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#anyways analysis time!
swedenis-h · 2 months
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Acts and plays and performances
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coralnoodle · 2 months
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WHAT THE HELL IS LAB SAFETY!!
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2.12 Chimney Begins - 2.09 Hen Begins - 2.16 Bobby Begins Again - 7.04 Buck, Bothered and Bewildered
Tommy's family arc
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buggachat · 10 months
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honestly just in general it's very exhausting to try to analyze media that is literally meant to be analyzed, only for the replies to be filled with people arguing not against your analysis, but against the premise that the media can be analyzed at all.
i don't even know what to say about it without starting to really betray my frustration, so i'll just settle with— just don't engage with analysis posts? I'm serious. if you're typing a response to a media analysis post, reread what you've written and ask yourself "is this comment/response against the very concept of analyzing the media at all?" and if the answer is yes then delete it all and go sit in the shame corner. throw your curtains away if you want to so bad and stop telling me that I'm not allowed to hum and haw at the fact mine are blue
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why-lamp · 8 months
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i'm finally getting around to reading Killing Time by Della Van Hise.
you know, the Star Trek book that was so gay that it was recalled and reprinted with over 50 changes.
I got my hands on a first edition copy from Thriftbooks and decided to use a sticky tab every time something "spirk" happened
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I'm only halfway through.
update its very fucking gay
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eyrieofsynapses · 4 months
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why Aurora's art is genius
It's break for me, and I've been meaning to sit down and read the Aurora webcomic (https://comicaurora.com/, @comicaurora on Tumblr) for quite a bit. So I did that over the last few days.
And… y'know. I can't actually say "I should've read this earlier," because otherwise I would've been up at 2:30-3am when I had responsibilities in the morning and I couldn't have properly enjoyed it, but. Holy shit guys THIS COMIC.
I intended to just do a generalized "hello this is all the things I love about this story," and I wrote a paragraph or two about art style. …and then another. And another. And I realized I needed to actually reference things so I would stop being too vague. I was reading the comic on my tablet or phone, because I wanted to stay curled up in my chair, but I type at a big monitor and so I saw more details… aaaaaand it turned into its own giant-ass post.
SO. Enjoy a few thousand words of me nerding out about this insanely cool art style and how fucking gorgeous this comic is? (There are screenshots, I promise it isn't just a wall of text.) In my defense, I just spent two semesters in graphic design classes focusing on the Adobe Suite, so… I get to be a nerd about pretty things…???
All positive feedback btw! No downers here. <3
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I cannot emphasize enough how much I love the beautiful, simple stylistic method of drawing characters and figures. It is absolutely stunning and effortless and utterly graceful—it is so hard to capture the sheer beauty and fluidity of the human form in such a fashion. Even a simple outline of a character feels dynamic! It's gorgeous!
Though I do have a love-hate relationship with this, because my artistic side looks at that lovely simplicity, goes "I CAN DO THAT!" and then I sit down and go to the paper and realize that no, in fact, I cannot do that yet, because that simplicity is born of a hell of a lot of practice and understanding of bodies and actually is really hard to do. It's a very developed style that only looks simple because the artist knows what they're doing. The human body is hard to pull off, and this comic does so beautifully and makes it look effortless.
Also: line weight line weight line weight. It's especially important in simplified shapes and figures like this, and hoo boy is it used excellently. It's especially apparent the newer the pages get—I love watching that improvement over time—but with simpler figures and lines, you get nice light lines to emphasize both smaller details, like in the draping of clothing and the curls of hair—which, hello, yes—and thicker lines to emphasize bigger and more important details and silhouettes. It's the sort of thing that's essential to most illustrations, but I wanted to make a note of it because it's so vital to this art style.
THE USE OF LAYER BLENDING MODES OH MY GODS. (...uhhh, apologies to the people who don't know what that means, it's a digital art program thing? This article explains it for beginners.)
Bear with me, I just finished my second Photoshop course, I spent months and months working on projects with this shit so I see the genius use of Screen and/or its siblings (of which there are many—if I say "Screen" here, assume I mean the entire umbrella of Screen blending modes and possibly Overlay) and go nuts, but seriously it's so clever and also fucking gorgeous:
Firstly: the use of screened-on sound effect words over an action? A "CRACK" written over a branch and then put on Screen in glowy green so that it's subtle enough that it doesn't disrupt the visual flow, but still sticks out enough to make itself heard? Little "scritches" that are transparent where they're laid on without outlines to emphasize the sound without disrupting the underlying image? FUCK YES. I haven't seen this done literally anywhere else—granted, I haven't read a massive amount of comics, but I've read enough—and it is so clever and I adore it. Examples:
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Secondly: The beautiful lighting effects. The curling leaves, all the magic, the various glowing eyes, the fog, the way it's all so vividly colored but doesn't burn your eyeballs out—a balance that's way harder to achieve than you'd think—and the soft glows around them, eeeee it's so pretty so pretty SO PRETTY. Not sure if some of these are Outer/Inner Glow/Shadow layer effects or if it's entirely hand-drawn, but major kudos either way; I can see the beautiful use of blending modes and I SALUTE YOUR GENIUS.
I keep looking at some of this stuff and go "is that a layer effect or is it done by hand?" Because you can make some similar things with the Satin layer effect in Photoshop (I don't know if other programs have this? I'm gonna have to find out since I won't have access to PS for much longer ;-;) that resembles some of the swirly inner bits on some of the lit effects, but I'm not sure if it is that or not. Or you could mask over textures? There's... many ways to do it.
If done by hand: oh my gods the patience, how. If done with layer effects: really clever work that knows how to stop said effects from looking wonky, because ugh those things get temperamental. If done with a layer of texture that's been masked over: very, very good masking work. No matter the method, pretty shimmers and swirly bits inside the bigger pretty swirls!
Next: The way color contrast is used! I will never be over the glowy green-on-black Primordial Life vibes when Alinua gets dropped into that… unconscious space?? with Life, for example, and the sharp contrast of vines and crack and branches and leaves against pitch black is just visually stunning. The way the roots sink into the ground and the three-dimensional sensation of it is particularly badass here:
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Friggin. How does this imply depth like that. HOW. IT'S SO FREAKING COOL.
A huge point here is also color language and use! Everybody has their own particular shade, generally matching their eyes, magic, and personality, and I adore how this is used to make it clear who's talking or who's doing an action. That was especially apparent to me with Dainix and Falst in the caves—their colors are both fairly warm, but quite distinct, and I love how this clarifies who's doing what in panels with a lot of action from both of them. There is a particular bit that stuck out to me, so I dug up the panels (see this page and the following one https://comicaurora.com/aurora/1-20-30/):
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(Gods it looks even prettier now that I put it against a plain background. Also, appreciation to Falst for managing a bridal-carry midair, damn.)
The way that their colors MERGE here! And the immense attention to detail in doing so—Dainix is higher up than Falst is in the first panel, so Dainix's orange fades into Falst's orange at the base. The next panel has gold up top and orange on bottom; we can't really tell in that panel where each of them are, but that's carried over to the next panel—
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—where we now see that Falst's position is raised above Dainix's due to the way he's carrying him. (Points for continuity!) And, of course, we see the little "huffs" flowing from orange to yellow over their heads (where Dainix's head is higher than Falst's) to merge the sound of their breathing, which is absurdly clever because it emphasizes to the viewer how we hear two sets of huffing overlaying each other, not one. Absolutely brilliant.
