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#lumi.txt
gffa · 2 days
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LMAO someone give Dick Grayson a medal for understanding that when Bruce stalks you and asks to take your blood, it's his way of showing he loves his kid.
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romelle · 3 months
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being 14 watching voltron for the first time and then slowly getting closer to shiro's age is so fucked up. do you see what they put him through. now that's a guy who truly should have been at the club
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gffa · 2 days
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LMAO Dick's just so blase about this, it's the epitome of "You know those days where you're like this might as well happen? Adult life is already so goddamned weird." like this is every day with Bruce Wayne as your dad, this is just how he shows he loves you, by reverse stalking you and asking for blood samples and helicopter parenting you in the weirdest goddamned way.
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gffa · 3 days
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LMAO Bruce is disgusted at the thought of getting magical powers to accomplish their mission, he will never stoop so low, don't be ridi-- Dick Grayson, two feet away, hand literally waving in the air: OOOH GIVE ME THE MAGICAL POWERS GIVE THEM TO ME I WILL TOTALLY TAKE THE MAGICAL POWERS Just. The conflict between: Bruce's refusal to ever accept magical powers because they're not his own, because he couldn't rely on them as part of what he'd created on his own, because he hates magic and the nonsense it brings with it VERSUS His gremlin child who has so many of the same skills as he does, has the same reasons to mistrust using magic as a crutch, who has learned all the same fighting and detective skills Batman has, who is Batman But Better, immediately going hell yes I will take the magical powers GIMME Is the funniest thing in the world. Bruce would scream into the void if he had the time to spare, how can everything he stand for be so betrayed by this kid that he loves so much?? WHY IS HE LIKE THIS??? AGONY.
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gffa · 3 days
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LOOK AT OUR TRASH CAN MAN HE IS SO EXTRA YOU CAN NEVER FORGET THAT'S ANAKIN SKYWALKER RIGHT THERE THAT'S NOT EVEN THE EXPLOSION BILLOWING HIS CAPE HE'S PROBABLY DOING THAT WITH THE FORCE HIMSELF
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gffa · 15 hours
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Darth Vader: Sith Lord | Randy Martinez & Rick Burchett
#THIS PARALLEL IS FINE EVERYTHING IS FINE I'M FINE
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gffa · 3 days
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What kills me every time is that Bruce can be in such a foul mood that he's legit terrifying interdimensional magical beings into just about shitting their pants in fear, meanwhile Dick Grayson is MAKING JOKES WHILE BATMAN IS STILL IN THE ROOM, that guy has ZERO fear of Bruce's anger and will straight up say the most unserious things with him like THREE FEET AWAY and Bruce never does jack shit about it. Meanwhile, he's legitimately terrifying! Just not to the original gremlin child over there. Perfect dynamic, 100/10, zero notes, they're the funniest, your honor.
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gffa · 3 days
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Damian does NOT get enough credit for being the funniest child alive.
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gffa · 3 days
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Star Wars #25 variant cover | Anakin Skywalker by Luke Ross
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gffa · 2 days
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Darth Vader #41 by Leinil Francis Yu
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gffa · 3 days
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PLANET: ILUM Astronavigation Data: Ilum system, 7G sector, Unkonwn Regions Orbital Metrics: 1,078 days per year/66 hours per day Goverment: None Population: 5,200 (support crew 45%, temporary researchers 30%, military 20%, other 5%) Languages: None Terrain: Frozen lakes, mountains, ice steppes Major Cities: None Areas of Interest: Holenesh Canyon, Jedi Temple, excavation sites, various ruins Major Exports: Ilum crystals [Source: Star Wars - Force and Destiny - Nexus of Power - Force Worlds] BACKGROUND: Ilum is a small, obscure world located far out in the Unknown Regions. The fifth planet of the Ilum system, it orbits an exceedingly bright blue dwarf star called “Asar.” Surveys of the system by ancient Jedi scouts show a handful of uninhabited, inhospitable worlds that are either heavily ir­radiated, completely covered in ice, or both. The rest of the system is largely empty, with no asteroid belt and few navigation hazards. Due to its location in the Unknown Regions and its isolation from charted hyperspace lanes, nothing was known of the Ilum system until a wandering Jedi discovered it in the earliest days of the Republic.
