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Dragon Age Inquisition Game Model Heights: Fauna and Enemies
Please note that none of these are canon. None of these numbers are reliable or meant to assert any sort of canon status. Some of these models do not appear the same size as in game.
I started pulling creature models from Inquisition for my bestiary project. Since my gaming computer died and it's hard to get a good screenshot on console, so I was hoping to do extracts.
But, I kept pulling them because I wanted to see if I could find a a rhyme or reason to ground my height estimates for the fauna of Thedas where I could. (Spoiler, I couldn't) I do however still find worth in these heights if for no other reason than for the fun of them. That said, I'm once again asking BioWare why they're changing the size of models in game so drastically with no clear system and scaling them up so drastically.
In terms of known incorrect scaling models, as in they do not reflect what is displayed in game, the following is what I know/can easily confirm: Deepstalkers, dragons*, dragonlings, fennic, giants*, great bears, large bears, lurkers, and phoenix.
* For the dragons and giants it is unclear which model's scaling is off, as in game we know that the giant is bigger than the vinsomer dragon on the Storm Coast. We also cannot confirm or deny if the dragon models are the same size across all of the different subspecies. I would say you reasonably could assume that given they all share the same skeleton, but I don't want to assume anything when it comes to scaling in Inquisition.
I would also like to note an update on some of the previously shared models from this post. I got better at blender, studied the models more to find the true shoulder, and thus these numbers have gotten more accurate. It's truly amazing what a mouse and hours of practice and study will do.
Methodology
These models are extracted from the game files using Frosty Editor in the measurement units of meters. I then brought the models into Blender. When it comes to measuring the heights, I'm measuring from the shoulder of quadrupeds, head for bipedals, and included some variations - such as additional height due to horns, crystals, ect. separately. For any creature with armor, helmets, ect, I measured from the top of their skull when possible or from an estimated top of their skull, such as with the Arcane Horror.
In terms of the numbers provided in measurement in Blender. I am taking the numbers only from the first 2 decimal places, I'm not rounding up nor am I rounding down in any area. When converting from meters to inches, I am only doing whole numbers so these will be rounded down if below .5 or up if they are .5 and above.
Darkspawn Heights
From left to right, we have:
Ogre: 11'11 / 3.64m at the head, 14'6 / 4.42m with horns
Emissary: 10'5 / 3.18m
Alpha Emissary: 10'4 / 3.16m
Corypheus: 10'5 / 3.17m
Hurlock: 7' / 2.15m
Alpha genlock: 3'11 / 1.19m
Hurlock: 5'11 / 1.81m
Hurlock: 5'11 / 1.80m
Shriek: 5'11 / 1.81m
Ghoul: 5'11 / 1.81m
Genlock: 4'8 / 1.42m
Corrupted Spider: 3'3 / 0.98m
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Draconic Heights
These are measured from their shoulder height, however I would like to note that due to the high dragons A-pose putting their front legs off the ground level they are measured off of their hind legs. In order from left to right:
Corypheus's dragon: 22'4 / 6.8m
Trespasser dragon: 23' / 7.02m
Crestwood dragon: 23' / 7m
Dragonling: 8'2 / 2.5m
Snowy "wyvern": 8' / 2.44m
Varghest: 7'6 / 2.28m
Wyvern: 8'2 / 2.49m
Wingspan of the high dragons are: 163'10 / 49.94m, one wing is 81'11 / 24.97m.
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General Fauna Heights
From left to right across all images:
Giant: 17'9 / 5.41m
Druffalo: 6'7 / 2m
Nuggalope: 6'6 / 1.97m
Red Hart - Mount: 6'3 / 1.91m
Crehtahl: 6'2 / 1.89m
Horse: 6'2 / 1.89m
Dracolisk: 6'2 / 1.88m
Gurn: 5'11 / 1.80m
Bronto: 5'12 / 1.82m
Bronto carrying: 5'12 / 1.82m
Bogfisher: 5'11 / 1.80m
Quillback: 4'11 / 1.49m
August Ram: 4'2 / 1.28m
Red Hart - Small/Non-mount: 4'2 / 1.27m
Halla: 4'1 / 1.25m
Ram: 4'1 / 1.25m
Large bear: 4'4 / 1.31m
Great Bear: 4'3 / 1.29m
Giant Spider: 3'5 / 1.03m
Corrupt Spider: 3'3 / 1m
Fennic: 3'3 / 0.99m
Black Wolf: 3'4 / 1.02m
Hyena: 3'5 / 1.05m
Mabari: 3'3 / 0.99m
Armored Mabari: 4'4 / 1.31m at the head
Tusket: 2'4 / 0.72m
Snoufleur: 2' / 0.62m
Nug: 1'9 / 0.53m
Lurker: 2'9 / 0.84m
Pheonix: 2'8 / 0.80m
Deepstalker: 2'6 / 0.76m
Raven: 1'8 / 0.52m
Gull: 1'9 / 0.53m
Cockatrice: 1'9 / 0.53m
Raven - Small: 9" / 0.22m
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Red Templar Heights
From left to right:
Behemoth: 11' / 3.36m at the head, 15'7 / 4.75m with the crystals
Red Templar Horror: 7'9 / 2.37m
Red Templar Knight: 7'4 / 2.24m
Red Templar Shadow: 6' / 1.82m
Red Templar Foot Soldier: 6' / 1.83m
Red Templar Guard: 6' / 1.84m
Red Templar Marksman: 6' / 1.83m
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Demon and Spirit Heights
From left to right across all images:
Gibbering Horror: 2'8 / 0.82m
Fearling Spider: 4'5 / 1.34m
Despair demon: 5'7 / 1.70m
Shade 1: 6'3 / 1.90m
Shade 2: 6'3 / 1.90m
Shade 3: 6'3 / 1.90m
Shade 4: 6'3 / 1.90m
Shade 5: 6'3 / 1.90m
Rage Demon: 6'4 / 1.93m
Revanant: 7'5 / 2.26m
Terror demon: 8'2 / 2.49m
Greater Terror demon: 8'2 / 2.49m
Envy demon: 8'3 / 2.51m
Nightmare demon: 8'6 / 2.58m
Arcane Horror: 10'1 / 3.08m
Pride demon: 14'10 / 4.53m at the head, 18'5 / 5.61m with the horns
Greater Fear demon aka Smiley aka Blinky: 93'6 / 28.49m
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Corpses
All corpses use the same default/base model and are all the same height without their armor putting them all at a height of: 6' / 1.82m
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Foods of Thedas: Master Post
Here is the very, very long and complete list of all dishes, ingredients, and drinks in Thedas as of Tevinter Nights.
This compiles all the canon posts. My headcanons are separate from this list to avoid any confusion but you can find it linked along with the other individual posts below.
Like in the individual posts, the list has the country of origins next to each item and any relevant information. Such as ingredients, use, notes, or trivia. For the canonically suggested foods and drinks I list what their real world uses are for your reference as to what they might be used for in Thedas.
For "Shorter" Food Posts
Dishes, Sauces, and Sides
Drinks
Raw Ingredients
Prepared Ingredients
Cannonically Possible Foods and Drinks
Disclaimer Though real life plants may be listed here as edible it is for fictional use only. This is not intended to be used as a reference nor guide for what plants are edible or safe to eat. Please do not use it as such.
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Dishes
Breads and Desserts
Breads
Biscuit
Whole Grain Biscuit - Commonly made in Chantry cloisters. A staple in their simple diets.
Black Bread
Braided Honey and Date Bread
Brown Bread
Buns
Butter Puff - This is bread where butter is folded into the dough allowing it to become puffy and softer than usual bread. (Orlesian)
Crumpet
Dark Bread
Dried Bread
Honey Loaf
Lichen Bread - Bread that is made using lichen. (Orzammar)
Peasant Bread - A hearty type of bread that is made with a variety of grains.
Raider Queen's Bread of Many Tongues - Created by the Raider Queen, this bread calls for flour, baking powder, salt, butter, brown sugar, molasses, eggs, bananas. The creator calls for Par Vollen bananas but another version of the recipe says Rivaini bananas are an acceptable replacement. (Rivain)
Ryott Bread - Made of a protein rich grain that is valued throughout Ferelden.
Sweet Bread
Sweet Rolls
Thin Bread - A thin bread used to make wraps in Seheron.
Whole Grain Bread - Another staple made in Chantry cloisters.
Desserts
Cake
Cake with Apples
Chocolate Cake
Cupcakes
The Exquisite Misery - A little cake topped with a dusting of anise, deep mushrooms, and gold dust. (Orlesian)
Hearth Cake - A pan-made Dalish cake; made of flour, hardwood ash or baking powder, halla butter, sugar, mixed dried fruit (currants, cranberries, etc), egg, milk.
Honey Cake
Lemon Cake
Petit Fours (Orlesian)
Pound Cake
Round Cake - Often topped with poppyseed and honey. In Serault, they will sometimes have the antlers baked into the crust.
Sugar Cake - Made with strawberries and sugar-cream icing on a pound cake.
Sugar-drizzled Lemon Cake - A type of lemon cake that was used in Antivan Crow history to assassinate templars.
Sugarcake - A dense cake usually topped with powdered sugar.
Sweet Cake
Candy
Black Licorice Candy - Can be salted.
Bon-bons
Candied Almonds
Candied Dates
Candied Fruit
Candy Cane
Candy Apple
Carastian Candy - A candied chocolate. (Tevinter)
Peppermints
Spun Sugar (Fereldan)
Sweetmeat - A confectionery treat, sometimes candy coated fruit.
Toffee
Unnamed Candied Nuts with Spice - A candy that is sweet until swallowed, then they leave a spicy aftertaste. (Orlesian)
Cookies
Biscuit - A hard, flat, and unleavened baked treat that can be sweet or savory.
Butter and Sugar Cookie - This cookie isn’t specified as it is only described by these ingredients.
Raisin Cookies
Shortbread
Tea Biscuits
Wafers
Donuts
Ice Cream
Orlesian Guimauves - Another name for marshmallows.
Pastries
Apple Pie
The Blessed Apple - A pie made by a small cloister of Chantry sisters tending to the orchard, they use the windfall apples and share the pies freely; as well as the apples. The ingredients are flour, salt, butter, water, apples (golden apples from Lady's Orchard preferred but others are acceptable substitutions), brown sugar, salt, cinnamon, nutmeg, and cloves. (Orlesian)
Cinnamon Rolls
Croissant
Honey and Nut Pastry (Tevinter)
Macaroon
Marie du Lac Erre's Sweet Ruin - One version of this pastry with a dramatic history, the recipe contains; butter, powdered sugar, chocolate, vanilla extract, flour, orange or mint extract, baking powder, and milk. (Orlesian)
Minced Pie - filled with finely chopped fruit and sweet things.
Tarts
Unnamed Blueberry Pastry - A light, sticky pastry with blueberries. (Possibly Nevarran)
Pudding
Caramel Pudding
Dessert Pudding
Sticky Jellies (Orlesian)
Gravy and Sauces
Ale Cooked Mushroom (Dwarven)
Apples Stewed in Brandy Sauce
Applesauce
Cream Sauce
Deep Mushroom Flavored Cream Sauce (Orzammar)
Dragon’s Blood Sauce (Nevarran)
Gravy
Honey-glaze - A sauce used to glaze various foods, particularly meats.
Hot Sauce
Llomerryn Red Sauce - A sauce that goes on almost everything, contains pulped tomatoes, onions, red pepper, brown sugar, apple cider vinegar, mustard powder, hot pepper powder, salt, cinnamon stick, allspice, cloves, fennel seeds, dill seeds, mustard seeds, black peppercorns, bay, garlic. (Rivain)
Nesting Roast Gravy - Gravy made from the pan juices of a nesting roast. Meant to be served with the roast. (Orlesian)
Plum Sauce
Red Wine Marinade
River-herring Gravy - a gravy as white as apple blossoms. (Orlesian)
Special Sauce - A sauce infused with the essence of fifty-two herbs, prized for the ability to help with “inadequacy”. (Kirkwall)
Wild Flower Glaze - A honeyed glaze made of wild flowers, it is recommended to use flowers plucked at dawn and the lowest blossoms.
Main Dishes
Beans and Bread
Boiled Roots
Braised Nug with Elfroot (Dwarven)
Braised Ram with all the Trimmings
Bread and Cheese
Broiled Boar Head (Fereldan)
Cacio e pepe - A dish of three ingredients; spaghetti, pepper, and pecorino romano. (Antivan)
Canapé - a type of hors d'œuvre.
Chicken Wings - Sold in The Rusted Horn as 'Wyvern Wings.'
Dalish Deep Forest Comfort - String squashes, halla butter, garlic, mushrooms, elfroot or spinach, diced tomatoes or beetles, hot red pepper, rock salt, halla cheese or goat cheese, edible wildflowers (borage, chicory, etc), pine nuts. (Dalish of Southern Orlais)
Dried Bread and Fruit
Eggs à la Val Foret - An egg dish served with a cream sauce. (Orlesian)
First Day Chicken - a dish served during First Day in some parts of Orlais.
Fried Mush (Orzammar)
Gilded Swan with River-herring Gravy - An eastern spice, flour, gold leaf, river herring, swan, yolk. (Orlaisian)
Gnocchi (Antivan)
Goat Custard - A broiled goat head (Fereldan)
Ham
Anderfels Smoked Ham - It tastes of despair
Avvar Ham
Ham Stuck with Cloves
The Jade Ham - Honeyed with wild flowers (especially those picked at dawn), masterfully seasoned, and spiral-cut.
Orlesian Ham
Smoked Ham
Herbed Chicken and Biscuits
Jellied Meats
Jellied Eels
Jellied Pigs Feet - A delicacy in the Free Marches and originally a popular commoner food that has risen to the tables of nobility. Pigs feet and/or pork hocks, salt, onions, garlic, allspice, peppercorns, bay. (Free Marcher)
Veal Galentine (Orlesian)
Liver
Mad Burnard's Gift of Flesh - A nesting roast unlike any other, involving a whole wyvern, stuffed with a whole gurn, stuffed with a horse, stuffed with a large halla (horns and all), stuffed with a swan, stuffed with a duck, stuffed with a quail, stuffed with a bunting that choked on a gold piece. (Orlesian)
Meat Pies
Dove Pie - A pie made with live doves, for the theater of the meal. (Orlesian)
Pigeon Pie
Pork Pie
Turnip and Mutton Pie (Fereldan)
Unmentionable Pie - It is a meat pie that uses the typically undesirable parts of an animal. (Fereldan)
Venison Pasty - A hand pie filled with venison. In Serault, it is served with curls of goat cheese. (Orlesian)
Nesting Roast - This dish is classically made with a quail stuffed in a pheasant stuffed in a swan. Served with gravy made from the pan juices. (Orlesian)
Nug Steak (Orzammar)
Nug-gets (Orzammar)
Nug-loaf (Orzammar)
Nug-Nug - A dish meant to resemble a nug peeking from its burrow; made of ground meat (beef preferred), parsley, egg, salt, crushed cumin or mustard seeds, black pepper, cooked rice, tomatoes, onions, chives (Orlesian)
Pancake - The breakfast food and savory dishes.
