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#is fitting for them considering their abilities
katyahina · 8 hours
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The 'haired' helmets are strange..
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It IS odd how we get to wear the characters' hairstyles, as it is just really unlikely they're scalps! I suppose the explanation is the same as why we are able to completely change upon looking into a mirror at Roundtable's Hold; as long as the Tarnished is guided by Greater Will, they'll have its aid and be transformed into whatever they see fit to keep carrying on! So I think the implication here is that we do, physically, grow the hair of the demigods (or champions) upon trying to tap on their power! I think if GW abandons a Tarnished, or if they abandon it, they lose this 'ability', which our playable character never does, so..
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I am not sure whether it is Maliketh's own long mane or also a decoration! I'd like to think the former, in which case, same logic as with hair of Malenia, Godfrey and Radahn applies! Vargram's "hair" definitely is a decoration, and specifically for the purpose of imitating shadowbeasts:
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Ensha's armour goes even further and not only gives us a hairdo, but makes us a skeleton:
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We even get his power of slight regeneration, similar to Erdtree's normal powers:
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All implications considered, I really doubt that this is just how armour looks, especially considering no change in size. We are not 'wearing' the skull, we ARE the skull now fhhsfd And this time the NPC data inside simply exists because Ensha does use NPC code and mechanics. So, we turn into a corpse! Again, should not matter much since as long as we're carried by GW we don't need to eat or sleep or... anything, really. (I'll also die on the hill of the theory that Ensha was one of the deceased Marika's offspring whose Mausoleum crashed and what was left from him crawled out but that's another story fdhfhds)
Here are other instances of hair simply decorating a helm:
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Niall is that one guy we fight in Castle Sol, so similarity in this case ALSO checks out! Also cute idea: what if decoration for the helmets of Godrick's Knights IS his own hair? ;-;
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That could also be speculated about Redmane Knights, but I feel like it'd be more appropriate for Godrick's. Radahn would be stingy about his amazing lion mane whereas Godrick can not only take body parts but also give them XDDDD yeah yeah terrible whatever
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The black hair on Night Cavalry's helmet can be removed, also confirming that in this case it is a decoration. This hair does have interesting flowing animation though! Maybe it IS the hair of Night Cavalry themselves, still having their shadowy energy, but cut and attached again to their own helmets (kind of like Ciaran from DS1 decorated her helmet with her own braid!)
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Another case of hair not being actual hair but part of the mask; the way hair is placed, it'd had to grow from like, eyebrows level and face itself or something fdhfdsdfh Maybe this style with braids and grey hair was intended to refer at Godfrey's? Alternatively, what IF their faces are actually furry/animalistic despite otherwise human build, so the hair doubles as fur? We don't see them behind the mask, after all? A food for a thought lol
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^ More of 100% 'mask' types of these
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The water dancer in blue gave the sword to Malenia's teacher, the blind guy that once sealed the God of Rot himself, and these warriors in blue appear to be following the same philosophy of "ever running water preventing stagnation, so, rot itself" as him! Although this head piece imitates just a follower and not the man himself (as far as we are aware....), perhaps the sentiment is strong enough to give us the hairdo too x) Again, funny enough, it seems to resemble the Lady of the Lake fairy herself!
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I suspected the case of 'sharing hair' with Cleanrot Knights too, but upon closer look I can tell it is supposed to be some fabric/rags, rather than hair or hairlike accessory! Probably more efficient to imitate the look with rags rather than something hairlike tbh, considering the lenght of the thing! So I think the design is more meant to represent Malenia's own unhappy fate, with short tuft being the "hair" and the longer tails being the "wings" :
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In conclusion, it is kind of easy to deduce which hair become our actual hair for the time being because of golden grace 'reshaping' us and which hair is just decor! But it is really interesting stuff to think about all the way!
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iamumbra195 · 18 hours
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If the Graveyard kids were demigods, which Greek god would they be the child of? (Riodanverse AU)
For Ashlyn, I believe she would just be another of Apollo's kids, keeping to herself most of the time. Nobody really paid her any mind because out of the dozens of Apollo kids, there wasn't anything particularly remarkable about her. She wasn't the Head Counsellor or anything. She liked it that way. Ashlyn discovered she was a demigod when she was young and spent two full years at the camp to fully prepare for living as a demigod in the mortal world before becoming a summer-only kid. Her sensitivity to sound is one of the strange abilities she inherited but isn't fully able to control, which is why she wears enchanted earplugs that keep sounds at a more tolerable level. Beyond that, she was a pretty average Apollo kid. She was good at the basics like Archery and Music but not beyond that of a normal Apollo kid. The only thing that really stood out was her dancing. It was her special interest, incorporating it into her daily life as a demi-god as often as she could. Her fighting style was based on ballet in canon and she preferred fighting with her legs over her hands--even going as far as putting a weapon in her shoes so she could still use her legs to attack. So she is an average demigod overall. Until one day she discovers that she was one of the few to inherit Apollo's nosokinesis, the ability to create and control diseases (like her ability to open rifts and trap people in them in canon). There's also the fact that her name literally means 'dream' or 'vision', so considering the fact that Apollo is literally the god of prophecy, I think being a child of Apollo fits her very well.
For Logan, I feel that for a long time, he would just be another unclaimed kid. He didn't know anything about his real parents and his grandparents were always super cagey about it until he was older and got attacked by a monster and they finally took him to the camp. He still doesn't know who his biological mother was. Then one day after being pushed too far by bullies, he snapped just like in canon, and was claimed by Ares, the god of war. Much to his and Barron's (another child of Ares) dismay because what the fuck do you mean this dickhead is my half-brother?! He had initially believed that his parent was related to his love for space and astronomy or maybe even his intelligence and love for math but Ares?!
For Aiden, I think being a child of Hermes suits him best. I've done some tests and got answers like Ares or the Big Three, which I don't think those really fit him. But for some reason, I like the idea that he has the favour of/is a legacy of Hades or Hecate from his dad's side while being completely unaware of it until much later (the unexplained connection his dad has to Maverick). Children of Hermes tend to be more hyperactive than other demigods and are often referred to as a jack of all trades and I think those things really suit Aiden. When he was younger, his parents sent him to camp year round in hopes that it would help him and he came back with dyed blond hair, red eye contacts and a reckless streak a mile wide.
For Ben, I believe that this kid is and always will be a child of Apollo. His deep love and talent for singing and music, his rage and hurt at having this taken away from him. His knack for medicine despite only having experience through taking care of Aiden. He only discovered he was a demigod after his voice was destroyed so he never learned that he could heal people with his voice/singing until one of the others, maybe Taylor, were fatally injured and he had no supplies to save them so as one last attempt to comfort them, he breaks his years of silence and sings for them. To his complete astonishment, they started healing and were able to stay alive long enough to get the medical help they needed. He felt pressued to sing and use his voice after that because it could heal people but Aiden or one of the others nipped that in the bud and told him he didn't have to do anything he didn't want to. The idea of him also having premonitions when something bad is going to happen is cool, especially if it's the reason why he ends up catching little details the others fail to notice (a little nod to Canvas Ben for being so goddamn observant). His relationship with Aiden is also cute because children of Apollo and children of Hermes tend to get along, although not all of them do (Aiden and Ashlyn lol).
For Taylor and Tyler, I believe the twins would be children of Hephaestus. In some cultures, identical twins are treated as one entity/soul that was separated into two people and the same could be said about the Hernandez twins in this AU. Although they are different people with different interests and goals, that is how they are perceived as mortals. On the divine side of things, however, they are seen as a single soul split into two. That's why their connection goes far beyond that of regular mortal twins. Their abilities also reflect this. Taylor is a brilliant craftswoman and has a way with technology that separates her from the rest. She's also extremely fire-resistant, which proves to be useful considering her brother has the ability to manipulate fire. Tyler, on the other hand, has the basic skills needed to be a mechanic due to growing up with Taylor but it isn't instinctive in the same it is for Taylor. He is one of the few children of Hephaestus to have pyrokinesis, something he had to learn to master on his own because there wasn't anyone to teach him. They complete each other.