(A few other notes of appreciation to that panel: beautiful glows around them, the sparks, the jagged silhouette of the spider legs, the lovely colors that have no right to make the area around a spider corpse that pretty, the excellent texturing on the cave walls plus perspective, the way Falst's movements imply Dainix's hefty weight, the natural posing of the characters, their on-point expressions that convey exactly how fuckin terrifying everything is right now, the slight glows to their eyes, and also they're just handsome boys <3)
Next up: Rain!!!! So well done! It's subtle enough that it never ever disrupts the impact of the focal point, but evident enough you can tell! And more importantly: THE MIST OFF THE CHARACTERS. Rain does this irl, it has that little vapor that comes off you and makes that little misty effect that plays with lighting, it's so cool-looking and here it's used to such pretty effect!
One of the panel captions says something about it blurring out all the injuries on the characters but like THAT AIN'T TOO BIG OF A PROBLEM when it gets across the environmental vibes, and also that'd be how it would look in real life too so like… outside viewer's angle is the same as the characters', mostly? my point is: that's the environment!!! that's the vibes, that's the feel! It gets it across and it does so in the most pretty way possible!
And another thing re: rain, the use of it to establish perspective, particularly in panels like this—
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—where we can tell we're looking down at Tynan due to the perspective on the rain and where it's pointing. Excellent. (Also, kudos for looking down and emphasizing how Tynan's losing his advantage—lovely use of visual storytelling.)
Additionally, the misting here:
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We see it most heavily in the leftmost panel, where it's quite foggy as you would expect in a rainstorm, especially in an environment with a lot of heat, but it's also lightly powdered on in the following two panels and tends to follow light sources, which makes complete sense given how light bounces off particles in the air.
A major point of strength in these too is a thorough understanding of lighting, like rim lighting, the various hues and shades, and an intricate understanding of how light bounces off surfaces even when they're in shadow (we'll see a faint glow in spots where characters are half in shadow, but that's how it would work in real life, because of how light bounces around).
Bringing some of these points together: the fluidity of the lines in magic, and the way simple glowing lines are used to emphasize motion and the magic itself, is deeply clever. I'm basically pulling at random from panels and there's definitely even better examples, but here's one (see this page https://comicaurora.com/aurora/1-16-33/):
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First panel, listed in numbers because these build on each other:
The tension of the lines in Tess's magic here. This works on a couple levels: first, the way she's holding her fists, as if she's pulling a rope taut.
The way there's one primary line, emphasizing the rope feeling, accompanied by smaller ones.
The additional lines starbursting around her hands, to indicate the energy crackling in her hands and how she's doing a good bit more than just holding it. (That combined with the fists suggests some tension to the magic, too.) Also the variations in brightness, a feature you'll find in actual lightning. :D Additional kudos for how the lightning sparks and breaks off the metal of the sword.
A handful of miscellaneous notes on the second panel:
The reflection of the flames in Erin's typically dark blue eyes (which bears a remarkable resemblance to Dainix, incidentally—almost a thematic sort of parallel given Erin's using the same magic Dainix specializes in?)
The flowing of fabric in the wind and associated variation in the lineart
The way Erin's tattoos interact with the fire he's pulling to his hand
The way the rain overlays some of the fainter areas of fire (attention! to! detail! hell yeah!)
I could go on. I won't because this is a lot of writing already.
Third panel gets paragraphs, not bullets:
Erin's giant-ass "FWOOM" of fire there, and the way the outline of the word is puffy-edged and gradated to feel almost three-dimensional, plus once again using Screen or a variation on it so that the stars show up in the background. All this against that stunning plume of fire, which ripples and sparks so gorgeously, and the ending "om" of the onomatopoeia is emphasized incredibly brightly against that, adding to the punch of it and making the plume feel even brighter.
Also, once again, rain helping establish perspective, especially in how it's very angular in the left side of the panel and then slowly becomes more like a point to the right to indicate it's falling directly down on the viewer. Add in the bright, beautiful glow effects, fainter but no less important black lines beneath them to emphasize the sky and smoke and the like, and the stunningly beautiful lighting and gradated glows surrounding Erin plus the lightning jagging up at him from below, and you get one hell of an impactful panel right there. (And there is definitely more in there I could break down, this is just a lot already.)
And in general: The colors in this? Incredible. The blues and purples and oranges and golds compliment so well, and it's all so rich.
Like, seriously, just throughout the whole comic, the use of gradients, blending modes, color balance and hues, all the things, all the things, it makes for the most beautiful effects and glows and such a rich environment. There's a very distinct style to this comic in its simplified backgrounds (which I recognize are done partly because it's way easier and also backgrounds are so time-consuming dear gods but lemme say this) and vivid, smoothly drawn characters; the simplicity lets them come to the front and gives room for those beautiful, richly saturated focal points, letting the stylized designs of the magic and characters shine. The use of distinct silhouettes is insanely good. Honestly, complex backgrounds might run the risk of making everything too visually busy in this case. It's just, augh, so GORGEOUS.
Another bit, take a look at this page (https://comicaurora.com/aurora/1-15-28/):
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It's not quite as evident here as it is in the next page, but this one does some other fun things so I'm grabbing it. Points:
Once again, using different colors to represent different character actions. The "WHAM" of Kendal hitting the ground is caused by Dainix's force, so it's orange (and kudos for doubling the word over to add a shake effect). But we see blue layered underneath, which could be an environmental choice, but might also be because it's Kendal, whose color is blue.
And speaking off, take a look at the right-most panel on top, where Kendal grabs the spear: his motion is, again, illustrated in bright blue, versus the atmospheric screened-on orange lines that point toward him around the whole panel (I'm sure these have a name, I think they might be more of a manga thing though and the only experience I have in manga is reading a bit of Fullmetal Alchemist). Those lines emphasize the weight of the spear being shoved at him, and their color tells us Dainix is responsible for it.
One of my all-time favorite effects in this comic is the way cracks manifest across Dainix's body to represent when he starts to lose control; it is utterly gorgeous and wonderfully thematic. These are more evident in the page before and after this one, but you get a decent idea here. I love the way they glow softly, the way the fire juuuust flickers through at the start and then becomes more evident over time, and the cracks feel so realistic, like his skin is made of pottery. Additional points for how fire begins to creep into his hair.
A small detail that's generally consistent across the comic, but which I want to make note of here because you can see it pretty well: Kendal's eyes glow about the same as the jewel in his sword, mirroring his connection to said sword and calling back to how the jewel became Vash's eye temporarily and thus was once Kendal's eye. You can always see this connection (though there might be some spots where this also changes in a symbolic manner; I went through it quickly on the first time around, so I'll pay more attention when I inevitably reread this), where Kendal's always got that little shine of blue in his eyes the same as the jewel. It's a beautiful visual parallel that encourages the reader to subconsciously link them together, especially since the lines used to illustrate character movements typically mirror their eye color. It's an extension of Kendal.
Did I mention how ABSOLUTELY BEAUTIFUL the colors in this are?
