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#but man................ new minigames......
hypotermiart · 2 years
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to celebrate the accouncement of magolor’s return to dream land!!
(...what? the game is called kirby’s return to dream land deluxe? pshaw)
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chipistrate · 7 months
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Begging Steel Wool to release anything about HW2 at this point cause I'm on day 5 and already running out of ideas
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laugtherhyena · 1 year
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Nah because i feel like we as a fandom should start acknowledging how similar emperor Belos and Springtrap are-
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odysseys-blood · 2 years
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i think a big problem with games in series nowadays is they always wanna show off how good it looks with modern tech (like oh look how pretty the sky is and how sleek the models are and look at all the particle effects we have!) that they think its ok to just completely slack on the story aspect.
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eebie · 9 months
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michael afton Bro strider Evan Dave strider
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loremaster · 7 months
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CHAPTER 1 - Man Door Hand Nail Fur Door (Comic)
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...aka the Zilara manifesto.
(tw: strangulation, suggestive themes) BOBA AU MASTERPOST: [link]
Yakou tells Yuma to go to the hotel and corral all the other detectives who have been sleeping soundly in the nice fancy rooms over there. Yuma, who got 3 hours of sleep on Yakou's creaky couch, says "Okay, sure thing, Dad." ((side note - wouldn't the train detectives have had rooms reserved at the hotel? Couldn't Yuma have had one of those?))
Instead of agreeing to meet up, they all send poor little Kokohead around the city doing side quests.
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Pucci wants to know if Kanai Ward has any good symphonies; recordings of classical music are all well and good, but it's no substitute for the acoustics of a live concert hall. Closest thing Yuma can find is Aetheria Academy's chamber orchestra program. Musicians in Kanai Ward used to be part of a larger regional symphonic orchestra, but since Amaterasu locked off the city, they've had to resort to busking. Pucci seems disappointed, but resigns herself to checking out the high school girls' next concert anyway.
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Aphex is cruisin' for a bruisin'. He spotted some suspicious movement in one of the districts on his radar (drug deals?), but every time he goes to check it out, he can't find out which people in the crowd are the suspicious ones. They must be afraid of Aphex's intimidating appearance, so Yuma goes in his stead to grill the people hanging around the square. Turns out they weren't dealing drugs, they were passing around anti-Amaterasu propaganda. They beg Yuma not to tell Aphex. Yuma goes back to the hotel to tell Aphex... who thinks anti-fascist action is cool, actually, so no need to do anything about those guys.
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Melami wants to know about the local fashion scene, and is very curious about the dronebrellas she's seen around Kanai Ward. She sends Yuma to see what the big deal about them is, and once there, he gets roped into a long winding sales pitch for technology he can't afford. He relays as much of this as he can remember back to Melami, but once she hears they only come in one color, she decides she's not interested. What's the point if you can't customize it? Just get a regular umbrella. Or a rain coat. That's a much better way to show off your personality! Yuma tries not to scream about how much time he just wasted.
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Zange shows Yuma a picture he took (with his mind) of a specific location in Kanai Ward, but can't quite remember where it was. Yuma has to go on a scavenger hunt to find the place that matches the picture and tell Zange how to get there. Zange assigns Yuma a numerical score based on how long it took him complete the quest (which is always too slow). This will be a repeatable quest/minigame with different locations every time.
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As Yuma is about to leave the hotel, Zilch stops him. He offers a more formal introduction (since, you know, they didn't actually meet aboard the train) and volunteers (insists) to accompany the poor useless trainee as a senior detective, to show him how it's done.
Zilch has four animal companions with him at the moment: three caged mice and a dog named Bosch.
He doesn't seem to treat them very kindly, though. He isn't careful handling the mice's cage, and he orders Bosch around like one would speak to Alexa.
Anyway, Zilch and Yuma go look for the last remaining detective, Halara Nightmare. Canon ensues.
They run into The Boy and accept the quest to investigate the Nail Man murders. Halara needs some convincing.
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At the church, Zilch makes a new friend, or so he thinks.
Zilch tactlessly asks the nun if her ears are natural or not, and starts bragging about how well his own surgery went. For the ears and tail, that is. The Nun doesn't like Zilch's attitude one bit. She watches him use his mice for spying and gets freaked out. The nun threatens to kill Zilch but he doesn't think she's serious.
Zilch says that he didn’t expect there to be a Metal Fox Church here, of all places. Yuma asks him to elaborate, and he says they’re a denomination that exists elsewhere in the world. The church near where he grew up was much larger and more spectacular than this one. The Metal Fox is a deity known for its fortitude and cunning, that offers protection from “hunters,” or persecution of any kind. Zilch doesn’t seem to believe in its teachings at all. #atheistpride
Meanwhile, the dog, Bosch, sniffs around and seems agitated by something. He can place the smells of all the church NPCs around the scene, but there's something else, too. Zilch barks the order - literally - for Bosch to track whichever scent doesn't belong, and the dog goes off on a solo mission.
Zilch has a plan to catch the Nail Man red-handed, but he won't tell what it is yet. He needs to prepare some stuff. So in the meantime, Yuma and Halara hold hands at several different crime scenes.
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While Shinigami keeps blabbing about stripping detectives, Halara fucks off to who knows where and Yuma returns to the church to meet with Zilch. Zilch leads Yuma to the nearby woods and reveals his master plan to lure out the Nail Man by taking a doll with a slip of paper on it to the forest, and writing the name of someone for the Nail Man to kill...
"Yuma Kokohead," of course.
Yuma is terrified of being used as bait, but Zilch promises he'll intervene before the Nail Man can actually kill him, it'll be fine. So Yuma the pushover gets tied to a tree...
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Halara unmasks the cloaked figure to reveal the priest of the Metal Fox Church, as they suspected. The priest begs for mercy - he was only trying to protect the people of Kanai Ward by purging it of corruption (and letting an innocent man take the fall for it)...!
Yuma thinks he might not have to rely on Shinigami's powers this time, but then...
