Tumgik
#This is not a real videogame
pitool · 5 months
Text
Tumblr media Tumblr media
MYST LAGOON has a cover!
Last I posted about this little project, I went and completed 2 more pieces for Vagrant Verity Chronicles: MYST LAGOON. First and the more simple of the two was a simple tutorial pop-up that would guide the player to the basic combat controls.
Tumblr media
Second, and more notable is right up top. The "cover" artwork that you'd see on the case and probably in loads more places if this were a real videogame. I really wanted to go for the feeling of mystery and adventure in this one as Doyen looks out across the lagoon into the mysterious castle of clouds (That's the Myst Lagoon!) there was a time where I was tempted to go for a more overcast dreariness or a sunset, but bright blue skies and seas just fit this "game" far better, and I think the cover artist for a game like this would take that into account when deciding on the elements to represent this adventure.
If you've not seen the first little post about Myst Lagoon and the other "screenshots" yet to be done, feel free to check that all out here. But, That's basically it for now until I finish some more illustrations and concepts, so again, stay tuned for next time!
4 notes · View notes
Text
Videogames I wish were real #97
A roguelike game that takes place in the world's biggest library, which has been overrun by monsters, where you play as a librarian determined to save it. You venture inside the library armed with your weapon of choice and two messenger bags you plan to fill with whatever books you can rescue.
After you clear the monsters in a particular section of the library, such as the Poetry section, you'll unlock a permanent buff that will last for the remaining of that run. For example: clearing the Travel section will help you map areas faster, and also unlock the bookworm railway system that will allow you to move more easily between certain parts of the library.
Besides section buffs, you'll also be able to learn all kinds of useful attacks and skills by finding specific books in the shelves, reading them and carrying them in your messenger bags. The more books you carry, the stronger your character will be, and the abilities each book will grant you will be on theme with the book, it's literary genre or one of its tropes: carrying with you a bestiary will allow you to quickly identify the weak points of monsters you've met before, a book with an enemies to lovers trope will allow you to turn a monster into a temporary ally that will fight alongside you, a botany book in your bag will let you gather medicinal herbs growing in the library, and carrying a potions book will allow you to prepare healing potions (more effective than just herbs), etc.
Not everyone believes the library can be saved, which is why during your expeditions your mission is not only to kill monsters, but also to rescue books and bring them to the new library. Since getting books out is one of your main priorities, starting your runs with your satchels nearly full of books that grant you useful abilities won't be very efficient, so you'll need to decide how many books you want to bring back with you to the library during each run.
Fighting monsters is dangerous, and sometimes you get hurt, but also, sometimes books get hurt, which why after some runs you might need to stop by your workshop to repair any damaged books. The hides of certain monsters are very sturdy, so using them to rebind books will make them more durable.
There is no respawning in this game. If your librarian dies inside the library, the next librarian that ventures inside might eventually find their body. If you're close to death and you have a particular book from the Travel section in your bags, you'll be able to use it to summon a bookwork that will take you quickly and safely back to the entrance with whatever books are currently in your bag.
You love your library, and you are determined to save it, armed with the greatest weapon in the world: knowledge (and a sword), even if it's one book at a time.
2K notes · View notes
acathea · 8 months
Text
i'm sorry but dark urge seeing the hopscotch grid in the blighted village and saying "did i play games like this in my youth? was i sweet once?" has completely destroyed me
3K notes · View notes
canneddolts · 9 months
Text
Tumblr media Tumblr media Tumblr media
number 1 science guy
991 notes · View notes
cartoonico · 2 months
Text
Tumblr media
Some say they're still stuck in the Memverse till this day.
332 notes · View notes
mittthrawnuruodo · 5 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media
289 notes · View notes
gazkamurocho · 5 months
Text
Tumblr media
Tattoo Healing 1: Majima
214 notes · View notes
bananonbinary · 5 months
Text
somewhat kicking a bees nest here, but hear me out-
"homemade and handcrafted goods should cost hundreds and even thousands of dollars" is why attaching a monetary value to esoteric concepts like "time" and "skill" (and, you know, "a human being") is a bad system.
now, before the pitchforks come out, i am not bitching because i want a handcrafted quilt for $20. i do recognize that it would be unbelievably unfair to the quilter. but like...doesn't that sound obscene? that we live in a system where things that used to be pretty mundane are now only available to the upper class, or the creator just fucking dies? where in order for someone to make anything artistic, they need to be independently wealthy or ONLY cater to wealthy people?
again, i am not suggesting that artists should sell me their shit at a horrific loss. im not really suggesting any solution at all here, we're between a bit of a rock and a hard place. but it feels really inherently fucked up to me that the only options are "Artists taken advantage of" and "only rich people get art."
