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#fallout the series
wannakissrobits · 1 day
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Who else was disappointed that the scene where The Ghoul was eating the steak and the two guys thought it was the kid was a fake out.
Just me? Cowards.
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wrr000 · 13 days
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So in the opening of the Fallout show, behind the weatherman, you can see part of a map of the country:
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It seems to be split up into something very very likely based on Josh Sawyer's 13 Commonwealths map:
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And then, during Josh's live reaction to the show:
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ghastlylamb · 13 days
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"I won't simp for another ghoul, it's not gonna happen again-"
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"IM BACK IN THE FUCKING BUILDING AGAIN"
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the-irreverend · 11 days
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You wanna know how you make such an iconic line that much more impactful?
You have it spoken by someone who's burying her own humanity under a facade of corporate presentability because she believes she can do nothing to save humanity.
By someone who's trying to save her family from a cruel and oppressive system by joining the people who control it, no matter how much she regrets it.
By someone who does utterly terrible things that she regrets, not out of selfish desires, but out of utter hopelessness and desperation caused by the knowledge that she cannot do anything to stop the inevitable.
GOD I LOVE HER CHARACTER SO MUCH!!!!!!!!!!!!!
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cowboybabeop · 16 days
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Vault-Tec Vaults; Game Origin & Location
Hi I'm going to back to my "Fallout Blog" roots. Here is a summary of all of the vaults and experiments (starting with a timeline) because I'm insane ^_^ I had to add a weird break bc I literally hit the tumblr character limit, but I used it to section off the major spoilers for the TV series :)
Timeline
The Great War: October 23rd, 2077
Fallout Bible: Compendium of added lore by the creators.
Fallout 76: 2102
Fallout 1: 2161 
Fallout Tactics: 2197
Fallout: Brotherhood of Steel: 2208
Fallout 2: 2241
Fallout 3: 2277
Fallout: New Vegas: 2281
Fallout 4: 2287
Fallout TV Series: 2296
Corporate Vault - Fallout: Brotherhood of Steel - Texas 
A control group vault meant for Vault-Tec employees to continue research, primarily on FEV (Forced Evolutionary Virus) during the war.
Vault 0 - Fallout Tactics - Colorado 
A control group vault with geniuses kept in cryogenic stasis, with their minds interlinked into an entity called The Calculator.
Vault 3 - Fallout: New Vegas - Nevada 
A control vault. Residents ended up opening the vault doors when the lower levels flooded. Eventually the vault was overrun by Fiends.
Vault 4 - Fallout TV series - California 
A test vault that was filled with residents prior to the bombs dropping. Experimentation on human subjects led to most of the original residents being killed in a revolt. In 2296 the vault is still thriving, while kidnapping surface survivors and continuing to experiment on them. The vault offered refuge for many inhabitants of Shady Sands.
Vault 8 (Vault City) - Fallout 2 - Nevada 
A control group vault that remained closed until 2241. Instead of receiving two G.E.C.K. (Garden of Eden Creation Kit) devices, Vault 8 received just one and a replacement water chip that was supposed to go to Vault 13.
Vault 11 - Fallout: New Vegas - Nevada 
Every year the residents were told to sacrifice a fellow resident, with the threat of everyone's death if they did not. In reality, the system would praise them for NOT sacrificing an individual and the vault door would be unlocked. This message finally played after only five residents remained.
Vault 12 - Fallout 1 - California 
A seemingly normal, safe vault with an ulterior motive to study the effects of radiation on the inhabitants. The door never fully sealed, and in 2083 the ghoul residents left to found Necropolis.
Vault 13 - Fallout 1 & Fallout 2- California 
Your home vault as the Vault Dweller. A rather normal vault, however due to a shipping mishap Vault 13 received an additional G.E.C.K. device (that was supposed to go to Vault 8) instead of a replacement water chip. Thus, leaving the Vault Dweller to leave the vault in search for a replacement when their only water chip breaks.