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Bosch leads them back to the church where Seth and his Peacekeepers are threatening Yakou.
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And with that… it’s Mystery Labyrinth time!
Zilch’s voice is back to normal inside the Labyrinth. He seems oddly relaxed around Shinigami - because he insists this is not real and actually a dream. #atheist4lyfe
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Yuma deduces that Zilch's name was written in the woods by the nun. She witnessed Zilch’s mistreatment of his animal companions and tactless assholery - but the thing that pushed it into murder territory was actually her recognizing the crest of the Alexander family on his fur coat. The full truth comes to light - the Alexanders have been known for generations as prolific trophy hunters. They “live alongside nature,” sure, but it’s a heavily controlled and subdued “nature.” This is antithetical to everything the Metal Fox Church stands for, so the nun, devout to her faith, believed Zilch to be an invasive threat to their way of life, and the peace of Kanai Ward.
And, since this revelation is taking place in the Mystery Labyrinth, of COURSE she gets a cool Mystery Phantom.
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The gang also, like, solves the actual mystery.
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Then once they find all the evidence they unmask the true culprit and his copycat, and the Priest's and Worshipper's souls are reaped.
Zilch is horrified. Somehow he didn't expect this was actually going to affect reality. Shinigami assures him that he won't remember any of the Mystery Labyrinth anyway, so...
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Aaaaand eventually they do leave the Labyrinth. Halara is back to their usual steely exterior.
The masked priest in front of them drops to the floor dead. A scream from the church can be heard, presumably because the worshipper has just done the same. They go to check it out.
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Then… Yomi shows up. He intimidates the group and doesn’t seem to deem any of the detectives worth his attention… until he notices Zilch.
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Shinigami wonders if he recognized the Alexander family crest... but Yuma makes the connection and realizes Yomi might have had some sort of connection to the impostor on the train. That's pretty scary to think about. Was this the guy who tried to kill off all the Master Detectives coming into Kanai Ward? He seems dangerous...
Good thing Yomi has a devoted right hand to play around with. In front of everyone.
But anyway, regarding the Nail Man situation, Yomi decides to throw Seth under the bus, and punish him accordingly.
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Bye Seth! Or should I say... Steve. :noes:
After his near-death experience, Zilch has a change of heart and decides he doesn't need a fur coat after all (seeing as it almost got him killed). Halara accepts it as payment for their services solving the case.... at least Zilch's half of it - Yuma still owes them a small fortune.
And with that the day is saved. Yuma plays a bit of baseball. Halara has a comfy new bed for their beloved strays. And Zilch... has a lot to think about.
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HELLO BOBA FANS!!! Thanks for your patience waiting for this update! I hope you can tell I've been working on this very hard (in between assignments for cartoon college)! The post didn't even fit all the images I made for this chapter - I'll be sure to post the other ones separately. At some point.
This chapter was an interesting challenge to write, trying to hammer down Zilch's character - how to make him distinct from his impersonator, but similar enough to lend credit to the impersonator. It took a while but I think I've finally landed on a solid backstory. I'll be posting more about him in the next installment of Boba AU - Zilch's Gumshoe Gabs. Then after that will be Chapter 2! Super excited to rub my gay little hands all over that one.
If you've made it this far, thank you so much for reading! If you liked this, then please... I beg of you... draw me some Zilara ;_;
BOBA AU MASTERPOST: [link]
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majimasleftasscheek · 10 months
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'The Majima Dilemma' Anon here, looking for some feedback on how would one write Goro Majima's other half Goromi so that it doesn't sound offensive or cringe-worthy. I have the basics - like some stuff noted from the game, but would like to hear someone's idea on Goromi-chan - how she acts around Kiryu or other people etc.
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ohoho so I think that the best way to write her (subjectively of course) is to treat her sincerely. of course there's the elephant in the room depending on how you interpret her - I'm going to be viewing her as genderfluid cuz that's my thing so for my purposes, she's an amab dude in a dress. as such, I don't point out said elephant unless the point of my story is to talk about that specifically and with it often comes discussion of gender, etc etc. if I'm not talking about that, I talk about her as if she's any other woman doing her thang.
example: if I had a basic scene where she's putting on lipstick, I'm not going to write her as if she's struggling or being incompetent "because man unga bunga." I'd just have her put on lipstick. that same scene could change depending on the "when" too. maybe early Goromi did struggle but! it's important to portray that struggle with sincerity. write her being anxious, clumsy, etc. don't try to make it comedic tho as it'd be inappropriate imo. if there is anything funny, it shouldn't be at her expense.
so, the game treats the Goromi encounter like a joke, basically just a reason for Kiryu to fight her on the basis of "haha man in dress doesn't that just piss you off." so if you take anything from the game, the conversation they have in the minigame is where it's at, in regards to how Kiryu feels himself around her, how he doesn't have to put on airs, how Goromi's genuinely surprised, things like that. with such a short encounter, you really have to rely on your own imagination to expand upon it but even just that lil bit of exchange is a good base. beyond that, I wouldn't take away from the game that much tbh.
I write Goromi pretty much how I write Majima, with all the usual vulgarities and mannerisms since the way I see Goromi is that she's still very much the same person but with a femme flair. I know some do like to write her significantly different as a personality of her own so that too is an option if that's your thing. I project a lot of my genderfluid experience onto her so when I'm personally feeling flip floppy, I'm not really anyone new, but the way I act, the way I carry myself does differ to varying degrees.
so when Goromi's around Kiryu, for example, she's still up to kicking his ass and being a rude lil shit but she'll carry herself a bit more refined, generically ladylike but surface level - some of it being playing the stereotype of a woman, another part her actively trying to be someone else or "removed from being a typical man." for example, if I wrote Kiryu flirting with Majima, I'd make him get embarrassed but in a sort of aloof way with performative confidence typical of Majima. flirting with Goromi tho is different as she's being very vulnerable, very open about herself and when you love her, you love a part of Majima that he may feel self conscious about.
