oh yeah i’ve got a bunch of loz aus that i haven’t really talked about. a few of them are listed and slightly explained in this poll and explanation reblog but i haven’t gone out of my way to actually list the aus i have and really explain them. so that’s what this post is for. here are some... decently simple explanations of my major aus and what they're generally about
i have two kinds of aus: original aus (loz aus that are set in their own kinds of worlds with their own stories and twists on character roles) and then crossover aus (we all know how this works i just mash loz and a thing i like together)
original aus: (many currently dont have actual titles, so the titles will often just be concept shorthand)
in the court of the crimson king/crimson king au: probably the most developed and closest to being written out. it's got one of the longer premises; set in a industrial-esque hyrule city, following linebeck as the main character, as the adoptive older brother of link and aryll, living with them and their grandmother as the only one able to reliably make money to pay for rent and food, leaving every other work to do jobs, but he moonlights as the 'demon of the gray moon', a masked persona he'd created as a child that had long since become a city-wide urban legend, anonymously taking unsavory jobs from whomever can contact him and offer pay, often working directly for bellum, a childhood friend, the one who enabled and trained him to become the demon, and one of five anonymous leaders of the city. linebeck effectively lives a double life, and tries to stay out of too much trouble to avoid drawing attention to himself or making his adoptive family worry, but he gets dragged into more and more danger as bellum becomes curious about the identities of the city's other leaders, and linebeck falls in love with a man named ganondorf, suspected to be one of those other city leaders. ive got a few posts related to it already: this one being another vague concept descriptor, this one being an actual scene i have written out.
'gimmick' au: i cannot explain the gimmick without spoiling the au. put simply, in this au, hyrule as a whole has been at war for ten years, every race and kingdom taking sides in a conflict that seems to be going nowhere. link joined the hylian army young, and has made his way up the ranks to become trusted by queen zelda herself, and things in the war take an interesting turn as he and zelda discover a new faction, unaligned with any particular kingdom and with unknown motives, and zelda decides to set out to the different parts of hyrule, link and a chosen group of trusted allies in tow, intending to try negotiation one more time before things take a turn for the worse.
sci-fi/space au: the fun one that probably would need to be done in a visual medium. it takes place in a solar system of a few planets, link growing up on the planet hyrule and occasionally traveling to the others as a knight specializing in investigating and taking down dangerous bounty hunters, working for zelda as a friend. he and zelda uncover a plot by the yiga clan to accumulate a number of highly dangerous research and weapons held by each species as they aim to resurrect a demon to wreck havoc on the solar system- the b plot being about the top bounty hunters in the solar system screwing around, eventually colliding with link and zelda's a plot as it begins to involve them.
murder mystery(?) au: one of the older ones, maybe one of the oldest that i still stick with. this might actually be one of the first ones i tried writing. the plot begins when zelda returns to hyrule city years after her father- the former mayor- was murdered, finding that he has been replaced by ganondorf and that while things seem fine enough on the surface, random and organized crime run the show, and she begins a private detective agency as 'sheik', a masked young man, and with the help of impa, and old friend and confidant, she moonlights as sheik and uses her daytime identity as zelda to help chip away at some of the city's biggest problems and finds herself drawn into a long string of murders that appear to be anything but random violence.
ruined hyrule 1: i have two au’s with the premise of hyrule being ruined. neither of them have more specific names yet. this one begins with the majority of greater hyrule's population having long since locked themselves in hyrule castle town in order to escape the increasingly dangerous wildlife. zelda, a young girl at the beginning, becomes curious about what lies beyond the city walls, and makes friends with many other children within this sheltered hyrule, and as they grow up together, aim to eventually venture out into the wilderness to see what may have caused the outside world to become so incredibly hostile.
ruined hyrule 2: the other ruined hyrule. set in a devastated hyrule, roughly ten years after the royal family was killed, link failing to save them or hyrule in the time since. he now resolves to set out and indiscriminately destroy every demon that plagues the ruined hyrule, meeting and bringing along various allies, each of which has been uniquely affected by and have different lived in this altered, dangerous shell of hyrule.
modern (school): i also have two modern aus. this one isn’t plot driven, just a concept i have, would work best as little vignettes or something. essentially just the idea of a group of loz characters hanging out together in a modern high school (or college?) setting.
modern: this is the one with an actual plot. follows the general idea of zelda characters living in a modern world only for the typical legends to begin resurfacing and heralding dark events. plot specifics are murky, but that's the general idea.
dark mage: this is the au that where the seas meet the sands takes place in. basically just ganondorf x linebeck shenanigans in this alternate hyrule while actual plot sneaks up on them. named 'dark mage' mostly because the initial idea behind this au was that linebeck would learn magic.
