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#but stealth is only really fun the first time through an area or when its avoiding consequences sucessfully
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Jacob Geller wasnt kidding, that time loop can nihilism
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captain-mj · 1 year
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So, Captain, since you wont tell us why so many people keep leaving your place with bones, how about you tell us about how the 141 spied on Price and Graves on their first date because they dont trust Graves 🧐🕵
Listen, i've told ya once, i've told ya twice, i ain't telling ya again. I don't know about the bones
Soap heard about the date and knew what must be done.
"We have to spy on them." He announced.
Gaz nodded. "Oh, absolutely. What if Graves tries to do something to Price? I don't even get why he agreed to go on the stupid date.”
Ghost, who knew a little more than he was letting on, nodded. "I'm always up for spying."
Soap planned it out, treating it like any other mission. “Operation: Heartbreakers. Our objective: Protect Price from Graves if he tries anything. Secondary objective: Gather information.”
Ghost hummed. "Is all of this really necessary?
"Yes. Ghost, you'll be doing what you do best and blending in. Hiding in the shadows. Gaz has already hacked their phones, brilliantly done by the way, and got their plans. Simple date. Restaurant first and then a movie. Nothing too big. Ghost will be watching in the restaurant and ill be in the movie theater.”
“And why do i have to be in the restaurant?”
“Easy. It’s more difficult to go stealth there. Price chose a rather dim one so it’ll be easy for you to blend in.”
"Dim?" Ghost asked.
"Apparently its mostly candlelit." Gaz shuddered. "Its rather romantic."
"Stupidly romantic for a traitor." Soap nodded. "Gaz, you'll be on the headset. Unfortunately, I was not able to scrounge up cameras but I assumed we could relay the information to each other. If Graves is planning to do anything, we can rendezvous quickly." He nodded and straightened up. "Everyone understand your assignments?"
Gaz nodded. "Mission accepted, Soap."
"Mission accepted." Ghost echoed. What the hell. It would be fun.
Ghost put his headset in and relaxed at the restaurant. He sat opposite of them and far enough away he wouldn't be visible. Instead of his skull mask, he wore a simple back medical one, something common in the area. His hood stayed over his head.
"What are they doing?" Gaz asked, currently at base where they would be coming back to.
"Talking."
"About what?" Soap asked, already in position in the theater.
"I don't know. I'm not close enough."
"Can you get closer?"
"No, Sergeants, I cannot. Now can both of you shut up." Ghost watched them. "Graves just touched his hand."
"Whore."
Ghost laughed softly. "Uh... I think he's tracing the lines in his palm? Oh, Price has a couple of scars on his hand, I think he's touching those."
"Price has scars on his hand?"
"Yeah. Someone stabbed a knife through it once. Left hand so it didn't affect his aim."
"Huh. Never noticed."
"You two should pay more attention then." Ghost watched them talk for a while, only making comments when something interesting happened like Price laughed or when Graves pulled up his sleeve to show the tattoos up and down his arm. Ghost couldn't quite make out what they were from here.
"They seem to be having a good time."
Soap hummed. "Stay on guard. Just in case."
Ghost shook his head and they started to leave. "They are on the move." Price paid for their food.
"Prepare yourself gentleman." Gaz spoke up. "Ghost, make sure to make a quick escape."
Ghost didn't try very hard honestly. They weren't on guard so neither noticed him trailing after him. He watched them buy tickets, noting that Graves paid for them and also got them drinks.
"They seem to be going dutch on the bills." Ghost noted. "Is it better or worse?"
Soap responded quickly. "Slightly better. Price isn't being bribed or taken advantage of it seems."
Ghost hummed. "What movie are they watching?"
"Some pretentious horror movie."
"Which one?"
"I don't know."
Gaz thought about it for a minute. "Yeah, I'm coming in. I refuse to sit out here for two hours bored."
Ghost bought two tickets and handed one of them to Gaz when he got there, walking in with him. They sat on either side of Soap who looked a bit upset his plan was being interrupted. The three of them were four rows behind Price and Graves.
Price put his arms around Graves and Graves leaned into him. They were talking quietly during the commercials.
"They're... kinda cute." Gaz said softly.
Soap frowned. "A little."
Ghost hummed. "Maybe Price will be good for Graves. And vice versa."
"How could Graves possibly good for Price?"
"Makes him happy. He hasn't dated in a while."
Gaz shushed them. "Movie is starting."
They all mostly watched the movie, sparing glances at the two lovebirds. Price leaned in and said something against Graves's ears, hand on the back of his neck. Graves leaned into him, putting his head on Price's shoulder. They were snuggled up closer to each other and Soap hummed.
"You think Price is copping a feel?"
"Shut your dirty fucking mouth." Gaz hissed at him.
"Just saying." Soap muttered.
The movie eventually ended and they quickly left so Price and Graves wouldn't notice them. They waited outside and watched them start to walk.
Price and Graves held hands, their joined hands swinging between them. They were both laughed, bumping into each other. Graves had a small limp due to the tank explosion so he ended up bumbling into Price a few times, looking embarrassed. Price ended up putting his arm around him instead, hand on his hip. Graves blushed brightly and they all heard him.
"What a gentleman, Captain." His southern accent was definitely being played up, he also sounded so flustered.
"Only for you, Commander." Price purred.
Gaz and Soap made a face. Ghost also pulled a face but no one could see it.
"So he hasn't done anything yet." Soap relented. "But I was just worried! Graves is still a bad guy."
They ended up looking around a corner as Price and Graves walked to their hallway.
"Should I walk you to your room or do you think you can find it?" Price smiled at him, the two of them standing right outside his door.
Graves smiled and flirted back. "I think I could find it, though your room definitely seems better right now."
Gaz and Soap gasped. Silently, but still.
Graves leaned up and gave Price a goodnight kiss. "So, a second date?" He sounded ridiculously hopeful, batting his eyelashes.
Ghost went to talk but Price interrupted by kissing Graves, pulling him closer by his belt loops. Price put his hand on his lower back and pulled him flush to his chest. "Stay the night?"
Graves quickly went in Price's room. Price turned directly to them and gave them a thumbs down before following him.
"That somehow hurt worse than if he yelled at us." Soap grumbled.
Gaz looked up at Ghost. "Lieutenant... Is Price a whore?"
"I didn't want to have to tell you guys the truth about him... But yeah. A little." Ghost put his hand on Gaz's shoulder. "I'm sorry."
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monochromatictoad · 7 months
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Time for the second Lord of Shadow! The Lord of Vampires, Carmilla! She shows up technically in both games, but I'll go into detail later on that.
So, I'm not certain about her part in the main series, but these are a few pics that I could find of her!
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Honestly, I love these designs! I think these really fit her personality! Of course, again, I only know what she's like in LoS. Now, in LoS she shows up in three different forms. So in order: Her Lord of Shadow form, her beast form, and her human form.
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I love her battle in LoS1, but she is the easiest Lord to win against in my opinion. When I first played through the game, Cornell took me seven tries, and I beat Carmilla on the first try. In LoS2, the castle uses her human image to try and seduce Dracul back under its control. You do get a game over if you accidentally pick her over Marie. Her stealth maze section is one of the most painful things to go through. The only one more of a pain is Agreus.
Getting back to her in LoS1. She is a fun boss, the final QTE for her is SO good! That scene is one of my strongest pieces of evidence that Gabriel probably wasn't a human to begin with. She has sired a ton of vampires in LoS1, including a child she kidnapped and adopted, and demons as well. It also states, that in a moment of remembering who she was, she imprisoned Frankenstein and Olrox uses him as an endless blood bag. Anyway, these are the vampires that you face off with!
Starting with the basic vampire. One holy water, and you can insta kill them, nothing super special.
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Next comes the Demon-Vampire Brothers, Brauner and Olrox. They are known as ancient vampires, which are demons who were summoned on Earth, possibly by a certain Bernhard, and got turned into vampires by Carmilla. Brauner and Olrox are the only two you face off against. Also, there is a puzzle with Olrox's blood when you defeat him, and if you had a TV like mine at the time, make sure your brightness is as high as it can go. Brauner on the left, Olrox on the right.
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Then there is Laura. Laura was a child, around the age of 9-12, that Carmilla kidnapped and turned. Your introduction to her is her challenging you to a game known as the Vampire War Game. Admittedly, it's difficult but really fun. However, she is a very important character. She is also one of the rare cases, where you can play as a character that isn't a Belmont. During the DLC of LoS1, she calls Gabriel and has him help her defeat a demon known as The Forgotten One. However, in order for Gabriel to face off with said demon, he needs to be turned. Laura gives him the curse of Vampirism, and Gabriel grants her eternal rest. She also battles Gabriel with living rag dolls, and they are the most difficult things in the castle, next to the chef. Anyways, this is Laura!
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Also! In LoS2 there is a hidden room in the castle, known as the Forbidden Room. Inside this room are two tombs. One is dedicated to Marie, the other one is dedicated to Laura. So Gabriel did think highly of this child, and clearly he adored her enough to dedicate a space in the same area as his beloved. I still think he saw her as a daughter, and that is a hill I will die on. Oh, yeah this is what I could find of her in the main games, where she is an adult character:
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mamthew · 7 months
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I replayed Tales of Zestiria. It took 70 hours and the post-game DLC chapter took another 6.
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Tales of Zestiria released at a time when I was big enough into Tales that I pre-ordered Special Editions and asked Gamestop employees if I could keep promotional posters after they were done with them (I still have the posters for Graces and Xillia). This means that Zestiria, as a Tales game on the brand-new PS4 hardware, had me vibrating with excitement and set me back over a hundred dollars. To call the game a disappointment would be underselling it. I skipped meals to afford this game and then couldn't bring myself to bother opening the Blu-ray movie that was packaged in the Special Edition, or to preorder the prequel, Tales of Berseria, two years later. Zestiria was inescapably bad.
Still, I'd expected to come away from this replay a decade later with a new appreciation for the game. I'm better at analyzing art now than I was then, and even bad art can have something interesting to say, even by accident. But the further I dug into this playthrough (which cost me an extra fucking $60, by the way, because my original disc has gone missing and i guess namco cant be bothered to lower their prices on 2015 offerings), the more appalled I was at Zestiria's lack of quality assurance, cut corners, bland story, and infuriating systems. Every Tales game has its fair share of jank. With Zestiria, the publishers clearly assumed this this meant Tales fans' jank threshold is through the sky. And given its 9/10 Steam rating, maybe they guessed correctly.
The best Tales games deconstruct genre tropes by first presenting those tropes at face value, then turning them on their heads halfway in. Symphonia is probably still the clearest example of this, as its Chosen One pilgrimage is revealed to hide something much bigger and more sinister behind it, but most games in the main series do this both with their main story and with one or more party members' individual arcs. The idea behind Zestiria and its prequel Berseria was a novel take on this series staple: have Team Destiny make a game with a doggedly cliche story and have Team Symphonia follow it up with a whole-ass game that turns all those cliches on their heads. I really appreciate this initial idea, and it actually works pretty well, still; Zestiria's story and characters are noticeably more complex and interesting after you've played Berseria and gotten that context.
But. Zestiria is a worse game than Berseria, by far. Once I'd played Berseria, replaying Zestiria to catch the new context was a massive chore, with its frustrating battle system, terrible area design, worse dungeons, and bland characters. It's easy to play Phantasia after its stealth prequel, Symphonia, because Phantasia PSX is fun and polished, and the areas where it is dated don't invite immediate comparison to the same areas in Symphonia. But Zestiria is unfun and unpolished and released only two years before Berseria on the same hardware. Zestiria's status as a sequel is simultaneously the most interesting thing about it and something that makes it even more inexcusable. While I don't know anything about the development of the two games, I can't help but wonder if the existence of Berseria is part of the reason why Zestiria feels so rushed and unfinished. They couldn't release Berseria first without ruining the whole point of the games' connection, for both of them. So if one game was going to have to drop on a strict deadline it would be Zestiria, the more cliche entry that allows for Berseria to function as a deconstruction. Now, though, 6-8 years later, it just means that only one of the two games in this legitimately cool experiment is actually worth a replay.
On its own merits, Zestiria's story is just a cliche. Sorey, our protagonist, is a human raised by Seraphs, elemental spirits invisible to most people. Because Sorey can see Seraphs, he takes on the role of Shepherd, a Chosen One religious figure that historically works with Seraphs to beat back the evil Lord of Calamity every time a new one crops up. He collects a team of Seraphs along with a human whom he gifts with the ability to work with him, and together the crew "purifies" "malevolence" by fighting monsters. At the end, he purifies the Lord of Calamity, sacrificing his friends and/or himself and/or his time (it's unclear, both accidentally and deliberately) to do so, thus saving the world. There's a few more wrinkles than that, but generally it's a fairly simple story. The neatest thing about it, actually, is that Sorey's Seraph friends can turn into weapons for him when they fuse with him, which is a fun reference to Tales of Destiny, a game in which certain characters had magical talking swords that only a select few people could hear.
It gets ideologically...troubled, though, when it comes to the concept of malevolence. In the world of Zestiria, feeling negative emotions can turn living things (and somehow also some inanimate objects) into monsters called hellions that serve the Lord of Calamity, which is essentially the being with the most malevolence in the world. By fighting those monsters Sorey can usually return them to their normal selves, unless they're "too" malevolent or they like their malevolence somehow and refuse to turn back, and he's forced to kill them. Malevolence isn't necessarily generated by doing bad things, it's generated by the negative emotions themselves. Someone doing bad things who think they're doing them for the right reason won't turn. Someone doing good but resentful of the fact that there's a systemic shortcoming requiring that they fill this need will turn. This essentially cordons off a chunk of the range of human emotions as "the bad ones," thus generally denying them to all the characters we're supposed to care about.
Every time Sorey gets frustrated by an injustice or his inability to help someone as much as he'd like, he's cautioned to stop feeling that way, or he might turn and in so doing, force all of his friends to turn too. And while plenty of good people turn, they can't be reasoned with until they've been purified, and their emotions reset. They do a few interesting things with this, like when Sorey must maintain a sort of radical empathy toward the man who tortured and killed his grandfather in cold blood, while the man taunts him about having done it. But for the most part, it means that Sorey's character does not really develop throughout the game. He must stay friendly and approachable but stoic and incorruptible because the story's stakes if he falls are so high that the writers can't let that happen. The intent here is to frame hellions as one thing so that when Berseria features a protagonist who is becoming a hellion, the player's conception of the world is challenged and broadened. A more interesting story would be one in which Sorey does become a hellion and has to figure out a way to stop his friends from changing too, but that would lean too much into what Tales of Berseria does, so Sorey must stay a bastion of positive emotions for the sake of the twist, which only happened two actual real-world human years later, and not to these characters.
I think Final Fantasy XIV: Endwalker is a useful comparison, here. In that game, feeling despair about the impending end of the world turns people into monsters, killing them instantly. It's a metaphor for the way inaction from the feeling of helplessness at the mind-boggling scale of the problem of global climate change keeps us from trying to do anything to fix the problem; the problem of "don't despair at the end of all things or you'll end sooner" is, purposely, a paradox because our current call to action is also a paradox. The problem's too big for any one of us but we can't let ourselves think that way or it'll only get worse. But the negative emotions in Zestiria aren't also unconstructive emotions. The central theme of Berseria is that angry people get shit done, which is demonstrably true in our world too! So it feels insincere when Zestiria frames anger as a problem that must be solved before any larger problems can be handled. Especially when one character, Rose, is an assassin whose mission is to kill people who use their power to ruin the world. She doesn't become a hellion because she doesn't kill out of anger, but the question then hangs over the entire game: why does that matter? If the evil Cardinal Forton was stabbed by someone who was mad at her, she wouldn't be any less stabbed. You can easily find lots of old forum posts from back when the game released of people trying to piece together why character A was a hellion but character B never changed, and in the end, the answer is it's arbitrary. The writers decided A was too angry or sad or something and that B hadn't reached that level.
It doesn't help that the translation is pretty shoddy in places. This was an issue with localizations of Japanese games at the time. I remember the discourse around the localization of Persona 5, a good game I like a lot with powerful themes and messages about real-world issues. The localization didn't really give its characters distinctive voices and had many sentences that were nonsensical or poorly structured, to the point that the localization of Persona 5 Royal had to go through with a scapel and rewrite a number of lines for clarity and voice. Zestiria has this problem but much worse. At the end of Persona 5, I knew what the characters were fighting against and why. The cutscene before the final boss of Tales of Zestiria is so hard to parse that I found myself questioning things I'd thought I knew about the basic parameters of the story and characters. This really does a disservice to the voice actors, who work valiantly to make their characters sound distinctive and individualized through a sludge of boring words. It's especially frustrating because for the first (and I believe only) time, they got some voice actors known for their internet presence for the game, and those guys had to work twice as hard to make their roles in a seminal JRPG series memorable.
I've written this much and barely touched on the gameplay yet. One of the most frustrating things about Tales of Zestiria is that its battle system is designed after the one in Tales of Graces, the game with my favorite battle system in the series, but it's tweaked in ways that make it borderline unplayable. In Graces, regular attacks that used the attack stat were called "A Artes" while special attacks that used the magic attack stat were called "B Artes." This game keeps that differentiation, calling them instead "martial artes" and "arcane artes" and adds a third category for spells, or "seraphic artes". The game attempts a rock-paper-scissors style tier system in which martial beats seraphic, seraphic beats arcane, and arcane beats martial. In practice, this means that each type of attack can't interrupt the attack type it's weak to. And then, instead of hitting them out of casting, arcane artes speed up the cast bar of any spell users they hit. This makes arcane artes (i.e., the cool moves you use in every Tales game because they're cool) a dangerous proposition because at any time their target might start casting and get off a powerful spell instantly as a result. It also makes the bad AI of CPU characters way more dangerous, as even if you know how to stop an enemy from casting, often your partner will run over to another and help it cast faster instead.
Also, no character type has access to all three types of artes. Humans can use martial and arcane, Seraphs can use martial and seraphic, and the powerful human-seraph fused forms can use arcane and seraphic. The fusing system means that there can only be as many Seraph characters on the field as Human, so a battle party is either two characters (Sorey and one Seraph) or four (Sorey, a partner, and two Seraphs). In the many parts of the story where Sorey is traveling only with his four Seraph friends, you're stuck with a battle party of two. If a Seraph dies in battle, they can be switched out on the fly and recover over about a minute while benched. If a human dies, they can revive by fusing with their partner Seraph. Fusing is the only way to revive human characters without items, and the only way human characters can get access to healing spells, which are used by spending gauge that's built up by comboing.
This means that players are disincentivized from playing as Seraphs, as if the Seraph dies, they'll have to switch to another character they're less familiar with until their character has been benched long enough to return. It also means that human characters at their weakest right after getting revived are in a dangerous position, as fused characters can only use arcane artes, which can make enemy spells cast faster, but they have to build gauge by hitting enemies in order to get enough to spend on a heal. The system is both overly complicated and makes it difficult to claw back out if things go south. It's the result of a lot of pretty good ideas stacked together until they're getting in each others' ways.
Another collection of pretty good ideas that get in each others' ways that is then stacked on top of all the rest is the equipment and skills system. Sort of like in Tales of Vesperia, equipment can have skills attached to them. Unlike in Vesperia, however, there's no way to permanently learn the skills attached to your equipment. Once you switch to a stronger weapon or armor piece, your character loses the skills attached to their previous gear. On top of this, each skill is placed on a 5x13 (I don't remember the exact proportions) tic-tac-toe style board. If you manage to place columns, rows, or stacks of skills on this board, you get better skills. But, again, those are wiped away if you replace your gear. If you find a sword with 60 more attack but it breaks the column that raises all your stats by 20, then all your other stats suffer if you equip it. If that same sword breaks the row that improves the character's attack growth rate for level-ups, then in twenty levels your character might have worse base attack than they would have if you'd kept the crappy sword that let you hold onto that growth rate. But then, on top of that, all characters' growth rates are decided by the stats of the equipment they're wearing when they leveled up. So maybe it's a better option to just wear the strongest gear and let that improve your growth rates that way? There's no way of knowing which one helps you more. And in the short-term, you're going to have a difficult time in battle if you're using weak equipment, even if it lights up your tic-tac-toe board like a christmas tree. Then, there's also an item fusing system where you can chunk items of the same type together to combine their equipped skills. But every time you fuse two of the same item with different skills in the same slot, the resulting skill is unavailable until you fight with that item equipped for a certain number of battles. If you fuse a piece of gear with a locked skill slot, that slot disappears, making the resulting piece of gear worse, rather than better. So to actually get good enough gear options, you have to fight wearing items you fused regardless of their stats or how they fit on your tic-tac-toe board (you can't even see where a locked skill will go on the board until you've unlocked it).
So you have to wear bad gear sometimes and some of that bad gear is going to affect your stat growths during levels, and suddenly this is three different decent ideas combined into a terrible chimera of a gear system. This makes equipment management for the six (sometimes seven) party members an agonizing process that often easily takes twenty minutes to slog through every time you get a new piece of equipment or visit a shop. There's even more complexity to this gear system than I've brought up here, but I'm exhausted just talking about it, so let's move on.
So we've got an equipment system that's overly complex and often contradictory in its modes of engagement, grafted onto a battle system that's engaging and occasionally interesting but unintentionally punishing and limiting. And all this is presented through the jankiest engine and worst art direction in the series. Zestiria is graphically ugly and runs like a nightmare, with a stuttering frame rate, a tiny draw distance, and bland, same-y environments. The developers had the idea of having battles take place on the main map, rather than placing them in separate flat arenas like in other Tales games, and while this makes sense in theory, in practice it means that the camera is actually hellish, often getting stuck on setpieces or other characters, or just...the idea of a slope. Dungeons are designed with this in mind, as nearly all of them are made up of thin corridors between large rooms where the enemies are placed, but enemies will follow the player character without ever giving up or tiring, often at a slightly faster pace than the player character. Enemies grouped together result in longer and more difficult encounters, where more enemies keep entering to replace the ones you dispatch.
