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#evil necromancer
captainicequeen555 · 1 year
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The Necromancer and his wife
Good Boy Audios. Magic of the Heart FANART
I was feeling in the mood... and Rihanna appeared on the playlist. And twitter has a lot of spicy references...
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Campaign Starter: Tales from the Bonecart
Whether it's due to superstition or a distaste for a toilsome and muddy trade, folk tend to pay little attention to gravediggers. This makes for an awfully convenient cover for your travelling troupe of tombrobbers as they tour around the realm's backroads filling their pockets with mementos purloined from the dead.
Planning adventures for "evil" campaigns can be tough, but sometimes you and your players just want an excuse to get your hands dirty. What better opportunity to get DEEP down in the dirt than to hand out shovels and have them start out as a group of travelling undertakers/thieves?
Setup: A handful of crews have run the bonecart scam over the past several generations, tempering their skullduggerous actions with a bit of honest gravemaking. This dichotomy is no better represented in the current heads of the operation: Dour and hardworking Heliana, who minds the cart's reigns and keeps the crew on track, and the knavish academic Benjamin Eelpot who loves delving into things that should best stay buried. These two have taken the party on for a series of jobs that will likely require a cold heart and a strong stomach, stealing from both the living and the dead and hoping not to get caught in the meantime.
Adventure Hooks:
The party's first outing on the bonecart should be a meat-and-potatoes sort of job, used to set the tone of the campaign, which happens to sound like "Someone old and rich and lonely has died, leaving their house haunted and their valuables unguarded".
While being stewards of the dead is a great cover, it sometimes attracts the wrong sort of attention, such as when a nobleman offers the party a great reward to investigate an abandoned necropolis and the source of the terrifying dreams that haunt him. Gold is gold though, and surely this couldn't have too many long reaching complications for them.
Irony of ironies, Shortly after one of their scores the party is setupon by a group of bandits disguised as dead men, who manage to make off with a good portion of their illgotten gain. There's no way to recover their goods through official channels, so they'll have to do it themselves.
Throughout their early adventures the party will need to avoid the attention of the heavy handed sheriff hired by the local nobility to quietly and brutally dispose of criminals like themselves.
You get a lot of weird jobs being a gravedigger, but "limo service" is not usually one of them. Still, money is money, and when a bloodsoaked countess offers to pay the bonecart well to defend and transport her coffin across the lands so she can attend a gathering of the great and the ghoulish who are they to say no?
Heliana will eventually approach the party once they've gotten enough shared time , experience, and nightmarish close calls under their belts. She's got some personal matters to attend to, which involve a list of names belonging to an old secret society and a series of graves across the countryside that may contain clues to the locations of some great treasure. Its a bolder job then the crew usually pulls, and will draw unwanted attention, but they can rely on eachother to pull through, right?
Art 1 Art 2 Art 3
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elhnrt · 9 days
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I like how you make Tobirama's silhouette being slender, I think it fits his character (he's already tall and an "evil" scientist, it's a great combination)
it's the broad chest and shoulders and grabbable waist that has seduced me since day one...
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hell yeah
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oldschoolfrp · 2 months
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Fighting the dungeon boss while blindfolded (Brian Williams cover, White Dwarf 70, October 1985)
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mothbread · 3 days
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for all the evil women enjoyers
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i-drop-level-one-loot · 4 months
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YOUR HIGHNESS I HAVE A REQUEST FOR YOU. 💍 not much of request, more of a suggestion if you ever feel like writing it, what about a necromancer yandere? or a mortician?!! OOOOUGHH im so obsessed with necromancers and everything related to them, and there's só many options!!! trying to realive darling reader? put me in! necromancer went to get body parts but when they were doing research they fell in love with one of the people they were getting body parts from, now they want to realive them! DELICIOUS!! killing unwilling reader and bringing them back as a form of punishment! IM ON! i give you full creative control thy humble lord, thank you for the food
(and of course, feel free to deny, YOU are the artist, you are what matters ❤)
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Yeah, I can do this
Yandere!Necromancer x GN!Reader
CW: Mentions of death and corpses, both human and animal
The most powerful bastard to have ever lived.
