp.
You joined a drinking contest at the tavern, and won the 170 gp purse.
While you were drunk, you accidentally helped a wanted thief escape, and the thieves' guild has quietly paid your lifestyle expenses.
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k1spiegel · 6 months
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hi. do i have any followers with experience creating using pico-8. ive been trying to get into it and learn about simplified LUA etc for the past like 3 weeks and while i have made progress i feel like theres a lot of simple things i still struggle with just from lack of experience/problems with straight n clear thinking irt coding. if any of yall are proficient and willing to be patient with a 26 year old Beginner please hmu
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dungeonmalcontent · 1 year
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Just one today, folks. Seems life keeps going and time to write grows ever smaller as time goes on.
+ Encounter With: Dracolich Gollryn
I'm gonna say it up front. Dracoliches are dope. Coolest undead monster bar none. I don't want to hear about any specific undead or weird boneless guys. This is a *dragon* that chose to be undead so it could auto-revive and use more spells. My favorite Zelda game is Twilight Princess (I will fight you if you don't like it), and that game has not 1 but 2 dragons to fight and one of them is a dracolich. And even if the special item you have to fight it with is a glorified skateboard, it's still one of the coolest boss fights in all of Zelda.
ANYWAY.
Dracolich Gollryn is a very intelligent and self-aware green dragon that took it upon himself to trick a cult into lich-ing him so that he would be even more unkillable than he already was. Because his notoriety as a sinister entity was growing faster than he was. And honestly, he would not make for a bad NPC in a campaign. He was designed more as a high level dungeon boss, but really, you want a conniving planner NPC—Gollryn.
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craigofinspiration · 1 year
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#Dungeon23 - Week 3
Check out progress for Week 3 of #Dungeon23. Updates to the wandering monsters, hallways, creature tribes, and of course some room descriptions.
Each week I will be posting my progress in creating the dungeon, NPCs, lore, and the surrounding area. My version of #Dungeon23 is to make progress every day. Most days that will mean a room description or using a dice drop to generate a section of the dungeon. Other days will include adding lore, NPC, and other descriptions needed to fill out the document to my satisfaction. The blog post each…
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europaprisonmoon · 1 year
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I’m releasing a TTRPG supplement
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Kind of says it all, really. Brought to life by the illustrations of the talented Kate Lucas (https://skeejeedoodles.carrd.co/), the supplement is on sale now at: https://hyrune.itch.io/the-goblin-market Hey folks. My name is David, I’m a queer games designer and writer from Ireland. In the autumn of last year, I was made redundant from my job of eleven years, and taking a look back over that time I realised I’d lost time. I’d lost so much creative spark that previously drove me, and in a fit of frenzied, caffeine-fuelled panic inspiration, I got to work making something. I’ve been playing tabletop RPGs for many years, both as a GM and as a player. As a GM, I’ve occasionally struggled when players go off the beaten track - you haven’t lived until you’ve stared blankly around the table, trying to think of a name for a random NPC you didn’t anticipate at all, having your eyes land on a coffee cup and proudly declaring their name is “Uhhhh... Muggsley.” If you’ve ever been in a position where your players are shopping, and you’ve had to quickly drum up a string of shopkeepers and vendors on-the-fly, this book might just help you. The Goblin Market is a system agnostic collection of over fifty merchants, monsters and even stranger things which can be dropped into your campaign to add weirdness and magic for your players: retired river gods, escaped nightmares, tea merchants, vengeful dragons seeking to raise an army to defeat tyrannical princesses, off-duty demons, magical roboticists, mystery cults, accidentally immortal witches, and more besides. Each entry details a merchant and the items they both buy and sell, but also contains a number of plot hooks (over 140, last time I checked) so you can give your players sidequests to investigate. Each vendor can be dropped into your game on their own, but also exists in a setting of their own - a setting where each market stallholder invokes and involves other entries and merchants as rivals, romantic interests, family members and possible eldritch accomplices from the days before the Moon was born. It’s a living, breathing place, and I’ve loved writing it so, so much.