Roughly equidistant from Asar and the system’s com­etary cloud, Ilum is the only world in the system that can support life. “Support” may be too strong a word for the relationship between Ilum and its flora and fauna, however. It is a large, terrestrial world orbited by two small moons and encircled by a wide set of rings made mostly of ice crystals. It is a land of broad continents, towering mountain ranges, and shallow seas locked in a perpetual ice age. Huge glaciers scour the planet’s face, slowly grind­ing the land flat. Where the glaciers have passed, deep snows or sheets of ice dozens of meters thick entomb the surface, making agriculture impossible. Ilum's few seas are shallow and broad, their waters choked with great floating ice mountains and thick sheets of drift ice. In addition to its frozen, snowbound landscape, Ilum has an atmosphere that is a near-constantly churning vortex of storms. High winds, sleet, thick snow, and freezing rain are to Ilum what gentle winds and soft rains are to Naboo.
Life, where it can survive, does so primarily along Ilum's equatorial region. Here, at least, the temperatures are only in the double digits below freezing, which has allowed a small number of native plants and animals to evolve. A few eke out an existence on the planet’s frozen surface, but most live either in the icy seas or deep beneath the ground in the uncounted thousands of kilometers of caverns and tunnels that worm through the planet’s crust. Savage gorgodons, cunning asharl panthers, and the terrifying razhak call Ilum home, along with hardy species of small rodents, birds, and worms. Alongside these are tough plants and fungi adapted to sub-zero temperatures, many of them completely undocumented.
LIFE ON ILUM: To date, no evidence has been found to suggest that sentient life ever evolved on Ilum. There are no ruins, nothing in the fossil record, and nothing recorded in the galaxy’s various ancient data­bases to suggest that Ilum was ever anything more than an obscure, uninhabited frozen rock. Indeed, the planet would have stayed that way until Asar burned itself out if the Jedi hadn’t come along and stumbled onto a discovery that would make it one of the most important places in the galaxy to that ancient order.
ILUM'S HISTORY: Ilum's recorded history begins tens of thousands of years ago with its discovery by a Jedi scout whose name is lost to history, performing Force-assisted hyperspace navigation. As the scout moved through the hyperspace lanes, she was drawn to the Unknown Regions by a particularly powerful resonance in the Force. Following the siren call of the Force resonance, the scout eventually discovered a lonely, hith­erto uncharted system in the far reaches of the Unknown Regions, centered around a bright, blue-white star. The Force was strong throughout the system, but there was something powerful, something special, on the fifth planet, and that's where the Jedi scout focused her attentions.
The first scout's initial reports, as well as those from sub sequent survey teams, reported a barren, windswept world of tall, jagged mountains and shallow, frozen seas locked away beneath dozens of meters of ice. No settlements or ancient ruins were discovered, and all evidence pointed to the world being devoid of sentient life. What the teams did find was a world that, despite its inhospitable environment, managed to support some plant and animal life. Packs of large felinoids stalked the planet's steppelands; huge, slow moving aquatic mammals thrived in the icy seas; powerful and aggressive humanoid reptiles haunted the many mountain chains; and plants and fungi clung to life in shel­tered spots away from the constant wind. These animals and plants didn't explain the planet's strong Force shadow, however. Its presence in the Force was enormous, a fact that the surveyors could not explain until one team was chased into a mountain cavern by dangerous creatures and discovered Ilum's real wealth.
Beneath Ilum's ice sheets and permafrost, the planet's crust is honeycombed by countless kilometers of interlock­ing cave systems. Within these caves, the escaping survey team discovered a motherlode of pontite, mephite, and other kyber crystals—the heart of a Jedi's lightsaber. The discovery of Ilum's mineral wealth quickly changed the char acter of Ilum's exploration from one of curiosity to one of grave importance to the Jedi Council. Upon receipt of the news that Ilum possessed an incredible wealth of kyber crys­tals, the Council immediately dispatched teams of scholars, artisans, and warriors to secure the world and to further study its natural wealth and importance to the Force. To pro tect the crystals, the Council made a decision to keep Ilum's existence a secret from the galaxy at large, and a number of steps were taken to ensure that it stayed that way. Hyperspace surveyors mapped out an uninterrupted, dedicated hyperspace lane from Metellos, a world in the Core region, straight to Ilum's orbit. The navigation of this route was so complex that a ship’s pilot needed to be at least sensitive to the Force, if not a fully trained Jedi Master, to even attempt it. In addition, all references to Ilum in official reports were quashed, and the world was even kept from local, sector­ wide, and galaxy star charts.