The unspeakable horror known as Letum the Terrible, a powerful sorcerer that seemed to draw magic from the universe without any limitations; a bottomless pool of stamina who could wipe out armies with a snap of their fingers.
Or, as Nephin knew them, (Reader).
He still remembered the first time he met (Reader), when they were a young teenager and he was just a child. What the pitiful town's people called power hungry and malicious, Nephin understood to be ambitious and determined. Even at the age of five, the small boy could see how the people never broke (Reader's) spirit; how every time they publicly beat them out of fear, or accused them openly of evil and conspiring with dark forces, (Reader's) resolve strengthened.
Unlike wizards, who had to learn the ancient arts and memorize countless spells, or mages who had to use magickally imbued artifacts and books written by magick users of the past, the terrifying teenager was a sorcerer, who's power was instinct and perfected by trial and error experimentation.
Nephin craved the user's attention.
He studied so diligently, begging the universe to give him access to the energy of the universe or to grant him his own supply of natural mana.
The rest of the town was so focused on being afraid of (Reader), that no one but Nephin noticed their one and only flaw. (Reader) could not heal themselves.
Less than a month before the human known as (Reader) would seemingly fall off the face of the earth, they had changed the course of the little love sick child's life forever, after an encounter hidden deep in the woods.
Nephin cradled a bleeding rabbit, focusing on a simple healing spell, chanting it over and over again while rocking on his little heels, screaming in his heart for the universe to awaken his healing power. But the rabbit continued to bleed out over his shirt.
"Hel, oh breathing earth, this broken body. Hel, oh breathing earth, this broken body. Hel-"
The small little black rabbit went limp in Nephin's arms, releasing her last breath. Tears tumbled down out of frustration.
"No. No. No!" He whined, gripping the body against his chest harder. "Wake up! Wake up!"
A warm green light bubbled up from the earth like liquid, rising into the air around Nephin and the rabbit. It was working. "Wake up! Wake up!"
The rabbit stirred to life, moving within his grasp, without breathing.
Joy filled Nephin, believing himself to have finally achieved the power to heal, when he realized that the wound on the bunny never closed, and blood was still dripping from the gash.
He didn't have much time to wonder what was happening, as (Reader) emerged from the bushes, wide eyed at the sight before them.
"I.. didn't heal him right.." Nephin sadly stated, holding out the rabbit to his unrequited love.
(Reader) reached out for the beast, ignoring it's screams. After a brief inspection, (Reader) got on their knees to stand at eye level with Nephin. "What is your name, child?"
".. Nephin."
"Nephin, dear young magick user, you were born for power, but not to heal."
"-but-"
"This rabbit is dead." (Reader) angled the violently wriggling head towards Nephin so the child could see the green hue in the bunny's clouding eyes. "What you have accomplished, was quite impressive for one without training. You are a necromancer."
Nephin felt his tiny heart shatter. The tears that had begun to dry restarted, falling freely down his round, baby cheeks. "But I wanted to - to heal!"
"Look at me." (Reader) snapped their fingers, startling Nephin into choking back his sob. "With the advancements in non magickal science, even regular men can make healing medicines. With time, the doctors and the apothecaries will surely render healers useless. However, you can do what no healer has ever achieved. You can raise the dead."
(Reader) hoped that they successfully encouraged the kid, handing him back his first successful minion.
Their words would haunt him for the rest of his life.
After (Reader) disappeared, Nephin ran away from home, traveling across the continent to find necromancers to study under. They gladly accepted him as one of their own, filling him with praise over his natural talent. And as the years went by, Nephin grew in power tangentially with (Reader). He had no proof that the nearly inhuman Letum was (Reader), but with the descriptions of their abilities he had little doubt in his mind as to who they were.