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speaking of the previous mentioned elephant, if you wanna talk about Goromi being a dude, I think that's fine tbh if done with tact. I make it a point in my art to portray her as masculine because for me, the cis part of being genderfluid is just as important as everything else. so I like to see Goromi with her beard and muscles and dick bulge cuz fuck it. I don't shy away from that stuff but I don't make fun of it either. one of my best friends is a transwoman and respecting her as a woman no matter how passing she is, is very important to me. but it's not sunshine n rainbows either. if you do talk about that sorta thing, it does come with baggage and handling that doesn't always have the most right or the most appropriate answer. comes down to respecting people as people imo and I think with common sense and empathy, you can certainly write something well intentioned.
interaction-wise, I think she would try to act the part around most people, maybe being at odds with herself because she's not ignorant to how to she looks or behaves so she tries to be more elegant, more ladylike in order to be likeable, acceptable. but at the same time she's still very much Majima and that crassness doesn't just bleed but hemorrhages out of her. it's a battle within herself to decide how to behave so when people are being genuinely nice, she fumbles. I think it'd be normal even around people she's close to cuz even tho she knows she has their respect, it's almost unreal and she gets very flustered 😌 to an extent, I like to think she even rejects some of that kindness cuz her self doubt makes her think she doesn't deserve it or that people are being dubious to get on her good side.
she's good at faking it too. if you need her to be a perfect lil peach or put up with a lotta crap, she can do it. she'd more so do this if the situation required it so I can see her being polite around those of a higher status or if she was in a situation where she shouldn't be a goblin. she'd be pleasant but cold towards strangers, cautious you can call it, until she can place their vibes. there's an RGGO story (idk if you know what that is but it's basically yakuza gatcha on mobile) where Goromi (before Kiryu ever gets to Club Shine) very seriously plays the part of a hostess and wildly excels so she can very much be a totally different person if need be.
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whenever I write an upset Goromi, I like to make her revert to tough guy Majima strats where she'll do her damnedest to not let anything get under her skin but it never goes well, especially if it's personal. if she's not crumbling under depression, she'll be snappy then pissy, handling anything with a fight over pouring her heart out. she's prone to spiraling and holding grudges, preferring to suffer in silence alone which is very much how I'd write Majima normally.
a happy Goromi is bombastic, moreso than Majima if that's even possible. and depending on the context, very very sincere. because the theater in my brain never stops replaying the same scenes over and over, I always have this mental picture that Kiryu says something sweet about Goromi and she's just on the quiet side smiling in a sad sort of way like she can't even believe he actually means what he says. and he looks at her worried like he said something stupid and she has to reassure him she's just happy to be so lucky and that tough exterior opens up just a lil more each time. Majima is a big softie and as Goromi, I feel he can explore that a lil more freely if hesitantly.
I hope this stuff helps! it's my own thoughts so of course take things totally subjectively. I think writing Goromi sincerely does rely on taking considerations of femininity, especially in regards to how a man would approach them and how society would view that. it's a lotta reactionary stuff and I think if you can empathize with that, you can write her well enough. Goromi is a divisive topic for people so you're not going to please everyone but trying to write her in order to please everyone wouldn't be sincere imo. she's a mixed bag of things, some good some ugly, so write her in ways you feel good about while also being considerate/respectful of course.
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the-solar-system52 · 7 months
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DAYCARE ATTENDANT IN HELP WANTED 2
FUCK YESSSS!! I REALLY THOUGHT RUIN WOULD BE SUN AND MOON'S LAST MAJOR APPEARANCE BUT NO!! NEW TRAILER IS OUT AND ITS TIME TO ANALYSE!!!
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WE FINALLY GET TO DO ARTS AND CRAFTS WITH SUN!! This seems to be a puzzle mini game where you make Paper Pals!! I'm guessing, if you mess up the Paper Pal, you get jumpscared (probably by Moon) or it could be a time trail. It does seem weirdly DARK in the clip for Sun to still be here, but maybe that was intentional? Or not.
(those red doors seem to have lightbulbs on them, maybe there's a mechanic where we need to stop the lights from going out?)
Edit: I have even more evidence to suggest that the lights will be a feature in this minigame! In the one clip, if you slow it down, you can see the lights flicker and the screen you are using switch off!
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I bet this is the electricity going out, and if that happens, Moon will jumpscare you! A lot of HW minigames have a "do this task but also stop this thing from happening so you don't get jumpscared" like the mangle vent repairs, so this makes sense!
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NEXT UP WE GOT THE CAROUSEL MINIGAME! Not much to say about this one, since Dawko already uploaded him playing it, but this is significantly higher quality! Moons animation is different, and more things could change from the Dawko version considering the fact that it was only a playtest and wasn't finished yet. I'm very excited to play it!
(I hope they upload the carnival music in better quality if they release the soundtrack for the game. that shit SLAPS)
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Ok so this is a weird one. We seem to be training the endo (who has a VR HEADSET on) with a moon-themed memory card game. At first, I thought this would be in the daycare because of the background, but in another clip, we see the camera pan over and we are actually in the daycare-themed room in the endo section all the way back in security breach!
Moon has always had a weird unexplained connection to the endos. Broken endo parts in his room, Moon merch and Daycare structures in the endo basement thing, and even evidence of a scrapped area of the endo section that Moon was supposed to appear in. (There was an unused soundtrack and unused animations, check out the Lost Bits YouTube video on SB for more info)
I'm excited to see if they will explain more as to why these connections are here. Is Vanny using Moon to train the endos to do her bidding? I dunno, but I'll be waiting to find out.
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Last image i could find is this. It sure is a sun, dunno if its actually connected to Daycare Attendant Sun or not. The way this shot is framed makes it look like a dark ride?? That, or the player character has the weakest flashlight imaginable.
But if this IS Daycare Attendant related, then it'll most-likely be the intro for the Paper Pals minigame! Still, UNREASONABLY dark if this is a sun-centric minigame, there's no way the dark won't be part of the gameplay mechanic in this.