DARK LEGENDS: For thousands of years, the Jedi Order kept Ilum and its bounty secret and safe from harm. Generations of Jedi, from the greenest Padawans to the most ancient masters, traveled from all across the galaxy to search for crystals, study the planet and its connection to the Force, and enjoy the mental quiet of the uninhabited world. There is a nearly forgotten legend that speaks of a dark and violent time in the planet’s past, however. Ancient sources suggest that the Sith may have laid siege to the world, eventually taking possession of it for a time.
ENTWINED WITH THE JEDI: With Ilum secure, the exploration of the world and its con­nection to the Force was begun in earnest. Numerous settle ments were founded over the subsequent decades, typically near the sites of important scientific or Force-related dis­coveries. At places with a particularly powerful connection to the Force, the Jedi erected temples that served as train­ing centers or pilgrimage sites where members of the order could go to meditate and heal. In addition, thanks to the abundance of kyber crystals on the planet, the Jedi Council established a massive, baroque temple over the entrance to the largest and richest cavern complex the survey teams had discovered. Once it was completed, the council began sending Padawans to Ilum to harvest the crystal for their lightsaber and to undergo the important training rituals associated with lightsaber construction.
Countless Jedi over the millennia traveled there to build their first lightsaber or to find crystals to build new ones. Eventually, as other sources of kyber crystals were exhaust ed or became otherwise unavailable, Ilum became the Jedi’s sole source of these precious crystals. While the planet remained a place of great importance, the Jedi Council recalled those members who were living on Ilum and shuttered all their settlements and temples save for the main temple used for lightsaber construction. With the world’s inhabit­ants gone, its glaciers and ice sheets quickly consumed the Jedi settlements and research sites, burying them beneath dozens or hundreds of meters of ice. By the beginning of the Clone Wars, there were no permanent residents on Ilum, nor any real evidence that there ever had been, and the main temple stood empty, save for the occasional Jedi pilgrim there to find a new kyber crystal.
CRYSTAL CAVES: Home to perhaps the largest deposit of kyber crystals any­ where in the galaxy, Ilum’s crystal caves were said to be the Jedi’s most sacred place by none other than Jedi Master Yoda himself. Winding for countless kilometers through and beneath Ilum’s largest mountain range, the crystal caves were first explored in the ancient past. Within the labyrinth of corridors, shafts, tunnels, and chambers is a staggering wealth of the kyber crystals—mainly mephite and pontite— that make up the searing heart of every Jedi’s lightsaber. Within a few short years of the crystal caves’ discovery, the Jedi Order erected a temple over the entrance to protect the caverns from trespass and to provide shelter and train­ing facilities for visiting Jedi. The caves eventually became a pilgrimage destination for Jedi seeking crystals for new lightsabers and were incorporated into a Padawan coming-of-age ceremony called “the Gathering.”
The stone from which the crystal caves are carved is a smooth, black, basalt-like volcanic rock that absorbs light and is surprisingly easy to work with. The crystals themselves grow unimpeded from the walls and ceilings of the caverns and can occasionally be found littering the floors of corridors and chambers. In many places, the crystals can be removed from the surrounding stone by hand, and even the most stubborn, inaccessible crystal veins require only basic hand tools to excavate. It was this ease of excavation as much as the sheer quantity of crystal deposits that made the crystal caves so valuable to the Jedi.
Despite the millennia in which the Jedi lived and worked on Ilum and the planet’s importance to the order, surprisingly little of the crystal caves’ total area has been explored. Most of the known caverns lie within the boundaries of the temple’s training area, and those few charted areas outside of the temple’s footprint are a warren of dead-end caves, tunnels that turn in on themselves and either come to abrupt ends or plunge thousands of meters into dark cracks, and a confusion of chambers, side caves, and strange rock forma­tions. The sheer size of the cave complex is staggering, with some ancient survey records suggesting thousands or even tens of thousands of kilometers of tunnels and caves stretching deep into the bowels of the planet. In addition, the Force tends to have a distressingly disorienting effect on visitors to the caverns. So powerful is the presence of the Force in the crystal caves that it causes vivid hallucinations in even the most guarded mind. This has led many an explorer astray; countless Jedi have wandered into the uncharted portions of the crystal caves in pursuit of some phantom, never to be heard from again.
