Tumgik
#ganondoodles rants
ganondoodle · 21 hours
Text
correct me if im wrong but im PRETTY sure that for something to be a proper sequel it needs more than literally just reusing the same world and character models and slightly altering their design or adding an ability (that they got somwhere in between which isnt shown nor elaborated on either while previous abilities or interests/knowledge vanish)
made the mistake of saying that really totk isnt a sequel bc it doesnt build on, nor expand nor elaborate nor continue anything from botw, its the same preset of basic things like ... world and character models and tells an entirely different story utterly disconnected from anything botw, which it not only acts like it never happened (aside from like one dialog which is not enough for me when everyone else has literally forgotten everything and tbh feels more like a reference thats actually a slap and laugh in your face) but often times actively contradicts it, like a different version of the same thing
which is called an alternative universe
half of the reasons why i despise totk is bc i wanted, expected and was TOLD its a sequel when it isnt, can you really blame me for being disappointed and frustrated when i was told its a sequel, which should build on established stuff, to a game and its lore i deeply cared about and then get an alternative universe game that has nothing to do with the one i cared about except wear its face and STILL get told its a sequel even just by simply reusing models
90 notes · View notes
zeldadeservesabreak · 8 months
Text
Tumblr media Tumblr media
This person won’t let me reblog their posts, for good reason I suppose. They don’t want to deal with the fact that their opinion is a really bad one and unpopular.
I genuinely can’t understand how anyone could look at Zelda’s role in this game and come away with the perspective that she’s been reduced to a “puppy eyed little maiden.” What a disgustingly sexist and myopic view of her as a character.
And it’s wholly inaccurate too. Zelda not only actively participates in coming up with a plan to take down Ganondorf, she literally fights against him along side the other sages and the king! She’s not some helpless maiden in distress. She’s not regulated to a damsel needing to be rescued.
I do not understand people like this. You don’t have to like the story of the game, that’s fine. But to view it in this warped way is really bizarre to me. She’s more active here than she was in BotW, yet you can’t see that? Did you even play this game?
23 notes · View notes
nimsahara · 3 years
Text
Messily drew what I thought Eldritch Hylia would look like because @aureateart got the idea wedged in my head. Plus a copy rant from discord of how I thought she would look because the idea popped in my head at midnight, below the cut. My basic idea was that Hylia is an artificial goddess created by the three golden goddesses for the sole purpose of guarding the triforce.
Tumblr media
Without fire:
Tumblr media
She has grey skin and water like hair inspired but Ganondoodle, her body is covered in moss and foliage. She has 6 arms which aren’t connected to her body but held in place by fire, two arms always hold a sword and a shield. Her face is flat like a mask and she has one eye one the right side of her face and 3 golden eyes on the left side of her face, she has no mouth. So the water-like hair is from Nayru, the foliage is from Farore, and the fire is from din. She has the halo behind her head that you see in old painting, like the sun beam. The arms are separated from the body and the hands are also separated from the arms. The legs are similarly attached, her skin has gold accents for the mechanics. She has the sheikah blue glow on the areas where her limbs are disconnected. She’s holding the goddess sword but I didn’t feel like looking up a reference and she’s slightly bigger than the skyloft statue. I just half assed the clothes so eh.
6 notes · View notes
ganondoodle · 2 days
Text
sorry i keep coming back to totk rants, but something that utterly baffles me from a game design perspective especially is
who, in their right mind, would think to put similar objectives with the same characters in the EXACT same place as its previous game when already reusing the same exact map (no, single rocks springkled around isnt a meaningful change, fight me)
like from a purely logical point of view its just ... not logical?? and TWICE so when most players will have played the previous game, so now that the exploration, which was the main driving point of it, isnt as satisfying simply bc you know most locations and what is what, the thing you need to do is subvert it as in you go to that location and theres something else now or something that leads to a new reveal, but not NOTHING either, bc you likely cared about what youd find- the satori mountain was such a cool mysterious place, so now you head to it to see what is now and its nothing but maybe an obvious treasure chest? thats both lazy (i realy use that since its way overused by people missusing it) and just ... it might be meant as a lil nod so that there isnt nothing at all but to me it feels even more condescending as if there were literally nothing instead
satori isnt here anymore? thats weird if its always been there, so you go find a cause, maybe theres a fissure somewhere you can enter a large cave system, an hidden entrance to the underground that reveals there is something corrupting the place somwhere nearby but not exactly in the same spot- make it into a bossfight at which end satori gets cleansed- maybe it got captured and taken somewhere else, to a place that was kinda neat but didint serve a big fucntion in botw like maybe it was dragged somwhere into the big tabantha canyon, or to the forgotten temple
you try to visit rito village but the snow and cold there got so bad that you cant even reach it without special gear, and when you do reach it its utterly frozen in thick ice and not a single soul is there, the perch of vah medoh is knocked over building a bridge as a subtle hint as to in what direction perhaps, its intriguing bc clearly they have to be SOMEWHERE, maybe they tried to use vah medoh to evacuate but bc its losing power and doesnt have a skilled pilot they crash land it into the mountains, now trapped there and due to the storm not able to send anyone out to get help, maybe some did but they didnt make it and you can find them on your way and rescue them, and bc of the storm being so bad no one can get out and no one can get in (except for our special boi linky ofc) and even after the storm has weakened they dont immediately go back and act like everythings normal, maybe theres an extra mission afterwards helping them rebuild the village but not exactly the same as it was but fortified, different to account for things like this happening again, establishing the crashsite of vah medoh as a second outpost, or a temple, to thank it for bringing them out of immedaite danger but couldnt go all the way
theres so many places that are so clearly modeled around botw that are entirely unused now bc they had to remove all things shiekah for no reason, the holes they left jsut being holes where somethings clearly missing or some chest with a gem in it while the new shrine thing is within view distance a few meters away, might as well have put them in the exact same place bc it really doesnt make a difference
(like alot of those ideas im using for the rewrite which changes many things but you get the point right??)