If, for example, you're 50 hours into a game and trying to get to the next room of a dungeon without a fight, but all three enemies in a room catch up to you in a narrow hallway, then you're stuck fighting twenty enemies in groups of five at a time while the camera resolutely stares directly at the wall behind your character and at any time one or five of them might start casting a spell, which the partner character might speed up with an arcane art, and then the party's dead and you lost all the gameplay that got you to that point. While this is a worst case scenario that only happened to me a handful of times this playthrough, any combination of these issues plague nearly every enemy encounter in the game.
The six-hour DLC, which is really just a single 11-floor dungeon with fusing (and therefore player one's healing and reviving capabilities) removed, which provides no new story information, makes these issues even more apparent, and frustrating. A pathway up to the eighth floor is locked behind a hidden door on a wall on the sixth floor with three purple dots on it. The whole dungeon is tinged with a purple haze, so these dots are hard to make out, and it's made harder by the constant stream of enemies chasing you through the dungeon without stopping. In most of the game, if you fight an enemy, then all nearby enemies disappear when you finish the fight. In the DLC, though, they show right back up while you're recovering and keep chasing you, meaning you can get five to six encounters in a row with no chance to get your bearings, all while hunting for three small purple dots on a wall somewhere in a purple dungeon. It was clearly purposely designed this way to try to wring more time out of a miniscule DLC, and it worked, as I spent at least two of my six hours with that DLC just scouring the same three floors for that hidden door. That DLC was on release - and still is - ten whole dollars.
It's impossible not to have to grapple with the realization that Bandai-Namco forced this game to be bad. The game needed more development time that it did not get. The game needed more QA testing or, more likely, to actually respond to feedback received from testers. The game needed better localizers or, more likely, localizers with enough time to put the script through a few drafts before finalizing it. The game didn't need DLC, the DLC it got didn't need to be six hours long, and it definitely should never have been $10. The game itself should not be $60 now in the year of our lord 2023. And none of this is because Team Destiny said "let's make the game bad and expensive and frustrating." It's because someone higher up in the decision-making process said "I don't give a shit if the game is bad and expensive and frustrating." Tales of Xillia feels like it was made to be a benchmark of quality for the series. Tales of Zestiria proves that the developers were not being given the time or resources necessary to meet that benchmark. We'll see if we get another utter failure like Zestiria after Arise, or if they manage to maintain the new benchmark Arise has set. But knowing Bandai, I'm nervous about which way that's likely to fall.
Oh, the music's pretty good, though. Like six tracks in the game are really good and the rest is bad to fine, which is better than the vast majority of the series. Get Go Shiina to compose for more Tales games, please.
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alljamesbondgames · 5 months
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The World Is Not Enough (PS)
Original Release: 2000
Developer: Black Ops
Publisher: Electronic Arts
Platform: PlayStation
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While Eurocom made the N64 version of The World Is Not Enough, Black Ops – the developers of Tomorrow Never Dies – still made the PlayStation version. From playing the games, it doesn’t seem like there was any cross development or sharing resources, both games were developed completely independnatly.
While TWINE on PlayStation is a first person shooter, it still feels a lot like Tomorrow Never Dies. The HUD (which I still can’t see properly) and controls from the previous game are still here, with the developers still not taking advantage of the PlayStation’s analogue sticks. I could create an dual stick FPS-like setup, but without the ability to look up and down (without manual aiming).
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The game stars off in the bank but the layout is very different. You go up a lift and then down an oddly long corridor with a lot of cameras – these are a massive pain to shoot due to the game’s shoddy controls and I just gave up and accepted the extra guards. One thing also evident is that the levels in this games are small “rooms” with short loading screens when going through doors, which make the levels feel disjoined.
After this, you get some long clips from the film, as it skips through the attack on MI6 headquarters and we go and chase the assassin down some short, narrow London streets. At the end of this level, the game automatically selects the grapple watch to fire at the hot air balloon. This watch isn’t used to help level design, but instead just triggers cutscenes.
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Next up is the game’s skiing level which is just really odd. You have full control of Bond’s movement, but his acceleration has been altered. You awkwardly shoot some enemies and start going own a slope – for around 4 seconds. Due to the game being made of lots of tiny areas, you need to go through a pipe and load the next area, so you get the awkward controls and none of the fun of actually going downhill for a decent amount of time.
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Next up is a level that the N64 game skipped, as Bond infiltrate’s Zukovsky’s laughably small casino. This is both the best and worst level. There’s only a few room and your mission is to win money at blackjack, which is more enjoyable than the actual game. I did nearly have to restart this mission due to an NPC blocking a patch.
You also have to use Bond’s credit card lockpick to open a door, which is neat the first time but is used far too much and the animations for it are far too long.
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Next up is this game’s stealth level. This takes place entirely inside Elektra’s house, as you “stealth” by running and punching guards. There are a few items you can turn on to distract them. The level design for this mission is just bizarre, as the house doesn’t feel like a house due to its nonsensical layout and completely lacking a front door.
You skip from here right to infiltrating Renard’s men, who are trying to steal a nuke. This level feels really strange as you have to sneak past guards (having to punch some out) as you sneak into an area where you were invited into.
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Another mission that wasn’t in the N64 game (apart from a multiplayer level) is Elektra’s pipeline, as you try to reach a bomb. You have to shut off the oil and rescue hostages to reach another part of the facility, then protect Christmas Jones as she fixes an oil pipeline maintenance vehicle.
The “City of Walkways” is a single level in this game, and feels far less dynamic, with the helicopter fight being extremely dull and then it’s onto another chase level, which coincidentally involves a bomb being placed in a train station (this time in Istanbul instead of London).
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After Bond gets captured, you get to see a lovey, large room with big windows transform into a tiny room in a dungeon. The film footage and game design don’t match in any way whatsoever and I don’t know why they included the torture chair – they could have omitted it and it would have seem like Bond had moved to the next room instead.
You need to go back and forth then fight a few bosses. The first requires you to unload a few rounds from your assault rifle, the second is immune to all of your weapons due to “special armour” (he’s wearing a suit) and you’re told that you need to throw his explosives back at him. Headshots don’t do anything and the game gives you a grenade launcher, which also does nothing. You can only kill him by throwing his own pipe bombs. It’s just odd.
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The final mission is on the submarine as you chase Renard. You have to navigate a really strange room filled with toxic barrels. When you reach Renard, you have a boss fight – but not against him, but against a reactor instead. There’s no flooding, and then you run back through the level.
The ending to the level isn’t locked away this time, however there is a secret video if you complete the game on the highest difficulty – which is just the sex scene from the end of the film. There are a few cheats to unlock, but there’s no multiplayer.
It’s amazing just how different these two games are, with the N64 version of the game being a much better game all around. The PlayStation version is stiff and disjointed.
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m39 · 9 months
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Doom WADs’ Roulette (2006): Impossible: A New Reality
Br1: Impossible: A New Reality
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Main author(s): JK
Release date: October 20th, 2006
Version played: ???
Required port compatibility: ZDoom
Levels: 1 (MAP01 replacement)
Remember M.C. Escher? You know, that guy who would draw geometrical mindfucks like the stairs that make you end up in the same place even though you keep going up or down? There is a reason why there is an award named after him in this installment of Cacowards.
Impossible: A New Reality is like Escher himself did a Doom map... That’s all I’m gonna say for now since I don’t know what to say in this paragraph anymore. So let’s just take a look at this map and see why it earned the award.
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The plot is basically one wall of text so here is a summary:
You hate your boss, you bang his wife, you kill your boss, you bury him in an Indian burial ground (how original), then your ass is dragged to the map.
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A New Reality looks rather good, I guess. I saw better-looking maps that were uploaded on the Internet before this one but this map still looks fine. I didn’t see anything severely bad looking.
The music track used for this map (a MIDI cover of Black Rose from Eternal Darkness) is really good to listen to. It might not sound like the typical Doom stuff, but it fits this map so well it doesn’t even matter.
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This map is a mindfuck, I can tell you that. There are moments where you get stuck, but it’s a far cry from some of the moon-logic bullshit from the 90s.
As for how weird this map is, it has some mindfucking moments. Sure, by today's standards, it is just some of the locations looping themselves over and over (with silent teleporters that supposedly make it look more convincing but it looks kind of janky today) and the passages that supposedly lead to one place when instead lead to another (because the map is split into fragments that aren’t actually connected; and that’s why it doesn’t show its locations on the Automap), but it still looks kind of cool despite being kind of outdated.
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Honestly, I feel like this map is weirder than Happy Time Circus. Even though that map has an insane motive of a demonic carnival, after around the first third of it, that map becomes stale and a chore to play through until the last area of it. Meanwhile, A New Reality might have a much weaker punch but it’s spread throughout the entirety of itself, constantly keeping your attention and making you think about what will happen next (at least partially in my opinion).
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Asides from screwing with your perception and cohesive thinking, there is also a puzzle room where you have to press three switches out of sixteen to open a door in front of you. The solution to this puzzle is found in the area near the start but you have to follow the arrow on the floor to get there.
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This map isn’t hard. Some of the stuff with monsters using invisible teleporters tend to be annoying among others but overall, I feel like it was rather easy almost all of the time.
It would be better if this map didn’t have stealth enemies in it. At least it’s just Imps this time.
There is only one new enemy added in A New Reality, called Mister Cyberdemon, who’s basically a siege cow that drops the yellow key after dying.
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There are no game-breaking bugs on this map. The only bugs I noticed were one of the textures being unintentionally misaligned and one small part of the map in the yellow key area (which kind of feels like a maze in my eyes) being visible on the Automap. I don’t know if it’s an accident or was intentional but either way, it helped me escape from there.
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Impossible: A New Reality might be slightly janky by today's standards but it is still a fun map to play. Check out if you are interested. And don’t forget to look at this video for more:
youtube
As for the next map on the bronze list... well... we will get to that in the near future.
I’ll see you later.
Bye.
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letstalkassassinscreed · 11 months
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In 2007, Ubisoft launched a new action adventure game called Assassin's Creed. Since the franchise started in 2007, there have been 12 main line games, 2 mobile games, and a huge collection of transmedia and merchandise. But the franchise has also brought titles such as Assassin's Creed II, Rogue, and Assassin's Creed III to modern consoles through remasters. Yet there is one title left behind and is only playable through PC, PS3, and Xbox 360 backwards compatibility, and that's Assassin's Creed I. In this blog, I'm going to offer my thoughts on what happened to Assassin's Creed I and why it's not available on modern platforms.
The first area I want to look at is graphics and art style, when Assassin's Creed was released it had a really good art style for the time, characters and the world were detailed but the colour scale was slightly darker and saturated. In modern gaming, this saturated gameplay may not be transmitted into 4K HD as well as games like Assassin's Creed II, which launched with a more varied and bright colour palette. I feel Assassin's Creed I’s art style is part of its heritage and identity, and a remaster should consider this. The game may need to be brightened and sharpened, but this could potentially lose a part of the game's charm. Compared to other games that followed that were brighter in nature, when they are remastered and brought to modern consoles to make them brighter and sharper, they wouldn't lose any of the games charm.
But I don't feel it's necessarily just potential art style that is holding Assassin's Creed I back, I feel what's actually holding Assassin's Creed I back, is actually 3 simple points that Assassin's Creed II capitalised on and the rest of the franchise followed. These 3 points are: innovation, story, and gameplay. Now Assassin's Creed couldn't innovate or bring something new to the franchise because it's the first one, and it's story on the surface is amazing and enjoyable with one of the series best twists but it did lack something. Gameplay wise, it was simple and fun, and there wasn't too much side filler or over complicated combat or abilities. But when we moved to Assassin's Creed II, things changed dramatically, and on looking back as a fan of 15 years, Assassin's Creed II does look like a good beginning point for fans.
It started the trend of innovation by improving on all of its predecessor faults, something a lot of the following games have also done. The story is gripping, it's fun and it has moments of charm and quirkiness, but it's also a story told over 3 games, so you get to be invested in the character and see their growth. Which is a good way to hook new fans, get them invested in the character and the world and let them experience the lore and world over 3 games, with a sense of familiarity because of the main character. So when a new game drops, they may be inclined to check it out in hopes they may get another story and world like before. This is often the case, but this is where Assassin's Creed I struggles, you don't watch Altair grow. The only part of its story that may engage a fan to try the sequel is the modern-day portion that ends on a cliffhanger. But if you're more of a historical player, then it's best to start with Assassin's Creed II because it's more vibrant and alive, and you get 3 games in this world with this character. This also extends onto gameplay, Assassin's Creed II gameplay offers a lot more player choice, there's armour upgrades, there's different weapons to try, and even the hidden blade upgrades which adds more playability. And this is key with Assassin's Creed I. Altair is Altair. There's no real player customisation, but with Assassin's Creed II, you can make your own version of an assassin, be it daggers or poison, or ignore stealth and go full combat. This trend of player customising and new gameplay is something that follows on in subsequent Assassin Creed games.
So how does any of this explain what happened to Assassin's Creed I? Well to me, it's because from a commercial standpoint, Assassin's Creed II is more interesting for newer fans, it offers a colourful and vibrant world, with a lot of player customising, where Assassin's Creed I is more focused on giving a more grounded assassin's story without much player choice. And with Assassin's Creed II having a story told over 3 games it makes sense for this to be brought to modern audiences first because they can explore this franchise through familiarity and see how it's able to evolve with each game thus possibly encouraging them to try the next game. But this doesn't mean Assassin's Creed I should be forgotten, for it has a charm and a world not explored much in gaming, and its modern day is vital to understand a lot of the lore.
Written By Declan
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zachsgamejournal · 2 years
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PLAYING: The Legend of Zelda: The Breath of the Wild
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Dang this game is big. There's a decent amount going on in the towns. I both want to "get through this" and get lost in it forever!
Divine Elephant Beast
I don't remember it's name, Vah Ruta or something. Anyway, I remember thinking this was a fun opener. I loved riding Prince Sidon around shooting at ice cubes and mines. Very fun, action-packed sequence.
The interior was less exciting. It kinda had classic Zelda dungeon vibes: it's a maze and a puzzle at the same time? I remembered the Ganon gunk everywhere with the eyeballs that had to shoot, but it reminded me of Gylt. Which Gylt is actually reminding me of BotW, and I wonder if this is where Gylt got its idea for destroying eyeballs to unblock gunk.
Anyway, because I've been rushing through the story I didn't have a lot of supplies going into this. So of course we get to the first boss fight of the game and I'm not equipped at all!
It's really hard because the Ganon fiend is killing me in a single hit. Every time I'm defeated my son gets really frustrated. He's so disappointed. We have a conversation about not getting mad and just trying again, learning from our mistakes. A day later, my daughter would recite this philosophy to us when she has trouble with her tablet game.
After the 10th try, I actually figure out how to beat the first form, almost easily. It takes looking up a video guide to figure out the second form. Mostly, I'm just so weak that I can't make any mistakes or DEATH!
We save the day, free the elephant from Ganon's control, and get a cut scene of Mipha being a little flirty and sentimental with Link. Link returns to the Zora's and the old fart that hated us for letting Mipha die has come around a bit. While the dialog is overly long for not being voice acted (and would be overly long if voice acted) it's an interesting story.
Oh yeah, and they gave us this shirt that lets us swim up waterfalls!
On The Hunt for Gorons
So despite the interesting Zora environment, the cool elephant battle, and pretty ok drama for a Zelda game, my wife still isn't sold on BotW. So I set off to find Gorons with the hope that she'll be excited to see them.
But we run into trouble. HEAT. I know that once I get to the village I can buy armor to keep me safe from heat, but I need to get there. Unfortunately I just don't have the health to survive. I spend waaaay too much time trying to access cold areas to collect ice bat wings in hope that I can make cool down potions.
Apparently I just don't know how to make potions.
Even after getting an ice wand (which helps you stay cool) I can't survive the heat. So I decide to switch to Gerudo.
On The Road to Gerudo
I know I can get cooler clothes here, so I'm hoping for the best. We find the guy that sells you Gerudo clothes so you can sneak into the women only town. (I wonder if there's some Trans/Terf issues here...) Point is, we get inside and meet the prince/queen. She seems to know Link is a man and doesn't care.
At this point, I don't think my wife is interested at all.
Still, I push forward. We get sent on a mission to a Yiga clan hide out. Here is a stealth section, and I love it cause I love stealth. The boss fight is kinda neat, but also simple. We return to the Gerudo leader and set off to jump on the camel Divine beast.
OH, I also discover watermelons that say they have heat prevention qualities. I'm thinkg, "I've got my way in to Goron City".
The Divine Beast Camel
I don't remember its name.
This beast, in particular, makes me think of Shadow of the Colossus. Which is another game BotW borrows from, even if not intentionally. But unlike SotC, the animation of the beast...sucks. It's not very smooth and doesn't imply the wait and scale the way SotC animated its creatures. Come on Nintendo, this is like 15 years later you can't do better than this?
I'm not a fan of this sequence. You have to stay near the Gerudo princess to avoid being struck by lightening. But you're either going too fast or too slow. All the while you have to shoot at the divine beast's feet with explosive arrows. Too far a way and you miss, too close and you blow yourself up then get struck by lightning.
Inside of the camel is quite similar to the elephant. No real surprises here. We get to the boss fight and the kids start freaking out again. They just can't take it. After a few tries I learn the patterns. But the last part is the hardest cause he's all electrical. Eventually I figure that out and it's an easy win.
In general, I'm not super impressed by the Ganon battles. Like MGS5, the battles are mostly "pummel it till it dies". While for these series, bosses used to be much more unique experiences. I think, for both games, the intent was to allow players the freedom of creatively defeating bosses, but you know 97% of players are just going to pummel it till it dies. It makes the bosses very unmemorable.
Return to Death Mountain
With the camel tamed, we see the Gerudo champion being a little sarcastic with Link. I don't get it. But whatever. The Gerudo princess thanks us for our efforts, but we still have to be dressed as a woman to be in the city (rules are rules).
Thinking with my Gerudo clothes, Watermelon food, and ice wand that I have a chance to resist the heat--I head for Death Mountain.
Nope. I burn up immediately.
Looking it up, you can buy potions from a lady at the bottom of the mountain. I do that and the trek is way easier. I buy the armor by selling all the minerals and monster parts I've been collecting.
I show this off too my wife and she smiles politely. Then she talks about how we should replay Skyward Sword one day.
Trek up Death Mountain
I decide to carry on finding this divine beast. I first have to find the Goron Chief's back pain medicine. Some Goron in a mine has it. I fight my way there and use a stationary canon to release him from an avalanche. We then agree to climb the mountain to chase away the divine beast making it rain fire balls on the city.
This section has security drones watching a path. Very metal Gear Solid! I fight my way up, bringing the Goron with me. He's slow. When I get to the top I'm confused. Where do I go? I then realize I was supposed to be shooting the divine beast with canons on the way up. Now I have to drag this slow poke back down, plus all the monsters have returned.
Frustrating.
Still, it was a fun sequence despite the back tracking. Now I've reached the divine iguana beast. Which reminds me of the iguana colossus in SotC.
This is where our story ends for now.
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dmsden · 2 years
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Cut to the Chase - Running chase scenes in a game
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Hullo, Gentle Readers. This week's Question from a Denizen comes to us Anonymously. The question was simply if I had any tips for running a chase scene.
D&D actually has some pretty decent rules for running a chase scene. It takes into account the fact that there are some solid movement rules, adds in considerations around fatigue and endurance, and then adds the fun of complications. My first reco is not to reinvent the wheel if you don't have to. You can review the Chase rules in chapter 8 of the Dungeon Master's Guide.
What I think makes the fun of the Chase rules is the complication portion. This really gives you a chance to insert some storytelling into your Chase. You can sum this rule up as, "At the end of everyone's turn, they roll a D20. If they roll 10 or lower, there's a complication that affects the next person in the Initiative order."
Now, if you actually reviewed the Chase rules, you know this isn't exactly what they say. So why did I rephrase it that way? Well, the default table in the DMG only has 10 possible complications, and they are fine, but pretty generic. If I were going to run a chase, I would try to have a separate table with lots of specific options ready to go. Just like combat encounters can teach the players something about your world (local orcs have red wing-patterns drawn over their shoulders blade in blood), your chase complications can as well.
I would encourage you to sit down and think of some locations you expect to run a chase scene in your campaign world and then develop some unique tables. Maybe everyone stays quiet in this area of the jungle to avoid attracting local girallons. One complication could require a stealth check (with appropriate penalties for the speed at which people are moving) with a failure indicating a girallon has been attracted and joins the chase as a separate pursuer who might decide to attack people on either side.
Beyond random complications, you can add terrain, events, and other elements to keep a narrative fresh. Maybe after three rounds, the group reaches a chasm, and everyone has to make an Athletics check to cross it. Maybe they enter a busy market, and everyone has to find a way through as a kind of skill challenge - Athletics to thread through the maze of people or Intimidation to yell and get them to clear the way. What happens when they meet a parade? Or a patch of hallucinogenic spore spewing mushrooms in a forest? Or a lava field?
Keep in mind the various movement types and speeds of the various participants in the chase. Can someone the party is chasing fly or spider climb or burrow, thus giving them a way to move that the party can’t match? If a monster is significantly faster than the party it’s pursuing, will it pause to make a ranged attack rather than dashing to keep up with its prey? These are things you should definitely take into consideration. Also, do the PCs or their enemies have ways of bestowing or negating Exhaustion? Given how important Exhaustion levels are as a currency of continuing a chase, this can be very important to be aware of.
Well, Anonymous, I hope this helped. Chase scenes can be fun and interesting, and they’re definitely worth including in your story. Until next time, may the owlbears find you unappetizing.
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jessiebanethedragon · 3 years
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White Sands Warm the Cold Sea (pt5)
Summary: the reader, betrothed to a disgusting Coruscanti Lord flees her home world and lands herself in a plethora of trouble, a ship of clones, and one pirate captain whose cold exterior needs much more than the tropical seaside sun.