Also, the mythological/legend-type scenes are illustrated in familiar style often used for that type of story, a simple and heavily symbolic two-dimensional cave-painting-like look. They are absolutely beautiful on many levels, employing simple, lovely gradients, slightly rougher and thicker lineart that is nonetheless smoothly beautiful, and working with clear silhouettes (a major strength of this art style, but also a strength in the comic overall). But in particular, I wanted to call attention to a particular thing (see this page https://comicaurora.com/aurora/1-12-4/):
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The flowing symbolic lineart surrounding each character. This is actually quite consistent across characters—see also Life's typical lines and how they curl:
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What's particularly interesting here is how these symbols are often similar, but not the same. Vash's lines are always smooth, clean curls, often playing off each other and echoing one another like ripples in a pond. You'd think they'd look too similar to Life's—but they don't. Life's curl like vines, and they remain connected; where one curve might echo another but exist entirely detached from each other in Vash's, Life's lines still remain wound together, because vines are continuous and don't float around. :P
Tahraim's are less continuous, often breaking up with significantly smaller bits and pieces floating around like—of course—sparks, and come to sharper points. These are also constants: we see the vines repeated over and over in Alinua's dreams of Life, and the echoing ripples of Vash are consistent wherever we encounter him. Kendal's dream of the ghost citizens of the city of Vash in the last few chapters is filled with these rippling, echoing patterns, to beautiful effect (https://comicaurora.com/aurora/1-20-14/):
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They ripple and spiral, often in long, sinuous curves, with smooth elegance. It reminds me a great deal of images of space and sine waves and the like. This establishes a definite feel to these different characters and their magic. And the thing is, that's not something that had to be done—the colors are good at emphasizing who's who. But it was done, and it adds a whole other dimension to the story. Whenever you're in a deity's domain, you know whose it is no matter the color.
Regarding that shape language, I wanted to make another note, too—Vash is sometimes described as chaotic and doing what he likes, which is interesting to me, because smooth, elegant curves and the color blue aren't generally associated with chaos. So while Vash might behave like that on the surface, I'm guessing he's got a lot more going on underneath; he's probably much more intentional in his actions than you'd think at a glance, and he is certainly quite caring with his city. The other thing is that this suits Kendal perfectly. He's a paragon character; he is kind, virtuous, and self-sacrificing, and often we see him aiming to calm others and keep them safe. Blue is such a good color for him. There is… probably more to this, but I'm not deep enough in yet to say.
And here's the thing: I'm only scratching the surface. There is so much more here I'm not covering (color palettes! outfits! character design! environment! the deities! so much more!) and a lot more I can't cover, because I don't have the experience; this is me as a hobbyist artist who happened to take a couple design classes because I wanted to. The art style to this comic is so clever and creative and beautiful, though, I just had to go off about it. <3
...brownie points for getting all the way down here? Have a cookie.
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ehhgg-art · 1 month
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you ever think about the fact that laios won not by being a monster but by being human.
monsters as we’ve seen throughout the manga are predictable, they have this rhythm to them that, once someone understands, can be used to take them out. take kelpies like anne where laios states that she is just a monster and cannot be trusted. even kensuke is “just a monster after all”, running away from danger when laios needs it most. kensuke is beloved by laios not just because he is a monster, but because laios, in human fashion, anthropomorphized him in his mind (giving him a name, etc.)
but people are different. they are multifaceted, non-monolithic creatures. long lived races are not all pious and apathetic towards short lived races as we see with marcille and senshi. chilchuck actively works against the prejudice against half-foots. tallmen from every region have their cultural differences as we see with shuro and laios/falin. even “demi-humans” like orcs have depth to them, having rich culture and values despite the general idea that they are a violent pillaging race.
even laios’ family and village, the nexus point for his dislike of people, have depth to them. though their parents did not actively protect their children, they did not wish harm on them either. the exorcisms performed on falin by their mother was harmful in laios’ eyes, but helpful in his mother’s perspective.
laios himself, despite loving monsters and hating humans, is so very painfully human. he hates humans but has risked life and literal limb to save his sister and his party. he loves monsters but is aware of their dangerous nature and spares them no mercy.
(big spoilers under the cut)
the winged lion mistook laios as a one dimensional entity, one which only operates on a one track mind without paradox. it thought laios to operate like a monster, and so it approached his desires like one. it believed that laios, being so obsessed with monsters, must behave like one as well, so completely disregarded the fact that laios could have something up his sleeve.
but laios is not a monster, he is human. he has ulterior motives, overlapping beliefs, contradicting values. it is his humanness that made him explain to his party what to do when things went awry. it is his humanness that allowed him to lie. lie to the world about his true plan as well as lie to the winged lion about his intentions.
sure laios WANTS to be a monster, that much is definitely true. but what he IS is a different story. laios is an unpredictable, sporadic, messy human being. it is that fact which the winged lion overlooked, and ultimately led to its downfall and laios’ victory.
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comradekatara · 1 year
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katara’s fatal flaw when it comes to politics and also just general communication is that she cannot fathom why anyone would wish to act in a cruel manner and knowingly harm others, whereas sokka’s is that he does not understand how people can be willfully ignorant or even just plain dumb. it’s why sokka is always having to point out to katara that someone is a malicious actor who is taking advantage of her compassion and idealism (jet, hama, aunt wu, etc) because he knows that not everyone has pure, altruistic intentions, but he also doesn’t understand that king kuei isn’t just sheltered, he is also straight up an idiot (or that hahn isn’t just arrogant, he is also incompetent, etc etc) until it’s too late.
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fogwitchoftheevermore · 6 months
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ok so. forgive me for a second but i've been abnormal about skizz and ren since the hiatus between third life and last life and holy shit this season is already not helping.
let's talk about skizz, ren, undying loyalty, and golden apples, shall we?
so the thing that you need to understand about skizz is that he is loyal to a fault. impulse literally says this exact thing about him in limited life, and skizz himself says himself: "you know me and my factions, i never turn." the second thing is that the first person their loyalty manifests for in third life is ren. he and ren run into each other on the second night when ren is getting accosted by mobs outside skizz's door and skizz gives him a place to stay the night. ren decides to trade skizz for his leather, for the upcoming enchanting buisness, and gives skizz a golden apple in exchange. skizz thinks this is wildly more than he deserves but is very thankful. skizz doesn't say it here, but this is the moment he swears his loyalty to ren.
throughout third life, he is willing to do or get basically anything for ren. the two of them literally die together to the tnt trap. when ren dies on the alter and everyone thinks martyn betrayed him, skizz is the first person to get there in the morning. he's in half broken gold armor and borrowed tools from bigb and he still tells ren "get behind me", still tries to protect him from martyn. when skizz is on red, he goes a bit crazy, but he channels that bloodlust into protecting ren. he kills jimmy in the red desert, he kills cleo when she tries to attack ren, he chases down impulse when he betrays dogwarts and dies trying to kill him.
when skizz dies in third life, he's got an unused golden apple in his hotbar. after he dies, he remembers the first time he met ren, etho, and martyn, and he spends quite a bit of time on his memory of ren and ren appears in his first memory of etho. after he dies, ren wields a blade named in his honor.
skizz spends third life loyal to ren- he dies for him and he dies with him.
in last life, ren and skizz end up on completely different sides, and it very quickly gets bad because when ren becomes boogey, he kills skizz. he lures him into a trap. he tells skizz he loves him. skizz literally says "i am broken hearted" when ren kills him. ren holds no regard for the relationship they used to have and yet skizz cannot help but compliment ren's skill with the trap, outright says he can't be mad at ren.
and then it only gets worse because skizz tries to storm ren's tower with impulse after they've gone red. and that! doesn't go well! and while skizz is retreating, while he is eating the golden apple in his hot bar, ren shoots him dead.
and that is the last time they've spoken. two years ago.
because skizz isn't in doublt life. and ren isn't in limited life.