Without an ability to heal themselves, (Reader) slowly became less and less of the person they once were. Stories told of the terrifyingly powerful being spread around the world, as the strongest warriors of all classes and species left to challenge them and were destroyed so thoroughly that there was not body to send back to their families. The only times (Reader) was injured was due to their hubris, which allowed their opponents to gain the upper hand. The fighters would be reduced to ash with a snap of their fingers afterwords, but (Reader) never missed the opportunity to allow their opponents to show off their pitiful abilities against them.
Scars covered so much of (Reader's) skin, that their original skin tone was difficult to determine. With a bald head and lack of a nose or upper lip, the intimidating menace was easily mistaken for a monster.
No one but Nephin remembered (Reader), but everyone knew of Letum the Terrible.
And as time went on, Nephin's love for his first crush never faded, counting down the days until he reached adulthood and could track down (Reader). He knew, logically, that (Reader) would not remember him, but whether or not they allowed him to follow them around like their loyal dog, or killed him without a second thought, was enough for him; just to be in their presence once more would be an honor.
On Nephin's twentieth birthday, when he was awarded the highest rank amongst his adoptive village and became not only an adult, but a necromancer more powerful than any other in history, he set out to find (Reader), ready to track them down by following their crimes like a trail of rose petals.
Instead, Nephin found a nation of people celebrating the death of Letum.
And it was as though his entire existence had been a waste.
Letum the Terrible was preserved with magick to be researched my magickal scientists.
Their body would not deteriorate, nor rot, as scholars from around the world freely came to poke and prod and slice open their body in an attempt to understand what gave Letum such immense power.
In the hall of intellectuals, Nephin stood transfixed before the viewing table, admiring what little remained of the neighbor he once knew. Their chest and abdomen were hollowed out, every organ except the brain removed and placed in jars to be examined. Everyone who got a chance to see the most powerful evil to have ever lived felt comfortable enough in the corpse's presence to mock (Reader).
"They died from something so mundane.."
"An allergy? Even children can heal themselves.."
"Perhaps they were bored with life.."
"Perhaps they weren't so strong after all.."
'Enough with this slander.' Except for (Reader's) body, each and every cadaver, no matter how incomplete they were, woke, and turned on the humans. The atmosphere quickly changed from cheeky to tragic, everyone scrambling in a mass panic as the dead began to tear apart the living. In the chaos Nephin stole away (Reader's) body, carrying them like a bride on their wedding day.
It took years to find every piece he needed.
Nephin searched the world for pieces to fix his precious neighbor, his first and only love. The two were now the same age as each other, as a corpse can not grow old.
Although Nephin found (Reader) just as beautiful with their scars as he did when they were children, the world knew of Letum, but only he knew of (Reader). So he hunted down pieces of the old (Reader) throughout the lands. Someone's similar shaped nose, a hide matching their skin tone and texture, scalping someone with (Reader's) hair. Bit by bit, throughout the years, with the help of a warlock under contract to resurrect her wife, Nephin sew (Reader) back together.
(Reader) woke up.
Head splitting in pain, they forced themselves to sit up, despite the voice of a stranger commanding them to take it slow. Everything was fuzzy, and they couldn't recall what had happened to cause such a stiffness and agony. The last thing they remembered was being bitten by a spider, and falling ill nearly instantly, collapsing alone in the woods.
They raised their arm to inspect their bite, but found an unfamiliar arm. Patches of skin stitched together. Their other arm was similarly foreign, and as their eyes learned to focus again, they learned that the same was true for the rest of their naked body.
"I wanted to clothe you, however I was worried the texture would be uncomfortable on your new skin." The stranger with white hair and tired eyes shyly spoke, disturbingly pale skin blushing red.
"I am in no mood for jokes." (Reader) attempted to proclaim loudly, however, their voice was nothing but a dry whisper.
"You may not remember me, but I remember you. I am the one who brought you back. And.." The red deepened as his smile trembled. "I am your master now."
"Ha! Cheeky. Regret your words, and I, Letum the Terrible, shall let you live."
"You are no longer Letum the Terrible." He bent down, caressing their left hand and placing a soft kiss on a their ring finger before pulling out a small box. "You are (Reader), my beloved spouse."