Chapter one
Chapter Two
Chapter Three
Chapter four
Warnings: Swearing, takes place in time periods where women have dowery's and suchlike. The readers dad and betrothed are asses.
“Please I am begging you, not Coruscant. Take me anywhere else, do whatever you like, just don’t send me back to him.” You ramble as you're pushed down the stairs from before and forced into a small cell.
“Sergeant's orders,” The clone shrugs. And tears fall freely, whatever awaited you as Nythons wife has now become impossibly worse as a result of your running. You try to stifle them when you see Tech again, and your hands grasp the cold bars.
“Tech!” you screech like a madwoman, “you said you would help me, you said you knew him!” You see him guilty look away, and pull a crate of medical supplies into his arms.
“Wrecker I need you on the deck, Crosshair needs a stim and you know how he gets…” He says to the larger clone, who must go by Wrecker, making the one called Crosshair presumably the one injured in your saving. Wrecker nods and follows him towards the stairs.
“P-please,” You try once more, standing in a cell, with a ruined dress, gunpowder in your hair, battered muscles and tears leaving the only trails of clean skin on your face.
Neither of them even turn to look back at you.
For whatever kind of terrible wife you may have made, you’re a decidedly worse stowaway. You groan at it all, not even having made it a full cycle hidden on the ship before being caught. And the pain from having smashed into the hull of the vessel itself hurts so much, like all of your muscles are stuck in a permanent cramp. You flop onto the wooden floor of the cage the clones have thrown you in, but refuse to cry again.
Above you, an intense argument starts.
“Wield that thing at me again Tech and you’ll lose your hand.” Someone snaps
“It is a stim Crosshair not a kriffing viroblade!” Tech’s voice is easily discernible for that of a clone. You realise it’s softer, and has less of the gritty depth and rather more of a thoughtful comforting sound. So even when he’s frustrated he still sounds kind.
“Wrecker you’re fucking terrible at stealth.” Crosshair, you presume, states.
“Just take the needle vod you need it!” a deeper set voice chimes in.
“Give it to the girl, she hit the hull hardest, not to mention the iron hold Hunt’er must have had on her.” You hear him sigh after that.
“Cross don’t start something…” Tech warns,
“It’s Volim -kriffing- Nython.” He seethes. “Maker forgive us if we give her back to him.”
“I was not aware you had suddenly become so religious…”
Tech.” Crosshair cuts in, “He used to collect Lekku for fun-”
“I know.”
“And Zabarak horns.”
“I know.”
“How many of our brothers did he kill?” “Crosshair I Know!” You hear Tech shout before everyone falls quiet. You hear mumbling next but can't make out what's being said. “Take the stim or don’t, see if I care.” You hear him slam something down before you hear and see footsteps approaching.
Tech makes his way back down into the brig, walking past your cell to put the medpack back on the furthest wall. And you let him walk by you again before saying something.
“Tech?” You croak out, thinking he will keep walking up the few steps back onto the bridge, except he stops, does not turn to you, but stops nevertheless. “I do not know much about Clones…” You admit gulping. “But at least I thought mandalorians had more honor.”
“And do we look like mandalorians to you?” He counters, not with malice but almost as a genuine question.
“Your armor did.” You say and you watch as he turns. Blocking the light that's coming in from the door, his auburn hair and curious eyes that he knows usually get the better of him. And underneath the baggy pants that are tucked into his boots, you see a flash of the under most shirt, a faded symbol on his chest beneath the white layers of loose fitting cloth.
“How do you know what clone armour looked like, and yet not know anything about clones?” He enquires earnestly.
You take a deep breath thinking about how to phrase your answer, and considering you’re on borrowed time you think it's best to keep it short.
“Lekku and Horns weren't the only things he collected.”
His face plummets before he bolts out of the brig.
☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠
The Captain of the havoc Marauder has just about finished his first flask of whiskey when one of his soldiers comes bursting through the doors to his private rooms.
“Have you ever heard of knocking Tech?” Hunter Inquires, his heavy coat draped over his sleeping area and his hat thrown somewhere amongst his pile of clothes. Leaving him in rolled up sleeves, his red bandana and threadbare pants that desperately needed replacing. From here tech can see his traitor branding on the inner arm and the pirate sigil necklace that he’d nicked from Hondo some years back.
“Captain - Sarge…” Tech says quickly knowing his brothers are probably nosing their ways over here sooner rather than later. “I want to propose an alternate route.”
“To Coruscant?” Hunter asks with a raised eyebrow.
“The Alderaanian trading post.” He states firmly. “We’d be there in a matter of rotations, the wind and the currents are in perfect conditions. She’d be out of our hair in days…”
“I’m not harbouring a fugitive, soldier.” Hunter cuts him off glaring.
“She is not a fugitive.” Tech argues, turning around as Crosshair and Wrecker join him in the captain's quarters before turning back to his captain. “That woman has done nothing wrong.”
“He’s right.” Crosshair says agreeing with someone for once. “The Corellian Run is a straight shot to Alderaan.”
“This is not up for debate soldiers.” He grits out.
“We are not giving her to that monster sarge. We’re just not.” Everyone turns to Wrecker in shock, despite his appearance and love for all things gunpowder, Wrecker is always the one to follow orders, to do what needs to be done - never challenge the hierarchy of power.
“Is this a mutiny?” Hunter threatens,
“This is us not throwing an innocent woman into the hands of Volim Nython!” Tech exclaims and even before Hunter can respond the room erupts.
Well, Clone Force 99 was never really known for its teamwork skills anyways.
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You cast your eyes towards the boards that make up the ceiling of the brig when the yelling starts. For all the subtle differences between each Clone it becomes impossible to pick out who is yelling at whom and what they are arguing about.
Well, given your current predicament maybe it was not too hard to pick out what the crew is shouting about.
With a soft sigh you lay flat on the floor of the ship and close your eyes, rocking with the creaking of the hull and your ruined dress splayed out creating a wonderful contrast to the dark wood floor. Perhaps the sea was not as terrifying as you thought. Your fingers explored the wooden floor, gently as to not catch any splinters. Cracked nails brush over hardened wood and cascade over a cold nail. And you stay suspended in what could be your last moments of peace.
After a few moments of trying to block out the shouting your brain catches up to itself. And you roll to one side, fingers moving quicker now as they try to find that same spot. Where everything else is flush, flat barely a difference between warm wood and the cool metal circles of nails firmly embedded one stands taller than the rest.
You stop your frantic hands before they make contact with the rusty nail, it’ll be tricky to work out of the dry wood, and your likely to cut yourself or start an infection through a split fingernail. So you pivot on your bottom, put your hands behind your back for stability and give the nail a calculated kick.
Your foot does little more than bend the thing, and push your skirts up in an unladylike manner, but with this new angle you can safely work the chunk of metal out of the floorboard. And later rather than sooner you are now sitting on the floor, one rusty nail richer.
The obvious call to action is to pick the lock and you doubt your abilities before quickly realising there’s no better plan in sight. And so you push yourself against the steel bars and crock your arm at the worst angle to start working on the lock. Every large wave threatens to snap your shoulder from its socket. Your knees are bruised, your arm hurts so much, and with every fall you were reminded of the not too pleasant experience from earlier and how much your ribs still hurt. And in some combination of luck, movement of the nail, a crash of a wave and maker only knows what else, that final wave sends the nail into place and you crash through the door to the cell as it swings open.
Tags: @the-mandalorian-clone-lover @peacefulwizardfox @rex-meshla @s1st37 @and-claudia @kamino-mermaid @thelambandthewolffe @starwarsmeninhelmets
@bronvin @myeternalsin @sweetsunflowerkisses @loverofclones @beizm @gunsmoke-blu
@logina6 @wondergal2001
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softyoongiionly · 4 years
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Portraits of a Tiger || 04
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Legends of a great and equally terrifying warrior nicknamed the Tiger have been emerging from your fellow villagers for quite sometime. Stories of his skill, his stealth and his supposed wickedness have been passed around to the point where he is more prophecy than person. You have lived your life with a strong sense of conviction, rarely letting gossip influence your opinion. However, you would be lying if you said that his legacy didn’t intrigue you. When the Tiger and his infamous army arrive in your village to refuel, you come face to face with the man behind the myth.
And no amount of marketplace gossip would ever be enough to capture the true complexity of his nature.
Pairing: Merchant! Reader x Warrior! Yoongi
Genre: Adventure, Romance, Smut (later), Fluff, Angst
Word Count: 8k
Warnings: language, depictions of violence both verbal and physical however they are fairly mild, mentions of war and power dynamics, there will be smut in future parts so, (18+ only please).
A/N: ahhh yes romance is in the air lads. I hope you like this new part!!! I’m having so much fun writing this series for you guys :) LOVE YOUUUUU
As always, a HUGE shoutout to my beautiful friend Rachel @bulletproofbirdy​ for her assistance with this fic. I love you sm and I hope you especially like what I’ve done with the place >:)
It’s been a few days.
Nothing of substance has happened since the night you kissed Yoongi by the river other than a clear shift in your relationship with him.  
He doesn’t treat you differently in front of the patrons at the market nor does he spare more than a glance your way when you’re delivering bread.
But every night, without fail: you meet by the river.
You speak about things that seem too heavy for the daylight: war, peace, hope, loss...
He listens to your thoughts and offers many of his own but the night always ends with his lips on yours.  
His hands moving across your body as if he’s trying to learn every inch of you.
Whilst you’d happily have him against a tree or down on the mushy floor of the riverbed, Yoongi always stops things before they go to far.
He whispers promises of a night without boundaries in a place you both can call your own.
He tells you that when the time is right, he will give you everything you deserve and more.  
You agree with him despite the desire that rages in your body.
You know it’s best to wait until things are more concrete between the two of you.  
So you part ways every time and spend the rest of the night longing for one another until sleep finally offers you momentary peace.
Until the dreams begin...
Today however, you are concerned with someone else’s dreams.
Namely, your dear friend, your original confident, the smartest gal in the world: Rachel.
After your first rendezvous with Yoongi, you had rushed over to her home and spent the better half of the night gushing about the kiss.
Of course, she had been over the moon for you and the two of you had jumped around her living room like a bunch of excited schoolgirls.  
However, towards the end of the conversation, particularly when Jungkook’s name was brought up she had grown slightly somber.
Although their interaction had been brief, the chemistry was palpable and as much you had faith in your friend’s abilities, you didn’t foresee her making a move on him.  
So- you have decided to take matters into your own hands.  
With a basket full of fresh bread, you walk down the dirt path towards their camp to begin the initial phase of your plan.  
It was unlike the members to be absent from the fields surrounding their tents but, you presume it’s because training had concluded for the day.
You expected to see Namjoon out on their bench cribbling in his journal but, there is no one to be found.
There is a bit of anxiety that comes over you as thoughts creep in of the day that this area truly is abandoned.
The day Yoongi and his battalion move on.
Deep in your gut, dread begins to grow but you force yourself to take a deep breath and focus on the objective at hand.  
You tug the bell to signal your arrival expecting Seokjin’s boisterous presence to greet you but, instead you hear a bit of shuffling before a hand slips out between the cloth to tug open the entrance.
Immediately, your heart ignites in a fit within your chest at the sight before you.
Yoongi stands there, body completely rid of his normal attire, with only a pair of tight-fitting long johns adorning his figure.
His hair is out of his usual updo and pushed away from his face, long platinum tendrils cascading down his strong chest.
“Oh- hi...” You cough as the tone of your voice is audibly strained.
He smirks, his eyes lighting up as he sees you, “Good evening. Delivery?”
A jagged nod comes from you as you extend the basket towards him, “Yes. Here you go, I added some-”
Yoongi’s lips are on yours then, interrupting your sentence, one of his hands taking the basket whilst his other hand settles on your cheek.
As usual, his lips eliminate any thought in your head unrelated to him, your body going slightly limp beneath his touch.
He lingers for a moment before pulling away, his brown eyes sparkling with satisfaction.  
“This color is beautiful on you.” He murmurs nodding to your dress and pecking your lips once more, “did you make this?”
You smile, licking the taste of him off your lips, “Thank you. My mom made it for me last spring.”
He grins, “She’s very talented.” He lifts the basket, “This is a wonderful thing to wake up to, my men are going to destroy it.”
You giggle, raising your brows, “Late night?”
“Very. We were out until sunrise.” He explains, “Much of our training is nocturnal and the forests around here allowed us to teach the new recruits some important skills; we all slept a little later than I anticipated...” He chuckles sheepishly, glancing behind him before his eyes fall upon you once more, “It’s nice seeing you in the daylight.”
You giggle, “Is it? That’s a relief, I feared that maybe the moonlight and the beauty of the river was what kept you coming back every night...”
Yoongi’s lips twitch as he adjusts the basket on his arm, “I think you know very well what keeps me coming back.”
Before you can offer another flirtatious quip, a ball of fluffy black hair shoves its way through the opening of the tent.  
It’s Jungkook and he looks as though he hasn’t been awake for more than 30 seconds.
“Hyung- is the bread...” He mumbles sleepily before his eyes widen as they spot you, “Oh- I’m sorry...” He bows his head, “I didn’t mean to interrupt. Good uh...” He squints up at the sky, his lips pouted slightly, “Good evening Y/N.”
You bow your head, offering a smile, “Good evening. You didn’t interrupt at all, I was actually looking to speak with you when you have time. I know you’ve just woken up so, I can come back later...”
Jungkook’s cheeks heat up involuntarily as he steps behind Yoongi a little more, “Alone?”
Yoongi eyes you curiously, “What do you want with the boy?”
He chuckles at his younger brother who looks both intrigued and frightened all at once.
“We don't have to be alone.” You assure him, a bit of laughter leaving your lips, “It’s about my friend-”
“Rachel?” He assumes, wide-eyed, “Is she ok?”
You smirk knowingly, “She is. I was actually going to inquire whether or not you were interested in her but, I think I have my answer.”
“Ah- “ Yoongi interjects, looking at you pointedly, “You’re here to play matchmaker for my little brother?” He looks amused, his deep gaze boring into your own as he speaks again, “Don’t you have your hands full with another endeavor?”
The depth in his tone sends a bit of electricity up your spine and, you’re thankful that Jungkook doesn’t pick up on the bit of suggestion in his voice.  
He’s hung up on your reply and aching to know more.
So timidly he says, “Is she- maybe...interested in me?”
Averting your gaze away from Yoongi, you nod towards Jungkook, “I have a feeling she’s more than interested. However, she is incredibly stubborn and refuses to acknowledge the way you look at her. So naturally-” You gesture to yourself fluidly, “I decided to come here and ask you myself.”
“Naturally.” Yoongi agrees, his lips twitching, “Well, I don’t want to intrude on your plan so-”
As he tries to retreat back into the tent, you stop him with a raised hand, “Actually. I need your help after I speak with Jungkook so, don’t go far.”
Yoongi chuckles, shaking his head, “You’re aware that I oversee a battalion of 20,000 men, correct?”
With a shrug, you gesture for Jungkook to come closer before throwing an incredulous look Yoongi’s way, “Romance waits for no one...”
“Neither does war.” He retorts with a smirk.
"In the midst of chaos, there is also opportunity.” You remind him, quoting a famous war strategist, “It won’t take long anyhow, plenty of time to return to your post, General.”
Jungkook, who has been zoning out for the last minute or so raises his brows at your tone, his lips parting in curiosity and glancing towards Yoongi.  
He doesn’t hear people quarrel with Yoongi often, even if they are joking so, hearing you speak so candidly to him causes him to wonder just how close the two of you have gotten.
If Yoongi is impressed by your knowledge, he doesn’t show it. But what he does do is raise his brows whilst his teeth secure themselves to his bottom lip.
“Make it quick.” He insists sharply despite the excitement dancing through his gaze.
Before you have the opportunity to respond, he disappears behind the curtain, leaving you alone with Jungkook.
“Hyung must really like you...” He observes softly, pursing his lips, “He isn’t the type to joke around with new people.”
Stifling a smirk, you shrug and gesture to the bench in front of their tent, “That’s a shame. Your hyung has quite the sense of humor. Now- I know you don’t have a lot of time, so I’ll make this quick.” You begin as the two of you sit, “Normally I’d like to approach a situation like this with a bit more class but to be frank, you won’t be in town long and after the way I saw you looking at Rachel, I don’t think you’ll mind my intervention.”
Jungkook blushes, his fingers coming up to tuck a piece of hair behind his ear, “Ke-Keep your voice down, I don’t want my hyungs to hear about this...” He pleads, “They’ll tease me relentlessly.”
You allow yourself the grin now, admiring how shy he is but you concede not wanting to embarrass him.
“Do you not want them to know you’re courting someone?”
He shakes his head, “No I just don’t want them to know until I speak with her first. I know you say she’s interested but- I'd still like to hear it from her.  My hyungs will pester me about it constantly and if she ends up rejecting me, I don’t really want to be reminded about it.”
“I understand.” You concede, “I don’t think you have anything to worry about. I’m sure I’ve never seen her behave this way around a man before. It’s unlikely she will reject you...”
“Still-” He insists, the color on his cheeks deepening, “it's possible. I never assume people’s opinions of me.”
It’s very odd, you think, here is this fine specimen before you: handsome, experienced, talented, respected and yet- he doesn’t seem to see himself that way.
Sounds a lot like someone else you know...
“That’s probably best.” You smile, warming up to him rather quickly, “You are interested in her though, aren’t you?”
He bites his bottom lip in thought before nodding, a bit of shyness in his eyes, “I am yes. Though I’m not totally sure how you figured it out based on our limited interaction. I’ve only spoken to her once- and I made a fool of myself.”
You giggle, “Yes but, you saw her for the first time in the plaza, didn’t you? She stopped you right in your tracks.”
His toffee orbs widen, “How did you-?"
A smirk comes over your mouth as you once again shrug at his question, “My job requires me to be very observant.” You reply, “People often say more with their movements than their words.”
“Hey!” He grins, showing off his perfect teeth, “I think that too! Well- that's something Yoongi-hyung taught me. I’m trying to get better at it but, I find it harder to observe people I don’t know. Strangers make me nervous...”
His sudden warmth makes you happy as you didn’t really expect him to be this bubbly but, you’re happy he’s comfortable with you given your intentions behind this conversation.  
If he’s courting your friend, he’s courting you too.
“You could have fooled me.” You retort, “I saw the way you handled the clan leader...when I came by your tent, I was anticipating on meeting someone very different.”
Jungkook chuckles, “I get that a lot. I rarely live up to people’s expectations of me- I think that’s one of my strong suits. Aside from my brute strength obviously.”  
“Yes of course, we mustn't forget about that...” You concede, laughing lightly along with him, “So back to Rachel then- you plan on courting her yes?”
He shifts on the bench, his tan fingers coming up to adjust his peasant blouse, shyness returning to his features, “I would love to. She-” He pauses, looking away from you, his eyes deepening in thought, “Aish...she really is something isn't she?”
At his question, you smirk and allow warmth to fill your chest, “Now where have I heard that before.” You muse allowed, “I could facilitate a meeting between the two of you? Although- I will likely have to tell a teensy white lie because, if I warn her that you wish to meet with her- she would probably combust on the spot. Also, I doubt she would believe me...”
He smirks fondly, nibbling on the inside of his cheek before his brows furrow, “Why wouldn’t she believe you? She must know how desirable she is right?”  
“Certainly not. She has no idea. Which is why I finally decided to take matters into my own hands.” You explain, propping your chin on the palm of your hand, “Rachel is a brilliant woman. She could easily run a small country if the opportunity was presented to her but, she has no concept of how wonderful she is.”
Jungkook pouts his lips, “I was certain she knew. How could someone that beautiful not understand their own beauty?”
You raise your brows, “Do you recognize yourself as desirable?”
He snickers, “Don’t be silly. I might be a suitable partner because of my status as a warrior but, I don’t think there is much else I have to offer. That’s what has me so worried...what if you’re wrong about her desire for me?”
With an incredulous look, you shake your head in disbelief, “The two of you amaze me. You’re so brilliant and yet- so foolish at the same time. I assure you; you have plenty to offer. The women in this village nearly faint every time you pass- quite frankly, you are incredibly handsome with an unusual amount of talent and-”
Jungkook is smirking, pleased with your response as he interrupts you, “I thought you were interested in my hyung Y/N-” He teases and snickers as you roll your eyes.
“That is neither here nor there.” You insist, “The point is, the courtship is worth pursuing because I believe it will go well. So I came here to suggest a plan...”
“What is your plan dear matchmaker?” He chuckles, folding his hands and resting them on the table.
“My plannnn is-” You draw out the word before leaning in closely and divulging your ideas.
You are elated when he agrees and feel slightly giddy at the thought of your dear friend meeting up with the potential love of her life.
Romance certainly is in the air.  
The plan is set in motion after a few more moments of talking and the conversation ends with Jungkook eagerly rushing back to his tent to prepare.
Feeling satisfied with your healthy dose of meddling, you brush your dress off and start towards the exit of the camp.  
However, the deep voice of your suitor stops you in your tracks, sending butterflies directly into your stomach.
“Leaving without a goodbye?” Yoongi calls softly, departing from his tent.
You turn with a smile on your face to see him fully dressed in his training attire: fitted black pants and a matching tunic, his sword strapped faithfully to his hip.
“I figured I caused enough havoc amongst your battalion today. Besides, I wasn’t sure if you’d be dressed and I didn’t want to disturb you.” You explain, your hands sliding down to play with the fabric of your dress.
“If havoc is putting a ridiculous smile on my brothers face than please feel free to wreak havoc anytime you wish. I have dreaded the day where I’d have to convince him to go after his potential partner and you’ve gone and lifted that responsibility from me.” He explains, stepping towards you a bit more “He says his meeting with her tomorrow evening?”
“If all goes well.” You reply, your face heating up in light of his presence, “My plans usually play out successfully.”