and when skizz's time comes in limited life, he ensures he doesn't have a golden apple in his inventory this time. this time, he hands the apples off to his teammates, where he knows they will go to good use. and then he hands etho a diamond fucking axe (red winter is coming) and asks him to execute him for the sake of their alliance. ok! sure! fill ren's role more explicitly, why don't you!
and that first session of secret life genuinely only made it worse. when skizz is talking to tango and cleo about their alliance, skizz says he wants to give leadership over to someone else: "i want to be more of a soldier than a leader this time." cleo says she'll fill the roll of leader- she doesn't take orders well - and then seals their alliance by giving tango and skizz a golden apple each. because of course she does.
and well, we all know that didn't really work out, so that's one person off the list that skizz can fill the dogwarts shaped hole in him with, so then he goes to bdubs. he says he'll lay his sword at bdubs' feet. he says he'll win bdubs with his loyalty. he calls bdubs "my leige", jesus christ dude, you couldn't be less subtle unless you straight up called him ren's name.
skizz has been (whether accidentally or on purpose is up to you) trying to recreate the experience he had with dogwarts, and particularly what he had with ren, since the moment dogwarts fell. he can't have it with ren because he missed his only chance in last life, so he'll fill the void with whoever he can. his fellow soldier. ren's successor. ren's new kingmaker. anyone. and it's never gonna work. i need ren to come back for like, 900 reasons, but i especially need him to come back so skizz can have a shot at making it to spring.
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royalarchivist · 1 month
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[A sad violin song plays over an image of a sad hamster]
Pac: This doesn't have anything to do with me – I wear a blue sweatshirt, you're crazy, this mouse doesn't even have a sweatshirt, this hamster! [Reading chat] Am I a depressed hamster?
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[ Transcript continued ↓ ]*
Pac: Actually– that's fine! I embrace that idea – of course I'm going to be depressed, are you crazy? [He hits his desk, then starts counting off people on his fingers] Fit is gone, Richarlyson is gone, Ramon is gone, Bagi and Empanada who were always there when we were there are also gone, I haven't seen them! It's just me and Tubbo, and sometimes Philza shows up.
Pac: I lost Chume Labs, I lost the Favela, I lost Murder Mystery, I lost Ilha Chume Labs, it's crazy! Look at how much I've lost, and I've gained nothing! Of course I'm going to be depressed, are you crazy?! How am I supposed to be happy?!
Pac: [Reading chat] "You have us Pac," that's true, thank you. No, that's true, sorry.
* NOTE: Please note that this is an incomplete transcript, as I was primarily relying on Aypierre's translation mod at the time and if I am not confident of the translation, I do not include it. As always, please feel free to add on translations or message me corrections.
#Pactw#QSMP#Pac#March 18 2024#As much as I love keeping people updated about Pac / the other Portuguese-speaking creators#I think I might not make as many transcribed posts for their clips anymore#I just don't think I'm qualified enough to be transcribing things for a language I don't know#like yeah we have the Qlobal Translator and Aypierre's translators to rely on#And I'm always upfront when I'm not 100% sure about a translation#but I've been thinking about it a lot and it kinda makes me feel a bit icky. Idk.#I might be overthinking this but I just I don't want to spread around translations I'm not super confident about#esp. since I know a lot of people cite my clips in analysis posts or link them to other people as resources#and 90% of the time I'm like ''Hell yeah I love seeing people getting a lot of use out of the archive''#but sometimes I get a bit anxious like ''Did I do a good enough job translating this''#''Am I ruining someone's entire perception of a conversation or character because I left one word out or mistranslated something?''#And like I said that's normally not a HUGE concern since if I'm not certain about a translation I just won't post a clip. but you know#idk it might just be the anxiety talking but I really really don't want to spread bad info#Happy to hear other folks' perspective#I'm really grateful for people like Bell and Pix and others who translate clips and I always try to reblog those#but we don't have a ton of people posting clips & translating things on Tumblr since we're so English-centric#which is part of the reason WHY I like sharing clips of the non-English-speaking CCs#but at the same time I want to do an accurate job representing what they're saying#Maybe I'll just start posting things and give a TLDR context of what they're talking about but not a transcript#that way native-speakers can hop in and add translations if that's something they're comfortable doing#and if not then well. at least I'm not sharing something that isn't super accurate#idk I'm just thinking out loud a bit in the tags#But I'm open to hearing other people's thoughts on the matter#Anyways giant rant aside. q!Pac is NOT doing ok rn
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witheredtoashes · 7 months
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birds and their wings
Okay, okay, everyone.
Here's my piece, aka predictions, for the Phil and his wings lore.
He's not getting them back. Or at least, he'll be the last one.
Why?
Because he wants them.
As far as I know, phil is the only one to be actively asking the federation, admins, and Cucurucho for the restoration of his wings. Not only that, I think while it's a very common headcanon or belief that Jaiden, baghera, and quackity have wings and are avians, and this is accepted by the creators themselves, they've never wanted wings. They've never asked for them. Correct me if I'm wrong, since I don't watch them often, but the other avians on qsmp are birdlike and like to be considered birds, but.. it's not ingrained. And I say these things in comparison to Phil.
Day one, barely into the stream when he was on the train, Phil talked about his wings and them being clipped. IMMEDIATELY addressed why he couldn't fly, because flying is utterly ingrained into his movements, his thinking, and everything he does. If he's not flying, there has to be a reason.
Fast forward, Phil's getting more into lore. All of his lore is about the eggs and the federation, or his wings. Being a bird. It's starting to show in everything he does, and it's purposeful.
He's perching more, when he's idle. He's always perched high in his hardcore world or even in qsmp, wanting to get the best viewpoint to see what's around him, what dangers there are, and get a look of the land. But, he's perching in places where he doesn't need to do all that.
In forever's office. On the wall, which he knows is safe and knows the surroundings of. Whenever he's idle, he will parkour and climb to the highest spot he can reach every single time, out of boredom. But it's an instinct, and it's one he's PURPOSELY tying into being a bird.
Another reason- he's more birdlike than all the other avians. It shows in his movements, his words, even his morals. He thinks like a bird. It shows in every part of his character, not just design.
Phil treasures nature and natural things over everything. He likes large open spaces. He perched and builds on the wall, and then he COVERS it in grass and transforms it into a place bustling with life and nature. Natural, wild, a place where animals can thrive and live, like a forest. Somewhere where a bird would flourish.
Not only this, it's in his hardcore world. Which we KNOW is canon. Everything he builds is connected to nature and wildlife, or at least large open spaces he can soar around. Endlantis? The sea and life taking over the barren end, and it's BRIMMING with plants and animals and growth. The ocean monument? Come on, self explanatory. Nethervoid? It's a void, barren of life, but he has pockets of life and animals within it. It's wide open, letting him soar through and admire it and fly without fear. The spawn islands? Literally pockets of floating life. The wall around his spawn? A artificial stone structure, cold and unforgiving, being taken over again by nature, weathered away, and covered in vines, trees, and moss. Life is everywhere.
Now, qsmp.
Jaiden shows Phil his wings, right? She says she just "busts them out", like she's had them, fully functional the entire time.
One of Phil's first questions is "can you fly yet?" Because that's the first thing he'd do if his wings were whole. Hearing Jaiden is too shy, he groans like he's disappointed before saying it's alright. He asks if she's always had wings. He says he's glad she's got her wings and that SHE CAN FLY AGAIN. After complaining of his own fucked up wings, and how he can no longer fly.