Vault 15 - Fallout 1 & Fallout 2 - California 
A vault that experimented with incredibly diverse ideologies and backgrounds. The vault became severely overpopulated in 2097 and the dwellers decided to open the door. Shady Sands was created using Vault 15's G.E.C.K. and the local raider gangs all have origins from this vault.
Vault 17 - Fallout: New Vegas - Mention Only 
Inhabitants were kidnapped and transformed into Super Mutants. Lily originates from this vault.
Vault 19 - Fallout: New Vegas - Somewhere in CA/NV/AZ/UT 
Paranoia was induced by noises, lights, and segregation. The vault was divided into two sections, Red and Blue, with a separate overseer for each sector.
Vault 21 - Fallout: New Vegas - Nevada 
An almost normal vault, with the exception of a culture and society built around gambling. All major decisions were made through gambling, with the decision to open the doors and become part of New Vegas being "won" in a game of Blackjack.
Vault 22 - Fallout: New Vegas - Somewhere in CA/NV/AZ/UT 
A vault dedicated to studying agriculture. A fungus designed to kill pests on plants became capable of infected human hosts. Vault 22 is curiously green on the outside by the time The Courier arrives at the location.
Vault 24 - Fallout: New Vegas - Mention Only 
Remnants of a Vault 24 jumpsuit are found in the FNV game files.
Vault 27 - Fallout Bible - Mention Only 
A vault designed to be deliberately overcrowded with not enough means to sustain the inhabitants.
Vault 29 - Fallout 76 - Mention Only 
Only children younger than 15 were allowed in this vault, with their parents being sent to other vaults. Harold is believed to originate from this vault.
//TV SHOW SPOILERS//
Vault 31 - Fallout TV Series - California 
Part of 3 interconnected vaults, serving as cryogenic home for the managers and higher ups of Vault-Tec.
Vault 32 - Fallout TV Series - California 
Part of 3 interconnected vaults, serving as a healthy breeding pool for Vault 31 and 33. Somewhere around 2294, Vault 32 failed and the residents resorted to murder, cannibalism, or suicide.
Vault 33 - Fallout TV Series - California 
Lucy MacLean's home vault. Part of 3 interconnected vaults, serving as a healthy breeding pool for Vault 31 and 32.
//END OF TV SHOW SPOILERS//
Vault 36 - Fallout Bible - Mention Only 
The only food in this vault consisted of thin, watery gruel.
Vault 34 - Fallout: New Vegas - Somewhere in CA/NV/AZ/UT 
The vault was purposefully overstocked with guns with the overseer being able to give/deny access to residents. This inevitably led to it's downfall, and those who revolted and raided the armory relocated above as The Boomers in 2231.
Vault 42 - Fallout Bible - Mention Only 
No lightbulbs over 40W were provided.
Vault 43 - Fallout Bible - Mention Only 
A vault containing 20 men, 10 women, and one panther.
Vault 51 - Fallout 76 - West Virginia 
A vault with a supercomputer as the overseer. Interference from the computer led to most of the residents being murdered by other residents.
Vault 53 - Fallout Bible - Mention Only  
Most equipment was designed to break down every few months in order to stress out inhabitants.
Vault 55 - Fallout Bible - Mention Only 
No entertainment tapes were provided.
Vault 56 - Fallout Bible - Mention Only 
The only entertainment tapes provided were of one terrible comedian.
Vault 63 - Fallout 76 - West Virginia 
The inside of the vault remains sealed, with the outside door being all that is accessible to the player character. Other parts of the vault are revealed through cut content.
Vault 65 - Fallout 76 - Mention Only 
Remnants of the vault remain in Fallout 76 cut content.
Vault 68 - Fallout Bible - Mention Only 
The vault contained 999 men and 1 woman.
Vault 69 - Fallout Bible - Mention Only 
The vault contained 999 women and 1 man.
Vault 75 - Fallout 4 - Massachusetts 
A secret experimenting in refining human genetics through selective breeding, genetic modification, and hormonal treatments. The vault's concept was made by Stanislaus Braun.