anyways, UBI huh
207 notes · View notes
gazkerber · 9 months
Text
Tumblr media
Tattoo Healing 1: Majima
353 notes · View notes
wanderingaldecaldo · 2 months
Text
Tumblr media Tumblr media
📸@breezypunk | comm detes
Just got back my latest comms from Breezy and they're all so beautiful! It was hard to pick which ones to post first, but Val in green is always the right choice 😩
78 notes · View notes
dropthedemiurge · 25 days
Text
The list of shows that I've started watching recently:
Warp Effect (1 episode)
Triage (1.5 episode)
Beauty Newbie (1 episode)
Jazz for Two (2 episodes)
Prison Playbook (2 episodes)
Hospital Playlist (7 episodes)
What I am doing instead:
Rewatching Love for Love's Sake
Watching Love for Love's Sake reactions
Rewatching Love for Love's Sake
Watching Love for Love's Sake reactions
Discuss Love for Love's Sake
Writing and translating Love for Love's Sake content
Begging people to watch Love for Love's Sake so I can discuss and rant about it more
Tumblr media
or should I say I want to stay there in that world of these characters and theories, I want to stay with–
Tumblr media
51 notes · View notes
rohirric-hunter · 2 years
Text
TBH I think Skyrim making children unkillable causes more problems than it solves
You can’t kill them, but you can hurt them, and while they’re fairly unlikely to attack anything that’s hurt them, they will run away from it. And like, okay, this one’s kind of on me for not realizing sooner that fireball does AoE damage, but look. Look. If I can’t cast illusion spells through cell bars why wouldn’t I assume that the kid being inside a cell would protect her from fiery violence? I think this was a perfectly reasonable assumption, quite frankly.
So after I kill the boss I open up the cell and this girl sprints out, screaming for help, bolts down to the bottom of the fort, and books it down the road in a random direction, and I’m sprinting after her like, “Wait! Wait! Come back! I’m supposed to take you to Markarth! Don’t you want to go to Markarth? I didn’t mean to hit you in the face with a fireball, come back!” But listen, listen, she keeps going. She’s headed for Solitude. She’s going. It’s all I can do just to keep her in draw distance because those little buggers are fast.
Stroke of luck, she leads me right past this camp full of vampires and I almost gave up and resigned myself to just never setting foot in Markarth again. Stopped to loot a chest, and what do I find but a Calm spell tome. I have no idea what level a child is, but we’re hoping it’s real low. I learn the spell and bolt off in the direction she went in, and it turns out that once she was outside a certain radius she stopped running from me, so I hit her with the calm spell and what do you know, it works. She calms right down, starts making Generic Child conversation, and starts following me happily down the road. For thirty seconds.
At the end of thirty seconds she starts screaming and running again, but I expected this, so I nail her with another calm spell and she comes trotting back, tells me how excited she is to learn from the priestesses, and keeps on following me for the next 30 seconds. The second I hear her start yelling. I hit her with another calm spell.
We went almost all the way from Solitude to Markarth like this (where I got arrested almost immediately for having a 40g assault charge and had to go find the kid again after I paid the fine), and quite frankly I found it much creepier than if I had just accidentally killed the girl and failed the quest.
805 notes · View notes
Videogames I wish were real #2
A farming game but it all takes place underwater. You play as a merfolk person. You cultivate corals and algae and some sort of underwater fruits and veggies. Your cattle are oysters and jellyfish. Your mount is a seahorse. Instead of the usual mining mechanic being descending into a mine, in this game you ascend through the mine. The higher you go the more monsters you find. Sometimes you'll also find land animals, and, if you're very very lucky, even humans! Your charming lil aquatic town is near an ocean trench. A very deep and very dark ocean trench. You descend there sometimes too. The deeper you go, the rarer the creatures are. They always fetch some nice prices back in town, because very few people dare to venture into the deep darkness, and the archeologists in the museum always pay well for some of the unique specimens. There's a reverse fishing mechanic. You tie something buoyant to your pole and let it flow to the surface. The things you fish in the surface range from surface trinkets to materials or trash. There's a tunnel that leads to an underground cave with air and good soil where you cultivate some surface fungi and plants that don't need sun. Pretty early in the game a human cruise ship sinks. You're the only one that dares to go near. While the exterior chambers are submerged, there's plenty of inner rooms where there's still air, and that's where you find a human hermit. Upon befriending them you learn they stole and sank the ship on purpose. The hermit is self sufficient, and you trade stuff sometimes. They don't speak of whatever happened to the surface people. You've been told there's no danger of the tragedy spreading to your people, so you don't ask. You tend to your farm and your animals and befriend and romance npcs and keep living your best life in your lil underwater town.
Similar videogames that actually exist: Stardew Valley, Coral Island, My Time at Portia/Sandrock, Story of Seasons, Harvest Moon... and any other farming sim you can think off, basically
500 notes · View notes
cozylittleartblog · 7 months
Text
"woah i can't believe you've read blue sky!"
hoho. my dear followers. i have done more than read it. do you have any idea what you are dealing with.
Tumblr media
112 notes · View notes
yelenaa-romanova · 6 months
Text
One part of me: feels bad and guilty for staying up til 5 am gaming
Another part of me: extremely happy about staying up til 5 am gaming
57 notes · View notes
murasaki-cha · 17 days
Text
Tcf part 2 chapter 267
Tumblr media Tumblr media
STOOOOOOOP THEY ARE SO FUNNY!!🤣🤣🤣🤣
Why are you dragging Alberu like that Cale let the man have fun stop it he's just passionate about the game🤣🤣🤣🤣🤣🤣🤣🤣
40 notes · View notes