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#not aaa related
peachiime · 6 months
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i've just decided that all of my poly ships are variants of pegoryukita. i'll find those parallels. just you wait
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themeeplord · 1 year
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Hand doodles in different flavors of intimacy~ hehe
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yumethefrostypanda · 1 year
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Lieutenant Ghost 💀
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xandershifts · 10 days
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MY YOUNGER SISTER SHIFTED BEFORE ME
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poruvoron · 2 years
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missing the wind again
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wyrdle · 1 year
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I was compelled to draw the stupid old people dslfkjgnsd.
Anyway, AU where the profs actually stick around and eventually become teachers at the Academy I guess. My dumb wild brain idea was that Clavell had the bright idea of "Since the time machine project is dashed y’know what we should do? We shgould all go work at the Academy.” Jacq was pulled along on similar train of thought (I think he only joined the tera orb project a little later as a trainee, but wasn’t close enough to the profs to hear about their time machine thingy unlike Clavell).
Clavell and Turo are very much on the same page of being old men who are shit at modern day culture. Sada on the other hand...  she revels in their dumbness. Poor Arven lol. I’m thinking they might be teaching assistants/only teaching part time. Maybe working on experiments that eventually lead to Koraidon and Miraidon being lab created rather than time machine pulled.
They basically take up the currently empty other half of Clavell’s office, the labs! And yes I ship all three of them together lmao. Imagine the chaos lkjsdfg. Also the shenanigans to be had there after school hours, if you get my meaning lol. I’m sorry lsdfkjsd. My nsfw twitter account will hold more poly junk in the future I guess (No minors please.)
Also FYI I’m running with my idea that the AI professors we see are actually just their youthful appearances frozen in time. In present day, the actual profs would be aging, sort of looking like this.
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nyxie-e-e · 5 months
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GAVIN QUOTES THAT I HAVE ROTTING IN MY NOTES APP BECAUSE I LOVE HIM SO MUCH
S/N: He (along with Milo and Guy ofcc<33) is the reason why I know what healthy love looks like
- [ ] “How should I fuck you tonight?”
- [🥺 ] “What I want right now is for you to be happy”
- [ ] “You can do anything you want to me, Deviant”
- [😍 ] “Call it arrogance but i know my appeal just as i am”
- [ ] “I don’t want easy. I want to be a person. My own person”
- [🥺] “Being alive and living are two different things”
- [ ] “I might not check the box for every single person out there but I don’t want to”
- [ ] “You get to decide which parts of yourself you get to share with other people”
- [ ] “I don’t take that trust lightly and it is reciprocated”
- [ ] Thank you for trusting me… and for letting me know that I’m fucking another guy’s charge”
- [🥺😭♥️] “You can set the world down now. That doesn’t make you a failure that doesnt make you weak there isn’t a finish line you didn’t get to, there is just your life stretched out ahead of you. There are people in your life who care about you”
- [🥺😭♥️ ] “We’re here for you. I’m here for you” *hugs* it’s gonna be okay you’re okay. You don’t have to be everything for everyone. You matter to and it is not selfish to admit that”
- [ ] “This is not you breaking this is you taking control. This is you redefining your circumstances instead of letting them control you”
- [ ] “It’s time to start living”
- [ ] “I know I’m awful but would you want me if I was anything else”
- [🥺 ] “You’re not alone. You don’t have to do this alone anymore”
- [😭 ] “You honor me by letting me see this side of you”
- [😭😭 ] “Because i don’t want the words the impact you’ve had on my life to go unheard”
- [☺️] “You know all of these things but i like saying them”
- [*crying cat meme*] “Cherished words that carry my love to you and hold you in blissful rest”
- [🥺] I want you to have peace, so my words bring you peace. It’s that simple and it’s nice for something to be simple for a change
- [🥺 ] But you held on. You made space. You asked me to step into that space.. no one ever asks me for that
- [🥺♥️ ] “You are loved and loving and what you do matters so very much”
My love🥺
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reegis · 3 months
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UDAD POSTER HAS ARRIVED!!!!! got a bit bent in transit </3 but it looks SO COOL !!!! I'm so happy to own a physical print!!!!!
AAAAAAAAA im happy it got there (mostly) in one piece!!!!! hopefully the bend will flatten with time 😭
thank you so much for buying one!!
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fluttytheflutt · 11 months
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I haven’t been on Tumblr in a WHILEEE but here’s a little Sam doodle I did on Magma
hearts and shapes added by my friendo HDKSHJS 💕💕💕
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sherbetyy · 5 months
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OoooOooOoO YOU WANT TO WATCH ROCKABYE MUSICAL ON YOUTUBE AND LISTEN TO THE ALBUM OOOOOOO
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peachiime · 5 months
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hello persona 5 fandom!!!
i bring you drawings of all of the phantom thieves... BUT WITH HEADCANONS!!!!!!!!
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morgana. lesshera.
anyways. lineup
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i spent 2 days on this and caught a cold so PLEASE PLEASE PLEEEEEEASE if you're going to like this, then reblog it as well. for me :(
ryuji and yusuke were very much inspired by @sehruliyan's versions of them..... in fact, they inspired this whole project! they're a very good artist go support them NOWWWWWWW
ok byebye <3
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elizabethplaid · 1 year
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I just realized I’ve got that AAA membership:
anxiety
autism
adhd
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irisbaggins · 1 year
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The novelisation of the Phantom Menace has made me so incredibly sad, where little Anakin sees an injured Tusken and decides to disobey Watto to sit by the Raider until he wakes up. Anakin has such a deep, loving heart that he was willing to suffer the consequences of disobedience to make sure a Tusken Raider would be safe, a being he was taught all his life were brutal and cruel. And in this chapter, Anakin admits that the only thing that truly scares him, is of losing his mother. That juxtaposition, that note of I will care for this creature to I fear losing my mother, put so much more weight onto AOTC, and of Anakin's rage. He broke, and he lost himself to his rage. When faced with what he did, he rages against the world and his actions, before breaking down into further sobs at the loss of his mother and the actions he made. His worst fear was realised, and he became the monster that everyone claimed the Tuskens to be.