Although Aiden and Ashlyn spent a year or two in the camp, their paths never crossed and they were just another faceless person in the crowd of campers until they officially met when Ben and Aiden began to go to her high school in her sophomore year. Aiden clocked her as a demigod as soon as they met at the bus and was excited to meet another one of them outside of camp. He was also curious to know if she figured out what she was yet and if not, he could protect her from monsters and lead her to camp! Ashlyn recognized both Aiden and Ben as demigods but preferred to avoid mixing her mortal life with her mythological one so she avoided Aiden's needling to the best of her ability. When Ben finally told Aiden that she was another child of Apollo at camp, Aiden doubled down on the pestering which irritated Ashlyn beyond belief. Unfortunately for her, this wasn't the last she was going to see of him.
Mid-way through the first semester, Ashlyn received a prophecy from the Oracle stating that she and five others were to go on a quest. It was a shock to her and everyone in the camp because she was pretty unremarkable yet she was the one that had to go on the quest? It was ridiculously vague beyond the fact that she specifically had to go to Savannah with a group of five others. So she had to pick five other members for her team.
Nearly everyone tried to volunteer and because Ashlyn didn't particularly care who went along, names were drawn out of a bowl. With her luck, Aiden and Ben's names were both drawn out of the bowl, along with the Hernandez twins and Logan. She wasn't particularly happy with those chosen but she supposed it could be worse. Especially when she considered the fact she could've been going with him.
Barron was throwing a fit about how an unclaimed coward like Logan couldn't have possibly been picked but Tyler told him that no one would even want to go on a quest with him considering the only thing he cared about was glory and honour for himself.
And so, the six of them packed their things and started their journey to Savannah, Georgia where it all went to hell.
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rubbcrhosemoved · 1 year
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kinda tempted to give chimera mr.kitty as a possible vc.. hmm.
example 1
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jaypgartifacts · 9 months
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october is coming. which means, of course, that it is time for the horrors. tfw the dream self must confront the Nightmare Self
#body horror //#homestuck#YES i am invoking tarot symbolism and YES i have reasons for choosing the cards i did and YES i AM just making things up as i go. im normal#symbolism runthrough real quick. consider this an Artist's Statement of sorts.#The Tower: ambition built on a flawed premise. guy who always thinks he knows better than you in dire need of a wakeup call#strength: the journey of the self vis a vis finding the courage to act & tapping into latent potential that always existed#& simply needed to be accessed. note: dirk in this card is brain ghost dirk specifically.#(an illusion constructed by jake because he didn't believe in his own repressed abilities - drawn here as The Horrors.)#the devil: you are maybe not the CAUSE of all of your problems but DAMN you are making them worse for yourself.#this card is SO heavy on unhealthy coping mechanisms. symbolism here - very literally holding self down#sure it feels comforting in the moment but eventually you are going to drown.#the chariot: this one's not super clear visually but i do have a method to my madness#the chariot is the card of willpower; control; forward motion; resolution.#by the same token i think it is also a card about being really really stubborn - blinded by a goal.#holding onto the reins and refusing to let go even when holding them hurts you & others around you.#honestly i think some of the minor arcana fit better for a few of these cards but i wanted to stick w majors#for the sake of Icon Recognition i guess.#anyway [putting the alpha gang in the Narrative Wiggler to work through their problems]#they are going to the Dream Realm to meet their weirdest selves (and friends) in combat. unless...?#(it was never about fighting it was about healing. SYMBOLISM)
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dutybcrne · 6 months
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Smth smth, Khaenriahns having similar thing to the Ackermans in AoT
#//The whole 'power that can be Awakened in times of duress'#//Exhibiting increased physical abilities; gaining the combined power of Khaenri'ahns before them via some connection to them#//I like it v much#☆ ┆ ( .ooc. );#//Also v much like the Ackerman Protectiveness™ being PART of it. It wasn't inherently in the og; I know; but IMAGINE#//In addition to getting that Awakened Power; it also lets Khaenri'ahns form a sorta Warrior's Bond w the one fighting w them in the moment#//So the trigger for it would not only be survival; but also a sense of Protectiveness over sb. Not necessarily romantic or anything#//Just a strong feeling of attachment & fealty to the one would TRUST with your very life; reflexively as breathing. Who'd do so in return#//Which would make me both laugh and cry if you consider Diluc & Kaeya#//Just#//Lil bby Kae activating the bloodline instinct during an outing gone South; & having a Crisis bc Luc's not Khaenri'ahn#//Does it even MEAN anything? Will HIS instincts go haywire bc Luc's not Khaenri'ahn? Are the gods gonna PUNISH him for it?#//For imprinting on a Teyvat-born; gods-blessed mortal? Or worse; in doing so; would Luc be damned in the process too?#//Meanwhile bby Luc the INSTANT of their oath to be sworn brothers was just. Already Like That. No Khaenri'ahn bloodline influence#//Heck; mans dramatic ass was prolly Ride or Die; from the START; then with that he had MORE incentive. The perfect fit to complement it#//Close to mutual enough until The Confrontation; then Kae's left reeling. There was nothing to sever on Luc's part; but it still Hurt Kae#//It's in his BLOOD to care abt & protect him. Prolly drive Kae mad when Luc went off to Snezhnaya & went through Hell; knowing he Caused i#//STILL resolved to help & support Luc; as per the inherent purpose of the bond; even if Luc won't want him to. What else can he do?#//The pain of Luc keeping him at arms length & aftermath of the betrayal is Nothing compared to what Kae'll feel if Luc dies; he figures#//And in Different Case; imagine Dain & Halfdan. A bond formed in the most Dire of times for Khaenri'ahns; them already having been close#//Maybe love already having budded b/w them. Only for an extreme life or death to spark it further; as their bond was Sealed#//Imagine if the mutual bond also let them sense each other's emotions; perhaps not ENTIRELY; but Just Enough to tell if they need help#//So if the other needs them; they can Tell right away. To be spurred to action and rush to their side in times of need#//With that; them Immediately sensing the difference as of That Day. The JOY in realizing the very mutual feelings they had in additon#//Feeling each other's love seeping through their bond; fond little bursts & flares felt whenever they think of each other; when they smile#//Warm feelings shared; even when they were apart. ESP then. Them hurrying to the other's side when they sense a dip or cold feeling#//Imagine how it would feel when Dan died; Dain's reeling from his own anguish & Dan's pain; Dan's grief in leaving him like this#//& the Emptiness Dain would feel; as bond b/w them would Shatter as Dan draws his final breath. A part of his heart & soul carved out#//Lmao; this all happened bc I was like 'Ey what if Khaenri'ahns were just Built Different'#//I do like this concept; gonna file it away for later
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akkivee · 1 year
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it caught my eye that kuukou has two sets of prayer beads in this card and learned that in buddhism you have two different kinds of prayer beads: formal and informal!!!!
formal beads are crafted for specifically one sect, so prayer beads from shingon buddhism would differ from zen buddhism, for example!!! informal beads are typically for personal use and don’t follow the more strict construct rules that differentiates formal beads. since they’re for personal use, why a person may have a personal set of beads varies from person to person, but they’re usually used either for meditation or for protection
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we’ve seen kuukou meditate, and he doesn’t use beads so i wonder if his beads are more of a protection charm for him more than anything 🤔
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supercantaloupe · 1 year
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it'd probably be a terrible idea but i kind of wish i was healthy enough to audition for one of the military bands. tee bee aych.
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blue-kyber · 8 months
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I'm not religious. I consider myself to be more spiritual.
I didn't go to a religious school, but we sang the Seven Fold Amen (The Lord Be Gracious) by Lutkin in the late 90's in my high school's acapella choir, and the advanced octet was in for all 4 years.
I still remember the alto part. :)
We would sing Randal Thompson's Alleluia and tag this onto the end.
My high school band also played this at the very end of a home game in front of our band room after everyone left. It was just us circled in the courtyard beside the building.
Everyone would hold the last note, and one tumpeter (usually the same guy - who was awesome) would play Taps. On the last note, we would all swell the volume, then take it down and fade it out.