"That's it." (Reader) raised their hand, no longer amused. "This conversation is over."
And snapped their fingers.
.. but nothing happened.
Confused, they looked at their hand.
"I told you." Nephin said sweetly, admiring the green swirl of magick in (Reader's) eyes. "I am your master now."
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bloodrock-lobster · 9 months
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I’m gonna start a new indie game review series called “is the necromancer a good guy” where I only give passing scores to games where the necromancer is good. Not evil, not nasty, not conniving. good, preferably good and kind
because fuck media where the necromancer is not a good guy, I’m SICK of media where the necromancer is just. The worst. Morally bankrupt, the big bad, the mini boss bad etc etc. ITS PLAYED OUT!! GET NEW MATERIAL! GET KIND AND GOOD NECROMANCERS!
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katakaluptastrophy · 2 months
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Where is Rhax?
We get several different planet and moon names in the Cohort Intelligence Files in reference to peoples' birthplaces: Trentham, Ida, Tisis, Ops, Rhax, and Cypris.
Trentham seems to be Mars (named after the NZ military base that houses command and training); Ida is possibly Saturn's moon Rhea (Ida was the nymph tasked by Rhea to look after her infant son Zeus and to hide him from his father Saturn); Tisis and Ops are likely moons of Neptune ("tisis" is Ancient Greek for "vengeance" and Ops is a Roman goddess, mother of Neptune); and Cypris is likely Venus itself (Cypris is a title for Aphrodite, the Greek equivalent of Venus).
But there's no straightforward connection like this for Rhax.
Technically, "rhax" means a grape or a berry in Ancient Greek and appears in some animal taxonomy for spiders with bulbous bodies. It could, I suppose, be a very tenuous wine joke about one of the Jovian moons, Ganymede, named after the cup-bearer of Zeus. But none of the other names work on that level of extension.
Which leads me to wonder if it's not in the Dominicus system - could Rhax be a colonised planet in the empire?
Given the Fifth's role in imperial bureaucracy, is Magnus the House equivalent of a British child of the Raj, born out in the empire to high-ranking colonial administrators?
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THE LEFT ARM 
by Tithi Luadthong
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captainicequeen555 · 1 year
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The Necromancer VS The Guardian
Magic of the Heart-epic scene. Level DRAGON awesomeness 😍😍
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vrisbian · 27 days
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When I first read Gideon the Ninth and was liveblogging to a friend, she later told me she freaked, because my immediate response to ‘Dulcinea’ was that she was somehow a fake or something was wrong with her.
This is because Dulcinea is a name that specifically comes from the novel Don Quixote and adaptions like Man of La Mancha. Dulcinea is a fabrication, in the sense that the main character creates the ideal of being a knight to the perfect lady who he calls Dulcinea. She isn’t real. And a good portion of the book is Alonso trying to find or seek her out as everyone else manages him. In Man of La Mancha this goes further as the prostitute Aldonza is forcibly given the name Dulcinea by Alonso as he determines she is the lady of his imaginations.
So me knowing this and just squinting at the name, and then Gideon immediately being smitten by her beauty- I’m Harrow in the background I don’t know what she is or what shes up to but I know she can’t actually be Dulcinea for real.
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raeynbowboi · 6 months
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How to Play the Ultimate Dark Mage in DnD 5e
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With Halloween right around the corner, I thought I'd delve into an idea I don't see talked about very much: building the ultimate black mage in DnD. For this build, we're not trying to be the best necromancer, or the best damage dealer. What we want is to find the build that grants us the widest arsenal of as many dark magical powers as possible. In order to give the Sorcerer a fair chance, we're going to homebrew to grant the Sorcerer 25 spells known instead of 15, otherwise there's no chance the Sorcerer is going to win.