Vault 76 - Fallout 76 - West Virginia 
The home vault of the player character in 76. It was a control vault, set to open after 25 years. This is when the player character leaves the vault.
Vault 77 - Fallout 3 - Mention Only 
Mentioned by slavers in Paradise Falls, this vault was rumored to only contain one man and a box of puppets.
Vault 79 - Fallout 76 - West Virginia 
A vault dedicated to hoarding the country's gold reserves.
Vault 81 - Fallout 4 - Massachusetts 
Designed to develop a cure for every possible sickness or ailment. Residents were unknowingly sprayed with diseases by nozzles hidden in their rooms. The first vault overseer had thought this to be cruel, cut off the scientists from the rest of the vault and cut the nozzles from spraying residents before the experiments could begin.
Vault 87 - Fallout 3 - Somewhere in VA/PA/MD 
The original vault experiment for 87 was scrapped, and it became a research center for FEV, leaving the vault wildly radioactive and inhabited only by super mutants by the time you access it as the Lone Wanderer.
Vault 88 - Fallout 4 - Massachusetts 
An unfinished vault inhabited by ghouls.
Vault 92 - Fallout 3 - Somewhere in VA/PA/MD 
The best musicians were sent to this vault to "preserve musical talent", but truthfully residents were subjected to subliminal messages mixed into white noise. Eventually some of the musicians went into random, murderous, psychotic rages that led to the end of the experiment.
 Vault 94 - Fallout 76 - West Virginia 
A vault with non-violent faith-centric inhabitants. The vault opened one year later to search for survivors. The vault became overrun by wastelanders and raiders that destroyed their G.E.C.K. and their nuclear reactor. The vault was swarmed with radiation and is now overrun by mirelurks.
Vault 95 - Fallout 4 - Massachusetts 
A vault designed to get people clean and sober. After a successful 5 years, a Vault-Tec agent brought out a hidden stash of drugs for other residents to find.
Vault 96 - Fallout 76 - West Virginia 
A vault with a focus on agriculture, animals, genetics, and mutations. The original residents were killed in a failed escape attempt, and the vault was then used by West-Tek scientist Edgar Blackburn to continue research on FEV.
Vault 100 - Fallout 3 - Mention Only 
Remnants of Vault 100 can be found in game files and cut content.
Vault 101 - Fallout 3 - Somewhere in VA/PA/MD 
The home vault for the Lone Wanderer. This vault was meant to never open and Vault 101 did not receive a G.E.C.K. However, the overseer of the vault pretty quickly broke this rule and occasional survey teams were sent to the surface. Several residents of Megaton are the result of these survey teams. Daddy James found the vault after the birth of the Lone Wanderer and negotiated his doctoral services in exchange for shelter.
Vault 106 - Fallout 3 - Somewhere in VA/PA/MD 
Psychoactive drugs slowly released into the air of Vault 106, causing the vault to be filled with psychotic survivors by the time the Lone Wanderer visits.
Vault 108 - Fallout 3 - Somewhere in VA/PA/MD 
A slew of experiments occurred in this vault. The elected overseer was dying of cancer, the primary power supply of the vault was scheduled to fail after 20 years, the backup power supply would not be enough to power ALL of the vault, the vault was given three times the normal amount of weapons, and the vault was not given entertainment. With a majority of scientists, one of the inner experiments involved repeatedly cloning the same man... Gary.
Vault 111 - Fallout 4 - Massachusetts 
Your home vault as the Sole Survivor. All residents were meant to unknowingly stay in cryostasis, with scientists overlooking them. However, conflicts arose among those unfrozen, leading to the vault door eventually being opened.
Vault 112 - Fallout 3 - Somewhere in VA/PA/MD 
Residents lived in a virtual reality simulation to create their "perfect life" with their overseer, Stanislaus Braun, a scientist who proceeded to use the residents as playthings. Braun continuously murdered residents, then wiped their memories and reset the simulation.