Phil adds more lore to his wings, and connects back to them again. He says that with the damage and the amount of feathers clipped, he has to wear the heavy backpack to balance himself, because he's so used to their weight. Now that it's off, he can't walk or move properly without that weight being fixed. It's such a natural part of him that he adjusted to, he can't live without them.
When Jaiden spoke of caging the birds she's found, Phil paused, and he got that hesitant joking along but please don't be serious voice he often uses, saying "You let them out of the cages though, right?"
He's concerned of the detriments of being caged, and how birds need to be free and fly. Exactly what he can't do. He calls the island a cage.
Now, all this MIGHT be because of the cage for a cage punishment, right? But I don't think it is. I think this instinct was already there, and that lore built onto it and got him to show it more.
He's mindful not of being trapped in a cage again, but the harm of being trapped and confined and not able to fly. We all saw how he went a little insane in that birdcage, right? Dreaming of hardcore, thinking he was in there for weeks, and how it left him shattered and unable to trust himself and his reality without outside assurance. Aka, the pheonix. He didn't call cucurucho out for fucking with him, he questioned whether.. it really was real, and maybe thats why he couldnt lasso it. He relaxed when cucurucho said it saw the bird in the picture, and still hung onto that moment and HOUR LATER, saying it was still fucking with him.
And in the birdcage. He saw all his fellow birds, imprisoned, and the next time we see him? They're all free. They're flying around in the little space they can, while he's grounded.
Outside of that, he croons over every bird and keeps it safe. But when it comes to running out of cages, he lets the birds fly freely again in the SAME stream he found them, instead of making new cages. He looks after them. He knows the importance of freedom, and that's why he's an anarchist, that's why he hated the elections and the federation, that's why he plans and avoids shit not only to keep his little fledglings, his eggs, safe, but to also save himself from being forced to make a decision via blackmail or threats. That's why he didn't enter the election in the first place. He's spiteful and treasures his freedom over everything.
What I'm saying is, his instincts, choices, and nature is tied to being a bird, and being part bird is tied to every part of him. Moreso than the other avians.
So what does this mean for him getting back his wings?
Well, he wont.
It's power over him, now that the eggs are gone. Not a threat, because those make him spiteful and prone to lashing out- uncontrollable.
It's a promise of what he could have, given he behaves. If he listens to the federation.
The minute he has his wings, he's free, there's no more power. He's too buffed as a player to have them taken away again, he's too interconnected with everyone, and everyone will rush to his aid if he says he needs help. They'll never be able to harm his wings, and now, he's too anxious and cautious to fall into a trap. He doesn't trust the federation in the first place, immediately assuming their goal is to kidnap people, and he DEFINITELY doesn't trust messages from the eggs/about the eggs because of the birdhouse. We see this with fit, because when fit tells Phil he got a message from his eggs, Phil IMMEDIATELY asks him if he's sure it was real. Light and cautious, he won't step on the trap again, and he won't let anyone else either.
So, they keep his wings away from him. Taunt him with them, with the idea of getting them, in order to keep them in line. Why do I know this?
Well, they've already started.
Again, Jaiden has her wings. Early on, she goes to Phil's house with them, and he sees them and REALIZES the federation is restoring wings, or at least allowing people to use them. Getting his wings back becomes a possibility, while they use Jaiden to parade that fact around.
Quickly after this, Phil starts to ask the federation to restore his wings. Immediately when he sees them come to his house (coincidentally, some time after Jaiden comes and with Jaiden there.) he asks for his wings. They laugh at him.
Phil gets a quest from cucurucho, the being he constantly curses out and hates on, and he TAKES THE QUEST. Because he sees he can get a reward- something that isn't set in stone or written down. Something he can bargain.
So he does the quest, and then when cucurucho comes to reward him, he starts to bargain.
"YOU WILL RECEIVE A REWARD."
"is it my wings back? JK you wouldn't do that"
"def worth it for the god apple. still no wings though, y'know. Still no healed wings.."
"BY THE WAY, DID YOU CATCH THAT SUNBIRD?"
"Yes, yes I did, thank you."
"GOOD JOB."
"Maybe repair my wings? Maybe repair my wings a little?" AND HE TURNS HIS BACK TOWARDS CUCURUCHO AND SH OWS HIM HIS CLIPPED WINGS,, "I can take off my backpack- oh, no, he's gone."
He turns his back to someone he knows has a gun, considers his enemy, and doesn't trust in the slightest. HE TURNS HIS BACK. In order to extend his wings and show them to cucurucho, show it the clipped ends, the most important part of him, as if to gain sympathy or further plead his case as "this is something that is broken, please fix it." To set things to right.
Cucurucho laughs, and leaves. No wings.
This leads me to believe that the federation will continue to ask tasks of Phil, because he is strong and smart and will get them done, and he will use it as a leverage tool of "hey, I'm helping you, why don't you help me?" And continuously ask them to restore his wings.
But they know that. And they'll say no. He'll do more and more.
Eventually, hell realize they're not going to give them to him. He's smart. Hell catch on. So what do the federation do to give him hope?
They give others their wings. They show him that there's a chance, because OTHERS are getting their wings, so why not him? He must not have done enough, it has to be a possibility. He can still work, and he can get them. He just has to do more.
Hell continue to work, because he sees it as a possibility. Subtly, they'll play him to be their strongest pawn.
And when he doesn't get his wings, even after all his work, I think he'll start to resent those with their wings. Jealousy turning into a little bit of hate, a little bit of bitterness at something so important to him being treated so lightly, not as priceless as he would see them. Not as treasured or appreciated. Hell be taunted with their freedom and how little value they give to it.
Everything recently has been trying to divide the islanders. Taking away their uniting goal, protecting the eggs. The create nerf scuffles. People working with cucurucho, their enemy, and foolish ratting everyone out. There's tension, and secrets are being kept, unlike before. But who's been allied with everyone, and who everyone trusts, despite it all?
Philza, with his honesty, plain to see goals, and lack of a motive or physical thing he cherishes over his friendships. There's nothing to use against him.
Until now. His wings. A way to create tension in Phil's life, a way to make him bitter, a way to control him.
By offering him his freedom, they'll be pressing him into a cage even smaller than before.
A cage made of glass, impossible for him to see.
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jemmo · 3 months
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Making sense of love for love's sake: the game
Despite all the things i absolutely adore about how the plot unravels and expands in love by love's sake, upon first watch, there's some things i couldn't piece together, which @lurkingshan echoes in their post:
'The way the author was messing with Myungha and forcing cruel choices on him really does not track with a desire to help him find happiness.'
And to preface, this is not something i fully get yet either. I think i'll need a good month and a sizeable reading list of relevant resources to understand just what/who this author/sunbae is and what his role is and how he is associated with myungha. But as always with the best shows for meta (aka bad buddy), as a plot unfolds, you can always find a better understanding by looking backwards and re-contextualising what you've already seen. so i watched ep 1, specifically the scene between myungha and his sunbae at the bar. And i will talk about how everything said in this scene has a whole new meaning now we know the full story, but for now i wanna focus on that question that they keep coming back to; "Then... will you change it for him?".
When you watch the show for the first time, your brain follows the simplest, most obvious version of the story you're being told, one where myungha has been pulled into the world of his sunbae's novel that's being turned into a game and given the opportunity to fix the thing he didn't like about it; making yeowoon happy, and thus you just think the rules of the game are imposed by the author, and so when these cruel choices first come up, you see them as the difficult roadblocks that are nevertheless necessary to any kind of game, forcing the player to make an impossible choice so that the game can continue in a certain direction and its only after that you learn whether it was the right choice or not, or there is no right choice, it simply changes the game you are playing.