Crepes - A very thin pancake that can be filled with sweet or savory ingredients.
Nug Pancakes - A savory pancake made with nug. A favorite among dwarven children. (Orzammar)
Porridge
Bland Porridge
Deer Porridge - A savory porridge.
Pig Oat Mash - A constant dish on The Hanged Man menu, a popular hangover cure if washed down with brandy spiked cider. This warming porridge contains apples, dried salt pork or smoked bacon, dried rolled oats, berries, ale or water (Kirkwall)
Porridge with Raisins
Savory Porridge
Pudding - A sweet or savory, steamed dish that can be topped with gravy or chocolate.
Rack of Ribs (Fereldan)
Ram Chops
Ram Cutlet
Rice and Boiled Vegetables
Roast
Roast Boar - On cooking method involves the boar being stuffed with apples
Roast Chicken
Roast Duck
Roast Hog
Roast Lamb
Roast Turkey
Roast Wyvern
Roasted Cave Beetle (Dwarven)
Roasted Giant Spider (Dwarven)
Roasted Nug (Orzammar)
Roasted Phoenix - One of the most infamous meals in Thedas, it is served with sweet red wine.
Roasted Rabbit
Roasted Venison with Wild Greens
Spit-roasted Deepstalker (Dwarven)
Spit-roasted Nug with Hot Sauce (Orzammar)
Sandwich
Ham Sandwich
Sausage - There are about twelve different kinds of sausage unnamed mentioned in Last Court.
Black Pudding - A type of blood sausage made from pork or beef blood, pork fat or beef sue, and a type of cereal. (Orlesian)
Smoked Sausage
Spiced Sausage
Seared Nug - Usually served with a deep mushroom cream sauce. (Orzammar)
Sera's Yummy Corn
Shredded Dried Meat and Cheese - A dish that is commonly used as a spread by the dwarves. (Orzammar)
Simmering Partridge - Cooked with sweet onions and pale beans (Orlesian)
Smoked Meat
Smoked Boar
Smoked Rabbit
Smoked Venison
Spiced Nug
Sticky Figs Rolled in Nuts
Venison with Apples Stewed in Brandy Sauce
Wandering Hills - A delicacy made from large creatures of the same name. (Anderfels)
Wyvern Steak
Seafood
Alamarri Pickled Krone - Krone, Brine, (Optional) pine pitch and druffalo dung.
Baked Fish - An Avvar cooking method where they wrap fish in pungent leaves and clay before cooking it in banked coals.
Baked Krone with Honey - The honey is typically used as a side sauce for dipping. (Fereldan)
Fish Wrap - Fish wrapped in thin bread (Seheron)
Fluffy Mackerel Pudding - Celery, pepper, mackerel, diced onion, mustard, salt, Antivan pepper, ground mace, cardamom seed, eggs (Fereldan)
Fresh Oyster
Fried Fish
Glazed Krone (Fereldan)
Lutefisk
Smoked Fish
Starkhaven Fish and Egg Pie - Fish from the Minanter River (carp, trout, or others), wine, onion, carrot, thyme, bay, sea salt, dried currants, sliced almonds, boiled sliced eggs, butter, flour, fish broth, milk, salt, pepper, nutmeg, cream, fried whitebait or other small fish. (Starkhaven)
Soups and Stews
Barley Soup
Butter Soup - A simple, inexpensive, and easy soup. Made as midmorning meals or midday refresher for field workers. It is commonly fed to children and convalescents due to its nutritious nature. Ingredients include water, potatoes, cinnamon, star anise, clove, bay, peppercorns, salt, noodles, cream, butter (Orlesian)
Cabbage Stew
Deepstalker Stew - A stew of deepstalker is made when rations run low. (Legion of the Dead)
Enchantment Soup - Made by Sandal, edibility unknown.
Fereldan Turnip and Barley Stew - White beans, oil, onion, carrots, celery, garlic, stock, turnips, turnip greens, sausage, barley, cumin, dried basil, oregano, salt, pepper, herbed wine vinegar
First Day Festival Stew (Orzammar)
Fish Chowder (Antivan)
Fish Stew
The Hanged Man Stew - The tavern’s featured dish, made with a different mystery meat every morning. (Kirkwall)
Lamb and Pea Stew (Fereldan)
Norbotten Fruit Stew - This dish is used to rehydrate dried fruits: dried apricots, pitted prunes, raisins, mixed dried fruits (cherries, apples, cranberries, etc), lemon or orange, cinnamon, cloves, water, sugar or honey, brandy. (Anderfels)
Pea Soup
Ram Stew
Turnip Stew
Turnip-Goat Stew (Fereldan)
Wild Rabbit Stew
Sides
Antivan Olives - Soaked in vinegar and stuffed with capers.
Brandy Soaked Cherries
Beer Nuts
Dried Fruit
Dried Meats
Jerky
Jerky Ball
Fried Potatoes
Hard-boiled Egg
Jarred Olives (Tevinter)
Meat Skewers (Orlais)
Peeled Grapes (Tevinter)
Picked Foods
Pickled Apples
The Pickled Apples of Arlathan - Apples said to be from the time of Arlathan. The taste is described to be one of fresh apples, with the same crispness.
Pickled Eggs - Eggs, sugar, salt, vinegar. Favored in Ferelden.
Pickled Fish
Pickled Lamprey
Pickled Nug
Pickled Ox Tongue
Pickled Vegetables
Pickles
Roasted Chestnuts (Nevarran)
Roasted Potatoes
Smoked Bacon
Steamed Beans
Toast
Wine Soaked Fruit
Miscellaneous
Hardtack
Provisions
Rations -Typically consist of dried meat, nuts, and a variety of other simple foodstuffs.
Dry Ration
Qunari Ration
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Drinks
Absinthe
Absence - One of the bottles of Thedas you find in Inquisition.
Absinthe - also referred to la fée verte - “little green fairy”
Petite Absinthe - Made from a certain type of wormwood.
Ale, Beer, Drafts, Lagers, and Stouts The Tapster's Tavern in Orzammar serves 52 types of ale, some are listed.
Ale
Ander Stout - This stout is stored in oak casts.
Barley Wine - Despite its name, this is an ale.
Beer
Brakien Brew (Orzammar)
Brown Ale
Coconut Draft
Fereldan Beer
Fereldan Lager - A pale ale.
Lichen Ale (Orzammar)
Oghren's Homebrew - An amber coloured ale with a slightly sweet, nutty flavor and described to have a hint of toastiness, and is spiced with cloves. (Dwarven)
Qunari Ale
Ryott Ale (Fereldan)
Ryotte Beer (Fereldan)
Valenta’s Red (Orzammar)
Watered Beer - While watered beer is served to reduce the price of beer and stretch it along, it is also served as a provision. In Serault, the peasantry drink watered beer to stave off the summer heat.
Watered-down Ale
Wildwine - An ale made from ryott. (Chasind)
Wilhelm’s Special Brew - This dark-colored ale gives off a thick, oaky smell. When swirled in its tankard, it takes on an unexpected glow.
Brandy
Aged Antivan Brandy
Antivan Brandy
Antivan Plum Brandy
Apple Brandy (Orlesian)
Orlesian Brandy
Plum Brandy
West Hill Brandy (Ferelden)
Cider
Brandy-spiked-cider
Cider
Serault Cider
Winter Cider (Wycome)
Cocktails
Benediction (Orlesian)
The Emerald Valley (Orlesian)
Dragon’s Piss - The name is probably figurative, but no one knows for sure. BioWare gives the "recipe" for Dragon Piss as "1 oz light rum, 1 oz dark rum, filled with iced tea". (Orlesian)
The Golden Nug (Orlesian)
The Heart of Spring - A "restorative" drink from Verchiel made with violets. (Orlesian)
The Hissing Drake (Orlesian)
Ice Cream and Beer
A Night of Shame (Orlesian)
Posset - A drink made of hot milk curdled with ale, wine, or other liquor and typically flavored with spices. Can be drunk as a delicacy or as a cold remedy.
The Randy Dowager (Orlesian)
To Cure a Cold - a folk remedy that requires boiling whiskey and adding lemon juice and crushed garlic.
Gin
Gin
Prophet’s Laurel Gin
Grey Warden Liquor These are bottles unique to members of the order, as each warden will combine half-full bottles in order to save space. No bottle is ever fully emptied or cleaned. In order to preserve the base flavor. They are called Grey Whiskey, Ritewine, or Conscription Ale, each vintage is named after a warden with a small note.
Vintage: Warden Anras - Bottled whimsy.
Vintage: Warden Bethany Hawke - Princess piss.
Vintage: Warden Carver Hawke - Toast them all.
Vintage: Warden Daedalam - Extra red.
Vintage: Warden Eval’lal - Griffon Wing Ale
Vintage: Warden Gibbins - Don’t frigging touch! I spit in this! I mean it!
Vintage: Warden Jairn - Smash when dead.
Vintage: Warden Korenic - Notes of fruit and anger.
Vintage: Warden Riordan - Serve yourself.
Vintage: Warden Steed - Joining juice.
Vintage: Warden Tontiv - Home.
Mead The Tapster's Tavern in Orzammar serves 17 types of mead, some are listed. Honeywine is another name for mead.
Avvar Mead
Chasind Sack Mead
Lady Odette Guillory's Family Honey Wine
Mead
Orlesian Honeywine
Port A sweet, fortified red wine, typically served with dessert.
Antivan Port
Tevinter Port
Rum Boot Screech is another name for rum.
Alvarado’s Bathtub Boot Screech
Blackwater Rum
Dark Llomerryn Rum
Tea and Other Drinks
Coffee (Antivan)
Cocoa/Hot Chocolate
Juice
Fermented Fruit Juice
Pickle Juice
Pomegranate Juice
Prune Juice
Punch
Spicy Punch
Tea
Almond Tea
Anderfels Mint Tea
Bitter Tea - An unspecified tea so bitter it is astringent. Served during the Fourth Blight.
Black Tea
Black Tea with Juniper
Fires of Change Tea
Herbal Tea
Iced Tea
Lattenfluss Tea (Anderfels)
Mint Tea
Nameless Tevinter Tea
Rivaini Spice Tea Blend
Rivaini Tea
Rosehips Tea
Spiced Tea
Stripweed Tea
Unsweetened Tea
Verimensis Tea (Tevinter)
Whiskey
Cinnamon-infused Whiskey
Ferelden Whisky
Legacy White Shear
Mackay’s Epic Single Malt
Wine The Tapster's Tavern in Orzammar serves 12 types of imported wines, some are listed.
Agreggio Pavali (Tevinter)
Alyons Black
Amaranthine Red
Anderfels Red
Antivan Red
Bitter Black Wine
Celestine Black Wine
Dandelion Wine (City Elves of Orlais)
Elderberry Wine
Elfroot Mixed with Wine
Finale by Massaad
Flames of Our Lady
Flat Wine
Ghislain Red
Iced Wine
Montsimmard White
Mosswine (Orzammar)
Mulsum (Tevinter)
Orichalcum mixed with Wine - Considered to have aphrodisiac properties.
Orlesian Red
Plum Wine
Red Wine
Serault Yellow Wine
Serault White
Silent Plains Piquette (Tevinter)
Southern Black Wine
Spiced Wine
Sweetened and Spiced Yellow Wine
Val Chevin Red Wine
Vint-9 Rowan’s Rose
Watered Wine
White Seleny Wine (Antivan)
White Wine
Yellow Wine
Additional Spirits
Abyssal Peach
Antivan Sip-Sip
Aqua Magus
Aquae Lucidius - A potent liquor made of wyvern venom; a rare drink known for its hallucinogenic properties.
Bottle of Rotgut - Rotgut is slang for cheap whiskey.
Butterbile :84
Carnal 8:69 Blessed (Orlesian)
Dwarven Ale - Not actually an ale, but a black liquid reputedly made from fungus with a reputation as being almost undrinkable for anyone not a dwarf.
Garblog’s Backcountry Reserve
Golden Scythe 9:40 Black
Hirol’s Lava Burst (Kal'Hirol)
Maraas-Lok (Qunari)
Moonshine
Potent Moonshine
Sun Blonde Vint-1
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**Fruits, Mushrooms, Nuts, and Vegetables*
Edible Plants
Fern Fiddlehead
Lichen
Moss
Pungent Leaves - Unspecified leaves used in Avvar cooking of baked fish.
Rose
Rose Petals
Rosehips
Stripweed
Sugar Cane (Tevinter, Rivain)
Wildflowers
Borage
Chicory
Dandelion
Honeysuckle
Violet
Fruits and Nuts
Apple
Applewood Apples (Orlais)
Golden Apples (Orlais)
Green Apples
Le Pomme Vie et Morte - Apples that grow by the gallows in Val Royeaux.
Red Apples
Windfall Apples
Apricot
Banana
Par Vollen Banana
Rivain Banana
Berry
Blueberry
Cranberry
Elderberry
Raspberry
Strawberry
Caper (Antiva)
Cherry
Cocoa/Chocolate (Donarks)
Coconut
Coffee (Antiva)
Currant
Black Currant
Date - A purple and red fruit with a pit, it has a sweetness and tangy taste. (Tevinter)
Fig
Grape
Lemon
Lime
Nuts
Almond
Chestnut
Pine Nut
Olive
Antivan Olive
Orange (Orlais, Antiva)
Passion Fruit
Peach
Pear
Plum
Pomegranate
Pomegranate Seeds
Grain
Barley
Pot Barley
Oats
Rolled Oats
Rice
Ryott
Ryott Flour
Wheat
Wheat Flour
Whole Grains
Whole Grain Flour
Mushrooms
Deep Mushroom
Field Mushroom
Unspecified Fungus - Used to brew Dwarven ale.