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DARK MAGIC SPELL LIST
NECROMANCY False Life (Artificer, Sorcerer, Warlock*, Wizard, Death Cleric, Grave Cleric) Animate Dead (Cleric, Warlock*, Wizard, Oathbreaker Paladin) Speak with Dead (Bard, Cleric, Wizard, Undead Warlock, Undying Warlock) Spirit Shroud (Cleric, Paladin, Warlock, Wizard) Summon Undead (Warlock, Wizard) Summon Warrior Spirit (sorcerer, Warlock, Wizard) Death Ward (Cleric, Paladin, Undead Warlock, Undying Warlock, Alchemist Artificer) Spirit of Death (Sorcerer, Warlock, Wizard) Antilife Shield (Druid, Death Cleric, Grave Cleric, Undead Warlock) Danse Macabre (Warlock, Wizard) Create Undead (Cleric, Warlock, Wizard) Soul Cage (Warlock, Wizard) Clone (Wizard)
NECROTIC DAMAGE Chill Touch (Sorcerer, Warlock, Wizard) Toll the Dead (Cleric, Warlock, Wizard) Inflict Wounds (Cleric, Oathbreaker Paladin) Wither and Bloom (Druid, Sorcerer, Wizard) Vampiric Touch (Sorcerer, Warlock, Wizard, Death Cleric, Grave Cleric) Blight (Druid, Sorcerer, Warlock, Wizard, Death Cleric, Grave Cleric, Oathbreaker Paladin, Alchemist Artificer) Destructive Wave (Paladin, Tempest Cleric) Enervation (Sorcerer, Warlock, Wizard) Negative Energy Flood (Warlock, Wizard) Circle of Death (Sorcerer, Warlock, Wizard) Finger of Death (Sorcerer, Warlock, Wizard) Symbol (Bard, Cleric, Druid, Wizard) Abi-Dalzim's Horrid Wilting (Sorcerer, Wizard) Power Word: Kill (Bard, Sorcerer, Warlock, Wizard)
SHADOW MAGIC Darkness (Sorcerer, Warlock, Wizard, Land (Swamp) Druid, Oathbreaker Paladin) Shadow Blade (Sorcerer, Warlock, Wizard) Summon Shadowspawn (Warlock, Wizard) Shadow of Moil (Warlock) Maddening Darkness (Warlock, Wizard)
PESTILENCE Acid Splash (Artificer, Sorcerer, Wizard) Poison Spray (Artificer, Druid, Sorcerer, Warlock, Wizard) Ray of Sickness (Sorcerer, Wizard, Death Cleric, Alchemist Artificer) Tasha's Caustic Brew (Artificer, Sorcerer, Wizard) Blindness/Deafness (Bard, Cleric, Sorcerer, Wizard, Spores Druid, Fiend Warlock, Undead Warlock, Undying Warlock) Melf's Acid Arrow (Wizard, Land (Swamp) Druid, Alchemist Artificer) Ray of Enfeeblement (Warlock, Wizard, Death Cleric, Grave Cleric) Stinking Cloud (Bard, Sorcerer, Wizard, Land (Swamp, Underdark) Druid, Fiend Warlock) Sickening Radiance (Sorcerer, Warlock, Wizard) Vitriolic Sphere (Sorcerer, Wizard) Cloudkill (Sorcerer, Wizard, Alchemist Artificer, Death Cleric, Land (Underdark) Druid, Spores Druid, Conquest Paladin, Undead Warlock) Contagion (Cleric, Druid, Oathbreaker Paladin, Undying Warlock) Disintegrate (Sorcerer, Warlock, Wizard) Harm (Cleric, Druid)
FIENDISH MAGIC Hellish Rebuke (Warlock, Oathbreaker Paladin) Spirit Guardians (Cleric, Crown Paladin) Summon Lesser Demons (Warlock, Wizard) Summon Greater Demon (Warlock, Wizard) Infernal Calling (Warlock, Wizard) Planar Binding (Bard, Cleric, Druid, Wizard) Summon Fiend (Warlock, Wizard) Planar Ally (Cleric) Tasha's Otherworldly Guise (Sorcerer, Warlock, Wizard)
ELDRITCH MAGIC Eldritch Blast (Warlock) Arms of Hadar (Warlock) Hunger of Hadar (Warlock) Edvard's Black Tentacles (Wizard, Great Old One Warlock)