Vault 114 - Fallout 4 - Massachusetts
 An unfinished vault meant for only the wealthy. Vault-Tec exaggerated the luxury of the vault, gave residents very small rooms, communal bathing and dining areas, and a homeless drug-addicted overseer named Soup Can Harry.
Vault 118 - Fallout 4 - Maine 
An Unfinished Vault meant to house both a handful of ultra-rich and hundreds of working class individuals to observe how they would interact within the same space.
Vault 120 - Fallout 4 & Fallout 76 - Mention Only 
The vault itself was meant to mimic the underwater atmosphere of Bioshock. The game was cut from Fallout 4, but remnants can be found in Fallout 76 game files.
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m-musings · 12 days
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Crawl Out Through the Fallout with Me: Cooper "The Ghoul" Howard X Fem! Reader
A/N: never played an official fallout game in my life but i still love this man so it's time to bullshit some stuff, let's gooooooo
Word Count: 1.1k
Summary: After a fight with raiders, a argument between lovers ensues when one of them gets hurt.
Warnings: typical fallout vibes, mentions of fighting, blood and wounds, pre-established relationship, Cooper being Cooper but also being a bit ooc, this is cheesy as hell and def not canon compliant lmao
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"Damnit, (Y/n), just what the hell were you thinkin'?!"
An upset voice rang out into the evening air of the Wasteland as a pair of figures rested up inside the crumbling walls of an abandoned building.
Lit by the fading light of the sun, (Y/n) hissed in pain as her irradiated companion tried to sew a sizable gunshot wound on her arm shut.
As he passed the needle back and forth through the gash, the girl rolled her eyes with an exasperated groan as a few rivulets of blood rolled down her arm.
"Gimme a break, Coop! Did you wanna be the one to be shot?! I don't- ow!- think so!"
During a journey to find their next cash-out, the partners were ambushed by a large group of raiders & fiends. After managing to get rid of most of them, one had managed to sneak up and send a bullet flying straight for Cooper.
Noticing the weapon before Cooper could even turn to see the shooter, (Y/n) dashed over and shoved the ghoul out of the path of the shot, causing her arm to be hit instead.
Now- a few hours after killing the remaining enemies- they took shelter in a decrepit shack in order to patch themselves up in peace and rest for the night.
"I'd still be better off than you are right now. I mean, for fucks sake, darlin', I'm a ghoul. I've been through worse than just being shot at."
"Well then, that's the last time I try to be helpful. Next time, I'll sit back and relax while you get absolutely slaughtered by raiders, how about that?!"
"Go right on ahead, see if I care! Now, hold still. Can't close this cut if you keep on squirmin' around." Cooper huffed as he gave the suture one final tug before snipping the end off with a pocket knife and tying it into a knot.
After he was finished, (Y/n) rolled the pain out of her bicep before reaching into her bag to grab a somewhat clean cloth to wipe up any remaining blood.
With a sputter of her lips, she got up from her spot next to Cooper to sit upon the old mattress in the other corner of the room in order to apply a stimpak to herself. It wouldn't be enough to heal the wound completely but it would be enough for her to be able to use her arm properly.
Satisfied with the sight of her flesh knitting back together, Cooper finally relaxed in his chair as he crossed one leg over the other.
"Now don't go doin' anything that stupid again, y' hear me? Don't wanna have to use any more stims than we have to."
"I just... don't understand why you're so worked up about this. Something like this was bound to happen eventually, it's literally a warzone out here. A scar or two isn't unusual." (Y/n) griped as she fell back onto the bed while crossing her arms.
"Yeah, for someone like me it isn't. But it shouldn't ever happen someone like you. You shouldn't have to get hurt like that..." Grumbled Cooper as he leaned back against the wall.
"I'm not made of glass, Coop, I can handle a few hits."
"Don't care. You're way too valuable for me to lose."