Truffle
Unnamed Glowing Fungus
Wild Mushroom
Vegetables
Beans
Bush Beans
Green Beans
Pale Beans
White Beans
Cabbage
Carrot
Purple Carrot
White Carrot
Celery
Chive
Corn
Checkered Corn
Golden Corn
Yellow Corn
Cucumber
Eggplant
Fennel
Lettuce
Mustard
Onion
Red Onion
Sweet Onion
White Onion
Pea
Pepper
Antivan Pepper
Green Pepper
Hot Pepper
Hot Red Pepper
Red Bell Pepper
Sweet Pepper
Potato
Radish
Spinach
Squash
Marrow Squash
Pumpkin
String Squash
Tomato
Turnip - aka navet
Turnip Greens
Wild Greens
Animal Products
Dairy
Butter
Cow Butter
Goat Butter
Halla Butter
Herbed Butter
Nug Butter
Cheese
Ativan Smoked Cheese
Blue-veined Cheese (Orlesian)
Brie Cheese
Brined Goat Cheese
“Dalish” Cheese - An ill described item as it is unclear if it is actually cheese. One thing is for sure it isn’t Dalish.
Feisty Cheese
Goat Cheese
Halla Cheese
Pecorino Romano (Antivan)
Ram Cheese
Cream
Spiced Cream
Thickened Cream
Whipped Cream
Milk
Cow Milk
Goat Milk
Halla Milk
Ram Milk
Soured Milk
Eggs
Caviar
Chicken Egg
Egg Whites
Egg Yolk
Fish
Carp
Cod
Eel
Krone
Lamprey
Mackerel
Mussel
Oyster
River Herring
Sunfish
Trout
Whitebait
Insects
Cave Beetle (Dwarven)
Giant Spider (Dwarven)
Scorpion
Snail (Avvar)
Wood-burrowing beetle larvae (Dalish)
Meats
Beef
Ox
Ox-tongue
Rump Roast - A cut of meat from the hindquarters
Veal
Boar
Bronto
Cat
Deepstalker (Dwarven)
Dog
Dragon
Druffalo
Goat
Gurgut
Gurn
Halla
Hare
Hart
Horse
Liver - General name given, animal isn’t specified.
Lurker (Avvar)
Nug
Phoenix
Pork
Pig's Feet
Pork Hocks
Pork Saddle
Quillback
Rabbit
Ram
Rat
Sheep
Lamb
Mutton
Varghest
Venison
Wandering Hills (Anderfels)
Wyvern
Poultry
Bunting
Chicken
Dove
Duck
Partridge
Pheasant
Pigeon
Quail
Swan
Turkey
Misc.
Dragon Blood (Nevarran)
Druffalo Dung
Honey
Honeycomb
Miscellaneous Ingredients
Baking Ingredients
Ash
Elfroot Ash
Hardwood Ash (Dalish)
Baking Powder
Yeast Cake
Salts
Fine-ground Salt
Rock Salt
Salt
Sea Salt
Others
Brine
Clay (Avvar)
Pine Pitch (Alamarri)
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Herbs and Spices
Herbs
Basil
Dried Basil
Bay Leaf
Catsbane
Elfroot
Elfroot Leaves
Royal Elfroot
Lavender (Orlesian)
Mint
Anderfels’s Mint
Foxmint
Peppermint
Oregano
Dried Oregano
Parsley
Prophet's Laurel
Rosemary
Spindleweed
Verdant Spindleweed
Thyme
Spices
Allspice
Anise
Antivan Cord-seed
Cardamom
Cinnamon (Seheron)
Clove
Cumin
Cumin Seed
Deep Mushroom Powder (Orlesian and Dwarven)
Dill
Dill Seeds
Dragon Blood Powder (Nevarran)
Eastern Spice - Unnamed
Fennel Seeds
Garlic
Ginger
Dried Ginger
Hot Pepper Powder
Hot Red Pepper, Crushed
Juniper
Licorice
Mace
Mustard
Mustard Powder
Mustard Seeds
Nutmeg (Seheron)
Grated Nutmeg
Pepper
Black Pepper
Peppercorn
Black Peppercorn
Poppyseed
Saffron
Spice Ball - A variety of mixed spices wrapped in a cheesecloth
Star Anise
Vanilla (Rivain)
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Prepared Ingredients
Basic Ingredients
Alcohol
Brandy
Cinnamon-infused whiskey
Dark Llomerryn Rum
Hirol's Lava Burst
Prophet's Laurel Gin
Red Wine
Watered Down Ale
Whiskey
White Seleney Wine
Broth and Stock
Broth
Deepstalker Broth
Fish Broth
Stock
Brown Stock
Eggs
Hard Boiled Egg
Essences and Extracts
Essence
Orange Essence
Extract
Mint Extract
Orange Extract
Vanilla Extract
Golds
Edible Gold Leaf
Gold Dust
Grains
Noodles
Grain-based Noodles
Pasta
Spaghetti
Pie Dough
Oils
Cod Liver Oil
Oil
Sugars
Brown Sugar
Molasses
Powdered Sugar
Sugar
Sugar Syrup
Vinegars
Apple Cider Vinegar
Herbed Wine Vinegar
Vinegar
Desserts and Sweets
Desserts
Buttercream
Caramel
Chocolate
Chocolate Bitters
Custard
Pound Cake
Tea Biscuit
Toffee
Wafer
Jam
Plum Jam
Raspberry Jam
Misc
Sugar Cream Icing
Sugar Flowers
Sugared Rose Petals
Syrup
Dried and Cured Foods
Dried Fruits, Vegetables, and Fungi
Dried Apple
Dried Apricot
Dried Beans
Dried Cherry
Dried Cranberry
Dried Currant
Dried Mushroom
Dried Peas
Prunes
Pitted Prunes
Raisin
Cured Meats
Bacon
Smoked Bacon
Cold Cuts
Dried Meats
Dried Mackerel
Jerky
Lutefisk
Salted
Dried Salt Pork
Salt Pork
Salted Beef
Salted Dragon Meat
Salted Fish
Salted Goat Meat
Salted Meat
Sausage
Blood Sausage
Smoked Sausage
Spiced and Salted Sausage
Smoked
Smoked Beef
Smoked Fish
Smoked Goat Meat
Pickled Foods
Pickled Ox Tongue
Pickles
Prepared Animal Products
Gelatine
Grease
Ground Meat
Ground Beef
Ground Nug
Lard
Spiced Meat
Miscellaneous
Lyrium
Wyvern Venom - There are 47 ways to distill wyvern venom to be safe for consumption.
Canonically Suggested Food and Ingredients
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Raw Ingredients
Edible Plants, Fruit, and Vegetables
Edible Plants
Aspen - The inner bark is sweet and starchy. It is edible both raw and cooked, it can also be dried and ground into flour. Some aspens have edible catkins as well.
Beech - The young green spring leaves can be cooked as greens. The inner bark, once dried, can be turned into bread flour.
Birch - The inner bark can be dried and used to make bread flour. Strips of the inner bark could be eaten raw or boiled like noodles. The sap was edible directly from the tree or boiled down into a slightly sweet syrup.
Cactus
Cattail
Clover
Flowers
Cosmos
Daisy
Dog-rose - The rose hips and flower’s petals are used to make teas, preserves, jellies, and pickled relishes.
Elderflower
Gorse
Hollyhock
Jasmin
Lilac
Marguerite
Orchid - The dried corms (tubers) are used to make hot drinks.
Pansy
Peony
Poppy
Snapdragon
Sunflower
Tulip
Wysteria
Lotus - Both the roots and the large seeds are edible when cooked. However the seeds can be eaten raw.
Maple - Along with the sap, the inner bark of maple can be eaten cooked or raw. The seeds and leaves are edible as well once boiled.
Northern Prickleweed - Young prickleweed shoots can be eaten raw, cooked, or pickled.
Palm - Heart of palms are eaten as well as palm oil.
Pine - Aside from pine nuts, the pine pollen, pine cones - only the females, may be eaten once shelled and roasted. Pine needles are used for tea or chewed on for the juices, and the inner pine bark can be dried and ground as flour, used to thicken soups and stews, cooked like spaghetti, or eaten raw. The sap is high in vitamins a and c and has been used to fend off scurvy in the past. The sap can be drunk as a tea in the spring.
Fir Pine
Stone Pine - Produce large pine nuts that make them easier to eat and forage for.
Red Cedar - The inner bark can be dried and ground into a powder, treating scurvy and acting as a nutritious ration added to foods.
Seaweed
Spruce - Spruce tips, spruce needles, spruce tree cones, and the inner bark of a spruce tree.
Thistle
Water Lily
Willow - The inner bark can be scraped off, cooked in strips like spaghetti, dried and ground into flour, or eaten raw.
Wormwood
Fruits and Nuts
Berries
Blackberry (Ferelden)
Blackthorn Berry - also known as sloe berries or sloes.
Rowan Berries - Bitter berries that can be cooked to make jelly or used as flavoring.
Bradford Pear - This small variety of pear comes from a rather foul smelling tree. The pears can be used for jellies, ciders, and hand pie. (Ferelden)
Citron
Melon
Nuts
Acorn
Black Walnut - Used to make syrups and liquors.
Hognut
Peanut (Seheron)
Walnut
Seeds
Sunflower Seeds
Sour Cherry
Sour Grape
Fungi and Mushrooms
Morel mushrooms - There is a blighted morel, so it stands to reason there is a non-blighted morel.
Grain
Flax
Flax Seed
Herbs
Elfroot
Bitter Elfroot
Gossamer Elfroot
Sage
Winterberry
Vegetables
Artichoke (Orlais)
Beet
Daikon Radish (Ferelden)
Animal Byproducts
Dairy
Butter
Goat Butter
Horse Butter
Sheep Butter
Cheese
Donkey Cheese
Horse/Mare cheese - Cheese made from milk of a horse.
Sheep Cheese
Curds
Milk
Buttermilk
Donkey Milk - High in nutrients but low in fat, it can be used as a milk replacement for infants when mixed with a bit of cow/goat cheese to add fat to the milk.
Mares Milk - Milk from a horse, it can be used as a milk replacement for infants.
Sheep Milk
Whey
Eggs
Crocodile Eggs
Duck Eggs
Goose Eggs
Gull Eggs
Partridge Eggs
Peafowl Eggs
Pigeon Eggs
Quail Eggs
Turkey Eggs
Turtle Eggs
Fish/Seafood
Clam
Crab
Crayfish
Jellyfish
Octopus
Shark
Squid
Sturgeon - The source of caviar.
Insects
Cricket
Locust
Meat
Badger
Bear
Crocodile
Donkey
Elk
Fox
Frog
Gazelle
Lynx
Marmot
Moose
Mountain Goat
Otter
Raccoon
Squirrel
Turtle
Wolf
Poultry
Albatross
Eagle
Goose
Grouse
Gull
Lark
Owl
Parrot
Peafowl
Ptarmigan
Quail
Turkey
Miscellanious
Fat
Goose Fat
Maple Syrup
Marrow Bones
Lamb
Ox
Prepared Ingredients
Plant-Based
Almond Milk
Olive Oil
Rice Flour
Rose Water
Sources:
(If you want to find direct links or page numbers check out the wiki’s food and ingredients page.
Dragon Age: Origins (Base and DLCs) Dragon Age: Awakening Dragon Age 2 (Base and DLCs) Dragon Age: The Last Court Dragon Age: Inquisition (DLCs + Multiplayer) Dragon Age Tabletop RPG Core Rulebook Dragon Age Tabletop RPG: Blood in Ferelden Dragon Age Tabletop RPG: Game Master's Kit: Buried Past
World of Thedas Vol. 1 World of Thedas Vol. 2 Dragon Age: The Stolen Throne Dragon Age: The Calling Dragon Age: The Masked Empire Dragon Age: Asunder Dragon Age: Last Flight Dragon Age: Tevinter Nights Short Story: Paper and Steel Short Story: Paying the Ferryman Short Story: Riddle in Truth
Comics: Silent Grove Mage Killer Knight Errant Deception
DA:O Codex Entry: Feast Day Fish Codex entry: The Frostback Mountains Codex entry: Ghilan'nain: Mother of the Halla Codex Entry: The History of Soldier’s Peak: Chapter 3 Codex Entry: The Noladar Anthology of Dwarven Poetry Codex Entry: Praise of the Humble Nug Codex Entry: A Tattered Shopping List Codex entry: The Casteless Armor: Clamshell Plate Armor Armor: Wade’s Superior Dragonbone Plate Boots Item: Ale Item: Brandy Item: Brandy Cheap Item: Chasind Sack Mead Item: Figurine Item: Food Item: Found Cake Item: Garbolg's Backcountry Reserve Item: Golden Scythe 4:90 Black Item: Grand Oak Acorn Item: Lamb Bone Item: Legacy White Shear Item: Love Letter Item: Mosswine Item: Rare Antivan Brandy (Gift) Item: Sugar Cake Item: Sun Blond Vint-1 Item: Wilhelm's Special Brew Item: Wine Weapon: Cat Lady’s Hobble-Stick
DA:A Item: Aqua Magus Item: "Dragon Piss" Item: Hirol's Lava Burst Item: Mackay's Epic Single Malt Item: Moonshine Item: Pie Item: West Hill Brandy
DA II Codex Entry: Elfroot Codex Entry: Orichalcum Codex entry: The Qunari - Asit tal-eb Codex entry: Viscount Marlowe Dumar Codex Entry: The Wine of Chateau Haine Codex Entry: Wyvern Letter: Feeling Inadequate? Item: Dragon’s Blood Junk List: Bottle of Aged Antivan Brandy Junk List: Bottle of Potent Moonshine Junk List: Bottle of Rotgut Junk List: Dwarven Ale Junk List: Orlesian Honeywine Junk List: Qunari Rations Junk List: Stale Biscuit Junk List: Stuffed Parrot
DA:I Codex entry: Andruil's Messenger Codex Entry: The Ben-Hassrath Codex Entry: Blackwall the Last Few Years Codex Entry: Bottles of Thedas Codex Entry: Charred Notebook Codex Entry: The City of Starkhaven Codex Entry: A Compendium of Orlesian Theater Codex entry: Correspondence Interruptus Codex Entry: The Diary of Triolus Hertubise Codex Entry: Grey Whiskey/Ritewine/Conscription Ale Codex entry: Hard in Hightown: Chapter Ten Codex Entry: Hard in Hightown: Chapter Eleven Codex Entry: Hard in Hightown: Chapter ??? Codex Entry: In the Mist: The Windline Marcher Codex Entry: La Pomme Vie et More Codex Entry: A Letter to Harding Codex Entry: Mad Emperor Reville Codex Entry: A Magister’s Needs Codex Entry: A Nutty Affair Codex Entry: On Avvar Cuisine Codex entry: The Perendale War Codex Entry: The Pickled Apples of Arlathan Codex Entry: Plant vs. Corpses Codex Entry: Ram Codex Entry: Redcliffe (Inquisition) Codex Entry: A Scholar’s Journal Codex Entry: Spindleweed Codex Entry: A Supply List Codex Entry: Surviving the Western Approach Codex Entry: Three Little Empresses Codex Entry: Waterlogged Diary Note: Betta’s Travel Journal Note: Cook’s Note Note: The Gilded Horn Drink List Note: Instructions for the Maid Note: Knight-Captain's Orders Note: A Note from the Skyhold Kitchen Note: The Rusted Horn’s Menu Note: Scribbled Note Note: Short Note Item: Carved Cricket Charm Item: Eagle Feather Charm Item: Fox's Pendant Item: Grouse Feather Charm War Table Mission: Abernache over Under War Table Mission: Dance with the Dowager: The Allemande War Table Mission: Disaster in the Deep Roads War Table Mission: Gain Access to Ghilan’nain’s Grove Wartable Mission: Inspire Wartable Mission: Plant Crystal in Venatori Headquarters War Table Mission: Smash Wartable Mission: The Tevinter Resistance Weapon: The Jade Ham Weapon: Wedge of Destiny
The Last Court Cards: The Acerbic Dowager The Anchoress (Card) The Antidote The Arrival of the Divine Atop the Tower of Lights The Boastful Neighbor The Chantry Unsealed Decide the Archoress’s Fate The Elegant Abbess The Fields Flames of Freedom Glass The Glassblowers' Anger Go Hunting Good Neighbors Graffiti Grant a Petition The Heartwood Feast The Hounds The Next Course Outlaw Councils A Plea for Sanctuary The Purveyor of Teas A Swift Stream Thieves A Tumbledown Shack An Unofficial Meeting The Wayward Bard The Whispering Woods The Wyvern is Cornered Your Bailiff is Attacked Your Bard is Restored to You
Like this stuff? Wanna support the blog? You can check out my ko-fi.