CURSES & EVIL Infestation (Druid, Sorcerer, Warlock, Wizard) Bane (Bard, Cleric, Warlock*, Vengeance Paladin) Hex (Warlock) Tasha's Hideous Laughter (Bard, Wizard, Great Old One Warlock) Bestow Curse (Bard, Cleric, Wizard, Conquest Paladin, Oathbreaker Paladin) Dispel Evil & Good (Cleric, Paladin) Hallow (Cleric, Fiend Warlock) Insect Plague (Cleric, Druid, Sorcerer) Eyebite (Bard, Sorcerer, Warlock, Wizard) Flesh to Stone (Warlock, Wizard) Power Word: Pain (Bard, Sorcerer, Warlock, Wizard)
MIND GAMES & NIGHTMARES Mind Sliver (Sorcerer, Warlock, Wizard) Cause Fear (Warlock, Wizard) Dissonant Whispers (Bard, Great Old One Warlock) Silvery Barbs (Bard, Sorcerer, Wizard) Crown of Madness (Bard, Sorcerer, Warlock, Wizard, Oathbreaker Paladin) Tasha's Mind Whip (Sorcerer, Wizard) Antagonize (Bard, Sorcerer, Warlock, Wizard) Enemies Abound (Bard, Sorcerer, Warlock, Wizard) Fear (Bard, Sorcerer, Warlock, Wizard, Conquest Paladin) Phantasmal Killer (Wizard, Hexblade Warlock, Genie Warlock) Dream (Bard, Warlock, Wizard, Land (Grassland) Druid) Dominate Person (Bard, Sorcerer, Wizard, Order Cleric, Trickery Cleric, Conquest Paladin, Oathbreaker Paladin, Archfey Warlock, Great Old One Warlock) Modify Memory (Bard, Wizard, Trickery Cleric) Synaptic Static (Bard, Sorcerer, Warlock, Wizard) Mental Prison (Sorcerer, Warlock, Wizard) Dominate Monster (Bard, Sorcerer, Warlock, Wizard) Feeblemind (Bard, Druid, Warlock, Wizard) Weird (Warlock, Wizard)
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BEST CLASS FOR DARK MAGIC
BARD Necromancy: 1 Necrotic Damage: 1 Shadow Magic: 0 Pestilence: 2 Fiendish Magic: 1 Eldritch Magic: 0 Curses & Evil: 5 Mind Games & Nightmares: 10 Total: 20 + Magical Secrets (4-6)
CLERIC Necromancy: 5, 7 (Death & Grave) Necrotic Damage: 3, 5 (Death & Grave), 4 (Tempest) Shadow Magic: 0 Pestilence: 3, 6 (Death), 4 (Grave) Fiendish Magic: 3 Eldritch Magic: 0 Curses & Evil: 5 Mind Games & Nightmares: 0, 2 (Trickery), 1 (Order) Total: 19 Death: 26 Grave: 24 Trickery: 21
DRUID Necromancy: 1, 2 (Spores) Necrotic Damage: 3 Shadow Magic: 0 Pestilence: 3, 5 (Spores), 5 Land (Swamp), 5 Land (Underdark) Fiendish Magic: 0 Eldritch Magic: 0 Curses & Evil: 1 Mind Games & Nightmares: 1, 2 Land (Grassland) Total: 9 Spores: 12 Land (Swamp): 11 Land (Underdark: 11
SORCERER Necromancy: 3 Necrotic Damage: 9 Shadow Magic: 2 Pestilence: 10 Fiendish Magic: 1 Eldritch Magic: 0 Curses & Evil: 4 Mind Games & Nightmares: 11 Total: 40
DIVINE SOUL SORCERER Necromancy: 8 Necrotic Damage: 12 Shadow Magic: 2 Pestilence: 12 Fiendish Magic: 4 Eldritch Magic: 0 Curses & Evil: 8 Mind Games & Nightmares: 11 Total: 57
WARLOCK Necromancy: 9, 12 (Undead) Necrotic Damage: 9 Shadow Magic: 5/5 Pestilence: 4, 6 (Fiend), 6 (Undead) Fiendish Magic: 6 Eldritch Magic: 3, 4/4 (Great Old One) Curses & Evil: 6, 7 (Fiend), 7 (Great Old One) Mind Games & Nightmares: 12, 14 (Great Old One) Total: 54 Fiend: 57 Great Old One: 58 Undead: 59
WIZARD Necromancy: 11 Necrotic Damage: 12 Shadow Magic: 4 Pestilence: 11 Fiendish Magic: 6 Eldritch Magic: 0 Curses & Evil: 6 Mind Games & Nightmares: 17 Total: 67