horror au: doesn't have the best name, and it's ended up just being a personal sandbox for me. constantly changing, with the cast and setting often altering if i find that something isn't working or sticking. it's an au i've considered (and even briefly tried) writing in the past, but it's still too fluid, and writing horror effectively is difficult. it's a fun au, though.
mecha au: spawned because i watched neon genesis evangelion. a lot of this au's basic concepts can be found here: x but the short version is that hyrule is being besiged by massive monsters, but each race has created their own mechs to combat them. link is just a farmer who happens to have a strange knack for being a mech user, so is brought in by zelda as a gamble to bolster their chances, and he is tasked with working with a new and less-than-trustworthy crew to help fight those monsters.
'amnesia link' au: an au that sprang up in about a day and hasn't gotten too far since. basic premise being that three years prior to the story, link and a group of allies has faced off against ganondorf and, despite their best efforts, lost, with link being presumed dead by their enemies. now, link has woken up from his coma, his memories gone and hyrule taken over, and, with guidance, must once again travel across hyrule, aiming to rediscover his allies and try to face ganondorf once more.
A quick list of crossovers: I won't explain these in length, since they can range from having their own plot to just being a fun mental concept. So, the things I have made crossover aus with are:
Warrior Cats
Batman
Jojo's Bizarre Adventure
Persona 5
Pokemon
(there are other, smaller ones, these are just the ones i consistently pay attention to)
So! These are the majority of my legend of zelda aus, some of which I may write, some of which just exist in my mind for fun, all of which I wouldn't mind talking more about if anyone is curious!
6 notes
·
View notes
Hi, sorry for this but you are a writer, so umm.. I was hoping you could give me some tips/advice on how to write?
tbh the way I got into writing is a bit insane, but I do have some advice that can help. gonna put it under a cut just because it got kinda long
honest to god, one of the best pieces of advice is something you're already doing because reading can genuinely help you with becoming a better writer. stepping outside of your usual genres or authors can help expand your viewpoint and introduce you to more narrative styles so you can play around and see what works for you. eg. if you mostly read first person, give second person a shot. or if you're an omniscient third person, try limited third person. or even retrospective first person, because i often see people complain about first person pov when it's married with a present tense story. if you have a first person narrator talking about events in the past as if talking to you, or a journal it often takes an entirely different angle and it's something I've played with in Homestuck fics because that fandom tends to be more open to narrative experimentation. Writing is honestly a lot of looking at stuff you like (much like art) and smooshing it all together. Personally, I've gotten a lot of my writing style from stuff like The Locked Tomb, admittedly Lovecraft was foundational (but this is a great example of why to always remain critical considering his bullshit), so was Homestuck and Rick Riordan's stuff. I'm never trying to copy them wholesale, but I am looking at aspects I like - such as Riordan's humor intertwining with the narrative and narration, or the deeply unreliable narrators that Muir writes, or even how Homestuck balances purple prose with gut wrenching conciseness when it counts. A lot of modern day fast food fiction takes out a lot of the stuff that actually builds a story - pacing, playing with narration and technical writing - so you need to be conscious of what you're looking for in things. Often more established authors get to do weirder stuff than new authors, but don't discredit new ones because that would be leaving out folks like Xiran Jay Zhao and their phenomenal prose.
Another thing that helps greatly is reading writing critique. Video essays on books or even more critical thought pieces on writing, tropes, etc. can help you learn more about why something works. Lots of different channels on YouTube dedicated to dissecting media, absolutely recommend stuff like Hello Future Me, Overly Sarcastic Productions (real world ties + mythology, great basis to build things on), Zoe Bee (writer + commentary), Nerdwriter1 (media analysis + commentary), Just Write, and Tale Foundry. For adjacent suggestions that can help build up alternate perspectives that aren't directly about writing but are about critical thinking with stories (which is frankly an important skill to have), I definitely recommend Princess Weekes, Accented Cinema, Now You See It, Dominic Noble, The Storyteller, and Pop Culture Detective. A lot of this is discussing film (save Dominic Noble, who also talks about books a Lot), but the core essence of storytelling is helpful regardless of what angle it comes in - be it video game, movie, tv, or book reviews and analyses.
Actual writing. Varies on the person on if they do outlines or not and how, but I still recommend trying to do an outline when you're first starting out. One habit to immediately knock yourself out of is writing things chronologically. If you're working on a big piece and have more energy to write something in the middle? Put that in a new doc and leave a placeholder for where you're at. Legitimately, getting words on the paper is more important than those words being good. Because you can always come back and edit things to make sense.