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lavellaned · 9 days
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It’s kinda crazy going through the arbor wilds and seeing huge pillars in the middle of an thickly grown forest that are still supporting pieces of ceiling. Makes me wonder how much of the forest was once actually built over, but it really puts into perspective how ancient it must be for nature to have reclaimed it so thoroughly by the time the inquisition gets there.
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I have been tagged by @derelictheretic, my beloved, to post my 9 okay, I know, technically I posted 10 favourite characters for you all to guess my type so please go ahead and enlighten me cuz I cannot make sense of this mess lmao
Citra Talugmai from Far Cry 3 | Chloe Price from Life is Strange and LIS: Before the Storm | Sue Heck from The Middle
Lisa Simpsons from The Simpsons | Wonder Woman | Klaus and Roger from American Dad
Lara Croft from Tomb Raider | Faith Seed from Far Cry 5 | Borat Sagdiyev from Borat
I‘m tagging @neonwizardheehee @gncrevan @yeetslovescheese @psybrepunk @nonfunctioning-queer @strafethesesinners @josephslittledeputy @aceghosts @chazz-anova and @henbased bc I wanna seeeeee but also everyone else who‘d like to participate!
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danielnelsen · 11 months
Text
wait so world of thedas says:
Entering the Fade in one's mind while lucid is a considerable risk. When the souls of the dreaming are harmed or killed in the Fade, they return immediately to their sleeping bodies, waking before the moment of death. But the magic that keeps lucid minds in the Fade also prevents them from returning to their bodies at that moment of death, meaning they die in both realms.
isnt that..................just not true? like in night terrors your companions just wake up when they're killed, right? what am i missing here?
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domnorian · 1 year
Note
Have you ever thought about making Clark or Connor look more extraterrestrial or having Connor go through a part of Kryptonian puberty that even Lex was completely unaware of for angst or?
You've been many to ask this so... here we go!
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Since Krypton was under a red sun, I made the assumption that most of the planet's fauna would be in shades of blue or white to better absorb the light. As for the photosynthesis ability, I thought making Kryptonians reptiles would make sense. And also because dragons. I like dragons.
Since in my headcanons Krypton's mass was heavier than earth, most of the Kryptonians who were raised on their home planet were more muscular and would tend to walk more often on four legs rather than two which made their back slightly bent like the drawing I made below. But Clark being raised from a very young age on a planet with a lighter mass, he would be thinner, his back straight and perfectly bipedal.
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Their "hair" would actually be proto feathers who shimmer like crystals so they can hide in their environment (mostly crystal mountains and forests). Most of the time, their horns are the only way to determine males from females (bigger for the males) because they have a similar build.
I'll answer about Hybrid Conner in another ask because I lack the space here.
Bonus: Martha loving her baby despite his alien appearance.
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arc-misadventures · 1 year
Note
In the dragon Faunus au, what Adam up to or is it eve in this au?
The Splintering
Upon a stage before a throng of faunas strode one, Adam Tauras: He was called many things by his enemies: radical, extremest, terrorist. But, to his fellow faunas he was much more than the lies they spread about him; for he was a leader, an equalist, a hero!
Adam: Brothers, and sisters of the, White Fang! Here is our would be king! The supposed dragon faunas. This human in sheep’s clothing’s… But, do not take that as a note of disdain towards him. For he possesses many faunas traits, unlike use who posses one trait, with some minor additional sub-traits. Jaune Arc, the Dragon King possesses five unique traits! An elongated tongue, and retractable fangs that can bite through solid metal! Retractable talons hidden within his hands, the ability to breath fire. And, based upon the reports of our field operative, his majesty is currently in the process of growing horns, these are no doubt to become a crown that signifies his rank among all faunas. As our king!
Adam: Now, many of you have no doubt heard that his majesty has made contact with, Kali Belladonna, and High Leader Khan. They are no doubt trying to sway his grace towards their side. A side of human lovers…
Angry jeers, and cries of outrage echoed throughout the hall. Some even spitting in disgust on the floor at this revolting piece of news.
Adam: I know! I know brothers, and sisters that is grave news. But, worry not! For we will not allow this to stand! For the glory of the faunas, and for the glory of our future king! All shall see the true might of the faunas! For we shall send our most valuable assists to meet with his grace, and tell him the true might of the faunas!
As, Adam step back, a pair of fox faunas step forward, one with a tail, and another with a set of ears. The Albain Brothers, Fennec, and Corsac Albain.
Fennec: Brothers, and sisters we bring forth tidings of great joy; The legend is true: The Dragon King is among us!
The crowd cheered, and howled as the news echoed throughout the crowd.
Corsac: Legends for told of his, Majesty coming, for his arrival will bring forth a golden age for all of, Remnant, and more importantly, a better age for all faunas!
Fennec: His, Majesty may have aligned himself with the more… peaceful faction of the, White Fang. But, my brother, and I shall be heading to, Beacon Academy to tell him of the glory of the faunas, so that he will know how to lead all faunas to a brighter future!
Corsac: We must move swiftly before others dig their filthy claws into his, Majesty, and spread lies to him! But, worry not brothers, and sisters, for we shall set them right!
FC: For the glory of the Faunas!
Adam: FOR THE GLORY OF THE FAUNAS!!!
The crowd cheered, chanting, ‘Glory to the Faunas’ over, and over again. Adam let them cry out for a time before stepping forward, and silencing the crowd before him.
Adam: Now, before we make our preparations for our departure to meet out, King, is there anything you lot want to ask?
Adam’s voice demanded silence, for he knew none would dare ask anything, forhis word was law amongst his brothers, and sisters. And yet, a single hand shot up into the air. Adam gritted his teeth as he held back a snarl within his lips.
Adam: What is it…?
A faunas with white streaks in his brown hair, no doubt a squirrel, or chipmunk faunas of some kind. He held out his scroll as he yelled out his question to those before him.
WF Grunt #1: Uhh… Question! Why are the males, and the female faunas having two separate meetings?
Adam: …
Adam: Eh…?
WF Grunt #2: Yeah, why aren’t their any woman here?
Adam: There aren’t any woman here…?
WF Grunt #3: Ya, ‘der’s just a bunch of boys ‘ere.
Adam: Wasn’t word spread among the ranks about this meeting?
WF Grunt #1: Well yeah, but they told the guys to come here, and the girls to go elsewhere. Why did you do that?
Adam: I didn’t do that! Did you two do that?
Corsac: We have nothing to do with this.
Fennec: This is a matter for all faunas to attend to; why would we exclude half of our kind?
Adam’s mind raced as he look about the crowd. He had no idea why this was happening, but he knew how to find them.
Adam: Where is this meeting taking place!
WF Grunt #1: In the conference hall. I heard they needed to use the monitor in there for something.
Adam jumped off the stage, and rushed towards the hall, a few other members along with the Albain brothers chased after him.
As, Adam reached the conference hall he saw something, and someone he didn’t want to see.
Adam: Ohh… fuck…
Adam could only swear in fear as upon stage before a picture of the Dragon King, was the one person he feared about hearing about the, Dragon King.
His older sister, Eve Taurus.
Eve: Hello ladies~!
The crowd cheered as she waltz across the stage, her large breasts bouncing with every step.
Eve: Alright girls, see this handsome bastard?
Eve pointed to a smiling photo of, Jaune Arc.
Eve: This sexy son of a bitch is the, Dragon King, Jaune Arc~! A short name that rolls of the tongue, that I for one love~!
Adam: Eve?! What the hell is this?!
Eve stopped in her presentation to address the sudden interruption.
Eve: Oh hey little bro! I’ll talk to you in a moment, Mama’s busy.
Adam: With what?!
Eve: Female faunas stuff. You wouldn’t understand.
Adam: What?
Eve: Okay! I know everyone here, especially me, wants nothing more then to pounce this handsome specimen till you look like you’re three months pregnant~!
Adam: Wait what?!
Eve: But, if anyone wants a chance with this guy, all of you must learn the does, and don’ts of seducing this man.
Eve: Okay, there are a few things you must understand about the, Dragon King’s faunas traits. First off, unlike any other faunas, Jaune Arc posses several traits, and is in fact developing more as we speak.
WF Grunt #4: Seriously?!
WF Grunt #5: How many traits does he poses?!
Eve: In total, he has five traits!
WF Grunt #4: HOLY SHIT!
WF Grunt #6: We usually have one main trait, and a few sub traits! But, five traits?!
WF Grunt #5: What are his traits!
Eve: Okay! First off: He has retractable fangs, and is capable of opening his jaw very wide like many snake faunas can.
A photo of, Jaune appeared on the screen showing his mouth wide open, sharp fangs bitting down, and shattering what appeared to be chains.
Eve: See ladies, these are the fangs that our, King possesses. Notice how he is capable of biting through threw metal. So don’t try to chaining him up, he’ll just break the chain.
Eve: With this he has, my personal favourite trait, one hell of a long tongue~!
A photo appeared on the monitor of someone pulling out, Jaune’s rather long tongue from his mouth, much to his disdain.
WF Grunt #6: Holy fuck!
WF Grunt #5: I’ve seen snake faunas with shorter tongues than that!
WF Grunt #4: And, thinner ones at that…
Eve: I don’t know about you girls, but I’m for one interested in finding out what he can do with that~! Now, another one of his traits is his fire breath.
A new photo appeared showing, Jaune roasting marshmallows with his fire breath.
Eve: Now this is rather self explanatory, he can breath fire, hence the moniker of him being a dragon faunas. Just be careful, and try not to get burned. So, sorry, Trifia you won’t be able to wrap him up in your little webs, despite the fact we all know you’re the one into bondage.
Trifia: No I’m not!
The crowd soon started laughing at the poor spider girl’s expense as, Eve continued on with her presentation.
Eve: Now a lot of you feline faunas know what’s these are like. Boom! Talons!
Many of the crowd, particularly the cat faunas oohed, and awwed, at his, once again, rather unique talons.
Eve: These are your pretty standard talons, or claws, whatever you want to call them; The talons hidden under the fingernails can appear on command, yada yada yada. Moving on! Now, there isn’t a photo for this one, for this trait, for this is the trait he is currently developing: Horns. He is currently growing horns.
WF Grunt #5: Horns?
WF Grunt #7: What kind?
Eve: No idea, our sources have just reported on this as a new fact.
Adam: How the hell did you find out about all of this?! You have way more detail on his traits than I do.
Eve: Internet.
Adam: Internet, seriously?!
Eve: Yep, faunas girls like to talk about a hot man. Now quiet, Mama’s busy.
Eve: Now, like most faunas, he also has two common sub traits: A heightened sense of smell, and sight. Now the first one here, his hightten sense of smell is very, very important!
WF Grunt #6: What’s so important about that; lots of us have a good sense of smell?
Eve: Well~! Here we have the lovely Milf of Menagerie, Kali Belladonna.
WF Grunt #5: Preach it sister!
Eve: Before, Kali Belladonna met with, His Majesty, he not only sniffed her out, but he was able to identify that she was the mother of, Blake Belladonna…
Adam: My beloved!
Eve: SHUT UP! Anyway, he was able to tell that she was her mother by scent alone. And, because of his heightened sense of smell, he can easily identify… A prime mate~!
WF Grunt #7: A prime mate…
WF Grunt #6: He can find this just by our natural scent…?
WF Grunt #5: How does he do that!
Eve: Behold! Exhibit A: Deputy Headmistress of Beacon Academy, Glynda Goodwitch~! And, I gotta say, his Majesty has great taste~!
WF Grunt #8: Hello mommy~!
Eve: Based upon reports, Jaune Arc~! Ahem! His Majesty smelt her natural body odour by accident, and went into a panic attack, mostly because he didn’t know what was going on. Now, that he knows that he can sniff out prime mates he hides the fact he smelling them out. He’s not doing it intentionally, his sense of smell is just that strong. Look for his nostrils to be flaring, when they are he has picked up a tantalizing smell~! Good, or bad is the question; he used this to hunt, Adam’s little spy so be careful.
Adam: He did?!
Eve: Yeah, so get ready for, Sienna to give you lot a beat down.
Adam: Eh?
Eve: Also, Sienna has been potentially marked out as a prime mate. Again, he has such good taste.
WF Grunt #8: Can you blame him?
WF Grunt #5: I’d pick her if I could.
Eve: So ladies, now that you know his graces traits, you shall now learn how to seduce his, Grace! No shampoo, or any scented fragrance, or at the least something weak. We gotta let him smell your natural aroma to know if he’s interested.