It was incredible every time. Again, I didn't go to a religious school. I went to public school. Our teacher wasn't religious either, but he thought it was beautiful, and held a certain power, and so did we.
The octet also sang this at the funeral of one of my science teachers when I was just 16 - a sophomore. He'd died in the parking lot of a local grocery store when he was hit with a sudden aneurism. At least we all could take solace in the fact that he didn't suffer. If he did, it wasn't for long. It was surreal to come to school on Monday to find a substitute in his place, and to hear over the PA system that he'd died that saturday. The whole class was in shock. We'd just seen him the previous Friday. It was an emotional performance for all of us, but I think more for those of us who were in his class. He made science interesting, and he loved all of his kids. We stressed him the hell out, but he still loved us enough to not give up on us little teenage shits. :) Mr. Kohl was awesome.
Singing this and playing this is still one of the memories I hold dear just because of my history with it.
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Lyrics:
The Lord bless you and keep you. The Lord lift his countenance upon you. And give you peace. The Lord make his face to shine upon you. And be gracious unto you. The Lord be gracious unto you.
Amen.
#seven fold amen#I'm not part of Christian tumblr but this is still a beautiful piece of music#Hearing it again for the first time in a long time made me cry because of the memories and emotions it invokes#and how much it reminds me that singing is too much a part of my soul to ever give up#If I lost my ability to sing I would lose most of who I am#This is one of the songs that cathedrals were built for.#I am so happy to say I got to sing this in Grace Cathedral in San Francisco with my octet.#They sound like my octet. :)#I miss my octet so much#I had 4 years with them and I would never give it up for anything#It also helped I was in love with one of the tenors. :)#This is also considered a madrigal.#Madrigals have interweaving parts that sometimes clash and sound dissonant#but will create beautiful harmonies in places and end in a clean harmonic chord#That's why I thought naming the family of the movie Encanto 'the Madrigals' really fit that family.#It's a singing style they use in the movie and it fits their family dynamic well.#Youtube#My octet was good. That's a little bragging but it's the truth.#We would be hired to perform at private parties who would donate that money to the music program.#We were good enough that we - 8 high schoolers ranging from ages 15-18 - would be chosen over college choirs.#We won a national competition#It gives me so much pride and joy to know for certain that we were god damned fucking amazing singers. :)#My audition was a formality since I was a freshman#because my teacher had trained me to sing since I was 10. She knew what I could do#and fought to get me and two other freshmen into the octet.#Me Emily and Tiffany were the only freshmen to ever be in that octet. 2 altos and a soprano
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roaringroa · 8 months
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just sent in an assignment exactly 1:50 minutes before it was due oh my god i can feel the adrenaline rushing through my veins
#went off my adhd meds during the extended weekend cause i spent it at a uni sports competition#which means during the day i watched matches and cheered for my uni and during the night i got drunk and danced badly to music i don't like#from what i've read the meds would mess up my ability to tell when i need to stop drinking and yeah i would nawt have liked that#cause i actually pride myself in the fac that while i do get drunk and have fun i always know when to stop#like i've never in my life puked from alcohol and i almost never have hangovers the day after drinking#anyway i went off my meds and only started taking it again today so no effects yet the adhd is back full force#and honestly i wasn't too worried about this assignment cause i had to choose and comment on 3 civil law cases#each dealing with different things regarding evidence: one borrowed evidence one procuration of evidence determined by the judge#and one inversion of the onus of the evidence (with the catch of it not being a consumer relationship it had to be regulated by cpc not cdc#i had already separated each of these so i'd only have to write about them which would take what? 1 hour max?#so i started writing 21:30 pretty late considering i had almost the whole day to do it but still had a reasonable amount of time#however... as i started writing about the last one i was like hold on... and then realized i misunderstood the case and it wasn't applicabl#it was already like 22:20 by then so i scrambled to find a inversion of onus one but like ALL OF THEM ARE REGARDING CONSUMER RELATIONSHIPS!#i spent like an hour and 10 minutes trying to find one and i simply couldn't...#so i made do with a case where one part argued saying the relationship didn't fit the one described in cdc (consumer defense code)#and the judge said you can apply cdc but even if you couldn't you can apply the cpc (civil procedure code) so either way onus is inverted#and then i just pretended the whole argument was about the second point cause at that point i had like 15 min to write about it and send#did not proofread a single word idk if it's coherent or even correct but idc at least it was sent on time#and the other 2 parts are pretty well done so not too bad even if the last one is wrong#my post#anyway no classes tomorrow cause it's the day my uni was founded and they celebrate by cancelling everything so hooray
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basingstokemercury · 1 year
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anyway to completely digress from all-nighter fuelled semi-poetic character analysis
personal life is rapidly approaching the point of impossibility
yes thank you i know i need a job to get anywhere and it's unfair to expect parents to completely support me when i'm perfectly healthy and the things i need to go into serious theatre aren't exactly cheap
so uh
still waiting to find one single job outside the creative arts that can be performed while being:
lazy, selfish, socially nonfunctioning, irresponsible, unable to maintain focus on boring/repetitive tasks, conflict-averse to the extent of shutting down when confronted, completely irregular sleep schedule, allergic to routine that involves more than a couple scheduled events per week, unsuited to manual labour, and oh yeah absolutely terrible at interviews
"you're such a good teacher" thank you. i've been a student. not going anywhere near a room full of kids.
"you said yourself you want to work with animals" i do. i'm also nowhere near responsible enough to be in charge of caring for little squishy things that could die if my attention wanders.
"waitress -" spent years going to restaurants with the kind of person who annoys waiters. wouldn't be one if it were the only job on earth.
"cashier -" just a less intense version of waitress. and anyway i'd never be able to sit there for hours doing the same thing over and over.
it's awfully touching that people have faith in me but i do think i know my own flaws.
okay that was rough. have a fairfax.
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So the most important question I inevitably have when I start a new RP blog is "which sailor scout is this character"
And to go ahead and do that now:
Vox:
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Chaz:
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noahsresources · 1 year
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details about ocs!
send an emoji/description of emoji to learn more about a writer's oc! many of these are taken from my munday asks meme, because i thought it would be fun to make a version for characters too! the prompts are categorized by emoji type and given descriptions in case anyone can't see the symbols. can be used for roleplayers and any general writers alike! for roleplayers, these can also be used for your interpretations of canon characters if you so desire as well!
𝐎𝐁𝐉𝐄𝐂𝐓𝐒. 💭 THOUGHT BALLOON — what is your oc's MBTI, enneagram, and/or other personality aspects (if known/interested in)? 🚗 CAR — does your oc have a driver's license? can they drive/operate any automobiles/machinery besides cars? ✈️ AIRPLANE — does your oc like traveling, or do they consider themselves a more homey person? 🎮 VIDEO GAME CONTROLLER — what are three of your oc's favorite hobbies? 💍 RING — does your oc have any piercings? do they want any (more) piercings? 🖊️ BALLPOINT PEN — does your oc have any tattoos? do they want any (more) tattoos? 📚 BOOKS — what level of education has your oc most recently completed/is currently in (GED, undergraduate, grad school, phd, etc)? 🎻 VIOLIN — does your oc play any instruments? what is their skill level (beginner/intermediate/advanced/virtuoso/etc)? 🩹 ADHESIVE BANDAGE — does your oc have any physical and/or mental disabilities? 🩸 DROP OF BLOOD — what is your oc's blood type?
𝐒𝐘𝐌𝐁𝐎𝐋𝐒. 🎶 MUSICAL NOTES — what type of music does your oc like? do they listen to music very often? 💯 HUNDRED POINTS SYMBOL — share three random facts about your oc that others may not know. 💤 SLEEPING SIGN — is your oc a light sleeper or a heavy sleeper? how are their sleeping habits? 🔱 TRIDENT EMBLEM — can your oc swim? do they enjoy swimming? 🔺 RED TRIANGLE POINTED UP — does your oc know how to use any weapons? 🔶 LARGE ORANGE DIAMOND — does your oc know cpr? do they have any other medical expertise? 🚫 PROHIBITED — does your oc drink/smoke? do they do it regularly, or is it more on occasion or for special events?