And when its revealed what this game actually is, at first i tried to interpret these cruel choices, namely the choice between yeonwoon and myungha's grandma, and at best i could come up with the concept of this being a choice between staying stuck to the past aka choosing his grandma, even though he knows that choice doesn't mean she's safe bc he knows the future where he loses here, its an inevitability, but thats the small happiness he knew before it was taken away and thus that happiness is known and safe, theres no risk, versus choosing to pursue a new happiness, a love of yeowoon and thus himself, which he doesn't know, he hasn't experienced yet, and could be risky. Its a happiness that isn't guaranteed like his grandma, but its a happiness that looks to the future and has hope in it that he can find a new happiness to pursue despite what has happened in his past.
And that fits nice, okayish. But then i watched ep 1 and heard that question "Then... will you change it for him?" And watching through the rest of the eps, we come back to this scene at the bar and each time we get a new run up to the author asking this question, either new dialogue is added or we hear a different piece of the conversation entirely. It starts at the beginning of ep 1 as:
"Because Cha Yeowoon is the only one who's miserable." "It can't be helped that some people's lives are like that" "The fact that some people are destined to live that kind of life is what's vile."
Then a bit later in ep 1 we go back and its expanded.
"It can't be helped that some people's lives are like that" "The fact that some people are destined to live that kind of life is what's vile." "Why? Do you think you'd write it differently?" "Yes, definately. Someone like Cha Yeowoon, or someone like me with an awful life, can also be happy."
And then all the way on in ep 6, we get this new dialogue.
"I don't like talking about destiny." "Why?" "Because it means everything is predestined." "Then do you not believe in fate?" "Fate and destiny are the same. My grandma likes to say that. She said life is like a written book, and how you'll live and die are written in it. (...)I don't like things like this. Even if fate is already destined, I think it can still be changed. Otherwise, there's no point in trying." "Really? Then Myungha..."
And while we don't hear the author ask the same question, I feel like him getting cut off like that insinuates that the conversation leads to that same ending point. All that is to say, every time we hear this question being asked, its like we learn more and more about what this whole thing is, what the game is, what myungha is saying he will do by agreeing to do what the author asks. And every time, we see myungha being more defiant against the idea of yeowoon being resigned to his miserable ending. He starts off thinking that kind of life is destined, and while it's miserable, its not something he can fight. Then he says he'd want to write the story differently, bc yeowoon, or even him, could be happy. He challenges the idea that yeowoon, and thus himself, is fated to be miserable, and opens up the possibility for happiness for them both, but doesn't yet have the means or resolve to do it, its like he knows its possible on a fundamental level, but doesn't see it as something he can actually achieve. But then we circle back to the idea of destiny and books, both of which came up in the previous quote, and seems incredibly pertinent seen as this whole thing is about a novel this author has written. Myungha talks about how he hates the idea that life is a book where everything written is predestined to happen, from the moment you live to the moment you die. He says "Even if fate is already destined, I think it can still be changed. Otherwise, there's no point in trying." That vile way of life he described before that he said was destined, he is now saying it can be changed, and that possibility is now something he's holding onto, its what he sees hope in so that he can keep trying, bc now he finally is trying, he has the resolve, he's trying to realise this thing, this impossibility of rewriting the life he thought was destined through the way he loves yeowoon.
And coming back to those cruel choices, given this fresh context, it made me think. bc this isn't actually a game that myungha has been put into where the rules are dictated by an author completely separate from him. He said himself, he'd rewrite it, he'd change things for yeowoon. And when you start to think of it less as him fighting against a rigid, removed system and more like him being a character in a story he is trying to rewrite himself, that has both the author and his own limitations, or just his own if you're in the school of thought that the author is some figment or part of myungha himself or his conciousness, then you can start to see where these cruel choices might come from. They could be myungha, the author making edits to this new story, imposing his own doubts and limitations on himself. When he says he has to pick between Yeowoon and his grandma, what if that's the new author myungha seeing this story unfold and thinking no this isn't right, he can't have it all, i'm not deserving of this much happiness.
And what makes me like this idea even more is that when we get that second choice between ending after 14 days or getting 100 days back at the cost of resetting Yeowoon's affection to 0, that whole conversation happens in what I think the bar actually is which is this frozen moment in time where myungha is in the water with this extension of a voice in his head that is talking through these things. That conversation in itself needs its own post, but when you look at it both as a decision to break up or not or a decision to hold onto life or not, you can see how the author is just this soundboard relaying the decisions myungha is going through in his head. The author's voice is his own, weighing up his decisions. And if he is the author here, it only reinforces that the person making the rules of this game is him. You can even extend it further to the idea of the debuffs, where he puts in place this thing that makes it so he causes harm to yeowoon when he's around, and its only by garnering affection that he can prevent it. He gives himself a reason from the get go to stay away from yeowoon and reason it as him doing it for yeowoon's safety, when in fact the only way to make yeowoon safe is to increase his affection, which he can only do by being near him. Its a system that at first gives myungha a reason to stay away aka not like himself, but ultimately says the only way you're going to make yeowoon like you, or the only way you can like yourself, is if you accept risk. And that in itself screams to me of a myungha writing in these game systems that are trying to encourage his own-self love while falling at the hurdle of his own lack of self-worth.
The idea is still messy in my head even for me, but i just really like the idea that myungha could be trying to fix this thing both as a character and game master, and that both these versions of him have these flaws that manifest in their different ways to cause the events we see. It kinda is the definition of being your own worst enemy, the idea that in order to work towards loving yourself, the biggest obstacle you have to encounter is yourself, bc we are the ones holding ourselves back, making all these rules that make it harder to like ourselves and pursue our own happiness. The voices in our head telling us that we aren't good enough and aren't deserving are our own, and while the things that happen to us can inform what they say, we're the one's reinforcing those words. And what this show teaches us is that, if we're the one holding that pen all along, we can choose to change what those words are. If we make the rules, you don't have to create a game with concrete ultimatums, you can create a game where rules don't control you. Instead, you make the decisions, and you can make the ones that make you happy.
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grimalkinmessor · 4 months
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Just to put a lot of my posts and beliefs about Light Yagami's character in one post (headcanons not included):
• He does not do anything for purely moral reasons. The reason he started killing criminals was because he was curious, and then afterward his "crusade" was built from panic and spite. He thought using the Death Note was going to kill him, so he decided to take everyone he considered a threat to society down with him—that way he would still be good. He would still be remembered. If he can't live, then criminals don't deserve to either. The weight loss and the insomnia shown in the manga, were more likely results of a fear of dying than moral stress.
• Then Light discovers he won't die. This negates part of the spite, but not the need for a moral justification to keep himself "good". He no longer needs to be a martyr, so instead he's chosen to become a God.
• During this week and half of time, Light goes from being a bored, lonely, listless teenager disgusted with the world because it's not how his father taught him it should be, disgusted because if he can manage perfection why can't the rest of the world—to a boy with a new friend and a new mission that gives him purpose. Something interesting. If the world can't be perfect on its own, he'll have to help it. The world needs his help, making him its "savior".
• In comes L. It is no longer about Kira, no longer about saving the world from itself, even if he might tell himself it is—it's about the game. Kira was a fun pastime, yes, but L has made things so much more interesting. (Light and Ryuk are actually wildly similar in several ways it's just not immediately obvious). This game is more fun, too, because this time he has an opponent—one not so nebulous as "the criminals of the world", who offered no challenge. Light is still justifying his actions through a lens of morality, because he has to, but they're beginning to run rather thin.
