Toronto people! Need furniture for cheap and can pick it up literally today (Monday April 29th)? I'm in the Annex, moving, and need to offload a bunch of stuff asap as in either before 5pm today or at like 9am on Tuesday. You have to come get it though and if able, ideally pay me like $20-50 cash for most things but if you are in a bind, I'm fine giving them for free.
Items that must gtfo:
-Blackbrown Ikea Malm double bedframe that lifts up for underbed storage*
-Small blackbrown Ikea table with 2 chairs (danderyd/ingolf I think)
-32" tv
-tiny blackbrown ikea tv stand, whatever their cheapest smallest one was. Free with tv if you want it.
-Small grey couch with double pull out bed*
-Brown faux leather armchair (sears rip)
-Black desk with one large drawer across the whole width. Has scuffs but 🤷♀️ (sears rip)
- Black 5 drawer dresser (sears rip)
- Portable AC unit. There is a tear in the hose that can probably be fixed with duct tape, but I leave that to the new owner.
- 2×4 Ikea Kallax in grey
- Half sized grey bookcase (wayfair)
Message me if you want something and can come get it. I can take pics in the morning if you ask for them too.
*bring 2 people. My back sucks and I cannot help you carry them. Also bed disassembly is up to you if desired but I do have tools you can use on this end.
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Hey so I have a question-
Is Rachel even contributing to LO's art anymore? Like, at all?
CAUTION: MILD FASTPASS SPOILERS AHEAD !!!
I've talked at length about the 'tells' of each assistant and artist, and while it doesn't guarantee that I can tell exactly who drew each panel, there's one thing there's been a lot less of in the most recent episodes that have caught my attention - things that I know Rachel would typically contribute.
And most of it comes down to her lineart.
The shading was always her, no doubt about that, you could tell with how consistently awful it is, how she would take actual decent flats from her assistants and proceed to butcher them with muddied shading.
AmyKim89's flats vs. after Rachel's gotten her hands on them:
(seriously Rachel why tf did you darken Persephone's legs here, it looked so much better before ??)
But there was also her lineart which, at first, I didn't realize who was drawing it. It didn't show up super often in LO but it was always very noticeable when it did so I knew it had to be someone on the team doing it:
The thickness of the lines and the extra little strokes added in along the knuckles and bends, that wasn't something that was really common in LO at this point... at least it hasn't been since S1:
And when comparing it to the lineart she used to do in The Doctor Pepper/Foxglove Show:
(look at the mouth in The Doctor Foxglove Show vs. Hera in the pilot version of LO, they're literally the same)
So yeah, it was certainly the revelation to discover that that one instance of "weirdly detailed lineart" wasn't one of her assistants having a little extra fun, it was Rachel herself. It was already so uncommon for her to contribute all the way back in S2 that her contributions seemed to be more of the exception rather than the norm.
And since seeing the art that's been in the newest FP episodes following the return of the series... is Rachel even drawing at all anymore? Because lately the lineart has felt very thin, in a way that I can't tell if it's her assistants just doing all the lineart now or if she's trying to emulate S1 LO more by using less lineart. But S1 didn't have thin lineart, it had very thick lineart, BUT only being used where necessary to emphasis shadows and depth.
Now the lineart feels very... dinky? Especially when you look at the eyelashes.
That said, there are moments from S1 that had similarly 'dinky' lineart, so take this with grains of salt. It still didn't feel as dinky though as it does today where the lines are practically non-existent in how thin they are.
There are also times when you can tell they're really trying to emulate that S1 look, the pieces are there but they aren't being put together very well:
So yeah at this point I wouldn't even be shocked if all Rachel's doing at this point is scripting and roughs. And considering there are definitely times where she'll just draw without knowing what to write, the 'scripting' is also practically non-existent. It's just her leaving her roughs off to the last second for her assistants to whip out with very little time to pay attention to what's being submitted.
Once again it's Rachel fundamentally missing the point of the criticism that's being made of her work. She's trying to forcefully emulate something that she didn't even have a process behind. I can attest as someone who's been trying to do studies of her past work to recreate it as faithfully as possible through Rekindled, it's very difficult to achieve the 'old LO' look because 'old LO' was literally just Rachel slapping down brush strokes until they looked good, there was no specific process or guidelines that she followed, she just made things look textured and colorful. Everything else was basically up to her figuring out what actually looked good, with panels often having their own vibes separate from others in isolation of one another.
Now she's trying to replicate that look while missing the point entirely that it's not something she can really replicate anymore. Though we do get the odd panel that's way closer to the point, those panels have one thing that she's clearly not putting into the comic as a whole anymore - love and effort.
(fr this panel is so gorgeous but I feel like at this point it was more sheer luck because of how rare it is to see panels like these nowadays, this feels like an accident LOL)
Case in point, this honorable mention towards Persephone's outfit which is literally just a color-swapped version of the sketch that Rachel posted to Blue Sky that got meme'd to death in the ULO sub:
Did you catch that though? The weird dark patch over her boob and the gap in the lineart of her cleavage?
That's because they copy pasted the first panel and then erased out the hands, but missed the part of the hand shading that was overlapping the breast and the gap in the lineart.
I shit you not, Rachel coming up with memes on Blue Sky that she's scraped out of shows she watched 20 years ago is basically the full extent of her writing at this point.
Haha take a thing and make it bigger! So funnyyyy!
(seriously Rachel's 'humor' feels like it's stuck in 2010)
Yep, you're really earning that #1 NYT Bestseller label that you haven't even gotten since Volume 3, Rachel. Put your hand down, there are no high fives for you here.
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I started replaying fire emblem: path of radiance earlier this week after recently really only playing modern (awakening onward) FE for the past 5 years and it's really hitting home for me how much of modern fe's script is taken up by useless minutiae. camp conversations in por are the thing really hitting it for me. In more recent fe games, there's a lot of little bits of dialogue in the between-level hub but it rarely ever adds to our understanding of a character or interact with the story. It's just there because the characters are in the hub and therefore they need a sentence or two to say to the protag.
meanwhile path of radiance has these wonderful little conversations in the camp. they're not all like, peak fiction or anything but they almost always deliver on short nuggets of story that let you know how specific characters are reacting to what's going on in the story, or otherwise just something about them. I can count on my hands the amount of moments in three houses and engage where characters outside of the "main cast" of those games actually react to story events but they're doing it left and right in path of radiance.
this, along with the fact that most characters only have 3-5 supports means that the characters all feel sharper, more present, and like they're a part of the story. I'm not gonna pretend that every character in por is a masterful study or anything but even the weak characters in por feel less annoying than some of the strongest characters in three houses or engage because they're just inserted into the world more elegantly.
so much of the dialogue in the newer games just feels superfluous by comparison. xander doesn't have checks notes 12 romantic supports because the devs/writers felt that he as a character needed that much fleshing out. he has them because they needed him to have that many girls to kiss for the eugenics mechanics to work! part of the reason why characters in the newer games feel significantly more one note in comparison is that they're stretched thin. there's so much pointless shit they have to say, decided by quota before the writers even got their hands on the characters and it all builds up into a weaker end product
anyway this has been one elitist whinging about the new games that I like less
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