Always edit what you write. I hate the "no beta we die like real men" attitude because people will dunk on editing but then praise stories for having "firm and satisfying" connections which can only really be built through editing. Your first draft is your rough idea. Your second one is when you read through and have it make sense. Three is making that make sense, and maybe 4 is more just grammar and spelling errors. Edit as many times necessary to make sure you like it.
Always work in broad strokes, then move in finer like with anything. Do a general idea for a story, then your main story beats, then how you connect them together, and then the nitty gritty of each. Keep lots of notes - do not rely on your head solely for everything - and just also be willing to let things go if they change.
What I tend to do when I write is I want a good flow. I often get that from reading my writing out loud to hear how it sounds, but I'm looking for a good beat to read along. Because even if the sentence is grammatically correct and structurally sound, it may not be very interesting to read. Like you could say someone feigned a polite expression to not let the other person know that they didn't feel comfortable with a topic, or you could go the angle I went with recently of "she painted herself an interested expression to wear as dread began to gnaw at her gut." Sometimes the more colorful or out there the language is, the better it sounds when you read it. Like instead of saying "that's just how things go for them" you could say, "but Fate had a funny way of making her disdain known for (X character)". And this is where reading other peoples' work comes in real handy because you can get a lot of examples of how people write things.
I also try and reflect themes of the story into the writing itself, like this section of a draft:
Still nothing. Seemed he wasn’t going to bother with a glass, instead just ripping the top off of some bottle of gin and tipping it back with little regard for himself.
Still that chronometer ticked on; still that taught tension like another arrow had been drawn. A million and more things flooded Ysayle’s mind, itching to loose them at Estinien, yet found herself stuck in indecision as she stared daggers into him - ever her opposite as he just seemed despondent. The gin bottle hit the extended shelf loudly; one hand a fist around the bottle, the other balled up on the surface - knuckles as white as bone.
Still, Estinien said naught.
Still, the chronometer ticked on.
Still, Ysayle’s heart roared in her ears - poisonous words damming up her throat.
The theme of this story is avoiding the mistakes of the past. How things often can wind up cyclical, and the goal is to break from those cycles and repeats. So naturally, several points of the narration itself repeat itself. This isn't standard writing style, but it gets that point across by repeating "Still" as the scene crawls on. I also use a lot of alliteration in my writing because I personally find it fun? So "a maddening matter made most malign", for example.
It also helps to change up how you write or what descriptors you use based on the character whose head you're in, even if it's third person. Third person can have a voice and I often use it to speak aloud a character's thoughts instead of relying on italicized dialogue-thoughts. It makes the dialogue-thoughts appearing hit more when they do instead of just having to be subjected to internal ramblings constantly. Like in this fic I just published:
“...Can we talk about it on the morn?”
“What for?”
You don’t know what it is you ask of me.
“Tired,” Estinien said with a shrug. “We’ve morning patrol, remember?”
Compared to this fic:
“Yes, confusingly.” Her tone was flat as she leaned once again on Surkukteni’s shoulder, thankfully on the uninjured side. “I fear I may have been wrong, though I truly doubt it. To deny me twice, then throw a fit? I wonder — why didn’t you go through with it?”
Not even Surkukteni had that answer. For the umpteenth time during that conversation, she refused to look at Her Darkness. That desire — twisted and poisoned as it was — was one that still surfaced from time to time, yet like clockwork made her ill and was banished from her thoughts. Why was that? She felt scorned back then, wishing the universe would correct this error in sparing him but taking Ysayle — but was she not the one who helped save him? Who helped tear those eyes from his armor? She easily could — and had previously — bluffed that it was to destroy the eyes and be rid of the threat, but given her hesitancy now?
Why?
All of Surkukteni's thoughts are condensed into the narration so that I can separate out her thought dialogue from idle musings since she - specifically - has a connection with something that can talk telepathically. This thing comments on the literal narration of the story, so when she's directly addressing this thing it's thought-dialogue. But her actual thoughts become narration to avoid spending too much time with that, as I find it's better used sparingly.