𝐍𝐀𝐓𝐔𝐑𝐄. 🌈 RAINBOW — what is your oc's sexual orientation/gender identity? what pronouns do they use? 🎄 CHRISTMAS TREE — what is your oc's favorite holiday? 🐶 DOG FACE — does your oc have any pets? 🐈 CAT — does your oc prefer a wide circle of friends or a few close friends? 🐷 PIG FACE — what is your oc's favorite animal? 🐉 DRAGON — what is your oc's favorite mythical creature? 🍃 LEAVES FLUTTERING IN WIND — what is/was your oc's favorite subject in school? 🌴 PALM TREE — does your oc have a green thumb? do they enjoy gardening? 🍎 RED APPLE — where was your oc born? do they still live in/around their place of birth or do they live somewhere else? how do they feel about their birthplace?
𝐇𝐄𝐀𝐑𝐓𝐒. ❤️ RED HEART — what are three of your oc's positive traits? 🤍 WHITE HEART — what are three of your oc's neutral/questionable traits? 💔 BROKEN HEART — what are three of your oc's negative traits? 💘 HEART WITH ARROW — what and/or who do(es) your oc consider the most important to them? 🧡 ORANGE HEART — does your oc tend to prioritize family or friends? 💛 YELLOW HEART — how many languages does your oc speak? what language(s) are they learning, if any? 💚 GREEN HEART — does your oc prefer being inside or outside? 💙 BLUE HEART — does your oc have any cool/special powers and/or abilities? how are they with magic, if it exists in their world? 💜 PURPLE HEART — what is your oc's ancestry/genetic background? 🖤 BLACK HEART — has your oc killed or seriously wounded anyone before? have they broken someone's heart and/or broken someone's trust?
𝐅𝐎𝐎𝐃𝐒. 🎂 BIRTHDAY CAKE — when is your oc's birthday? how old are they? what are their sun, moon, & rising signs (if known)? what about their tarot card, ruling planet, & ruling number (if known)? do they fit the typical traits of these sun, moon, & rising signs? 🍝 SPAGHETTI — what is/are your oc's favorite food(s)? 🍰 SHORTCAKE — what is/are your oc's favorite sweet(s)/dessert(s)? 🍦 SOFT ICE CREAM — what is/are your oc's favorite ice cream flavor(s)? 🍔 HAMBURGER — is your oc good at cooking? are they good at baking? which one do they prefer? 🥯 BAGEL — what does your oc's typical breakfast look like? do they usually eat breakfast? 🥪 SANDWICH — what does your oc's typical lunch look like? do they usually eat lunch? 🍛 CURRY AND RICE — what does your oc's typical dinner look like? do they usually eat dinner? 🍸 COCKTAIL GLASS — what is your oc's favorite alcoholic drink, if they can drink? ☕️ HOT BEVERAGE — does your oc prefer coffee, tea, hot chocolate, milk, water, or some other drink? how do they like to take this drink (ex. coffee with milk, hot chocolate with whipped cream, a specific kind of tea, etc)?
𝐏𝐄𝐎𝐏𝐋𝐄. 😊 SMILING FACE WITH SMILING EYES — what are your oc's career/general life desires? what do they want to get the most out of life? 😖 CONFOUNDED FACE — is your oc an introvert, an extrovert, or an ambivert? do they let people in easily, or are they more reserved? 🤔 THINKING FACE — what are some of your oc's quirks/mannerisms? 🧐 FACE WITH MONOCLE — is your oc more logical or emotional? 🤓 SMILING FACE WITH GLASSES — is your oc chatty or quiet? are they at ease in social situations, or are they more shy? 🤩 FACE WITH STARRY EYES — is your oc a planner, or are they more spontaneous in their actions? 😥 SAD BUT RELIEVED FACE — is your oc prone to getting stressed out, or is it easy for them to keep their cool? 😓 DOWNCAST FACE WITH SWEAT — is your oc open-minded or stubborn? are they inquisitive or do they prefer to keep to their bubble of knowledge? 😞 DISAPPOINTED FACE — does your oc attract others, or do they tend to be left alone? 🤒 FACE WITH THERMOMETER — does your oc get sick easily? 👨‍👩‍👧‍👦 FAMILY WITH MOTHER, FATHER, SON AND DAUGHTER — how many people are in your oc's immediate family? how many people are in your oc's extended family? do they have aunts, uncles, cousins, grandparents, etc? who in their family are they closest with? are they close with their birth family, or do they have a found family?
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tender-rosiey · 10 months
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MORE HUSBAND!SUKUNA PLSSSS (not forcing TvT) (not modern-)
tough love — ryomen sukuna x gn!reader
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a/n: okay but like imagine living in a palace with this guy
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your husband is sweet, but not in the traditional sense.
when you think of sweet, you think of nights spent with hushed whispers and mutual giggles, you think of flowers at your doorstep every single day.
you don’t think of a 7 foot something man, with the biggest scowl on his face, staring at you in the early morning and scaring the heebie-jeebies out of you.
but he is still sweet.
despite the blood staining his hands and his manic grin doing such acts, the same hands have the ability to hold you as gently as one would stroke a flower’s petal.
they’re able to cradle you and carry you to bed and tuck you in. sure, there is no goodnight kiss, but that’s because he doesn’t leave. when you rest, your husband stays awake on the look to make sure that no harm comes to you.
he is rough with what he does. still, you feel happiness about to overflow when, for example, he gets you jewelry he believes would suit you.
add to that, the fact that he personally puts them on you. you remember that one time he got back from his endeavor—terrorizing yet another village—and he greeted you with a box painted with gold and wrapped in velvet.
you took the box from his hands and opened. it revealed a very exquisite anklet with jewels of your favorite color. they are organized in a matter that you distinctly remember telling your husband about and how pretty that is to you.
you looked up to him giddily, “so you do pay attention!”
he takes the anklet from the box, grumbling, “shut up,” and despite his harsh tone and words, he kneels and puts the anklet on you. it’s a bit hard, considering his big hands and long nails, but he manages. he pulls back with a smirk, and you examine the anklet on your leg.
“I like it.”
“of course, you do; I chose it.”
he is an ass, but that same guy takes care of you when you’re sick—somehow. when news had spread that you’ve fallen ill, you expected that your husband would simply send the maids to your aid and the doctors to ensure your rapid and swift recovery.
instead, what you saw was the figure of your—scary—husband stood at your door. you peek from under the covers, a cough escaping your lips, “how can I help you, husband?”
he frowns down at you, “you look like shit.”
you start laughing, but it quickly turns into a coughing fit—his frown deepens—, “well—obviously! I am sick,” you try to get a look of what’s behind him, “where are the maids and doctors?”
he sits on the bed, right by your side, and rests a hand on your forehead, “I am not letting their filthy hands touch you,” a sigh threatens to escape him, when he feels your temperature, “you’re foolish.”
you huff, “I can’t control how sick I get, you know!”
“well, you could’ve avoided this, if you had listened to me when I told you not to play in the rain.”
the memory brings a dopey smile to your face.
the rain was falling freely but gently. the wind was blowing just right. and your husband was watching you, under the door frames so he doesn’t get wet. he called for you, of course, but you’re a free spirit and wanted to enjoy the outdoors a bit more.
you’re never confided in the walls of the palace, but it’s nice to feel like a rebel every once in a while even if it ends up with you being sick in bed.
he sees the little kick of your feet, “but, it was fun, right? I even managed to get you to stand in the rain with me!”
yes, he did, in the end and after much whining, go in the rain with you. he was simply standing there, but it’s the thought that counts, right? and because he is the king of curses, he didn’t get sick, but he did get stuck taking care of you.
it’s a win in his book—even if he hates seeing you all frail like that—but he would never tell you that.
he shoves a cup of water to your lips, and grumbles, “shut up and drink.”
your goes up to hold the cup, but his glare makes you slowly lower them back down. you get the memo that he wants to take care of you, to the fullest. he slowly helps you drink all of the water.
so you relax the entire night, letting him nurse you back to health. he is a bit clumsy throughout it, and you understand it’s because he never truly cared for someone before nor did someone care for him in a way so tender and gentle.
you think it’s cute: his determination mixed with a hint of roughness and cluelessness.
you want to giggle and chuckle at some of the things he does like how he was confused about which medicine you were supposed to take and at what hour.
or like how—despite his enormous strength—he was unable to take the cover of the bottle of herbs off, but you’re sure he would either glare at you or leave you to suffer alone for an hour.
so yeah, he stays with you the entire time you’re sick, night and day, never leaving your chambers. even when he needed something like medicine or a wet cloth, he would send the maids.
he stays by your side till you’re back to your feet with a smile on your face.
and when you’re dinning on the very long and gigantic table, you look intently at your husband’s face. he reminds you of something with his permanent scowl and grumpily attitude.
he notices your gaze and groans, “what is it now?”
you gasp as you finally come to the long awaited realization.
a tiger.
your husband is a tiger, one hell of a grumpy tiger.