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randomtable · 1 year
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1d12 NPC Secrets
1. Is immortal. 2. Used to date the big bad. 3. Is cursed to die at the hands of a member of their own family. 4. Is actually a pair of identical twins who switch off being this person. 5. Has been offered a reward to betray the party, but has not decided whether to take it. 6. Is pretty sure they remember one of the PCs from somewhere but can’t remember where. 7. Is a wanted criminal, introduced themself with a fake name. 8. Is a shapeshifter (and is also one or more other NPCs the party has already met). 9. Is a member of the royalty/nobility/ruling class in disguise. 10. Has been possessed by a demon or other entity and is constantly wrestling it for control. 11. Can’t read. 12. Is having an affair with one of the other NPCs the party has already met.
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On today's episode of I Work In A Comic Shop:
So on Sundays, I run D&D games for kids (ages ranging about 6-16). It's fun, we goof around a lot and I let them get away with most things in-game as long as they can semi-reasonably justify how it'd happen.
And something I do often, when the kids start looking for every single detail about NPC #4534 because they've decided he's Very Very Important™️, is to just stick in a reference to some random movie. (For example: "This townsperson's name is Billiam S. Preston Esquire, and his buddy Teddy Bear Logan is missing! If he doesn't return soon, then Wyld Stallyns will lose their concert gig at the local tavern!") If the kids get it, it's a fun easter egg, and if they don't, then at least I didn't have to come up with a fantasy name on the spot.
My latest adventure involved a battle with a gang of skeletons, after which their scattered bones start wriggling towards the source of the dark magic that animated them in the first place.
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And I'm struck with what I consider to be a bit of brilliance.
So, we're playing, and we reach the end of the battle. I explain that the bones are all moving eastwards, and then I add:
"You're reminded of the legend of old, of the great adventurer Hiro and his mighty companion Baymax, who tracked a pack of magical nanobots to their evil master using a single hostage bot."
Now the table erupts in laughter, and I'm feeling pretty good. But then we realize that the youngest of our party (an 8-year-old) looks confused at what's so funny. He doesn't get the reference.
I'm naturally surprised - this is a well-known Disney movie, I figure pretty much all the kids know it. But apparently he hasn't seen it. And so I quickly google the release date of Big Hero Six.
It is 2014. Nine years ago. In other words, the movie is older than this kid. And I am immediately hit by the passage of time like a truck.
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fuctacles · 6 months
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Making moves the nerd way
"Halloween" for @steddieholidaydrabbles Part II of the previous warm-up but can be read alone
G | 1k | no cw | almost getting together, slightly oblivious Eddie
next up
Eddie was sitting on the kitchen floor, painting empty pizza boxes while Steve was trying to focus on making dinner. Despite the newspapers spread around him, he managed to stain his surroundings with grey paint. 
“How much do you have left?”
"I'm making a graveyard, Steve, not a random burial site with three corpses. It would go faster if you helped me, you know?” 
“Well, do you want to eat? Because I can’t cook pasta and paint tombstones at the same time.”
Eddie grumbles something under his breath. 
“Point taken.”
So they resume their activities, a weird mixtape of Metallica, Queen and Tears for Fears playing in the background. 
“Okay, little Picasso, time to eat," Steve announces eventually.
"Don't call me like I'm a toddler," Eddie scolds him, but the fact that he's peeking over the table while on his knees, eyeing the plate put there, does nothing to help his statement.
Steve smirks at him, at the half-tied mop of hair surrounding his eyes over the counter.
"Wash your hands before eating. Kiddo."
"I'm older than you!" he protests but hops up anyway to do as he was told. It's good Steve reminded him though, he'd probably just throw himself at the spaghetti like a savage, paint stains or not.
They eat and discuss the acceptable damage to Harrington's lawn to prop up the gravestones. Eddie's devastated to hear he can't just put holes in the ground.