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Not only does Wizard come out on top with an impressive 67 dark magic spells, it is the only class that can learn all 67 spells. The Warlock learns 15 spells and 4 Mystic Arcanum, plus a few more through Eldritch Invocations, Clerics prepare level + WIS so they'll never prepare more than 25, and we had to cheat to give the Divine Soul Sorcerer 25 spells, or else it only gets a measly 15 spells plus one spell based on the alignment of your divine bloodline. We're also cheating a little with the mind games and nightmares category as while mental manipulation is scary and evil, it isn't necessarily the stereotypical evil one invokes with a dark mage. Although Wizard is the clear winner, it's worth pointing out certain interesting data. The Undead Warlock is the master of Necromancy, with the Wizard close behind at 11, separated only by access to Death Ward. Warlock is also the master of Shadow Magic and Eldritch Magic, but that's kind of the Warlock's whole shtick. The Divine Soul Sorcerer is the master of Pestilence magic, making it a great fit for a Plague Doctor type character, as well as Curses & Evil magic, narrowly beating out the Fiend Warlock. The Wizard is the clear master of Mind Games & Nightmares, and the Wizard and Divine Soul Sorcerer are tied at using Necrotic Damage spells. Wizard and Warlock are evenly matched at wielding Fiendish Magic. While the Bard is pretty much restricted to curses and mind games, it is possible to build a bard that uses exclusively dark magic. They just won't be the greatest dark mage of all time. In terms of who wins the most categories, the Divine Soul Sorcerer wins Pestilence, Curses & Evil, and ties for Necrotic Damage. Without considering subclasses, however, Wizard wins Necromancy, Mind Games & Nightmares, and ties for both Fiendish Magic and Necrotic Damage.
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THE BUILD
There are a few good choices for race when building the ultimate dark mage. The Fallen Aasimar's Necrotic Shroud feature adds proficiency bonus Necrotic damage to every attack while the necrotic shroud is active. They also get darkvision and resistance to both necrotic and radiant damage. The Dhampir not only gets dark vision, it lets you stop breathing and make vampiric bite attacks to regain hit points. Reborn are even harder to kill, with advantage against poison, and disease, resistance to poison damage, and advantage on death saves, on top of not needing to eat, drink, sleep, or breathe. But they don't get dark vision. And of course, the Custom Lineage can give your dark mage 60 ft of darkvision, and any feat, letting them take feats like Magic Initiate, Resilient (CON), Shadow-Touched, Eldritch Adept, and more. Ultimately, I feel that the Fallen Aasimar and Reborn are the strongest candidates as they are innately dark and creepy, whereas the Custom Lineage can be made dark and creepy. We'll treat this build as a Fallen Aasimar mostly because Reborns don't get darkvision and that is a pretty huge hindrance. Otherwise, we'd go with Reborn.
Haunted One is the darkest background possible and is also the default background of The Dark Urge in Baldur's Gate 3. We're going to ignore the background's options in order to take Intimidation to bully our way through the campaign and religion to study burials and undead. Since we know we're going Wizard, we'll also pick up arcana to study magic and medicine to study the body, blood, bones, organs, and everything else. However, if you want a sneakier dark mage, you could also go with Deception and Persuasion from our background to maintain a personable façade.