Eve: Next, don’t come after him screaming you want his babies. He’s a family man, you’re either in it for the long haul, or not at all. His preference are more on personality than your body, but he does appear to like the thic hourglass figure, and who can blame him?
WF Grunt #7: Whoo! My odds are getting better all the time! Suck it!
Adam: Wha… Who the hell is giving you all this information?!
Eve: An information broker on the internet.
Adam: You’re paying for this?!
Eve: Hey, ThunderThighs gives good information, it’s well worth the price.
Adam: ThunderThighs?! Who the hell is that?!
~~~
Nora: ACHOO!
Jaune: Bless you. Hey, where did you get all that, Lien?
Nora: Internet.
Jaune: Internet?
Jaune: …
Jaune: You’ve been selling information about me, haven’t you?
Nora: Yes, but this is mostly from selling the photos I’ve taken of you.
Jaune: Photos? What photos?!
Nora: …
Nora: Oops…
~~~
Eve: Don’t know, don’t care. All I care about is the results, and achieving our goal.
Adam: That goal is having him lead the faunas to a brighter future?
Eve: No, the goal, at least our goal is getting into his pants!
Adam paled as he heard the crowd of woman cheer, and howl in agreement at his sisters depraved words.
Fennec: How dare you! His Majesty is far more than this!
Corsac: You should be on the ground worshiping his Majesty, with the respect, and reverence he is due!
Eve: Oh, but I will. But, while you worship him in your silly little temple, I’ll be worshiping him in the bedroom~!
The men that had trickled into the hall mouths dropped in shear shock, and horror. While the ladies in the hall burst into laughter, and cries of agreement.
Eve: Alright ladies, now you know some of the does, and don’t, there’s nothing to be said, but this: ‘Happy hunting ~!’
Adam: Serious, Eve?! The Dragon Faunas has appeared, a being that will lead the faunas into a golden age, and your more concerned about bedding him; What is wrong with you?!
Eve: You’ll never understand woman, little brother. Haa…No wonder, Blake dumped you.
Adam: What…? S-She didn’t dump me.
Eve: …
Adam: Right…?
Eve: Yeah, you just think that, Adam. Now if you’ll excuse me; Mama’s is on the hunt~!
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the-au-collector · 4 months
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Epic: The Musical and Linked Universe
So I’m sure someone else noticed this already but Epic: The Musical gives off Linked Universe vibes. So I’m honor of the Circe Saga releasing next week, I thought I’d put in my 2 cents about what songs I associate with each Link (+some non-canon LU Links). There’s a bit of another LU-Links-reunite AU building up in my head but there’s no real direction yet so have this brain vomit instead:
- The Horse and The Infant - Warriors. So this goes into my headcanon that Warriors is the hero of 10,000 years ago. No I have no foundation for that theory. It just IS. Anyways he’s fighting the Yiga with an army of Gerudo and Hylians. He has to kill the Yiga leader’s son, who’s the new incarnation of Ganondorf. The kid is an infant. I don’t think I need to explain more but yeah.
- Just A Man - Hyrule. This song is the ultimate Hyrule song for me. It explains his character in my Relinked AU too. It’s just… it’s Hyrule’s song. As for the story based off of Epic: The Musical itself, I think he’s running from some sort of war in his Hyrule (either a civil war or a war with Calatia). The details aren’t that clear yet, other than he kills someone and feels bad about it.
- Full Speed Ahead - Wind. Need I say more?
- Warrior of the Mind - our first non-canon Link: First! I Imagine First and Hylia kicking ass together during this song
- Polyphemus - Okay, we’re getting into true AU territory with this one, but this is Twilight’s song. He’s trying to piece together the Mirror of Twilight again and accidentally angers a Hinox or other large monster. With him is Dusk, Rusl (or maybe Colin), and Dusk is stabbed at the end. That’s all I’ve got for this one.
- Survive - Time. And this one has a Story. Ganondorf attacks Time’s castle town with an army of Gerudo and monsters. Time and the Sages fight him off but at the last second he breaks free and slaughters everyone, including Time. However, just as the song ends (the point where Polyphemus falls asleep), Zelda rewinds time and sacrifices herself to seal Ganondorf into the Mirror of Twilight. This is the moment the Downfall Timeline is created too.
- Remember Me - Our second non-canon Link, Shadow! He, Four, Dot, and others are fighting this monster. The Four Sword shatters, Shadow takes charge but in the end wants to do the noble thing. Oh and he gives his name as “Link” and not Shadow (or Shade, as Four’s beginning to call him in my headcanon)
- My Goodbye - Legend and Fable have a falling out. Legend’s sick of feeling used because he’s the hero, so he decides he’s had enough.
- Storm - Our third non-canon Link, Age! Basically a Tears of the Kingdom scenario except Age and his Zelda (Fauna) never went down below the castle. He never loses his arm and Fauna never goes to the past, but they have to evacuate Hyrule to the sky with the help of the Light Dragon who clears the way.
- Luck Runs Out - Sky and Groose. Idk what went down in Sky’s Hyrule but they’re having a disagreement about how Sky’s handling it.
- Keep Your Friends Close - Our last non-canon Link, Spirit! This one also has some story behind it to make the song fit. Idk why, but he and his Zelda (Phantom) have gone to speak to their Wind God, Zephos (the same from Wind Waker) who gives them a challenge. They fail and Spirit gets separated from the group. I imagine it might have something to do with Ganondorf who’s still stuck under the receding Great Sea.
- Ruthlessness - This absolute bop goes to Four. It’s also a follow-up to Remember Me, so that means the monster Shadow refused to kill is Special. Related in some way to Fierce Deity special. So the story here is after the encounter with the monster, Four, Shadow, and others (I’m debating giving Vaati a redemption arc?) decide to try to get help from the god Fierce Deity. Except Deity is pissed because he thinks Four is a weakling when it was actually Shadow who took the blame for what happened to the monster. Fierce slaughters all of Four and Shadow’s men, Four seals himself into the Four Sword to distract/hurt Fierce, and Shadow escapes but feels really guilty.
That’s all I’ve got for now. I’ll add the Circe Saga when it comes out.
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maplewood126 · 2 months
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Birdwings (dragons of paradise)
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the first image is an older drawing i did from 3 years ago, older concept design. Snd these are the new and improved concept ideas!!!
Despite their seemingly welcoming name, the dragons of paradise are all but welcoming. These hostile and stand offish dragons are threatening towards outsiders (other dragon tribes) but amoug their community, they are kind, organized and joyful. Living in the dense jungles of the Nervego (Ner-Vah-go) (literally nevergo but mixed up, if you couldn't tell lol). The jungle itself isnt particurally dangerous, with the most dangerous plants being the manchineel tree and a monsterous fly trap plant that is easily identifiable and avoidable. (They take slow to consume so one must use a knife or talons to get out. However the inside of the plant is thick, meaning your talons or knife need to be sharp.) The reason it is dangerous is because dragons went missing. Many were killed by birdwings or just got lost and starved to death. Birdwings are predatory animals. But they also eat fruit! They have the ability to inject venom into anyone they bite on command, the venom paralyzes the victim and in large doses can be fatal. A dragonet is taught at a young age how to control and use this ability. This tribe is covered in feathers (shown in the older drawing) they're a but medium sized with large wings. They are more like tree hoppers and climbers, which is why they have those large hooked fingers on their wings, to grab onto branches. Their claws are long and hooked so they can get into the bark. The horns, shapes, sizes, feathers and everything varies, however the designs (physical base) remain relevant. They are very colorful dragons with colors ranging from all over the rainbow. Birdwing names are usually involved around bird names, particularly exotic ones from jungles (or africa), Flora and fauna from the jungle, and types of land revolving around a jungle. Their queen is queen Astrapis (a bird of paradise). She is shown in image 2 and 3. Only the dragons of the royal family have the crest on their head. Their history is different, from other tribes. After an ancient war many many centuries before, the birdwings had lost. They were driven from their home (then the plains and forests of the now greater horned dragons (rhinowings)) and forced to find a new home. In a desperate attempt to help her dragons, then queen cassowary lead her dragons into the unexplored jungles. Though brutal and almost uninhabitable at first, the dragons soon coped and became used ti the conditions, building villages and training themselves. Now they weren't forgotten, not at first. The other tribes knew of their whereabouts. But the dragons of paradise didnt show themselves simce they moved, and were slowly forgotten completely. It is only the rhinowings royals who are aware of their existence. As of now, they are stand offish but less likely to kill anyone aho seeks into their land, but rather kidnap them.
Their territory and kingdom is deep within the depths of the jungles
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The palace rests in around and amoug the biggest tree in the forest. A waterfall somehow runs through it
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[All images from google.] [Things searched: dense jungle, big tree in jungle]
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The Regions of Kishetal
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Pictured Above: An environmental map of the land of Kishetal
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Pictured Above: A map of the 7 Kishic Regions
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Pictured Above: A map of the Kishic City-States and their territories
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Pictured Above: A map of Significant Stable Forestfolk Populations
Here is a quick overview of the regions of Kishetal, the homeland of Narul and Ninma. And some good ol' maps. I'll be posting in the future about some of the creatures and forestfolk mentioned below!
As always send questions please!
Continues below the cut!
The Regions of Kishetal
1. The Red Cedar Mountains
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Pictured Above: The Red Cedar Mountains near Kepfis
The Red Cedar Mountains stretch from the Shabalic Sea in the north nearly to the Sea of Agitu in the south. The Red Cedar Mountains were formed in ancient times having already been present in the Age of Metal and Glass. However, the Red Cedar Mountains are not among the eleven “Chains of Sanctuary,” those mountain ranges around the planet in which humanity sheltered from the wrath of the gods during the Calamity. The predominant underlying stone of the RCM is limestone, with occasional but significant areas and deposits of serpentinite, basalt, and dolerite. The region experiences warm summers and cold winters, often with considerable snow and rainfall, particularly at higher elevations. The Mountains surround Lake Shebali, which acts as an inland sea and a source of food and transport for much of eastern Kishetal. At lower elevations, such as Labisa, the predominant vegetation is juniper and oak. Forests of black pine, cedar, and fir are dominant and common at higher elevations. The highest peaks are home to alpine meadows. Wild grapes, figs, and olives are all abundant in this region alongside their domesticated cousins.
Some fauna include wolves, jackals, wild goats, giant minks, wild bulls(aurochs), leopards, kishic lions, kishic tigers, caracals, roe deer, gazelle, wild boar, eagles, storks, horned rabbits, kishic brown bears, lynxes, and kishic ibex.
Very rarely found is the Kishic Elephant, actually a species of mammoth, these tiny pachyderms are about the same size as the average dairy cow. Only about 100 still survive in sheltered valleys to the north.
Examples of monstrous and magical Fauna including Flesh-eating deer, kiriki, dorasi, and the kutiri. While there are rumors of larger monsters such as dragons, these are mostly little more than legends and folklore. Though there is no telling what creatures could be hiding in the many caves and tunnels which dot the mountains.
There are numerous small forestfolk tribes which live in isolated areas.
(I will post more about that later)
2. The Felic Plain
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Pictured Above: The Felic Plain north of Boshalum
The Felic Plains primarily consist of grassland with occasional patches of deciduous forest. The area is famed for its almond trees and its many wildflowers, including wild roses and hasir flowers. During the fall, great patches of the plains turn red with the blooming of hasir flowers.
The region experiences hot summers and mild but wet winters, which makes the region ideal for farming. As such, the Felic Plains act as the bread-basket of Kishetal. The region is split by the Aratshin River, which extends from Lake Shebali to the Green Sea. The plains are disrupted by an especially dense forested area known as the Garden. All attempts to settle the Garden have failed.
Fauna include, wolves, jackals, gazelles, wild bulls, kishic lions, deer, eagles, storks, horned rabbits, kishic brown bears, foxes, wild goats, polecats( which are popular pets), felic falcons, and hyenas. 
The plains are home to several monstrous/magical species, including Flesh-eating deer, garudu, takmek, and the Unturu Serpent. 
There are a handul of forestfolk tribes as well as a single hillfolk tribe in this region.
3. The Western Coast
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Pictured Above: The Western Coast near the city-state of Chibal
The Western Coast borders the Green Sea stretching from Bura in the north to Bisabal in the south. The ecoregion has a warm semi-tropical climate akin to a Mediterranean climate. Winter is the wettest season, and summer is the driest. 
The Western coast consists primarily of three biomes. The deciduous forests in the north consist primarily of hornbeams, oaks, maples, cedar, and black pine. The central marshlands surrounding Udur have heavy concentrations of reeds, papyrus, poplar, and willow. The southern plains are similar to the Felic plain region though typically arider. Bay, olive, carob, and sweetgum are all common in this region. The Green Sea and its coast are home to many kinds of edible seaweed which form an essential part of the Chibalic and Buric diets.
Fauna include wild boars, foxes, jackals, wolves, badgers, wildcats, coastal brown bears, gazelles, deer, wild bulls, wild goats, and storks. Marine life includes dolphins, seals, whales, sea turtles, and many species of fish.
Monstrous fauna include bulari, sea-dragons, serpents, krinari, and ramitalek.
Aside from Ikopeshi's there are no surviving forestfolk tribes in this region.
4. The Northern Coast/Sheprian Forest
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Pictured Above: The Sheprian Forest near Shepra
The Sheprian forest in the northern part of Kishetal is primarily composed of deciduous trees with occasional conifer patches at areas with higher elevations. Common trees include oak, chestnut, birch, hornbeam, black pine, cedar, and beech. 
The climate is temperate with warm dry summers and cold wet winters. The north is typically thought of as the wildest region, with most city-states and settlements, including Shepra, clinging to the Corin river. Sheprian poetry is a unique variety of poetry, similar to the Japanese haiku, which originates from the forest festivals of the northern coast.
Fauna include wolves, jackals, gazelles, wild bulls, kishic lions, deer, eagles, storks, horned rabbits, kishic brown bears, foxes, wild goats, giant minks, horned rabbits, wild sheep, eagles, and kishic leopards. 
Monstrous fauna include flesh-eating deer, garudu, kiriki, dorasi, and winged tigers.
This region contains the second highest concentration of forestfolk after the Red Cedar Mountains.
5. The Southern coast
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Placed Above: The Southern Coast near Bisabal
The Southern Coast consists of three regions; the southern deciduous forest, the scrubland, and the plains. The climate in the south is quite warm, with summers being hot and dry and winters mild in both temperature and rainfall. On rare occasions, the southern coast may experience heavy snowfall. 
Major cities are sparse however, many villages dot the southern coast, many of these villages rely on piracy, preying primarily on Apunian and Jezaani ships traveling to and from the Western Coast. 