and its even worse imo with the building stuff, bc now you dont even have to journey there you can fly glide and literally drive there instantly like a giant skip button so you cant even appreaciate the way to it, you skip to one important part to the next
and then points of interest are REPEATED AGAIN, like with shrines and lightroots and settlements and big mines- that is the opposite of satisfying gameplay, you dont have to explore shit bc its all in the same place which is probably why they only did tiny changes to those few spots and nothing else bc they knew most people would run right to those so it gives the illusion of changes (which are half reversable or barely a change at all) and even those are STILL meaningless
its right up there with having even MORE grind with less substance to it than in botw, the shrines and krogs got a lil old but at least the environment, its subtle storytelling etc were something- and totk just bloated everything with more little meaningless collectables while not changing anything meaningfully (and instead pretends that some things where never there and those new boring things were always there)
more shriens with shorter puzzles or none at all, more krogs with the same reward system, over a hundred tiny caves that all blend together bc they are all so similar and you really only do them for yet another colelctable for old gear and ONE cool new one with a bad effect after which the things collected become uselessreally, souls to collect to buy you a single armor set, rewards being largley reused old stuff from botw (imo you should have a chest in your house, yes YOUR house, that got most of the standard versions of botws armor in it so you dont have to buy it all again??? but you gotta think of going home first and dont have to use it- make new versions of them alternatively so you can choose if you want the old one or new one and also LEAVE ONE AT YOUR HOUSE WITHOUT HAVING TO SELL IT SO YOUT INVENTORY ISNT AS ENDLESSLY SCROLLING AS YOUR STUPID ARROW BAR)
theres new effects from food and armor thats largely useless (like the attack when hot?? why wouldnt you you jsut combine an armor and a potion- put on hot armor and drink an attack potion? its way more efficient no?? idk i found it to be yet another effect thing to bloat my inventory especially when NPCs keep giving you shitty effect food)
the whole sonanium (zonaite?) collecting with multiple ways to convert it into yet another currency??? huh???? AND have it be the thing for you to autobuild with?? when you need it upgrade your battery which takes an insane amount of those stones?? wells, while finally an actual well are NOW ALSO LIKE A COLLECTABLE and im gonna take a wild guess that the reward is utterly disappointing too
the fairies are all blocked by much more annoying means than in botw (like i wouldnt want to carry those NPCs three meters away in their little cart antoehr time please) and the amount of material AND MONEY NOW you need is so much higher for no reason (if its their attempt to make the game harder its the lamest way to do it)-
all while instead of expanding on the foundation of botw they ripped it out to build a new one while pretending they are both there (im so so slaty about this .... a sequel like this should expand upon the stuff of the first game, both in theme, narrative, mechanics and more and not ... replace it with slightly different versions of it while abandoning everything established before and really only using it as a way to skip having to make you care about some characters bc you might still care about them from the other game)
i could go on, as always lol, anyway, i really really dont get why this got into the final game ..
80 notes · View notes
ganondoodle · 3 months
Text
totk cataclysm event wasnt just a great (but utterly missed) opportunity to change the map in techincally little ways that has drastic consequences both in stakes and in gameplay (like i mentioned before, flooding the gerudo desert would have meant devastating consequences for its ecosystem- like imagine little islands of sand still poking out, acting as a sort of last doomed refuge for sandseals- but also cahnged the entire gameplay of it, good chance to introduce some neat new ways to surf on water like a new ridable creature or an ice shield freezing a path while you surf on it, the gerudo being forced to save the city from drowing in various means or now living on the roofs, trying to adapt by building boats ect - also call back to older games?? since totk loves that so much ..-, vah naboris serving as the savest refuge being high above the water, even if non functional; similarly takign away ALL water from the zora region, gaving it all dry out would imemdiately turn into something way different and could mean death for the zora- forcing them to move to the lower parts of akkala for example- maybe vah ruta is still halfway functioning bc the faith the zora have to mipha, dorephan and sidon is, while not enough to keep it fully functional, but enough to generate some water so the most stubborn or brave zora set up around it like a last oasis; i know its somewhat done with death mountain but the gorons dont really suffer from it bc their only problem is a drugged rock that makes them mean and lazy ..- what about collapsing or exploding it, leaving a large crater that over the course of the game could start to grow with plant life since vulcanic earth is so fertile- some never seen before ones that was dormant in the lava and now that its cooled off is springing to life, which might seem good at first but for the area and its wildlife means loss of their habitat; the rito freezing over, but actually having to move, maybe into the tabantha canyon, building their new makeshift homes in between the walls of it- generally just switiching things around a bit would have done so much wihtout having to edit every last detail ((seriously tho, how did this game take so long given that botw took similar but they did that ENTIRE main map as detailed as it is AND made it all coherent with itself and its themes- im ranting again ..)