It'll be interesting to read the AOTC novelisation, to see if this scene is ever called back to. I just find it interesting, and further showcases the depths of Anakin's feelings and compassion, as well as the pitfalls that such strong emotions come with. For if you feel compassion and love as deeply as Anakin does, so will you feel the destructive nature of all of your rage. And that, that is Anakin's biggest weakness; he feels too strongly to ever truly control it.
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honeymoonsimmer · 10 months
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and i still call home that house in nebraska where we found each other on a dirty mattress on the second floor
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wildflowercryptid · 7 months
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⚠️ POKÉMON MASTERS EX DATAMINE SPOILERS! ⚠️
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thank you dena for the rocktombshipping crumbs, i'm excited to see these two finally interact in canon. 😊✨️
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rawliverandgoronspice · 8 months
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"…minimize the toll of time taken on both of them the same way it did for Zelda, especially since they semi-turn to stone immediately after. There are a lot of dialogue bits that feel like they are here for damage control and reassure us that the nice things are nice and the bad things are bad…"
So much yesssss. I honestly wonder if they did that because the story plays in a way where Link at no point feels like an active participant in any of what is happening.
Like "Oh yes there are consequences… but don't worry nothing is really gonna happen until we're in the present time with Link." It's weird how it almost feels like the game doesn't even acknowledge calamity Ganon. Not saying we need this huge cutscene about it, but imagine just showing Calamity Ganon being born at the same time as Zelda turns into a dragon. Showing the immediate negative consequences, and how Hyrule now has to wait millennia for totk-Link to finish what was started.
Hey, thanks for the ask, and sorry for the wait!
Yeah, I think there *was* a way to connect past and present more efficiently --using the past as revealing new information to guide objectives in the present-- but I think it would have gone against their open world philosophy (which didn't really mesh with the kind of story they tried to tell). As a consequence, nothing in the present really happens either honestly? The consequence to restoring a region involves giving you a tactical advantage and having some key players moving to the main Lookout Camp, but fundamentally you could skip all of it and lose almost nothing plot-wise, because the philosophy is: you can beat the game in any way you want.
And while I think it worked for BotW, where rediscovering that world you lost is never mandatory but it does give you emotional stakes in the fight ahead on top of helping you prepare your final battle, here it just feels... meandery? Your main goal is to find Zelda, but you don't actually have to find Zelda. You can finish the whole game without having invested a single thought into finding Zelda beyond the tutorial area. The overarching objective to Destroy Ganon worked in BotW because it remained the core pillar all the way, literally staring you in the eye from all across the map: every other quest objective is nested in the first one and optional by default, and it is made abundantly clear what the game expects of you while guiding you to opportunities to make your journey easier and more grounded as you rediscover Hyrule (gradually mastering the land, your own abilities, and your understanding of your place in that land to give you the best possible chance --mastering the Wild and becoming part of it, if you may).
But here? The game *tries* to hide its core objective (which is to Destroy Ganondorf: this is what actually triggers the ending credits sequence, not finding Zelda, which triggers... nothing at all actually) in a mystery the game... isn't actually that invested in gameplay-wise.
For example: you go handle the issues in the various regions because there are problems to fix and maybe you'll get information on where she is, which is honestly an assumption that is kind of based on... nothing? Why would the ritos facing an unnatural ice storm or the gorons facing a drug problem give you a clue on Zelda's location? Like yes, surely there is something weird going on and it might be linked to the same phenomenon that made Zelda disappear, but what makes you think going there will give you any hint of where she is? Honestly, the Lucky Clover sidequests almost feel like they should be the main quest given they actually involve Zelda sightings directly, but the fact that the game extra-diegetically categorize them as sidequests lets you immediately know these are all red herrings before you actually complete them...
But honestly: it would make sense to go look for her.... where she was last seen. Which is under Hyrule's Castle. And I didn't go there immediately, not because the game convinced me it was not necessary, or was too dangerous and I wasn't prepared yet, but because I knew for sure it was where Ganondorf would be, and so I pretended to be stupid so I would let the game lead me to its interest points while ignoring the glowing red hole under the core landmark of Hyrule where I had last seen Zelda and Ganondorf.
Sure, there was a glowing red boar in BotW screeching into the night, but. The game told me it's where the final boss was. Immediately. It was not trying to surprise me with that information. TotK, on the other hand, does an awkward little song and dance being like "oooooo I wooonder what you'll have to dooooo neeeext" and... it's pretty damn lame that I need to consciously course-correct the bad job the game does at leading me places to have a good time with it, using game design literacy to assume what I should and shouldn't do not to ruin my own experience as I play (same could be said for the Dragon's Tears as well, and it does an even worse job at it since I *did* spoil myself almost immediately, because I trusted the open world philosophy to carry into the memories like in BotW --and the fact that they are linear??? somehow?? without telling you and it's the only linear thing in the entire game?? is just so so so Not Good).
When I say the quest design of this game is a complete mess, I do mean it. It's layers upon layers of these baffling decisions, and I don't understand why they didn't apply any of the lessons learned in Breath of the Wild, given they were genuinely good and interesting lessons that have guided open world quest design ever since the game was released.
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