Motivation for writing is probably the hardest thing, and best I can advise is to get really into critiquing the stuff you like because you wind up finding a lot of material in fix-it stuff, or just wanting to see more of stuff like you. It's part of what drives my xiv stuff due to how they treat female characters, and I really just wanna see more sapphic bi4bi. So considering it's something I've been stuck in for a very long time now and really like the ambient lore and wish it would do better, it's fueling my desire to write. And from there, there are so many other angles to take - like building ocs, building lore. Finding a sandbox is genuinely one of the best ways to do it. Again, like. You'd be surprised at how much is there because of spite. LOTR has Eowyn because Tolkien didn't like that the "can be killed by no man" thing in Macbeth was resolved with a character born by c-section, so he instead wrote Eowyn, the woman who killed the Witch-King of Angmar. C.S. Lewis didn't like the fact that Tolkien believed that modern technology - or slightly less modern technology - didn't believe in fantasy and he explicitly cited lampposts. And this is why there's just a random light post in the middle of nowhere in the Narnia books.
Critique is good and healthy. I'm critical with the stuff I like and my own things so I can work on them and myself. It's fine to like something that you don't wholly agree with, especially if you're using it to inform how you build on it or build your own things. Like I dunno, I looked at Dante from Devil May Cry and went "what if he was trans" and now I've got Rhombi, a character who has stepped really far away from the OG Dante mould, but you can still see hints of it as I used what I wanted to see out of DMC to build this bisexual disaster of a guy. I was disappointed by Elsword not really committing to some of their character concepts, so I kinda just took Eve (and admittedly Add) and made them into Celes and Neilos and took them to their logical conclusions. All three of them were originally fantrolls at some point, so most of the heavy lifting was done when I was back in Homestuck and all I had to do was scrub the barcodes off of them to build them up in an original verse.
Chemistry is also crucial. If characters aren't vibing, move on. Do not force it. Good chemistry can save a bad story (eg. FFXV) and bad chemistry can ruin a good story. Often it's the characters that drive a story so you need to do a lot of plotting and planning. Most writing is honestly just planning before putting the words down.
And I'm very much so rambling by now but my main points are these (+ others I'm realizing while typing):
Plot a Lot and keep lots of notes, and also organize those notes. The contents don't have to be pretty, but you'll thank yourself in advance if you at least sort them by core idea
Getting words down is more important than getting them down correctly. You can always come back and edit it when you have an idea of how to make it work
You can always place a [insert scene here] tag so you can keep your flow and don't get caught on something.
You also don't have to write chronologically - you wanna write the big confession scene before the intro? do it! just jump right into it!
also don't be afraid to delete stuff or remove it from your draft. save things for later to see if they work elsewhere, because maybe it could be a better spinoff.
dont listen to the advice of "if it really matters, you'll remember it in the morning" that advice was given by neurotypicals who don't have memory issues. make notes of EVERYTHING and then delete the ones that don't work
sometimes writing by hand vs computer can really make a difference in how you think. handwriting is slower and makes you think about stuff, so you may want to keep journals for random snippets or ideas like how doodling is good for building up your habit of drawing
Outlines can help but how you outline is up to you. Try a few styles out and go with what works best.
I cannot stress enough that having something like a marker board to write out your broad stroke story ideas is really really nice
Broad strokes first, then narrow it further and further down. Don't get wrapped up in the nitty gritty details
Chemistry is crucial and can often save a piece you're not fully feeling.
Read your stuff out loud while editing because it can help point out stuff that's not jiving! I find it helps a lot with dialogue
Read a lot. Listen to critique. Be more critical. Also don't limit your idea of stories to just books - expand the media you consume and you'll find really interesting stories that can help with yours
Don't be afraid to use tropes, but also don't super rely on them to where you're just checking off boxes instead of coming up with natural scenarios built on chemistry (eg. having the nerdy goth girl is fine, but the way the trope ends in most media ("fixing" her or just having her be a quirky cynical critic) may not fit with your story and it may be better to see how the story plays out rather than forcing it into something it's not)
Iron Widow is a good example here: the relationship between Zetian and Yizhi is pre-established and comes off as sort of "boy next door" vibes, or at least the very dedicated childhood friend. It quickly becomes apparent that he's as much a co-conspirator in her plans as Shimin is. The guy can be ruthless when given the chance, and that's how Yizhi goes beyond the initial trope and defines himself outside of it. Same with the contextualization of Shimin's seeming "aggression" as the "bad boy" and figuring out where that problem/persona actually stems from, and then the shift of viewing it as less aggression and more retaliation and self preservation.
Find something you do really want to write about, like filling a void in a piece of media you like or doing a take on media that made you mad or disappointed. Jane Eyre is technically fanfiction because the author wanted to see more of Jane and didn't get that. The Divine Comedy is self insert fanfiction of Dante Alighieri as he does worldbuilding with Christian mythos regarding heaven and hell. The Riordan verse is his interest in mythology crossed with a desire to give his son a protag that was like him (specifically ADHD and dyslexic), which then became wanting to let kids see themselves in the different halfbloods in the series.