-but it ALSO would have been the perfect opportunity to introduce new weather types created by the sudden change in environment, somethign like a super strong wind that slows you when walking agaisnt and lets you jump much farther when with it- a darkness thing that clouds the world in utter darkness with only little light getting through anything that is caused by mushrooms from the udnerground invading the surface and their spores snuffs out all light (which could explain the weird darkness in the ruins from botw too!!), or just simply mist! making everything misty changes the entire feel of any environment drastically- you could make vertain enemies spawn only in certain weather conditions, lessening the repetive overuse of them; and that is only on the surface- what if the sky had sunbeams so strong it sets anything on fire if you dare to leave the shadows- to comabt it get a armor with a giant hat!! the underground could have been filled with different environments in the first place, but then of course thered be those dark spores of mushrooms, an entire forest you have to carefully travers other wise making them release their spores and make it all more difficult, glowy mushrooms, MORE glowy mushroms, theres so many weird ass shrooms IRL you could take inspo from!! maybe soemthing like a forest of kelp, long flowy plants obstructing view and making you anxious by any movement- there could be one thats a mimic or infected with miasma, slightly off color and its knobs are malice eyes that open only if it thinks you cant see it
(also for the idea of taking botws stuff and recontextualizing it, the guardians or shrines, now non fucntional, could be infected my miasma sometimes, maybe randomly to keep you guessing- an overgrown shrine suddenly lifting itself up with hands clawing at you when you get too close or do sth wrong to distrub it- similar with guardians tho the effect might be less since you know them as a threat already- or sth i mentioned in another post, a tower being used as a weapon by a gigatic miasma monster- the one in the gerudo region with the bottomless pit for example, perfect for an arena for you to run around in the spiral while its swinging at you etc etc)
JUST taking what botw had and mixing it up, expanding on it, even if technically little change, it could do so much but in the actual game death mountain and rito is the only ones that saw anything of a change like it, and it largely .. didnt change anything or was reversible easily, and had no actual consquences that meant anything, neither stakes nor environmental or narratively (the gerudo felt like it at first but its also largely reversible, its just kinda .. adding a bit of city)
i hhhhhhhhhhhhhh have so many thoughts still, i am just better at holding them back .... also dont wanna annoy lmao
269 notes · View notes
ganondoodle · 7 months
Text
me: finally im able to cope with how much i hate totk and can fuel that energy into other things :)
nintendy: the shiekah tech just dissappeared and no one knows why or cares enough to investigate it lol. lmao. its gone bc the calamity is gone or something even tho it literally isnt bc ganondorf is right there haha lol, stop asking, why do you care. just forget it existed and look at that sexy goatman and glue instead!! glue! isnt that wild?? also its totally a direct, 100% same universe and exact same characters, despite them act totally out of character, sequel to botw-
Tumblr media
476 notes · View notes
ganondoodle · 5 months
Text
so im not sure if anyones interested, but, i went through quite a bunch of totk critiques by people who were also very disappointed with it and thought id share my favorite videos i found (granted, i only really wachted those that youtube recommened and its mostly .. white men... things like the orientalism problem are not mentioned at all for example, maybe ill update this post if i find any more diverse voices)
i dont agree with every single point and also dont know most of the channels (aside from the big zelda theory guys) so i judged solely by what they mentioned in those videos and the quality of it (like the audio .. bc i cant listen to bad audio)
in no particular order, also they talk about or use footage of the literal ending stuff so if you arent done with the game yet, better leave these for now
youtube
youtube
youtube
youtube
(the following one is a podcast thing by multiple zelda theory guys, there some stuff you can skip at the start thats just kidna random things, but the video is marked with chapters)
youtube
(theres some mention of some things not making sense, like the sonau only being two, and ithink thats kinda bc the english translation was weirdly vague about that, in the german version its much more directly said that they all died out and only rauru and mineru were left of them;
also mentions of how unfitting it is to call the enigma stones "secret"stones in english might come from a similar thing; in german they where called "Mysterienstein" which would be translated as mystic/mysterious/enigma- stone
just wanted to mention that since the vast majority are gonna play it in english only and the stuff online is also dominated by english)
349 notes · View notes
ganondoodle · 8 months
Text
i will never forgive totk for giving us 5 minutes of zelda being excited and confident about her actual interests right at the start only to yank her away for the rest of the game and into the scared puppy eyed little maiden role standing uncomfortably besides the cool new guy™️
like is it actually a genuis tragic move of the writers to let her yet again not be allowed to be anything but a puppy eyed sacrificial maiden or is it just … bad writing how do i explain that i care so much about zelda that totk made me care not even a little bit about anyone but master koga bc of how it was written
i was more emotionally invested trying to get a chicken out of a well than i was with totks story or new characters (if you take the yiga out of the equation)
(and no, finding a few scraps of text, you have to grind to find, telling me that actualyl she had so much fun there and did like .. one thing with an some sort of never seen or otherwise hinted at construct and omg she totally was integrated like famillyy and found friends we never see isnt remedying anything imo)
686 notes · View notes
ganondoodle · 5 months
Text
so guess what they released more interviews and i think given what a writing shitshow totk was and what they have been saying in all these interviews is actually painting a really bad picture; i dont have the time, nor the energy to go over every detail
but they were commenting on people wanting the more linear format back and aonuma himself basically said that he thinks people who feel like that do so only bc of nostalgia and "Why do you want to go back to a type of game where you're more limited or more restricted in the types of things or ways you can play?"