If anyone recognises this specific structure from anywhere in the pizzaplex please tell me!!
Edit: There's also this weird glitch-transition effect when it cuts to DJ Music Man, what's that about? Reminds me of the BB World Arcade Game a little bit.
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Ending thoughts:
So before we get too excited, let's not forget about Help Wanted 1. The minigames were just that, MINIGAMES. They weren't even canon, and depending where this game takes place in the timeline, I don't think these are either.
I mean, these are DCA normal models! Where we left him in the story they were:
In their RUINED models.
And 2. Eclipse! And therefore non-hostile.
And even if this takes place BEFORE Ruin, how on Earth would Moon be at a CAROUSEL? In Help Wanted 1, the game was made-up by Fazbear Entertainment to make light of the rumours going around about Freddys, although they were based on real events, the Glamrocks aren't ACTUALLY in the Sister Location basements. I'm not saying there's NO truth to the minigames, but we shouldn't accept everything they tell us at face value.
BUT that doesn't mean we won't get ANY Daycare Attendant lore crumbs. Firstly, we may possibly get voicelines in the minigames, if they don't decide to just reuse old ones.
Secondly, it's possible this game will have something similar to the Help Wanted 1 Tapes. Secrets outside of the minigames that tell us more about the canon lore! Bonnie, The Glamrocks, DCA, and other loose ends from SB may be mentioned through these secrets!
Thirdly, what I just said may be made more likely if the "we play as Cassies dad" theory is true. If Cassie takes after her dad in having sympathy for the animatronics (which I think she does) then he will probably have something to say about all the stuff Fazbear Entertainment has done to the animatronics. Especially since he WORKS there.
EITHER WAY I AM SO INSANELY EXCITED!! Unfortunately, it comes out on December 14th and I won't be able to play it till Christmas so TAG YOUR SPOILERS EVERYONE!!!
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madamridley · 1 year
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The Story of the Steel Wool FNAF Games? A “short” summery
Hello, This will be a summery of the current FNAF story set up for you to be caught up and not as confused as the first month Security Breach was released. This post will not be focused on Theories just what is fact.
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HELP WANTED: this game showed us that Fazbear entertainment had returned and attempted to turn their shady past into a monetizable story. Due to them wanting to cut corners they scanned old animatronic AI chips so that the in game AI would be as accurate as possible. After doing so a man named Jeremy (The alpha tester who would actually play the game) killed himself with a guillotine paper cutter. It was discovered that something got into the game, took the roll of the Spring Bonnie in the final minigame and attempted to steal Jeremy’s body.
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You play as a beta tester on a new team cleaning up what the old team left you. By the end with the help from some hidden tapes you try to destroy the anomaly only to fail and have it “Lock you away into a room” before to return back to the game as if nothing had happened. Later in the DLC you find a white rabbit mask and while wearing it you can commune with the anomaly.
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These appear to be the events that lead up to Vanessa becoming Vanny
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Special Delivery appears to show off a new type of delivery service that is tampered with, turning the mass-produced animatronics violent. 
We also get accidental messages from a man named Luis talking about his co worker Ness
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Throughout the events of these texts Luis tries to get coffee with Ness who keeps ignoring him. That is until she asks him a bit about his job in IT. In the unreleased Emails Ness creates a fake IT Email and starts heavily sabotaging the company locking people out and activating the same virus from Help Wanted into the animatronics turning them violent. Ness then gets a job at the Pizzaplex.
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Security Breach's story on it’s own is extremely bare bones so this will be very fast so we can get into the important stuff. A boy named Gregory would constantly hang around the Pizzaplex. One day the security guard scares him bad enough he fears she is going to kill him. Glamrock Freddy who broke down in that mornings show is used as a hiding place by him. The two work together to survive the night and destroy the Pizzaplex animatronics that have turned violent. In the games story we learn a game called Princess Quest seems to be the key to free Ness aka Vanessa from the anomaly but also under the Pizzaplex is the Pizza Place from FFPS which houses a strange nameless creature that appears very similar to the long dead William Afton.
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Now we move to The Tales From The Pizzaplex to fill in the details. not every story is important we will only be going over GGY, The Storyteller, The Mimic, and The Epilogues. I’d also like to bring up the last book/2 books have not yet released and wont before Ruins release.
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GGY shows us the answer to a mystery in Security Breach. Who was being spoken to in the Therapy tapes 4672 to 4679 Tapes that started with 71 were directed towards Vanessa as you can hear her in them. Those which started with 46 had no known patent until this story. Gregory is shown to have been at least at some point possessed by the anomaly and would hack into the pizzaplex systems to play games for free while also messing with the animatronics AI.
He wrote a poem at the end of the story about how GGY was a wizard’s favorite apprentice and how they were fighting against a corporates conspiracy  "the wizard's most favored apprentice" "an animatronic supervillain who went into battle with a tentacled monster."
Gregory’s four therapists are shown to be killed by his use of animatronics. What happened to cause him to become free from the anomaly is unknown.
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The Storyteller shows a young chairman of Fazbear entertainment named Mr. Burrows attempting to use AI to replace the writers for the stories around the Pizzaplex. An old business partner of the original fazbear owners Edwin Murray tries to stop Burrows and ends up seeing something he shouldn’t have.
Inside the large baobab tree used to house the new AI made to create stories holds a White Tiger head dubbed The Storyteller. This causes Edwin to have a panic attack for some unknown reason. The Storyteller caused the glamrock animatronics to act out like they do in the game. Chica is extreamly pushy, Monty is violent, and Roxanne is meaner then she should be.
Edwin attempts to stop this and gets into the tree after the Pizzaplex closes for the night. He sees The Storyteller is playing a program named Mimic_1 which freaks Edwin out again for no known reason. Mr, Burrows locks Edwin into the tree believing he was causing all of these glitches.