There's a lot of ways you can get started writing, but the best way is to just write goofy stuff for yourself. Get out stuff that may look bad at first, but you go back and read it and critique it. Just getting yourself into the habit of writing helps a lot, because again: it matters less about the quality, and more getting it on the page and actually having something. You can always fine-tune writing, after all.
My first FFXIV fic isn't actually even published. It was just me writing something rambly about my Warrior of Light when I was starting to figure her character out. It looks nothing like what I'm doing now in part because that fanfiction became a launching point for me to work on others. I've got a lot of drafts that will never see the light of day because these were proto-concepts that became the stuff I wound up publishing. It's fine to have drafts that remain drafts because you can take that as practice, and practice is good. Anything that you write has value because you can use it to let your technical writing skills mature.
Also, don't be afraid to look for help. There are beta services on tumblr (or at least used to be when I was a teenager), plenty of writing guides or places set up to ask questions, plenty of youtubers that give prompts for you to work with. The hardest part is always getting started. But once you get past the awkwardness of the start, everything just falls into place and gets easier the longer you go at it.
You definitely have the desire for it because I've seen your very deep love of literature through the Bi-Library, so you can definitely become a strong writer if you put your mind to it 🫶 Find something to fix or address, and that usually is what gets the ball rolling. Worldbuilding is fun and can lead to something, but you can't have a well built world without a story to explore it.
Characters drive story, story is how you explore themes and the world itself, and the world itself is built on your experiences and interests. Embrace the fact that this is coming from your lens and experiences, because no media is truly void of the author and its other creators. Embrace that fact and use it as an extension of yourself. But really, just write. Literally anything. Just get into the habit of writing, and it'll progress from there!
7 notes
·
View notes
design hcs i (try to) follow when drawing the calamity trio:
marcy
round face
Face scars (in chronological order: eyebrow scar, scar across the bridge of their nose, and chin scar from all in)
tanner than in the show bc i said so
thick eyebrows
messy, wavy hair
flat nose
i try to make them a lil chubby but im bad at it
they can get a lil bit of muscle. just a little. as a treat
arrow graze & claw scars mostly around his shoulders & upper arms, plus miscellaneous battle scars. plenty of assorted scars from being possessed (port scars from getting plugged into the chair)
ALWAYS gets some form of gloves
hoodies hoodies hoodies
they dont cut their hair throughout amphibia so by the end of s3 its gotten pretty long. he keeps it long for a few months or so post-show, but eventually he cuts it short again
his ranger outfit always had shorts, what do you mean? /j
anne
face scars: forehead/eyebrow scar (top left, inspired by laf au anne), right chin scar, and left cheek scar
cracks appear at the ends of the last two scars post finale. they also show up at the ends of her fingers and feet, plus a few around her chest, neck, and chin
no major scars pre-canon, only various faded scratch marks from over the years thanks to domino
also slightly darker than in the show. sometimes. i think.
brown eyes w little specs of blue from her powers post canon
she did bouldering and tennis and muay thai and lived on a farm of course she has muscle
still on the lanky side
small cuts and scars across her arms & legs from amphibia wilderness (yk like grazing stray branches and thorns and stuff in the forest)
MUST give her the little hair squiggly
sasha
sharp chin. long-ish head
straight hair. also less banana colored. got it cut short, and light brown roots start showing around mid/post s3
give him short hair as much as possible, or whatever looks cool. anything to avoid his stupid canon ponytail
large nose, broke it sometime early s1 n its crooked now
narrower eyes
buff. why is this teenager so buff
heterochromia !! gray/blue and brown, with the specific sides depending on how i feel atm (lighter than anne & marcy’s shade of brown)
post-canon piercings: helix on left ear, lobe on right ear, and one on her right eyebrow
face scars: left eye slashed/burned from above the eyebrow to right above his lip (plus the iconic canon scar)
gets a glass eye after the fucked up eye heals a bit. goes from bandages to an eye patch and then the glass eye, but she still wears the eye patch sometimes just cause
lots of various battle scars, mainly littered around his limbs
slightly sunburnt by s3, very tanned
muscle shirts/tank tops, and/or cool jackets
some extra gen notes:
they all lost a bit of weight while in amphibia bc of the new bug diet
marcy especially after getting possessed by the core bc they never feed him or rest or anything. only the bare minimum to keep them alive
all three got a bit tanner after spending so much time in the sun in amphibia
pre-canon height hierarchy: sasha > anne > marcy
height hierarchy during the show: anne (she had a growth spurt) > sasha > marcy
post-canon height hierarchy: depends. anne is usually the tallest though
15 notes
·
View notes