"We can prop them up with sticks. Or weigh them down with rocks. We'll figure something out," Steve shrugs and that placates him for the time being. He helps with the dishes but is quickly shooed back to his art station. Steve joins him later, with a hand in his hair.
"How is it going, baby?"
Eddie grumbles, not looking up.
"I know you mean it in like, a kid way, but maybe don't call me that?" he says, double-focusing on the cardboard in front of him.
"Okay, kid, sorry," Steve amends, petting his hair, and scratching his scalp gently. Pretends not to see Eddie fold under the treatment. "Does my little artist need help?"
"Your little artist has been asking for help for the past two days."
Steve snorts, detangling his fingers from the long hair.
"That's fair, sorry. I guess you wore me down," he says, sitting down. "What do I do?"
Eddie finally turns away from his work, considering him.
"You can paint them over," he decides, handing him the grave he's been working on. "I'll cut them up." He grabs a new pizza box for himself, the needed shape already drawn on it with a Sharpie. His scissors follow the outline slowly and jaggedly, struggling with the thick cardboard.
“How many do we need?” Steve asks, dipping the brush in paint. 
“At least ten. I don’t have stuff for more anyway, figures I can just make extra later when I have time and supplies.”
Steve looks around.
“We have like, three,” he observes.
“Well, chop chop then, my little helper.”
Steve sighs and gets to work. 
While he’s happy to indulge Eddie and help him out, he’s been imagining their evening together differently. Getting one-on-one time in their little traumatized family was a rare thing unless you're already an established couple. Or him and Robin, but that's because they work together. Needless to say, it was hard to make a move on someone. Even with something already brewing between them. 
“So, are we putting our enemies’ names on them?” he settles on learning more about Eddie instead. Hopes he doesn’t mind treating his graveyard project like a shared effort, that Steve says ‘we’ instead of ‘you’.
“Oh, I’m totally absolutely putting Vecna on one. Other than that I think I’ll keep them fantasy-themed. Maybe use all the NPCs my Party killed throughout the campaign. I think we’ve seen enough of that in real life.”
“You said it.” Steve mentally kicks himself in the ass. Just his luck to start a topic that goes straight into the trauma of their Upside Down past. How is he supposed to make a move now?
He shuts up and starts painting the cardboard more angrily while Freddie Mercury screams his lungs out in the background. He doesn’t notice when the cardboard cutting ceases. 
Not until their hands brush when they both reach for the paint. He looks up to see most of the boxes cut up and shaped, waiting for paint.
“My hand started to cramp from the scissors. And you looked so peaceful, I wanted to join you,” Eddie explains. Steve watches him bite at his bottom lip, mulling something over. “I’ve always liked working with someone on projects like that. Help out with school play scenography, make Halloween costumes with Wayne…” He shrugs, like it’s not a big deal, but the soft, genuine smile tells Steve otherwise. “So uh, thank you, for letting me do this here. For joining me, too.”
And Steve realizes this could be a date, too. He could make a move like this, on his kitchen floor, fingers stained with paint. 
“Of course. I have this weekend off, we could work together some more,” he offers. Then frowns at Eddie’s stunned expression. “What?”
“You want to spend your time off with me, playing with paint?”
“Well, I was hoping you have something more planned. We could work on our costumes, maybe?”
He’s alarmed when Eddie makes a pained noise.
“You’ll take Aragorn from me!”
“What?”
“We’ve been fighting over Lord of the Rings characters for Halloween costumes and if you join us there’s no way Henderson will let me keep him.”
“I don’t need to join in, I’d rather just help you with your costume.”
To this, Eddie turns suspicious.
“Why?” he squints.
“Eddie,” he sighs, staring fondly into his eyes, and grabs his wrist for good measure.
Eddie’s eyes go big like saucers when it hits him.
"Holy shit. Do you want to have a nerd date with me?”
Steve chuckles. 