Edwin dies from asphyxiations and when the door is open inside shows cardboard that Edwin brought in covered in symbols and the words “I’m sorry”. The door closes behind Burrows locking him in too.
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The Mimic shows Edwin back when he was young, He created the costumes for the Fazbear Animatronics and lived with his son David. Due to his wives passing he had to work with his young son around. So to keep him company, he created an endo with a new type of AI made to mimic what it sees.
The Endo would learn from David and started to act like him. David had a small white tiger plush with a blue and green eye which he held close to his chest. The Endo would also hold his arm close to his chest to mimic David. Edwin would build the Endo his own plush tiger.
One day David ran into the street and was hit by a car. Edwin watching the impact unable to save him. The Endo turns into a mockery of his son to Edwin and so he smashes it. Over and over until it was smashed. Filled with Pain and Hate.
years later it reawakened now knowing that pain and hate and mimicked it. It killed anyone it saw and would use the costumes Edwin made to hide and trick it’s prey.
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The epilogue expanded the Pizza Place under the Pizzaplex. Somehow The Mimic was sent down to the Pizza Place with a bunch of endos meant to help a clean up team get rid of the wreckage. It is reprogramed to tear the heads and arms off the broken down endos that were destroyed in the fire but once it ran out of endos it began doing so to the workers. Once the Pizza Place is sealed off, 8 teens make their way there after hearing rumors of it’s existence before getting trapped down there alone with The Animatronic. The Mimic possesses a broken frame of rabbit ears but no other factors to match it to The Springtrap at the end of Security Breach. At least not yet. Through the epilogues it kills the teens one by one using random costumes all around the Pizza Place as disguises. Eventually it begins learning how to speak by listening in on the teens thinking of plans on how to get out. Then there is the newest epilogue from Tiger Rock. The Mimic kills one of the girls and wears her as a suit to try and get her friends attention. At this point missing only the Springtrap suit he wore in Security Breaches ending. Even when you beat it in the final cutscene you may notice it’s arm curl in close to it’s body like it would to hold it’s tiger plushy. 
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In conclusions the antagonist of these stories, The Anomaly is a learning AI that due to the death surrounding Freddy’s has learned to become a killer. It continues to learn from every interaction it has and with every Fazbear Entertainment Story it grows more into an unstoppable force spread across more then just it’s body.
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montydeservesamullet · 10 months
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In defense of Montgomery Gator🐊
Yes im reposting this with new stuff because i can and because holy hell the gator deserves better.
Kindly asking you to stay civil if you decide to talk about this in the comments (i have seen some of y'all speaking about this and holy shit the name calling is just downright immature and rude)
So let's get into it:
Looking at the ruin scene it seems Bonnie was attacked at the bonnie bowl not in monty golf where he was last seen according to the missing report.
SECURITY REPORT - 12:24AM - Bonnie is seen leaving his green room in Rockstar Row heading East towards the atrium. 2:40AM - Bonnie enters the East Arcade. 4:12AM - Bonnie enters Monty Golf.
Unless of course someone moved the body from Monty golf to Bonnie bowl WHICH would definitely have been picked up by the cameras don’t you think.
And about the rug under Bonnie, it matches perfectly with the pattern of East Arcade too! not Gator Golf.
Not to mention the wall before Bonnie being messed up and the smashed bowling ball above his head, which again makes it seem like he was attacked there.
And about the green stuff around his chest, it doesn’t really look like paint? more like mould/dirt. (and monty doesn’t have green nails)
If Monty attacked Bonnie there literally wouldn’t be a mystery to it. It would definitely have happened where everyone and everything can see and there would be footage of it. The camera not capturing the said attack already says a lot that there is someone trying to hide the evidence for something which would not be needed if it was just between two animatronics.
It would definitely be mentioned in the game if the two animatronics had beef between them, or even with Freddy. There are reports everywhere in the pizzaplex, about pretty much everything even the most useless crap and you’re telling me that there isn’t any mention of the possible fighty fight between the two loved animatronics at all?.
If Monty wanted to be the main star of the show why would he go after Bonnie and not the main bear? Plus they’re robots. We don’t see the glamrocks attacking each other, expect when Roxy attacked Mimic (or generally the staff bots who are outside of the glamrock system.) I think Montys programming would prevent him from attacking the other glamrocks.
Also if Monty hated Bonnie he would have definitely destroyed everything and everyone in that said ride which would have reminded him of bonnie with his anger issues and all.
And about the ride, Freddy being the only one without the spotlight shining at him doesn’t honestly mean much. It’s just Fazbear entertainment pushing the narrative the same way they did in gator golf minigame, Freddy considers Monty as his friend which is such an important detail many seem to overlook. And yes the ride is obviously just the handiwork of Fazbear ent. to tell the story of why Bonnie left, but it does not, and i repeat, it does not prove that Monty done didly killed him.
Just to put in my two cents into the whole Monty hating Freddy thing, i personally don’t take it as canon because despite what we see in the minigame (Freddy literally being in a dumbster) Monty didn’t make the game. It was programmed by the fazbear ent. pushing more of the narrative of their rivalry or Monty possible being made to replace him (like just how quickly Vanessa for example was eager to put Monty as a front man when she noticed Freddy acting funky before slapping his shell on to a different endo)
But that being said i’m not against the theory either, it could definitely be true that Monty doesn’t like Freddy , and if we take the minigame as canon evidence, and again in the monty ride where freddy is the only one who doesn’t have a spotlight on him, i think we can safely assume that Montys feelings towards Bonnie are true as shown in the said ride. (even if Bonnie retiring thing was bull)
Why would Monty willingly use the same bass as Bonnie if he hated him. (He wouldn’t)
Monty gets his claws after Bonnie already was out of the band so he could play the bass, which he has NEVER used or reported to have hurt animatronics nor people, only using the said claws to do damage against gates for example. In all his jumpscares he bites the player, if Mr. Gator would previously have attacked people/Glamrock Bonnie with his claws don’t you think he’d use that method again if it has been proven effective.