“your face looks stupider than usual; what’s up with you now?”
an asshole tiger.
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taglist: @magenta-cat-drawingss @pompompurin1028 @scul-pted @requiem626k @nameless-shrimp @shinys-bsd-world-1 @sonder-paradise @ravenina14 @jessbeinme15s-notebook @todorokichills @ginneko @missrown @shrynkk @simplyxsinned @beautiful-is-boring @starlostlaiba @izukus-gf @irethepotato @thekaylahub @dazaisbloodybandages @aeanya @sweetcloudsimp @moon-catto @the-midnightskies @pianopuppygirl @gojosblackqueen @kryscent @kunikida-simp @whoami-72 @mx-0-child @fiona782 @kisakitwister @imjustasimpxd @psychopotatomeme @dreamcastgirl99 @watyousayin @doobiebochana @laylasbunbunny @hojicha-expresso @4sat0ruu @nineooooo @chuuyasboots @alekssashka7 @rieejjyubi02 @wemma67 @nothisispatrick300 @fallencrescentmoon @etheviese @ho34gojo @the-mom-friend-dot-com @the-weeping-author @stray-npc @libbyistired @anon1412 @anakalana
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copyright © tender-rosiey
do not copy or plagiarize or you will be reported
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felikatze · 6 months
Text
ISAT and Ludonarrative Harmony: Combat is a Storytelling Tool
Or: How Siffrin is stuck in the endgame grind, forever
Please Note: This is primarily aimed at an audience that already played In Stars and Time, because I am bad at explaining things, and it's good to already know what the fuck I'm talking about. I tend to only bring up game elements as I want to talk about them.
Spoilers for.... all of ISAT! Especially Act 5!
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(image to show how i feel posting this and as an attention grabber over my wall of text)
To pull a definition of ludonarrative harmony out of a hat, game writer Lauryn Ash defines it as follows:
Ludonarrative harmony is when gameplay and story work together to create a meaningful and immersive experience. From a design implementation perspective, it is the synchronized interactions between in-game actions (mechanics) and in-world context (story).
It is, generally speaking, how well game mechanics work hand in hand with the story. I, personally, think ISAT is an absolute masterclass of it, so I want to take a look at how ISAT specifically uses its battle system to emphasize Siffrin's character arc and create organic story moments. I want you to keep this in mind when I talk here.
So, skills, right? If you've played any turn-based RPG, you know your Fire spells, your "BACKSLASH! AIRSLASH! BACKSLASH!" and the many ways to style those.
Well, what does casting "Fire" say about your character? Not all that much, does it? Perhaps you'll have typical divisions. The smart one is the mage, the big brawny one is your tank, the petite one's the healer. And that's the barebones of ISAT's main party, but it's much more than that.
Every character's style of combat tells you something about them. Odile, the Researcher, is the most well-travelled and knowledgable of the bunch. She's the one with the expertise to keep a cool head and analyze the enemy, yet also able to use all three of the Rock-Paper-Scissors craft types.
To reflect her analytical view of things, all her skill names are just descriptive, the closest to your most bog-standard RPG. "Slow IV" or "Paper III" serve well to describe their purpose. The high number of the skills gives the impression there were three other Slow skills beforehand - fitting, considering the party starts at level 45, about to head into the final dungeon. She's also the oldest, so she's the slowest of the bunch.
Isabea, the Fighter, has all his skills in exclamation points. "YOUR TURN!!!" "SO WEAK!!!" "SMASH!!!" they're straightforward, but excited. He's a purposefully cheerfull guy, so his skills revolve around cheering on his allies. He's absolutely pumped to be here, and you see that from his skill names alone.
Mirabelle, the Housemaiden, is an interesting case. She's by all means the true protagonist of this tale - She's the one "Chosen by the Change God," the only one who survived the King's first attack, the only one immune to his ability to freeze time, the only dual-craft type of the game - just a lot of things. And her skill names reflect that facade she puts on herself - she can do this, she can win! She has to believe it, or else she starts doubting. This is how you get "Jolly Round Rondo" and "Mega Sparkle Heal" or "Adorable Moving Cure." She's styled every bit a sailor scout shojo heroine, and her moveset replicates the naming conventions of "In the name of the moon, I'll punish you!"
Even Bonnie, the Kid, who can't be controlled in combat, has named craft skills. And they very much reflect that Bonnie is, well, a kid. "Wolf Speed Technique" or "Thousand Blows Technique" are very much the phrasings of a child who learned one complicated word and now wants to use it in everything to seem cooler than they are, which is none, because they're twelve.
Siffrin's skills are all puns.
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You have an IMMEDIATE feel for personality here. Between "Knife to Meet You!" and "Too Cleaver by Half," you know Siffrin's the type to always crack a joke no matter the situation, slinging witticisms around to put Sonic the Hedgehog to shame. It's just such a clever way to establish character using a game mechanic as old as the entire history of RPGs.
This is only the baseline of the way the combat system feeds into the story, though.
The timeloop, of course, feeds into it. Siffrin is the only character who retains experience upon looping, whereas all other characters are reset to their base level and skills. And it sucks (affectionate).
You're extremely likely to battle more often the earlier in the game you are - after all, you need the experience (for now.) Every party member contributes, and Siffrin isn't all that strong on their own, since they focus on raw scissor type damage with the addition of one speed buff. (Of course it's a speed buff. They're a speedy fucker. Just look at him).
At first, the difference in level between Siffrin and the rest of the group is rather negligible. Just a level or two. Just a bit more speed and attack. And then Siffrin grows further and further apart. Siffrin keeps learning new skills. He gets a healing skill that doubles as an attack boost, taking away from both Mirabelle's and Isabeau's usefullness. He gets Craft skills of every type that even give you two jackpot points instead of one - thus obliterating Odile's niche. Siffrin turns into a one-person army capable of clearing most encounters all on their own.
Siffrin's combat progression is an exact mirror of story progression - as their experience inside the loops grows, they also grow further and further away from their party. The party seems... weaker, slower, clumsier. Always back at their starting point, just as all of their character arcs are reset each loop. Never advancing, always stagnant. And you have Siffrin as the comparison post right next to them.
I also want to point out here a change from Act 2 to Act 3 - Siffrin's battle portrait. He stops smiling.
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Battles keep getting easier. This is true both for the reason that Siffrin keeps growing stronger even when all enemies stay the same, but also for the reason that you, the player, learn more about the battle system and the various encounters, until you've learned perfect boss clear strategies just from repetition. Have you ever watched a speedrunner play Pokemon? They've played this game so many times, they could do it blindfolded and sleeping. Your own knowledge and Siffrin's new strength work in tandem to trivialize the game's entire combat system as the game progresses.
(Is it still fun? Playing it over, and over, and over again? Is it?)
You and Siffrin are in sync, your experience making everything trivial.
As time goes on, Siffrin grows to care less and less about performing right for their party and more and more about going fast. A huge moment in his character is marked by the end of Act 3; because of story events I won't delve too deeply into, Siffrin has grown afraid of trying something new. And his options of escape are closing in. They need an answer, and they need it fast. He doesn't have the time or patience to dumb himself down, so you unlock one new skill.