“I guess I do.”
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rendy-a · 10 months
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I live for your "self aware au" Sebek, he so goofy and murder
Can we have some more of him in the said au? Just anything you feel like
Thanks ahead!
~~~🌟🎃
Sebek is such an interesting character to write.  He is both as serious and chivalrous as a knight of yore while at the same time being absolutely ridiculous.  It gives him just an incredible range.  Plus, somehow, everything he does turns out humorous.  Its just a fun thing to write!
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If this were a normal school, you feel like each student would fade into the background.  A crowd of students would be like a school of fish; you see each one and yet none catches the eye.  This wasn’t a normal school though and you weren’t a normal student.  In the world of TWST, no one catches your eye like a member of the main cast.  In a class, the hallway or lunchroom; if a student from the game passes by, you just can’t help but notice. 
That is likely why you’d so easily picked up on your new…companion.  Sebek was following you again.  He tries to be inconspicuous, but he is tall enough to loom over most of the students.  Plus, he is in no way quiet.  “HUMAN!  MOVE OUT OF THE WAY!  I HAVE PLACES TO BE!”  You hear him from down the hall long before you catch sight of him.  You figure that, if he is going to follow you anyway, you might as well walk with him.  However, when you turn to wait for him, he quickly ducks behind a pillar.  You meet the eye of Scarabia C and nod your head toward the pillar as if to ask, ‘you seeing this too?’  Scarabia C only shakes his head.  You shrug and walk to class with Scarabia C instead. 
You’ve developed an interest in seeing how far Sebek would go to follow you while still pretending not to.  You purposely drop things while he trails behind you to see if he returns them.  He does return each item, but not in person.  You see him gasp in surprise and rush to collect whatever random junk you’ve left behind and clutch it to his chest like a treasure.  Then he hurriedly rushes from your view.  It’s never long before your ‘lost item’ finds its way to your school desk or a table in the library you like to use to study; just somewhere he knows you’ll be.  Sometimes, you wish he wouldn’t return the items.  There have been a few occasions where you forget to toss an empty bottle or note in the trash and find it carefully preserved and returned to you later.  Sebek appears to view anything you’ve touched as equal in value from textbooks to gum wrappers. 
You aren’t proud of it, but you’ve also sort of been using Sebek as your henchman.  It’s hard to be so inexplicably famous but also magicless in a place like NRC.  Sometimes, the random NPC students get pushy about spending time with you or invading your personal space.  Once, you tugged your hand from a student’s grasp and loudly declared, “Someone needs to teach you some manners!”  The next day, you’d gotten a written apology from the student in question.  He nervously glanced over his shoulder with a blackened eye while handing you the letter.  You follow his gaze and see a hint of lime green hair peeking out from around the corner.  You take the letter and smile to yourself. “I graciously accept your apology.  I’m glad SOMEONE has done a fine job of reminding you how to treat your fellow students,” you say in a much louder than necessary voice.  You are rewarded with a pleased gasp from around the corner.
You sometimes struggle over how to feel about the constant surveillance.  On one hand, it was somewhat creepy having someone you barely knew monitor your every move like that.  You also had no privacy with Sebek chasing away people he deemed unworthy to speak with you (which was everyone).  Even conversations you did manage to have outside of class were with Sebek looming behind your friends and giving them a fierce glare.  Yet, there were times when his presence was far more comforting than anything else.  After all, it’s a long walk back to Ramshackle.
Halloween was a time when the gates of NRC didn’t close until late in the evening.  Until then, students were about campus greeting visitors and running booths; it all lead to a cacophony of joyful noise.  After close, the wind that howled softly past your ears was the only sound you heard in the dark night.  You quickly snuff a candle in the jack-o-lantern at your feet before moving on to the next.  This was the job Crowley had assigned to you; to put out all the jack-o-lanterns from the gate to Ramshackle dorm after close.  Honestly, it was a very (dare you say it) kind thing of him to do.  It lets you do your part in the festivities while also being extremely convenient for you.  When your walk was done, you were right at home.