what .. the fuck, more freedom DOESNT automatically mean better??? like ... restriction can be a GOOD thing just as tooo much freedom can be BAD?? like in totk??? are you fukcing shitting me- what the hell are games even for then, has he had an awakening to the fact that he actually just loves sandbox games without realizing it???? im not playing fucking zelda for a sandbox, especially not when its advertised as a somethign else
its pretty clear that they want to keep this format going with everything they say there, ... maybe it really is over huh
also i hate how they kept talking around answering anything about story/lore; they go asked how ganondorf even connects to ganon since theres nothign about it in game, and all they got out was welllll we dont wanna say anything bc its up to the player; about every question you got the answer of "make somethign up yourself" which is just ... its really clear they dont actually care but dont want to say everything is meaningless actually, so they try to be vague about it and with doing that really just confirm they didnt think about it and they dont care- so no lore actually matters, nothing thats been said or established has any meaning bc they will get rid of it the second it crosses paths with their new -more freedom equals better- philosophy, they say its bc they want you to be "free" to think up anything but apparently dont realize that when there are no rules, no consistent lore or anything that it ROBS it, it stops having meaning, its fun to connect dots only when there are rules you need to work with and dots to connect in the first place, when you have an established world with its restrictions it drives you to think more creatively about things- but when there are no rules?? its fucking boring!! thats what it is!!
when you discard all rules i wont care to get invested into anything bc i know it will not be considered again, be done away with without any reason and wont have influence on coming or previous games ... bc there are no rules, anything is possible and everything can be changed any second, so nothing matters
(they also talked about the many viral videos of those very few dedicated people that make godzilla mechs in totk and how happy they are about that- i get that to some extent, but the way they kept talkign about it really just felt like it confirmed my suspicion that that whole mechanic was mainly implemented to let people do that since that gets shared around en masse making it seem like that is why people enjoy it while neither the game nor the narrative are build around it in any way ..)
it just makes all the time i spend thinking, feeling and theorizing about zelda like a true waste of time, bc nothing matters and there are no rules-
i am someone who greatly enjoys working with and around established lore/rules, its fun to me to recontextulize things by being smart or creative with it all without breaking anything or as little as possible of the established things!
if i wanted to do just do anything i want I COULD HAVE ALREADY DONE THAT bc theres nothing actually stopping anyone to just make up what they want! i DONT need canon to lose all rules for that??!!
maybe ill have to make myself believe the franchise ended with botw on a good note ... ono
368 notes · View notes
ganondoodle · 18 days
Text
you know, i had a totk thought (uh oh)
soemthign thats really bothering me about the whole "actually, ganondorf didnt like the guy appearing out of nowhere marrying a hylian and just saying yep das our kingdom now and we can mine it barren under your nose and also i got laserbeam pebbles that i totally wont ever use on anyone come join me or die just bc of all of that but mainly bc the guy brought some weird tech with him that he dont like" - thing is that ......... we see almost not a single tech thing in the past (and for that matter see nothing of the oh so perfect and peaceful paradise hyrule was before big evil desert man didnt want to join our paradise- like what is the point about making the whole point of the game be -we need to restore hyrule to this paradise it once was- when you dont even see it or get to care about anything of it)
it might sound like a weird hangup but no really, the most we see is like two servant constructs, thats it, when they 'prepare for war' im pretty sure all you see is some lightly dressed ( ... is it just me or does their whole get up look alot like native american/other indingenous people too ... i still dont know how to feel about that- kinda adjacent to some of the sonau armor, the battery one i think??, also having that look...) hylians with spears, where the heck is all that tech?? is it implied to be all down in the mines hollowing out the underground (for no real reason either bc .... theres only two sonau left and no one else seems to want use nor need the tech otherwise there should have been more traces or soemthing left of it -unless it all just magically appeared out of nowhere in mostly prime condition while all shiekah tech jsut vaporized for bs non reasons just for it to be in tha game but oh dont you see its always been there lmao- so whats the point really????)
or up in the sky as most battle constructs are and they cant get them down in time bc *gestures vaguely*
or is it intentionally kept out of view bc idk seeing an army of robots on raurus side he can send out on a whim might not make him look as oh so good and perfect as they want him to look when he already got laserbeam pebbles (most of which hes been hoarding until ONE falls into hands not under his control) ?? like it just ... feels weird?? so many battle constructs that can even be a threat to link are jsut fully functioning strolling around in the present still, why wouldnt you want to use any of them to battle gan and if they DID why wouldnt you show that (no the 3 second unicorn cutscene doesnt count bc its just .. gan and his monsters isnt it) ?? (also ... why isnt there a big like battle ground , like fine you dont have to animate an army of monsters and robots clashing but... wouldnt it be cool to have you discover a giant flat plain in the underground (that magically got put under ground like gan just decided to stroll down there to get sealed lol) and its the only mostly empty field in the game littered with thousands of monster bones and dead constructs intermingled?? just to give it all a bit of weight?? evidence that it happened?? cool ass discovery????)