JEDI RUINS: The Jedi worked and lived on Ilum for almost as long as they existed as an order. While they never established cit­ies there—it was too remote, too hard to reach, and too sacred to the Jedi for that—they did build scattered small settlements, research stations, temples, observation posts, and other structures on and beneath the planet’s surface. These abandoned sites lie scattered all across Ilum in various states of ruin.
Some are still intact, seemingly awaiting the return of their inhabitants; others are little more than rubble. Most, however, have been buried deep beneath the shifting gla­ciers and massive, slow-moving ice sheets that cover most of Ilum’s surface. Nevertheless, a number of interesting sites can still be found here and there in sheltered mountain passes, at the bottoms of valleys, or within Ilum’s labyrinthine cave systems. One such ruin is the settlement at Holenesh Canyon.
HOLENESH CANYON: Located some five hundred kilometers from the main Jedi Temple at the mouth of the crystal caves, Holenesh Canyon is a deep, sheer-sided cleft in the planet’s surface over a ki­lometer deep that runs for roughly ten kilometers through one of Ilum's vast mountain ranges. The settlement, once home to around one hundred sentients, was built near the canyon’s end in the shadow of the mountain range’s highest peaks. It was established millennia ago to study a strange fluctuation in the Force that seemed to occur only once every few hundred years. Named for the Jedi who first record­ed the anomaly, this small, isolated outpost stood for cen­turies before being destroyed in an avalanche triggered by a massive groundquake coinciding with the reappearance of the Force anomaly. Many of the settlement’s inhabitants were killed as they slept, but some managed to escape with little more than the clothes on their backs or what they could grab in their flight. Further seismic disturbances, combined with freak storms, prevented the mounting of a proper rescue mission, and by the time the Jedi were able to return to the canyon, the settlement was completely covered in snow and countless tons of fallen stone.
In the millennia since the destruction of the settlement, parts of it have been exposed through erosion and seismic activity. While the buildings are barely recognizable as such, their contents were surprisingly well preserved. Thanks to the remoteness of the ruined settlement and the difficulty of reaching it, precious little has been removed from the site. Anyone possessing the skills and courage to excavate the site might unearth any number of ancient Jedi relics.
CREATURES AND CHALLENGES: Ilum's climate is exceptionally harsh. Its land and most of its surface water are locked away beneath glaciers and permanent sheets of ice. Temperatures, even in what are usually considered temperate or tropical zones on other worlds, can sink to dozens of degrees below freezing. These temperatures are typically accompanied by howling gales and blizzards full of driving snow and ice shards. Few creatures, and even fewer plants, live on Ilum. To survive in these brutal conditions, Ilum's creatures and plants are both extremely hardy and extremely dangerous.
ASHARL PANTHER [RIVAL]: Asharl panthers are one of the more common predators on Ilum. They are large, aggressive, territorial felines that make their homes in Ilum's high northern and southern latitudes. Adult asharl panthers average between two and three meters long and stand roughly one meter high at the shoulder. Their four powerful legs end in two-toed feet equipped with nonretractable claws. The creatures’ bodies are covered in dense, smooth fur in shades of white, gray, and blue that holds their body heat in to protect them from the cold and driving wind. They have broad, earless heads with pronounced brow ridges, and their faces are remark­ ably expressive, with short, blunt snouts and golden eyes. The most noticeable feature is a pair of long, tentacle-like sensory organs that grow from their shoulders. Asharl panthers live in small family groups and typically hunt in pairs or in groups of four.
BLISMAL [MINION]: Blismal are small, furry, inoffensive rodents who live in the tunnels and caverns deep beneath Ilum's surface. About the size of a grown human’s hand, blismal have four legs; sharp featured faces with small black eyes, round ears, and long snouts; and short, hairless tails. Their bodies are covered in thick, luxurious, silvery fur that keeps them warm and sheds water and dirt. They feed mostly on cave fungus and insects, and they are happy to be left alone in the dark to live out their lives.
Like the harmless snowfeathers, which live on the surface, blismal have few natural predators. This is largely due to their speed and cautious natures, although they do have a frighteningly effective defense mechanism. When frightened, blismal make a shrill, painful, and sustained shrieking noise to ward off attackers and call for assistance from other blis­mal. When three or more blismal join in, they create a howl loud enough to shatter crystals and cause cave-ins, an ability that Jedi experienced firsthand long ago. The Jedi attributed this ability to the blismal’s close connection to the Force, and were able to counter the effects of the shrieking by manipulating the Force around the creatures. In doing so, Jedi exploring Ilum's cavern system were able to capture blismal, which turned out to be relatively easy to domesticate.