“I have no doubts about that.” He chuckles, his feline gaze glancing behind you momentarily before returning back to your face, “Will I be seeing you tonight?”
Pretending to toy with the idea, you narrow your eyes and place a finger on your chin, “I suppose its possible, if you aren’t too busy with your duties here...”
“My duties?” He places a hand on his chest, stepping closer to you once again, “If anyone were to be tied up with their duties, I imagine it would be you. Being a full-time apothecary is enough but, now you’ve gone and taken up matchmaking as well.” Yoongi’s eyes glint as he stares at you, “You never have to concern yourself with whether or not I’ll have time for you...”
You resist the urge to throw yourself at him, frustrated by the effect he has on you.
“Then I suppose you will see me then.”
He grins, “Good.”
For a few seconds, the two of you stew in silence before the need to kiss him becomes too much to bear and you take the steps necessary to wrap your arms behind his neck and place your lips against him.
You can hear his sharp intake of breath as you do, his hands securing themselves at the base of your back.  
The movements of the kiss escalate quickly, and you find yourself forgetting that you’re stood in the middle of a military camp, where anyone could walk out and see you both canoodling in the courtyard.
Yoongi seems to realize this too as he pulls away with heavy breath and hesitation all over his face.
“My my my...” He murmurs, shaking his head, “You really have no regard for my well-being do you?”
His light scolding causes you to giggle which in turn breaks the disapproving expression on his face.
“I’m trying to improve your well-being actually.” You insist, your fingers toying with the tendrils of hair at the back of his head, a dreamy smile on your mouth.
He raises his brows, “Oh? How do you figure that?”
Before you can reply, the rustling coming from behind Yoongi pulls you out of your conversation.
The rest of his battalion have seemingly woken up and are beginning to flock to the courtyard in preparation for their training.  
Glancing behind him, Yoongi sighs before turning back to you reluctantly, “Tonight?”
You offer him a smile and step back out of his grip, “Tonight.”
He takes your hand and brings it to his lips, placing a kiss on the back of it before heading off to his men.
Tonight now seemed a century away despite the fact that the sun was already heading off towards the horizon.  
-The next day-
Your night with Yoongi followed the similar structure that it usually does.  
Deeping meaningful conversation, playful banter, difficult questions and well, a healthy dose of unresolved lust.  
He asserts the end to your displays of affection every time, offering the same words of comfort.
You’re fine with this of course.
You’d never want him to do anything he didn’t want to do, and you’d certainly want the first time you were intimate to be special.
However, you’d be lying if you said you weren’t feeling dejected.
It’s not because Yoongi says it’s not the right time or that he doesn’t think the two of you were ready.
You respect him and his choices completely and would never attempt to coerce him beyond his initial responses but...
You are beginning to feel alone in your desire for him.  
For you, there has never been another to ignite such a powerful response within you.
You’ve never wanted anyone so badly.
It makes you feel insane and yet, here he is, so calm in his demeanor and easily able to refuse any opportunity to sate your hunger for one another.  
It’s very silly, you think, he is clearly interested in you.
He makes that very obvious.
And yet, you can’t help but feel confusion.  
He wouldn’t be in your village for much longer and soon enough you’d have to say goodbye for a length of time you’d rather not assign numerical value you to.
You wish you understood his intentions more and at the same time, you wish you were able to quell your desire for him.  
You did feel alone in that way.
Yoongi was an incredible, multi-faceted man with seemingly thousands of years’ worth of knowledge behind his eyes. He was open and yet so secretive all at once and because of that, you couldn’t understand why he behaved this way.
The two of you would intentionally rile each other up only for him to put a stop to things every time.
But it’s almost as if this was part of his plans with you all along.  
And you just couldn’t understand why.
So naturally, you end up running to the person who always keeps you grounded for advice: Rachel.
Although, after your conversation with Jungkook yesterday, you have multiple reasons for paying your friend a visit.
“He stopped things again before they went too far and-“ You sigh, looking down at her hands that secure a warm mug of tea, “I feel a little strange about it. I’m starting to feel like maybe he doesn’t desire me the way I desire him...”
Rachel is sat across from you on her sofa as she usually is, her legs tucked up on the cushion.  
She takes a sip of her tea before her brows furrow in disagreement as she shakes her head, “I sincerely doubt that. He was very, um...excited wasn’t he?”
He was, you think, and he usually is but that only adds to your confusion.
“I don’t know...” You groan, “...he says he is but- he keeps saying it’s not the right time. I’m worried I may be too lustful towards him; I’m wondering if it’s off putting.”
“He does not seem the type to play games. If he says it’s not the right time...he must have a right time in mind?” She suggests before looking at you pointedly, “And I don’t believe you are being lustful. Even if you were, what’s wrong with that”
Nothing.
Nothing is wrong with being lustful as long as you are being respectful which you can honestly say you are but, the insecurity you’re feeling is contributing to a bit of shame within you.
“I’ve never wanted anyone this way, I feel like I’m going mad. He seems so calm and collected and yet- here I am, flustered and confused. I’m used to having a handle on my emotions I guess and I wish I knew how he was able to keep himself so composed.” You ponder the end of her question, “There is nothing wrong with being lustful. I just don’t know if he feels the same if it’s so easy for him to control himself around me...”
Rachel nods along, her bright eyes listening intently before she pauses to think, “You know, you have to remember he is a ten-year veteran and the leader of the most elite military force in our country. He has so much control and discipline applied to himself in all areas, I can’t imagine he would be able to easily relinquish that control. Especially with someone he has so much affection for. I am certain it is not easy, merely well-practiced”
She has a point but then again, she usually does.  
You bite your lip, turning your attention to the fabric of the chair, picking at it, “You’re right. I suppose I’m being a little immature about this...I should just be more patient.”
It’s decided in your mind that you should move on to the other reason you came to visit her this evening: a deceitful conversation with a much happier ending.
“By the way, what are you doing this evening?”
She’s stood up now and striding over to the kitchen, rubbing your arm as she passes you, “You are not immature at all! I’m confident your general is worth the patience.” She assures you with a wink before she thinks to herself once again, “I don’t have anything in particular planned, why do you ask?”
You giggle at her wink and follow her with your eyes as she heads over to make herself another cup of tea, “I have a favor to ask you- that goes beyond our mutual agreement to keep each other sane.”
Rachel snickers and shakes her head, “I don’t know if there is much hope for our sanity but what do you need?”
You smile but it doesn’t totally reach your eyes, your mind annoyingly still occupied elsewhere, “You make a good point.” You concede before brightening your expression intentionally, “I had a customer today that inquired about the type of material the village school covers for children ages 3-5. They are considering enrolling their child this year and wanted to speak with a teacher. I was hoping you would be able to meet with them? I told them to stop by the school and speak with someone but I was hoping that someone could be you because you’re so experienced.”
Rachel brightens at the mention of a new student “Oh really? I would be happy to meet with them! At that it’s primarily playing games, reading stories and singing songs but I have a lovely little bunch of students that age already!” She cheers, clapping in front of her chest, excitedly.
Her joy is infectious, and you can’t help but grin despite your knowledge that she would certainly not be receiving a new student; you almost wish that she was though.  
“Great! Well they should be around right before sundown. I gave them your classroom number and a bit of background on you and the school.”
“Oh my goodness! That’s not far off...well I have to bring in the dried flowers for tomorrow’s art lesson anyway...oh and where did I put the new wax pencils. Did you see where I put them?” Rachel abandons her cup of tea on the counter and begins puttering around in the baskets on her kitchen table, completely distracted.  
You spot what she’s looking for and hold up set of pencils setting on the end table, “They’re right here..” You call, turning in the chair to hand them to her, “I would wear that blue dress of yours too, it’s very complimentary.” With this suggestion, you can’t help the glint in your eyes that shines through the bit of sadness still present there, “Well- thank you for your words of wisdom. I’m probably going to take a break from the river tonight, so I’ll be home if you need me for anything. I have no doubt that tonight will go wonderfully though...”
“Oh there they are!” She chirps, taking them from you before looking down at her current outfit, “I suppose I should change, I certainly look a bit of a mess...” She pauses then to look you, noticing the glimpse of sadness in your eyes. “Don’t hold yourself back from love, Y/N. Your general is certainly just as passionate about you. I would bet all the gold in the kingdom on it!”
The excitement and certainty in her tone is almost enough to pull you out of your funk but, the stubborn naysayer in your head has different plans.  
“No you don’t, you look wonderful! I just love the blue one on you.” You insist, before crossing your arms and slumping back against the chair, “I am not holding back, I’m just- trying to be reasonable I suppose. His passion is clearly controlled, and I guess I should work on controlling mine as well...” You explain matter of factly with a pout on your lips.
Rachel matches your pose as she steps around the chair to look directly at you, unconvinced, “Mmhmm. Perfectly reasonable.” She drawls sarcastically before chuckling when you attempt to kick your foot at her.  
“I am!” You assert, trying to hold back a smile, “I’m just some silly little girl fawning over the man of my dreams while he gets to CALMLY walk away like us canoodling against a tree doesn’t affect him- and I feel foolish for desiring him so much when he’s able to do so.”
Rachel lets out a cackle your display of frustration. “You are NOT a silly little girl. A silly grown woman? Maybe," She giggles, “but I am CERTAIN he wouldn’t have to address this “right time” so often if he didn’t desire you. Do what makes you feel powerful! But don’t play games with the poor Tiger’s heart needlessly...from what you have said he is a much gentler man than we’ve given him credit for. “Though,” She tilts her head, her hand coming up to fuss with her hair,  “you certainly shouldn’t seek advice from me. I spent the day with paste in my hair without realizing.”
Your pout deepens, “I would never play with his heart... I’m going insane with desire over here and he gets to be all collected like ‘when the right time comes- I promise you it will be worth the wait’ and oh look at me, I’m extremely handsome and I can just kiss passionately for minutes on end without going further...” You grumble haphazardly before you hesitate slightly, “Well I’m not sure what him being handsome has to do with it but you get my point.” A smile threatens your features even more when she mentions her hair, “Paste is all the rage darling, you are simply fashion forward. Besides- I have a feeling this uh- new student of yours will look out for you.”  
Rachel hugs herself as she laughs at your little outburst, “It has EVERYTHING to do with it! You know it does-” She accuses playfully, “I do get your point though. I’m certain you will meet again...and say what’s on your mind! You are much better at that than I am anyway.” Rachel’s face is full of hesitation then, shaking her head, “Most of my students “look out for me” by piling dandelions on my desk and leaving goopy handprints on my clothes...I hope this new student is sweet.”
A smirk plays on your lips then, dropping your other topic of conversation, “I’m sure they will be, their parents seemed nice enough...”
”Oh really?!? Do you know anything about them? Should I bring anything along? Are you sure they want to see me? Should I get going?!” She babbles excitedly, glancing towards her front door.
Her eagerness serves as your cue to head out, your stomach brewing with hunger, nerves and excitement.
You couldn’t wait to hear how tonight will go for her.
“It is almost sundown so I suppose I should get going...” You concedes with a sigh before offering her a genuine smile, patting her shoulder as you head towards the door, “Just bring your lovely self, they are very eager to meet you.”
“Okay, if you’re certain!” Rachel smiles, gathering a collection of dried flowers into a basket before heading for the door with you, “If you change your mind and go to the river after all YOU HAD BETTER TELL ME!”
“You look amazing-” You promise as you step past her through the doorway, “I have a feeling you’ll have more to tell me the next time we meet but I’ll let you know if anything changes.”
Rachel looks confused for a moment before merely shrugging it off, leaning in to press a kiss to your cheek, “Okay then, I’m off! I love you ok? Hang in there...”
You embrace her shortly unable to help the growth in your smile, “I love you too. I wanna hear about the meeting tomorrow ok?”
She agrees happily, already bounding off towards the schoolhouse, a basket of flowers in her hand.
Despite the uncertainty you may feel about your own romantic life, you are filled with joy at the thought of your dear friend starting a fairytale of her own.  
Even though she has absolutely no idea...
---------------------------------------
Rachel arrives at the schoolhouse just before sundown, using her master key to unlock the heavy oak door of the main entrance before heading off to her classroom.  
The windows surrounding the exterior of the schoolyard allow for the different hues of the sunset to stream in thorough the glass, providing a beautiful stroll down the hallway.
Rachel feels optimistic as she opens up the door, immediately setting the basket of flowers on a nearby desk and lighting the various lanterns around the room.  
The sun would be up for another half an hour or so but, Rachel was unsure as to how long this meeting would go so a little extra light wouldn’t hurt.
Since she doesn’t have a concrete time of arrival, she decides to busy herself with a bit of prep work and light cleaning for the next school day. She figures that if a parent were to walk in on her likes this, it might add to their overall impression of the school.  
A teacher’s work is never done.
After roughly 40 minutes or so, Rachel is beginning to worry that this parent potentially changed their mind. That is until, a light knock sounds on the outside of her door.
“Come in!” She calls brightly, standing up from behind her desk.
She has no expectations for what her visitor might look like as she honestly hadn’t even considered it since you asked her this favor. However, the man who walks in through her door most certainly is not who she would have ever expected.
Because the man who just walked in, is Jungkook.
Tall, strong, doe-eyed, shaggy haired, WARRIOR Jungkook...
The terror cub himself has now found his way inside her classroom.  
And she is both terribly confused and terribly excited all at once.
“Good evening,” She chokes out, smoothing her hands down the front of her dress, “Forgive me but- you're not the person I’m meant to meet with are you? Did you see any folks outside, looking a bit lost perhaps?”
Jungkook looks terrified but he steps inside nonetheless, one of his hands positioned awkwardly behind his back.
“Uh- Hi, I mean- Good evening mam...” He bows before her, “Um...” He shuffles forward a bit, his eyes scanning the room for a moment, “Heretheseareforyou.” Jungkook rushes out, shoving a bouquet of fresh daisies onto one of the empty desks, his eyes averting Rachel’s very confused expression, “I am the person you’re meant to meet actually...”
Rachel gasps to herself as she spots the daisies, her heart immediately picking up in her chest, “Oh! Oh goodness thank you, that’s very kind of you...” She smiles, her hands seemingly frozen in place at the front of her dress, “I’m- I’m so confused I apologize. Do you have children?”
He shakes his head, his floppy black hair following the motions. He is dressed in a pair of tan linen pants and a rather tight-fitting white peasant blouse, the golden expanse of his chest on full display, his feet tucked into a pair of leather boots. Rachel does her best to ignore how good he looks but, he makes it very difficult.
“No I don’t.” He answers, cringing slightly at the juvenile nature of this situation, “You know Y/N right?”
Rachel giggles, the sound a little higher pitched than usual, “I do yes. We’ve been friends since we were children...”
“Heh yeah, sorry I knew that but uh- so Y/N...” He begins, his hands coming up to assist in his explanation, “She paid me a visit earlier and suggested that...welll- She suggested that I pay you a visit.”
“Oh well- is everything alright? Are you in need of my assistance?” She inquires softly, her face decorated with concern.
Jungkook’s chest is filled with warmth at the sight of her unease, feeling very lucky to be the object of her concern.
“Everything’s ok I just- I wasn’t sure how to go about speaking with you.” He hesitates, feeling a bit of discomfort as he tries to find a way to explain his presence here, “I know you’re a very busy woman and I wasn’t even sure if you’d even want to speak with me which- by the way, if you’re uncomfortable with my presence, please let me know. I don’t want to be a bother...”
Rachel shakes her head instantly, her hands coming up to stop him from continuing that train of thought, “No- no not all! I mean-” She clears her throat, “You aren't a bother at all, I would love to speak with you. Although, forgive me- I'm a little confused as to what you’d like to speak about. Is it the school? Are you interested in meeting with the students?”
Jungkook grins softly and shakes his head, “No mam. I mean- I wouldn’t be opposed to meeting with them but, I am more interested in meeting with you...”
She gulps, her eyes widening a bit as she places a hand to her chest, “Me?”
He bites his lip and Rachel swears she sees a sparkle in his eyes as he steps closer to her.
“Yes mam. I uh-” His throat bobs with his own uncomfortable swallow as he shoves his hand in the pocket of his pants, pulling out a piece of crumbled parchment, “ I have travelled many miles. I have seen the mountains, the ocean and the forest. I have seen the sun in east and the moon in the west. I have seen the royal palace and all the riches it contains. I have seen all a man would need to see in his lifetime and yet, I have never felt complete until my eyes fell upon your face.”  
Comically, Rachel’s mouth has fallen open, her face colored with shock.  
Her heart seemingly freezes in her chest as Jungkook’s nervous gaze leaves the parchment and gazes up towards her.
“I wrote this when I was 17.” He begins sheepishly, “I promised myself that I would read it for the woman who captured my heart...”
Rachel inhales shakily, a slight sting in her eyes as emotion overcomes her.
“But you just read it to me...”
He chuckles warmly, his hand tucking a bit of hair behind his ear, “I did.”
“Am I-?” She begins but Jungkook cuts her off, stepping towards her a bit more.
“I know it’s a bit much isn’t it? I’ve never been very good with subtly and with my departure looming in the background, I couldn’t help but confess to you while I still had time. You are the most beautiful woman I’ve ever seen, and your existence makes me warm. I haven’t felt warmth like this before and I- I guess I just wanted to see if I had a chance at courting you...”
Rachel finally closes her mouth for a moment only to cover it with her hand.  
She’s in complete disbelief that this is happening, but she responds nevertheless as best as she can.
“You- you have more than chance, you have a million chances I- oh wow, I feel a little faint goodness gracious...” She sighs, fanning herself as she leans against her desk, “I don’t understand...”
He rushes over to her then, a look of concern on his face, “Are you alright? Do you need some water or something?”
She shakes her head, letting out a shaky breath at the close proximity between them, immediately noticing the way he smells like amber and rosemary.
It warm, just like he is.
“I’m ok, I just-” She looks up at him, “I honestly cannot believe you feel this way about me. I’m just a schoolteacher, I probably have paste in my hair...and you’re a warrior I- I'm confused.”
Jungkook snickers, tilting his head to the side as he spots the bit of paste still clinging to the end of her hair. With gentle fingers, he reaches out and extracts the bit of dried gunk from her hair, discarding it on the desk, “You are not ‘just’ anything. You are bright and warm. Your duty lies with educating the children and I believe that to be far nobler than what I do. Please don’t sell yourself short, especially not on my account.”
Subconsciously, they seem to lean into one another, Rachel’s nerves dissipating slightly, “So then, you said you wish to court me yes? How- how do you intend we do this?”
He purses his lips, “Well,” He tilts his head to the side, “I would love to have dinner with you. I know that there aren’t many eateries in the village but-”
“I can cook for us!” She chirps happily cause his grin to broaden, “I know a spot we can eat, it’s really beautiful and it’s private for the most part.”
Jungkook is bursting with fondness, nodding eagerly at her suggestion before turning around to grab the flowers, “That sounds wonderful. Are you available tomorrow, same time?”
“Yes! I mean-” She clears her throat as the volume of her voice escapes her, “Yes, yes I’m free. I can meet you at the plaza?”
“Yes, of course. I’ll meet you anywhere you’d like...” He nods and haphazardly pushes the flowers in her direction, “Here, I picked these for you. I’ll pick more tomorrow as well- do you have a favorite? I hope daisies were alright...I’m not familiar with the flora around here.”
She smiles brightly, accepting the flowers graciously, securing them to your chest, “These are perfect! I love wildflowers, really anything that grows along the east part of the river...” She muses thoughtfully, “Daisies are some of my favorites as well. I’m sure Y/N told you that though...” She giggles but Jungkook shakes his head.
“She didn’t actually. I suppose it was just a lucky guess.” He smiles before stepping back slightly, fiddling with his hands now that they are empty, “So tomorrow then?”
With another rapid nod she responds, “Yes, tomorrow.”
“Great! Well uh-” He hesitates, glancing longingly towards her lips before extending his hand, “May I?”
With a harsh swallow and a shaky hand, she obliges, sticking her hand out towards his.
As if she were made of glass, Jungkook carefully raises her hand to his lips before placing a chaste kiss over the ridges of her knuckles, “Until tomorrow...”
“Until tomorrow.” She squeaks, covering her mouth once more.
He bows his head, offering another devastating grin before leaving the classroom.
With a hefty sigh, Rachel stares at the door in disbelief.
“It seems as though my dear friend isn’t an apothecary but a criminal mastermind...” She muses to herself, her cheeks on fire as she giggles to herself, “Huh, you think you know people.”
-------------------------
You decided shortly after your meeting with Rachel that you would in fact be going to the river because, regardless of your uncertainty: you still wanted to see Yoongi.  
“Something is troubling you...” He notes the moment he steps out from behind the trees, dressed down in a pair of black pants and a longer gray linen robe to ward of the slight chill in the air.
“What makes you say that?” You challenge with a grin, your heart fluttering as soon as you see him, “I’m just hoping my plan is playing out as I’d hoped...”
“Ah-” He lifts a finger, “I recall you saying that your plans play out relatively well. Also, you and I both know that my brother and your friend are smitten over one another so- I find it hard to believe your thinking so hard about a clear victory.”
You bite your lip, unsure of what to say next as Yoongi has so clearly seen right through you.  
“We don’t get much time together; it would be a waste to spend it discussing the internal monologue going on inside my head.” You joke, stepping towards him.
He clicks his tongue, “Now see- that is where you’re wrong. It was your internal monologue and your resulting opinions that drew me to visit you in the first place. The other talents your lips have are merely a bonus.” He smirks but his eyes hold some degree of concern, “I want to know what’s on your mind Y/N...no matter how insignificant you may find it.”
Yoongi’s sincerity draws you out of your shell, your heart picking up slightly at the thought of discussing your feelings.
“It’s silly...” You warn him causing him to chuckle.
“Good, I could use a bit of silliness after today.” He promises with a grin but his laughter dissipates as he notices even the slightest bit of distress on your face, “Your thoughts aren’t silly Y/N, at least not to me. I’d really like to hear what you’re thinking.”