(also also i cannot let go of ganondorf apparently being sooooo anti tech but then clamgan uses the shiekah stuff??? shouldnt he also be against that then or is that suddendly fine bc- oh woops sorry, forgot clamgan is actually just something, not connected to gan at all actually, i mean why else would miasma turn into malice only to turn into miasma again haha none of that is connected actually what is a calamity anyway? also im sorry to bring this up again but i just cannot let go of the ppl in the present being so obsessed with using sonau tech in every part of their life now- they just lived through an apocalypse of a barely understood strange tech but CLEARLY this other even less understood strang tech is not dangerous at all lets make CARS OUT OF IT and what theres no danger in miasma and that tech existing at the same time LIKE SOMETHING ELSE BEFORE THAT IDK SEEMS LIKE A BAD COMBO--- oh sorry forgot that ceased to exist in both the world and peoples minds for *gestures vaguely* plot reasons- why why why are monsters mining the sonanium?? they dont even work with the yiga no that is also completely disconnected we dont wanna draw and interesting connections after all- whats the point if it means nothing but to be a loot box for the player-- actually, so much of totk is just a so built around throwing you into a box of toys with no substance to it- listen i know games are kinda like toys but if it doesnt make sense and offers you nothing interesting to think about even slightly whAT IS THE POINT)
130 notes · View notes
ganondoodle · 6 months
Text
random thought about the memory system
a big difference between why botws memories worked so well but totks didnt is mainly bc in botw, there wasnt that much plot, you kinda knew what was up by the time you left the tutorial, all memories serve you just as well as link, sending you around a hyrule you dont know, the few scenes of main characters do a good job of giving you an idea of who they are, but the majority is focused on zelda and link, why she acted to cold to him at first and later became friends, the characterization being not jsut in memories but also in how people remember them, their diary etc, when you meet their ghosts theres a familiarity to how they talk to you, they know and care about you, its like giving you late friend one last visit; getting memories out of order really doesnt hurt that characterization and overall it really just serves to flesh out the past and what made this world the way you see it now but mainly it gives you characters
in totk, its ... the main plot driving thing, you are here for the story now more than the world bc you know the world already, besides the sages stuff (that isnt much either besides some legends that apprently were always a thing but never popped up until now), its basically the entire plot and it all hinges on it, its trying to be both plot and character introduction AND characterization, which it simply cant do; we already know zelda and what shes like, but its like the game itself doesnt know what to do with her now, she doesnt do anything, she stands around listenign to strangers talk, whenever she says anything shes dismissed or it simply doesnt matter, the most she does is go around to faceless and nameless sages of old we dont know nor care about in a damn near copy paste scene begging them to help link of the far future somehow even tho they really have no reason to and then she swallows a stone bc she has literally no other choice; fleshing out the past doesnt work either bc this past is so far removed from anything of the world and people you know that theres simply no meaningful connection to make you really care, there are no characters alive that knew the people of old ...except mineru and rauru are still there, but then dont tell you shit, theres so much you dont know about them, their world or history and they dont tell you anything bc *gestures vaguely* ?? even ganondorf only says some standard villain stuff that tells us pretty much nothing about him nor rauru, no one in your time asking you who the hell that ghost powered robot is? no she sits in her robot somewhere deep underground (how does she even get out of there at the end, she needed you to drive her around to her own temple after all) given how straight up obsessed hyrules entire population is with sonau stuff they sure dont do anything with a literal person from that time and then at the end she jsut goes poof, welp, guess we will never, sure, fine keep your secrects; getting the memories out of order destroys literally any kind of story that was there, like it wasnt predicatble from like memory 3 to where it would go (predicable can be good but in this case its boring as hell) anyway
.. theres more i could talk about but this is already longer than intended and i want to do other things but this with my evening, you probably heard most of my problems with this game in my rants by now anyway
338 notes · View notes
ganondoodle · 4 months
Text
was watching another totk video and through that found out what the reward is for completing koltins quests, honestly im not really surprised but also baffled and it really just shows, once again, that totk kinda does exactly what you shouldnt do in a sequel imo.. double down on all the bad stuff of the previous title
at this point i have talked about various problems in detail but i just keep realizing over and over just how much of the wrong lesson they seemed to take from botw, they recycled almost everything from botw by changing some paint or some words, made a giant game even bigger and filled it with boring and tedious busy work that has mediocre to insulting rewards EVEN MORE than botw
game too big and empty? make it TWICE as big, change barely anything about the map of the previous title and the new added map(s) is ONE biom that almost everywhere looks the same and even emptier with little to do
too many krogs? MAKE IT MORE and double down on the literally shit reward bc its the SAME just with one more stack of shit
too many shrines with short puzzles? ADD EVEN MORE and make them even shorter and easier to complete, alot of them not even involving a puzzle and multiple being an utterly out of place tutorial that could have been explained to you in a single text box
rewards in the overworld being mostly either a krog or a shrine which gets repetetive with shrines being ALOT and krogs being wayyy too many? add even MORE shrines and EVEN MORE krogs, but now add over a hundred of caves to it that all get repetetive after just a few of them and you only do them for a shrine or a currency you have to collect to get one cool looking but pretty bad to use armor set and a piece of cloth for your parasail that you can only use one of at the tiem and to switch have to go back to a specific NPC, theres ghost lights to collect which only serve to yet again buy one armor set from a set of NPCs and ar meaningless afterwards, the light roots dont require you to do anything but walk to them and the reward for finding them all is a "you did it" sticker that doesnt even stick (its useless)
weapons break too quickly? well make the weapons you can find even worse to force you to fuse a material to it so its at all usable BUT IT STILL BREAKS and when it does it breaks not JUST the weapon but ALSO a material, materials that you will need for now EVEN MORE EXPENSIVE armor upgrades too, weapons cannot be rewards anymore either bc they will always have to be fused with something to make them stronger bc none is strong on its own- this also applies to THE MASTERSWORD, something ALSO complained about that it still 'breaks' even after empowering it through the DLC in botw, and now it cant even BE empowered (bc no DLC) unless you fuse soemthing to it (to. the. MASTERSWORD.) EVEN THO EMPOWERIGN THE MASTERSWORD IS THE ENTIRE POINT OF ZELDAS ULTIMATELY MEANING- AND CONSEQUENCELESS SACRIFICE !!