Only, as you went along the path putting out the lights, the darkness of the night grew ever closer to you.  Soon, it wasn’t just the wind you noticed but the common sounds of the night that gave you pause.  It was the rustling of leaves that made you wonder what was moving in the forest and the clicking of heels that made you crane your head to locate the student walking nearby.  The worst was when you swore you heard one of these noises but pausing to search for a source garnered no results.  After staring for a time into the empty night, you’d shudder a bit and force yourself to move on.
You reach the next jack-o-lantern and snuff the light when you hear a branch brake in the woods.  This time, it isn’t a small sound but something much larger.  Your eyes go round, and you think you shiver a bit as you look into the darkness.  That is when you hear the clicking on the sidewalk begin.  You turn in fear to peer behind, but it is only Sebek, approaching with deliberateness.  He gets a few feet from you and then stops and peers into the woods, “SIVLER?  IS THAT YOU?  WHEN I FIND WHERE YOU’VE BEEN SLACKING OFF…  I…I am going to CHECK THIS WHOLE AREA FOR YOU!”  Then he looks over at you before quickly jerking his gaze away. 
Having the stalwart knight at your side helps you calm down.  Sebek can be strange, but you wholeheartedly believe in his skills as a guard.  You look one last time at the blushing first year before you turn and walk away.  He matches your stride, going faster when you do, stopping when you stop; he makes sure he never approaches you too close, but you always feel him there nearby.  You think to yourself, ‘What could be better than a night fae to guard you from the imagined dangers of the dark?’  It brings a small smile to your lips.
Finally, you reach the final jack-o-lantern at the gate of Ramshackle.  You snuff the light with a relieved sigh, knowing your duty was complete and home was in sight.  Grim must have beaten you back because the lights were on, warm and inviting, just up the stairs.  Or maybe the ghosts took pity on you and turned them on.  Either way, darkness never feels as frightening when you come again to the light.  You brush a hand through your hair and pull out a wayward leaf, setting it down on the pillar near the last jack-o-lantern.  Then you turn your head to meet a startled Sebek’s eyes.  You exchange no word, only giving him a grateful nod, before you head indoors. 
Sebek watches you go as his heart beats a rapid rhythm.  He’d taken a walk with the Player tonight.  In the moonlight, alone.  It was practically a date!  He places a hand to his face to cool down his heated cheeks.  And they left something near the jack-o-lantern before signaling him; was it another gift?  Sebek heads over and examines the leaf.  He carefully clasps it as tears fill his eyes, ‘This leaf touched the Player themselves!  And they gave it to me!’  He looks carefully around and finds a similar leaf to swap out with the one he takes.
That night, Sebek pulls out his box of treasures.  He opens it with reverence, adding the leaf to his collection.   A book, an empty bottle, a scribbled note, a gum wrapper and now a leaf.  All the items quite common seeming but each one had once belonged to the Great Player.  Sebek felt a bit bad for swapping out the items and returning you imitations, but you never seemed to notice.  ‘No,’ Sebek scolds himself, ‘it’s the Great Player, of course they noticed!’  He smiles with great delight.  The Player meant for him to have these things, why else would they look at him each time before leaving them behind for him?  Yes, he’d keep swapping out the items to throw off the jealousy of those other unworthy fools who flocked around you and wait.  Wait until the day he could emerge from the shadows and stand proudly at your side.  Just as the Player intends.
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theneonplumb · 8 months
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Spooky Hill [Creepy CC-Free Neighbourhood with Custom Scripting]
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Information
Spooky Hill is my (very early) Halloween gift to you! If you love all things spooky scary and enjoy playing with supernatural Sims, I have the perfect neighbourhood for you. This is a small, 6 household hood with plenty of creepy and abandoned lots ready for you to boot up and explore.