(Y/n)'s glare softened at that, realizing the true intention behind the cowboy's scolding was worry. As Cooper sets up a small lantern on the floor to combat the growing darkness, (Y/n) watches the man with a fondness gleaming in her eyes.
"Is that what this is all about? You didn't wanna see me get hurt?" Whispers the girl as she turns onto her side.
Although the action is rather subtle, the ghoul's body visibly tenses up as he fixes his gaze away from the woman across from him.
"I never said that."
"It's clear that you thought it, though." (Y/n) chuckled as she softly grinned at the cowboy.
Heaving out an irritated sigh, Cooper hunches over to look at her as he readjusts his hat.
"What do ya wanna hear from me, sweetheart? That I care about you? That I love ya? Well, if you don't know that by now, then you might be much dumber than I thought you were."
"Hey, I resent that! You'd be lost with me and you know it!"
"Sure I would. Just like how you'd do great out there if you were all alone."
(Y/n) shakes her head with a scoff before she gets up from the mattress to walk over plop herself onto Cooper's lap after he sits back down on the beat-up dinner chair.
As she shuffles into place, Cooper places his hand on the small of her back to ensure she doesn't topple over. He silently glances at her face, analyzing her now troubled expression as she fiddles with the lapel on his duster.
Mouth opening and closing as she tries to find the words to say, she presses her lips together before finally speaking her thoughts.
"Y'know, I worry about you too... I'm always so worried that there's gonna be a day where that one gunner you miss is gonna be the one that gets you." (Y/n) admits sadly as she rests her head on Cooper's shoulder.
Cooper's eyes widen slightly and peer down at her as he begins to rub a hand up and down her arm in an attempt to comfort her.
"Hey now, look at me. That'll never happen. Not on my watch."
"What makes you so sure?"
"I got too much to fight for. I already lost one family to this nonsense and I'll be damned if you get taken away from me too. I'll fight tooth and nail before I let anything touch me or you again, understand?"
"But why? What's so special about me?"
"If I allow you to get hurt anymore, I will never be able to live with myself again. I love you, so...so much, darlin'." Cooper states with a resolute nod.
(Y/n) eyes water and crinkle with a gentle smile before she leans up to place a couple light kisses upon his charred lips, which he returns immediately upon receiving.
"I love you too, Cooper..." Mutters (Y/n) as she closes her arm around his shoulders.
With a laugh rumbling in his chest, Cooper wraps both of his hands around her waist as he holds her as close as he can.
"Your sweetness is what's gonna be the death of me one of these days, doll... Not some dumbass bullet." Cooper jokes quietly, placing a kiss atop her hair & resting his head on hers as he rocks back and forth to lull her to sleep.
Listening to the calming sound of her breathing as she slumbers, Cooper thinks about how lucky a man like him is to have found a love like (Y/n) in such a desolate situation.
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xplore-the-unknwn · 12 days
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Exactly.
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neyafromfrance95 · 13 days
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i love the righteous ethicist™ lucy but man, i want to see her break down really bad, go into a veeery dark place and then go absolutely rogue, and i just want to see how cooper reacts to and handles the situation and how it will impact their relationship and character development. it could be so so so freakingly good!
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callmewisteria · 4 days
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Norm is absolutely one of my favourite characters in the Fallout universe. The fact he loves his family and wants what's best for them being what drives him to look for the truth of what has happened to them and why is fantastic. The ultimate difference between him and Chet, too, is a great show of his character. It began with him choosing to help his sister find their father and ends with him coming to the same realisation as she has – their father was not the man he said he was and much of their life has been a lie. Watching him decide to take the hunt for the truth into his own hands, even when it could be the end of him, is incredibly compelling.