Gnawing on your bottom lip, you take a deep breath and muster up the courage to be honest with him, “What are your intentions with me?”
He tilts his head, stepping closer to you after your question, face decorated with curiosity, “Which intentions are you referring to?”
You feel yourself growing nervous under his gaze but, you stay strong anyway and push through, “All of them- I suppose. It’s just that, I’m having difficulty...I’m-”
The hesitation in your features concerns Yoongi and he can’t help but quell the distance between you, taking your hands gently in his own.
“My girl- what's troubling you like this? Have I upset you?”
He’s tilting his head, trying to find your gaze as you look down at where your hands are connected.
His question causes you to look up at him, lips parted as you shake your head.
“No, no of course not.” You assure him, entwining your fingers with his, “I just- oh I promise you it’s going to sound silly...”
Yoongi chuckles incredulously, gently shaking your hands in his grip, “Y/N, darling please tell me what’s on your mind. I promise you I won’t find think it’s silly.”
Your heart sings at the pet name he gives you, taking a momentary break from it’s uneven rhythm, “I’ve just been wondering why you haven’t...well, why we haven’t- why we haven’t been intimate.”
Yoongi’s chest tightens with realization, his grip on your hands tightening ever so slightly before taking a deep breath, “There is nothing silly about that at all.” He assures you with a gentle smile, his eyes shifting from your hands to your face and back again whilst he tries to come up with a response, “It’s a perfectly normal thing to be curious about, especially considering how often we kiss. To be quite honest, my reasoning is probably what will end up sounding silly to you...”
“I don’t think it will, I just want to understand where your head is at because,” You sigh, looking into his eyes, “sometimes I feel alone in how much I desire you and I thought maybe if I got an idea where your head is at, I could understand why you always stop things before they go too far.”
At this, Yoongi raises his brows, “You think you’re alone in the desire to take me to bed?” He confirms, his voice deepening, a ghost of a smirk on his lips, “And here I thought you were clever...”
With a pout to your lips, you playfully tug your hands out of his grip causing him to chuckle before capturing them once again, “I am clever! Clever people get confused all the time, besides you just said this was a perfectly normal thing to be curious about.”
He laughs still and nods, guiding your hands up to his shoulders, “Yes I did. However, I was referring to you wondering why we haven’t gone to bed together yet, not you wondering whether or not I wanted to take you to bed. That IS silly...”
“It’s not though...” You insist, a shiver running down your spine as he slides his freed hands around your waist, “You always seem so composed. We’ll have been kissing for what feels like forever and then- you stop us. Which is ok of course but, I just don’t fully understand why.”
He hums thoughtfully with a smirk still on his lips as he pulls you closer to him, “My composure is an illusion Y/N. My job requires me to have complete control all of the time, especially in the face of an enemy...”
Scoffing, your pout deepens at the end of his sentence, “Oh so I'm your enemy now? Gee Yoongi, I’m so glad I decided to share this with you- I feel much better now.”
Yoongi laughs heartily at your sarcasm before leaning in and pressing a kiss to your forehead, “You are an enemy to my composure darling- you are just refusing to realize that.”
His kiss causes your heart to sing with satisfaction, despite the fact that you are trying very hard to focus on pouting.
“Even if that were true...I still feel silly for how much I desire you.”
He quells the playfulness between the two of you then, one of his hands coming up to cup your cheek, “You are not silly, and you are not alone. My entire world has shifted because of you. I think you’d be shocked if you knew how much you occupied my thoughts.” He assures you, placing another kiss on your forehead, “However, that isn’t the answer to your question is it? You’re wondering why we haven’t gone to bed together despite how much we desire each other.”  
“Yes.” You murmur, leaning against his hand, “If you have any insight on this general, please provide a briefing...”
He smirks fondly, brushing his thumb over your cheek, “You really have no idea how much I want you. I don’t think I could possibly explain it. Because of that, I want to wait until I can give you everything I have. Right now I- I simply can’t.” He admits, a bit of sadness now in his tone, “I want to wait until I have a proper villa, until I don’t have to worry about leaving at dawn to continue training, until I can stay underneath the sheets with you, until I can spend hours pleasing you- without the threat of war in the back of my mind. You deserve a man with no distractions, right now- I'm just not that man yet.”
His explanation makes perfect sense and you feel a bit of guilt for ever wondering how he felt about you in the first place but before you’re able to comment on his words, he speaks again.
“But please- please don’t think that means I don’t desire you.” He whispers, smiling softly whilst he places yet another kiss to your forehead. Letting his lips linger there, he sighs hopelessly, “One day, when I am finally free of my duties- I will spend days memorizing your skin with my lips...” He begins kissing his way down the bridge of your nose, puckering his lips gently as he does. He bypasses your lips however and uses his hand to tilt your head to the side, give him access to your neck, “I will memorize every bump,” He kisses your skin, “every curve,” Kiss “every line,” Kiss “every scar,” Kiss “every spot that gives you pleasure.” He inhales softly through his nose when he hears you gasp, your hands tightening on his shoulders, “Will you wait for me darling? Will you wait until I can give you my soul? My heart is already yours, I just need a little bit longer....”
You’re already nodding, certain with your response despite how much his presence is currently affecting you, “I’d wait for you forever, General Min.”
You can feel him grin against your neck, “I only need six months...” He chuckles, his laughter increasing as you playfully smack his back. “Then I’m yours forever.”
At his amendment, you smile and kiss the side of his head, “Forever sounds nice.”
Yoongi sighs, sliding his hands across your back to pull you into his embrace, “Forever it is then.”  
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insaneasgardian · 3 years
Text
Arachnid Enigma - Irondad and Spiderson
Inspired by a headcanon from @cassiecasyl
“I just had this thought... Tony suddenly gets hyperfixated on spiders and noone knows why. The first time the Avengers notice it's on a mission and it's not weird, he's a genius after all, they figure he just knows stuff. But then he begins rambling about spiders randomly. And sometimes he speaks about some issues like it's personal experience but he doesn't have a pet spider, Nat confirmed that?? What is going on???”
And an addition to it by @savvysass
“Lmao then spiderman walks in and they r like ah. Ok.”
............................................................................................
Also, this is an Irondad and Spiderson fic. I do NOT ship Starker for obvious reasons. If you do, I would like you to leave my blog.
🦸‍♀️🦹‍♂️🦸‍♂️🦹‍♀️ 🦸‍♀️🦹‍♂️🦸‍♂️🦹‍♀️ 🦸‍♀️🦹‍♂️🦸‍♂️🦹‍♀️ 🦸‍♀️🦹‍♂️🦸‍♂️🦹‍♀️ 🦸‍♀️🦹‍♂️🦸‍♂️🦹‍♀️ 🦸‍♀️🦹‍♂️🦸‍♂️🦹‍♀️
There have been several times Tony Stark has displayed a fascination with arachnids. The first time Tony ever mentioned spiders was on a stealth mission in Bhutan where a HYDRA base had been spotted. It was supposed to be relatively easy, break in, grab intel, don’t be seen, and get out. It was a successful mission but not everything went according to plan.
“I’m in” Steve spoke into his comms as he looked around the HYDRA base he had just infiltrated. “No sign of any people, just a lot of spiders and dust”, he added, eyeing the critters that scuttled around the dark and grimy area.
“Of course there are,” Tony commented, “HYDRA isn’t exactly a stickler for cleanliness, and spiders love dirty, sooty, nasty areas to live in”. Steve proceeded to roll his eyes at the obvious remark. It was just Tony being Tony.
“Has everyone managed to locate the entrance?”, The Captain inquired, getting plenty of affirmative responses. Soon enough, everyone managed to enter the building and joined Steve in the large room he stood in.
There was no illumination except for the few rays sunlight that filtered in through the cathedral window. Just as Steve had said, there was an immense amount of dust settled all over the floor, window, and grand staircase that led to the second floor, along with a lot of arachnids. Clint stepped forward, accidentally crunching a couple of spiders under his foot. Tony clenched his jaw tightly, “Don’t. DO THAT!” he hissed extremely loudly, alarming everyone.
Clint gulped, “Geez, sorry”. Unfortunately for the team of heroes, Tony had not only surprised his colleagues but the occupants of the building too. Shuffling and a lot of movement was heard, and before the Avengers could retreat, the enemy confronted them.
“Great work Tony”, Natasha mumbled angrily under her breath when she saw several HYDRA agents rushing down the stairs. Earth’s mightiest heroes worked quickly and efficiently to take out the flocks and flocks of operatives running at them. Although it wasn’t a very hard job, it still took out the stealth element out of their job.
After the oncoming threat was wiped out and the data they needed had been collected, the team swiftly exited the base and entered the quinjet where Bruce was waiting for them. “What happened?” the scientist asked, inspecting his friends who were covered in gore.
Sam sighed, “Tony happened”, he stated simply.
Another time Tony spoke of the arachnids was when they had a day off, and decided to spend them with Clint’s family at their farm. It was around now that a few of the heroes began to suspect that Tony wasn’t just knowledgeable about the eight legged critters, but he was utterly fascinated by them.
“Thank you again for having us Laura” Wanda said, earning a kind smile from Clint’s wife.
“It was no problem at all!” she responded, putting together some quick snacks for the whole team.
The Avengers had a great time with the Bartons. Chatting and laughing, gossiping and giggling. It was fun. Just before they were about to leave and as Clint kissed his wife goodbye, a little shriek was heard. It was Nathaniel Barton.
Everybody was alarmed at first, thinking something terrible had happened to the boy, but when they saw the cause, they couldn’t help burst out laughing. A large house spider was crawling on Nathaniel’s show. Although spiders were the cause of a rational phobia, the team of heroes did not fear the hairy critter before them.
Tony stepped forward and picked up the spider, placing it somewhere it would be safe, and also where Nathaniel wouldn’t freak out over it. He then turned to the youngest Barton child, “Don’t worry kid,” he began “spiders are great creatures! Honestly, they’re really cute, and nice, and brave”. 
Thor snickered, “You speak of spiders as if they’re people”. Tony opened his mouth to say something, but then hurriedly shut it and looked away from the group. Tony was quiet. That was a first. What was happening to Tony? 
Meanwhile, Rhodey stood in the corner, looking at the confused glances his friends gave each other as they attempted to figure out what was causing Tony’s new behavior. He smiled, and this didn’t go unnoticed by Loki who narrowed his eyes slightly and chewed his lip in thought. What did Colonel James know?
To mention one more instance in which Tony displayed an unusual interest in spiders was just the day after the Avengers visit to the Bartons. Nick Fury had brought his pet tarantula to work and the team was crowded around it.
“What’s his name?” Sam curiously inquired.
“It’s Bert,” the director responded, sounding rather bored, “I got him from Agent Hill’s house,  she despises spiders”. 
Tony looked at Maria, who was standing quite far away from Bert, cautiously watching him. “Don’t be scared Maria!” he exclaimed, “They’re gentle, come closer”. The agent’s eyes widened in fear and she rapidly shook her head which made a few of the Avengers chuckle. “Come on”, Tony encouraged. 
Maria looked around the room for an escape, but seeing that everyone in the room had conveniently blocked the exits she sighed and walked closer. “Go on and pet him”, Fury remarked, clearly amused at the situation. Agent Hill desperately wanted to refuse but she didn’t want to chicken out so she carefully held out a finger and ran it over the tarantula’s hairy body.
She wanted to puke.
“See! It’s not so bad!” Steve said, smiling at her. Still, the agent quickly pulled away. Spiders were definitely not her thing. “Yes, spiders are just as scared of humans and some humans are of them,” Tony began, “they’re quite shy actually but very gentle! They won’t hurt anybody unless they feel provoked-”
“What is it with you and spiders?” Bruce cut him off with a playful grin. The genius billionaire playboy philanthropist froze and all the humor initially on his features disappeared. Everyone noticed this change in behavior and Bruce fidgeted uncomfortably, believing he had upset his lab buddy. “I mean... you just speak of them a lot, do you have like a pet spider or something?”
Tony remained quiet but Natasha answered, “No, he doesn’t have any pets”. The group turned to the redheaded assassin and she shrugged, “What? I’m a spy, I know stuff”. 
A silence fell over once again, and it was interrupted by Tony. “Oh! I got a business meeting soon, see you guys later”, and with that, he turned and trudged away just as Phil Coulson walked in. Tony bumped into him, “Sorry Agent” he mumbled quietly before proceeding to walk out.
Phil shot Nick and Maria a confused look, and both returned it. The Avengers on the other hand knew for sure something was up.
The last time the Avengers wondered about Tony’s obsession with spiders was also the time they found out its cause. The entire team was just about to enter Tony’s lab.
“Sleep well spidey boy” are exactly the words the Avengers heard Tony whisper before they could walk into his lab. They all heard it, and looked around at each other for confirmation that they were hearing the right thing. They then proceeded to have a conversation right outside Tony’s work space. A quick one, in which they decided it was time to confront Tony about his spider problem. There was nothing wrong with loving them, but talking to a spider? This was unhealthy.
So they opened the door to the lab and walked in on a very surprised Tony Stark, his face paled, but he regained his composure. “Heyyyy, what’s up guys?” he asked, casually leaning against a wall. 
His superhero friends looked at him sadly and Steve stepped forward, “Tony, I think it’s time we talked about-” he was interrupted by a snore. Captain America agitatedly glanced back, “Can you guys please be serious?”, he requested. However, everyone behind him was looking confused.
Then a cough was heard, then another, it then developed into a coughing fit. Then there was silence. Until there wasn’t. “Oh shoot! I am so sorry Mr Stark, did I disturb yo-... OH MY GOD IT’S THE AVENGERS!”, a voice came from the ceiling. The group collectively looked up and saw a boy, no older than 16 with wavy brown hair and adorable doe brown eyes gaping at them.
Tony tiredly rubbed his eyes, “Hope you had a nice nap Peter,” he said, “Come down now”. The boy, Peter, obliged and hopped down from the ceiling without injuring himself. 
“How did you do that? Stick to the ceiling I mean” Bucky asked.
Peter looked at the super soldier and smiled brightly, “I’m spiderman!”, he practically yelled, “It’s what I do!”. The Avengers all looked at this young boy in shock. 
“The kid from Queens?” Wanda asked.
“Yea, the kid from Queens,” Rhodey confirmed, “Tony kept Peter a secret this whole time as so not to endanger him”. 
The billionaire nodded and smiled sheepishly, “Secrets out now I guess...” he murmured.
There was silence, it wasn’t awkward or comfortable. It was the kind of silence that hung in the air after a huge revelation... It was astounded silence.
Tony broke it, he placed a hand on Peter’s shoulder and began guiding him out the room, “Come on kid, let’s go get some cheeseburgers”. With that, they stepped out the lab and left the rest of the people still standing there, completely appalled.
Steve turned back to the group he had led into the lab, “Well... that kind of explains the interest in spiders I guess...”
@emma-elsa-0000 @lost-lunar-wolf @joyful-soul-collector @teammightypen @blerghfish @incorrect-spiderson @only-love-can @badmcuposts @cassiecasyl @savvysass 
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ace-oreos · 3 years
Note
You must be so sick of alpha and Fordo asks but you’re latest fic has given me angst potential- maybe a one-shot with alpha working with the bad batch to find Fordo post order 66 an him just breaking at the seams when he finds his Vod because he thought he lost Frodo like he lost Sev. Tears and man hugs ensue
Oh I am NEVER sick of Alpha and Fordo asks - they’re such a fun chaotic duo to write for. :D Also, Alpha working with the Bad Batch is something I never knew I needed until I saw your ask and I would absolutely write something with all of them again. I cannot express how difficult it was to not go off on a tangent about Hunter.
In true Sev style, I chose Kashyyyk as the main location for this one. It’s just so useful for these kinds of things.
Also. Y’all. I did not realize until I was four pages into this that I forgot Echo. So uh... whoops?  😅 😂 With that in mind, let me warn you that this is WAY longer than the other fics. I have no idea what happened. I have no idea what I’m doing.
Also also, thank goodness for Wookiepedia lmao
Edit with tags: @dudewhynotthis @merspots @the-mandalorian-clone-lover @delta-the-mando (taglist is open!) 
“Captain.” The sergeant keeps his distance even now, face inscrutable as he surveys Alpha. 
“Alpha,” he corrects half-heartedly, more for the sergeant’s sake than his own. 
“Alpha,” Hunter amends. “We’ll be entering the Mid Rim soon - maybe an hour, hour and a half tops.”
“Good to know.” Alpha knows he sounds despondent at best, but he’s hit enough dead ends by now to know all too well this will likely be a fruitless endeavor. There’s nowhere in the galaxy safe from him - not when his brother’s life is hanging in balance.
But it’s a big galaxy, with little regard for individual yearning or emotion. Alpha can vow to upend the galaxy as much as he likes, but the fact is they’ve only so much time, and only so many resources, and...
And maybe Hunter picks up on that, in that way of his as he observes Alpha without further comment. The sergeant is as much his vod as anyone else Alpha has encountered. Still beyond him sometimes, a little too other for Alpha to ever fully mesh with him or his brothers, but he’s a good soldier. A good man. 
“We’ve always got room for another,” are Hunter’s parting words as he makes his way back to the cockpit. 
If you find out your brother was dead all along. 
Alpha doubts it was anything less than a genuine offer, but it isn’t the only route. Not until I’ve exhausted every other option. And even then....
It doesn’t do, to let himself become so intertwined with a brother until he isn’t entirely sure he knows who he is without the other. He’d tried, both for his brothers and for his own peace of mind, to put a stop to it before it went too far. And maybe that was Jango getting in his head more than Alpha ever should have allowed, but he’d thought it was the right thing to do.
Sometimes I can’t help but wonder...
________________________
“ - you know as well as I do we’ve been going in circles for weeks now - ”
“Yeah, you might’ve mentioned that once or twice…”
“You said it yourself - we’ll get ourselves killed if we aren’t careful.”
“So we’ll be careful.” Hunter’s voice holds a note of finality. “We can keep rehashing this conversation, or we can help a vod.”
Alpha doesn’t catch the muttered reply, but it’s hardly amenable, if Hunter’s sigh is anything to go by. He can’t blame them, really - Fordo isn’t their brother, and outside of combat they’ve little common ground. And it’s only natural for Crosshair to raise the questions none of them are yet ready to face. Alpha thinks he could learn to like the man, given time. 
He reigns in his thoughts before entering the cockpit. The least he can do is put on a rational front. This whole thing isn’t at all rational, but the Bad Batch seem to understand better than others. It runs deeper than brotherhood here, whatever it is, and Alpha is irrepressibly reminded of Fordo, somehow - 
(And osik, does that thought burn, dig under his skin to remind him once again that he failed, that should he redeem himself it will be not on his terms but likely an inconsequential whim of a galaxy that cares nothing for them or everything they’ve fought so hard to hold on to - )
“Y’know, I’m not sure we’ve ever been to Kashyyyk,” Wrecker muses. “That’s a first.”  If he’s trying to divert Alpha’s attention from Crosshair, it’s a skillful effort that almost takes Alpha aback. “‘Course, I only remember the fun parts,” he adds as an impish afterthought.
“Anything with explosives, you mean?” Alpha asks drily. 
Wrecker grins. “Something like that.”
You and Fordo would get along fine.
What leaves his mouth is, “I don’t suppose anyone has any relevant information about this place?”
Right on cue, Tech pipes up from his position alongside Crosshair. “Actually…”
Tech is just as much of an efficient distraction in his own right. It’s not exactly the height of strategy on Alpha’s part, but once again it redirects attention. He has no doubt Hunter sees right through it; still, the man has enough tact to refrain from commenting.
You understand, I think, Alpha decides, watching exasperation and amusement play across Hunter’s face in turns as his brothers’ bickering fills the cockpit. You would go to hell and back for them, wouldn’t you, Sergeant? 
Hunter casts him a wary glance. Alpha holds his gaze.
There’s too much we can’t say. It’s okay, vod - I think I’m starting to understand too.
________________________
Kashyyyk is dishearteningly vast, all sprawling jungles and endless island chains set on a swath of ocean that dissects the planet’s hemispheres. Getting in was no easy task, what with the Imperial blockade cutting off the planet from others in its sector. But Tech’s adroit piloting had come through, and they’d slipped past the blockade with little disturbance.
“You really think your buddy is here?” Crosshair asks dubiously, surveying the area with a distinct air of displeasure.
“I’ve seen the records,” Alpha says, as much to reassure himself as the other man. “The Empire’s tighter with the book-keeping, I’ll give them that. Fordo’s unit lost contact not long before Order Sixty-six went down. If they made it out, it would be on record somewhere.”
“And if they didn’t?”
Alpha battles his temper into submission before replying. “Then they would be confirmed KIA. But they’re still listed as missing as of two weeks ago.”
“Sounds like you’re leaving an awful lot to chance,” Crosshair opines. There isn’t malice in his voice so much as an unmistakable note of disapproval. “What’s your plan if it turns out they were just waiting for reinforcements and pulled out days ago? That leaves us here in the heart of Imperial occupation.”
“I haven’t forgotten,” Alpha says grimly. “But if they lost comms before the order came through, then there’s a chance they aren’t with the Empire. Their main focus would be survival, not falling in line nice and neat like Palpatine expects.”
It’s clear there are a number of objections rising to the forefront of Crosshair’s mind, but the man keeps them to himself. There’s a conflict brewing there, Alpha knows, but that’s a matter to address at another time. 
“There’s an area south of here where all comm signals go dead,” Tech announces, tapping furiously at the device mounted on his vambrace. “According to intel, the Wookies call it the Black Forest.”
“Sounds inviting,” Hunter says. “What’s the deal with it?”
“A prison ship crashed there centuries ago,” Tech relays. “The Wookies believe it’s cursed, so they avoid it whenever possible. It’s possible Fordo and whoever was left were driven back by the Seps - or it was a desperate bid and he was banking on the droids not following somewhere they can’t maneuver well. But why cut himself off from allies…?”