the dungeons were to samey and simple? make them look different but keep the core structure (activate terminals in completely seperate from each other "puzzles", fight boss) while also makign them be even more skippable (climable walls, the ceiling jump ability- something the titans DIDNT have) with incredibly easy bossfights that end with an embarassing copy and paste scene that hits you over the head with long known and obvious information over and over
people didnt like how the story was so detached from everything in the present? well, make the story and the present EVEN MORE detached from anything in the present, so far in fact that there is literally no connection to it aside from zelda who is the only connective thread and is also only treated as such (she is as personality lacking as sonia as soon as shes yoinked into the past) and the suddendly and out of nowhere intruduced architecture and history that wasnt a thing in botw but is treated like it was always there
people didnt like how far botw was detached from all other zelda games? ok totk is not only FURTHER detached from those it also completely detached itself from its on predecessor :)
people didnt like the memory system? ok make it WORSE then, its a linear story now that you can ruin by seeing even one out of order, they are super short and dont give you anymore context to anythign than the things you could figure out yourself or were already told really, instead of giving you views into a characters personality you get to view a basic plot summary of a story that is so flavorless and predictable i knew what would happen from the start yet acts like its being vague and cool that i felt like i was beign treated like a literal toddler
too few enemy types? well, we will reuse the old ones EVEN MORE thant before over twice the map and the new ones that are there are either utterlly irrelevant to change up the gameplay or largely feel like the old ones just with a paint job (constructs), the griocks looked cool at first but are just a more annyoing version of the lynels (who feel like an actual duel, akin to a proper boss)
even the things that were adressed, or attempted to, didnt fully work, like the bosses ARE more unique, but also still so incredibly easy and ALSO have multiple duplicats just sitting around in the underground despite them being supposedly the root of the problems of the regions (i like refighting bosses, but id rather have a character that lets me choose ok i wann fight this one again and teleporte me into a vision or sth- also the most fun fights arent even part of it (koga) )
the rain complaint got a new effect type to counteract it, which ... doesnt work well, you need specific materials to make potions with that effect which you also need to upgrade the only armor set wit hthat effect that ONLY works once you upgrade it (i think ... i dont know how high i got it but if even the full upgraded set doesnt negate the rain effect i will not be surprised either lol) also it adds just yet another effect type that spams your inventory and you dont really need .... or i might be the only one that saw no value at all in the "attack up when hot" new type of effects bc it felt so specific and situational while also having a way better option (just make it a standard attack up thing?) at least in my eyes-
... ill stop here .... this got longer again didnt it O-o
225 notes · View notes
ganondoodle · 5 months
Text
seeing all the crazy stuff people build in totk kinda ... it feels like that is also a factor in why it turned out like this, like the insane things people did in botw and the (i keep saying devs when i actually mean the directors .. producers?) directors saw it and build totk just around letting people do it all 100 times more
to be clear, i think its impressive as hell what some people build (i just saw like .. a movie scene with a functioning mech gozilla and tanks made with totks building stuff ... what the fuck) and those things go pretty viral (understandibly so) but i also gotta question
as creative, free, and impressive as it is ... should that have been the focus in a zelda game? like .. is building mechas and tanks like that something that should be in a zelda game? can it be in there without inevitably sacrificing so much else? theres building games just for that? and if you want to make it zelda themed you can make it a spin off?
like i get it, people did crazy things in botw, they saw what people had fun with and dialed it up to a 1000 in totk, which in itself is not bad, even pretty good if you consider gamedevs and feeback and all that bc in general you should embrace what people had fun with in your game even if it wasnt the intent, given that nintendy listens to feedback (perhaps even a bit too much at times) and creative solutions was a central point to botw design philosophy but
i feel like totk kinda .. missed the balance?
if its really a reason why totk is build around enabling that in a purely player centered toy box kind of way without it actually mattering in the story .. or even themes ... was it worth it? not to sound like an oldschool boomer tm but in a franchise that iconic, lore and story focused, should you really abandon nigh all lore/story cohesion just to give the player a big box of toys in a world where i feel that doesnt ,, really belong? in a direct sequel in the same world with the same characters no less? that point is perhaps the biggest issue with it, bc again lots of games even if somwhat a sequel, had strange new tech or things in the world but in all of those cases it was some alternative universe, millenia after the other game, or on an entire different continent; while totk is supposedly just a few years after botw in the very same hyrule
(still doesnt explain the erasing of all shiekah things and replacing it with sonau- tho suddendly revealing the shiekah had actual rockets, wheels with suspension and grenade-launchers, might have been confusing too- you could have enabled the player creativity with shiekah too imo, and personally i would have found it way more fun ... lil guardian leg crawlies ..)