Limestone plateaus and outcroppings are near the border of the southern coast, and the desert are said to be the remains of ancient buildings though this is not true.
Poplar, olive, bay, carob, almond, oaks, and umbrella pine are all common. 
Fauna includes wolves, jackals, gazelles, wild bulls, kishic lions, deer, eagles, storks, horned rabbits, kishic brown bears, foxes, wild goats, polecats, felic falcons, kishic leopards, and hyenas. 
The south is home to relatively few monstrous/magical species though it is home to the largest population of kiriki in Kishetal.
There are only two forestfolk populations in this region.
6. The Kipsian Desert
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Pictured Above: The limestone formations of the Kipsian desert south east of Kipsu.
The Kipsian desert is the least populated region of Kishetal as the arid environment is not conducive to agriculture. Ruins of older civilizations suggest that the area may have once been more hospitable.
Plant life is sparse and largely limited to hardy shrubs and grasses. The region is famous for its carob and the candies and sweets produced from the carob by its inhabitants. Mesa, plateaus, pillars, and other stone structures are common; foreign visitors often visit the region seeking religious or spiritual enlightenment amongst the arches and columns. Many never leave.
Fauna include jackals, gazelles, kishic lions, deer, gazelle, wild asses, and hyenas. The Kipsian desert is also the only region in Kishetal in which the kishic ostrich and oryx survive. 
Monstrous fauna include Flesh-eating deer, takmek, sikara, kiriki, and giant lions.
There are no forestfolk populations here.
7. The Makurian Steppe
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Pictured Above: The Makurian Steppe north of Shebal
The Makurian steppe is massive, spreading over most of western Masia. Only a tiny sliver of that vast extent falls in Kishetal. Trees are almost entirely absent. Vast expanses of grass-covered hills define the area. To the north of the steppe is the Shabalic forest, and to the south is the Jezaaic desert.
The heavy presence of sagebrush, sedges, and grasses and the relatively dry climate have led to a preference for a nomadic and pastoralist lifestyle. Makurian tribes regularly raid and intrude in the region, with their westward pushes typically being halted by the mountains. 
Fauna include wild horses, wild asses, wild bulls, jackals, gazelle, deer, mountain sheep, macuri lions, and leopards.
Monstrous fauna include the tomob and the wulut. 
There are only 3 native forestfolk populations in this region.
As always ask questions! Anything! And if y'all like this I might do this with some other regions.
@patternwelded-quill @flaneurarbiter @skyderman @blackblooms @roach-pizza @illarian-rambling @dezerex @theocticscribe @axl-ul, @persnickety-peahen @angie-j-kay
@surroundedbypearls I was looking through my intro post and I just realized I've been completely forgetting to put you in the taglist! Sorry about that!
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zundely · 10 days
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Late to the trend perhaps but it was still a lot of fun! Fauna was obviously the easiest one by far, the object though gave me some pause every time.
Had loads of fun playing with colors and doing simpler pieces for once, I tend to really get lost in rendering with my bigger drawings so it was nice to change things up. Do tell me who is your fav if you have one.
I also shamelessly stole the smell idea instead of a song from @dungeons-and-dragon-age since I am bad at songs as well, hope that's alright.
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exhausted-archivist · 7 months
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Thedas: Not a Middle Ages Fantasy But an Ahistorical, Pre-Industrial, Mega Fauna Fantasy
Part 1: Mega Fauna
The long and the short of it? Thedas is an ahistorical world with magic, two moons, giant fauna - giants, dragons, giant bears, giant arachnids, and has some "ancient" and recent technology that would reach as late as the 1800-1900s in our timeline - such as bunsen burners, smokeless coal, table saw, thresher, heliography, and theodolite. Nothing about Thedas is a 1:1 equivalent for Earth and never has been, we know from the devs that it wasn't the intention either. From a fantasy perspective it is a blend of your typical fantasy stories with adventure, dragons, magic, elves and dwarves, varying mythology, and culture ending events; mixed with a venture into a "what if" ahistorical history.
In the case of Dragon Age, Gaider mentions it was a "what if our own history had magic and elves and dwarves?" and "how might Christianity be different if, instead of Jesus, it had been founded by Joan of Ark?" and subverting tropes of fantasy while still being recognizable: elves being brought low vs aloof and immortal; dwarves bring political schemers vs stouthearted Scotsmen; mages who were feared for good reason.
These were the basic foundations going into Dragon Age, and the spirit of those things is evident through out the series. While there are clear moments of parallels, allegories, and themes of the modern world, our world; I think that, for better or worse, the series has kept to the spirit of those foundations. Keeping things recognizable while exploring the world they've crafted, that grows as the team grows.
Its the spirit of that foundation that really lends to the idea of Thedas being a mega flora and fauna world.
Disclaimer and Considerations:
Take all of this with a grain of salt, whether you take it or leave it. Aside from the actual lore mentioned (with sources next to it) all of this is estimations and based off of known art standards or "canon" as the term is called.
Size is a hard thing to nail down in Dragon Age, the scaling and modeling between the games - main and all additional third party installment - are inconsistent at best largely due to limitations and scope of the game. Such limitations we see reflected in Bull not being 8' and instead is 6'9, the fact that the nightmare demon was scaled down because of scope. Then there are the cinematic scenes, they aren't reliable as they often have models float, sunk into the ground, or given camera angles that force perspectives.
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ALT Concept art is a touch more reliable in the idea of the intention but isn't any more hard fact due to the question of if the intention was carried through or not due to tech limitations or design choices.
In consideration of concept art I want to clarify a principal used in art that I will be referencing. Traditionally when drawing characters, artists will use proportional canons. Which is when one uses the height of the character’s head as a unit, to have the proportions of the body match natural ratios. A good write up of this concept is linked here and here.
Content warning for everyone, there will be mentions and/or depictions of the following:
Multi-eyed creatures
Scorpions
Spiders
This post also includes images from the following:
The Missing comic
Dragon Age Absolution
Part 1a: Does Thedas Actually Have Mega Fauna?
Yes, they do. Now the first thought might be the obvious dragons, giants, wyverns, titans, and some magical creatures. But there are some creatures of which we have actual measurable sizes for.
I have the more "concrete" fauna separated into two categories: known sizes and comparable sizes. Known is as stated in lore, if we're given fixed numbers at any point, while comparable sizes are for creatures who we either have vague descriptions or equated to something we know the sizes for.
Comparable sizes are also separated from known sizes as they either have variations, or I am unsure of the lore for them still holds; as with anything dao, game guides, and ttrpg on this blog, these are treated and considered as canon unless clear contradictions are available.
Known Sizes
Giant spiders:
Their scale isn't measured by how high they stand on the ground or by body length but from leg to leg. Or rather that is what you would expect for them to be measured by, but it is hard to say for sure. I run with the leg to leg measurement for the provided size in canon; where they are/can be 12' / 3.65m. [Codex]
Looking at extracted game models (which aren't reliable for in-game models) the giant spider stands at 3' 11.28" / 1.2m and measures 5' 4.2" / 1.63m leg to leg.
Griffons:
Their length is 12' / 3.65m or larger with even larger wingspans. Males can weigh over 1,000 lbs / 453.59kg while females are a little less. [Last Flight ch. 2 p. 31]
For context of how big both of these are length wise, on average: Javan rhinos are 12'5 / 3.8m in length, Indian rhinos are between 10.8’-12.5’ / 3.3-3.8m in length, African forest elephants are between 7.22’-12.13’ / 2.2-3.7m in length, African Bush elephants are 10’-16.5’ / 3-5m in length, thresher sharks can be 10.5’-20’ / 3.2-6.1m long, female great white sharks have an overall length of 15’-21’ / 4.57-6.4 m; males 11’-13’ / 3.35-3.96 m. Most crocodiles exceed that with an average of 13-14' / 3.96-4.26m.
If you're like me and that just is a jumble of words, below are the size comparison to a 6' / 1.83m male figure, the scuba diver is roughly the same length as well. I had to edit the horizontal figures to compare lengths but scale wise they are still 6' / 1.83m. I also spliced together multiple images so they would be easier to see (and tumblr has a 30 image limit).
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ALT [Image Sources from left to right, top to bottom: Rhinos: Javan Rhino, Indian Rhino Elephants: African Bush Elephant, African Forest Elephant Crocodiles: American Crocodile, Mugger Crocodile Sharks: Thresher Shark, Great White Shark]
Comparable Sizes
Mabari:
Stated as being as tall and as wide as dwarves*; going off the dwarf heights from Inquisition game models would put them at a range of 4'9-5'3 / 144.78-160.02cm.** This is unclear if they mean from the head or shoulder, which typically you would measure quadrupeds from the shoulder. Something to note however, the mabari extracted models from Inquisition measure at 3' 4.6" / 1.03m at the shoulder but 4' 2" / 1.27m at the head.
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ALT
This is also roughly echoed in the concept art, where the shoulder height lines up with the shoulder height of the extracted model from Inquisition, however is closer to the dwarf height range when measuring from the top of the head.
Either way mabari are considered giant breeds when looking at dogs. Regardless of if they are the height of a dwarf 4'9-5'3 / 144.78-160.02cm or the height shown in the extracted model or concept art of 3' 4.6" / 1.03m at the shoulder but 4' 2" / 1.27m at the head. The largest dog in the real world was a great dane at 3' 5.18" / 1.046m.***
*[Dragon Age Tabletop (da ttrpg), Blood in Ferelden] **[Source] ***[Source]
Deepstalkers:
There is a bit of a variant with their sizing scale across all entries. From being able to curl up to be the size of boulders or large rocks.* To The Calling describes them as follows
The “stalagmite” unfolded, revealing a serpentine creature with a long and wormlike neck that ended in a maw full of sharp teeth. Its mottled skin was almost perfectly camouflaged to match the stone around it.
He noticed where the creature’s limbs folded up under its carapace, where it tucked its long neck under its body. Hidden in plain sight, the disguise was almost perfect.
Meanwhile the Missing comic shows them as being much larger than Harding, a dwarf. The ttrpg also describes them as "small reptilian creatures". There also seems to be sizes difference noted between each type of deepstalker: deepstalker, leader, and matriarch.
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ALT [Image Sources: BioWare Promo Material, Dragon Age Wiki, and The Missing Comic #1]
Additional measurements include the odd 2' 6.3" / .77m from the extracted model from Inquisition which doesn't line up with the in-game sizing as they're proportionally much larger when next to a dwarf. Then when looking at the concept art scaling from the red dev book shared by Mark Darrah, they stand nearly 6' / 1.83m.
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So there is a stark range of size difference as well as really any consistency when it comes to the bipedal, raptor-like, predators.
*Note the range for what is a large rock and what is a boulder is pretty vague. **This is based on various screenshots as pictured above. Comparing them to Shale, a human character, dwarves, and an elf. *** [World of Thedas (WoT) vol. 1 p. 163, Origins game guide, da ttrpg, The Calling novel, and The Missing Comic]
Dragonlings:
Specifically when they are newly hatched are the size of a deer. At the shoulder they'd be 2'8 - 3' / 81 - 91cm. Their length could be from 3'1 - 7'2 / 95 - 220cm. [Dragonling Codex] *Note the ttrpg does denote that they are the size of a young deer, which would be about 1 1/2 years old. This is distinctly different from a fawn and they are the same size height wise as a mature deer. It is simply a difference in muscle mass.
Here is a helpful comparison of a white tail deer, one of the more common deer:
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ALT [Image Source]
Below is concept art from Tom Rhodes that I have cropped for a much clearer view. The shoulder height of the dragonling reaches roughly the same height as deer above.
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Part 1b Sizing from Concept art and Development
Here, I want to look at the concept art of creatures, while acknowledging that they don't always end up on the same scale in game - due to a variety of technical reasons. As we see with the fact that spiders are not 12' / 3.65m in game nor are they close to that.
But with that in mind, we can at least glean the intention if not what might be more reflective of the lore. As we know, not all of da lore is game engine/mechanic friendly and thus there is merit in seeing if we can measure through comparison of in dev work. Especially thanks to the human comparison in some of them.
One piece of such concept art that suggests mega fauna is the design guide for da4 that was teased to us by Mark Darrah in 2016 and in the BioWare: Secrets and Stories From 25 Years of Game Development (B25) p. 274.
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Using this, we can tell what might have been the intended -- again if it is not reflected in game -- size for the animals in Thedas. However, I will note for the sake of clarity that this isn't perfect reference; as some of the scaling seems to be questionable/warping. This is after all, an image of a picture in a book. I would be thrilled to see if we ever get to see a flat image of this.
But what we can see when we clean it up, and line up everything while cross referencing other concept art; the scaling seems to work out something like this with the human figure in the center being the "hero" proportions/ideals that would make his height 6'2 / 1.88m.
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Great Bear
Some of the concept art that we can use for comparisons are pieces such as the concept art for the Great Bear and Quillback (development name dragon bear and vulture hyena):
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Going off the stock hero height for female it is 5'6 - 5'7.5 / 1.67 - 1.71m and for males it is 6' - 6'2 / 1.83 - 1.88m. That would make a great bear roughly 10'11 - 11'2 / 3.34 - 3.42m in this concept art. However in the red book, the scaling suggest it is around 14' / 4.26m. Which is an example of how the book as reference might either be unreliable or the new updated intention for the scaling/design.
Regardless of which numbers you favor, when you look at those scales in contrast to our two largest modern bears:
Kodiak Bear: 3'4 - 5' / 1.02 - 1.52m at the shoulder, 6'5 - 9' / 1.96 - 2.74m in length, and 9' - 10' / 2.75 - 3.05m standing upright
Polar Bear: 3'7 - 5'3 / 1.09 - 1.6 m (male) or 2’8 - 3’11 / .81-1.19 m (female) at the shoulder, 7’10 - 9’10 / 2.4-3 m length, and 8’ - 10’ / 2.5 - 3.05 m standing upright Note: I have edited together the sourced images for clearer scaling.
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ALT [Image Sources: Bears: Kodiak Bear, Polar Bear]
Additionally when looking at the tarot cards, which also tend to echo concept art more than the final game we see this massive and dramatic height difference for great bears.
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Another varying size reference we have from concept art is this piece by Tom Rhodes comparing the great bear to the normal bear/brown bear. This is in direct conflict with the scale illustrated in the dev book, though this could simply be due to the stage of development this was created in as it looks to be a draw over of a game model when looking at the great bear.