What makes Norm so enjoyable to watch, too, is just how human he is. All of the characters in the show are that way, which is part of what makes it great (yes, even the ghouls as they were at one time human). The distress he feels at seeing what happened to Vault 32 being swept under the rug, and the anger he feels towards Betty and the others for doing it seemingly out of a desire for control and power more than anything else is tangible. The fact it drives him to take the risk of sneaking into Vault 31 shows his bold and couregous side, and also that it's driven by not only his own curiosities but his desire for the truth. It’s a great parallel trait he shares with Lucy and, as she comes to find out, their mother. The anger he feels towards his father and also the desperation he feels to survive are a great contrast of his truth seeking and his baser humanity.
All things considered, Norm's competing feelings of a desire for truth, a desire for safety, curiosity, and a love for his family are what make him a great character. The fact he shares those traits with Lucy but expresses them in different ways creates a strong parallel narrative for their characters, and also does a great job showing the two sides of courage. The fact neither he or Lucy are impervious or shy away from moments of weakness and subsiming emotion latch onto the naivety from their upbringing and also their humanity. With them both now having to reckon with the truth about their father, a reunion between them will I'm sure be great and also remind them that not all of their family members are bad. Reckoning with the truth about their mother and Lucy's love for her being what compelled her to end her suffering before breaking down at the gravity of it is another layer of complexity to their family dynamics that both of them will need time to sit with. The contrasting feelings of how they knew their father versus what they've come to learn about him serve well to separate them from others like Chet; where he, their cousin, chooses to remain wilfully ignorant, they chose to put aside their fears and look for a truth they knew was out there.
Chet is a coward because he chooses to ignore the truth he has seen with his own eyes.
Lucy is brave because she is willing to go to any and all lengths to find her father and is then willing to end the suffering her mother is under because of him; she is openly emotional and driven by that and the love she feels for her family and is horrified and shattered by her father being a different man than the one she had always known.
Norm is brave because he is willing to do anything for his sister and father and, when faced with the choice to stay in blissful ignorance, because he chooses to seek out the truth even when it could hurt him; he, too, doesn't shy away from the pain the truth about his father causes him and, like Lucy, has to learn to live with the competing memories of their father and the reality of who and what he is.
Hank is a coward because, while he goes to the extremes to attempt to preserve himself and his family, he refuses to accept the fact his actions have consequences for the way his children (and, previously, their mother) had seen him and instead tries to force things to go back to the way they were before his children could learn of his ability to be selfish.
And Rose was brave because she loved her children so much that she would and did do everything for them, even when she had to put her love for their father aside and risk herself so that she and her children could have a chance to live in truth rather than lies. Her children share that with her, even though they didn't know it, just as much as they share her love, empathy, and desire for the truth even when living in wilful ignorance could have been easier.
Tl;dr – the entire MacLean family being driven by love for each other but expressing it in different ways that ultimately drive them apart is not only great at showcasing the different sides of courage and cowardice but showing the way Lucy and Norm are so similar and are driven by their love for their family just as much as their desire for the truth and that neither Lucy or Norm shy away from their emotional and impulsive reactions to it presents them as not only fully human but two sides of the same coin; they are both couregous even though they take two different paths to the truth.
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gladerscake · 6 days
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i'm sorry but i find this absolutely hysterical and i have to share you know walton goggins?
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no? how about now
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yeah, so he plays lawrence in tdc and i'm dying because i just found out he also plays the ghoul in the new fallout show i present to you, the ghoul
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apparently the hollywood casting directors have collectively decided that this poor man is better off not having a nose on screen. ever.
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vvampirraa · 14 days
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Walton goggins the man you are 😫
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wrr000 · 13 days
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My playlist for every simp and fan of The Ghoul! Feel free to share some thoughts/ideas with me
I will be adding new songs from time to time
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You ever think about the three protags are different karma levels?
Lucy has good karma
Maximus has neutral karma
And Cooper has evil karma
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ghastlylamb · 13 days
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He's just so
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ithinkimauggie · 6 days
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I've seen some Hancock/The Ghoul fanart floating around as of late and it's so good so choice but I've seen no art with The Ghoul and Raul Tejada and I can no longer allow this fandom to sleep on my emotional support geriatric. Once I'm done with my finals it's over for you fools.
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