"I'll take my whiskey neat~
My coffee black and my bed at three
You're too sweet for me~
You're too sweet for me~"
'Too Sweet' by Hozier
My notes under the cut
Decided to combine the song that has been stuck in my head with my favorite character, and this was born. Literally had the song playing on loop while making this, idk if it matches the vibes but I like it. Also-- I really like the swirly blush thingy, just something I wanted to share lol
I know nothing about alcohol so don't come at me if the drawing looks nothing like whiskey LMAO.
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opinion on Kracko?
He's fine!
I really like what they did with him in TDX. His bossfight there used the foreground-background mechanics in a unique and interesting way, and the attacks they gave him are cool. (His DX design is also cool! I love the stripes!)
He was also neat in Epic Yarn. In that one, he's a miniboss in one of the rocket ship shooter levels, and he even gets his own music! (It's like a five second loop, but still-) As a whole, I really love the shooter levels in this series.
I think he's at his worst in Star Allies. They couldn't think of anything more interesting to do with him than add another one? Parallel Kracko is also boring and lame.
I think his design is fun, if a little generic. Like I said, they really nailed it in TDX. I'm also a sucker for anything with electricity powers, so that's a plus. Overall, I would say I think positively about this guy.
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I don't really understand Bill's abilities. If I'm not mistaken, it was said that he knows lot of things because every image of Bill works like a camera through which Bill can observe this world.
And at the same time, he knows where long-forgotten treasures are buried and which lottery tickets you need to buy to win. And recently you said that Bill knows everything about humans, until the moment it is necessary that Bill did not know about something so that there would be a funny situation.
And also Bill can see the future. Is this how he was able to see where the treasure was buried and which tickets needed to be bought? Did he see in the future that a treasure would be found in some place, and tickets with such numbers would let somebody win money?
You don't fully understand Bill's abilities because they haven't been fully explained. It's on purpose. He's a mysterious guy with secrets and he doesn't sit around thinking about how his own abilities work. However, I've shared what you need to know in order to understand as much as you're supposed to about what he's done so far.
Yes, he knows lots of things because he's been spying through his eyes on earth for millennia. This is based on semi-canon info: Bill states this in the Bill Cipher AMA. ("JUST DRAW MY FORM ANYWHERE IN YOUR HUMAN WORLD- EACH IMAGE OF ME ACTS A PEEPHOLE FROM MY DIMENSION TO YOURS.")
He knows where long-forgotten treasures are buried because "long-forgotten" means the last human who knew is dead. He's not a human, he was around when it was buried, he knew about it at the time.
HOW he knew isn't explained because it isn't necessary—it's supposed to be weird and impressive that he knew and that he flung it out so casually—but it isn't hard to think up logical reasons: buried treasure has a whole lot of money in it, I'd think a few of those dollar bills could have been luckily angled to watch the treasure-buriers while they were drawing up the treasure map for where they planned to bury it. Or maybe the chest they used had an Eye of Providence on the iron lock and it could see where it was carried. Or maybe one of the people who buried it was wearing an Eye of Providence brooch. Doesn't matter. What does matter: if Bill knows about something old, it's because he has known about it.
When he's looking at the lotto tickets, his eye is bleeding and Mabel says he's looking into a higher dimension. Other places (definitely chapter 29, I don't recall if any of the other upcoming references have been posted yet) state that Bill can see into higher dimensions, which lets him see through solid objects (such as walls), but doing this makes his eye hurt/bleed. Therefore: he's looking through a solid object—the scratch-off surface—to see if the cards have winning numbers. This wasn't explained in chapter 20 because you're supposed to go "how tf did he do that," that was the goal.
"And recently you said that Bill knows everything about humans, until the moment it is necessary that Bill did not know about something so that there would be a funny situation." <- Now this here is what we call a joke about the writing process. I am not literally stating that Bill's powers are supernaturally controlled by the concept of comedy. I'm stating that, as a writer trying to craft an entertaining narrative, sometimes my decision to include a line is based less on "does this hold up to rigorous scientific & logical scrutiny given the internal rules we have constructed for this universe?" and more on "is it funny enough to balance out the fact that it's a little bit implausible?" I won't fully violate the rules of his powers solely for a gag, but sometimes it just ain't all that serious.
Here are Bill's 'sees/knows things he shouldn't' powers based on what has thus far been shown in the fic:
Knows a lot of random stuff; they're among the Lots Of Things he's observed over the millennia. This is based on semi-canon info.
Can (occasionally) see into "higher dimensions," which lets him see through solid objects, at the cost of pain and a bloody eye.
Can (constantly) see into the future; full extent yet to be explored in fic, but it's at least a few minutes. Please note that every time this has happened where we see it from his perspective, he LITERALLY SEES the future, visually, with his eyeballs. As in, he looks at the place where something is going to happen, and sees it happening there. (Places he's observed the future just off the top of my head: ch 2, 7, 18, 20, 27, 28, 34, 35—there may be others I've missed.)
Can see & hear things in the mindscape (ex: Dipper's ghost floating around) that other people (ex: Dipper's whole family) cannot
Can see in the dark (explicitly confirmed in ch 34 but he regularly hangs out in the dark startling people—ch 15, 20, 24, 26, 32)
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the thing about saying "anyone mad at Christopher Nolan* for making a pro-bomb movie is an idiot for not realizing that the moral of the movie is anti-bomb" may SEEM like a good and sophisticated argument against a certain type of very online reactionary who has never seen a movie made before 1995, but the problem is you're still buying into the same basic understanding of film that the reactionaries are, which is that the raison d'etre of each and every film has a Lesson that can be boiled down to a single sentence, and the merit of the film comes entirely down to whether that Lesson is aligned with your moral and political worldview. I think this is not a good way to think about movies. Once you stop expecting every film to be an episode of VeggieTales I think you will find that there is a whole world of experiences out there for you.
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