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ALT [Image Source]
Nightmare Demon
The Nightmare demon, or "Blinky" as fans call it, or "Smilely" as Varric calls it. This is however a demon so it's appearance and size can change due to influences outside of its control, I want to acknowledge that. This one was something I wasn't expecting to make a comparison with, as we know that not only was the final version of this demon scaled well as it seems that part of it was cut off in the dev book. But I found this concept art from Heroes of Dragon Age (HoDA) and I believe it roughly matches up with the dev book in terms of scale. It might be scaling larger however, I cannot say with any certainty. And when comparing it to the game model in DAI, this is actually a little smaller in comparison. The extracted game model of the Nightmare demon is 93.47' / 28.49m, while in comparison this concept art implies that it is 54.5' / 16.61m when you measure the silhouette which we can estimate to be 6'2.
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ALT [Image Source]
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ALT You can see how much they sized down the nightmare demon for HoDA (which is understandable given the constraints of a mobile game), especially when you scale them down to show the actual difference. Which is funny considering the nightmare demon is greatly scaled down from the original concept.
Phoenix
Another piece we have, is concept art for the phoenix. Unlike with the hero figure from before, we are estimating Orisino's height based on the height of elven game models. This would put Orisinao at 5'9 - 6' / 1.75 - 1.83m for an elven male.
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ALT [Image Source]
This height reference is echoed and reinforced when we look at the dev book from B25 and Mark Darrah. When you bring the phoenix over to line it up with the hero character in the center, it puts the shoulder a phoenix is roughly 6'2. Implying that, at least for this art, Oresino is within that 5'9-6' / 1.75-1.83m range as his height is lower than the shoulder.
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As you can see the extracted game model is not comparable due to the fact it, like the bears are not at all the same size as their in-game models. They are being scaled up a great deal to what we see in game. The extracted model height for the phoenix is 2' 7.4" / 0.8m, which is much shorter than their in-game counter part that shows it to be around the height of the human/elf character if not a little taller.
Quillback
Shown in the concept art with the great bear, we do have scalable concept art with the quillback and we are able to see that it does line up with the scaling for the dev book. It is also roughly the same size as the extracted game model. It's shoulder height being 4' 10.6" / 1.49m. The quillback also seems to be one of the few creatures where their in game counter part matches up with their model and concept art.
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Part 1 Conclusion
As we can see with all the comparable or confirmed sizing of these creatures in Thedas, most are predators and scavengers, fairly large ones at that. So much so, it would dictate a high oxygen content in the atmosphere, plenty of prey to fuel animals of this size, and plenty of land area to allow for the biodiversity that we see. Even down to the subterranean level as well.
We know that gravity also works differently in Thedas, to a degree it is requires as to allow creatures the size of dragons and griffons fly, and giants roam the surface. But also to allow dwarves ranging from 4'9-5'3 / 144.78-160.02 cm to live 2-4 miles / 3.21-6.43 km below sea level + the distance from the actual surface. To give context, the deepest cave we've explored on earth is the Veryovkia cave at 1.37 miles / 2.12 km deep and the entrance to the cave is 1.41 miles / 2.28 km above sea level. Meaning the deepest cave doesn't even go down to sea level.
But with all that said, I'm only wrapping up here as I'm running out of image allowance for this post. I'll continue this in the next part, and if you've read this far, thank you.
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old-archivist · 2 years
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Foods of Thedas: Prepared Ingredients
I separated these from raw ingredients because they either are foods/drinks on their own but are included in recipes, or involve a certain amount of cooking/processing to make them that separates them from those listed in raw ingredients. However, like with raw ingredients, I’ve only included items that are mentioned or shown in game for easy reference. Should you want to find additional and “speculative” ingredients you can visit this post or the master post.
For Additional Food Posts
Dishes, Sauces, and Sides
Drinks
Raw Ingredients
Cannonically Possible Foods and Drinks
Master Post
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Basic Ingredients
Alcohol
Brandy
Cinnamon-infused whiskey
Dark Llomerryn Rum
Hirol's Lava Burst
Prophet's Laurel Gin
Red Wine
Watered Down Ale
Whiskey
White Seleney Wine
Broth and Stock
Broth
Deepstalker Broth (Dwarven)
Fish Broth
Stock
Brown Stock
Eggs
Hard Boiled Egg
Essences and Extracts
Essence
Orange Essence
Extract
Mint Extract
Orange Extract
Vanilla Extract
Golds
Edible Gold Leaf (Orlaisian)
Gold Dust (Orlesian)
Grains
Noodles
Grain-based Noodles
Pasta
Spaghetti (Antivan)
Pie Dough
Oils
Cod Liver Oil
Oil
Sugars
Brown Sugar
Molasses
Powdered Sugar
Sugar
Sugar Syrup
Vinegars
Apple Cider Vinegar
Herbed Wine Vinegar
Vinegar
Desserts and Sweets
Desserts
Buttercream
Caramel
Chocolate
Chocolate Bitters
Custard
Pound Cake
Tea Biscuit
Toffee
Wafer
Jam
Plum Jam
Raspberry Jam
Misc
Sugar Cream Icing
Sugar Flowers
Sugared Rose Petals
Syrup
Dried and Cured Foods
Dried Fruits, Vegetables, and Fungi
Dried Apple
Dried Apricot
Dried Beans
Dried Cherry
Dried Cranberry
Dried Currant
Dried Mushroom
Dried Peas
Prunes
Pitted Prunes
Raisin
Cured Meats
Bacon
Smoked Bacon
Cold Cuts
Dried Meats
Dried Mackerel
Jerky
Lutefisk
Salted
Dried Salt Pork
Salt Pork
Salted Beef
Salted Dragon Meat
Salted Fish
Salted Goat Meat
Salted Meat
Sausage
Blood Sausage
Smoked Sausage
Spiced and Salted Sausage
Smoked
Smoked Beef
Smoked Fish
Smoked Goat Meat
Pickled Foods
Pickled Ox Tongue
Pickles
Prepared Animal Products
Gelatine
Grease
Ground Meat
Ground Beef
Ground Nug (Dwarven)
Lard
Spiced Meat
Miscellaneous
Lyrium
Wyvern Venom - There are 47 ways to distill wyvern venom to be safe for consumption.
Sources: ( If you want to find direct links or page numbers check out the wiki’s Food and Ingredients page.) Dragon Age: Origins (Base and DLCs) Dragon Age: Awakening Dragon Age 2 (Base and DLCs) Dragon Age: The Last Court Dragon Age: Inquisition (Base and DLCs) Dragon Age Tabletop RPG Core Rulebook
World of Thedas Vol. 1 World of Thedas Vol. 2 Dragon Age: The Stolen Throne Dragon Age: The Calling Dragon Age: The Masked Empire Dragon Age: Last Flight Dragon Age: Tevinter Nights Short Story: Paying the Ferryman Short Story: Paper and Steel
DA:O Codex Entry: The History of Soldier's Peak: Chapter 3 Codex Entry: A Tattered Shopping List Item: Sugar Cake
DA II Codex Entry: Wyvern
DA:I Codex Entry: Plant vs. Corpses Codex Entry: Waterlogged Diary Note: The Gilded Horn's Drink List Note: Knight-Captain's Orders
The Last Court Flames of Freedom The Next Course Thieves The Wyvern is Cornered
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sw33tsnow · 5 months
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Enchanted by the aching wounds
- (I) / (III)
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Mercenary!Simon "Ghost" Riley x Harpy!F!Reader
Summary: In a world filled with chaos, mankind and mythical creatures refuse to maintain a harmonious interaction. But it seemed not all would comply the exact same.
Warning: NOT FOR MINORS, size gap, mentions of violence, mentions of death, blood, vocabs, timeline ("once upon a time") Wordcount: 2k7
NOTE(s):
I've been working on The UK history for my field and came up with this blog's idea. I'll try my best to bring the vibe (might appear some grammar errs)
Inspired by: Maleficent (Angelina Jolie's role) and the incredible mini-serie Songs that sound like sea-foam - @halcyone-of-the-sea
THE SECOND PART || THE THIRD PART
Mother Nature - Nak created everything. She shaped mountains with scarce ores for the Dragons to guard, blew the wind and guided the Elves and Centaurus to bring seeds to the arid steppes. Whenever a precious life passed away, Nak would shed Her tears of sorrow and they would flow into vast oceans, becoming a great home for Sirens and Mermaids. Oases and islands, the same as floating land on the water surface, surrounded by sand and deep inside where the trees were so dense, there are jungles guarded by the Harpies. That's your kind, being called by an intimate name - the Aborigines, given by Nak and friends from other species. The reason was because jungles were the combination of nearly all the quintessence that Mother Nature has ever formed. Harpies' deep knowledge of flora and fauna impressed the meadow fairies to come back to learn, your kind's mastery in predicting the taste and temperature of liquid attracted the water fairies, and the respectful manners toward the mountains always pleased the Dragons.
Then the Sky came. He called Mother Nature his muse, allured Her and succeeded in making Her give birth to a short-lived, disgusting species called human. They're stupid, always curious and impatient. Nak wanted you - her beautiful children to treat them like family, just like the Sky treated Her. Yet unexpectedly, the Sky abandoned Her along with these brainless mortals for his new interest - the Moon. When He was still by Nak’s side, their passionate love resulted in endless harvest and warm sunlight illuminated the entire land but when He left, Mother Nature was drowned in inconsolable grief and forgot Her duty, causing what we called The ice age today. Those weak mankind rebelled because they couldn't stand the harshness which nature has given them. They sharpened their own weapons and started to hunt food, they exploited the mountains to take away the essence, and then started dividing territories and killing their own kind to assert their power.
Mother Nature's fury has risen, Her tantrum was beyond imagination. The mountains roared and spewed boiling melted rocks that burned fields dared to cross their path, the calm coastline was replaced by angrily tsunamis, the vast pastures turned to lifeless soil, and the forests became somber and dreadful. Mother Nature was unable to dissuade. She was your mother, their mother, but the mortals didn't know better. Instead of reconciled and coordinated, foolish humans with vague knowledge began to imitate your kind. They formed classes as you have your clans, their patriarch preferred to be called king, and your warriors were called guards in their language. They robbed your ores and molded the gold into cramped shapes entitled crowns, wearing them on their heads as if to represent their power. With endless greed, the mortals yearned for exotic garments and accessories so they did not hesitate to slaughter your brothers and sisters only for feathers and claws as the materials.
Faith vanished when the whines from families who lost their members and the desperate prayers couldn't reach Nak, She has banished you all, Her own blood. The survivors from all remaining species have gathered in the far-off island, separated and protected from the ugly world which mankind has conquered.
Afraid of being hanged for failing to track the left traces of you fairies, the vassals forged stories to delude their majesty. Spreading rumors about your kinds’ extinction and turning you fairies into mythical creatures that they chose to tell their later generations as bedtime tales. 
_-_-_-_-_-_-_
Reckless and brutal
The stories that you heard from the elders as a child told you all. Mankind is truly bloodthirsty. Time flies like an arrow, the war raged non-stop, the deafening explosions of the weapons they called 'guns' and the mournful screams of all things did not subside for decades. The mortals did not give up easily as they silently seeked for you creatures with the excuse that you fairies would take revenge. They massacred villages, shed no mercy on newborn infants to harmless old ones, women were captured to satisfy their animalistic desires and men who defied orders were killed unhesitatingly. However, not only you fairies had to shed blood, humanity also refused to spare their own people. 
Foolish
Well, you aren’t on the same page. Humans are indeed ugly and cruel, but they have superior intelligence, which was clearly unfair. They learned from their previous mistakes in order to correct and improve themselves. Without special-given abilities, mortals built their own boats to help them travel on the sea, put up their own huts called houses to live in and start a family, they also learned how to herd animals and grow crops. 
That's also why you're here, chained below the sodden hold of an enormous royal cruise.
Your naked body was covered in wounds and coagulated blood stains from the whip, your hair disheveled and your legs were shaking from the loss of strength from being knelt for too long. The surrounding dark space limited your vision, there were some collision sounds that came from some valuable objects, the whimpers of animals and the jingling sound of the chains on your neck and your wrists as they bump into each other. On the main deck, the nobles were eating, drinking and dancing to the melodious music of the violin, guests all wearing masks as requested in the invitation. This ship's indeed well-known as a venue for clandestine auctions. Alcohol, jewelry, paintings, drugs or any other illegal items would be converged here for the wealthy to throw their money around. Attendees were way more crowded than usual thanks to the rumors about a special creature on display waiting to be owned here - you, to be more specific.
During the final purge on the island where you fairies were hiding, your parents sacrificed themselves to protect you from impending death. All by yourself, you had to hunt for your starvation, had to learn how to fly and use the gift you were given - mankind called it magic, without receiving any guidance. You came to realize that you were the last Harpy, the last child of Mother Nature - Nak while eavesdropping on a conversation between pirates. Couldn’t hide forever, you disguise yourself as a human-being and blend in the human society. Years of working like a dog, you have earned enough money, which the mortals used to trade for goods, and opened a pub of your own. You have learned their language to communicate and lived in peace for such a long period until a group of strangers ambushed and brought you to this cruise. Even though the time serving for pirates and monarchs' forces has whetted your battling skills, you’re outnumbered and were forced to surrender. 
They brutally tortured you, stimulating your wild's instinct to rise and revealing your true self before their eyes. They treated you like an animal, feeding you filthy stuff that even the most foolish creature wouldn't put in their mouth just to keep you from dying. If you dared to resist or went on hunger-strike, they would avoid damaging the valuables of your body and force you to submit by slicing your flesh. Devastated, you no longer have the strength to find a way to escape but accept your fate, being locked up and sold like an actual commodity.
In the hidden corners of the ballroom, four men with sturdy built frames were quietly observing every movement with hawk eyes. All four of them were dressed in late Victorian formal attire, after all it’s considered a formal event with plenty of royalties appearing. Standard plain white shirts with detachable white collars tucked inside the waistcoats, ascot or ties by choice. Their trousers and frock coats were not the same shade, perhaps to avoid unwanted attention. From head to toe, the costumes were meticulously tailored based on each individuals’ measurements because the job they undertook required quite a lot of manual work.
Beneath the giant painting hanging between the two paths leading to the balcony, a brunet with a black mask was staring at the end of the hall. That’s where the door leading down to the lower deck was, where his team had to reach as claimed by the instruction. The term of the contract was short and simple - his team’s party wanted the most valuable 'thing' in this auction.
Normally bland businesses like these would never be accepted, but they’d be fools if refused such huge sum. What’s more?  Free of charge handmade pieces of clothing and the chance to sneak those expensive liquor wouldn’t be unpleasant after all. 