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WIZARD SCHOOL OF NECROMANCY
Of course, necromancy is our subclass of choice. The power to raise a stronger horde of undead and it not being tied to specifically Animate Dead does make the Necromancy Wizard pretty useful. And the Command Undead feature really makes the mastery of dark magic vibe feel earned. There is a case to be made for Evocation. The Overchannel feature that sacrifices HP for damage is very dark mage. However, one feature stacked against an entire subclass of dark magic is no real contest. So, we'll go with the School of Necromancy.
The School of Necromancy also has a feature called Grim Harvest, which heals the Necromancer any time they kill an enemy with a spell, and more-so if it was a Necromancy spell. The spells Wither and Bloom, Vampiric Touch, and Enervation each damage the target with Necrotic damage, then heal the caster by half the damage dealt. These two healing factors can stack, making these very useful spells, and Wither and Bloom and Vampiric Touch can be chosen as Signature Spell and Spell Mastery, giving your necromancer an unlimited use of a way to regain hit points, even if it's rather low. It's more effective as a means to patch oneself up between fights, killing a few squirrels or birds to regain hit points for no cost. A 1 level dip into Life Domain can not only give the Wizard Heavy Armor proficiency and access to the Inflict Wounds spell, it can also further boost the self-healing gained from these three vampiric necromancy spells. Although False Life is on the Wizard spell list, the Eldritch Invocation Fiendish Vigor can give your Wizard a way to spam False Life between every encounter, making them just a little less squishy.
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SPELL LIST
C Chill Touch, Infestation, Mind Sliver, Poison Spray, Toll the Dead 1 Cause Fear, False Life, Ray of Sickness, Shield, Silvery Barbs, Tasha's Caustic Brew, Tasha's Hideous Laughter, 2 Blindness/Deafness, Crown of Madness, Darkness, Melf's Acid Arrow, Shadow Blade, Tasha's Mind Whip, Web, Wither & Bloom 3 Animate Dead, Antagonize, Bestow Curse, Enemies Abound, Fear, Speak with Dead, Spirit Shroud, Summon Lesser Demons, Summon Shadowspawn, Summon Undead, Summon Warrior Spirit, Vampiric Touch 4 Blight, Edvard's Black Tentacles, Phantasmal Killer, Sickening Radiance, Spirit of Death, Summon Greater Demon, Vitriolic Sphere 5 Cloudkill, Danse Macabre, Dominate Person, Dream, Enervation, Infernal Calling, Modify Memory, Negative Energy Flood, Planar Binding, Synaptic Static 6 Circle of Death, Create Undead, Disintegrate, Eyebite, Flesh to Stone, Mental Prison, Soul Cage, Summon Fiend, Tasha's Otherworldly Guise 7 Finger of Death, Power Word: Pain, Symbol, Tether Essence* 8 Abi-Dalzim's Horrid Wilting, Clone, Dominate Monster, Feeblemind, Maddening Darkness 9 Imprisonment, Power Word: Kill, Weird
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INFERNAL SOUL SORCERER
The Divine Soul Sorcerer did pretty well for itself, so I figured I'd give a 25 spell list known for the DSS as a little Halloween Treat.
C Acid Splash, Chill Touch, Infestation, Mind Sliver, Poison Spray, Toll the Dead 1 Bane, Inflict Wounds, False Life 2 Shadow Blade, Tasha's Mind Whip, Wither and Bloom 3 Animate Dead, Antagonize, Bestow Curse, Spirit Guardians, Vampiric Touch 4 Blight, Spirit of Death, Vitriolic Sphere 5 Cloudkill, Contagion, Enervation 6 Circle of Death, Create Undead, Disintegrate, Harm 7 Finger of Death, Symbol 8 Abi-Dalzim's Horrid Wilting 9 Power Word: Kill
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samaelsslave616 · 3 months
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nympippi · 1 year
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Siblings! Siblings! Siblings!!
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firein-thesky · 21 days
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fantasy/royal au with maki who is your sworn knight. feeling awful. feeling miserable.
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favorite-lie · 1 year
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THEM 
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