Tumpik
oldschoolfrp · 19 hours ago
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Snyad/Pestie:  “Pesties live in small passages adjoining dungeon corridors.  Their sole objective in leaving their tunnels and approaching a party of adventurers is to steal small items of treasure -- gems, coins, pieces of jewelry, small weapons and the like.”  (Russ Nicholson illustration from the AD&D Fiend Folio, TSR, 1981)  Like the rust monster or xorn, this creature’s primary role in a classic dungeon crawl is to attack a party’s treasure and equipment, not their health.
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oldschoolfrp · 23 hours ago
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Snyads and mites are related dungeon dwellers who specialize in robbing larger adventurers, sometimes cooperating with their different abilities.  Mites are only 2’ tall and use a variety of traps to hamper their victims before pilfering all they can carry.  Snyads, or “pesties,” are 2-1/2′ tall and use their speed and dexterity to grab items and evade retaliation.  (C Bradford Gorby, from AD&D adventure “Mountain Sanctuary” by John Nephew, Dungeon 8, Nov/Dec 1987, featuring a number of encounters from the Fiend Folio)
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oldschoolfrp · a day ago
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Been working on this for a few weeks now...A mashup of the original Dungeons & Dragons 1st Edition Dungeon Masters Guide and your favourite paranormal investigator Hellboy! - in full Crown of Apocalypse mode! #hellboy #helboycomics #dnd #dnd5e #dndmemes #dndmeme #dungeonsanddragons #dmg #dungeonmastersguide #dnd1e #classicdnd #dndart #dndjokes #dndartwork #fantasyillustration #fanstasyartwork #hellboymashup
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oldschoolfrp · 2 days ago
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Bright Crusaders, The Gouged Eye, Elfheim Eagles, 3 teams vying for the Bloodweiser trophy (White Dwarf 101, “Special Blood Bowl Issue,” May 1988, Games Workshop)
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oldschoolfrp · 2 days ago
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Hey, the bowl game’s on (Colin Dixon box art for Blood Bowl 2e, Games Workshop, 1988)
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oldschoolfrp · 3 days ago
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No one’s ever seen the mutant up close and lived long enough to figure out whether that wrinkly rubbery surface is an encounter suit or its skin  (Phil Foglio cover for The Dragon 25, May 1979, featuring TSR’s Gamma World)
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oldschoolfrp · 4 days ago
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Causes of PC & hireling deaths during 3 years of one D&D campaign, from “It’s a Good Day to Die” by Lyle Fitzgerald in The Dragon 20, TSR, November 1978.  The author notes that this was primarily a wilderness campaign, and estimates they saw 1000 character deaths over 4 years but kept records of only these 600 in the most recent 3 years.  “Misc. causes” includes 50 different monsters, 5 drownings, 4 staked after became vampires, rockslides, freezing, plagues, Martians, run over by a coach, and “done in by a whore with a hat pin.”
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oldschoolfrp · 4 days ago
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Life, death and undeath, the boundaries are permeable across the planes (From The Dragon 20, TSR, November 1978; looks like a Dave Trampier -- Tramp, Sutherland, and Wham were the art department at this time)
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oldschoolfrp · 5 days ago
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That moment in the opening credits of a TV family comedy before the main character tilts his head slightly and smiles directly at the camera
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Predator (1987)
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oldschoolfrp · 5 days ago
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Jabba’s Palace, Return of the Jedi, 1983
(The Brian Waugh painting seems to have first appeared reversed on the cover of The Orbit Science Fiction Yearbook 1 in 1988, then in this orientation on the cover of Jack Vance’s novel The Last Castle in 1989)
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Brian Waugh, “Last Castle”
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oldschoolfrp · 5 days ago
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A lot of contemporary textiles and embroidery comments on its history of being dismissed as feminine craft, rather than art. I was thinking of my own place doing embroidery as a classic bloke, and what the masculine equivalent of needlework might be- which I thought of as Warhammer. Warhammer 40k is the archetypal grimdark violent male fantasy, yet the actual practice of painting is a quiet and reflective activity, producing tiny objects that might be cute if they werent studded with armor, guns and grimaces.
To render violent male fantasy and male-craft history in needlework feels like a fun idea.
The only thing is, it is taking so long- if I spent the next four weeks just on this, I could finish it, but I need to make some other things
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oldschoolfrp · 6 days ago
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Some Star Citizen players named their organization after the First Church of Christ Computer-Programmer secret society in Paranoia
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oldschoolfrp · 6 days ago
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A High Programmer styling himself “The Maker” imprints an artificial personality on a mutant who becomes “The Cybernetic Messiah, The Computer’s best beloved clone, sent to lead His children to that big storage peripheral in the sky,” in John M Ford’s “The Second Coming,” a 1-page Code 7 Paranoia adventure in Acute Paranoia (West End Games, 1986; Jim Holloway illustration).  The First Church of Christ Computer-Programmer, the FCCC-P, first was mentioned as a secret society in the core Paranoia rules.
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oldschoolfrp · 7 days ago
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Snow planet encounter (Mitch O’Connell, The Space Gamer 27, March/April 1980)  Formerly published by Metagaming, this issue was the first to be credited as published by “The Space Gamer,” with Steve Jackson listed as editor/publisher.
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oldschoolfrp · 8 days ago
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The green orcs and goblins of today probably owe as much to the little green men of pulp science fantasy as they do to fairy tales and mythology
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Famous Funnies #211 (1954), cover by Frank Frazetta
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oldschoolfrp · 8 days ago
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Dueling a dragon in Fifth Cycle, a fantasy RPG by Robert Bartels published in 1990 by Shield Games, a division of Shield Laminating of Columbus, Ohio (ad from Dragon 160, August 1990)
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oldschoolfrp · 9 days ago
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The fire-breathing bulette-mutation bursts out of its holding tank (Bob Giadrosich, from “The White Boar of Kilfay,” an AD&D adventure by Willie Walsh in Dungeon 37, September/October 1992)
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