It doesn't occur with level up, or with a quest, or anything at all. At the start of Act 4, it simply appears in Siffrin's Craft skills.
(Just attack.)
No pun. No joke. Just attack. Once you notice, the effect is immediate - here you have it, a clear sign of how jaded Siffrin has become, right at every encounter. And it's a damn good attack, too! The only available attack in the game that deals "massive" damage against all enemies. Because it doesn't add any jackpot points (at least, it's not supposed to), you set up a combo with everybody else, but Siffrin simply tears away at the enemy with wild abandon. Seperated from the rest of the party by the virtue of no longer needing to contribute to team attacks (most of the time. It's still useful if they do, though).
Once again, an aspect of the battle system enhances the degree of separation between Siffrin and the static characters of his play. You're incentivized to separate him, even.
Additionally, there are two more skills to learn. They're the only skills that replace previous skills. You only get them at extremely high levels, the latter of which I didn't even reach on both of my playthroughs.
The first, somewhere in the level 70 range, Rose Printed Glasses, a paper type craft skill, is replaced by Tear You Apart. It's still a pun about paper, but remarkedly more vicious.
The second is even more on the nose. At level 80, In A While, Rockodile!, a rock type craft skill, is replaced by the more powerful Rock Bottom.
I didn't get to level 80. If you do, you pretty much have to do it on purpose. You have to keep going much longer than necessary, as Siffrin is just done. And the last skill he learns is literally called Rock Bottom.
What do I even need to say, really.
Your party doesn't stay static forever, though.
By doing their hangout quests, side quests throughout the loops that result in Siffrin and the character having a heart to heart, all of them unlock what I'd call an "ultimate" skill. You know the type - the character achieved self-fulfillment, hit rank 10 on their confidant, maxed out their skill tree, and received a reward for their trouble.
These skills are massively useful. My favorite is Odile's - it makes one enemy weak to all Craft types for several turns, which basically allows you to invalidate the first and third boss, as well as just clown on the King, especially once Siffrin starts racking up damage.
But the thing is. In Act 3, when you first get them, yeah, they're useful. But... do you need them? After all, they're such a hassle to get. You need to do the whole character quest again, you can't loop forward in the House or you'll lose them. If you want to take these skills to the King, you need to commit. Go the full nine-yards and be nice to your friends and not die and not skip forward or skip back. Which is annoying, right?
Well, I sure did think so during Act 4. After all, a base level party can still defeat the King, just with a few more tricky pieces involved. Siffrin can oneshot almost all basic enemies by the time of Act 4. It's this exact evalutation that you, the player, go through everytime you return to Dormont. Do I want this skill, still? Would it not be faster to go on without it? I'm repeating myself, but that's the thing! That's what Siffrin is thinking, too!
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I also want to take a quick moment to note, here - all skills gained from hangouts have art associated with them, which no other skills do. This feature, the nifty art, hammers home these as "special" skills, besides just how they're unlocked.
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Siffrin also has one skill with associated art.
Yeah, you guessed it, it's (Just attack.)
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At first, helping the characters is tied to a hefty in-game reward, but that reward loses its value, and in return devalues helping Siffrin's friends every loop. It's too tedious for a skill that'll make a boss go by one turn faster. You, the player, grow jaded with the battle system. Grinding experience isn't worth it, everybody's highest levels are already recorded. Fighting bosses isn't worth it, it's much faster to loop forward.
Isn't this what all endgame in video games looks like? You already beat the final boss, and now... what challenge is left? Is there a point to keep playing? Most games will have some post-game content. A superboss to test your skills against, but ISAT doesn't have any of that. You're forever left chasing to the post-game. That's the whole point - to escape the game.
As most games get more difficult as time passes, ISAT only gets easier. The game becomes disinterested in expanding its own mechanics just as I ran out of new things to fight after 100%-ing Kingdom Hearts 3. Every encounter becomes a simple game of "press button to win."
The final boss just takes that one up a notch.
Spoilers for Act 5 ahead boys!
In Act 5, Siffrin utterly loses it. His last possible hope for escape failed him, told him there's nothing she can do, and Siffrin is trapped for eternity. So of course, they go insane and run up the entire House without their party.
This just proves what you already knew - you dont need the party to proceed. Siffrin alone is strong enough. And here, Siffrin has entirely shed the facade of the jokester they used to be. Every single skill now follows the (Just attack.) naming conventions. Your skills are: (Paper.) (Rock.) (Scissors.) (Breathe.)
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To the point. Not a moment wasted, because Siffrin can't take a moment longer of any of this. Additionally, his level is set to 99 and his equipment becomes fixed. You can't even pick up items anymore! Not that you needed them at this point anyway, right? Honestly, I never used any items besides the Salty Broth since Act 2, so I stopped picking items up a long time ago. Now you just literally can't.
Something I've not talked about until now - one of the main equipment types in this game are Memories, gained for completing subquests or specific interactions and events. They all by and large have little effects - make Odile's tonics heal more, or have Mirabelle cast a shield at the start of combat. For the hangout events, you also gain an associated memory that boosts the characters' stats by 30. It lets them keep up with Siffrin again! A fresh wind! Finally, your party members feel on par with you again!
...For a time. And just like that, they're irrelevant again, just as helping them gave Siffrin a brief moment of hope that the power of friendship could fix everything.
In Act 5, your memory is set to "Memory of Emptiness." It allows you to loop back in the middle of combat. You literally can't die anymore. Not that Siffrin could've died by this point in the first place, unless you forgot about the King's instant-kill attack. This one memory takes away the false pretense that combat ever had any stakes. Siffrin's level being set to 99 means even the scant exp you get is completely wasted on them. All stakes and benefits from combat have been removed. It has become utterly pointless.
Frustrating, right? It's an artistic frustration, though. It traps you right here in Siffrin's shoes, because he hates that all these blinding Sadnesses are still walking around just as much. It all inspires just a tiny fraction of that deep rolling anger Siffrin experiences here in the player.
And listen, it was cathartic, that one time Siffrin snapped and stabbed the tutorial Sadness, wasn't it? Because who enjoys sitting through the tutorial that often? Siffrin doesn't. I don't, either.
So, since combat is an useless obstacle now meant to inspire frustration, what do you do for a boss? You can't well make it a gameplay challenge now, no. The bosses of Act 5 are an emotional challenge: a painful wait.
First, Siffrin fights the King, alone. This is already nervewracking because of one factor - in every other run, you need Mirabelle's shield skill, or else you're scripted to die. You're actually forced to fight the King multiple times in Act 3, and have to do it at least once in Act 4, though you'll likely do it more. Point is: you know how this fight works.
You know Siffrin's fight is doomed from the outset, but all you can do is keep slinging attacks. Siffrin is enough of a powerhouse to take the King's HP down, what with the healing and buff skills they have now, not to even mention you can just go all in on damage and then loop back.
(And no matter which way you play it, whether you just loop or use strategically, it reflects on Siffrin, too. Has he grown callous enough not even death will stop their mission? Or does he still avoid pain, as much as he can?)
This fight still allows you the artifice of even that much choice, not that it matters. The other shoe drops eventually - Siffrin becomes slower, and slower. Unsettling, considering this game works on an Action Gauge system. You barely get turns anymore. The screen gets darker, and darker. Until Siffrin is frozen in time, just as you knew he had to be, because you know how this encounter works, know it can't be cleared without Mirabelle.
And, then, a void.
Siffrin awakens to nothingness. The only way to tell you've hit a wall is if Siffrin has no walking animation to match your button inputs. You walk, and walk, until you're approached by.... you. The next enemy encounter of the game, and Siffrin's absolute lowest point: Mal Du Pays.
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Or, "Homesickness," in english. If you know the game, you know why it's named this, but that's not the point at the moment.
Thing is, where you could damage the King and are damaged in turn, giving you at least a proper combat experience, even if its doomed to fail, Mal Du Pays has no such thing.