MAINT LOG: MONTY - Montgomery's Claw upgrades allow him to play the bass. Following performances, he mostly uses them to cause damage. The fence repairs are getting costly.
His anger issues started only after he gets the said claws the staff literally has a report of it in the game. He has always been bit aggressive but not in like ”murder kill murder blood!!” way but in a generic stereotypical rockstar way, like smashing his bass and such. Keep in mind we only see Monty when he’s already in the hunt mode for Gregory and not how he actually is towards the kids.
Again throwing my two cents into the mix, anger issues are a major side effect of grief and he didn’t have the said issues UNTIL Bonnie died. It can be more than possible that Monty is in mourning too just as Freddy is.
Montys mystery mix has never been stated of being USED BY OR AFFECTED Monty himself just because it’s named after him doesn’t automatically mean he was slurping it down like a mad gator. It messed with chicas and only chicas programming because it’s pizza flavored, it’s green for the branding is my guess, not because it’s infected with a mysterious flavor that will make you go goo goo muck. (unless it has been stated then please do tell me with receipts. Saw someone mention the mystery mix for some reason so im including this here)
ERRANT BEHAVIOR REPORT - Chica's personality chip has always been a bit 'quirky', but the new Pizza Flavored Monty Mystery Mix Slushy Syrup has adverse effects on her programming. She has attacked patrons, employees and S.T.A.F.F. for it. It is recommended that Monty Mystery Mix should be recalled before we're inundated with lawsuits.
In the storyteller story when it ruins montys programming, it results on his violent rampages and eventually leads him be a shell of what he was, falling into depressive silences after the said rampages (this happens in the novel just wanted to point this out)
Monty frequently misses the main shows and prefers to stay above monty golf on the catwalks immediately debunking the ”wanting to be the best and stealing the spotlight” theory. He doesn’t like the limelight, the cameras are banned in gator golf hinting that he doesn’t like being photographed. Why would he kill someone for a spot he doesn’t even seem to enjoy? just food for thought
ERRANT BEHAVIOR REPORT - Monty didn't show up for the main stage performance again. We found him in the same place we always do, the catwalks over Monty Golf. We can't have a repeat of last month. Someone hit the hole in one and the hurricane bucket knocked him down. Both legs were broken and required emergency parts and service work.
NO FLASH PHOTOGRAPHY - Warning: No flash photography. Items will be confiscated and kept in Monty Golf security office.
As money hungry as the fazballs entertainment is, logically why would they ever keep an animatronic who is WAITING for a lawsuit to happen instead of fan favorite animatronic.
Unless the said fan favorite animatronic gave them a reason to get rid of him-
And just as a bonus i'm throwing in that the way Bonnie was destroyed (his limbs literally being torn from his body) which happens to be the exact same way the mimic kills his victims, is quite a coincidence. Which i KNOW very well that gets into a fist fight directly with the fact that mimic has supposedly been locked in the cellar for years and years.
At this point Monty is just doomed by the narrative and here i rest my case. (unless i find new evidence to support this)
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ganondoodle · 9 months
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i talked about why i find the argument people love to use as an excuse as to why shiekah tech is all gone in totk that "they destroyed it bc they were afraid of it" dumb before many times so i wont go over my past points in detail again
- i was just reminded of that and thought of new points to rant about going from that, no evil intentions in mind just when sth is mentioned again after some time i think about it again and can come up with more stuff-
(past points being- how?? shiekah tech seemed pretty indestructable, especialyl the big structures; it seemed like it was a literal holy thing for alot of people in the game; that it would be pretty damn stupid to spend so much energy and probably endanger people to dismanlte it since that time and energy would be better used rebuilding important infrastrucutre instead; if it stopped working why wouldnt you just kinda .. leave it there; why in hells name would you get rid of the shrine of life .. and i guess monk miz kyoshia with it???; shouldnt they be MORE afraid of sonau tech then??)
new thoughts
wouldnt it be logical to research and develope shiekah tech MORE so you can make sure it cant get corrupted again, like a security measure idk anti virus if you will lol
on the specific idea of zelda using it ... shouldnt she be the BEST person to use it bc she could, if it somehow got corrupted again, cleanse it/instantly deactivate it more easily than anyone else??
on the point of people not beign afraid of sonau tech ... that is still like the biggest problem for me with that argument bc .. i get beign afraid of shiekah stuff going haywire again, but then if suddendly alien tech from a literally fully unknown group of people started to appear out of nowhere at the sAME TIME AS MALICE COMES BACK BUT WORSE in the form of miasma shoudlnt that ring your alarm bells and make you flee for your life?? i wouldnt trust that shit after knowing what happened to the tech that we DID know shit about
i know theres like researchers for it but also they really all meddle and play with it immediately like its for them just as much a toy as it is for us the players (also a point that made me feel weird about it ngl), they build businesses around it, made minigames out of it with civilians, use it for transportation with no thought or concern about it, its really weird when this is supposedly takign palce after BOTW where FAMOUSLY ancient barely reasaearched tech got corrupted by evil goo and nearly destroyed the entire land of hyrule (man are they LUCKY gan suddendly has zero interest in ANY tech)
(and i know theres the possibilty that sonau tech is somehow not able to be corrupted but it just seems so dumb anyway bc the people cant KNOW that for sure right of the bat??? and it DOES get possessed with the broken construct too, like .. wouldnt the possibility alone .. esepcialyl with waht had happened in botw make you NOT want to use that alien tech like a toy?? especially with WORSE malice being around suddendly too?? that just smells like a recipy for disaster)
(... man totk realyl is just botw but worse ... the more i think about it the more it feels like that)
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PROPAGANDA
ATHENA CYKES (ACE ATTORNEY)
1.) Despite supposedly being the MAIN CHARACTER of the game she was introduced in, she somehow still always ends up playing second fiddle to Phoenix and Apollo, to the point where she isn't allowed to take the lead on even so much as a single case. Instead of the senior lawyers standing to the side in a mentorship role like they do for literally EVERY OTHER PLAYABLE CHARACTER, Phoenix and Apollo keep stepping in to outright take over for her. She literally does not make it through even a single case without needing some male character or other to swoop in and hold her hand every step of the way, not only Phoenix and Apollo but once even Blackquill, her rival prosecutor, as well.