This is a completely CC-free neighbourhood, but since I have the Ultimate Collection, you must own all of the EP’s and SP’s in order for the hood to function as intended. You do not need a camera mod to play the neighbourhood.
Spooky Hill also has custom scripting! I recommend playing the families in the order they appear in the neighbourhood story for the best experience, but it's not entirely necessary. The file for scripted events is included in the neighbourhood folder. Once you've played through every household, you can delete the file. Doing so is completely safe!
There are 30 townies in total ranging from children to adults. For the sake of consistency, I’ve allowed some NPC’s to generate so they’ll mostly be the same in everyone’s game.
While completely safe to do so, I don’t recommend resurrecting deceased Sims. They lack information living Sims in the neighbourhood have, such as skills, memories and hobby enthusiasm.
Families
Meet the residents of Spooky Hill!
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Statistics
6 Families
30 Custom Townies
7 Uninhabited Houses
1 Apartment
5 Community Lots
Recommended Mods
Please note that the following mods are optional, but strongly recommended for a better gameplay experience:
Sims won't be able to water certain flowers because of their location, so using Water Inaccessible Flowers will be a huge help when taking care of the Sims' gardens!
Same issue as above! The Trim Inaccessible Bushes mod will make it so Sims can trim bushes regardless of where they are located.
There is a Sim employed in the Law Enforcement career, so getting the Playable Cops mod will prevent the game from spawning a random police NPC and use the playable instead.
Better Apartment Residences is especially recommended if you only want the custom townies to rent the apartments. Without this mod, random townies will spawn!
Another great apartment mod is Rent Furnished Apartments! The motel is already furnished so using this mod will prevent you from having to do it yourself.
Because I’ve placed objects on some dining tables, they may be rendered unusable in a vanilla game. The Centerpiece Enabler will fix this and Sims will be able to use the dining table without issue!
I have play-tested the neighbourhood as thoroughly as I can to ensure hood is as clean and as functional as possible, but if you experience any issues, please don’t hesitate to let me know and I’ll get it fixed.
Download
Credits
Custom Scripting Mod by redandvidya
HoodChecker by Mootilda
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littlemssam · 1 year
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Mod Updates
As always delete old Mods Files and the localthumbcache when updating my Mods!
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Choose Your Helmet Added Support for Children. Changed Look of Picker Dialog. Added Pie Menu, with "Choose your Helmet", "No Helmet", and "Default Random Helmet". Added NPCs do not wear Helmet Kids Addon.
Quick Shower & Quick Bath Added Give Quick Bath for Toddler & Infants. This is technically not a new custom bath interaction, but Infants/Toddler get a Buff which increases the Hygiene Motive, when they get a Bath. (Does not work while your Sim carries a Sim, so put the Infant/Toddler down first)
Advanced Heel Command Some Tweaks to the Mod to allow children to use the heel command
Choose who you Call to Meal Fixed Call to Meal on Grand Meals not showing up. Added "Drink" Option to all Drinks, where you can ask Sims to drink. It is not added to all possible drinks yet, since i cannot easily add it while making sure Children cannot drink everything.
Improved Practical Spells Upgradios supports the Changing Table too now.
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Don’t download these Updates if you have the Legacy Edition!
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Support Questions via Discord only please!
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talesandfluff · 1 year
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no but the thing that makes Emily so delightful to watch and so badass is that not only she's wonderful and nice but she like stacks some incredible skills, all of them at the best degree possible. she's VERY smart and knowledgeable about the game and her characters, she's VERY kind and compassionate, willing to befriend anyone, always ready to uplift other players at her table and even NPCs, she's VERY funny, great comedic timing and line delivery, always finding the funniest random shit to pull, she's VERY creative, finding the interesting detours worth taking and bringing more joy and spark to the adventures she goes on. like even if she had ONE of those traits to such a high level she'd be an amazing, amazing player, and she just has them all?! AND she's fucking gorgeous in addition to that? how tf ma'am
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