having thought about it feels rather logical why they did it in alot of ways, but also ... totk is build around it, while its also not build around it at all- its build around the PLAYER, not the world, not the story, not the theme, not the character, but YOU (especialyl those that dont realyl care about anythign story or lore stuff and just want to have fun with the gameplay loop, which isnt wrong, but i question whether thats the right kind if player to center in a zelda game .... also not saying all of those that build these crazy things are like that but- ... i hope you know what i mean)
(i know games are always build around the player, or should be, but .. do you get what i mean????? playing in a world that doesnt make sense anymore bc its all a box of toys yeeted into my face isnt fun to me, bc im here not only for gameplay fun but for the world .. theme .. characters, its something that has to be harmonical as a whole for me and totk just .. isnt)
i say it alot but i do really mean it, its very difficult to get my thoughts and feelings written out and to have them come across correctly
260 notes · View notes
ganondoodle · 5 months
Text
even if i didnt love botw as much as i do, totk drives me nuts bc, similarly to pokemon, this series is so SO SO full of potential, they have so many games they can pull from, theres so many themes, characters and worldbuilding thats just left to rot, you dont need to connect anything with a chain to old titles, you dont need to bring back any things that already had their ending, but PLEASE harness at least a fraction of all this!!!! and they just refuse to do it beyond shallow references
totk jsut drives it all home to me, bc this isnt just the next game in the franchise, but a DIRECT SEQUEL no 10 years apart from botw, yet they cant even, they REFUSE to even keep the continuity with its OWN lore it established in botw together, and that, i think, is what truly makes me so insane (derogatory) about totk
it PROVES they do not care, they dont care to build on anything of the lore of old titles beyond references in form of amiibos or whatever, they dont even care to make a sequel to their most successful game in the franchise coherent with its own lore
botw established a captivating detailed world full of potential, while lacking in active storytelling, it had environmental storytelling, characters and ideas that were the perfect ground to build on-
and then they do away with it bc idk .. they want you to build mechs and make videos of it that go viral and thats all they care about or something
shiekah tech? forget that existed character being the character you know? act as if you are seeing them for the first time just like they are lame story? dont think about that just be distracted by the epic presentation of it lore the previous title established? forget that, all that matters is what is here and now beloved character from old games beign brought back? hes a new guy and has no background and no lore and just sits waiting for you at the end to have a flashy fight with references from old titles and their lore? just here for nostalgie bait, dont you remember? you LOVE this series, now give me 70 bucks for a glorified DLC that ruins what you loved about the series and makes you realize that nothign matters and nothing is interesting anymore
you are supposed to take it all at face value, to not think about anything, to see a character say something and just go with it, and forget it the second its over, be distracted by good music and pretty visuals, but dont think about, dont think about anything but what is directly said to you like you have no critical thinking skills, forget there was a game before this one, only the one you play matters, empty your skull and dont let yourself feel anything but what the game tells you to feel
if they dont even care to make the sequel to their most successful game actually build on the previous title, dont even care to keep their continuity of two games supposedly directly happening one after the other in tact- maybe they never cared, and all the meaning we thought we saw them build into their games was all accidental and meaningless
and that is absolutely soul crushing for fans like me to discover
its a game. its not a story, its not a world, its not themes, its not characters, its not lore. its a product made to make you pay money, not to make you think about anything.
#ganondoodles talks#zelda#ganondoodles rants#i know it sounds silly to say this game makes me mad bc its so clearly a game#but do you get what i mean??#and the worst part is#they dont even keep the lore said in the SAME GAME in line#the people in hateno where links HOUSE used to be that is now ZELDAS not remembering him#the children acting like they dont know him#where has link been?#did zelda put him into the forest and just let him live with the boars?#even so the house is here so link must have been here to buy it-#but no forget that#its somethign that happened in botw and that never actually happened or mattered remember?#to have balloons and rocktes and people with WINGS in this world but none of them going up to the sky islands everyone is obsessed about`?#well its for YOU to play around with with meaningless rewards not for the NPCs living in this world#the godly goat guy and the hylian priestress directly saying zelda is their distant descendant to her and then#not show nor say not even hint at them having any offspring and then both die a stupid meaningless death to try and make you feel something#“doing the dragon transformation robs you of your soul forever and you will never return”#*returns via deus ex machina without even letting the player take any part in it but by -getting to the end tm-*#also i HATE how totk constantly dangles set ups in front of you#only to NOT follow up on them#the intro giving you a taste of what you might expect for- NOPE zelda is gone immediately its jsut botw but worse again lol#zelda getting the hang of her time powers so she might return to her time on her ow- NOPE dragon lol her powers are irrelevant actually#impa being the only one you can tell about zelda being a dragon and her going oh no im gonna search for a way to bring her back- LOL NOPE#its solves itself and you dont even do anything for it and just watch a cutscene#oh no link lost his arm and its beyond repair- LOL NOPE have your arm back like it was freshly made no matter how few of the light things-#you actually got- the things that where supposedly to battle back the thing destroying your arm#also howt he game gives you endless busy work without any good reward#krogs - mayoi signa - poes - scematics - lightroots - sign guy
185 notes · View notes
ganondoodle · 6 months
Text
with every thing i learn about what the directors of totk said in interviews it all just gets worse huh?
the thing about the shiekah tech just vanishing and nobody caring enough to look into it was already rough and now i learn they said that -after botw zelda wondered if hyrule as a kingdom was still needed but then totk happens- just sounds like she wondered if hyrule as a kingdom still needed to exist in the way it had been (which would be an interesting change for once and also make sense for her character) and then they took her back into the distant past with the super good guy king of a godly race to teach her the lesson what her place is and that yes, their monarchy needed and good and really given to her by "gods" and what if big evil black man shows up again
i dont have the energy to get into it further but needed to say soemthing about it bc it keeps bothering me :(
204 notes · View notes
ganondoodle · 5 months
Text
still thinking about how even just the decision to basically act like the shiekah tech never existed is just ... so baffling to me
bc again you could have done all the sonau tech does with shiekah instead, and they were perfect to be explored more in a sequel, why wouldnt you grasp that potential, the literal building blocks for more??