You can attack. You can defend. But it is immune to all attacks. And in return, it does nothing. It's common, at least, for undefeatable enemies to be a "survive" challenge, but nope. The entire fight is "press button and wait." Except, remember the previous fight against the King? The entire time, you were waiting for the big instant death attack to drop. That feeling, at least for me, carried forward. I was incredibly on edge just waiting for the other shoe to drop. And, as is a pattern, Siffrin is, too. As Siffrin's attacks fail to connect, they start talking to Mal Du Pays.
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But he gets no response, as you get no attacks to strategize around. The wait for anything to happen is utterly agonizing. You and Siffrin are both waiting for something to happen. This isn't a fight. It just pretends to be. It's an utter rugpull, because Siffrin was so undefeatable for most of Act 4 and all of Act 5 so far. It's kind of terrifying!
and it does. It finally does something. Ma Du Pays speaks, in the voice of Siffrin's friends, listing out their deepest fears. I think it's honestly fantastic. You're forced to just sit here and listen to Siffrin's deepest doubts, things you know the characters could not say because it references the timeloops they're all utterly unaware of. This is all Siffrin, talking to himself. And all you, all Siffrin, can do, is keep wailing away on the enemy to no effect whatsoever.
So of course this ends with Siffrin giving up. What else can you do?
And then Siffrin's friends show up and unfreeze them and it's all very cool yay. The pure narrative scenes aren't really the main focus but I want to point out here:
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A) Mirabelle is in the first party slot here, referencing how she's the de facto protagonist, and Bonnie fills in the fourth slot left empty, which shows all characters uniting to save Siffrin
B) this is the only instance of the other party members having act specific battle icons: they're all smiling brightly, further pushed by the upbeat music
C) the reflecting shield Mirabelle uses to freeze the King uses a variation of her hangout skill cut in, marking it as her true "final" skill and giving the whole fight a more climatic feeling.
It's also a short gameplay sequence with Siffrin utterly uninvolved in the battle. You can't even see them onscreen. But... it feels warm, doesn't it? Everybody coming together. Siffrin doesn't have to fight anymore.
At last, the King is defeated. Siffrin and co. make for the Head Housemaiden, to have her look at Siffrin's sudden illness. Siffrin is utterly exhausted, famished, running a fever. And this isn't unexpected - after all, their skills in Act 5 had no cooldown. For context, instead of featuring any sort of MP system, all skills work on a cooldown basis, where a character can't use it for a certain number of turns. The lowest cooldown is actually Siffrin's Knife to Meet You, which has a cooldown of 1. In universe, this is reasoned as the characters needing a break from spamming craft in order to not exhaust themselves.
Siffrin's skills in Act 5 having no cooldown/being infinitely spammable isn't a sign of their strength - it's a sign that he refuses to let himself rest in order to rush through as fast as possible.
Moving on, Siffrin panics when seeing the Head Housemaiden, because seeing her means one thing: the end. Prior to this in the game, every single time you beat the King, the loop ends when you talk to the Head Housemaiden.
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Reality breaks down, the whole shebang. It's here that Siffrin realizes - they don't want the loops to end, because the end of their journey means their family will leave, and he'll be alone again. The happiest time of his life will be over.
Siffrin goes totally ballistic, to say the least.
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As it turns out (and was heavily foreshadowed narratively), Siffrin has been using Wish Craft to subconciously cause the timeloop because of their abandonment issues. It's rather predictable if you paid attention to literally anything, but it's extremely notable how heavily Siffrin is paralleled to the King, the antagonist they swore to kill by themself at the start of Act 5. The King wants to freeze Vaugarde in time because it is, in his mind, "perfect," for accepting him after he lost his home - a backstory he shares with Siffrin.
Siffrin has become the exact antagonist he swore to kill, and it's shown by how the next fight utterly flips everything on its head.
Siffrin is the final boss.
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In a towering form made of stars, Siffrin looks down at their friends. His face is terrified, because of his internal conflict; he can't hurt his friends, but he can't let them go, either. The combat prompt is simply changed to "END IT!"
This fight is similar to the previous, in that you just need to wait a certain number of turns until its over. However, this time, it's not dreadful suspense. It's... confusion, and hesitance.
You have two options for combat: Attack your friends, or attack yourself.
And... you don't really want to do either, I think. I certainly don't. But what else can you do? It's Siffrin's desires clashing in full force. Attack your friends, and force them to stay? Or attack yourself, and let them go safely without you?
Worth noting, here - when you attack Siffrin's friends, you can't harm them. Isabeau will shield all attacks. And when you attack yourself, Mirabelle will heal you back to full. And the friends don't... do anything, either. How could they? Occasionally, Mirabelle heals you and Isabeau shouts words of motivation, but the main thing is...
(Your friends don't know what to do.)
None of them want to harm Siffrin. Both sides simply stare at each other, resolute in their conviction but unwilling to end it with violence. It's of note that this loop, the last one, is the only loop where the King isn't killed. Just frozen. And now here is Siffrin, clamoring for the same eternity the King was. Of course everything ends in a tearfilled conversation as Siffrin sees their friends won't leave him, even after the journey ends, but I still have to appreciate this moment.
Siffrin is directly put in the position with their friends as his enemies, forced to physically reckon that keeping them in this loop is an act of violence, against both their friends, and against himself.
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It's a happy ending. But... what does it mean?
Of course, ISAT is obviously about the fear of change. Siffrin is afraid of the journey ending, and of being alone. However, ISAT is also a game about games. Siffrin is playing the same game, over and over, because it's comforting. It's familiar. It's nice, to know exactly what happens next. These characters might just be predictable lines of dialogue, but... they feel like friends. Have you ever played a game, loved it, put countless hours into it, but you never finished it? Because you just couldn't bear to see it end? For the characters to leave your life, for there to be a void in your heart where the game used to be?
After all, maybe it became part of your routine! You play the game every day, slowly chipping away at it for weeks at a time. For me, I beat ISAT in four days. It utterly consumed me during this time. I had 36 hours of playtime by the end. Yeah, in that week, I did not do much more than play ISAT.
And once i beat it, i beat it, again. I restarted the game to see the few scenes I missed, most specifically the secret boss I won't talk about here. I... couldn't let go of the game yet. I wanted to see every scrap I could. I still do. I'm writing this, in part because I still do. It's scary to let go.
Ever heard the joke term of "Postgame Depression?" It's when you just beat a game, and you're suddenly sad. Maybe because the ending affected you emotionally and you need to process the feelings it invoked, or you search for something that can now fill your time with it gone.
The game ends, for real this time, the last time you talk to the Head Housemaiden. But Siffrin gets... scared. What if everything loops back again? And so, his family offers to hold his hand. They face the end, together.
For all loops, including the ending, you never see what happens after. After they leave the loop for good. Because the loop is the game itself. It's asking you to trust that life goes on for these characters, and it holds your hand as it asks you to let go. There's a reason for Siffrin's theater metaphors. He is the actor, and the director, asking everyone to do it over one more time. He's a character within the game, and its player.
There's a reason I talked about endgame content. This, the way it all repeats, there's nothing new, difficulty and stakes bleed away as you snap the game over your knee - it's my copy of White 2 with two hundred hours in it. It's me playing Fire Emblem Awakening in under 3 hours while skipping every cutscene. Are you playing for the sake of play, for the sake of indulging in your memories, because you're afraid of the hole it'll leave when you stop?
Of note: the narrative never condemns Siffrin for unwittingly causing their own suffering. He's a victim of circumstance. It's seen as endearing, even, that Siffrin loves their friends to the point of rather seeing the world destroyed than them gone. But Siffrin is also told: we'll stay with you for now, but we'll part ways eventually. And one day, you'll have to be okay with it.
Stop draining the things you love of every ounce of enjoyment just because you're afraid of what happens next. I'm not saying to never play your favorite games again. Playing ISAT a second time, I still had a lot of fun! I saw so many new things I didn't before, and I enjoyed myself immensely, reading the same dialogue over and over. But... it makes me look at other games I love and still play, and makes me ask... is this still fun? Do I still need to play this game to enjoy it? Even writing this is an afterimage of my enjoyment, but it's a new way to interact with the game, to analyze it through this lens. Fuck, man, I write fanfiction. Look at me.