Why? It has nothing whatsoever to do with her competence level. It's a video game; her competence is determined by the player's, just like everybody else. It seems like the writers just couldn't STAND the thought of her doing anything on her own, or thought that the players would walk out en masse if it wasn't the Phoenix and Apollo Show every second of gameplay. (And yeah, it DOES sometimes take me some time to warm up to new characters, but that was the case for Apollo too! At least give me the CHANCE to judge her on her own merits rather than assuming that I'll immediately write her off!) Like, why did you even WRITE this character if you think so little of her?
2.) WHERE DO I EVEN BEGIN. She's introduced in the middle of a male characters "trilogy" (Apollo justice) so the story is never about her. She appears in aa5 only to NEVER headline her own case IN HER INTRODUCTORY GAME and always fail unless a man comes in and saves her. Her own story is sidelined for Apollos. Next game, she only really appears in one case that's a throwaway and still can't do shit on her own. Ugh. She deserved to be treated better, more competent, etc.
3.) my girl is an attorney and a practicing psychologist at age 18 (youngest defense lawyer in the series) & is often shown to be more competent than her male colleagues, and yet is constantly pushed out/sidelined/generally treated like an assistant character rather than a lawyer (the assistant position in these games is usually reserved for characters who don't have law degrees/are generally not educated enough to understand the courtroom proceedings to their full extent. athena is none of those things but she gets treated the same way by the game because. well. we know why.) Instead of being the main playable attorney in her debut game, the story is taken over by her male colleague (WHO ALREADY HAD A WHOLE GAME DEDICATED TO HIS BULLSHIT BTW) & her development is ignored in favor of his in both her debut game AND her second game. Even when her backstory IS explored it's done via a male family friend of hers, meaning even when her OWN story is being told it's not even about her it's about simon's lame ass. for extra context here in her debut game she is only the playable attorney in one case out of five, while the other (male) playable attorneys were playable in all or all-but-one of the cases in THEIR debut games. capcom hates women sooooo bad
CARMELITA MONTOYA FOX (SLY COOPER)
1.) Carmelita has always been portrayed as a sexy badass, but the fourth game in the series does her dirty. Throughout the game she’s given the “bitchy ex-girlfriend” treatment and is always regarded as an unreasonable nag. In addition, they put her in an impractical miniskirt (previous games had her in pants), and there is a minigame where she is forced to dress like a belly dancer to distract some guards (including prompting the player to have her shake her ass for extra coins) and when she complains about this, nobody listens to her, and is then reduced to the damsel in distress in the final act of the game, when previously she has always been a major help in taking down the final boss. While not the main reason a lot of Sly Cooper fans hate this game, it’s certainly a factor.
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theresattrpgforthat · 2 months
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Any games about cross-country racing or just racing in general? I've had this setting with this grand race for riders of fantasy creatures and its rough trying to find a game that fits it.
THEME: Racing Games.
Hello friend, so I have some good news and some bad news for you. The good news is that I found a number of racing games! The bad news is that all of the games I found are built with the expectation that you are racing machines, not creatures. I don’t think that makes these games completely non-viable, but pretty much all of them will probably need a little bit of re-wording or hacking in order to become games about racing living things.
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SUPERSTARS Racing Icons, by Tristan B Willis.
The air screams around your helmet as you hurtle past the final turn and towards the finish line. Your best friend looks to make a pass that could take both of you out. Do you play it safe and risk losing, or play for glory and risk everything? 
Welcome to Superstars: Racing Icons.
Trophies are nice, but racing careers are short and you’re here to build something that lasts. Is that a rabid group of loyal fans who follow your every move? A list of sponsors willing to keep you comfortable long after your racing days? Or just one meaningful connection with a teammate, a rival, a friend, a lover? 
The designers expect you to translate this game into a setting that works for you, but plenty of the language expects elements like sponsors, a PR team, and vehicle terminology. The game is GM-less and comes with a menu of backgrounds, which define your character’s narrative role in the race.
Because Superstars is a Firebrands game, instead of freeform play the group instead moves through a series of scenes, embodied through various mini-games. This means that this game is well-built for telling some kinds of stories, but not others. Much of the game is about the tension between the riders; the races are simply methods through which you can explore that tension.
If you want a game that is focused on the spectacle of the race as much as it is on the race itself, you might want to take a look at Superstars: Racing Icons.
Speedway Showdown, by Bammax Games.
Speedway Showdown is an ultralight, GMless minigame for two players that aims to quench your need for speed! Built on Cezar Capacle's Push SRD, Speedway Showdown begs you to put the pedal to the metal and take risks to walk away with the glory. Take a single turn on the tracks and reap a lone victory, or form your own circuit with your friends and race for the top of the ranks!
This is a business card rpg, so it’s very simple and therefore probably pretty easy to hack. Instead of damage to your car, your creature might get wounded or spooked, and you can replace mechanical benefits to reasons why your creature might suddenly get a boost of speed. This is also GM-less, so everyone can throw their hat in the ring for the title!
The game is probably going to be over pretty quickly, since there’s not much to it, so this would be a good set of rules to couch within a larger game.
Ghost Kart Racers, by kumada1.
Lord Aoyama was your master. He wronged you and killed you, but in doing so he made two mistakes.
He angered your spirit.
And he left an unsecured motor-kart in his stable.
Ghost Kart Racing is a 20 page supernatural racing trpg in which you shred rubber, use power-ups, and unhinge your entire face to devour the man who wronged you.
This is a multiplayer game that relies on different sided dice to represent your Kart (or perhaps, in your case, your Steed). You take turns flicking your dice towards a finish line, with the goal of hitting it exactly, with falling short being considered just as bad as overshooting. The game also comes with extras for customizing your racers, creating custom tracks, and adding Charms that change how your vehicles work.