“The forward operating base was set up in Kachirho,” Alpha muses aloud “There was another commando squad deployed here, but they were retasked shortly after Order Sixty-six. If Fordo’s here, I doubt he would hang around anywhere with high Imperial activity.”
If he were operating alone, the decision would be simple. But he has the welfare of four other men to consider now; one wrong move, and they’ll all end up on the business end of a blaster.
With that in mind, Alpha looks to Hunter. “Sergeant. What do you think?”
“It’s your call,” Hunter answers. “If you have reason to think your brother is hiding out here, then I think it’s worth taking a look. So long as we go careful, I don’t see why the Imperials should notice us.”
Wrecker’s chuckle fills the comms. “Famous last words.”
_________________________
For all that they have a reputation for being unorthodox - a reputation that is doubtless justly earned - the Bad Batch can pull off stealth pretty well, too. It comes as a bit of a surprise, if Alpha is being honest, but if nothing else the overarching threat of Hunter’s wrath is enough to keep them in line. 
“Keep an eye out for slavers,” Tech warns. “The whole planet has been a hotspot for them ever since the CIS first let them in.”
It’d be just our luck to run into slavers, Alpha thinks wryly. Individually they’re not much of a threat, but a group of Trandoshans spells trouble for anyone. Even without the training to back it up, their brutality can overpower even an ARC trooper. ‘Course, it’d be just like you to get into a mess like that, Fordo…
“We’ll be a bigger target if we travel as a group,” Hunter says. 
“If we split up we might as well ask for a death sentence,” Alpha cautions. Typically his first choice would be to operate alone, but between the slavers, the Imperials, and the remnants of the Separatist forces, he’s starting to think their strength might lie in numbers this time. 
Alpha mulls it over. Greater numbers means slower going. If we split up, we’ll be able to cover more ground. It’ll be risky, but - payoff is worth it. 
“We’ll move faster this way,” Hunter says, echoing Alpha’s thoughts. “Wrecker, Tech, you’re with me. Cross…” He fixes his brother with a stern stare. “Don’t do anything stupid. Alpha has my full permission to stop you by any means necessary.”
Alpha rewards the sergeant with a wolfish grin. “I’ll hold you to that.”
He can’t read Crosshair half as well as the others, but the sniper doesn’t appear altogether displeased. He merely shrugs when Alpha jerks his head towards the route they’ll be following, and trails after him without argument.
Silence lays thick over the jungle. There’s an odd rustle here and there, interspersed with faint growls from time to time, but progress is relatively smooth. Alpha takes pains to remain on guard; just because he can’t see a threat doesn’t mean they’re in the clear. 
Before long the silence is disconcerting. Given the planet’s Wookie population, there should be regular movement around them, or some sign of existence. But this stretch of the jungle is oddly lacking. 
“This doesn’t feel right,” Crosshair mutters. 
“Guess no one’s home,” Alpha answers absently, scrutizining the terrain. “Look - there’s no sign of a fight. Maybe no one was here to begin with.”
“Kachirho isn’t too far from here,” Crosshair points out. “You don’t think it’s a little odd that this path hasn’t been used at all?”
“It is,” Alpha allows, “but look at it this way. We’re traveling the way we’ve been trained to in this kind of setting. The Wookies probably have their own methods for getting around.”
“It’s still weird,” Crosshair decides. “And if your brother really was here, we’d have found evidence of that, too.”
He isn’t wrong, but it nonetheless stings to hear the man voice the doubtful thoughts that have been creeping up on Alpha. Still, we’ve come this far. What have we got to lose?
(More than he’s willing to surrender. But Crosshair doesn’t need to know that.)
“Let’s keep moving,” Alpha says, sharper than he intends. 
“Hang on,” Crosshair says suddenly. “Contact - ”
Alpha pivots in time to see a Trandoshan emerge from the surrounding foliage. The lizard is taller and more solid than he previously anticipated; instead of hitting it head-on like he initially planned, Alpha redirects in order to avoid being gutted on the lizard’s knife. 
He hears the shot and the telltale thump of the lizard falling to the ground. As Alpha picks himself up, Crosshair scans the area through the scope of his rifle. 
“Oh, shab,” the sniper hisses. 
It doesn’t take long for Alpha to locate the cause of Crosshair’s disgruntlement. A group of Trandoshans lurches towards them. Alpha does a rapid assessment: each lizard is packing some sort of ranged weapon - including slugthrowers, he notes unenthusiastically - and most are carrying an assortment of knives.
“Ideas?” Crosshair asks tersely. 
“They’ll just follow us if we run,” Alpha says. “It’ll save us trouble in the long run if we take them now.” 
“I can see why Hunter likes you,” Crosshair says, oddly nonchalant considering the circumstances, and fires. 
With Crosshair covering ranged attacks, Alpha elects the more up-close-and-personal option. The slavers have the advantage of size, but Trandoshans aren’t renowned for their intelligence. As long as he stays in motion the risk of having his throat slit is greatly reduced. 
Alpha targets a straggler first. He hits low, knocking the lizard off balance and sending it staggering into another. The other makes a grab for him, but Alpha is already ramming his vibroblade into the first slaver’s exposed neck. Using the limp body as a buffer, Alpha pushes against the other lizard, trying to force it onto its back foot. 
Just as he feels his opponent’s defense start to give, another three descend on him. Cursing, Alpha throws himself aside before they can hem him in. One of the slavers has enough presence of mind to bring his knife down on Alpha’s unprotected back; the force of the blow has him crashing to the ground. 
Alpha scrambles for a foothold, but one of the lizards seizes his leg in a vicelike grip. He writhes instinctively, kicking out with his other foot. He feels the impact more than sees it and wrenches himself free. 
Just as a third lizard fills the other’s place, there’s a crack from Crosshair’s rifle, and the lizard topples. Alpha springs to his feet to avoid being crushed by several hundred kilos of Trandoshan. The others are wary now, trying to divide their attention between him and Crosshair. 
Alpha doesn’t give them time to choose. This time he uses his blaster to put a round through the closest target. It’s not quite enough to put the lizard out of commission entirely, so he follows up with a quick succession of bolts. 
It’s not exactly an even match, but things aren’t going as badly as he first feared, Alpha thinks. No sooner does the thought cross his mind than his helmet flashes a warning. He turns to deflect the attack coming from behind, but he moves too late and steps directly into the strike. 
The slaver’s curved knife skids off Alpha’s breastplate and sinks into his bodysuit in the gap between the cuirass and the shoulder bell. Alpha manages to pull away, but not before the knife catches the underside of his arm and slices a gash halfway down his bicep.
A line of pain sears through his arm. There’s no doubt the Trandoshan cut deep into the muscle. That arm is effectively useless now; Alpha grimly switches his knife to the other hand. 
He doesn’t have eyes on Crosshair from his current position, but the rasping breaths and occasional curses over the comms suggest the sniper isn’t having an easy time of it either. Time to fall back and reassess.
“Let’s pull back. We might be able to lose them.” Alpha bites the inside of his cheek to suppress a hiss of pain when his wounded arm is jostled. “We can’t take them now, at any rate.”
“You might want to rethink that, alor’ad…”
Crosshair jerks his head to indicate the slavers pouring into the area. There’s a slim chance they’ll be able to slip by, but not without risking serious injury. Slowing down to accommodate a bad hit would mean certain death or capture.
Pinned down. Shabla brilliant. 
Alpha makes an effort to keep his rapidly rising alarm in check. “We’ll have to hold them off, then.”
“There’s no way,” Crosshair objects. “We’re outnumbered eight to one.”
Alpha sends a slaver sprawling rather than answer. He can see it as plainly as Crosshair, but he’s not going to lay down and die, not when his brother is still out there somewhere, not when there’s still a chance they could pull this off -
He hasn’t been this close in weeks and it isn’t his place to gamble anyone else’s life but his own, but even now he can’t bring himself to give in and he understands in a sudden flash of clarity that this is where he will always fail - because he has a foothold, now, and even though all logic points to turning back for once he can’t give in - 
An arm clamps around his neck. Alpha thrashes, trying to throw his attacker off, but now that he’s been caught off guard the lizard has an advantage. His vision begins to blur at the edges and he redoubles his efforts, fueled in no small part by panic at being unable to draw breath. 
He doesn’t know where Crosshair is anymore. He can hardly see beyond his own hands, scrabbling desperately at the arm locked around his neck. 
No sooner does his vision begin to fade than the crushing pressure on his neck abruptly loosens. Alpha hits the ground gracelessly, coughing violently as he tries to inhale. His breath rattles in his throat, but his vision gradually returns. 
He lurches to his feet and assumes a defensive stance as best he can. He’s lost track of how many slavers are still standing - too many is his best estimate.
But the man standing before him isn’t an enemy. He’s -
“Vod,” Fordo says softly. 
Alpha can only stare at his brother in stunned silence, momentarily deaf to the ongoing struggle around them. Fordo....
“Later,” his brother promises. 
______________________
“So how’d you end up running with them?” Fordo asks with a nod towards the Bad Batch. 
“It’s complicated,” Alpha says lightly. “Too much to unpack now, at any rate.”
Fordo laughs. He’s battered and weary, with something lurking in his gaze Alpha can’t quite decipher yet, but it’s Fordo, and that’s more than enough. 
“It’s quiet here,” Fordo remarks. “I like that.”
“‘S nice,” Alpha agrees. 
They’re still hovering just above the surface. Tentative. It’s not exactly what Alpha is accustomed to, but for Fordo’s sake he lets his brother take the lead. 
“Everything’s gone sideways, hasn’t it,” Fordo says suddenly. 
“It has,” Alpha admits. There’s no use pretending otherwise. “But we’ll find a way through.”
Fordo flashes a small smile. “You’re good at that.”
Alpha merely shrugs. There’s a thousand other things he wants to say, but he hasn’t the faintest clue where to begin. Finally he ventures carefully, “Y’know, for a while now I thought this mission did you in.”
Fordo lets out a long sigh. “I was starting to think it might, myself.”
“I…” Alpha breaks off, startled by the sudden pressure behind his eyes. It worsens when he tries to continue. “I don’t know what I would’ve - ”
He falters again. I care more than I should. I never should’ve let that happen, but even now I don’t know if I regret it.
“Alpha,” Fordo says softly, and pulls him into an embrace.
Alpha doesn’t know how much time passes before he finally disentangles himself from Fordo as gently as he can and scrubs at the hot trails on his face. He can’t quite bring himself to feel any shame over it. He’s never been given to such displays, but… Fordo is his vod. 
“So what’s the plan, alor’ad?” Fordo asks with a familiar note of mischief in his voice.
Alpha smiles despite himself. “It’s a big galaxy.”
“We’ve got time.”
“Yeah,” Alpha laughs. “We have time.”
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jesussavedevenme · 3 years
Text
To Be A Knight
This is the beginning of a collection of one shots following Seth's adventures as a Knight of the Dawn
Description: Like most young boys Seth had always dreamed of being a spy. He had spent most of his childhood sneaking around the house with a walky-talky while humming the Mission Impossible theme song. And while he technically still wasn't a spy,he was pretty darn close.
May 20
St.Matthew's Island, Alaska
6:25 pm
"Sorenson, I've got a job for you." came a gruff voice from down the hall. Seth turned and saw his handler, a man by the name of Flynn Hotching, leaning out of the door to his office. Flynn was a tall and strong man with a broad frame. At fifty five he was in excellent shape and the only indications to his age were the flecks of white that were sprinkled throughout his dark hair and neatly trimmed beard. Flynn was a serious man and often gave off an intimidating vibe, but Seth knew that he wasn't that bad once you got to know him.
Seth stood, ignoring the way his back popped and cracked in protest because of how long he had spent sitting in the rather uncomfortable wooden chair. He had once started a petition to replace them with those really comfortable bean bag chairs. He actually had quite a few supporters. But Flynn, being the man he was, just rolled his eyes and walked away. Seth could feel the stares of his fellow knights burning into the back of his head as he made his way over but opted to ignore it. Seth got missions quite frequently, a fact that many knights were slightly jealous of since it would occasionally get him out of some the more mundane tasks a Knight had to complete. For example, paper work. Which is what he had been doing when he had been called. He quickly made his way over, eager to get away from the evil sea of inevitable paper cuts. He couldn't help but chuckle as he mentally heard Eve calling him a drama queen. Though she wasn't much better.
Flynn barely waited for the door of his to close behind him before he began pouring out the details of whatever job he had lined up.
" There's a dealer that's been causing us some problems. They are preying on creatures such as unicorns and there has been some rumors that they are working with some less than savory characters. I need you to track them down. " Flynn stated firmly. Seth narrowed his eyes, there was no way it was that easy. If it was that simple then they would have brought in a rookie.
"Ok, what's the catch." He replied crossing his arms over his chest.The man heaved a sigh before sliding a file towards him.
" The catch is we don't have any idea who the dealer is. We don't even have a description. However, all of our dealers crimes have a certain flare to them and we have reason to believe that he is human. We have intercepted news of a deal taking place in three days in Belize. "
Seth read the file and whistled at the lack of information. The file was extremely limited which meant that whoever was doing this knew what they were doing. The Knights of the Dawn had excellent connections and kept tabs on every possible threat so for them to be this uninformed- well lets just say it wasn't good. It also meant he was walking into this mission completely blind. He couldn't plan for anything meaning he had to plan for everything. He had no idea what was going to happen once he got there but, if you ask Seth, that was part of the fun.
"Alright I'll do it." Seth replied after a moment of thought. He had to admit he only pretended to think about it, mostly just for the suspense. He had always loved a good mystery and this mission honestly excited him.
"Good, your plane leaves tomorrow at eight am sharp. You will be issued a bag that will be stocked with supplies but I advise you to bring anything you think would be useful" He said gesturing to the satchel over his shoulder, that served as his emergency kit. " I have wired five thousand dollars into your account but if you need more than that you know who to call." Seth nodded, placing the folder in his satchel and walked out of the office, heading to his apartment to prepare for the mission ahead. He pulled his coat tighter around his body as he walked outside and realized that it was later than he had originally thought. The sun was just beginning to dip below the horizon and though Seth loved the pinks and oranges that painted the sky, he could practically feel the temperature dropping. Last time he had checked it was 25 degrees, which is no where near as cold as it could get but it was still very cold. Despite how long he had been in Alaska, he had yet to get used to the bitter cold. And he honestly didn't think he ever would. Seth guessed he should count himself lucky, this was the Knights biggest base and it had been cleverly hidden by distractor spells as well as the natural terrain of the island. Seth shivered as a strong gust of wind blew through the base reminding him of the other reason it stayed hidden from most people. Luckily he lived on the grounds of the base so it was only about a minutes walk.
The Knights of the Dawn had no shortage of money. Seth wasn't sure how they got there hands on so much money and honestly he didn't want to know. It was all warranted though considering how many supplies they had to buy along with the amount of damage control. It was amazing sometimes how much chaos a secret organization could cause. Seth knew he definitely wasn't the favourite over in the legal department because of some of the 'incidents' that had been a result of his missions. Seth was proud to be able to state that these incidents were few and far between but when they did happen he knew they had to be a nightmare to clean up.
Needless to say, with all that money, his apartment was very nice. It had a decent size living room and kitchen which connected go a small dining area. Upstairs there was two bedrooms and a bathroom. Seth's furniture was pretty sparse if he was being honest. He had a couch that had been there when he moved in, his bed, a desk, a small dining table that has also come with the apartment, as well as few chairs scattered here and there. It didn't bother him in the slightest. He honestly wasn't here that often. He slept there when he wasn't out on missions which, once again, was pretty rare. Besides the real fun began downstairs. He walked down the stairs into what appeared to be a musty, unfinished basement. A punching bag hung from one of the exposed beams and a small pile of weights sat not far from it. Seth rarely used those, they were reserved for restless nights when the big communal gym and training area was closed for the night.
Seth strode confidently towards the back wall and slid away a lose board revealing a keypad. It was truly a horrible hiding spot for something that important but there wasn't really anything he could do about it. The neat thing about the keypad though was that it had been enchanted so that he was the only one who could touch it. Meaning that not only did you need the correct code, but he had to be the one to punch it in. He wasn't exactly sure what would happen if someone else touched it but he knew it would do more than just set off an alarm. Stuff like always made Seth feel like a true spy and totally made up for the unsecured hiding space.
Seth punched in the code and heard the distinct sound of stone scraping on stone, briefly reminding him of his few days spent in the Sphinx's prison. When the sound stopped, a small opening was revealed that lead to a room containing his weapons and supplies. From the outside the room appeared to be tiny and cramped but it had also been enchanted to be much bigger on the inside. It wasn't quite as big as the knapsack they had all those years ago but it was nothing to sneeze at. Still, no matter how big it was on the outside, Seth had to crouch down to fit through the opening. The door frame was ridiculously short and the amount of time he had smacked his head against the top was honestly embarrassing. The supplies inside the room was a knights dream. There was everything you could dream of, swords, daggers, armor, bows, you name it. The special thing about this room though, was that most of the items were his. They were things he had gathered prior to becoming a knight. Seth also had several magical talismans and tools that had gotten him out of more than a few sketchy situations. His favorite talisman was a ring that sat on his right forefinger. The ring had been a gift from The Fairy King when Seth had been accepted into the Knights Academy. It was pitch black and didn't look like much at first glance however, when you looked closer you could see three unicorns that were engraved on its surface, each of which served more functional purposes. The first unicorn, when pressed, sent out a distress signal strong enough to reach Bracken even if he was in the fairy realm. The distress signal also went out to anyone who had a connected talisman. At this point the only ones being himself and Kendra who had gotten hers when she officially began dating Bracken in the form of a bracelet. The second unicorn held a few precious drops of unicorn blood. The substance could heal almost anything but it could only be used once. The final unicorn was arguably Seth's favorite. When it was pressed it would release a pearly white dagger which had been extremely helpful in the past. The downside to this tool was that, since it was made of light, he tended to have a harder time controlling it.
Seth looked through his stash, trying to decide which weapons were right for this particular mission. He knew at this point stealth was key but if you leave for a job without a weapon, you're just going to get yourself killed.
When going on stealth missions the best route to take is small weapons that can be easily concealed, such as daggers or blow darts. However, the problem with that was those were easily detected when going through airport security. Ever since becoming a knight Seth had decided that he hated flying. It was loud, chaotic, and absolutely impossible to tell who was a danger to you.
Plus carrying weapons onto the plane was pretty much impossible but, a knight needed to be prepared in every situation. The weapon had to be easily accessible, ready at a moments notice, and the best way to do that is to build a weapon that doesn't look like a weapon. Seth walked over to a small red tool box tucked away in the corner, and pulled out a large nut and and tied a piece of cord to it. He secured the cord and then started to spin it, making sure nothing was going to fall off. And just like that he had a weapon that made a killer whip and could easily crack a mans skull if it came down to that. The best part was that it wouldn't trip any alarms. Sure it might seem a little odd that someone carries a piece of cord tied to a nut but, he wouldn't get arrested for it. Seth tied the lose cord around his neck, creating a necklace that he could hide underneath his shirt until it was needed. When that was finished he turned his attention to his emergency kit and sifted through the various items, taking out anything that would tip off a scanner. Seth gathered the items that he had taken out and moved towards the suitcase that he would be taking with him. He felt around one of the sides and unzipped a pocket so small that you most likely wouldn't see unless you knew it was there. In the pocket he placed the remaining items of his emergency kit. This time he wasn't worried about the items being seen as the pocket had been enchanted to hide the items from sight. Seth then repeated the process with the bottom of the suitcase, peeling back the inside to reveal a similar compartment that had also been enchanted to be bigger. In this pocket he placed two daggers, A blow gun and darts, and his favorite sword. He pulled the sword out of it's sheath and inspected it for any chips or dull edges. The sword was jet black and held the name Shadow Slayer, which was kind of ironic given its nature. The sword held just enough darkness to work well with him but not so much that there was a risk it would corrupt him. He had found the sword while on a mission for the fairy realm not long before joining the Knights. He was pretty sure he wasn't going to use it because lets face it, milk or no milk a sword was still a sword. However, Seth had learned that it payed to be prepared. So with that thought in mind, he placed the sheathed sword in the compartment, closed it up, and began to carry it upstairs to his bedroom. He filled the rest of the suit case with clothes and other essentials and once he was satisfied that he had everything, he closed it up.
He slumped down in his desk chair and pulled out the file he had stashed in his emergency kit, pouring over what little detail it had and attempting to prepare for what was to come.
†††††
May 21
St.Matthews Island, Alaska
5:00am
The next morning Seth was up well before five am preparing for the mission ahead. Thankfully he had always been a morning person so the early hour didn't bother him in the slightest. He grabbed his bags and exited the apartment, heading to the missions office to pick up the final things he would need for this job.
The lady at the desk, He pretty sure her name is Jennifer, smiled at him as he approached the counter. She was a women in her mid thirties and she was one of the nicer people that worked the desk. There were quite a few of the people working here that obviously didn't want to and others who even seemed to resent it. Seth really couldn't blame them though, he had worked here for a few months while he was going through training and it definitely hadn't been the most fun or exciting job out there.
" ID and case number?" She asked as more of a formality than anything else. Seth was such a regular visitor that he was pretty sure they knew who he was. However, since it was required, he slid showed them his badge and rattled the number off anyway. Seth supposed that he coukd see the logic behind the badge. It was a way of identifing someone beyond ther looks. All of them had been enchanted fo return to their owners, generally via their pocket, should they be lost. Seems simple and secure enough. However, in their line of work things were rarely that black and white. Seth is not entirely sure what would happen to the badge if their was a stingbuld or if the enchantment could be removed. Luckily they didn't do much. They were just means of identification and they didn't let you into anything at all. Any area qhich required a certain level of access had several different enchantments placed on it. Ones that were designed to recognize the person requesting access and weed out potential imposters. After the battle of Zzyzx and the whole mess with the Evening Star, the knights had undergone huge security upgrades. Bracken as well as one of his sisters, Iredessa, had set mist of the enchantments. Kendra had also played a major part on strengthening these enchantments a few years ago.
