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let-them-fight · 4 months
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patchwork-crow-writes · 11 months
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Why Good Doggies Are Also Bad Doggies
(And What That Means For MyHouse.wad)
There are two dogs in MyHouse.wad. One's a sweet, harmless puppy, and the other's a relentless, deadly hellhound. Both of these dogs reside in what's commonly known as the Brutalist house, a vast concrete structure that shifts in size from small to large as you explore it.
The smaller dog, quite naturally, provides little in the way of an obstacle, and indeed its presence is surprisingly uplifting in such a bleak, sad game. It's the big, two-headed brute, the "Bad Doggy", that aims to prevent your progres; it's swift, deals a lot of damage, and takes a lot of firepower to subdue. It rules the space it resides in with an iron jaw, and will not take no for an answer. Your only options are to avoid it, or to kill it.
But there's a catch - kill the Bad Doggy, and the Good Doggy also dies. And while this does open up a loophole to allow you to deal with the Bad Doggy with no risk - killing the Good Doggy yourself - the fact remains that an innocent creature's life has to end for your journey to become easier.
Of course, you know this, and likely opted to "spare" the Bad Doggy so that the Good Doggy could join you on the beach at the end. And yes, the sight of our canine friend napping by the waves does help to complete the sense of a "good" ending - or at least, a "peaceful" one.
But... have you ever stopped to consider what this actually means? How, rather than being a throwaway device to make you feel sad, or a lazy reference to Tom's fear of dogs, this "Good Doggy"/"Bad Doggy" actually serves to reinforce the core message of MyHouse.wad?
Consider these dogs again... or rather, consider this dog. Singular.
There is one dog in MyHouse.wad. Sometimes it is a Good Doggy, playful and diligent and affirming to our wellbeing. Other times, it is a Bad Doggy, aggressive and domineering and striking fear into our hearts. Kill one, the other dies. You cannot separate the two. Where the Good Doggy goes, the Bad Doggy must inevitably follow.
How do you stop a Bad Doggy from being a Bad Doggy? You can't, not entirely. A Bad Doggy is bad only in the context of its owner's view of it. A doggy that shreds the furniture, is overly-aggressive in its interactions with its owners, jealously guards spaces and important objects, is deemed bad because of its actions. When it exhibits behaviours that are more paletable to the humans that care for it, it becomes a Good Doggy.
As a child, Tom was scared of his family's pet dog. Viewed through the lens of a terrified young boy, a dog that might be only the most loving and attentive creature, excited to play with someone similar to it in size, may appear vicious and unrelenting, causing fear and injury with its exuberent actions and disregard for its own strength. These experiences, whatever form they might have taken, left a visceral impact on Tom, as we see in his sketchbook containing the multiple-headed hellhound.
What happened to that dog? Was it ever rehabilitated? Did its status as a Good Doggy outweigh the trauma it potentially inflicted upon Tom's psyche? Or... did something else happen to it? Were its actions deemed too harmful, too Bad, to continue living with its owners?
We can only speculate on these points, but they do serve to provide an answer to the above question on how to stop Bad Doggies - you get rid of them. Give them away, abandon them, put them to sleep. Problem solved. But that doesn't just remove the Bad Doggy from the picture - it also eliminiates the Good Doggy that can provide comfort and companionship, as well as any potential future joy that same doggy could bring to its owners.
Which brings us back to the beach, and our Good Doggy having a nice nap there. Of course, I'm sure you've realised, it's also the Bad Doggy.
But what exactly does that mean for our "perfect", "happy", "peaceful" ending? Are we going to be savaged on the beach the moment we let our guard down, having fought so hard for the happiness we were so desparate to recover? Of ocurse not. But consider what its potential presence means for the future.
The Good and Bad Doggy are inexorably linked. To have the potential for joy and companionship and love, you must also accept the possibility of pain, conflict and loss. For better or worse, the bad has to come with the good - either you have both, or you have nothing at all. That's why there's no dog at the fake beach - that ending represents attempting to escape bad things altogether, but the world that results is unsatisfying and devoid of meaning. The reason things hurt so much is precisely because of the joy that came before it. Denying pain and sorrow is no better than giving up on life.
To live a meaningful life, we sometimes have to accept people as they come, warts and all.
Happiness, as Steve opines at the end of his journal, has to be fought for. But the fight doesn't stop just because you won once. Having resolved to come to terms with the world as it is, the world where your dearest friend has died, you therefore choose to re-enact that battle every single day. Some days it's easier. Some days, it's torture. That's what being alive is all about. That's what makes the moments of peace, the moments when Good Doggies really are Good Doggies and nothing more, all worth it in the end.