I think the rules for this game can definitely be separated from the story that the designer has introduced, and the idea of having different steeds with different strengths may make sense if each racer is riding a different creatures. You could re-tool the charms into abilities that different fantasy creatures might have, such as a glowing body part or the ability to jump over low obstacles. The game also has optional skills that represent your character’s abilities outside of racing, which you could change to reflect what your characters might need to be good at when they’re not out on the race track.
Dirt Eaters and Grid Beef, by e.a.
DIRT EATERS is a dice game where players compete to see who can get the best score driving their cars through dangerous tracks! Players build the tracks through dice rolls, ranking each sector on a scale from 1-5. Rolling six sided dice, players have to get a number of successes equal to the difficulty of each sector to score a point. The more dice you use, the harder you're driving, and the more damage your car takes! Replenish your dice by 'repairing' your car between stages. It's a game of resource management, strategy, and a little bit of luck!
GRID BEEF is a roleplaying game about racing. In this game, players will be racing cars against one another in a series of events across the world. In between races, they'll form friendships, clash with bitter rivals, and be submerged in the world of politics and drama that comes with racing at a world championship level. Sometimes, the biggest drama happens off the track!
Both of these games follow the same core mechanic, in which a number of d6’s are rolled and the results over a certain number are counted as successes. While DIRT EATERS focuses on damage and hazards, GRID BEEF is more about the relationships between the racers, and how you interact with people affect your performance on the track. I think the core rules can work on their own, and the outside elements are examples on what can affect the race depending on what is important to you. In both cases, there’s probably a good amount of hacking and home-brew that you’ll have to do, but the benefit of looking at both of these is that you can see examples of how the core game can be re-tooled to focus on elements that matter to you.
Love by the Quarter Mile, by Dice Monkey.
Rev your engine and prepare to fire the NOS. In Love by the Quarter-Mile, you play as a street racer trying to make it while fighting for family. This one-page tabletop RPG is quick and dirty, providing you with everything you need to use to play games in the same vein as Fast and Furious and Gone in 60 Seconds.
This is another short game that I think can be very easily hacked to turn this game into a game about racing animals, rather than racing cars. You can replace the car tags with animal tags to differentiate the creatures that you are riding. However, being fast isn’t the only asset you have here - the game is also about fighting and personal relationships. You can fight rivals or other characters, and the rules are loose enough that you could use fists, or weapons that match your setting. You can also have arguments that can tax your emotions, so if there are personal stakes in the competition, you can enjoy some hair-raising drama in between each race.
Also Check Out
Gravity RIP, by lukewestaway.
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twoandahalfstudios · 7 months
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If you're itching for more of A Date with Death, we just released a beta of day 2 over on P@treon 🥳
It doubles the length of the original demo, plus adds some fun new minigames (optional) and the pretty night time background 💀⏳
You're just an ordinary person... or so you thought. For your entire life, you've been narrowly avoiding death by pure luck... or is it something more? When a strange program suddenly appears on your computer, and someone claiming to be the Grim Reaper says he's come for your soul, your life as you know it is thrown upside down. As you delve deeper into the mysterious man that calls himself the Grim Reaper, you begin to wonder if fate brought you two together for a reason. Can you resist his charm, or will you fall for the one destined to take your soul?
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autumnslance · 2 months
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Noctis vs Clive
Having a convo with @eremiss the other day, about the tonal differences and speed of the FF15 event versus that of the FF16 crossover. And I do think that is a reflection of their respective games.
I haven't played (or watched) 15, but from what I know, a big point of it's start was "the boys' trip." Noctis spends time with his friends/trusted retainers, having adventures and sidequests and minigames, going fishing and taking pictures, all before fate catches up and breaks all of them.
Clive's story, meanwhile, is very focused on the central quest. He's a man who has everything and everyone stripped away, and only over time does he regain some of what was lost, and new friends besides. While there are party members who come and go, Clive's the only controllable character, with only 2 very brief switches to another character. There are no minigames in 16; there's some sidequests that help complete a collection of mementos, and Hunts that feed your blacksmith's crafting, some fight challenges, and...that's it. There's not a lot of whimsy in Valisthea as it teeters on the brink of Armageddon thanks to a capricious god.
The crossover events really reflect these differences; Noctis, while eager to get home, and willing to do his duty to face Garuda, is mostly relaxed and takes time to hang out with the WoL, talking about his friends. He's confused, but willing to explore and learn.
Clive, meanwhile, is taken from a very specific, single point in his story, as he's facing a terrible and difficult moment, his mind refusing to accept it. He's introduced to Eorzea as an amnesiac, not only to avoid spoilers, but focus on reaching this key moment where he realizes who he really is. There's no slowing down or stopping for Clive (even in his game, a period of downtime results in a 5 year time skip to get right back to active story).
These events really reflect the characters and tone of their games, the styles in which they're told. FF16 is a very lean, MSQ-focused tale, and disaster begins Clive's journey toward fate. FF15 is a bit more traditional, starting Noctis's path a bit more innocuously with danger a background rumble to start, giving him and the world a little time to breathe, before ramping things to their climax.
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toddcoward69 · 2 months
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If the Fallout show got you interested in the games, you should try New Vegas. Here's a random list of reasons why just from memory:
Being gay and a lesbian are perks that you can get
Both followers that can wear power armor are homosexual
Gambling minigames
You can get fisted by a robot
Matthew Perry, Felicia Day and Danny Trejo are in it.
Instead of killing one of the major antagonists in the game like a normal person, you can give him a footjob.
If you take the "Wild Wasteland" trait at the beginning of the game. There's a bunch of pop culture references including a gang of rolling pin wielding old women that attack you at one point in the game.
You can get a Cyborg dog from Elvis
So many robot cowboys
"What if a grandma was a huge buff mutant?"
Yes Man
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