GORGODON [RIVAL]: Gorgodons are, perhaps, the most famous creatures to live on frozen Ilum. They are massive, non-sentient, thick-skinned reptilian creatures with long, powerful arms, short legs, and an axe-shaped head. A thick, shaggy coat of dark gray fur covers them from their shoulders to their feet, leaving only their head, which is a sickly orange color, bare to the elements. Gorgodons are incredibly strong and can with­ stand almost any punishment. It is said that they can even shrug off blaster bolts. They are a dangerous combination of dumb, aggressive, and brutal, and are one of the few animals that attack for no good reason. When the Jedi first arrived on Ilum, the gorgodons were the creatures that gave them the most trouble. Throughout the Jedi Order, the name of this creature was used in threats and curses, such as “thick as a gorgodon” or “as angry as a gorgodon’s mother.”
RAZHAK [NEMESIS]: Among the most fearsome predators on Ilum, these massive creatures are as agile as they are deadly. Averaging around eight meters in length, razhak-are armored, segmented, wormlike creatures that propel themselves using rippling muscle ridges. Their bodies are broad and flat, covered with thick, chitinous plates in shades of white and blue. While they have no apparent eyes, their heads are topped with long, segmented antennae that serve as sensory organs. Their huge mouths feature multiple rows of serrated teeth.
Aggressive and solitary, razhak live in the endless tunnel systems beneath Ilum's surface. They are deceptively fast and, when they attack, they rear up like a serpent and at­ tempt to swallow prey whole. Anything they can’t eat in one bite they tear into pieces by grasping it in their mouth and shaking it violently. In addition to possessing great speed and a savage de­meanor, razhak also can generate intense heat strong enough to rapidly melt solid ice and cause serious burns to exposed flesh. This ability allows them to tunnel through ice as though it were soft sand. Razhak usually build their nests inside of ice walls or densely packed snow, typically leaving the nest only to eat or mate.
Thankfully, while they are terrifying to behold and extremely dangerous, razhak are also easily distracted and creatures of minimal intelligence. Keeping this in mind, a clever opponent can easily outflank them, lead them into traps, or make them lose interest in attacking altogether.
SNOWFEATHER [MINION]: Snowfeathers are small, clever, flightless birds native to Ilum. Their bodies are covered in a dense layer of oily, white feathers that protects them from Ilum's bone-chilling cold and vicious weather. Relatively harmless creatures, they live in nesting colonies built into ice shelves or cliff faces.
Despite their inoffensive nature and inability to fly, snowfeathers have few natural predators, for two reasons. First, their meat tastes terrible and is mildly poisonous, causing painful cramps, bloating, and loosening of the bowels in those unfortunate enough to eat them. Second, they have a connection to the Force that gives them the ability to project an illusion that makes them seem larger and more formidable than they really are. These characteristics have allowed them to survive and even thrive on an inhospitable planet full of savage creatures like gorgodons and asharl panthers.