The case numbers were pretty harmless. Not the most secure but all they did was let the people at the desk know what bag of supplies to get. It didn't give access to any crucial or confidential information. The most a fake could get was an issued duffle bag and possibly some.plane tickets.
Jennifer smiled as she stood and disappeared through a secured metal door. When she returned a few minutes later she was carrying a black duffle bag which she passed to him over the counter along with a two way plane ticket.
"Thanks a lot," Seth told her, flashing a bright smile her way. She hummed in response before responding,
"Stay safe out there,"
"I'll try my best," Seth replied with a grin as he headed towards the door and began the short treck to the parking lot where a car would take him to the airport. He knew he must have looked a little funny carrying around a huge duffle bag, suit case and a leather satchel that sat across his shoulder but he wasn't worried. Every Knight here had been in similar situations before. Seth looked around the parking lot, squinting in the bright morning sun, before making his way to the small grey jeep that sat close to the front. Leaning against the side was a tall guy with wind blown red hair and a lean build. Seth smiled when he spotted him. The man's name was Parker and he was one of Seth's closest friends here on the base. They had gone through training together though, Parker was about three years older than him. He was twenty-four while Seth was only twenty-one. Seth, unfortunately, hadn't had a lot of friends at that time. Because of his shadow charmer status, people tended to be wary of him but Parker had never been deterred by his abnormal abilities.
In between his own missions Parker volunteered to drive Knights back and forth to the airport. Due to Seth's frequent missions, the two usually ended up paired together.
"Another one Sorenson? Didn't you just finish that one in Sweeping Pine preserve like a week ago?"
" Yeah, Jealous?" Seth teased, raising his eyebrows. Parker laughed and shot a playful glare at the taller boy. Despite Parker's tall height, he was still at least and inch shorter than Seth. Though to be fair, not many people were taller than Seth. A fact that many people found unsettling.
" Just a little bit dude. What, you trying to show the rest of us up or something?" Parker laughed back, poking Seth in the side as he got into the car. Seth rolled his eyes as he loaded his bags into the car before following Parker's lead. They road in silence for several minutes as Parker navigated his way out of the crowded base and set up the directions to the international airport. It wasn't everyday that a Knight flew internationally for a mission. Generally if they were going to somewhere outside the country they were going to a preserve and would have to be flown there by helicopter or other means. So while it did happen, it didn't happen often.
Seth used the temporary quiet to unzip the bulky duffle bag and look at its contents.
Looking into his bag for a mission and seeing the certain supplies or gadgets still made him a bit giddy. Like most young boys, Seth had always wanted to be a spy. He had spent most of his childhood sneaking around the house with a cheap walky-talky while humming the mission impossible theme song. And while he technically wasn't a spy, he was pretty darn close. One of the common misconceptions about the Knights of the Dawn was that they didn't use any human or modern technology such as computers and other gadgets to do their job. However that was far from true. Sure they tended to avoid it when dealing directly with magical creatures, but they often used these gadgets for things such reconnaissance.
Inside the bag was some of the things you would expect such a binoculars and many more that you wouldn't expect. Seth's favorite part of these bags were the small box near the bottom that generally came with each one. The box contained different potions that you might need for the mission. Seth had always found potions to be fascinating. There had even been a time that he had considered going into the field himself. For this particular mission he had been given a night vision potion which was pretty self explanatory, An eavesdropping potion that enhanced his hearing and allowed him to listen in on a conversation without getting too close, and a form of truth serum that would loosen the lips of of someone you wish to get information from. There was at least three bottles of each along with the normal defense and first aid potions that were added. Such as, the gaseous potion, a potion for pain, a salve for injuries and many more. On top of that Tanu insisted on making sure that Seth was always stocked with his own personal set of potions. Tanu usually supplied him with more gaseous potions, a gummy potion, a giant potion, a new potion that enhanced his focus and his reflexes, as well as plenty of first aid related ones. He seemed to be convinced that Seth would end up seriously injured on every mission. Though sadly, Seth could admit, that the worry wasn't completely unfounded. Other than the potions, the bag contained an enchanted communicator, a few listening devices, a laptop, and a few other useful knick knacks.
" Got anything good in there?" Parker questioned.
" You bet," Seth replied holding up the box of potions that was in his bag even knowing that with his friends eyes on the road and so Parker probably couldn't see them. Parker laughed anyway not needing his eyes to know what Seth was referring to.
" Seth, I swear I have never seen anyone get so excited over potions before."
" What can I say, I'm a simple guy," He replied earning a scoff from Parker.
" Uh huh, says the literal Shadow Charmer who has a mission every other week," The pair laughed once again and fell into an easy back and forth banter. Continuing there shenanigans until they pulled into the airport. It was then, as much as he, loathed to do it he bid Parker farewell , thanked him for the ride, and walked into the crowded airport.
Arriving at the airport was just as hectic as he expected it to be. Of course it was crazy for everyone but, it was even more so when you are constantly looking over your shoulder or waiting to get stopped by airport security. Thankfully he was able to board the plane okay even if his makeshift weapon did raise a few eyebrows.
Something Seth had learned was that a knight should always fly economy. It may not be the most comfortable but few people would start a fight with that many witnesses around. Plus it was easier to blend in. A tee shirt and some jeans and you were all set. Ready to settle in for a long flight.
Seth popped one ear bud in his ear but left the other out in order to let him hear incoming threats. Seth found it impossible to sleep on a plane, no matter how long the journey was, because of the unknown circumstances. It would be difficult to keep an eye on people and to know who was a threat. Unlike Kendra, Seth hated reading. Only a few books had every managed to hold his attention for any.period of time. He was too restless. He would much rather be doing something outside. Moving and exploring. He didn't mind doing art, sketching being his favorite. However, that was difficult to do in a crowded, bunny plane. So Seth resigned himself to a long ride half listening to music and ignoring the guy beside him who vaguely smelled like onions.
††††
May 22
Corazol, Belize
4:45 pm
Seth stretched his stiff legs as he walked from baggage claim to the exit of the airport. He breathed deeply and relished the feeling of the sun on his skin, even though he knew he would quickly become hot. But, after a long eight and a half hour flight, they were welcome changes. He glanced at the clock hung on the wall and noted the time. He knew that Corazol Belize was about two hours ahead of Alaska. Not that it mattered. Seth was pretty much immune to jet lag at this point. Not necessarily because of the constant travel, though that certainly helped, but because of the erratic and uncertain sleep schedule he had become used to while on any mission. His body had become well trained in sleeping whenever it was told. The only thing that interrupted this was nightmares but he rarely got those while on missions because his mind was too focused on other things. Seth would never admit it but that's one of the reasons he takes on as many missions as they will give him.
Seth's hotel was not far from the airport so he opted to walk there. He had done some research the night before and found a hotel that he rented under the name of Roger Alpine. The Knights would usually rent one for you but Seth preferred to do it himself. To say the hotel he chose was run down would be putting it nicely. The paint was peeling horribly from the siding and it was definitely not on the nicest side of town. The rooms were separated from the outside by a door with A flimsy looking lock, something Seth would secure once he had settled in. The room held a musty scent mixed with the smell of cigarette smoke. There was a bed in the center of the room, covered in some unsettling stains, a side table and lamp beside it, and a desk under the window. The window itself had a pair of thin ratty curtains and crooked blinds. There wasn't much Seth could do about the window, except string up a blanket, which he did. Opening his suitcase and removing his clothes, he opened the hidden compartment. From inside he took out the pieces of his emergency kit that he had stashed. He also opened up the duffle bag he had and pulled out a few other various knick knacks that he thought he might find useful. He then empty the remaining items into the compartment at the bottom of his suitcase. Leaving the duffle bag empty. This was.common practice for Seth in a place like this. He didn't want to leave his unused supplies in a relatively unprotected duffle bag while he was away. Unfortunately this was something Seth had learned the hard way.
In the end Seth was left with: the box of potions, a rope, a small bottle which held a thin dust that immediately soaked into the skin upon contact allowing the victim to be tracked, dark sunglasses (which did indeed have a camera and microphone installed) , a slingshot, some marbles( which as Seth had found were great for distractions), binoculars, and a pair of ear buds. All of these things were packed neatly into his emergency kit, ready for use. He still had his makeshift weapon secured around his neck and two knife secured in a holster and strapped to each of his legs. He had glanced mournfully at his sword but knew that it would only draw in wanted attention. Besides today wasn't about getting into a fight. Today was about exploring Corazol and getting a lay of the land. Still it played to be prepared, hence the knives. Finally, satisfied that he was ready, Seth left the dingy hotel room and began to wander along the streets. Searching for anything that might lead him in the right direction.
Corazol was a quaint little sea side town. You could smell the salt in the air, carried by the cool breeze. Corazol was small in population but it also had its fair amount of tourists. Especially right now with summer just around the corner. The busy streets were lined with street vendors all vying for his attention but Seth was more interest in searching his surroundings. The smells coming from said street vendors were heavenly and caused his stomach to crumble loudly reminding him that not only had he not eaten breakfast this morning, but that he had been walking for over an hour. Technically he could have rented a car, he definitely had the funds for it, and most Knights probably would. However Seth, was not most Knights. He didn't like rental cars for many reasons, one because it was easier to see a car and a license plate then just someone walking in a crowd. Two, every rental car was required to have trackers and such in them to prevent theft which was fine in most cases but problematic for him. That wasn't necessarily a huge risk but it was still one Seth wasn't willing to take. Maybe he had grown paranoid, but he was still alive so there's that. Finally he didn't like rental cars because, in his line of work, it was likely to get beaten up or destroyed. Plus having a car would cause him to miss out on the unique sights, sounds, and smells. That is yet another thing Seth loved about his job. It allowed him to travel the world and to see as well as, experience things he would never get to otherwise.
He had to admit this was a good place to go if you were going to hunt for artifacts and magical creatures and then illegally sell them . The Cerror Ruins were only a few miles away and Seth knew that it was a prime spot for missing person's cases, especially when people wandered off alone. He hoped beyond hope that he wouldn't have to venture there during this trip but, that's definitely where he would go if he was an illegal dealer trying to avoid the Knights as well as any other prying eyes and ears. Plus it wasn't exactly a place you would expect anything big to happen. And besides the Cerror Ruins, their wasn't really anything magical about the place. It honestly seemed kind of ordinary. It was perfect because it tended to be overlooked.
After another thirty minutes had past, the rumbling in Seth's stomach became too overwhelming to ignore and he resolved find a place to eat. He stumbled upon a small hole in the wall restaurant that seemed to be pretty popular amongst the locals. Meaning it was the perfect place for Seth to gather some information.
Even though he worked directly with magical creatures, you'd be surprised how many times he had to interact with regular people. The knowledge gathered from these people was often shaky at best and should definitely be taken with a grain of salt. However, this information often helped him form some semblance of an idea. In his experience Seth had learned that regular people noticed a lot more than even they realize. In addition most people never pass up a chance for a good gossip. And since they didn't know how valuable their information was, they were a lot less stingy with it. The only problem you run into is when they begin to ask questions and wonder why you're asking and who you are. When that happens you become the subject of gossip and word will eventually get back to you enemy. That's why Seth hated small towns. The information might be easier to come by, but it was also easier to get caught. And getting caught meant revealing your mission too soon.
In his line of work , timing was everything. Move in too soon and you risk blowing you cover as well as the entire mission. However, if you don't move in quick enough you'll miss your chance to get your guy. That perfect timing came only when you knew you enemy better than they knew themselves. It came from careful observation and lots of Intel.
Gathering Intel was arguably one of the most boring and tedious parts of Seth's job. It involved a lot of waiting, listening, learning, more waiting, and every once and awhile, a well calculated risk. Luckily, for Seth, his shade walking gave him an edge in this particular area. The ability allowed him to get closer to his enemies so he could overhear plans and put together one of his own. However no ability came without its share of risks. He had gotten a lot better at learning to shroud himself in the shadow to help cover his movements when shade walking but it wasn't an exact science. Not adding enough shadow would reveal his position should he happen to move too quickly however, adding too much shadow could be just as revealing.
Seth's favorite way of gathering Intel was doing exactly what he was doing now. Finding a place to eat while he sat back and listened. Small places like the diner he had just entered were prime spots for gossip. Additionally, they gave him an opening to talk with the locals in a relatively unsuspicious way. People tended to loosen up and talk more freely when both parties were eating. Plus it gave Seth a reason to try all the local dishes. Most of which were pretty good. The smell of home cooked food hit his nose the minute he walked through the door making his mouth water so much it was a wonder he didn't start drooling. He was met at the entrance by a plump, kind looking lady, who appeared to be somewhere in her mid fifties judging by the gray streaking through her black hair. The hair was pulled tightly into a bun at the back of her head, accentuating her full rosy cheeks. He apron stated that he name was Rosa which somehow seemed to fit her perfectly, even thought Seth didn't know her. She gave off a very motherly vibe that instantly made Seth feel at home. With a smile she led Seth to a table and asked him for his drink order. To which he replied with a simple black coffee. Coffee was something Seth had quickly become addicted when he became a Knight. It often helped him through the multiple all nighters he pulled while on a mission. Some minutes later she returned with his coffee, this time ready for his order of food.
" What would you recommend. I'm from out of town so I'm counting on you to hook me up with the good stuff," He said with a wink. Rosa laughed heartily and replied with a thick accent,
" Well only for you I will tell you my personal favorite," She rattled off the name of a dish which sounded completely foreign to Seth but he wasn't going to admit that.
" Ok then, you've talked me into it,.I'll get that," He replied and as Rosa turned to leave he continued, " And could you do me a favor and just wave your little magic wand and take all the fat and calories out for me," Once again Rosa replied with a full bellied laugh.
"You are a funny man. But for you I will have to add extra. Maybe then some of it will stick. You look like you need it," She teased in return before turning a leaving Seth alone once more. He leaned back in his chair, and pulled out his phone. Absent mindedly scrolling through something or another and trying to hide the fact that he was listening to the conversations around him. The diner was loud, making it difficult to discern the voice of only one person. Seth was tempted to use the potion he had that would hone his eyesight and hearing but didn't want to waste it seeing as he only had one. It would be unfortunate to use all of it now at the beginning of the mission when he could need it more later on.
His thoughts were interrupted by Rose who had come with his food. Seth was shocked at how quick the service was seeing as it was rush hour and the small diner was packed to the gills. With the meal she also brought his check. Seth glanced at the check, surprised at the low prices considering the quality of the food.
" Well would you look at that! you must have given me the senior citizen discount!" He paused for the laugh that he had come to expect and then followed up with, "So what are some cool things to do and see while I'm here, anything particularly interesting?"
" Oh well the Cerror Ruins are always a prime spot for tourism but you must be careful to stay on the trails. Too many people wander off and go missing. One of my favorite things is to see the sights at night. The water takes on this stunning color and you can see the star as clear as day. But if you choose that route you best stay away from Devils Tavern. Its on the North end of Corazol, close to the beaches. That place is nothing but trouble, and full of shady characters, especially recently," Rosa said. Rosa was obviously the type of person who talked openly once you got them going. The last part of her sentence caught Seth's attention.
" Really, shady people in this town? Surely not everyone seems so nice,"
" You are young. You haven't seen the darkness of man. People are not always as they seem child," She replied with a sad smile. Seth internally rolled his eyes. If only she knew. " But yes, a week or so ago , this man arrived and came into the diner to eat. He seemed normal enough even if he was a bit rude. However, later that night I saw him outside the Devils Tavern, its on my route home you see, and he was talking in hushed tones with another man. They were standing in the shadows real creepy like. I wasn't really able to hear what they were saying but they didn't sound to happy and they looked like they were planning something, " Rosa finished with a grim look on her face. A look that didn't last long as it was replaced with her usual bright smile.
Seth stored the information away for later, and smiled brightly in return. Acting as if the information had no effect on him at all. Something that had always made Seth a good agent was his poker face. He had a good control over which emotions showed on his face. This was a vast contrast to Kendra who tended to be easily read, like an open book. One with pictures and big letters. A fact that Seth ,and surprisingly Bracken, had teased her relentlessly for.
" Well I won't keep you, thanks for chatting with me . And I will be sure to check out those suggestions," He said, putting an end to the conversation. Seth then dug into his food, nearly moaning at the taste. It was incredibly good. Probably one of the best meals he's had while on a mission. While he ate, he began to sift through the information that he had been given. As always he had to wonder how much of it was true, seeing as people had a tendency to exaggerate. He also couldn't bring himself to believe that Rosa stumbled upon the Devil's Tavern, a place she claimed to despise, on her way home. From what he had seen of Corazol most of the housing was away from that part of the beaches. He wasn't going to completely discredit it but as Rosa had said, people aren't always who they seemed. However, no how much truth there was in the statement, one thing remained true. Tonight he was heading to the Devil's Tavern.
†††††
May 22
Corazol, Belize
10:00pm
Seth walked through the darkened streets. Careful to remain close enough to the street lights so as not to unintentionally shade walk. He had gotten a lot better at controlling it but it still happened from time to time. And he couldn't afford giving himself away like that. Just in case there were eyes watching him that he could not see. He had done a pretty good job of keeping on the down low. After lunch he had wandered around the streets a bit more and then headed to the beaches. Particularly the part of the beach close to the Devil's Tavern. The Devil's Tavern had been relatively quiet during the day. The sign had stated that they were opened but it had seemed oddly empty. That was a stark contrast to what he was seeing now.
The tavern now seemed to be packed to the gills with people. And even more of them were standing outside. Even from where he was standing a few feet away he could hear the loud music that played he could see the bright, colorful lights shiny through the windows. As Seth drew closer he saw a problem. Standing at the door was a big burly man wearing dark sunglasses and a tight short sleeved T-shirt that accented his bulging muscles. He was shorter than Seth, most people were, but he made up for it in width. Seth was considered to have pretty wide shoulders and his years of training had hardened his muscles into steel cords. However, none of this reassured him as he stared at a man that looked like he could snap him in half like a twig. He wasn't scared of the man per say. But, he was definitely cautious.
As Seth approached the man he seemed to be doing his own analysis and his stance showed that he didn't feel even the slightest bit intimidated. Which was fair and actually worked to Seth's advantage He had done his best to tone down the darkness of his aura that seemed to put people on edge. Plus the leather jacket he had opted to wear hit the bulk of his muscles, which weren't overly pronounced to begin with, as well as a few... other tools. Aside from the daggers strapped to his legs and the makeshift weapon around his neck, he had three throwing knives cleverly hidden in the folds of his jacket. Unfortunately, much to Seth's displeasure, he had once again leave his sword behind. As weird as it may sound he felt like the sword gave him a better sense of security than the multiple knives strapped to his body. He was dangerous with both weapons and that was disregarding the fact that he was a shadow charmer. So even without the sword, he was hardly helpless. Still, he always felt oddly bare without it. A look settled on the bouncers face. A look that Seth had often seen on bullies when he was a kid. In the end that was all this guy was. A bully. And obviously he saw Seth as his next victim. However, despite all the scenarios Seth was mentally planning for, all the man did was sneer. Seth did his best to pretend he was scared as he entered the building
The air smelled heavily of alcohol and the music, which had been loud before, now seemed to shake the floor. He immediately began to weave his way through the sweaty bodies packing the room searching for signs of anything that was amiss. You would think that a place with this much chaos would make it harder to find anything let alone one person but for Seth it made it easier. If there was one thing that the file full of its limited information had taught Seth was that this guy was far from careless. He wouldn't risk anything that might loosen his tongue. The rest of the people in this place shared no such caution. So find the guy who can walk a straight line and that was probably who Seth was looking for.
He hadn't been searching for more than five minutes when something caught his eyes. His eyes darted to what had caught his attention and and, confirming his previous suspicions to be true, he found Rosa.
†††††
So there is part one!!!! Most of this collection will be one shots but seeing as this z alone is over seven thousand words I figured I needed to split them up. I will hopefully be able to post the next part very soon. It needs a few touch ups and changes but.other than that its.practically done. This took SOOO much research its not even funny. I'm pretty sure trip advisor things I'm moving to Belize. Anyway I really hope you all like it, it is probably one of my favorite fics to date so let me know what you think. I apologize for any mistakes you may find. Let me know what adventures you want Seth to have in this book or any other requests you have!!!!!
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grailfinders · 3 years
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Fate and Phantasms #112: Shuten-Douji
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Today on Fate and Phantasms we’re making the ASMR oni and boss of Mount Ooe, Shuten-Douji! Spirits, Poisons, and Being an Oni will be yours to command with this build!
Check out her build breakdown below the cut, or her character sheet over here!
Next up: What is this, 8 Bit Theater?
Race and Background
Shuten is a demon, but the closest thing we can get in D&D is the half demon Tiefling. As a child of Fierna you’ll find yourself very persuasive thanks to the free Friends cantrip you get as part of your Legacy of Phlegethos. You also get +1 Dexterity (thanks to Tasha’s) and +2 Charisma, Hellish Resistance to fire damage, and Darkvision. 
Giving Shuten a human-based background is a challenge, but you certainly act the part of the criminal more often than not. This gives you Deception and Stealth proficiencies.
Ability Scores
Make your Charisma as high as possible- there’s definitely something charming about you, given that golden kid keeps hanging around you despite rising odds of decapitation. Speaking of, make Constitution your next stop. Getting your head taken off does a lot of damage, and you have to be able to survive that. Your Dexterity should also be pretty good- you don’t wear much of anything, and yet you’ll probably want to live. Your Strength isn’t too bad- Oni generally have good strength, we just needed other stuff more. You’re not stupid, but Intelligence wasn’t high on the list, and finally, dump Wisdom. You take a shot every time you use your NP, that can’t be good for your wisdom saves.