Thank you for reading :)
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evilrobotdog · 9 months
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such a pretty house and such a pretty garden
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fauxvvounds · 3 months
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[27/05/2023] 🏠
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alexibeeart · 1 year
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MyHouse.wad
On March 2 2023, a user called Veddge posted this thread in the WADs and Mods Doomworld forum:
MyHouse
Excited to finally release this tribute map. Last August I lost a good childhood friend of mine and took it pretty hard. When I was visiting my hometown for his funeral, I connected with his parents who shared with me some of his old belongings. Among them was a copy of an old map of his backed up on a 3.5” floppy from high school. Thomas and I were into amateur Doom mapping in the early 00s but I had never seen this map of his prior to uncovering it on one of the old floppy discs. As a way of paying tribute to him and all the great memories we had together, I took the plunge and installed Doom Builder in order to polish up his map and add a few modern amenities just for convenience sake.
I haven’t touched an editor in over 15 years so it was quite a surprise to find out how easy mapping has become. I may have gotten a little carried away with these new UDMF features and, as such, the map is designed for GZDoom. From the text file:
Doom 2 - GZDoom, hardware renderer
1 map: Not much of a challenge and roughly 10 minutes of play time. All difficulty settings implemented.
Jumping & crouching disabled, freelook is fine
Lots of Doomcute!
Making maps of your house was all the rage back-in-the-day, but I feel like this is a pretty adorable and detailed tribute to my friend and a great way to share something of him with a community we loved. Miss you, Tom.
Download myhouse.wad
Contained within is a link to a Google Drive folder containing myhouse.wad—a DOOM map of a normal 20th century suburban house where you mow down baddies and collect a blue, yellow, and red keycard to reach the exit—photos, text files, screenshots, and some images of a sketchbook.
There is also another version of the mod in a different format: myhouse.pk3. Opening this file to start a new game shows the map exactly the same as myhouse.wad ... until it isn’t.
Read Vegge’s original post, poke around in the GDrive, don’t look up anything else if you can help it, and give this a go. If you’re stumped, you might need to get some fresh air outside. General content warnings in the tags; spoiler cws under the cut. Obviously there is much more to this map than it seems ...
general content warnings for myhouse.pk3: blood, gore, violence, guns, weapons, pov, monsters, zombies, demons, flashing lights, eye strain
spoilery content warnings for myhouse.pk3: liminal spaces, the backrooms, unreality, substance abuse, alternate reality, enclosed spaces, open spaces, animal death, mirrors, mirror world, spiders, fire ... please ask me to tag anything i missed! this is still a very new puzzlebox of a game and it’s possible there’s still more to discover ...
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darsycho · 1 month
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Enigmatic Worlds demo is out on Itch,io! I shall have it out on Steam as soon as I can, but for now, here ya go! Feedback, bug reports and support 'n whatnot greatly appreciated!!
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enosai · 11 months
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Was commissioned to make a tribute to My House.wad by thatguywhoalwaysdies on Discord!
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parasitic-saint · 11 months
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myhouse.wad
support me on ko-fi! | commission info
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hollyrogerbay · 11 months
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just found out myhouse.wad replaces Every one of these console command output lines. it's honestly pretty cool to see the way some of these are phrased (namely the ones that aren't all cryptic sounding) because like. unlike a lot of this mod, you aren't quite being spoken to from the perspective of a troubled Steve Nelson. you aren't quite being spoken to from the perspective of a spooky possessed .wad. it's more like just a DOOM modder speaking to a DOOM mod player trying to go through things like any other .wad it's cool
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lovearoundzero · 7 months
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My house or smthin
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sheebadukiiiii · 11 months
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okay LAST ONE bc ive been eternally changed by this.
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oldschoolfrp · 10 months
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The horror game of the year for 2023 may be . . a Doom II wad?
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fabulouskull · 4 months
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Just released another doom mod! This one features a psycho bitch with a chip on her shoulder, a heavy laser rifle in her hand and a doomsday blaster in her chest. Works great with slaughtermaps like Sunder.
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doom-engine-aesthetics · 10 months
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re-blogblog · 11 months
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SPOILER ALERT FOR MyHouse.wad
With the context from the game, I wanted to point out something I noticed from the original doomworld forum post. Metatextually, the post is purposefully coy to lower the player's expectation of the mod, but if we read the post through the voice of Steven, whom in the end, did not have the courage to proudly exclaim that the project was a tribute to the love of his life and the memories they had together, I think it is very sad and heartbreaking. His husband's role was reduced to only that of a childhood friend.
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flaetsbnort · 1 year
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I can't believe that after so many indie games tried to recapture the style of P.T., the one that did it best is a friggin' Doom mod
youtube
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