All of this, fanart, fanfic, analysis, is a way to prolong that enjoyment without making yourself suffer for it. Without just going through the motions of enjoyment without actually experiencing any. But one day, the thing you love won't be fun to talk and write and draw about. And it's okay. You'll have new things to love. I promise.
In the end.... I'm certain I'll replay ISAT one day. Between great writing, art, puzzles and unresolved mysteries, it's my shoe-in for game of the year.
But I won't replay it for quite some time. I've had enough, for now, so I let my love take other forms.
Siffrin is never condemned, because love is no evil. Be it love for another person, or for a game. And please, if you're overempathetic - it's still a game, at the end of the day. The great thing about games is that you can always boot them up again, no matter how long its been.
A circle within a circle indeed.
To summarize:
The repetitiveness of ISAT's combat, lack of new enemies, and Siffrin's ever increasing strength eventually allows you to snap the combat over your knee, rendering it irrelevant and boring. Though this may seem counterproductive at first, it perfectly mirrors how Siffrin has also grown bored with these repeated encounters and views them only as an obstacle to get past. The reflection of Siffrin's own tiredness with the player's annoyance increases the compassion the player has for Siffrin as a character.
Additionally, the endgame state of the combat system serves as commentary on the state of a favorite game played too often, much like how Siffrin has unwittingly trapped themself in the loop. Despite the game having no more challenge or content left to over, a player might return to their favorite game anyway, solely to try and recreate the early experience of actually having fun with it. This ties into ISAT's metanarrative about the fear of change and refusal to let go of comfort even when the object (here, your favorite video game) offering that comfort has become utterly bereft of any substance to actually engage with. Playing for the sake of playing, with no actual investment to keep going besides your own memories.
Later on, stripping away even the pretense of strategy for a "press button and wait" format of final bosses highlights the lack of options at Siffrin's disposal and truly forces the player into their shoes. Truly, the only way to win is to stop playing.
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chkn-soup · 3 months
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🎀The Radio Demon🎀
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Warnings: Alastor is bad at affection, Alastor is awkward, Alastor’s dating skills are pathetic…..give him tips please..he sucks….
Syno: silly little Alastor dating headcanons, but I wrote him in character so he’s very…him🤨..
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How you guys start
-Alastor isn’t really one for romance or catching feelings, but if he were, yoid have to be the most entertaining thing he’s seen in a while.
-I think he’s all up for giddy innocent people, people that smile a lot, people that laugh a lot, people that are carefree, and a joy to be around, even people who are crazy..crazier than him or just crazy. If you are those things then he’d take a great liking to being around you all the time.
-especially if you have dark humor, that makes him really laugh. As soon as you make him laugh the first time, he’d be around you a lot more, if being funny is your thing, he’d follow you around just to laugh again. He’d find you greatly entertaining.
-As soon as he notices that he’s taken a liking to your personality or just your humor, he’d begin to reciprocate, he’d want to make you laugh as well, and he’d often appear out of nowhere to tell you an “old timey pun”. That’s how you get the hint that he likes you..other than him just stalking you around the hotel.
-When he’s surely come to the conclusion of adoring you. Then he’d make the move..it wouldn’t be very..romantic per say? Like he wouldn’t ask you out with sparkles and kisses. It would kinda go like this
^Alastor waltz into the hotel’s lobby, shadow demon trailing shorty behind him with a big smile on its face, matching the same big one that Alastor is wearing. He finds his way over to you and sneaks up behind you, slightly startling you as he doesn’t make his presence known..you just have to guess he’s there by the chills that present themself down your neck. Once he knows he gotten your attention, he just stand there and smile at you..eerily..
“..How can I help you Alastor..?” You’d have to break the creepy silence, Alastor truly isn’t trying to be weird he just doesn’t know where to start.
“We shall enjoy breakfast together in my room, let’s say..tomorrow.” He doesn’t really question..it’s rather a statement. But of course you just nod a little off put.
“Lovely.” And with that he walks away.
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-the date would go better than him asking you out though, he’s a old class gentleman, so he would come prepared with a bouquet of your favorite flowers..you don’t know how he got that information but he has it.
-He’d also thank you for dining with him at the end of breakfast, and pat your head with his radio cane as a sign of affection.
-the only way you’d know that was considered a date, or that you guys are even dating is if he tells you that it should become a regular thing everyday..that’s his way of asking you to be his partner.
Relationship
-Like I said, it would probably take a couple of breakfasts together for you to realize you guys are even ‘dating’ because Alastor won’t straight up say it or call you his spouse.
-Even with him being very avoidant on the topic, he’d still be absolutely classy with you, he’d act the same way he did when you guys were just acquaintances but..notched up a little, so he’d plant kisses on your hand on special occasions
-Will compliment you the best of his ability, “Dear, you look absolutely deadly this morning.” ..please don’t take it the wrong way, he’s trying his best. Will most likely say shit like “You’d taste delicious” to compliment you..Will he eat you? Who knows it’s always a surprise with him.
-he will most definitely bite you though, I read it on @/Radioisntdead’s page, (creds to them), and I thought it was so fitting and cute, so yes he would definitely bite you uncalled for as a sign of affection.
-He showers you with flowers and small trinkets from cannibal town.
-You are the only one who gets to see his tail!! Will he let you touch it..maybe..but make him laugh first then you’ll get a two in one deal of touching his ears too.
-Will cook you cultural food from when he was alive, yes that includes Jambalaya, he makes his shit spicy so, if you aren’t into that, have milk on hand or be really nice about telling him to tone it down.
-Or if you don’t like speaking up about things cause you’re a people pleaser like me and will just take the pain of burning taste buds instead of possibly hurting his nonexistent feelings, then he will figure out by the red look on your face and your watery eyes..he finds it funny. But he doesn’t want to put you in pain for too long, so the next time he cooks for you, you can see that he’s toned down the spice a little..he will never tell you that he did it for your sake though.
-your special thing is eating togther because Alastor is a big foodie and will try different foods with you, also if you like cooking, Alastor would adore your food especially if it’s something from your culture.
-Alastor, will not be one for cuddles…what he will do is sit on the couch next to you and wait for you to fall asleep, the he will lay you down on his lap. He won’t ever physically wrap his arms around you or snuggle into you, he’d wait for you to snuggle into him..but then he’d sit perfectly still and not reciprocate.
-Alastor also doesn’t sleep…but when you guys are dating, he won’t have to stand in the corner anymore..cause he knows that would creep you out, so when you sleep in his room or when he goes to your room, he will instead lay on the bed, back against the headboard, but legs relaxed on the bed, and he’d read, while you slept beside him..he’d also be very overprotective and on gaurd for you while you are in such a pathetic state.
-OVERPROTECTIVE BF ALASTOR!!! GRRR!!
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Tell me if I should do NSFW or Argument HC’s next!! Also, I am working on a part two of my Vox smut ‘Photoshoot’, so it should be out soon!!😙😙🫶🏼🎀
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unboundprompts · 8 months
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Character A who’s usually serious but is a softie in the inside and Character B who literally tries to cheer them up constantly
Serious Character and Ray of Sunshine Character Prompts
-> feel free to edit and adjust pronouns as you see fit.
"Why do you always look so sad?" Character B asked, a hurt in their voice that Character A had never heard before. "I try to make you feel better but I'm never sure if it works."
"You know you make me really happy?" Character A said in their usual flatlined voice.
"Do you want to hang out?" Character B asked. "Just so you're not sitting around doing nothing all day."
"I never sit around and do nothing when I'm with you."
"You're always trying to make me feel better," Character A said awkwardly, holding out a bouquet of flowers. "It's my turn to do the same for you."
"You're my favorite person."
"Thanks for being so amazing."
"You realize I'm never actually in a bad mood, right?" Character A finally asked. "You act like I'm sad all the time, but I'm not. Not when I'm around you."
"You have this amazing ability to light up a room when you walk in."
"I feel like I dampen the mood every time I open my mouth."
"You mean the world to me."
Character A's heart did backflips in their chest every time Character B looked at them.
If you like what I do and want to support me, please consider donating! I also offer editing services and other writing advice on my Ko-fi!
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