• Both the broadcast and the obvious taunts to L through changing Kira's killing methods supports the above. "You're too stupid, L. If you were just a little smarter, we could've had some fun." Drawing L in was to progress their game, not Kira's goals. If Light truly only cared about Kira's vision, Kira's new world, Kira's righteous justice; then he wouldn't have continued to play the game after the broadcast. There was no way for L to find him without Light drawing him in—the Death Note is literally the perfect murder weapon. Light knew this, he just ignored it because he wanted to play.
• In the same vein: Yotsuba Light doesn't know he's playing the game. He's forgotten that there even is a game, and so he sees L as someone who's been duped, who either isn't as intelligent as he's been made out to seem, or someone who's being purposefully cruel just because he can. Either way, to Yotsuba Light, L's threat level has only increased, because Light no longer has any sort of weapon to go against him with. He can't even wield his own innocence against him, because his innocence is not certain. Even to himself. Yotsuba Light knows that he has to play along with L's plays of friendship and morality in order to secure his freedom, but he does not respect L or like him. At least, not until near the end, where they're closing in on Higuchi. Where his freedom seems closer....and yet he sees his own, true innocence as more tenuous than ever. Notably, even when Light feels positively towards L there, he still does not share his suspicions about himself with him. His own life still takes precedence over any sort of justice or morality he might have, because Yotsuba Light is still Light. And Light will always put his own self-interests first.
• After killing L, something interesting happens. Because the game ends, but Kira is still left. And Light was willing to take risks and make wild plans in his game with L, but Kira's goals always, always came after his own life. And when only Kira's goals are left, Light stops taking those big, potentially lethal risks. (i.e. bomb desk trap, killing Raye Penber in person by handing him pages of the Death Note, killing Naomi Misora in person right in front of the police station, writing Higuchi's name while sitting right beside L with the murder weapon literally in his hand, etc. etc.). Winning the game was worth dying for—Kira's ideals are not. Or, to put it even more simply: His pride is worth dying for, but his morals are not. Five years after his victory against L, he's presented with another game, but instead of feeling fearful and excited as he did with L, Light is angry. Arrogant and angry. Because this isn't a game to these opponents, as it was to L—they're playing against each other, and Light is merely a piece in it. This game is not like his game with L; it's more like his "game" with the criminals of the world. One with no true challenge, just another defense of Kira's world—worth winning, but not worth dying for.
• Light's pride is more important to him than anything. He needs to be able to take pride in himself and his actions. Pride comes before everything else, before Kira, before family, before L, even before his own desires and physical health. He does not enjoy killing—he just turned it into something he could be proud of. Into another mastering of craft. Light is not particularly sadistic, he's just spiteful. He'll only take pleasure in someone's suffering if they make someone else suffer first, especially if that someone is him. Attacking his pride would count as making him suffer, because that's the most important thing in the world to him. Even though Light also values his life incredibly highly, attempting to kill him wouldn't invoke as much hell-hot wrath as attempting to humiliate him would. And Light will always get even. Always. He does not forgive and forget.
• He believes every lie he tells himself. Every. Lie. He is a Good Man. He is Good Son. He is a Savior. He is Better. He is NOT Evil, he is Good. He's incredibly adept at not only fooling other people, but fooling himself. Even if he's vaguely aware of the truth, he'll take great pains to make sure that truth never comes to light—because it would crush him.
• Light does not take his own desires into account. If he likes or wants something that contradicts with the perfect image he's crafted, he purges it from his mind. Makes excuses for why he doesn't need it, or even convinces himself very thoroughly that he didn't even want it in the first place. If it's not something he can be proud of (or convince himself to be proud of), he doesn't allow himself to desire it.
• Light sees everyone as beneath him (family notwithstanding, Light loves his family deeply), and while it's a pyramid scale of how far beneath him they are, it's not actually ranked by things like gender, sexuality, race—it's ranked by morality and intelligence. The more intelligent and moral you are, the higher up you are on the scale. Light feeling hostile towards someone does not always mean he sees them as further down beneath him; with L and Misa specifically, it means that they're a threat. Light tends to only see people near the top of the intelligence pyramid as threats; evidenced by him dismissing Matsuda completely even with the knowledge that Matsuda was a marksmen, and yet him immediately setting out to kill Naomi when he found out she figured out one of Kira's secrets. With Takada and Mikami, he treats them exactly the same as each other because they're both on the same level of the scale—and he didn't hesitate to get rid of either of them. (Or try to get rid of, in Mikami's case). Everyone is either a tool, a threat, a criminal, a citizen, or family to him. People to use (tool, criminal), people to serve and/or placate (citizen, family), and people to eliminate (threat, criminal). Everyone falls into at least one of these categories for him.
• Light Yagami is a tragic character. And he's a tragic character because he refuses to believe he's part of a tragedy. He would rather swallow broken glass than be considered a victim of anything.
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fumifooms · 9 months
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Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
NOO NO YOU DON’T UNDERSTAND LAIOS’ SUCCUBUS AKA MOST ALLURING FORM IS MARCILLE SMILING
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loudgaybug · 3 months
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I wanted to analyse the different ways that their "deaths" affected both Pomme and Em (I say "deaths" because Pomme's was a nightmare, but still shaped her character). Both deaths were inescapable ; caused by undefeatable enemies, however while Em's was short and sudden, restrictive, being held by a leash, Pomme's was long and drawn out, breaking many totems, giving her time to think about how powerless she was as Phil tried to save her. They are narrative foils to each other in my eyes ; Pomme herself said she saw her younger self in Em. They were both young, new eggs - Em being not the absolute youngest, but still viewed and young and fragile the way Pomme was the youngest. They both started out as very caring eggs, with a love of flowers to show their affection. They are also very smart and calculative, Pomme choosing knowledge as her element and Em always paying attention to her surrounding. Em also initially had Pomme's protector mindset, which Pomme learned through experience. They almost had opposite character arcs in my opinion, largely due to the different circumstances and parenting styles they had.
After Pomme's nightmare, she hated how she couldn't fight back. Her parents reactions, particularly Etoiles, were to teach her how to fight and protect herself. They encouraged her to be strong and learn how to take a fight. Pomme's view of the world was also strongly formed by the fact her siblings had all lost lives before her, they were all in danger, they all needed to be protected. She was the only oen with two lives. Her life was less valuable, she must use it to protect others. Em, in contrast, after the egg hospital, is now the only egg with one life, rather than being the target like Pomme with two lives. Now Em is the most fragile, something I'm sure that's hard for her, as she got used to wanting to be a protector.
Em's natural reaction to conflict was to fight, however we first see that change of the day of the egg's bed trapping. She tries to keep up a strong front, but this time, she freezes, she walks around aimlessly, her hands won't work, she can't help, she can't decorate with Sunny and Tubbo. I think when Em gets somewhat stressed she fights, but when really traumatised she can't handle it and her response is to shut down.
In contrast to Pomme constantly being taught by her parents that the important thing is to be strong, and to protect others, reinforced especially by self-sacrificing characters like Bad, Em is consistently taught by her mother she should stay back, run away in conflict, and in fact they get in disagreement about this, because Em wants to help. This is compounded by Tubbo, who consistently teaches Sunny to run, and, when acting as a caretaker for Em, also encourages this mindset. Then when Em talks to her mother about it further, she reinforces Tubbo's teaching, that it's safer both for her and her siblings is Em runs away. But I think its Em's death that really solidifies this, in the same way that Pomme's nightmare solidifies that she wants to get stronger and protect her siblings and provides basis for later teaching. Children are malleable, and they listen to what they are taught and what experiences they have really shape them.