Class Levels
1. Sorcerer 1: Oni don’t play by the rules, and neither do we. We’re making Shuten a Toxomancer, a class that didn’t exist before now, and whose existence is based on Plane Shift material, making its existence even more dubious. (For anyone wondering, it’s based on the Pyromancer class from Plane Shift Kaladesh, just with everything Fire replaced by Poison instead.) This gives you proficiency in Constitution and Charisma saves, as well as Insight and Persuasion. You certainly know how to run a party, at least.
Like all sorcerers, you can cast Spells thanks to your Charisma, which is your casting ability. Unlike most sorcerers, you come packing a Heart of Poison; whenever you cast a 1st level or higher spell that deals poison damage, creatures of your choice within 10′ of you take half your sorcerer level (minimum 1) in poison damage. So your aim’s a little off when you pour, you’re not hearing any complaints!
As far as cantrips go, grab Infestation because why not, it’s poison damage, Acid Splash and Poison Spray for more thematic damage dealing, and Shape Water to control your drink after it’s been poured. For spells, you can cast Mage Armor to help not die and Ray of Sickness to sling drinks around at a farther range.
2. Fighter 1: Don’t worry, we’re not getting too crazy with multiclassing this time. We’re just here for sword skills and Unarmed Fighting. You can literally rip people’s organs out with your bare hands, you should at least be good at punching people. You can also use a Second Wind for a bit of healing as a bonus action once per short rest. There’s always time for a drink break.
3. Sorcerer 2: Second level sorcerers become a Font of Magic, giving you Sorcery Points that can be turned into spell slots and vice versa. Thanks to your Legacy of Phlegethos, you can also cast Charm Person once per long rest as a second level spell, forcing up to two humanoids to make a wisdom save (DC 8+proficiency bonus+charisma modifier) or be charmed by you until the spell ends in an hour or you do anything harmful to it. Slapping people sobers them up- don’t do it.
You can also cast Tasha’s Caustic Brew this level, throwing acidic drinks as long as you can keep your concentration up (for a minute), which clings to enemies until they wash it off. Wine stains, am I right?
4. Sorcerer 3: Third level sorcerers can use Metamagic to change up their spells at the cost of sorcery points. Specifically, you can use Heightened Spell to give your enemies disadvantage on their sobriety saving throws, or Extended Spell to keep the party going even longer.
Speaking of, at this level you can break out the cheap hooch by casting Blindness/Deafness, mostly the former.
5. Sorcerer 4: Use your first Ability Score Improvement to round up your Charisma and add a bit to your Constitution as well. You also get one last gift from your Legacy, letting you cast Suggestion once per long rest as well. This lets you charm a creature that fails a wisdom saving throw, forcing them to perform an activity that isn’t obviously harmful within or for the next 8 hours. Once again, don’t hit them.
Speaking of spells, this level lets you cast Sword Burst because you’re not going to be good with physical attacks for a while and Enhance Ability to imbue yourself or others with oni strength, giving them advantage on strength checks. (Or dexterity, constitution, intelligence...)
6. Sorcerer 5: Fifth level sorcerers can find Magical Guidance in their magical powers, letting you re-roll a failed ability check if you spend a sorcery point. You also learn how to cast Sweet-Smelling (Stinking) Cloud, a 20′ radius cloud that obscures the area, and forces all creatures in it to make a constitution saving throw each turn. Those who fail waste their turn in a drunken stupor.
7. Sorcerer 6: Sixth level Toxomancers have Poison in the Veins, meaning you resist poison damage, and your poison spells ignore resistance. Your wine gets sweeter, and you can still get high on your own supply! You can also cast Hypnotic Pattern now, which is roughly the same as Stinking Cloud, but there’s only one chance to get charmed.
8. Sorcerer 7: Seventh level sorcerers get fourth level spells, like Conjure Shadow Demon. I’ll level with you- I was really hoping we could get Contingency later so you could summon a demon upon your own death for a funky sort of guts, but Wizards just had to be special and keep it for themselves. You can always just say you’re bringing Ibaraki along for some fun.
9. Sorcerer 8: Use this ASI to grab the Poisoner feat. It lets you ignore poison resistance on all damage rolls, not just spells, you can poison blades faster, and you can make potent poisons with a poisoner’s kit, which let your weapons deal extra poison damage and poison the target for a turn.
You can also cast Confusion to throw your enemies into further disarray.
10. Sorcerer 9: Use your first 5th level spell slots to grab Cloudkill for a wine powerful enough to melt people, dealing 5d8 poison damage to any creature that fails its constitution save in the cloud.
11. Sorcerer 10: For your next Metamagic option, grab Subtle Spell. You’re not very loud in general. You can also cast Prestidigitation, because we’re running out of good cantrips, and you can make good on that “drinking people” threat with Enervation! If the target fails a dexterity save, they take 4d8 necrotic damage, and you gain hp equal to half the damage taken. For the next minute (with concentration) you can automatically deal the damage each round as an action.
12. Sorcerer 11: Now that you have sixth level spell slots, you can cast Tasha’s Otherworldly Guise, turning you into a proper oni! While it’s active, you’re Immune to fire and poison damage, as well as the poisoned condition. You get +2 AC and can attack twice as an action, plus your weapon attacks are magical and you can use charisma instead of strength for the attack and damage rolls. (You also get a flying speed, and there’s an upper planes version, but shush.)
13. Sorcerer 12: Use this ASI to max out your Charisma for the most oniing an oni can oni!
14. Sorcerer 13: For your seventh level spell, grab Power Word Pain to get one creature with less than 100 HP severely drunk. Each turn they’re charmed, they can only move 10 feet per turn, and has disadvantage on all attacks, checks, and non-constitution saves. Every time they try to cast a spell, they have to pass a constitution save first, or waste the spell. At the end of each turn they can try to pass a constitution save to end the effect.
15. Sorcerer 14: You’ve become so infused with alcohol that when you get hit wine pops out, like a boozy piñata. Thanks to Toxomancer’s Fury, you can react to taking a melee hit to deal your level in poison damage to the attacker, ignoring any resistance. 
16. Sorcerer 15: Your drinks get even more potent thanks to your eighth level spell Power Word Stun. This instantly stuns a creature with 150 hit points or less, and it stays that way unless it can pass a constitution save at the end of its turn. Feel free to hit this one, they won’t feel it until the morning.
17. Sorcerer 16: Odd numbers make us sad, so use this ASI to round up your constitution with Durable. Now each hit die is guaranteed to give you twice your constitution modifier. Given that means you’re getting at least a 6 on a d6, that’s pretty good.
18. Sorcerer 17: For your last Metamagic grab Empowered Spell, why not. Your drinks are already so potent they can instantly kill a human thanks to Power Word Kill, which can kill any target with less than 100 hp.
19. Sorcerer 18: You’re now so steeped in wine it’s soaked into your very essence. Your Poisonous Soul makes you immune to poison damage. Any spell or effect you create also ignores poison resistance and treats poison damage immunity as poison resistance. I would definitely argue that this would include any poisons made from your poisoner’s kit, because who doesn’t love a little boozing? (I should point out this means you’ve got wine strong enough to give Jing Ke a buzz.)
20. Sorcerer 19: Use your final ASI to grab the Tough feat for 40 extra HP. Not the flashiest way to end a build, but at least it’s not sorcerous restoration.
Pros: 
Poison might be a common resistance/immunity, but you can eat through those defenses and deal with them as they come up.
Your charms and poisons alike give you great crowd control options, in both lethal and nonlethal flavors. You can shut down an angry mob you want to reason with thanks to Stinking Cloud or Hypnotic Pattern, or just slaughter them all with Cloudkill!
With almost 200 HP, features that rely on close range and getting hit, and Tasha’s Otherworldly Guise, you can hop onto the front line for a bit to give your regular tank a rest- at least for a round or two.
Cons:
You can get around resistances later, but your early levels still have you relying on Poison and Acid damage for most of your attacks. Like I said above, you’re still relying on the most resisted/immune to damage type in the game.
Unlike your poison, your other spells never get any less resisted. Tasha’s Caustic Brew is one of your most efficient damage spells from level 3 until level 10. Or at least it would be, if it wasn’t for being acid based.
Your Low Wisdom means you might fall for someone else’s charms as easily as they fall for your own. Suddenly being a tough, poison-spewing demon isn’t a good thing. Ah well, there’s always next party.
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themattress · 3 years
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My Top 30 Favorite Video Games
Inspired by @ultraericthered’s Top 30 Favorite Anime post. 
Although I’m doing mine in countdown form, ‘cause it’s more fun that way!
30. Super Mario Bros. - Arguably the first “blockbuster” game to be released, not only does Super Mario Bros. still hold up over 35 years later but it’s a gift that keeps on giving with how many different incarnations, remixes, fan games using its assets, etc. that we have now.
29. Phoenix Wright: Ace Attorney - OBJECTION! While I cherish the entire original Phoenix Wright trilogy of the Ace Attorney franchise, I’ll always be the most partial to the original outing. The sheer audacity and hilarity of the concept, which is grounded by endearing characters and compelling mysteries, shines brilliantly in this little, easily accessible game. 
28. Trigger Happy Havoc: Danganronpa - While similar in many ways to Ace Attorney, Danganronpa boasts a variety of more actual gameplay than mere point-and-click text scrolling. But what really makes this stand out, beyond gameplay or even the strength of its concept, story and characters, is the atmosphere it creates. For good and for ill, traversing the pristine, neon-lit hallways of the abandoned Hopes Peak Academy looking for clues as I’m forced to play by Monokuma’s twisted rules is an experience that will stay with me forever.
27. Star Fox 64 - Beyond all the entertainment this game provides through memes, it’s really just a fun, reasonably simple but just moderately complicated enough game that’s accessible to any player even if they usually don’t go for aerial shooters. It’s also one of the earliest console games that I ever played, so of course it’s going to hold a special place in my heart.
26. Batman: Arkham City - It’s an impressive feat when an open world game can still feel so claustrophobic in all the right ways, and that’s what Arkham City accomplishes. This game is essentially The Dark Knight to Arkham Asylum’s Batman Begins, escalating the action, suspense and sheer Batman-ness, providing unlimited opportunities to enjoy yourself playing as Gotham’s defender and facing down the greatest Rogues Gallery in comic book history.
25. Red Dead Redemption - Look, I know that Red Dead Redemption 2 is technically the superior game. But its complicated story, sprawling cast of characters, and vast canvas of a world can be pretty daunting, whereas I feel like the original Red Dead Redemption struck a much better balance. Allowing open world freedom within the confines of the straight-forward story of John Marston’s redemption really makes you feel like you’re in an old Western film, and the way that choices you make as a player impact the way that film ultimately turns out is one of the strongest arguments for video games being worthy of consideration as true art.
24. The Elder Scrolls V: Skyrim - So, ten years ago an open world adventure video game series releases its fifth entry...and to this day, we’ve had no sixth, in favor of expansions and updated re-releases of said fifth entry. But that’s not a sign of laziness; it’s a sign the developers know they hit such a peak in quality that they have no need to rush anything further out the gate, as Skyrim is a gift that keeps on giving. Addictive in how unlimited in possibilities it is, with each playthrough never being the same as the one before, Skyrim is a gaming masterpiece that I don’t think I’m going to get bored with playing anytime soon.
23. Super Paper Mario - This may be an unpopular opinion, but I vastly prefer this game’s action-platform-RPG hybrid gameplay style to the prior installments’ traditional turn-based RPG style, which feels more at home in stuff like Super Mario RPG and the Mario & Luigi series. But gameplay aside, I think this has the strongest story of any Mario game, trading in the usual “save the kingdom/princess” fare for saving all of reality, with legitimate emotion and drama and even character development. It’s one of the Wii’s shining gems, to be sure.
22. Epic Mickey - This game’s graphics are by and large unremarkable, its gameplay is fraught with issues (that camera is unforgivable), and it’s nowhere close to the best on its system or genre. But Epic Mickey is a case study in where the effort put into crafting the game’s world and story, not to mention the obvious love and respect for the material being worked with, pays off. Any Disney fan will love this game for its story, which puts Mickey front and center as an actual character rather than a mascot and dives deep into his history as he meets his “half-brother” Oswald the Lucky Rabbit, and its mystical, unique atmosphere - what the graphics can’t deliver, the fucking music more than makes up for. All of the game’s flaws mean nothing compared to the sheer heart on display, and I treasure it greatly as a result.
21. Batman: Arkham Asylum - I already mentioned that Arkham City is the superior game, but as was the case with Red Dead Redemption and its sequel, personal preference strikes again. The simpler story and narrower confines of Arkham Asylum just appeal to me slightly more, and I feel like the borderline horror atmosphere this game has could never fully be replicated by all of its sequels and spin-offs. Also, you can play as the Joker in this. WIN.
20. Metal Gear Solid - And on the subject of Arkham Asylum, it owes much to this game, which created the template of a lone badass hero having to use stealth and weaponry to liberate a government-owned island from the lunatic terrorists that have taken over. Hideo Kojima famously never wanted this game to have any sequels, and I can definitely see his point, as it’s a complete and wholly satisfying experience in of itself and I don’t feel like it’s ever been topped. At the very least, it’s certainly the most enjoyable of the series to me.
19. The Legend of Zelda: Majora's Mask - Also, speaking of “borderline horror atmosphere”, we have the freakiest game that the Legend of Zelda series ever put out. What was supposed to just be a gaiden to Ocarina of Time mutated into this beautiful monstrosity that’s become just as iconic. Nobody who plays this game is ever going to forget that fucking moon and all the constant jumping back and forth in time across three days as you try to prevent the apocalypse of Termina. It’s the kind of gaming trauma that’s well worth experiencing.
18. Kingdom Hearts: Chain of Memories - Like Majora’s Mask, this game is a case study where you can take a bunch of recycled assets and gameplay, and then make something unique from it if you have a well-crafted story with a dark and disturbing atmosphere. It’s hard to experience or appreciate the transition between Kingdom Hearts and Kingdom Hearts II without playing this midquel, which takes the narrative and characters to deeper levels without being pretentious about it and sets the stage for the proper console sequel perfectly. And if you can’t get into it being on Gameboy Advance, then just play the PS2 remake (which is arguably the superior version anyway) and you’re good! Just...don’t mind the cards, OK?
17. Sonic CD - And now we have another game about jumping back and forth through time to prevent an apocalypse! See the common threads at play here by this point? Sonic the Hedgehog is at his best in 2D gameplay, and I personally enjoy this the best out of all the 2D games in the series. As obscure as the Sega CD was as a system, it was powerful enough to take the blue blur’s speed to its maximum level, set alongside beautiful graphics and a kick-ass soundtrack (well, two different kick-ass soundtracks; and I actually prefer the US one). 
16. Pokemon Black & White - While there were advancements made to story and graphics and gameplay features in the third and fourth generations of the Pokemon series, nothing felt as truly ground-breaking as the second generation games until the fifth gen with its Black & White games. This was arguably the game series’ peak in quality on all fronts, but its specifically the story that lands it on this list, as its well-written and paced, subverts many formulaic elements from the previous games, is set in one of the most unique regions in the Pokemon world, and has a timeless message that has only grown more relevant with age. 
15. Super Smash Bros. Ultimate - The whole series could really go here, but fortunately the most recent entry is the perfect embodiment of said series, with every playable character there’s ever been and then some. The sheer variety is unmatched by any other fighting game out there, and its story mode, “World of Light”, is quite possibly the greatest video game crossover in history given how many characters are featured as both fighters and spirits.
14. Super Mario 64 - I’m pretty sure this game used to be higher in my favor, but replaying it on the Nintendo Switch recently has made me aware of how, as the first game on the Nintendo 64 and the first 3D platformer, it’s poorly aged in several areas. However, I must stress that it is still a very good game. The fun of going to the various worlds within paintings in Peach’s Castle hasn’t changed, nor has how smoothly and seamlessly Mario managed to make the jump from 2D to 3D. Just like Super Mario Bros., the number of games that owe something to this one is too great to count, and that’s an achievement that remains timeless.
13. Dark Chronicle - Also known as Dark Cloud 2. I hadn’t heard a damn thing about this game before renting it on a whim many years ago, and I was caught off guard by just how good it was. It’s got a simple but effective story and likable characters, a timeless atmosphere, beautifully cel-shaded graphics, dungeon-crawling gameplay, action-RPG combat gameplay, literal world-building gameplay, and even a fishing minigame! This game can actually stand besides the Zelda series without shame; it’s truly an underrated gem.
12. The Legend of Zelda: Twilight Princess - Oh, speaking of Zelda, this game goes full Lord of the Rings-style epic fantasy with it and it is glorious. Between the near perfect gameplay, beautiful 3D graphics, and one of the best stories in the series (with one of the best characters: Midna), Twilight Princess’ most prevalent complaint from critics all the way up to its own developers is that it wasn’t even MORE expansive and awesome given how long it was hyped, and if that’s the biggest issue with the game then I’d say it’s in pretty good shape.
11. Super Mario Galaxy - Super Mario 64 may be held back a little by how its aged, but no such thing is holding back Super Mario Galaxy. Super Mario Odyssey might be as good or possibly even better, but I just don’t hold the same feelings of amazement and respect toward it that I do for this game. From the blitzkrieg-style attack on the Mushroom Kingdom by Bowser to the discovery of Rosalina’s space station, this game had me hooked from the first few minutes, especially with it blaring that awesome orchestral score the whole way through. To this day, I maintain that this is Mario’s greatest 3D adventure. It’s simply magnificent.
10. Final Fantasy X - Ha! See what I did there? This game has caught flak for some of the awkwardness that comes from being the first fully 3D entry in the series, but I think that’s tantamount to nitpicking when compared to all it does right. To me, this was the last really good installment of the main Final Fantasy series, with a story and world so brilliantly developed that the game earned the immediate breakthrough success and acclaim that it found in its native Japan. 20 years later and, as the HD remaster has shown, it still holds up as one of the most engaging JRPG experiences I’ve ever had the pleasure of having.
9. Banjo-Kazooie - At the time, this was basically Rare’s copycat version of Super Mario 64, although considered about as good. Now, however, there’s a difference: the aging issues I mentioned for Super Mario 64 don’t apply for Banjo-Kazooie. Whether replaying it on the Nintendo 64 or on whichever Xbox you’ve got, this game is still just as fun, imaginative and hilarious now as it was back then. It’s quite possibly the greatest 3D platformer ever made.
8. Pokemon Crystal - The definitive edition of the Gold & Silver games of Pokemon’s second generation, taking what was already a phenomenal advancement and improvement to the first generation and making it even better with additional features such as the ability to play as a girl for the first time and a more clearly defined storyline centered around the legendary Pokemon featured on the game’s box art. Pokemon had been written off as just a passing fad up until this point. This was when its staying power as a video game juggernaut was proven.
7. The Legend of Zelda: Breath of the Wild - Talk about a win right out of the gate for the Nintendo Switch! This game returns the Legend of Zelda series to its roots while also applying all that has been made possible in video games since the original game’s release, and the result is an enthralling, addictive, open world masterpiece that has set a new standard of quality for both the Zelda series and for many modern video games in general.
6. Kingdom Hearts II - The Final Mix edition to be precise, although in this day and age that’s basically the only edition people are playing anyway. This game is the apotheosis of Kingdom Hearts as both a video game series and as a concept; filled to the brim with Disney magic and Square Enix RPG expertise and paired with some of the most refined action-based gameplay there is. And when it comes to bringing the original Kingdom Hearts trilogy’s story to a close, does this game ever stick the landing. The series could have ended right here and I would have been completely satisfied (and its reputation would be a lot better off, too!)
5. Pokemon Yellow - While I maintain that this game, the definitive edition of the original first generation Pokemon games, still holds up as fun to play even now, I’ll admit that it’s pure bias that it ranks so high. It was the first proper video game I ever played, there was no way I was leaving it off the top 5! Its blissful nostalgic atmosphere is always such a delight to return to.
4. Banjo-Tooie - Remember when I said Banjo-Kazooie was “quite possibly the greatest 3D platformer ever made”? The “quite possibly” is because its in stiff competition with its own sequel! And personally, I’m in Banjo-Tooie’s corner; something about how inter-connected its worlds are and the addition of so many things to do all while maintaining your full moveset from the original game is just beautiful to me. Both it and its predecessor are like obstacle courses that I never tire of running through, which is the hallmark of brilliant game design.
3. Kingdom Hearts - Another case where the sequel may be the superior game, but my own personal preference leans toward the original. And in this case, it’s a highly personal preference: this game and my memories of playing it for the first time are so very dear to me. The characters and worlds of Disney put into an epic crossover RPG was like a dream come true for me and no matter how far the series it spawned has deteriorated, nothing can detract from the magic of this game. It’s got a certain, indescribable feel and atmosphere that’s never truly been replicated, and that feel and atmosphere still holds up whenever I revisit it. The gameplay may not be the best, particularly when compared to Kingdom Hearts II’s, but the charm of the story and the characters and the world and the very concept more than makes up for that. As far as I’m concerned, it’s one of Disney and Square’s greatest masterpieces.
2. Final Fantasy VII - I was aware of the hype this game got and was totally ready to call it overrated, but damn it, it got me! I don’t know what it is about this game with its blocky early 3D graphics, poor sound quality to its excellent soundtrack, and frequently mistranslated script that proved to be so gripping and enjoyable to play through, but man did it ever Limit Break its way into my heart. This is considered a JRPG classic for a damn good reason.
1. The Legend of Zelda: Ocarina of Time - Do I really need to explain this one? It’s famous for being frequently cited as one of the greatest video games ever made, and like Final Fantasy VII, its hype is well-deserved and totally justified. Whether you’re playing it on the Nintendo 64, the Gamecube, the Wii, the 3DS, and hopefully the Nintendo Switch in the future, there is a magic quality to this game that permeates through every step you take in its fully 3D world. It’s a triumph that has stood the test of time, cementing the Zelda series as truly legendary.
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