if you are that tired of shiekah tech .. dont make it a fuckign sequel to the game prominently featuring it???? totk doesnt take place generations after botw in which things could have changed drastically, its just a few years afterwards??
you want to reuse the map and get rid of shiekah tech? ok fine take LINK into the past then and the focus is for you to find a way to return; do some neat twist where its revealed that link was the one who sealed gan bc he couldnt defeat him without zelda or something if you dare (they wouldnt)
want less work than that and still reuse the map and get rid of shiekah tech AND reuse characters? ok then make it some alternate universe thingy like majoras mask in which everythign is the same but also isnt, its weird and creepy how characters you thoguht you knew suddendly dont act like themselves, shiekah tech doesnt exist, malice is now miasma, etc, it would give reason to why you feel so much like something about this world is familiar yet also very wrong
as far as im aware every "sequel" we have had so far were either generations apart from the first one, some alternate universe or a different location altogether- in all of which its plausible that things are different, things seem weirdly familiar but also wrong, or that another continent just works different from hyrule
but totk does none of that, its supposedly just a few years after the first game, same world same character, but its BUILT like some strange jumbled mess of stuff from botw and new stuff out of nowhere that just .. doesnt fit, but feeling a strange sense of otherness, a déja vu of something you know but it acts off, like an imposter, thats NOT intentional and it shows, its a mess of botw stuff, from stuff that people missed from the old games and entirely new stuff; i dont doubt it CAN work but the way it turned out is like a mix of 3 different puzzles forced together and being told 'see it fits!' even tho you can clearly see the pieces dont look right in these places
again it feels like a sequel that desperately wants you to forget the first game happened, that anythign from it mattered at all
and that isnt really ... the sense of a sequel? why insist on it being one when it only creates problems? is it marketing?? just like it was marketing to call age of calamity a telling of what happened before botw but then it wasnt that at all and that is still the sole reason why i dislike it? bc i was lied to? totk is like 10000 times worse than that, its a main title and doesnt even have the excuse of yeah its basically an excuse to play all your fav characters in fun ways and the game beign well aware that being its main appeal; what is totk appeal? a toybox with botw aestethic and none of the flavor?
(on a sidenote; the sonau tech doesnt even .. matter? in botw at least calamity ganon was made of shiekah tech parts and him overtaking other tech is a big point, the sonau tech doesnt serve anything but .. idk minerus useless mech? gan doesnt even aknowledge it, he doesnt care, all it is is toys for the player, not link, but the player. the monsters mining the tech materials? what for? gan doesnt give a damn and they dont work for the yiga either??)
i said it before but it gives me the feeling that the way botw invited you to theorize, to look beneath the surface, the way it intrigued you and laid the groundwork for so many interesting things without denying anything.. was accidental? or perhaps put in the game without the directors noticing? i cant stop thinking about them saying sth like "after botw zelda wondered if the kingdom of hyrule needed to keep existing the way it had been before the calamity, but then totk happens" bc it just feels like they realized too late that botw naturally led into questioning the status quo and they scrambled to fit it back into a flat and boring road we have seen so many times before (or even worse really) with totk
zeldas character naturally leads into her questioning and reexamine their history and set of rules? we gotta teach her a lesson of why she is importante god given monarchy girl that has to keep it bc what if evil brown man shows up again for no reason
maybe im grasping at straws here but looking at it this way the sonau .. make more "sense"; the shiekah were a group that was under the rule of the royal family, and misstreated before (oh no look soemthing interesting) so they dont lend themselves well to be used for teaching zelda that lesson- the sonau however are tailored really to be just that; they are a supposedly godly race from the literal sky that founded this version of hyrule, that had tech even more advanced and better than the shiekah, she gets put in the past to meet the perfect god king of goodness personally, also his very fridgy wifey that zelda later replaces in a way, shes put there and treated like family and then gets to see just how evil that evil big man from the desert is, sonia is falcon-punched to death solely so zelda can feel obligated to take over her role, have her new, better 'family' hurt by gan; similarly so raurus sacrifice, look what a noble and good king he is, he payed the ultimate price to lock that evil man away, now zelda you cannot let their sacrifice go to waste, rebuild that divinely good kingdom like it was!!
and even though they go so much out of their way to put the cart back onto the rails of black and white-good and evil in an even flatter way than the old games, it still doesnt feel right, at least to me, it still feels like zelda shouldnt have gone along with all of that, it feels like even her character from botw was walked back entirely, except for the intro, it made her feel like a stranger to me-
because this is a sequel, i know this zelda, she wouldnt act like that after all that shes been through, this feels ... off
and it all just insulting to anyone who cared about botw more than surface level, or the zelda lore in general, i dont even care much about the timeline, but theres alot of lore and themes beyond it that felt ignored, especially so given that .. its a damn sequel, non AU, not generations apart, directly part 2-
but its not.
it even feels very "corporate", put zelda in a dress again, people liked that, put crazy abilities in the game to flashbang people with how insane it is even if its not the best for the gameplay or the story, put a new asthetic into it out of nowhere bc its 'new' and act like its been there the whole time, put gan in there bc people miss him and find him sexy even if his role is just as flat as that of an evil cloud monster-
*sigh*
you know, i saw a post that said aoc was like a bad fanfic (affectionate) and totk was like a bad fanfic (derogatory) and tbh thats like one of the best comparisons/summaries i have seen ..
210 notes · View notes