Em's death comes from being at the centre of the action, and, crucially, being restrained, not being able to run or warp away. This forms a strong correlation in Em's mind between being able to get away and being safe. This is then compounded the next day when Bad teaches her how to use the grappling hook to escape easier, and she often uses it now, I think it makes her feel safer. In the same way, Pomme would often unhide her armour, because she wanted to show her strength, and it reminded her that she was stronger now, that she has the power to protect her siblings that she's so scared of losing, and that she has to be the target, she's the safe one, the one with two lives. She also uses armour now to show care, making protective kits for Sunny Em and Pepito. In addition, Em's reminder of her death is flowers, flowers that symbolise change and transformations, symbolic of how her mindset has changed and now she realises she can't be a hero and just wants to be safe with her family. A reminder of Pomme's death and her mission is her scythe Vengeance, which she named so that she could seek revenge for her siblings. A scythe and flowers, two very similiar eggs, who learned very different lessons.
Em started out trying to be protector, wanting to be a hero, ending up realising she had to be a lover. Pomme started out as a lover and found she had to be a fighter aswell.
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skyloftian-nutcase · 9 months
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Zelda's Personality
I did a post about how Link, despite being a player insert, has different personalities through the games that appear subtly and can be inferred based on his behaviors and responses. So now it's time for the Zeldas! More recent games have given more of a shining role to the character for whom the franchise is named, and I love the variety between them all, so let's explore it a bit! (At least for the games that I've played)
Ocarina of Time Zelda - My gosh. I love her so much. This woman ain't a princess, she is a Queen. She is so determined to protect her people that even as a child she's willing to order people around and go against the adults' wishes, despite being ignored. This girl is determined. Like, BotW Zelda gets put down over and over despite her efforts and she is understandably dejected and goes along with what her father wants. This Zelda is straight up like I'M RIGHT YOU'RE WRONG and just moves on LOL. Not only is she determined, she has a plan. A very foolish childish plan because she is a child and no one is going to stop her.
And, naturally, since it's a child's plan against an adult who has all the other adults wrapped around his fingers, it doesn't work. Zelda is left with a kingdom in flames, the evil man she was trying to stop obtained the Triforce, and her father is dead. She's fleeing her home and spends the rest of her childhood in exile. Something like this could destroy a person. And maybe it did. But she picked herself back up. And not only did she pick herself back up, she trained herself to fight. She learned everything she needed to about the Hero's journey so she could guide him when he returned. She stayed in hiding to avoid Ganondorf's watch. She protected the Triforce of Wisdom. This girl is a certified badass.
This Zelda is a fighter in every sense of the word. Nothing will stop her, not even her own mistakes. But she is sensitive too, she's aware of the damage this has done to Link and is apologetic and so incredibly sad. She carries the weight of the world on her shoulders. (Granted, this is Adult Timeline Zelda, but she is just Child Timeline Zelda put through a different scenario, so... same personality for both of them, just different circumstances).
So overall, this Zelda is decisive, resolute, never gives up, empathetic, and probably a little reclusive based on how she's always left to her own devices.
Skyward Sword Zelda - This girl is chaotic and it's wonderful. She pushes her best friend off cliffs and sky islands. She bullies the bullies. She's training in a knight's academy, which more people need to remember dang it. She's protective, she's anxious, she's bossy, she's curious.
This girl is also pretty darn adaptable. Like. She gets thrown out of the sky, out of everything she's ever known, tossed into a world of danger with no one to guide her but a stranger, and has to recover memories of being a freaking goddess and endure a journey of discovering herself while also being chased by Ghirahim. And she does it. Like... Link isn't far behind her, he goes after her literally the next day, and she's already doing her part of her adventure. She was told the fate of the world depends on you and she said okay, then, better get going. Like wow.
She has to have a strong sense of self. This girl found out she was a goddess and told Link after everything, "I'm still my father's daughter. I'm still your Zelda." She was called Your Grace, she was a spirit maiden for a deity her people worshipped, and she still said, "yes. Yes, all of this is true. But I'm still me." Like... I know we see her during her journey when she's still processing and not the aftermath, but this girl has a will of iron and will not let go of who she is.
In summary, this Zelda is courageous, has a strong sense of duty, is a gremlin, excitable, assertive, and stubborn.
Breath of the Wild Zelda - Oh, this poor princess. This Zelda is so sincere and wants to help so much, but she struggles with discovering herself and her powers. She is endlessly inquisitive and absolutely crushed under the pressure her father and her kingdom places on her. She lets it out through understandable frustration, pitting it against someone who, to her, represents everything she is not, which is so interesting.
This Zelda wants for the pieces to just fit but she can't figure it out, and instead of doing some introspection she just continues to look for alternatives. When she does do introspection, it's just to ask why she's defective. Things just need to make sense. I feel like an attitude like this implies that 1, Zelda has no instructor and therefore never learned how to learn, and 2, that implies that everything else she's good at has come naturally to her, such as technology. This girl is a scientist! Who has not learned the scientific method! Though she does try experiments, as poor Link can attest.
When Zelda is allowed to just be herself she seems very sweet and bubbly and excitable. She's so happy when she wants Link to try that frog! She's also incredibly chatty, bless her, having to put up with that silent knight all the time haha (yes, Link does eventually talk to her. Eventually.)
I would also like to note that the instant this girl gets her powers, she goes straight to the castle and holds Ganon at bay for a hundred years. The instant she's free of that burden and bondage, she wants to rebuild her kingdom. Like holy cow. This girl went from doubting herself so much to having so much hope. She is a symbol of hope for her Hyrule.
BotW Zelda is uncertain initially, but learns to have faith in herself and more importantly has all the faith in the world in her people. She is inquisitive, extremely intelligent, energetic, bubbly, and very sensitive.
Twilight Princess Zelda - One of the more mysterious and less prominent Zeldas in her series, this woman radiates quiet strength and regalness. Also, her very first scene (or maybe it's a cut scene flashback in her first interaction in the game) shows her brandishing a sword to fight alongside her soldiers. Hell yes, Queen. But she also has the wherewithal to recognize when she's outplayed. She is wise and knows when to fold to avoid needless casualties. She is willing to put herself in such a vulnerable state in order to protect others. She knew that fighting would still result in the kingdom being overcome by Twilight magic with bonus dead soldiers, so she opted for doing it without the dead soldiers. Knowing when you're beaten and taking it with grace to figure things out takes not only wisdom but humility.
This Zelda is also just... so incredibly understated. Her sadness over her kingdom's fall into disarray is poignant but subtle. Her compassion for Midna when she's dying is muted, but so clearly evident in that she gives her remaining life energy to her. Her acceptance of Link as the Hero, and her sign of respect to him and petition for his aid is just oh my goodness, the regal bow, the willingness to fight alongside him, I love her.
With as little as she features in the game and with as quiet as she can be, she honestly is hard to peg down, but overall this Zelda strikes me as someone who feels deeply and expresses little of it. She's quiet, she's reserved, but she is humble and dignified and incredibly kind.
So there you have it. Some of the ladies for you. I love them all dearly and love to compare and contrast them. <3
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