The gentleman had begun to move. He lightly tapped on the bench where two charming men were sipping wine as if commanding, they immediately finished the booze before standing up and followed him. The brunet gave an oblivious glance as if observing the surroundings, a tall figure appeared out of nowhere and joined them as all four men quietly disappeared behind the door, not being seen by anyone.
Carefully removing the masks and cumbersome collars, the men gently pulled out the small arms attached to shoulder holsters hidden beneath their long coats. Checking the magazine again, a masculine face and neatly trimmed beard, seemed to be the Captain, motioned the other three to stick with him as they entered the hallway.
"What exactly are we looking for, sir?" The pretty boy with dark skin whispered in curiosity.
"We shall find out soon, son" The Captain replied 
Their eyes never left the dark path ahead. Gently approaching the hold, there were two guards positioned by the stairs armed with rifles absentmindedly chatting with each other. With his index and middle fingers pointing forward, in the back, the tallest man moved like a ghost behind the guards as he pulled out a knife grabbed around his thigh to stab one’s neck before raising the gun to shoot right between the other’s eyebrows. The cheers along with music and the guests' lack of alertness successfully masked the loud gunshots just well. They gathered up and began to hide dead bodies into the nearest wine barrels. Bounty hunters and petty thieves would leave evidence and traces behind but these men were professionals, could possibly tell by their swift movements.
All sorts of illegal services are offered in the black market in order to complete dirty jobs which customers didn't want to get involved with. And The One-Four-One, one of the most well-known mercenary teams, utilized by both the government and merchants, they're qualified plus always ensured to complete deals in their agreement. As long as they’re paid properly. 
_-_-_-_-_-_-_
Your dizziness was gone by the loud noise coming from outside, gunfire, you confirmed. Pulling yourself together, you dragged your sore body deeper into the darkness of the hold as your pointed ears perked up due to the sound of expensive leather heels on the wooden steps. Adjusted your breath and narrowed your eyes, you peaked up to the direction where the noise came from while purposely clacking the chain to entice those humans. As soon as two bulky men carefully approached and stood in front of you, using one leg to knock one of them down, you snatched the gun from his hand and aimed straight at his forehead. Your right knee firmly pressed on his chest and your left foot pinned his wrist down, not allowing him to sit up.
"Steamin' bloody...."
"Shut yer trap or ‘ll crush ye barnacles" You gritted your teeth and forced the gun harder against his head. Your gift could not be used if your mind were unclear, so there’s no other way but to improvise under this circumstance.
Opposite of the silky feathers image, the primaries of your wing were like sharp blades pointing at the adam's apple of the man behind you as goosebumps exploded on your entire body. The man was quiet, so quiet that you almost couldn’t realize his present when you attacked the human below you. He calmly pierced down at you, only his beautiful chocolate brown eyes and messy blonde hair were visible because the man wore a tubular cloth around his neck. His high nose bridge and lips were hardly seen beneath the stretchy material as it pulled up to cover more than half of his face. 
"Savvy?" You asked with an unemotional face and voice.
"Easy, ma lady.....easy" The dark-skinned boy knelt on the floor, one hand raised in the air to show that he had no intention of harming you, the other hand gently placing the gun on the wooden steps.
You didn't let down your guard, only turned your eyes to the boy, his wine-red cutaway spread out on the wet floor so delicately.
The blond didn't step back, he put his gun back in the holster and slowly took off his coat. You followed his every move as you retracted your wing, bringing it to block the front of your body while crawling down from the man lying on the floor. The faint scent of gunpowder and burnt orange peel tickled your nose as the blond man draped his large coat over your smaller shoulders, his calloused hands grazing your shoulders, leaving an indescribable itchiness on your skin. After helping the shorter man on the ground to his feet, they all backed away so as not to tower over you.
"Ye're one of them, eh, ma lady?" Your pupils shone brightly in the darkness as you focused on analyzing the older man in front of you.
"....Are ye mercenaries?" Sounded more like a statement.
"Aye ma'am" The man you have just pinned down to the floor was now brushing his suits while answering you with a grin on his face.
"Apologize for my previous acts" You glanced, "Am I yer negotiation?"
Your voice hoarse and your lips chapped due to dehydration, but still managed to deliver your words clearly. You retracted your wings and horns back inside. Couldn't stop peeking at mountain of a man leaning against the pillar, your claws which have been replaced by mankind’s fingers dug into the thick garment he handed you. 
"No" the blond grunted, "The requirement was the thing, they'll get the thing."
Word for word. You silently thanked him when he finally opened his mouth and spoke, his voice low and seductive, better than you expected. The gentleman was always silent but his expressionless eyes never left you. His decisive words and gentle gestures made you drunk, years of going through your heat by yourself, controlling desires has never been this difficult to you. 
"Simon" Simon, you mumbled, your lips thinned to a line as if just his name was enough for you to smile like an idiot.
"Blimey, Cap, ye saw how she held me down"
You understand why the Captain hesitated. Mercenaries’ jobs were neither easy nor safe, would’ve to pay with your life if you’re negligent. But the ridiculous hair man got his point, not only your other self could never be a burden, you alone were completely qualified for their team.
"Miss, ye ever been on battlefields?" The Captain sighed before asked you
"If the Tudors And Stuarts count" You answered bluntly, "Also an old salt on Sir Francis Drake and Anne Bonny's ships". Tilting your head, you slightly smiled as their eyes widened.
An impressed whistle was blown, the boy with the red cutaway walked over and patted the Captain's shoulder, whose face looked down and shook his head in defeat. The blond gentleman walked over to where you sat to unchain you as the oldest man cocked his head like a command, careful not to hurt you.
"Thank you" You said with sincerity, rubbing the scratched and bruised skin on your throat and wrists.
"Can ye stand, ma lady?" You nodded in response, "I still can walk, they spared my legs out", but seemed to receive disagreement from the rest.
" ‘ll carry ye" The blond spoke softly, "Allow me" 
Lifting you up effortlessly, he placed you on his bulky arm and the other held the gun. Nodding to the other three, you all quietly disappeared from the dark hold. 
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mythical-fangirls · 4 months
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Now, for my own safety because people don't know how to simply scroll past salt. I'm gonna say it now if you like Dragons The Nine Realms Scroll Away now. This is a rewrite of the series because of its wasted potential and god-fucking awful ending.
Now that the Nine Realms is over, I can talk about a rewrite my brain has been brewing up since the show began.
Now, there are two ways a rewrite can go after I witnessed the finale.
A series of episodes that showcase dragons being found again and again by humanity, and in the end humanity always deciding to leave the dragons alone once again. Because after that ending, my brain immediately thought of it happening before, of humans and dragons always meeting and bonding again and again and again, only for humanity as a whole to prove unkind that the humans who care for the dragons have to hide them once more
A general rewrite of the series. I'm bias to an OC I crafted when the series started, but to keep things simple I'm going to be using the same characters and just tweaking their stories to better fit the whole idea the series was trying to get to
The cast is first aged up to be around young collage age, and they're at the Icarus base as part of an internship as per their varying majors. This would explain Alex's skills with tech and hacking and shut because she's majoring in it.
Tom's studies would be more general sciences, with a focus on ecology. It's only a coincidental plus that he's working with his mom since she's a geologist. Tom's here to study how the opening of the fissure has affected the environment around it as whole
Jun's studies are history based, with a focus on archology. As the fissure is around a historic site that she was already interning at. Jun is also a bit of linguist due to needing to translate the old texts they find on digs. The fissure opened up more potential dig sites in the shockwaves after it first opened
Alex is a cyber security major currently at the site as an intern to help manage the base as she also has varying tech classes and certifications under her belt
D'Angelo is a biology major, with plans to eventually become a veterinarian. He's there to study the flora and fauna within the fissure and how the opening of the fissure has affected the plants outside of it
Eugene is currently on a gap "year" and has been simply working during it. But a company he's working for offered him position to basically be in charge of Icarus' food supplies and the like as, due to the uniquely somewhat confidential nature of the project, it would be easier to have someone who already knows the people within the project and thus someone trustworthy to the people within the project, to handle their supplies
The kids are mainly here to help the people they're interning under analyze information the proper project team acquires to do more menial tasks for them. Except Eugene who's main job is to basically ensure stock of mainly food supplies but also other things the team might need
Tom isn't related to Hiccup, he's actually related to the Twins for pure Comedy
Jun is still incredibly fond of myths and folktales, its the reason she's a history major because those tales are a window of how society was at the time (if that makes sense)
Eugene and Jun are still siblings, and their parents are still divorced, but Eugene was left in their mother's primary custody and Jun was left with their father. Eugene was coddled too much by their mother, which left him indecisive over his path in life
D'Angelo's desire to become a vet is because of a pet his dad got him before he would've had to leave for another military assignment. That animal was his best friend, and it died due to an illness that they didn't catch because his dad just got home after months of being gone. Out of grief he could never bond with an animal like that again. Out of a bit of guilt, he's aiming to become a veterinarian
Now I always had an image of the Nine Realms within my head before the show aired that I refuse to let go of
There's a biome of shadows and storms where dragons like the Skrill, Night Terrors, and Night Furys live and thrive within
(Yes, Night Furys. I always thought it would be amazing if Toothless wasn't truly the last of his kind but rather the last of his kind to join them in the Hidden World)
Animals from ages past live and thrive in the Hidden World alongside the dragons. Mammoths, Dodo Birds, Saber Tooth Tigers, Giant Sloths, Eurasian Aurochs, and so many more. The environment of the hidden world is borderline fantasy in how it operates and thrives despite the lack of sunlight
There are eight realms within the hidden world, as the nineth would be where the Icarus base is. Each realm is unfathomably vast with so much nature and creatures living within it. What makes the Fissure so special is that its basically Yggdrasil in that its the point where all of the realms connect
Dragoncite, as a rock, has no use to dragons. At least to dragons in the modern day. When dragons first went completely underground, many of them missed the feeling of the sun against their scales. One day, a Rumblehorn, after consuming a specific diet that only happens in the heart of the hidden world, produced the first Dragoncite. Dragoncite, when heated with dragon flame, radiates a heat similar to the heat of sunshine. Dragons heated it up for survival or addition, they heated it up for nostalgia. As a reminder of times long past. Dragons in the modern day do it because their ancestors and forefathers did it
With ^ in mind, this would also lead to many dragons being very eager to soar into the open sky. Finally feeling the true heat dragoncite was replicating. But the loud machines and once familiar now unfamiliar sky intimidate them, for there is no reason to trek beyond their home that has all they need
The initial earthquake that opened the fissure was a quarrel between a Fault Ripper and a teenage Screaming Death. The following earthquakes are the result of the Fault Ripper attempting to close the fissure
The Fault Ripper is a noble species in the hidden world, they are the dragon that create vast caves and paths between the varying realms. Where Whispering Deaths dig to eat, Fault Rippers dig to serve their environment
Jormungandr, as a dragon, is like the hidden world itself. Unfathomably large. One doesn't even realize it's a dragon unless you somehow find its head/tail. One can find oddly rounded formations in the Hidden World that go through mountains and caves. No one would ever suspect them to be the same nor even consider it to be a dragon because the environment and the dragon itself have melded into one. Jormungandr is in a sort of eternal hibernation, absorbing nutrients through its scales in the varying environments of its segments
Treasure Hunters/Poarchers/Hunters trying to head into the fissure to steal either information, creatures from within, or even just Plants constantly try to go in and is in fact an ongoing issue for the research team because these goons are disrupting the natural environment of the creatures and thus tampering with data!
The goons go missing a lot though, and none of their people on the surface know why because even the search parties they send in go missing
(Answer: dragons and other carnivores but mainly the dragons)
Now, I refuse to believe Hiccup would leave so much random shit in the Hidden World and seem to move his young children and wife to the Hidden World and leave Berk to what?? Snotlout??? Democracy??? Anyways
Either Hiccup himself (with Astrid obviously and maybe the other riders), when his kids are grown and managing the village in full, or (again another bias thing my little wrym brain wants) a child of his (maybe a 3th after Zephry and Nuffink? To match with Toothless also having three kids?) is the one who stays in the hidden world and records their findings. Living out the rest of their days in the Hidden World, hoping that their notes will guide the future. They pray to the Gods that whoever finds their notes is kind to dragons and will show them the kindness of the world
The notes are locked in a container made out of gronkle iron and death song amber
And that's all for now my brain is a pile of water mashed potatoes
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zac-salazar-01 · 11 days
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Hello, my fellow tumblrsapiens
Are y'all interested in learning about my Sentai oc's ?
There are 20 in total separated into 2 "eras" Mugen and Saikyou
They're all originally made by me so please for heaven's sake do not steal the names.
The Mugen Era Sentai
1 Yojutsu Sentai Obakerranger
Theme: Yokai Sorcerers/Exorcists
2 Jikuusou Bakusouger
Theme: Motorcyclists and time travelers
3 Hashin Sentai Goringer
Theme: Olympic Countries, sports and Greek gods (the only sentai where the Rangers are not Japanese)
4 Hyoshi Sentai Wildman
Theme: Ice Age Animals and Knights
5 Tokkyuu Sentai RyuSaver
Theme: rescue services and dragons
6 Utahoshi Sentai cosmoman
Theme: Music, aliens and planets
7 Maken sentai Jushiranger
Theme: demons and musketeers (there are only 3 rangers)
8 Rinkijutsu Sentai Kisekiman
Theme: Alchemy and family
9 Senkan Sentai hydroman
Theme: Warships and aquatic animals
10 Seishun Sentai Tensaiger
Theme: genius students, youth and school subjects
11 Yume Sentai Daisayuger
Theme: Dreams and Characters from Journey to the West
12 Matsuri Sentai Circusman
Theme: circus
13 Yasei Sentai Capoeiranger
Theme: Capoeira, Brazilian fauna
14 Tetsuroko Sentai Tanteiger
Theme: Metal, reptiles and detectives
15 Chodengen Cyberdivers
Theme: virtual reality, computers, dimensions, sentais from the past
Now the Sentai team of the Saikyou era
1 Tsukiba Sentai Muay-Thaiger
Theme: Canines and Muay-Thay
2 Juki Sentai CryptBuilder
Theme: Cryptids and construction vehicles
3 Sosei Sentai ArtGuardians
Theme: fairies and art
4 Buso Senshi Hwaranger
Theme: Hwarang (Korean warrior), Militarism and Korean mythology
5 Yojuu Sentai Chimeriser
Theme: Biology, genome and hybrid animals
What do y'all think??
If you want, I'll post about my Kamen Rider oc's too
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