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gffa · 15 hours
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Dark Droids #5 cover variant | Princess Leia by Ken Lashley & Juan Fernandez
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gffa · 15 hours
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Dark Droids #2 | Darth Vader by Luke Ross
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gffa · 2 days
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It's been a month since I last did an update on where I am with The High Republic and it's slow going because I don't have a whole lot of on-line time lately (clean-up week is coming orz) and I like to read/listen to the books while I'm on-line, but I think I can still make it before The Acolyte comes out! MAIN STORYLINE NOVELS - PHASE I:
The High Republic: Light of the Jedi
The High Republic: A Test of Courage
The High Republic: Into the Dark
The High Republic: The Rising Storm
The High Republic: Race To Crashpoint Tower
The High Republic: Out Of The Shadows
The High Republic: Mission to Disaster
The High Republic: The Fallen Star
The High Republic: Midnight Horizon
MAIN STORYLINE NOVELS - PHASE II:
The High Republic: Path of Deceit
The High Republic: Convergence
The High Republic: Quest for the Hidden City
The High Republic: Cataclysm
The High Republic: Quest for Planet X
The High Republic: Path of Vengeance
MAIN STORYLINE NOVELS - PHASE III:
The High Republic: The Eye of Darkness
The High Republic: Escape from Valo
The High Republic: Defy The Storm
MAIN STORYLINE COMICS - PHASE I:
The High Republic (2021) - 15 issues
The High Republic Adventures (2021) - 13 issues
The High Republic: The Monster of Temple Peak - 4 issues
The High Republic: The Edge Of Balance - 2 manga volumes
The High Republic: Trail of Shadows - 5 issues
The High Republic: Eye of the Storm - 2 issues
MAIN STORYLINE COMICS - PHASE II:
The High Republic: The Blade - 4 issues
The High Republic (2022) - 10 issues
The High Republic Adventures (2022) - 8 issues
The High Republic: Edge of Balance: Precedent - 1 manga volume
The High Republic Adventures: The Nameless Terror - 4 issues
MAIN STORYLINE COMICS - PHASE III:
The High Republic: Shadows of Starlight - 4 issues
The High Republic (2023) - 6 issues [ONGOING]
The High Republic Adventures (2023) - 5 issues [ONGOING]
The High Republic - Saber for Hire (2023) - 1 issue [ONGOING]
MAIN STORYLINE AUDIODRAMAS - PHASE I:
The High Republic: Tempest Runner
MAIN STORYLINE AUDIODRAMAS - PHASE II:
The High Republic: The Battle of Jedha
ONESHOT COMIC ISSUES - PHASE I:
Star Wars Adventures (2020) #6 - “The Gaze Electric”
The High Republic Adventures: Free Comic Book Day 2021
The High Republic Adventures Annual 2021
The High Republic Adventures: Galactic Bake-Off Spectacular
Star Wars Adventures (2020) #14 - “A Very Nihil Interlude”
The High Republic Adventures: Free Comic Book Day 2023
ONESHOT COMIC ISSUES - PHASE II:
The High Republic Adventures: Quest of the Jedi
ONESHOT COMIC ISSUES - PHASE III:
The High Republic Adventures: Crash Landing
ANTHOLOGY NOVELS - PHASE I:
Star Wars: The High Republic: Starlight Stories
ANTHOLOGY NOVELS - PHASE II:
Star Wars Insider: The High Republic: Tales of Enlightenment
ANTHOLOGY NOVELS - ALL PHASES:
The High Republic: Tales of Light and Life
EVERYTHING ELSE:
Star Wars: Young Jedi Adventures - 25 episodes
Currently I am also 3/4ths of the way through Convergence (which I am enjoying very much, Path of Deceit is probably still my favorite of Phase II, but I think this one might be my second favorite, Lydia Kang's writing is really working for me here), halfway through Starlight Stories, and on episode 18 of Young Jedi Adventures. All of it continues to be fun and I'm still impressed by the sheer number of moving parts that feel like they all fit well together and there are few individual moments that I feel the need to yell about, but what I think I would recommend this project for most is that feeling of a large scope story that's told throughout so many mediums and gives a sense of satisfaction for it. I don't approach The High Republic in the same way I necessarily do the originals or the prequels, I'm not personally really into it for fanworks (though, some of the fanart really scratches a nice itch) or a ton of meta (I tend to have prequels brain so my meta does get filtered through the lens of 'how does this parallel the prequels'), instead it's more of a story to experience. A really, really big story with a ton of characters that come and go and some really beautiful art to go along with it. I have affection for it and I could see it being a fanworks kind of jam for others, but I think it's also okay if you want to get into it just for the experience of a fun Star Wars spinoff series, however you approach THR is fine! So, speaking of, how's everyone else's progress going? Have some of you picked it up recently? Made progress? Still in Phase I or are you caught up to Phase III? (Honestly, I think my favorite so far was Phase II, I feel like the world had settled into what it wanted to be and I liked the characters a lot in it, which makes me very curious how Phase III is going to go, now that they've had two phases to get their feet under them.)
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gffa · 11 days
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LMAO Jason holding a goon up against a glass display and telling him to be quiet so he can watch the televising of Dick's award ceremony is hilarious, THAT'S HIS BROTHER, YOUR HONOR, NOW SHUT UP HE'S TRYING TO LISTEN
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gffa · 3 months
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I don't want to write fic that's "good", I want to write a fic that hits someone's id so hard it changes their brain chemistry.
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